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=== Check === | === Check === | ||
- A location in the game where you can receive a randomized item. | - A location in the game where you can receive a randomized item. | ||
=== Co-op === | |||
- Often written as simply "coop", this can be referring to a couple things. "Local coop" is where multiple people play the same seed separately, but share information. "[[#Online|Online]] coop" refers to a separate emulator setup that allows multiple people to play in the same game as the same time. | |||
=== Culling === | === Culling === | ||
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame. This can be used glitchlessly to hold actors in place, most useful for Keese. If glitches are allowed, then it can be used to ignore some collision as well. | - The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame. This can be used glitchlessly to hold actors in place, most useful for Keese. If glitches are allowed, then it can be used to ignore some collision as well. | ||
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=== HF === | === HF === | ||
- Hyrule Field. | - Hyrule Field. | ||
=== Hookshot Extension === | |||
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls. | |||
=== Hover === | === Hover === | ||
- In a glitchless context, refers to using the Hover boots to cross a gap. In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair. | - In a glitchless context, refers to using the Hover boots to cross a gap. In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair. | ||
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== O == | == O == | ||
=== Online === | |||
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time. | |||
=== OoT === | === OoT === | ||
- The Legend of Zelda: Ocarina of Time. Also commonly used to refer to the Ocarina of Time item or location. | - The Legend of Zelda: Ocarina of Time. Also commonly used to refer to the Ocarina of Time item or location. |
Revision as of 01:24, 6 September 2020
Glossary
Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly. Ocarina of Time and the Randomizer which was built for it is no different. Below you'll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities. If you join the discord or a stream chat and are curious what something means, but don't want to ask, this is the place for you.
A
ACE
- Arbitrary Code Execution. Allows the player to write data into the game's memory and have it executed as code. This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.
AD
- An abbreviation for All Dungeons. In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.
All Locations Reachable
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current logic setting.
ALR
B
Barren
- A synonym for Foolish.
Beatable Only
- A reference to turning the All Locations Reachable setting off which can logically lock off entire sections of the game.
BGS
- Biggoron's Sword.
BA
- Bottle Adventure. A glitch which allows the player to write an arbitrary value to their B button.
BQ
- Beta Quest. A romhack which randomizes shuffles the entrance table completely randomly. Items remain in their vanilla areas, but those areas can be anywhere.
Burning Kak
- Alternative name for the Nocturne of Shadow check, requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.
BK
- Boss Key.
BK Mode
- A commonly used phrase in Multiworld games describing the situation where a player can no longer do any checks due to their lacking of items. Stands for "Burger King Mode" after a player actually went to Burger King to get food while their teammates gathered items.
BotW
- Bottom of the Well. This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild. Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.
C
Check
- A location in the game where you can receive a randomized item.
Co-op
- Often written as simply "coop", this can be referring to a couple things. "Local coop" is where multiple people play the same seed separately, but share information. "Online coop" refers to a separate emulator setup that allows multiple people to play in the same game as the same time.
Culling
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame. This can be used glitchlessly to hold actors in place, most useful for Keese. If glitches are allowed, then it can be used to ignore some collision as well.
D
Damage ESS
- An alternative name for a FESS.
DC
- Dodongo's Cavern.
DDR
- Dungeon Door Requirement. A ruleset for racing which allows more glitches than Standard.
DMC
- Death Mountain Crater.
DMT
- Death Mountain Trail.
DoT
- The Door of Time. Openable with just the Song of Time. One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.
DT
- Deku Tree. An uncommon abbreviation.
E
Egg
- Can refer to either the Pocket Egg or the Weird Egg.
Entrance Randomizer
- A setting which shuffles the entrances in the world giving it an entirely new geography.
ER
ESS
- Extended Superslide. However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input. Link will turn in place at a constant angle per frame, which is exceedingly useful for setups. You will almost never see this written out.
ESS Turns
- Using ESS position in small increments to turn specific angles. Often seen in discrete amounts such as "3 ess turns right" or "3 ess right."
F
FESS
- An abbreviation for Forward Extended Superslide. Also known as a Damage ESS, this is a method of failure when attempting a HESS. This is almost never seen typed out fully.
Frog Song
- After playing the 6 white note songs for the frogs in Zora's River, you can prompt them to play a bug catching game. The goal of the game is to press the button of the corresponding frog when the bug is over their head. However, the order of this song never changes. It is always: A < > v < > v A v A v > < v
Foolish
- Used to describe a region of the game which is devoid of logically useful items. Hints will say that searching the area is a "Foolish Choice."
G
GC
- A abbreviation for either Ganon's Castle or Goron City. This is used inconsistently, but is usually clear from context.
GF
- Gerudo Fortress.
GK
- Giant's Knife. This is a very uncommon abbreviation. Can refer to both the check and the item itself.
Glow Mode
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.
Go Mode
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.
GS
- Gold Skulltula.
GT
- An abbreviation for Ganon's Tower. This is not very commonly used.
GTG
- Gerudo Training Grounds.
GV
- Gerudo Valley.
GY
- An uncommon abbreviation for the Graveyard.
GZ
- Our practice tool.
H
HESS
- Hyper Extended Superslide. A glitch which allows the player to move backwards at the highest sustainable in-game speed. This is almost never seen typed out fully.
HF
- Hyrule Field.
Hookshot Extension
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.
Hover
- In a glitchless context, refers to using the Hover boots to cross a gap. In glitch contexts, can also refer to using ISG and a damage source to literally hover in midair.
I
IC
- Ice Cavern.
ISG
- A glitch which results in your weapon being in a constant attack state.
J
Jabu
- Jabu Jabu's Belly. Sometimes referred to as JJB, although this is exceedingly rare.
K
Kak
- Short for Kakariko Village.
KD
- King Dodongo.
Know Mode
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.
KZ
- King Zora.
L
LACS
- Light Arrow Cutscene. In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla, however you can change the requirements for this in the settings.
LLR
- Lon Lon Ranch.
M
Megaflip
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.
Megasidehop
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.
MoT
- Mask of Truth. Refers to both the item and the check from showing it in the Deku Theatre.
N
No Logic
- A setting that will place items into the world completely at random without checking that the game is beatable. Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.
O
Online
- Refers to the ModLoader64 emulator and setup which allows multiple people to play in the same game at the same time.
OoT
- The Legend of Zelda: Ocarina of Time. Also commonly used to refer to the Ocarina of Time item or location.
P
PCS
PG
- Phantom Ganon.
Pocket Egg
- The first item in the adult trade sequence, ultimately resulting in the Biggoron's Sword.
Power Crouch Stab
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory. Most often used in conjuction with a jumpslash to "store" a high damage attack in order to deal damage more quickly.
Q
QPA
- Quick Putaway. A glitch which allows the player to store a glitched Power Crouch Stab value.
R
RA
- A common abbreviation for the emulator Retroarch.
RBA
- Reverse Bottle Adventure. A glitch which allows the player to write values into memory. It is extremely powerful, but very limited.
S
SoS
- Song of Storms. Can refer to both the song itself and the location you would normally find it in vanilla.
SoT
- Song of Time. Can refer to both the song itself and the location you would normally find it in vanilla.
SRM
- Stale Reference Manipulation. A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and Arbitrary Code Execution.
T
Three Song Route
- A common opener for the Standard weekly races that involves checking all 3 child song locations - Zelda's Lullaby, Epona's Song, Saria's Song - in quick succession.
Trials
- Another way to refer to entirety of Ganon's Castle and Ganon's Tower.
U
V
W
Way of the Hero
- Describes an area which contains an item that is logically required to beat the game.
Weird Egg
- The first item in the child trade series, ultimately resulting in the Mask of Truth.
Weirdshot
- A glitch which allows the player to fire first person weapons from underground.
WOTH
X
Y
Z
ZD
- Zora's Domain.
ZF
- Zora's Fountain.
ZL
- An abbreviation for either Zelda's Letter or Zelda's Lullaby. It is often clear from context which is meant. It can also refer to the vanilla location of Zelda's Lullaby to refer to it as a check.
ZR
- Zora's River.