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Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts' content, skipping large swathes of the game. This is also the default ruleset of Glitched Logic as well as what that is based on. While the name is almost fully descriptive of what is banned, there are some extra things. | Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts' content, skipping large swathes of the game. This is also the default ruleset of [[Glitched_Logic|Glitched Logic]] as well as what that is based on. While the name is almost fully descriptive of what is banned, there are some extra things. | ||
=== Allowed === | === Allowed === |
Revision as of 17:41, 8 November 2019
Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts' content, skipping large swathes of the game. This is also the default ruleset of Glitched Logic as well as what that is based on. While the name is almost fully descriptive of what is banned, there are some extra things.
Allowed
- Everything that isn't banned
Banned
- Wrong Warps
- Item Manipulation
- An umbrella term for Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)
- SRM (Stale Reference Manipulation)
- All Platform Exclusive Tricks
- EG: Dropping Bombchus out of bounds, using Deku Sticks as Adult