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Master Quest Dungeon Requirements: Difference between revisions

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Starting on this page. Just Deku done.
 
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Add what silver rupees open (by Lars)
 
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These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the [[Standard | Standard Ruleset]].
These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the [[Standard | Standard Ruleset]].


<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
{{quick reference pages}}
<div style="font-weight:bold;line-height:1.6;">Other quick reference pages:</div>
<div class="mw-collapsible-content">
*[[Bugs_and_fish | Bugs and Fish]]
*[[Cows]]
*[[Grottos]]
*[[Scrubs]]
*[[Major Items]]
*[[Vanilla Dungeon Requirements]]
</div></div>


== Inside the Deku Tree ==
== Inside the Deku Tree ==
Line 17: Line 8:
* '''Slingshot''' - Required to reach the compass room, though just reaching Gohma does not if using the [https://www.youtube.com/watch?v=fWV3XslET2Y B1 skip] (Note that this skip is harder on MQ due to the deku baba).
* '''Slingshot''' - Required to reach the compass room, though just reaching Gohma does not if using the [https://www.youtube.com/watch?v=fWV3XslET2Y B1 skip] (Note that this skip is harder on MQ due to the deku baba).
**If using the B1 skip to avoid the slingshot requirement in the basement, note that after defeating the room full of enemies you need to leave the room and re-enter for the door bars blocking the spinning log room to rise.
**If using the B1 skip to avoid the slingshot requirement in the basement, note that after defeating the room full of enemies you need to leave the room and re-enter for the door bars blocking the spinning log room to rise.
* '''Deku Shield''' - Required for Thirty One is Number Two.
* '''Deku Shield''' - Required for the spinning log and Thirty One is Number Two.
** '''Hylian Shield''' will work for the spinning log room.
* '''Song of Time''' and '''Ocarina''' - Required for the chest after the spinning log.
* '''Song of Time''' and '''Ocarina''' - Required for the chest after the spinning log.
* '''Kokiri Sword''' - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.
* '''Kokiri Sword''' - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.
* '''Deku Nuts''' - Not strictly required, but useful.
* '''Deku Nuts''' - Not strictly required, but useful.
* ''The compass room skulltula requires either '''Song of Time''' and '''Bomb Bag''', or a '''Bombchu'''.
* ''The compass room Skulltula requires the '''Boomerang''' and either '''Song of Time''' and '''Bomb Bag''', or a '''Bombchu'''.
* ''The basement Skulltulas require '''Song of Time''', '''Boomerang''', and '''explosives'''.''
* ''The basement ceiling Skulltula requires '''Song of Time''' and '''Boomerang''', whereas the mud wall Skulltula requires '''Boomerang''' and '''explosives'''.''


== Dodongo's Cavern ==
== Dodongo's Cavern ==
<!--
 
These requirements are for Adult completion of Dodongo's Cavern.
These requirements assume adult access to Dodongo's Cavern.
* '''Strength 1''' - Required to reach the top platforms in weekly settings (See the trick [https://www.youtube.com/watch?v=bqChoLWBYfs&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=12 "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"]). Strength 1 can also be used to beat King Dodongo.
* '''Strength 1''' - Sufficient for the first level checks. Strength 1 can also be used to beat King Dodongo after the eyes are lit.
** [https://www.youtube.com/watch?v=trTE0rPwd7c&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=3 Skillful use of the '''Bow'''] along with the '''Hammer''' can replace this requirement.
* '''Explosives''' or [https://www.youtube.com/watch?v=trTE0rPwd7c&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=3 Skillful use of the '''Bow'''] - Reach the second floor checks.
** Alternatively, '''Hammer''' can be used to loop around backwards.
* A '''Fire Source''' and '''Magic''' - Open the Gohma Larva room as adult. Can be done as child with '''Deku Sticks'''.
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a [https://www.youtube.com/watch?v=NwjN9Wg1KhU difficult trick] to be used against King Dodongo, so without Strength, Bomb Bag is usually required.
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a [https://www.youtube.com/watch?v=NwjN9Wg1KhU difficult trick] to be used against King Dodongo, so without Strength, Bomb Bag is usually required.
* ''Skulltulas will also require '''Hookshot''', '''Ocarina''', and '''Scarecrow's Song'''.''
* ''1F right room Skulltula requires '''Hookshot''' and either '''Strength 1''', '''Explosives''', or '''Bow'''.
-->
* ''1F left room Skulltula requires '''Song of Time''' and '''Ocarina'''.
* ''Upper Lizalfos Skulltula requires '''Explosives''' or '''Hammer'''.
Silver Rupee Shuffle Lock
* ''Dodongos Cavern Staircase'': Opens the upper door in the big staircase room. (5 Rupees)
 
== Inside Jabu-Jabu's Belly ==
== Inside Jabu-Jabu's Belly ==
<!--
 
* '''Scale''' OR '''Ocarina''', '''Zelda's Lullaby''', & '''Bomb Bag'''/'''Bombchus''' - Required to enter Zora's Domain. While not part of the weekly settings, the trick [https://www.youtube.com/watch?v=o-Q29_V70II&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=15 "Zora's Domain Entry with Cucco"] can be used to reduce this requirement to either '''scale''' or '''explosives'''.
* '''Scale''' OR '''Ocarina''', '''Zelda's Lullaby''', & '''Explosives''' - Required to enter Zora's Domain. While not part of the weekly settings, the trick [https://www.youtube.com/watch?v=o-Q29_V70II&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=15 "Zora's Domain Entry with Cucco"] can be used to reduce this requirement to either '''scale''' or '''explosives'''.
* '''Ruto's Letter''' - Unless the settings already moved King Zora.
* '''Ruto's Letter''' - Unless the settings already moved King Zora.
* '''Bottled Fish''' - Easy to get in Zora's Domain if Ruto's Letter was required and entrance randomizer is off.
* '''Slingshot''' - The cows react exclusively to slingshot, so this is hard required to get past the first room.
* '''Explosives''' - Required for three checks plus Skulltulas.
* '''Boomerang'''
* '''Boomerang'''
* '''Deku Sticks''' or '''Kokiri Sword''' - There is a pot with sticks in Zora's Domain.
* '''Deku Sticks''' or '''Kokiri Sword''' - There is a pot with sticks in Zora's Domain.
* '''Deku Nuts''' - Not strictly required, but extremely useful.
* '''Deku Nuts''' - Not strictly required, but extremely useful.
-->
* ''The Boomerang Room Skulltula requires '''Song of Time''' and '''Ocarina''', but can be acquired with just '''boomerang''' angled to pass through the SoT block.''
* ''The invisible enemy room Skulltula requires '''Magic Meter''' and '''Lens of Truth'''. This is one of the more difficult Lens requirements to skip because the Keese like to perch and fly outside targeting range.
 
== Forest Temple ==
== Forest Temple ==
<!--
 
* '''Hookshot''' - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.
* '''Hookshot''' - For Temple entry and skulltulas, not necessarily needed to complete the temple itself depending on key layout. The island chest is intended to be reached from above through the falling ceiling room.
* '''Bow'''
* '''Bow'''
* '''Strength 1''' - For the blocks in the room to the left.
* '''Strength 1''' - For the blocks in the room to the left.
*Potential requirements dependent on key logic:  
* '''Ocarina''' and '''Song of Time''' - For the chest behind the lobby. But if key logic allows, this room can instead be accessed by dropping down from the bow room above and then savewarping out of the room. Potentially also for reaching the top platforms in the east courtyard.
** '''Ocarina''' and '''Song of Time''' - Can be required for courtyard access prior to finding a bow.
* Potential requirements dependent on key logic:
** '''Hover Boots''' - Can be required for the floormaster chest.
** '''Longshot''' - May be required to reach the east courtyard from the west without bow by longshotting the well vines to swim through. (Possible with only hookshot, but not in default logic.) Could also be required to reach top platforms of the east courtyard without Bow, Hover Boots or Song of Time.
-->
** '''Iron Boots''' - Can be used to go from one courtyard to the other through the well.
** '''Hover Boots''' - Used in several OR scenarios in logic, but the chances that it's the only logical way to a chest are slim.
** '''Din's Fire''' - Can be used in place of bow to reach the falling ceiling room.
 
== Fire Temple ==
== Fire Temple ==
<!--
 
* '''Fire Source''' and '''Magic''' - Typically Fire Arrows are preferable to Din's due to the way the puzzles are made in MQ Fire Temple.
* '''Bow''' - Even if Din's is the fire source, the bow is needed to carry the fire across the rooms.
* '''Bombs'''/'''Bombchus''' - Bombchus are not typically in logic.
* '''Bombs'''/'''Bombchus''' - Bombchus are not typically in logic.
* '''Strength 1'''
* '''Hammer''' - Hard required to damage Volvagia.
* '''Hammer''' - Hard required to damage Volvagia.
* '''Goron Tunic''' - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.
* '''Goron Tunic''' - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.
* Potential requirements dependent on key logic:
* Potential requirements dependent on key logic:
** '''Hookshot'''
** '''Hookshot'''
** '''Ocarina''' and '''Scarecrow's Song'''
** '''Ocarina''' and '''Song of Time''' - Needed to reach the tower which uses Scarecrow's Song in vanilla (can be bypassed with '''Longshot''') and the room off the fire wall maze.
** '''Bow'''
** '''Hover Boots''' - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called [https://www.youtube.com/watch?v=OtNH5K7Jgus&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=24 "Fire Temple Boss Door without Hover Boots or Pillar."]
** '''Hover Boots''' - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called [https://www.youtube.com/watch?v=OtNH5K7Jgus&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=24 "Fire Temple Boss Door without Hover Boots or Pillar."]
* '''''Song of Time''' - Required for the main room Skulltula. Due to the trick "Hammer Rusted Switches through Walls," this is not required for the highest Goron's chest in weekly settings.''
 
-->
== Ice Cavern ==
== Ice Cavern ==
<!--
 
* '''Ruto's Letter''' - Required unless the King Zora setting is either Open or Open as Adult and another '''Bottle''' was already obtained.
* '''Ruto's Letter''' - Required unless the King Zora setting is either Open or Open as Adult and another '''Bottle''' was already obtained.
* '''Ocarina''' and '''Zelda's Lullaby''' - This, plus the bottle from Ruto's Letter, is enough to reach the song check.
* '''Ocarina''' and '''Zelda's Lullaby''' - This, plus the bottle from Ruto's Letter, is enough to reach the song check.
* '''''Hookshot''' - Only necessary for Skulltulas.''
* '''Explosives'''
* '''''Hookshot''', '''Song of Time''', and '''Scarecrow's Song''' - Only necessary for Skulltulas.''
** The [https://youtu.be/Q1rNKWf7nPA "Ground Jump"] trick which uses a '''Bomb Bag''' and '''Shield''' can skip the need for Scarecrow's Song or [https://www.youtube.com/watch?v=h7bPqcbuV14 a difficult glitchless jump].
* ''A 2nd '''Bottle''' - Not required, but makes progression far quicker.''
* ''A 2nd '''Bottle''' - Not required, but makes progression far quicker.''


== Water Temple ==


Optionally, the [https://youtu.be/Q1rNKWf7nPA "Ground Jump"] trick which uses a '''Bomb Bag''' and '''Shield''' will greatly speed up the sliding block room.
-->
== Water Temple ==
<!--
* '''Iron Boots'''
* '''Iron Boots'''
** It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but nothing inside the dungeon is in logic except for beating Morpha (which is only relevant if boss keys are removed or if they can be found outside their own dungeon). However, [https://www.youtube.com/watch?v=4_3GPW8xVuo with some clever tricks] it is possible to get every check except for the chest at the bottom of the central pillar. This will require other items such as Zelda's Lullaby though.
** It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the top level is in logic (which is only relevant if keys are removed or can be found outside their own dungeon).
* '''Longshot'''
* '''Longshot''' - In Master Quest, this is given immediately and is therefore required for much more of the dungeon than in Vanilla.
* Potential requirements dependent on key logic:
* Potential requirements dependent on key logic:
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Song of Time'''
** '''Din's Fire''' and '''Magic'''
** '''Bomb Bag'''/'''Bombchus'''
** '''Fire Arrows''' and '''Bow''' - Required for one basement Skulltula where three torches are out of Din's Fire range. They can mostly replace the Din's Fire requirement out of logic, but be aware that when the torches are slanted, the hitbox remains vertical.
** '''Bow'''
** '''Song of Time''' - For the Central Pillar Chest.
** '''Strength 1'''
** '''Scarecrow's Song''' - For the Freestanding Key and basement Skulltulas.
** '''Zora's Tunic''' - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
** '''Zora's Tunic''' - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only expected for the central pillar chest.
** Very rarely, '''Hover Boots''' may be needed to reach the bow eye chest without longshot.
** Very rarely, '''Hover Boots''' may be needed if Scarecrow's Song is not available.
-->
 
== Bottom of the Well ==
== Bottom of the Well ==
<!--
 
* '''Ocarina''' and '''Song of Storms''' - Required for entry.
* '''Ocarina''' and '''Song of Storms''' - Required for entry.
* '''Bomb Bag'''/'''Bombchus''' - Bombchus are not usually in logic.
* '''Deku Sticks'''/'''Kokiri Sword''' - Jumpslash the crystal switch by the song Triforce to lower the water level.
* '''Zelda's Lullaby''' - Lowers the water level to reach a few chests and Deadhand.
** In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Deku Sticks'''/'''Kokiri Sword''' - In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Bomb Bag'''/'''Bombchus''' - Bombchus are not usually in logic. Also count as a projectile to hit the hidden crystal switch past the second crawl space.
* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
* '''Zelda's Lullaby''' - Opens the gates around the central area. Can be skipped with the trick "Bottom of the Well MQ Jump Over the Pits" enabled, using explosives and a backflip/sidehop over the pit. (This trick is not part of weekly settings, but is easy enough to be mentioned here.)
* '''Boomerang''' - Only needed for Skulltulas.


Scale is never required. Normal dive is enough to reach the coffin room.
Scale is never required. Normal dive is enough to reach the coffin room.
-->
 
== Shadow Temple ==
== Shadow Temple ==
<!--
 
* '''Ocarina''' and '''Nocturne of Shadow''' - Necessary to reach entrance.
* '''Ocarina''' and '''Nocturne of Shadow''' - Necessary to reach entrance.
* '''Magic Meter''' and '''Din's Fire''' - Necessary to open entrance.
* '''Magic Meter''' and '''Din's Fire''' - Necessary to open entrance.
* '''Hover Boots'''
* '''Hover Boots'''
* '''Song of Time'''
* '''Bow'''
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Strength 1'''
* '''Strength 1'''
* '''Hookshot''' - Backflip onto the chest in the room with the invisible spikes to reach the hookshot target.
* '''Longshot''' - Hookshot is mostly sufficient, but five checks requires Longshot. So it is more than likely Longshot will be required for key logic.
* '''Zelda's Lullaby''' - For the ferry.
* '''Zelda's Lullaby''' - For the ferry.
* '''Bow''' OR '''Longshot''' + '''Scarecrow's Song''' - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow's Song]. Hookshot alone will not reach the Scarecrow.
* '''''Lens of Truth''' - Weekly settings remove this requirement.''
* '''''Lens of Truth''' - Weekly settings remove this requirement.''
-->
Silver Rupee Shuffle Locks
* ''Shadow Temple Scythe Shortcut'': Opens the gate in front of a chest in the first scythe room. (5 Rupees)
* ''Shadow Temple Invisible Blades'': Opens the small room in the invisible blades room. (10 Rupees)
* ''Shadow Temple Huge Pit'': Spawns a chest. (5 Rupees)
* ''Shadow Temple Invisible Spikes'': Opens the Stalfos room. (10 Rupees)
 
== Gerudo Training Ground ==
== Gerudo Training Ground ==
<!--
 
* '''Bow'''
* '''Bow'''
* '''Hookshot'''
* '''Longshot'''
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Fire Source''' and '''Magic'''
* '''Ocarina''' and '''Song of Time''' - Necessary for access to the sunken silver rupees and potentially the right side of the maze without any keys.
* '''Lens of Truth''' - For the hidden ceiling chest and exiting the blue fire room.
* '''Magic Meter''' and '''Lens of Truth''' - For the chest in the hidden room above the maze.
* '''Bottle''' - For blue fire to melt the red ice wall.
* ''Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.''  
* '''Hammer''' - Drops the Ice Arrows chest and opens the right side doors.
-->
* '''Ocarina''' and '''Song of Time''' - Needed to climb the ledge before the eye statue room as the Hookshot Target is removed in Master Quest.
** The [https://youtu.be/Q1rNKWf7nPA "Ground Jump"] trick which uses a '''Bomb Bag''' and '''Shield''' can skip the need for Ocarina and Song of Time in the room with the Blue Fire.
* '''Strength 2'''
* '''Iron Boots''' and '''Zora Tunic'''
Silver Rupee Shuffle Locks
* ''Gerudo Training Ground Slopes'': Opens the door leading to the heavy block room. (5 Rupees)
* ''Gerudo Training Ground Lava'': Opens the water room. (6 Rupees)
* ''Gerudo Training Ground Water'': Spawns the chest in the water room. (3 Rupees)
 
== Spirit Temple ==
== Spirit Temple ==
<!--
 
* A Method to the Colossus  
* A Method to the Colossus  
** '''Ocarina''' and '''Requiem of Spirit'''
** '''Ocarina''' and '''Requiem of Spirit'''
** '''Ocarina''', '''Epona's Song''', '''Hover Boots''', '''Magic Meter''', and '''Lens of Truth'''
** '''Ocarina''', '''Epona's Song''', '''Hover Boots''', '''Magic Meter''', and '''Lens of Truth'''
** '''Longshot''', '''Magic Meter''', and '''Lens of Truth'''
** '''Longshot''', '''Magic Meter''', and '''Lens of Truth'''
* '''Strength 2'''
* '''Bombchus''' - Boulders block child access above the first floor and adult access beyond the first room.
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Longshot''' - Required for adult access beyond the first room.
* '''Hookshot'''
* '''Silver Gauntlets''' - Required for adult access beyond the first room.
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic for remaining checks beyond initial access where they are required.
* '''Megaton Hammer''' - Required to lower the sun platform to open the way to the boss room. Also used to drop the paradox chest in the lower child area.
* '''Mirror Shield'''
* '''Mirror Shield'''
* Potential requirements dependent on key logic:
* Potential requirements dependent on key logic:
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Song of Time''' - Very likely to be required. Used in entirely too many rooms in this dungeon.
** '''Magic Meter''' and '''Din's Fire''' - Required as child on the 1st Floor.
** '''Deku Sticks'''
** '''Slingshot''' and/or '''Boomerang''' - Boomerang is good to replace Slingshot for one chest and a Skulltula, other uses require the Slingshot.
** '''Bow'''
** '''Bow'''
** '''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows'''
** '''Fire Arrows'''
** '''Deku Sticks'''
** '''Lens of Truth'''
** '''Slingshot''' or '''Boomerang''' - For dropping the bridge in child side.
** '''All Child Songs except Saria's''' - Required for the Symphony Room.
** '''Longshot''' - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.
Silver Rupee Shuffle Locks
-->
* ''Spirit Temple Lobby and Lower Adult'': Spawns a chest. (5 Rupees)
* ''Spirit Temple Adult Climb'': Opens the upper door in the shifting wall room. (5 Rupees)
 
== Inside Ganon's Castle ==
== Inside Ganon's Castle ==
<!--
 
Ganon's Castle has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.
Ganon's Castle has five scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.


=== Forest Trial ===
=== Forest Trial ===


One Chest: No Requirements
Two Chests: First requires '''Bow''' and the second requires '''Din's Fire'''/'''Fire Arrows''' and a '''Magic Meter'''.
The Freestanding Item requires a '''Hookshot'''.


'''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''', if using Fire Arrows) are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.
'''Ocarina''' and '''Song of Time''' are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.


=== Fire Trial ===
=== Fire Trial ===
Line 151: Line 177:


'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.
'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.
'''Hover Boots''' can be used in place of Longshot.
Silver Rupee Shuffle Lock
* ''Ganons Castle Fire Trial'': Opens the door to the last room in fire trial. (5 Rupees)


=== Water Trial ===
=== Water Trial ===


Two Chests: No Requirements
One Chest: A '''Bottle''' is required to melt red ice. '''Blue Fire''' is available within the trial.


A '''Bottle''' and '''Hammer''' are required to complete the trial.
A '''Bottle''' and '''Blue Fire''' are all that is required to complete the trial as well.
 
Silver Rupee Shuffle Lock
* ''Ganons Castle Water Trial'': Opens the door to the last room in water trial. (5 Rupees)


=== Shadow Trial ===
=== Shadow Trial ===


First Chest requires one of the following:
First Chest requires one of the following:
* '''Ocarina''' and '''Song of Time'''
* '''Bow''' and '''Hookshot'''
* '''Hookshot'''
* '''Bow''' and '''Hover Boots'''
* '''Bow''', '''Magic Meter''', and '''Fire Arrows'''
* '''Hover Boots''', '''Magic Meter''', '''Lens of Truth''', and '''Bomb Bag'''/'''Bombchus''' - Bombchus are not usually in logic.
* '''Hover Boots'''
* '''Hover Boots''', '''Magic Meter''', '''Lens of Truth''', and '''Strength 1'''
* '''Hover Boots''', '''Magic Meter''', '''Lens of Truth''', and '''Din's Fire'''




Second Chest requires one of the following:
Second Chest requires one of the following:
* '''Bow''', '''Magic Meter''', and '''Fire Arrows'''
* '''Bow''', '''Magic Meter''', '''Lens of Truth''' and '''Hover Boots'''
* '''Longshot''' and '''Hover Boots'''
* '''Bow''', '''Magic Meter''', '''Lens of Truth''' and '''Hookshot'''
* '''Longshot''' and '''Magic Meter''' and '''Din's Fire'''
* '''Bow''', '''Magic Meter''', '''Lens of Truth''' and '''Din's Fire'''/'''Fire Arrows'''
'''Hammer''' (and possibly '''Lens of Truth''' depending on settings) are required to complete the trial in addition to the 2nd chest requirements.
 
 
'''Hover Boots''' or the combination of a '''Hookshot''' and a '''Fire Source''' (and possibly '''Lens of Truth''' depending on settings) are required to complete the trial.
 
Silver Rupee Shuffle Lock
* ''Ganons Castle Shadow Trial'': Opens the door to the last room in shadow trial. (5 Rupees)


=== Spirit Trial ===
=== Spirit Trial ===


First Chest: '''Hookshot'''
'''Bow''' and '''Megaton Hammer''' are required to pass the first room to reach any chests. Bow is not required with the trick ''Hammer Rusted Switches Through Walls''.


Second Chest: '''Hookshot''' and '''Bombchus'''
First Chest: No additional requirements.
* Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.


'''Magic Meter''', '''Mirror Shield''', and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''' if using Fire Arrows) and are required to complete the trial.
Second Chest: '''Bombchus''', '''Magic Meter''', and '''Lens of Truth'''
 
The Four Chests in the Sun Room: '''Bombchus''', '''Magic Meter''', '''Fire Arrows''', '''Mirror Shield'''.
 
All these requirements are needed to beat the trial, except Lens of Truth.


=== Light Trial ===
=== Light Trial ===


Seven Chests: '''Strength 3'''
Only Chest: '''Strength 3''', '''Ocarina''', and '''Zelda's Lullaby'''
 
Last Chest: '''Ocarina''', '''Zelda's Lullaby''', and one small key.


'''Hookshot''' and a second small key are also required to complete the trial.
'''Hookshot''', '''Magic Meter''', and '''Lens of Truth''' are required to complete the trial.
-->

Latest revision as of 01:39, 11 May 2024

These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the Standard Ruleset.

Inside the Deku Tree

  • Deku Sticks - Required to light torches/webs and for enemies.
  • Slingshot - Required to reach the compass room, though just reaching Gohma does not if using the B1 skip (Note that this skip is harder on MQ due to the deku baba).
    • If using the B1 skip to avoid the slingshot requirement in the basement, note that after defeating the room full of enemies you need to leave the room and re-enter for the door bars blocking the spinning log room to rise.
  • Deku Shield - Required for the spinning log and Thirty One is Number Two.
    • Hylian Shield will work for the spinning log room.
  • Song of Time and Ocarina - Required for the chest after the spinning log.
  • Kokiri Sword - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.
  • Deku Nuts - Not strictly required, but useful.
  • The compass room Skulltula requires the Boomerang and either Song of Time and Bomb Bag, or a Bombchu.
  • The basement ceiling Skulltula requires Song of Time and Boomerang, whereas the mud wall Skulltula requires Boomerang and explosives.

Dodongo's Cavern

These requirements assume adult access to Dodongo's Cavern.

  • Strength 1 - Sufficient for the first level checks. Strength 1 can also be used to beat King Dodongo after the eyes are lit.
  • Explosives or Skillful use of the Bow - Reach the second floor checks.
    • Alternatively, Hammer can be used to loop around backwards.
  • A Fire Source and Magic - Open the Gohma Larva room as adult. Can be done as child with Deku Sticks.
  • Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a difficult trick to be used against King Dodongo, so without Strength, Bomb Bag is usually required.
  • 1F right room Skulltula requires Hookshot and either Strength 1, Explosives, or Bow.
  • 1F left room Skulltula requires Song of Time and Ocarina.
  • Upper Lizalfos Skulltula requires Explosives or Hammer.

Silver Rupee Shuffle Lock

  • Dodongos Cavern Staircase: Opens the upper door in the big staircase room. (5 Rupees)

Inside Jabu-Jabu's Belly

  • Scale OR Ocarina, Zelda's Lullaby, & Explosives - Required to enter Zora's Domain. While not part of the weekly settings, the trick "Zora's Domain Entry with Cucco" can be used to reduce this requirement to either scale or explosives.
  • Ruto's Letter - Unless the settings already moved King Zora.
  • Bottled Fish - Easy to get in Zora's Domain if Ruto's Letter was required and entrance randomizer is off.
  • Slingshot - The cows react exclusively to slingshot, so this is hard required to get past the first room.
  • Explosives - Required for three checks plus Skulltulas.
  • Boomerang
  • Deku Sticks or Kokiri Sword - There is a pot with sticks in Zora's Domain.
  • Deku Nuts - Not strictly required, but extremely useful.
  • The Boomerang Room Skulltula requires Song of Time and Ocarina, but can be acquired with just boomerang angled to pass through the SoT block.
  • The invisible enemy room Skulltula requires Magic Meter and Lens of Truth. This is one of the more difficult Lens requirements to skip because the Keese like to perch and fly outside targeting range.

Forest Temple

  • Hookshot - For Temple entry and skulltulas, not necessarily needed to complete the temple itself depending on key layout. The island chest is intended to be reached from above through the falling ceiling room.
  • Bow
  • Strength 1 - For the blocks in the room to the left.
  • Ocarina and Song of Time - For the chest behind the lobby. But if key logic allows, this room can instead be accessed by dropping down from the bow room above and then savewarping out of the room. Potentially also for reaching the top platforms in the east courtyard.
  • Potential requirements dependent on key logic:
    • Longshot - May be required to reach the east courtyard from the west without bow by longshotting the well vines to swim through. (Possible with only hookshot, but not in default logic.) Could also be required to reach top platforms of the east courtyard without Bow, Hover Boots or Song of Time.
    • Iron Boots - Can be used to go from one courtyard to the other through the well.
    • Hover Boots - Used in several OR scenarios in logic, but the chances that it's the only logical way to a chest are slim.
    • Din's Fire - Can be used in place of bow to reach the falling ceiling room.

Fire Temple

  • Fire Source and Magic - Typically Fire Arrows are preferable to Din's due to the way the puzzles are made in MQ Fire Temple.
  • Bow - Even if Din's is the fire source, the bow is needed to carry the fire across the rooms.
  • Bombs/Bombchus - Bombchus are not typically in logic.
  • Hammer - Hard required to damage Volvagia.
  • Goron Tunic - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.
  • Potential requirements dependent on key logic:
    • Hookshot
    • Ocarina and Song of Time - Needed to reach the tower which uses Scarecrow's Song in vanilla (can be bypassed with Longshot) and the room off the fire wall maze.
    • Hover Boots - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called "Fire Temple Boss Door without Hover Boots or Pillar."

Ice Cavern

  • Ruto's Letter - Required unless the King Zora setting is either Open or Open as Adult and another Bottle was already obtained.
  • Ocarina and Zelda's Lullaby - This, plus the bottle from Ruto's Letter, is enough to reach the song check.
  • Explosives
  • Hookshot, Song of Time, and Scarecrow's Song - Only necessary for Skulltulas.
  • A 2nd Bottle - Not required, but makes progression far quicker.

Water Temple

  • Iron Boots
    • It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the top level is in logic (which is only relevant if keys are removed or can be found outside their own dungeon).
  • Longshot - In Master Quest, this is given immediately and is therefore required for much more of the dungeon than in Vanilla.
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Din's Fire and Magic
    • Fire Arrows and Bow - Required for one basement Skulltula where three torches are out of Din's Fire range. They can mostly replace the Din's Fire requirement out of logic, but be aware that when the torches are slanted, the hitbox remains vertical.
    • Song of Time - For the Central Pillar Chest.
    • Scarecrow's Song - For the Freestanding Key and basement Skulltulas.
    • Zora's Tunic - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only expected for the central pillar chest.
    • Very rarely, Hover Boots may be needed if Scarecrow's Song is not available.

Bottom of the Well

  • Ocarina and Song of Storms - Required for entry.
  • Deku Sticks/Kokiri Sword - Jumpslash the crystal switch by the song Triforce to lower the water level.
  • Bomb Bag/Bombchus - Bombchus are not usually in logic. Also count as a projectile to hit the hidden crystal switch past the second crawl space.
  • Zelda's Lullaby - Opens the gates around the central area. Can be skipped with the trick "Bottom of the Well MQ Jump Over the Pits" enabled, using explosives and a backflip/sidehop over the pit. (This trick is not part of weekly settings, but is easy enough to be mentioned here.)

Scale is never required. Normal dive is enough to reach the coffin room.

Shadow Temple

  • Ocarina and Nocturne of Shadow - Necessary to reach entrance.
  • Magic Meter and Din's Fire - Necessary to open entrance.
  • Hover Boots
  • Song of Time
  • Bow
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Strength 1
  • Longshot - Hookshot is mostly sufficient, but five checks requires Longshot. So it is more than likely Longshot will be required for key logic.
  • Zelda's Lullaby - For the ferry.
  • Lens of Truth - Weekly settings remove this requirement.

Silver Rupee Shuffle Locks

  • Shadow Temple Scythe Shortcut: Opens the gate in front of a chest in the first scythe room. (5 Rupees)
  • Shadow Temple Invisible Blades: Opens the small room in the invisible blades room. (10 Rupees)
  • Shadow Temple Huge Pit: Spawns a chest. (5 Rupees)
  • Shadow Temple Invisible Spikes: Opens the Stalfos room. (10 Rupees)

Gerudo Training Ground

  • Bow
  • Longshot
  • Fire Source and Magic
  • Lens of Truth - For the hidden ceiling chest and exiting the blue fire room.
  • Bottle - For blue fire to melt the red ice wall.
  • Hammer - Drops the Ice Arrows chest and opens the right side doors.
  • Ocarina and Song of Time - Needed to climb the ledge before the eye statue room as the Hookshot Target is removed in Master Quest.
    • The "Ground Jump" trick which uses a Bomb Bag and Shield can skip the need for Ocarina and Song of Time in the room with the Blue Fire.
  • Strength 2
  • Iron Boots and Zora Tunic

Silver Rupee Shuffle Locks

  • Gerudo Training Ground Slopes: Opens the door leading to the heavy block room. (5 Rupees)
  • Gerudo Training Ground Lava: Opens the water room. (6 Rupees)
  • Gerudo Training Ground Water: Spawns the chest in the water room. (3 Rupees)

Spirit Temple

  • A Method to the Colossus
    • Ocarina and Requiem of Spirit
    • Ocarina, Epona's Song, Hover Boots, Magic Meter, and Lens of Truth
    • Longshot, Magic Meter, and Lens of Truth
  • Bombchus - Boulders block child access above the first floor and adult access beyond the first room.
  • Longshot - Required for adult access beyond the first room.
  • Silver Gauntlets - Required for adult access beyond the first room.
  • Bomb Bag/Bombchus - Bombchus usually not in logic for remaining checks beyond initial access where they are required.
  • Megaton Hammer - Required to lower the sun platform to open the way to the boss room. Also used to drop the paradox chest in the lower child area.
  • Mirror Shield
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Song of Time - Very likely to be required. Used in entirely too many rooms in this dungeon.
    • Magic Meter and Din's Fire - Required as child on the 1st Floor.
    • Deku Sticks
    • Slingshot and/or Boomerang - Boomerang is good to replace Slingshot for one chest and a Skulltula, other uses require the Slingshot.
    • Bow
    • Fire Arrows
    • Lens of Truth
    • All Child Songs except Saria's - Required for the Symphony Room.

Silver Rupee Shuffle Locks

  • Spirit Temple Lobby and Lower Adult: Spawns a chest. (5 Rupees)
  • Spirit Temple Adult Climb: Opens the upper door in the shifting wall room. (5 Rupees)

Inside Ganon's Castle

Ganon's Castle has five scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.

Forest Trial

Two Chests: First requires Bow and the second requires Din's Fire/Fire Arrows and a Magic Meter. The Freestanding Item requires a Hookshot.

Ocarina and Song of Time are required to complete the trial. Hover Boots are useful here, but not strictly necessary.

Fire Trial

No Chests.

Longshot, Strength 3, and Goron Tunic/Wallet to buy a tunic are required to complete the trial. Hover Boots can be used in place of Longshot.

Silver Rupee Shuffle Lock

  • Ganons Castle Fire Trial: Opens the door to the last room in fire trial. (5 Rupees)

Water Trial

One Chest: A Bottle is required to melt red ice. Blue Fire is available within the trial.

A Bottle and Blue Fire are all that is required to complete the trial as well.

Silver Rupee Shuffle Lock

  • Ganons Castle Water Trial: Opens the door to the last room in water trial. (5 Rupees)

Shadow Trial

First Chest requires one of the following:

  • Bow and Hookshot
  • Bow and Hover Boots
  • Hover Boots, Magic Meter, Lens of Truth, and Bomb Bag/Bombchus - Bombchus are not usually in logic.
  • Hover Boots, Magic Meter, Lens of Truth, and Strength 1
  • Hover Boots, Magic Meter, Lens of Truth, and Din's Fire


Second Chest requires one of the following:

  • Bow, Magic Meter, Lens of Truth and Hover Boots
  • Bow, Magic Meter, Lens of Truth and Hookshot
  • Bow, Magic Meter, Lens of Truth and Din's Fire/Fire Arrows


Hover Boots or the combination of a Hookshot and a Fire Source (and possibly Lens of Truth depending on settings) are required to complete the trial.

Silver Rupee Shuffle Lock

  • Ganons Castle Shadow Trial: Opens the door to the last room in shadow trial. (5 Rupees)

Spirit Trial

Bow and Megaton Hammer are required to pass the first room to reach any chests. Bow is not required with the trick Hammer Rusted Switches Through Walls.

First Chest: No additional requirements.

Second Chest: Bombchus, Magic Meter, and Lens of Truth

The Four Chests in the Sun Room: Bombchus, Magic Meter, Fire Arrows, Mirror Shield.

All these requirements are needed to beat the trial, except Lens of Truth.

Light Trial

Only Chest: Strength 3, Ocarina, and Zelda's Lullaby

Hookshot, Magic Meter, and Lens of Truth are required to complete the trial.