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Glossary

From OoT Randomizer Wiki
Revision as of 00:13, 6 September 2020 by Dotzo (talk | contribs)

Glossary

Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.  Ocarina of Time and the Randomizer which was built for it is no different.  Below you'll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.  If you join the discord or a stream chat and are curious what something means, but don't want to ask, this is the place for you.

A

- An abbreviation for All Dungeons. In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.

All Locations Reachable

- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current logic setting.

ALR

- All Locations Reachable.

B

Barren

- A synonym for Foolish.

Beatable Only

- A reference to turning the All Locations Reachable setting off which can logically lock off entire sections of the game.

BK

- Boss Key.

BK Mode

- A commonly used phrase in Multiworld games describing the situation where a player can no longer do any checks due to their lacking of items. Stands for "Burger King Mode" after a player actually went to Burger King to get food while their teammates gathered items.

BotW

- Bottom of the Well. This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild. Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.

C

D

Damage ESS

- An alternative name for a FESS.

DC

- Dodongo's Cavern.

DMC

- Death Mountain Crater.

DMT

- Death Mountain Trail.

DoT

- The Door of Time. Openable with just the Song of Time. One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.

DT

- Deku Tree. An uncommon abbreviation.

E

Entrance Randomizer

- A setting which shuffles the entrances in the world giving it an entirely new geography.

ER

- Entrance Randomizer.

ESS

- Extended Superslide. However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input. Link will turn in place at a constant angle per frame, which is exceedingly useful for setups. You will almost never see this written out.

ESS Turns

- Using ESS position in small increments to turn specific angles. Often seen in discrete amounts such as "3 ess turns right" or "3 ess right."

F

FESS

- An abbreviation for Forward Extended Superslide. Also known as a Damage ESS, this is a method of failure when attempting a HESS. This is almost never seen typed out fully.

Foolish

- Used to describe a region of the game which is devoid of logically useful items. Hints will say that searching the area is a "Foolish Choice."

G

GC

- A abbreviation for either Ganon's Castle or Goron City. This is used inconsistently, but is usually clear from context.

GF

- Gerudo Fortress.

= Go Mode

- The point in a randomizer game when you either have or know the location of every item you require to beat the game.

Glow Mode

- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.

GV

- Gerudo Valley.

GS

- Gold Skulltula.

GT

- An abbreviation for Ganon's Tower. This is not very commonly used.

GTG

- Gerudo Training Grounds.

GY

- An uncommon abbreviation for the Graveyard.

H

HESS

- Hyper Extended Superslide. A glitch which allows the player to move backwards at the highest sustainable in-game speed. This is almost never seen typed out fully.

HF

- Hyrule Field.

Hover

- In a glitchless context, refers to using the Hover boots to cross a gap. In glitch contexts, can also refer to using ISG and a damage source to literally hover in midair.

I

IC

- Ice Cavern.

ISG

- A glitch which results in your weapon being in a constant attack state.

J

Jabu

- Jabu Jabu's Belly. Sometimes referred to as JJB, although this is exceedingly rare.

K

Know Mode

- Exlucive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.

KZ

- King Zora.

L

LLR

- Lon Lon Ranch.

M

Megaflip

- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.

Megasidehop

- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.

N

O

OoT

- The Legend of Zelda: Ocarina of Time. Also commonly used to refer to the Ocarina of Time item or location.

P

PCS

- Power Crouch Stab

Power Crouch Stab

- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory. Most often used in conjuction with a jumpslash to "store" a high damaage attack in order to deal damage more quickly.

Q

QPA

- Quick Putaway. A glitch which allows the player to store a glitched Power Crouch Stab value.

R

S

SoS

- Song of Storms. Can refer to both the song itself and the location you would normally find it in vanilla.

SoT

- Song of Time. Can refer to both the song itself and the location you would normally find it in vanilla.

T

Trials

- Another way to refer to entirety of Ganon's Castle and Ganon's Tower.

U

V

W

Way of the Hero

- Describes an area which contains an item that is logically required to beat the game.

Weirdshot

- A glitch which allows the player to fire first person weapons from underground.

WOTH

- Way of the Hero

X

Y

Z

ZD

- Zora's Domain.

ZF

- Zora's Fountain.

ZL

- An abbreviation for either Zelda's Letter or Zelda's Lullaby. It is often clear from context which is meant. It can also refer to the vanilla location of Zelda's Lullaby to refer to it as a check.

ZR

- Zora's River.