Freestanding Rupee and Heart Locations

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Revision as of 05:01, 15 February 2022 by Rrealmuto (talk | contribs)

Freestanding rupee and recovery heart locations.

 

      • Freestanding Rupees/Recovery Hearts***
        Kokiri Forest
        1: KF Behind Midos Blue Rupee: is_child
        2: KF Boulder Maze Blue Rupee 1: is_child
        3: KF Boulder Maze Blue Rupee 2: is_child
        4: KF End of Bridge Blue Rupee: is_child
        5: KF Top of Sarias Recovery Heart 1: is_child
        6: KF Top of Sarias Recovery Heart 2: is_child
        7: KF Top of Sarias Recovery Heart 3: is_child
        8: KF Near Ramp Green Rupee 1: is_child
        9: KF Near Ramp Green Rupee 2: is_child
        10: KF Near Midos Green Rupee 1: is_child
        11: KF Near Midos Green Rupee 2: is_child
        12: KF Bean Platform Rupee Circle Green Rupee 1: is_adult and (can_plant_bean or can_use(Hover_Boots))
        13: KF Bean Platform Rupee Circle Green Rupee 2: is_adult and (can_plant_bean or can_use(Hover_Boots))
        14: KF Bean Platform Rupee Circle Green Rupee 3: is_adult and (can_plant_bean or can_use(Hover_Boots))
        15: KF Bean Platform Rupee Circle Green Rupee 4: is_adult and (can_plant_bean or can_use(Hover_Boots))
        16: KF Bean Platform Rupee Circle Green Rupee 5: is_adult and (can_plant_bean or can_use(Hover_Boots))
        17: KF Bean Platform Rupee Circle Green Rupee 6: is_adult and (can_plant_bean or can_use(Hover_Boots))
        18: KF Bean Platform Rupee Circle Red Rupee: is_adult and (can_plant_bean or can_use(Hover_Boots))
        KF Sarias House
        1: KF Sarias Recovery Heart 1: True
        2: KF Sarias Recovery Heart 2: True
        3: KF Sarias Recovery Heart 3: True
        4: KF Sarias Recovery Heart 4: True
        KF Kokiri Shop
        1: KF Shop Invisible Rupee: True
        LW Beyond Mido
        1: LW Under Boulder Rupee: here(can_blast_or_smash)
        2: LW Water Rupee 1: is_child and (can_dive or can_use(Boomerang))
        3: LW Water Rupee 2: is_child and (can_dive or can_use(Boomerang))
        4: LW Water Rupee 3: is_child and (can_dive or can_use(Boomerang))
        5: LW Water Rupee 4: is_child and (can_dive or can_use(Boomerang))
        6: LW Water Rupee 5: is_child and (can_dive or can_use(Boomerang))
        7: LW Water Rupee 6: is_child and (can_dive or can_use(Boomerang))
        8: LW Water Rupee 7: is_child and (can_dive or can_use(Boomerang))
        9: LW Water Rupee 8: is_child and (can_dive or can_use(Boomerang))
        Lake Hylia
        1: LH Underwater Rupee 1: is_child
        2: LH Underwater Rupee 2: is_child and can_dive
        3: LH Underwater Rupee 3: is_child and can_dive
        LH Lab
        1: LH Lab Dive Rupee 1: (Progressive_Scale, 2) or can_use(Iron_Boots)
        2: LH Lab Dive Rupee 2: (Progressive_Scale, 2) or can_use(Iron_Boots)
        3: LH Lab Dive Rupee 3: (Progressive_Scale, 2) or can_use(Iron_Boots)
        Graveyard Dampes Grave
        1: Graveyard Dampe Race Rupee 1: True
        2: Graveyard Dampe Race Rupee 2: True
        3: Graveyard Dampe Race Rupee 3: True
        4: Graveyard Dampe Race Rupee 4: True
        5: Graveyard Dampe Race Rupee 5: True
        6: Graveyard Dampe Race Rupee 6: True
        7: Graveyard Dampe Race Rupee 7: True
        8: Graveyard Dampe Race Rupee 8: True
        Death Mountain
        1: DMT Rock Red Rupee: (here(is_child) and has_explosives) or (here(is_child) and (here(is_adult) and can_use(Megaton_Hammer)))
        2: DMT Rock Blue Rupee: here(is_child) and has_explosives
        Goron City
        1: GC Spinning Pot Bomb Drop 1:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        2: GC Spinning Pot Bomb Drop 2:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        3: GC Spinning Pot Bomb Drop 3:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        4: GC Spinning Pot Rupee Drop 1:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        5: GC Spinning Pot Rupee Drop 2:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        6: GC Spinning Pot Rupee Drop 3:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        7: GC Spinning Pot PoH Drop Rupee 1:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        8: GC Spinning Pot PoH Drop Rupee 2:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
        DMC Pierre Platform
        1: DMC Pierre Rupee Circle Green Rupee 1: here(is_adult)
        2: DMC Pierre Rupee Circle Green Rupee 2: here(is_adult)
        3: DMC Pierre Rupee Circle Green Rupee 3: here(is_adult)
        4: DMC Pierre Rupee Circle Green Rupee 4: here(is_adult)
        5: DMC Pierre Rupee Circle Green Rupee 5: here(is_adult)
        6: DMC Pierre Rupee Circle Green Rupee 6: here(is_adult)
        7: DMC Pierre Rupee Circle Red Rupee: here(is_adult)
        DMC Central Nearby
        1: DMC Lower Red Rupee 1: here(is_child)
        2: DMC Lower Red Rupee 2: here(is_child)
        3: DMC Lower Blue Rupee 1: here(is_child)
        4: DMC Lower Blue Rupee 2: here(is_child)
        5: DMC Lower Blue Rupee 3: here(is_child)
        6: DMC Lower Blue Rupee 4: here(is_child)
        7: DMC Lower Blue Rupee 5: here(is_child)
        8: DMC Lower Blue Rupee 6: here(is_child)
        Zora River
        1: ZR Waterfall Rupee 1: is_adult
        2: ZR Waterfall Rupee 2: is_adult
        3: ZR Waterfall Rupee 3: is_adult
        4: ZR Waterfall Rupee 4: is_adult
        Zoras Fountain
        1: ZF Bottom Freestanding Rupee 1: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        2: ZF Bottom Freestanding Rupee 2: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        3: ZF Bottom Freestanding Rupee 3: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        4: ZF Bottom Freestanding Rupee 4: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        5: ZF Bottom Freestanding Rupee 5: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        6: ZF Bottom Freestanding Rupee 6: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        7: ZF Bottom Freestanding Rupee 7: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        8: ZF Bottom Freestanding Rupee 8: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        9: ZF Bottom Freestanding Rupee 9: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        10: ZF Bottom Freestanding Rupee 10: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        11: ZF Bottom Freestanding Rupee 11: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        12: ZF Bottom Freestanding Rupee 12: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        13: ZF Bottom Freestanding Rupee 13: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        14: ZF Bottom Freestanding Rupee 14: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        15: ZF Bottom Freestanding Rupee 15: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        16: ZF Bottom Freestanding Rupee 16: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        17: ZF Bottom Freestanding Rupee 17: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        18: ZF Bottom Freestanding Rupee 18: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
        DMT Cow Grotto
        1: DMT Cow Grotto Rupee Circle Green Rupee 1: True
        2: DMT Cow Grotto Rupee Circle Green Rupee 2: True
        3: DMT Cow Grotto Rupee Circle Green Rupee 3: True
        4: DMT Cow Grotto Rupee Circle Green Rupee 4: True
        5: DMT Cow Grotto Rupee Circle Green Rupee 5: True
        6: DMT Cow Grotto Rupee Circle Green Rupee 6: True
        7: DMT Cow Grotto Rupee Circle Red Rupee: True
        8: DMT Cow Grotto Recovery Heart 1: True
        9: DMT Cow Grotto Recovery Heart 2: True
        10: DMT Cow Grotto Recovery Heart 3: True
        11: DMT Cow Grotto Recovery Heart 4: True
        GV Octorok Grotto
        1: GV Octorok Grotto Red Rupee: True
        2: GV Octorok Grotto Blue Rupee 1: True
        3: GV Octorok Grotto Blue Rupee 2: True
        4: GV Octorok Grotto Blue Rupee 3: True
        5: GV Octorok Grotto Green Rupee 1: True
        6: GV Octorok Grotto Green Rupee 2: True
        7: GV Octorok Grotto Green Rupee 3: True
        8: GV Octorok Grotto Green Rupee 4: True
        Deku Tree Lobby
        1: Deku Tree Walk the Plank Recovery Heart: True
        2: Deku Tree Leap Recovery Heart: is_adult or can_child_attack or Nuts
        Deku Tree Boss Room
        1: Deku Tree 2-3-1 Scrubs Recovery Heart 1: True
        2: Deku Tree 2-3-1 Scrubs Recovery Heart 2: True
        3: Deku Tree 2-3-1 Scrubs Recovery Heart 3: True
        Dodongos Cavern Lobby
        1: Dodongos Cavern Lizalfos Hidden Recovery Heart: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
        Dodongos Cavern Climb
        1: Dodongos Cavern Lizalfos Recovery Heart 1: True
        2: Dodongos Cavern Lizalfos Recovery Heart 2: True
        3: Dodongos Cavern Behind Block Recovery Heart: True
        Forest Temple Well
        1: Forest Temple Well Recovery Heart 1: True
        2: Forest Temple Well Recovery Heart 2: True
        Forest Temple Outside Upper Ledge
        1: Forest Temple Courtyard Recovery Heart 1: True
        2: Forest Temple Courtyard Recovery Heart 2: True
        Fire Temple Big Lava Room
        1: Fire Temple Elevator Room Recovery Heart 1: (Small_Key_Fire_Temple, 3)
        2: Fire Temple Elevator Room Recovery Heart 2: (Small_Key_Fire_Temple, 3)
        3: Fire Temple Elevator Room Recovery Heart 3: (Small_Key_Fire_Temple, 3)
        Fire Temple Middle
        1: Fire Temple Eye Switch Room Recovery Heart 1: (Small_Key_Fire_Temple, 5)
        2: Fire Temple Eye Switch Room Recovery Heart 2: (Small_Key_Fire_Temple, 5)
        3: Fire Temple Eye Switch Room Recovery Heart 3: (Small_Key_Fire_Temple, 5)
        4: Fire Temple Moving Fire Room Recovery Heart 1: (Small_Key_Fire_Temple, 6)
        5: Fire Temple Moving Fire Room Recovery Heart 2: (Small_Key_Fire_Temple, 6)
        6: Fire Temple Moving Fire Room Recovery Heart 3: (Small_Key_Fire_Temple, 6)
        Water Temple Dark Link Region
        1: Water Temple River Recovery Heart 1: can_play(Song_of_Time)
        2: Water Temple River Recovery Heart 2: can_play(Song_of_Time)
        3: Water Temple River Recovery Heart 3: can_play(Song_of_Time)
        4: Water Temple River Recovery Heart 4: can_play(Song_of_Time)
        Shadow Temple Huge Pit
        1: Shadow Temple Invisible Blades Recovery Heart 1: can_play(Song_of_Time)
        2: Shadow Temple Invisible Blades Recovery Heart 2: can_play(Song_of_Time)
        Shadow Temple Boat
        1: Shadow Temple Before Boat Freestanding Recovery Heart 1: can_use(Distant_Scarecrow) and (Small_Key_Shadow_Temple, 4)
        2: Shadow Temple Before Boat Freestanding Recovery Heart 2: can_use(Distant_Scarecrow) and (Small_Key_Shadow_Temple, 4)
        Shadow Temple Beyond Boat
        1: Shadow Temple After Boat Freestanding Recovery Heart Upper 1: can_use(Distant_Scarecrow)
        2: Shadow Temple After Boat Freestanding Recovery Heart Upper 2: can_use(Distant_Scarecrow) 
        3: Shadow Temple After Boat Freestanding Recovery Heart Lower: can_use(Distant_Scarecrow) or ((Bow or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts) and can_play(Song_of_Time))
        4: Shadow Temple 3 Spinning Pots Rupee 1: Bomb_Bag or Progressive_Strength_Upgrade
        5: Shadow Temple 3 Spinning Pots Rupee 2: Bomb_Bag or Progressive_Strength_Upgrade
        6: Shadow Temple 3 Spinning Pots Rupee 3: Bomb_Bag or Progressive_Strength_Upgrade
        7: Shadow Temple 3 Spinning Pots Rupee 4: Bomb_Bag or Progressive_Strength_Upgrade
        8: Shadow Temple 3 Spinning Pots Rupee 5: Bomb_Bag or Progressive_Strength_Upgrade
        9: Shadow Temple 3 Spinning Pots Rupee 6: Bomb_Bag or Progressive_Strength_Upgrade
        10: Shadow Temple 3 Spinning Pots Rupee 7: Bomb_Bag or Progressive_Strength_Upgrade
        11: Shadow Temple 3 Spinning Pots Rupee 8: Bomb_Bag or Progressive_Strength_Upgrade
        12: Shadow Temple 3 Spinning Pots Rupee 9: Bomb_Bag or Progressive_Strength_Upgrade
        Spirit Temple Beyond Final Locked Door
        1: Spirit Temple Shifting Wall Recovery Heart 1: Progressive_Hookshot
        2: Spirit Temple Shifting Wall Recovery Heart 2: Progressive_Hookshot
        Ganons Castle Fire Trial
        1: Ganons Castle Fire Trial Recovery Heart: True
        Ganons Castle Shadow Trial
        1: Ganons Castle Shadow Trial Recovery Heart 1: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
        2: Ganons Castle Shadow Trial Recovery Heart 2: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
        3: Ganons Castle Shadow Trial Recovery Heart 3: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
        Ganons Castle Spirit Trial
        1: Ganons Castle Spirit Trial Recovery Heart: True
        Bottom of the Well Main Area
        1: Bottom of the Well Coffin Recovery Heart 1: Sticks or can_use(Dins_Fire)
        2: Bottom of the Well Coffin Recovery Heart 2: True
        3: Bottom of the Well Center Room Pit Fall Rupee 1: logic_lens_botw or can_use(Lens_of_Truth)
        4: Bottom of the Well Center Room Pit Fall Rupee 2: logic_lens_botw or can_use(Lens_of_Truth)
        5: Bottom of the Well Center Room Pit Fall Rupee 3: logic_lens_botw or can_use(Lens_of_Truth)
        6: Bottom of the Well Center Room Pit Fall Rupee 4: logic_lens_botw or can_use(Lens_of_Truth)
        7: Bottom of the Well Center Room Pit Fall Rupee 5: logic_lens_botw or can_use(Lens_of_Truth)
        Gerudo Training Ground Lobby
        1: Gerudo Training Ground Beamos Recovery Heart 1: True
        2: Gerudo Training Ground Beamos Recovery Heart 2: True
        Ice Cavern
        1: Ice Cavern Freestanding Blue Rupee: Blue_Fire
        2: Ice Cavern Map Room Recovery Heart 1: is_adult
        3: Ice Cavern Map Room Recovery Heart 2: is_adult
        4: Ice Cavern Map Room Recovery Heart 3: is_adult
        5: Ice Cavern Block Room Red Rupee 1: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
        6: Ice Cavern Block Room Red Rupee 2: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
        7: Ice Cavern Block Room Red Rupee 3: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
        Total Count: 177