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Glitch logic 2.0

From OoT Randomizer Wiki
Revision as of 11:13, 7 October 2021 by DuskTheUmbreon (talk | contribs)

Please read

This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.

Please do not treat this page as an accurate resource for glitch logic 1.0. While it should be a helpful resource for learning glitches in general, it should NOT be treated as an accurate picture of what's currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.

Please also remember that this is a work in progress. I cannot promise that it will be 100% accurate for what's currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here before making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first. A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it'll probably suck because I don't know wiki formatting yet) then that's fine, just please do not change the underlying content without letting me know.

Thank you for reading, and for your patience in me working on this.

Regards, Dusk the Umbreon


Glitch Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.

Guidelines

As the No IM/WW ruleset is effectively the upper limit of what can be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.

Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.

  • However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player's part to cause the softlock (e.g. cannot be done through mere poor execution).

Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.

These criteria mean that the following glitches are never considered in logic:

  • RBA, BA, GIM, WWs, and SRM - Banned due to No IM/WW requirement. Use of them may lead to a softlock.
  • Accessing child Zelda without waking Talon/Skipping weird egg - Banned due to softlock potential. Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.
  • Collection delay - Banned due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use.
  • Any console exclusive glitches - Banned due to No IM/WW requirement. Certain glitches (e.g. OoB chus) are still safe to use.
    • Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.
  • Superslide teleport - Banned due to non-repeatability (cannot be used if player has strength).
  • Blank A - Banned due to non-repeatability (cannot be used if player has equipped sword).
    • Note: There is a method that doesn't require a blank B button. This may be required in logic, but is still under consideration.
  • Item/location/bottle duping - Banned as it violates the spirit of rando. Overwriting items (even your claim check!) may lead to softlocks.
  • Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.