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<div style="font-size:larger;">'''Freestanding PoH in Windmill'''</div> | <div style="font-size:larger;">'''Freestanding PoH in Windmill'''</div> | ||
The freestanding heart piece in the windmill doesn't always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8|reach it as adult with no other items required]. | The freestanding heart piece in the windmill doesn't always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required]. | ||
== MQ Bottom of the Well == | == MQ Bottom of the Well == |
Revision as of 08:04, 18 September 2020
“My Seed Is Broken!” (Glitchless Logic) - Solutions to completing randomized runs of Ocarina of Time can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed here.
If you follow these steps and still need help, you’re welcome to ask for support in the #questions-gameplay channel of our Discord Server. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.
Other Logic Pages
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the Glitched and Entrance Randomizer pages of the Wiki.
It is also to document unusual logic that is absolutely required know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. TheAdvanced Logic page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.
Vanilla Help
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these getting Started pages for Ocarina of Time.
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from StrategyWiki and Zelda Dungeon can be very helpful. Video guides are also available, the user Krow's Graveyard has a playlist for Vanilla Ocarina of Time and Master Quest Ocarina of Time. Understanding how to beat vanilla is vital to beating a randomized seed.
For those who would prefer a quicker experience, Vanilla and Master Quest are available as randomizer seeds with all the QoL changes inherent to randomizer.
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia's chamber OR by casting Din's Fire. The Spinning Pot has 3 faces - Happy, Neutral, and Mad. Only the Happy face gives a randomized reward; Neutral give 3 bomb refills and Mad gives 3 green rupees.
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult.
Save and quit outside the dungeon. Reloading the game will return Link to the Temple of Time (if adult) or Link's house (if child).
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.
Misunderstood Vanilla Mechanics
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it's impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.
Skull Kid must be befriended with Saria's Song before he will buy the Skull Mask.
Link must have Zelda's Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.
This is the Zelda & Impa's escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora's Sapphire alone is not enough.
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora's Sapphire alone is not enough.
Play the Song of Time while standing in front of the pedestal. The only requirements are a Fairy Ocarina and the Song of Time. The Spiritual Stones are not required, and the Ocarina of Time is also not required.
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does not expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.
Link must have the Forest, Fire, and Water Medallions and then enter Kakariko Village as Adult from any entrance.
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult.
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. From the Master Sword pedestal, Link must approach the exit.
Vanilla Mechanics Changed by Randomizer
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those very familiar with Ocarina of Time may want to take note of the following differences.
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda's Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda's Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn't even need to be over a dirt patch.
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has mostly solved this issue, as long as Link doesn't die before picking up the Heart Piece. This seems to do the same thing the vanilla bug does and isn't handled properly by the randomizer yet.
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.
Forest
This area covers Kokiri Forest, The Lost Woods, and The Sacred Forest Meadow.
When the "Closed Forest" setting is active, Link is expected to stay in these areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.
A Slingshot will appear anywhere in these forest areas or The Great Deku Tree.
Hidden grottos in these areas can be required. In version 5.1 and prior this was required without any hint to the locations, but as of 5.2 the Stone of Agony will be found before logic can expect these locations, provided the trick that removes the SoA requirement was not enabled.
With Tokensanity enabled, the three dirt patch Skulltulas can be required. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.
Kakariko Village
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.
The Fairy Bow/Quiver is required to win the special prize. Otherwise you will receive 50 rupees.
It's possible to get on the important rooftops with only Hookshot. Get a little closer and try again.
Play the Song of Storms to the Windmill Operator as a child.
- Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in Project64 if you run into it: Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.
The freestanding heart piece in the windmill doesn't always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, reach it as adult with no other items required.
MQ Bottom of the Well
The central area is gated off, and Zelda's Lullaby is required to lower the gates. However, from the western side you can bomb boulders and jump slash or backflip over a pit to reach the central area without playing Zelda's Lullaby.
Goron City
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they'll be destroyed in the past so Child Link can enter.
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu).
In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.
Death Mountain Crater
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform & Fire Temple.
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.
Zora’s Domain
Silver Scale allows access to Zora's Domain as child from Lake Hylia.
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.
Lake Hylia
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There's a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite.
The tall rectangle island can be reached without filling the lake by using Scarecrow's Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.
Gerudo Fortress/Valley
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape.
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.
The chest can be reached with the Hover Boots or by spawning a scarecrow and using the Hookshot. You'll have to stand close to the edge for the Hookshot to reach. Note that you won't see the Hookshot's red dot on the scarecrow.
Gerudo Training Grounds
The torch at the end of this room is in reach using only the Hookshot.
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.
Deku Tree
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn't get the slingshot until climbing all the way up the tree in the first place. Skulltulas don't rush Link when he is not moving. Sneak past them while they are looking away.
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.
Dodongo's Cavern
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.
Inside Jabu Jabu's Belly
The switch on the ceiling in the first room of Jabu Jabu's Belly can be hit using explosives.
Forest Temple
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard.
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.
Use Din's Fire from the platform below the frozen eye switch to activate it.
MQ Forest Temple
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you'll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.
Fire Temple
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.
Water Temple
Use the Hover Boots to reach the chest.
After shooting the eye switch, cross the gap with Hover Boots.
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore's Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula.
This is only relevant prior to version 4.0 of randomizer
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn't required but it's a handy time saver.
Shadow Temple
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall.
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge.
Bypass pushing the large block by shooting the top of the ladder with a Hookshot.
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side.
Spirit Temple
In order to kill the Armos in this room, you're expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.
Child Link is perfectly capable of lighting the torches using only a Deku Stick.
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.
Ganon’s Castle
A precise shot of an arrow through the torch will burn the web to reveal the light.
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.
There are 2 scenarios possible here, either with Hover Boots or with Din's Fire. Obviously, Link may have both, in which case either method will work.
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.
With Din's Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din's Fire first. This will spawn the glass platform to the chest platform so Link can jump across.
Knowing the Way with the Spoiler Log
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you've missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:
Website Seeds
Versions 1.0 - 3.0 and Standalone Download
- Open the spoiler log generated alongside your ROM. It should be formatted as
OoT_SETTINGSTR_SEED_Spoiler.txt
. - Scroll down to the section labeled Way of the Hero.
- Ensure that you have collected all the items listed in the section, as they are essential to beating the game.