Glitch Logic

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Glitch Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.

no IM/WW

No Item Manipulation or Wrong warp, commonly abbreviated no IM/WW is a ruleset originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.

Item Manipulation

This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don't have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned.

Wrong Warp

The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma's Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore's Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.


Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 4 tenets that went into building the logic and they are as follows:

  1. Any trick or glitch must be infinitely repeatable to be considered in logic.
  2. Obscurity of a trick or glitch is not a factor in its inclusion .
  3. Difficulty of a trick or glitch may be a factor.
    • Any trick which has a reliable setup can be considered regardless of its difficulty or precision.
  4. In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered.
    • A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.

Allowed but not in logic

As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible under the no IM/WW ruleset, but are not logically considered are as follows:

  • Ocarina Items
    • When done improperly you can dupe a bottle over an item which is irretrievable violating tenet #1.
  • Equip Swap
    • Allows duping bottles over irretrievable items in much the same way as ocarina items.
  • Actor Push Clips
    • These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.
  • Reaching Zelda as a child without moving sleeping Talon.
    • Getting Zelda's Letter prior to the Weird Egg can lead to a situation whereby you are unable to trade masks at all, locking the Skull Mask and Mask of Truth checks forever.
  • Out of Bounds Chu Hovers
    • These crash the game on N64 and emulator, thus are not considered in logic for any reason.
  • Item Duping
    • Duping Skulltula tokens, GTG Keys, Heart Pieces, etc. by any means.
  • Extra Heart Pieces
    • These are not randomized at all, so if you want an extra Heart Piece go grab the 37th.


Because the game is so incredibly open and free under this ruleset there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:

  • Any of the tricks/glitches mentioned above.
  • Collection delay such as Hold R or Gold Scale as child.
  • The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints.
  • Child Fire Temple
    • Logically child isn't considered to have any access to Fire Temple.

Less Common Maneuvers

This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren't as widely known by the public. This list is NOT exhaustive of what's required, however simply serves to highlight some of the most esoteric things which aren't immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.

Area Description Video(s) Name
Dodongo's Cavern Hover onto the head or hookshot jump DC Hookshot Jump
Dodongo's Cavern Hoverboost to it DC Stairs Skulltula Hoverboost
Dodongo's Cavern Connected to lobby, hover into head and jump into the door DC Enter Back Area with Head Closed
Ice Cavern Child clip Ice Child Clip to Compass Room
Ice Cavern Adult hover recoil or HESS through red ice Ice Adult Clip to Iron Boots
Ice Cavern Clip red ice as child or hoverboost as adult Ice Puzzle Room Skulltula
Fire Temple Ledge clip the boss platform, hover OOB Fire BK Skip with Hover
Fire Temple Break door and reload the room Fire Flare Dancer no Explosives
Deku Tree Only is_adult because 231 skip from compass room 231 Skip as Adult
Kokiri Forest Get into the roof as adult with just ISG Adult Skull No Hookshot
Bottom of the Well Actor glitch or vine clip Deadhand without ZL
Ganon's Castle Gold gauntlets skip without hovers Fire Trial Gold Gauntlets Skip
Ganon's Castle Weirdshot the torch slug Spirit Trial Chus skip
Ganon's Castle Rupee without hookshot/shield Spirit Trial Hookshot skip
Water Temple Hookshot the chest around the door above Cracked Wall Chest No Explosives
Water Temple Various tricks to get around in Water Temple Showcase of Water Temple Mobility
Water Temple Hover to river chest from dragon head room Hover to River Chest from Dragon Head Room
Water Temple Song of Time skip for longshot to river Song of Time Skip
Water Temple Ledge clip out of bounds Ledge Clip in the Alcove
Lake Hylia Child Navi dive and adult can ground clip or swim around if Morpha beaten To Zora's Domain from Lake Hylia
Water Temple Child entry Enter Water with Nothing
General Child swordless DoT skip and adult DoT skip DoT Skip
Hyrule Castle Clip into Din's Fire without explosives swordless Din's Fire without Explosives
Hyrule Castle Seam walk swordless Swordless Seamwalk Setup in Hyrule Castle
Kokiri Forest Rock push escape Itemless Escape
Ganon's Castle Damage clip into double defense Damage Clip to Double Defense
Ganon's Castle Superslide/recoil clip into double defense Superslide or Recoil Clip to Double Defense
Kakariko Village Drop off ladder and jumpslash Tower Skull with Jumpslash
Graveyard Unload graves and Shadow door
DMT Chest Clip Jumpslash clip past the explody wall
DMC Upper from DMT Tektite Hover
DMT Magic Explosiveless magic
Goron City Boulder maze hess
Goron City Pot with chus
Goron City Clip into Darunia's room
DMC Lower Clip statue in Darunia's chamber as child
DMC Hammer Grotto Weirdclip
Zora's River Clip to LW Clip or cucco dive
Domain to Lake Clip as Child Jumpslash clip
GS Domain Can also throw pot through the ceiling to kill
Frozen Domain to Lake Ladder clip
Kokiri Forest Itemless escape
Lake Hylia Tektite hover
Gerudo Valley Crate HP as adult with just hoverboots
Zora's Domain Unfreeze king zora with Navi
Spirit Trial Rupee with no items - needs setup
BotW Ocarina dive
BotW Vine clip with sticks
BotW Vineclip
BotW Keese Room GS Keese hover
BotW Pot Room GS No item hover (watch the right side at the timestamp)
Dodongo's Cavern Recoil jump to switch as child
Goron City Statue clip to crater as child
Spirit trial Silver rupees with just mastersword
Ice Cavern Left side red ice HESS clip
Jabu Compass Adult no boots/fairy
Jabu Compass Adult no damage
GTG Dlame circle key room - gold switch without hammer
Spirit Temple Child side as adult with just hoverboots
Spirit Temple Child side as adult with just explosives
Spirit Temple Clip child side pillar as adult with bombs
Spirit Temple Reach adult side as child from main room (crazy dance)
Forest Temple Reach boss as child
Shadow Temple Child fence clip with jumpslash
Water Temple Tektite Navi dive