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Vanilla Dungeon Requirements: Difference between revisions

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Add what silver rupees open (by Lars)
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* '''''Hookshot''' - Only necessary for Skulltulas.''
* '''''Hookshot''' - Only necessary for Skulltulas.''
* ''A 2nd '''Bottle''' - Not required, but makes progression far quicker.''
* ''A 2nd '''Bottle''' - Not required, but makes progression far quicker.''
Silver Rupee Shuffle Locks
* ''Ice Cavern Spinning Scythe'': Opens the map chest room. (5 Rupees)
* ''Ice Cavern Push Block'': Opens the gate leading to the iron boots chest room. (5 Rupees)




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* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
* '''Boomerang''' - Only needed for Skulltulas.
* '''Boomerang''' - Only needed for Skulltulas.
Silver Rupee Shuffle Lock
* ''Bottom of the Well Basement'': Opens the door at the top of the ladder leading to the main room. (5 Rupees)


Scale is never required. Normal dive is enough to reach the coffin room.
Scale is never required. Normal dive is enough to reach the coffin room.
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* '''Bow''' OR '''Longshot''' + '''Scarecrow's Song''' - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow's Song]. Hookshot alone will not reach the Scarecrow.
* '''Bow''' OR '''Longshot''' + '''Scarecrow's Song''' - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow's Song]. Hookshot alone will not reach the Scarecrow.
* '''''Lens of Truth''' - Weekly settings remove this requirement.''
* '''''Lens of Truth''' - Weekly settings remove this requirement.''
Silver Rupee Shuffle Locks
* ''Shadow Temple Scythe Shortcut Room'': Opens the gate in front of a chest in the first scythe room. (5 Rupees)
* ''Shadow Temple Huge Pit'': Opens the path leading to the falling spikes room. (5 Rupees)
* ''Shadow Temple Invisible Spikes'': Opens the door leading to the single giant skull pot. (5 Rupees)


== Gerudo Training Ground ==
== Gerudo Training Ground ==
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* '''Magic Meter''' and '''Lens of Truth''' - For the chest in the hidden room above the maze.
* '''Magic Meter''' and '''Lens of Truth''' - For the chest in the hidden room above the maze.
* ''Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.''
* ''Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.''
Silver Rupee Shuffle Locks
* ''Gerudo Training Ground Slopes'': Opens the door leading to the heavy block room. (5 Rupees)
* ''Gerudo Training Ground Lava'': Opens the water room. (5 Rupees)
* ''Gerudo Training Ground Water'': Spawns the chest in the water room. (5 Rupees)


== Spirit Temple ==
== Spirit Temple ==
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** '''Slingshot''' or '''Boomerang''' - For dropping the bridge in child side.
** '''Slingshot''' or '''Boomerang''' - For dropping the bridge in child side.
** '''Longshot''' - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.
** '''Longshot''' - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.
Silver Rupee Shuffle Locks
* ''Spirit Temple Child Early Torches'': Opens the east child gate. (5 Rupees)
* ''Spirit Temple Sun Block'': Lights one of the torches you need for the chest in this room. (5 Rupees)
* ''Spirit Temple Adult Boulders'': Opens the door leading to a chest. (5 Rupees)


== Inside Ganon's Castle ==
== Inside Ganon's Castle ==
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'''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''', if using Fire Arrows) are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.
'''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''', if using Fire Arrows) are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.
Silver Rupee Shuffle Lock
* ''Ganons Castle Forest Trial'': Opens the door to the last room in forest trial. (5 Rupees)


=== Fire Trial ===
=== Fire Trial ===
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'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.
'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.
Silver Rupee Shuffle Lock
* ''Ganons Castle Fire Trial'': Opens the door to the last room in fire trial. (5 Rupees)


=== Water Trial ===
=== Water Trial ===
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'''Magic Meter''', '''Mirror Shield''', and '''Bow''' (no fire source needed, you can just shoot an arrow through the torch to light the web) are required to complete the trial.
'''Magic Meter''', '''Mirror Shield''', and '''Bow''' (no fire source needed, you can just shoot an arrow through the torch to light the web) are required to complete the trial.
Silver Rupee Shuffle Lock
* ''Ganons Castle Spirit Trial'': Opens the door to the second room in spirit trial. (5 Rupees)


=== Light Trial ===
=== Light Trial ===
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'''Hookshot''' and a second small key are also required to complete the trial.
'''Hookshot''' and a second small key are also required to complete the trial.
Silver Rupee Shuffle Lock
* ''Ganons Castle Light Trial'': Opens the door to the last room in light trial. (5 Rupees)

Revision as of 01:20, 11 May 2024

These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the Standard Ruleset. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons).

Inside the Deku Tree

  • Deku Shield - Required to access Slingshot room (2 chests) and for Twenty Three is Number One!
  • Deku Sticks - Required to light a torch and the basement web.
  • Deku Nuts - Not strictly required, but extremely useful.
  • Kokiri Sword - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.
  • Slingshot - Not required with B1 skip.
  • The back room Skulltula requires Boomerang and explosives.

Dodongo's Cavern

These requirements are for Adult completion of Dodongo's Cavern.

  • Strength 1 - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo.
  • Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a difficult trick to be used against King Dodongo, so without Strength, Bomb Bag is usually required.
  • Skulltulas will also require Hookshot, Ocarina, and Scarecrow's Song. Alternatively, Boomerang may be necessary for the skulltula above the staircase.

Inside Jabu-Jabu's Belly

  • Scale OR Ocarina, Zelda's Lullaby, & Bomb Bag/Bombchus - Required to enter Zora's Domain. While not part of the weekly settings, the trick "Zora's Domain Entry with Cucco" can be used to reduce this requirement to either scale or explosives.
  • Ruto's Letter - Unless the settings already moved King Zora.
  • Boomerang
  • Deku Sticks or Kokiri Sword - There is a pot with sticks in Zora's Domain.
  • Deku Nuts - Not strictly required, but extremely useful.

Forest Temple

  • Hookshot - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.
  • Bow
  • Strength 1 - For the blocks in the room to the left.
  • Potential requirements dependent on key logic:
    • Ocarina and Song of Time - Can be required for courtyard access prior to finding a bow.
    • Hover Boots - Can be required for the floormaster chest.

Fire Temple

  • Bombs/Bombchus - Bombchus are not typically in logic.
  • Strength 1
  • Hammer - Hard required to damage Volvagia.
  • Goron Tunic - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.
  • Potential requirements dependent on key logic:
  • Song of Time - Required for the main room Skulltula. Due to the trick "Hammer Rusted Switches through Walls," this is not required for the highest Goron's chest in weekly settings.

Ice Cavern

  • Ruto's Letter - Required unless the King Zora setting is either Open or Open as Adult and another Bottle was already obtained.
  • Ocarina and Zelda's Lullaby - This, plus the bottle from Ruto's Letter, is enough to reach the song check.
  • Hookshot - Only necessary for Skulltulas.
  • A 2nd Bottle - Not required, but makes progression far quicker.

Silver Rupee Shuffle Locks

  • Ice Cavern Spinning Scythe: Opens the map chest room. (5 Rupees)
  • Ice Cavern Push Block: Opens the gate leading to the iron boots chest room. (5 Rupees)


Optionally, the "Ground Jump" trick which uses a Bomb Bag and Shield will greatly speed up the sliding block room.

Water Temple

  • Iron Boots
    • It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the checks accessible from the top level are in logic (which is only relevant if keys are removed or if they can be found outside their own dungeon). However, with some clever tricks it is possible to get every check except for the chest at the bottom of the central pillar. This will require other items such as Zelda's Lullaby though.
  • Longshot
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Song of Time
    • Bomb Bag/Bombchus
    • Bow
    • Strength 1
    • In some cases, Din's Fire may be required to access the torches chest without a bow.
    • Zora's Tunic - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
    • Very rarely, Hover Boots may be needed to reach the bow eye chest without longshot.

Bottom of the Well

  • Ocarina and Song of Storms - Required for entry.
  • Bomb Bag/Bombchus - Bombchus are not usually in logic.
  • Zelda's Lullaby - Lowers the water level to reach a few chests and Deadhand.
  • Deku Sticks/Kokiri Sword - In the weekly settings, the trick "Child Deadhand without Kokiri Sword" is enabled and so removes the Kokiri Sword requirement.
  • Magic Meter and Lens of Truth - Only for the potions after the vanilla Lens chest.
  • Boomerang - Only needed for Skulltulas.

Silver Rupee Shuffle Lock

  • Bottom of the Well Basement: Opens the door at the top of the ladder leading to the main room. (5 Rupees)

Scale is never required. Normal dive is enough to reach the coffin room.

Shadow Temple

  • Ocarina and Nocturne of Shadow - Necessary to reach entrance.
  • Magic Meter and Din's Fire - Necessary to open entrance.
  • Hover Boots
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Strength 1
  • Hookshot - Backflip onto the chest in the room with the invisible spikes to reach the hookshot target.
  • Zelda's Lullaby - For the ferry.
  • Bow OR Longshot + Scarecrow's Song - To either drop the pillar bridge or bypass it with Scarecrow's Song. Hookshot alone will not reach the Scarecrow.
  • Lens of Truth - Weekly settings remove this requirement.

Silver Rupee Shuffle Locks

  • Shadow Temple Scythe Shortcut Room: Opens the gate in front of a chest in the first scythe room. (5 Rupees)
  • Shadow Temple Huge Pit: Opens the path leading to the falling spikes room. (5 Rupees)
  • Shadow Temple Invisible Spikes: Opens the door leading to the single giant skull pot. (5 Rupees)

Gerudo Training Ground

  • Bow
  • Hookshot- stand directly below the hookshot target in the rolling boulders room to reach one of the silver rupees.
  • Silver Gauntlets
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Ocarina and Song of Time - Necessary for access to the sunken silver rupees and potentially the right side of the maze without any keys.
  • Iron Boots are required for the sunken silver rupees chest. Gold scale does not dive deep enough. This does not require the zora tunic in weekly settings since the Fewer Tunic Requirements trick is turned on.
  • Magic Meter and Lens of Truth - For the chest in the hidden room above the maze.
  • Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.

Silver Rupee Shuffle Locks

  • Gerudo Training Ground Slopes: Opens the door leading to the heavy block room. (5 Rupees)
  • Gerudo Training Ground Lava: Opens the water room. (5 Rupees)
  • Gerudo Training Ground Water: Spawns the chest in the water room. (5 Rupees)

Spirit Temple

  • A Method to the Colossus
    • Ocarina and Requiem of Spirit
    • Ocarina, Epona's Song, Hover Boots, Magic Meter, and Lens of Truth
    • Longshot, Magic Meter, and Lens of Truth
  • Strength 2
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Hookshot
  • Mirror Shield
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Bow
    • Magic Meter and Din's Fire/Fire Arrows
    • Deku Sticks
    • Slingshot or Boomerang - For dropping the bridge in child side.
    • Longshot - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.

Silver Rupee Shuffle Locks

  • Spirit Temple Child Early Torches: Opens the east child gate. (5 Rupees)
  • Spirit Temple Sun Block: Lights one of the torches you need for the chest in this room. (5 Rupees)
  • Spirit Temple Adult Boulders: Opens the door leading to a chest. (5 Rupees)

Inside Ganon's Castle

Ganon's Castle has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.

Forest Trial

One Chest: No Requirements

Magic Meter and Din's Fire/Fire Arrows (and Bow, if using Fire Arrows) are required to complete the trial. Hover Boots are useful here, but not strictly necessary.

Silver Rupee Shuffle Lock

  • Ganons Castle Forest Trial: Opens the door to the last room in forest trial. (5 Rupees)

Fire Trial

No Chests.

Longshot, Strength 3, and Goron Tunic/Wallet to buy a tunic are required to complete the trial.

Silver Rupee Shuffle Lock

  • Ganons Castle Fire Trial: Opens the door to the last room in fire trial. (5 Rupees)

Water Trial

Two Chests: No Requirements

A Bottle and Hammer are required to complete the trial.

Shadow Trial

First Chest requires one of the following:

  • Ocarina and Song of Time
  • Hookshot
  • Bow, Magic Meter, and Fire Arrows
  • Hover Boots


Second Chest requires one of the following:

  • Bow, Magic Meter, and Fire Arrows
  • Longshot and Hover Boots
  • Longshot and Magic Meter and Din's Fire

Hammer (and possibly Lens of Truth depending on settings) are required to complete the trial in addition to the 2nd chest requirements.

Spirit Trial

First Chest: Hookshot

Second Chest: Hookshot and Bombchus

  • Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.

Magic Meter, Mirror Shield, and Bow (no fire source needed, you can just shoot an arrow through the torch to light the web) are required to complete the trial.

Silver Rupee Shuffle Lock

  • Ganons Castle Spirit Trial: Opens the door to the second room in spirit trial. (5 Rupees)

Light Trial

Seven Chests: Strength 3

Last Chest: Ocarina, Zelda's Lullaby, and one small key.

Hookshot and a second small key are also required to complete the trial.

Silver Rupee Shuffle Lock

  • Ganons Castle Light Trial: Opens the door to the last room in light trial. (5 Rupees)