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<p style="text-align: center">[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]</p>


= Welcome to the OoTRandomizer Wiki =
<p style="text-align: center">Welcome to the Ocarina of Time Randomizer Wiki!</p>
<pre id="results">= Setting Information =
<p style="text-align: center">Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.</p>
<p style="text-align: center">Want to contribute? Message TreZc0_ on Discord to receive an account!</p>


The OoT Randomizer offers many different settings to customize your play experience. Here's a fully detailed list!
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<div style="padding:5px 10px">'''General OoTR Info'''</div>
[[Readme]] | [[Changelog|Release Notes]]<br/>
[[Frequently Asked Questions]]<br/>
[[Glossary]]<br />
<br/>
[[Setup|Randomizer Setup]]<br/>
[[Setup#Emulators|Emulator Setup]]<br/>
[[Wii Virtual Console|Wii VC/vWii Setup]]<br/>
[[Everdrive|N64/EverDrive Setup]]<br/>
[[Controller Setup]]<br/>
[[Multiworld|Multiworld Setup]]<br/>
<br/>
[[Racing|Racing Setup]]<br/>
[[Rules|Racing Rulesets]]<br/>
[[Triforce Blitz]]<br/>
<br/>
[[Trackers|Item Trackers]]<br/>
{{discord|text=Discord Server}}
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= ROM Options =
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<div style="padding:5px 10px">'''Miscellaneous'''</div>
== Base Rom ==
[[Logic|Glitchless Logic Info]]<br/>
 
[[Glitch Logic|Glitch Logic Info]]<br/>
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0.
[[Entrance Randomizer|Entrance Randomizer Logic]]<br/>
 
[[Hints]]<br/>
== Output Directory ==
<br/>
 
[[Vanilla Dungeon Requirements]]<br/>
Specify where the output ROM will be written on your computer.
[[Master Quest Dungeon Requirements]]<br/>
 
<br/>
== Create Spoiler Log ==
[[Grottos|Grotto Locations]]<br/>
 
[[Scrubs|Business Scrub Locations]]<br/>
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.
[[Cows|Cow Locations]]<br/>
 
[[Bugs and fish|Bug & Fish Locations]]<br/>
== Compress Rom ==
[[Freestanding Rupee and Heart Locations]]<br/>
 
[[Pot and Crate Locations]]</br>
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn't care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.
[[Silver Rupees]]<br/>
 
[[Wonderitem Locations]]<br/>
== Default Targeting Option ==
[[Major Items]]<br/>
 
[[Rupee Farming]]<br/>
This option specifies whether Z-targeting will default to &quot;Switch&quot; or &quot;Hold&quot; style. Either way, this can still be changed in-game as per usual.
<br />
 
[[Plandomizer]]<br />
== Multi-World Generation ==
[[Common Softlocks And Crashes]]
 
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This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:
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[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]
 
=== Player Count ===
 
Use this to specify how many players will be participating in this co-op playthrough.
 
=== Player ID ===
 
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.
 
== Setting String ==</pre>
 
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Latest revision as of 14:36, 5 May 2024