Freestanding Rupee and Heart Locations

From OoT Randomizer Wiki

Kokiri Forest

Location Image Logic Notes
KF Behind Midos Blue Rupee Child only
KF Boulder Maze Blue Rupee 1 IMAGE_URL_HERE Child only
KF Boulder Maze Blue Rupee 2 IMAGE_URL_HERE Child only
KF End of Bridge Blue Rupee Child only
KF Top of Sarias Recovery Heart 1
KF Top of Sarias Recovery Heart 2
KF Top of Sarias Recovery Heart 3
Child only
KF Near Ramp Green Rupee 1
KF Near Ramp Green Rupee 2
Child only
KF Near Midos Green Rupee 1
KF Near Midos Green Rupee 2
Child only
KF Bean Platform Rupee Circle Green Rupee 1
KF Bean Platform Rupee Circle Green Rupee 2
KF Bean Platform Rupee Circle Green Rupee 3
KF Bean Platform Rupee Circle Green Rupee 4
KF Bean Platform Rupee Circle Green Rupee 5
KF Bean Platform Rupee Circle Green Rupee 6
KF Bean Platform Rupee Circle Red Rupee
The rupees above Kokiri shop can be reached using the magic bean platform, or hover boots"

KF Sarias House

Location Image Logic Notes
KF Sarias Recovery Heart 1
KF Sarias Recovery Heart 2
KF Sarias Recovery Heart 3
KF Sarias Recovery Heart 4
True

KF Kokiri Shop

Location Image Logic Notes
KF Shop Invisible Rupee IMAGE_URL_HERE True

LW Beyond Mido

Location Image Logic Notes
LW Under Boulder Rupee In the second to last section of the Lost Woods before Sacred Forest Meadow, there is a boulder with a rupee inside.
LW Water Rupee 1
LW Water Rupee 2
LW Water Rupee 3
LW Water Rupee 4
LW Water Rupee 5
LW Water Rupee 6
LW Water Rupee 7
LW Water Rupee 8
Only available as child, the 8 rupees in the Lost Woods shortcut to Zora's River can be reached with Silver Scale or fished out with a boomerang.

Lake Hylia

Location Image Logic Notes
LH Underwater Rupee 1 IMAGE_URL_HERE is_child
LH Underwater Rupee 2 IMAGE_URL_HERE is_child and can_dive
LH Underwater Rupee 3 IMAGE_URL_HERE is_child and can_dive

LH Lab

Location Image Logic Notes
LH Lab Dive Rupee 1
LH Lab Dive Rupee 2
LH Lab Dive Rupee 3
IMAGE_URL_HERE (Progressive_Scale, 2) or can_use(Iron_Boots)

Graveyard Dampes Grave

Location Image Logic Notes
Graveyard Dampe Race Rupee 1
Graveyard Dampe Race Rupee 2
Graveyard Dampe Race Rupee 3
Graveyard Dampe Race Rupee 4
Graveyard Dampe Race Rupee 5
Graveyard Dampe Race Rupee 6
Graveyard Dampe Race Rupee 7
Graveyard Dampe Race Rupee 8
IMAGE_URL_HERE True

Death Mountain

Location Image Logic Notes
DMT Rock Red Rupee IMAGE_URL_HERE The rupee can only be obtained as child. However this boulder can be broken as adult and will remain broken as child, so it is possible for logic to require breaking this with hammer and coming back as child.
(here(is_child) and has_explosives) or (here(is_child) and (here(is_adult) and can_use(Megaton_Hammer)))
DMT Rock Blue Rupee IMAGE_URL_HERE here(is_child) and has_explosives

Goron City

Location Image Logic Notes
GC Spinning Pot Bomb Drop 1
GC Spinning Pot Bomb Drop 2
GC Spinning Pot Bomb Drop 3
IMAGE_URL_HERE is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
GC Spinning Pot Rupee Drop 1
GC Spinning Pot Rupee Drop 2
GC Spinning Pot Rupee Drop 3
IMAGE_URL_HERE is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
GC Spinning Pot PoH Drop Rupee 1
GC Spinning Pot PoH Drop Rupee 2
IMAGE_URL_HERE is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))

DMC Pierre Platform

Location Image Logic Notes
DMC Pierre Rupee Circle Green Rupee 1
DMC Pierre Rupee Circle Green Rupee 2
DMC Pierre Rupee Circle Green Rupee 3
DMC Pierre Rupee Circle Green Rupee 4
DMC Pierre Rupee Circle Green Rupee 5
DMC Pierre Rupee Circle Green Rupee 6
DMC Pierre Rupee Circle Red Rupee
IMAGE_URL_HERE here(is_adult)

DMC Central Nearby

Location Image Logic Notes
DMC Lower Red Rupee 1
DMC Lower Red Rupee 2
DMC Lower Blue Rupee 1
DMC Lower Blue Rupee 2
DMC Lower Blue Rupee 3
DMC Lower Blue Rupee 4
DMC Lower Blue Rupee 5
DMC Lower Blue Rupee 6
IMAGE_URL_HERE here(is_child)

Zora River

Location Image Logic Notes
ZR Waterfall Rupee 1
ZR Waterfall Rupee 2
ZR Waterfall Rupee 3
ZR Waterfall Rupee 4
IMAGE_URL_HERE is_adult

Zoras Fountain

Location Image Logic Notes
ZF Bottom Freestanding Rupee 1-18 IMAGE_URL_HERE is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))

DMT Cow Grotto

Location Image Logic Notes
DMT Cow Grotto Rupee Circle Green Rupee 1 IMAGE_URL_HERE True
DMT Cow Grotto Rupee Circle Green Rupee 2 IMAGE_URL_HERE True
DMT Cow Grotto Rupee Circle Green Rupee 3 IMAGE_URL_HERE True
DMT Cow Grotto Rupee Circle Green Rupee 4 IMAGE_URL_HERE True
DMT Cow Grotto Rupee Circle Green Rupee 5 IMAGE_URL_HERE True
DMT Cow Grotto Rupee Circle Green Rupee 6 IMAGE_URL_HERE True
DMT Cow Grotto Rupee Circle Red Rupee IMAGE_URL_HERE True
DMT Cow Grotto Recovery Heart 1 IMAGE_URL_HERE True
DMT Cow Grotto Recovery Heart 2 IMAGE_URL_HERE True
DMT Cow Grotto Recovery Heart 3 IMAGE_URL_HERE True
DMT Cow Grotto Recovery Heart 4 IMAGE_URL_HERE True

GV Octorok Grotto

Location Image Logic Notes
GV Octorok Grotto Red Rupee
GV Octorok Grotto Blue Rupee 1
GV Octorok Grotto Blue Rupee 2
GV Octorok Grotto Blue Rupee 3
GV Octorok Grotto Green Rupee 1
GV Octorok Grotto Green Rupee 2
GV Octorok Grotto Green Rupee 3
GV Octorok Grotto Green Rupee 4
IMAGE_URL_HERE True

Deku Tree Lobby

Location Image Logic Notes
Deku Tree Walk the Plank Recovery Heart IMAGE_URL_HERE True
Deku Tree Leap Recovery Heart IMAGE_URL_HERE is_adult or can_child_attack or Nuts

Deku Tree Boss Room

Location Image Logic Notes
Deku Tree 2-3-1 Scrubs Recovery Heart 1 IMAGE_URL_HERE True
Deku Tree 2-3-1 Scrubs Recovery Heart 2 IMAGE_URL_HERE True
Deku Tree 2-3-1 Scrubs Recovery Heart 3 IMAGE_URL_HERE True

Dodongos Cavern Lobby

Location Image Logic Notes
Dodongos Cavern Lizalfos Hidden Recovery Heart IMAGE_URL_HERE here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult

Dodongos Cavern Climb

Location Image Logic Notes
Dodongos Cavern Lizalfos Recovery Heart 1 IMAGE_URL_HERE True
Dodongos Cavern Lizalfos Recovery Heart 2 IMAGE_URL_HERE True
Dodongos Cavern Behind Block Recovery Heart IMAGE_URL_HERE True

Forest Temple Well

Location Image Logic Notes
Forest Temple Well Recovery Heart 1 IMAGE_URL_HERE True
Forest Temple Well Recovery Heart 2 IMAGE_URL_HERE True

Forest Temple Outside Upper Ledge

Location Image Logic Notes
Forest Temple Courtyard Recovery Heart 1 IMAGE_URL_HERE True
Forest Temple Courtyard Recovery Heart 2 IMAGE_URL_HERE True

Fire Temple Big Lava Room

Location Image Logic Notes
Fire Temple Elevator Room Recovery Heart 1 IMAGE_URL_HERE (Small_Key_Fire_Temple, 3)
Fire Temple Elevator Room Recovery Heart 2 IMAGE_URL_HERE (Small_Key_Fire_Temple, 3)
Fire Temple Elevator Room Recovery Heart 3 IMAGE_URL_HERE (Small_Key_Fire_Temple, 3)

Fire Temple Middle

Location Image Logic Notes
Fire Temple Eye Switch Room Recovery Heart 1 IMAGE_URL_HERE (Small_Key_Fire_Temple, 5)
Fire Temple Eye Switch Room Recovery Heart 2 IMAGE_URL_HERE (Small_Key_Fire_Temple, 5)
Fire Temple Eye Switch Room Recovery Heart 3 IMAGE_URL_HERE (Small_Key_Fire_Temple, 5)
Fire Temple Moving Fire Room Recovery Heart 1 IMAGE_URL_HERE (Small_Key_Fire_Temple, 6)
Fire Temple Moving Fire Room Recovery Heart 2 IMAGE_URL_HERE (Small_Key_Fire_Temple, 6)
Fire Temple Moving Fire Room Recovery Heart 3 IMAGE_URL_HERE (Small_Key_Fire_Temple, 6)

Water Temple Dark Link Region

Location Image Logic Notes
Water Temple River Recovery Heart 1 IMAGE_URL_HERE can_play(Song_of_Time)
Water Temple River Recovery Heart 2 IMAGE_URL_HERE can_play(Song_of_Time)
Water Temple River Recovery Heart 3 IMAGE_URL_HERE can_play(Song_of_Time)
Water Temple River Recovery Heart 4 IMAGE_URL_HERE can_play(Song_of_Time)

Shadow Temple Huge Pit

Location Image Logic Notes
Shadow Temple Invisible Blades Recovery Heart 1 IMAGE_URL_HERE can_play(Song_of_Time)
Shadow Temple Invisible Blades Recovery Heart 2 IMAGE_URL_HERE can_play(Song_of_Time)

Shadow Temple Boat

Location Image Logic Notes
Shadow Temple Before Boat Freestanding Recovery Heart 1
Shadow Temple Before Boat Freestanding Recovery Heart 2
IMAGE_URL_HERE There are 2 recovery hearts on the platform above the boat by the Gold Skulltula that can be reached with scarecrow song and Longshot.

Shadow Temple Beyond Boat

Location Image Logic Notes
Shadow Temple After Boat Freestanding Recovery Heart Upper 1
Shadow Temple After Boat Freestanding Recovery Heart Upper 2
IMAGE_URL_HERE The two upper recovery hearts can be reached with scarecrow's song and Longshot. The upper platform can be reached from the center section of the room without dropping the statue.
Shadow Temple After Boat Freestanding Recovery Heart Lower IMAGE_URL_HERE The lower platform can be reached by either using scarecrow's song and Longshot to the upper platform and then jumping down, or by crossing across the statue and playing Song of Time in front of the platform.
Shadow Temple 3 Spinning Pots Rupee 1 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 2 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 3 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 4 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 5 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 6 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 7 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 8 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade
Shadow Temple 3 Spinning Pots Rupee 9 IMAGE_URL_HERE Bomb_Bag or Progressive_Strength_Upgrade

Spirit Temple Beyond Final Locked Door

Location Image Logic Notes
Spirit Temple Shifting Wall Recovery Heart 1 IMAGE_URL_HERE Progressive_Hookshot
Spirit Temple Shifting Wall Recovery Heart 2 IMAGE_URL_HERE Progressive_Hookshot

Ganons Castle Fire Trial

Location Image Logic Notes
Ganons Castle Fire Trial Recovery Heart IMAGE_URL_HERE True

Ganons Castle Shadow Trial

Location Image Logic Notes
Ganons Castle Shadow Trial Recovery Heart 1 IMAGE_URL_HERE can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
Ganons Castle Shadow Trial Recovery Heart 2 IMAGE_URL_HERE can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
Ganons Castle Shadow Trial Recovery Heart 3 IMAGE_URL_HERE can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))

Ganons Castle Spirit Trial

Location Image Logic Notes
Ganons Castle Spirit Trial Recovery Heart IMAGE_URL_HERE True

Bottom of the Well Main Area

Location Image Logic Notes
Bottom of the Well Coffin Recovery Heart 1 IMAGE_URL_HERE Sticks or can_use(Dins_Fire)
Bottom of the Well Coffin Recovery Heart 2 IMAGE_URL_HERE True
Bottom of the Well Center Room Pit Fall Rupee 1 IMAGE_URL_HERE logic_lens_botw or can_use(Lens_of_Truth)
Bottom of the Well Center Room Pit Fall Rupee 2 IMAGE_URL_HERE logic_lens_botw or can_use(Lens_of_Truth)
Bottom of the Well Center Room Pit Fall Rupee 3 IMAGE_URL_HERE logic_lens_botw or can_use(Lens_of_Truth)
Bottom of the Well Center Room Pit Fall Rupee 4 IMAGE_URL_HERE logic_lens_botw or can_use(Lens_of_Truth)
Bottom of the Well Center Room Pit Fall Rupee 5 IMAGE_URL_HERE logic_lens_botw or can_use(Lens_of_Truth)

Gerudo Training Ground Lobby

Location Image Logic Notes
Gerudo Training Ground Beamos Recovery Heart 1 IMAGE_URL_HERE True
Gerudo Training Ground Beamos Recovery Heart 2 IMAGE_URL_HERE True

Ice Cavern

Location Image Logic Notes
Ice Cavern Freestanding Blue Rupee IMAGE_URL_HERE Blue_Fire
Ice Cavern Map Room Recovery Heart 1
Ice Cavern Map Room Recovery Heart 2
Ice Cavern Map Room Recovery Heart 3
IMAGE_URL_HERE is_adult
Ice Cavern Block Room Red Rupee 1
Ice Cavern Block Room Red Rupee 2
Ice Cavern Block Room Red Rupee 3
IMAGE_URL_HERE (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))