Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Freestanding Rupee and Heart Locations

From OoT Randomizer Wiki
Revision as of 06:20, 15 February 2022 by Rrealmuto (talk | contribs)

This page lists the locations of freestanding rupees and recovery hearts shuffled with the "Shuffle Rupees/Recovery Hearts" setting.

Kokiri Forest

1: KF Behind Midos Blue Rupee: is_child Fs kf behind midos blue rupee.png  
2: KF Boulder Maze Blue Rupee 1: is_child
3: KF Boulder Maze Blue Rupee 2: is_child
   
4: KF End of Bridge Blue Rupee: is_child Fs kf end of bridge blue rupee.png  
5: KF Top of Sarias Recovery Heart 1: is_child
6: KF Top of Sarias Recovery Heart 2: is_child
7: KF Top of Sarias Recovery Heart 3: is_child
Fs kf top of sarias recovery heart.png  
8: KF Near Ramp Green Rupee 1: is_child
9: KF Near Ramp Green Rupee 2: is_child
Fs kf near ramp green rupees.png  
10: KF Near Midos Green Rupee 1: is_child
11: KF Near Midos Green Rupee 2: is_child
Fs kf near midos green rupees.png  
12: KF Bean Platform Rupee Circle Green Rupee 1:
13: KF Bean Platform Rupee Circle Green Rupee 2: 
14: KF Bean Platform Rupee Circle Green Rupee 3: 
15: KF Bean Platform Rupee Circle Green Rupee 4: 
16: KF Bean Platform Rupee Circle Green Rupee 5: 
17: KF Bean Platform Rupee Circle Green Rupee 6:
18: KF Bean Platform Rupee Circle Red Rupee: 
Fs kf bean platform rupee circle.png is_adult and (can_plant_bean or can_use(Hover_Boots))









KF Sarias House
1: KF Sarias Recovery Heart 1: True
2: KF Sarias Recovery Heart 2: True
3: KF Sarias Recovery Heart 3: True
4: KF Sarias Recovery Heart 4: True
KF Kokiri Shop
1: KF Shop Invisible Rupee: True
LW Beyond Mido
1: LW Under Boulder Rupee: here(can_blast_or_smash)
2: LW Water Rupee 1: is_child and (can_dive or can_use(Boomerang))
3: LW Water Rupee 2: is_child and (can_dive or can_use(Boomerang))
4: LW Water Rupee 3: is_child and (can_dive or can_use(Boomerang))
5: LW Water Rupee 4: is_child and (can_dive or can_use(Boomerang))
6: LW Water Rupee 5: is_child and (can_dive or can_use(Boomerang))
7: LW Water Rupee 6: is_child and (can_dive or can_use(Boomerang))
8: LW Water Rupee 7: is_child and (can_dive or can_use(Boomerang))
9: LW Water Rupee 8: is_child and (can_dive or can_use(Boomerang))
Lake Hylia
1: LH Underwater Rupee 1: is_child
2: LH Underwater Rupee 2: is_child and can_dive
3: LH Underwater Rupee 3: is_child and can_dive
LH Lab
1: LH Lab Dive Rupee 1: (Progressive_Scale, 2) or can_use(Iron_Boots)
2: LH Lab Dive Rupee 2: (Progressive_Scale, 2) or can_use(Iron_Boots)
3: LH Lab Dive Rupee 3: (Progressive_Scale, 2) or can_use(Iron_Boots)
Graveyard Dampes Grave
1: Graveyard Dampe Race Rupee 1: True
2: Graveyard Dampe Race Rupee 2: True
3: Graveyard Dampe Race Rupee 3: True
4: Graveyard Dampe Race Rupee 4: True
5: Graveyard Dampe Race Rupee 5: True
6: Graveyard Dampe Race Rupee 6: True
7: Graveyard Dampe Race Rupee 7: True
8: Graveyard Dampe Race Rupee 8: True
Death Mountain
1: DMT Rock Red Rupee: (here(is_child) and has_explosives) or (here(is_child) and (here(is_adult) and can_use(Megaton_Hammer)))
2: DMT Rock Blue Rupee: here(is_child) and has_explosives
Goron City
1: GC Spinning Pot Bomb Drop 1:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
2: GC Spinning Pot Bomb Drop 2:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
3: GC Spinning Pot Bomb Drop 3:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
4: GC Spinning Pot Rupee Drop 1:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
5: GC Spinning Pot Rupee Drop 2:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
6: GC Spinning Pot Rupee Drop 3:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
7: GC Spinning Pot PoH Drop Rupee 1:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
8: GC Spinning Pot PoH Drop Rupee 2:  is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
DMC Pierre Platform
1: DMC Pierre Rupee Circle Green Rupee 1: here(is_adult)
2: DMC Pierre Rupee Circle Green Rupee 2: here(is_adult)
3: DMC Pierre Rupee Circle Green Rupee 3: here(is_adult)
4: DMC Pierre Rupee Circle Green Rupee 4: here(is_adult)
5: DMC Pierre Rupee Circle Green Rupee 5: here(is_adult)
6: DMC Pierre Rupee Circle Green Rupee 6: here(is_adult)
7: DMC Pierre Rupee Circle Red Rupee: here(is_adult)
DMC Central Nearby
1: DMC Lower Red Rupee 1: here(is_child)
2: DMC Lower Red Rupee 2: here(is_child)
3: DMC Lower Blue Rupee 1: here(is_child)
4: DMC Lower Blue Rupee 2: here(is_child)
5: DMC Lower Blue Rupee 3: here(is_child)
6: DMC Lower Blue Rupee 4: here(is_child)
7: DMC Lower Blue Rupee 5: here(is_child)
8: DMC Lower Blue Rupee 6: here(is_child)
Zora River
1: ZR Waterfall Rupee 1: is_adult
2: ZR Waterfall Rupee 2: is_adult
3: ZR Waterfall Rupee 3: is_adult
4: ZR Waterfall Rupee 4: is_adult
Zoras Fountain
1: ZF Bottom Freestanding Rupee 1: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
2: ZF Bottom Freestanding Rupee 2: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
3: ZF Bottom Freestanding Rupee 3: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
4: ZF Bottom Freestanding Rupee 4: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
5: ZF Bottom Freestanding Rupee 5: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
6: ZF Bottom Freestanding Rupee 6: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
7: ZF Bottom Freestanding Rupee 7: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
8: ZF Bottom Freestanding Rupee 8: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
9: ZF Bottom Freestanding Rupee 9: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
10: ZF Bottom Freestanding Rupee 10: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
11: ZF Bottom Freestanding Rupee 11: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
12: ZF Bottom Freestanding Rupee 12: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
13: ZF Bottom Freestanding Rupee 13: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
14: ZF Bottom Freestanding Rupee 14: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
15: ZF Bottom Freestanding Rupee 15: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
16: ZF Bottom Freestanding Rupee 16: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
17: ZF Bottom Freestanding Rupee 17: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
18: ZF Bottom Freestanding Rupee 18: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
DMT Cow Grotto
1: DMT Cow Grotto Rupee Circle Green Rupee 1: True
2: DMT Cow Grotto Rupee Circle Green Rupee 2: True
3: DMT Cow Grotto Rupee Circle Green Rupee 3: True
4: DMT Cow Grotto Rupee Circle Green Rupee 4: True
5: DMT Cow Grotto Rupee Circle Green Rupee 5: True
6: DMT Cow Grotto Rupee Circle Green Rupee 6: True
7: DMT Cow Grotto Rupee Circle Red Rupee: True
8: DMT Cow Grotto Recovery Heart 1: True
9: DMT Cow Grotto Recovery Heart 2: True
10: DMT Cow Grotto Recovery Heart 3: True
11: DMT Cow Grotto Recovery Heart 4: True
GV Octorok Grotto
1: GV Octorok Grotto Red Rupee: True
2: GV Octorok Grotto Blue Rupee 1: True
3: GV Octorok Grotto Blue Rupee 2: True
4: GV Octorok Grotto Blue Rupee 3: True
5: GV Octorok Grotto Green Rupee 1: True
6: GV Octorok Grotto Green Rupee 2: True
7: GV Octorok Grotto Green Rupee 3: True
8: GV Octorok Grotto Green Rupee 4: True
Deku Tree Lobby
1: Deku Tree Walk the Plank Recovery Heart: True
2: Deku Tree Leap Recovery Heart: is_adult or can_child_attack or Nuts
Deku Tree Boss Room
1: Deku Tree 2-3-1 Scrubs Recovery Heart 1: True
2: Deku Tree 2-3-1 Scrubs Recovery Heart 2: True
3: Deku Tree 2-3-1 Scrubs Recovery Heart 3: True
Dodongos Cavern Lobby
1: Dodongos Cavern Lizalfos Hidden Recovery Heart: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
Dodongos Cavern Climb
1: Dodongos Cavern Lizalfos Recovery Heart 1: True
2: Dodongos Cavern Lizalfos Recovery Heart 2: True
3: Dodongos Cavern Behind Block Recovery Heart: True
Forest Temple Well
1: Forest Temple Well Recovery Heart 1: True
2: Forest Temple Well Recovery Heart 2: True
Forest Temple Outside Upper Ledge
1: Forest Temple Courtyard Recovery Heart 1: True
2: Forest Temple Courtyard Recovery Heart 2: True
Fire Temple Big Lava Room
1: Fire Temple Elevator Room Recovery Heart 1: (Small_Key_Fire_Temple, 3)
2: Fire Temple Elevator Room Recovery Heart 2: (Small_Key_Fire_Temple, 3)
3: Fire Temple Elevator Room Recovery Heart 3: (Small_Key_Fire_Temple, 3)
Fire Temple Middle
1: Fire Temple Eye Switch Room Recovery Heart 1: (Small_Key_Fire_Temple, 5)
2: Fire Temple Eye Switch Room Recovery Heart 2: (Small_Key_Fire_Temple, 5)
3: Fire Temple Eye Switch Room Recovery Heart 3: (Small_Key_Fire_Temple, 5)
4: Fire Temple Moving Fire Room Recovery Heart 1: (Small_Key_Fire_Temple, 6)
5: Fire Temple Moving Fire Room Recovery Heart 2: (Small_Key_Fire_Temple, 6)
6: Fire Temple Moving Fire Room Recovery Heart 3: (Small_Key_Fire_Temple, 6)
Water Temple Dark Link Region
1: Water Temple River Recovery Heart 1: can_play(Song_of_Time)
2: Water Temple River Recovery Heart 2: can_play(Song_of_Time)
3: Water Temple River Recovery Heart 3: can_play(Song_of_Time)
4: Water Temple River Recovery Heart 4: can_play(Song_of_Time)
Shadow Temple Huge Pit
1: Shadow Temple Invisible Blades Recovery Heart 1: can_play(Song_of_Time)
2: Shadow Temple Invisible Blades Recovery Heart 2: can_play(Song_of_Time)
Shadow Temple Boat
1: Shadow Temple Before Boat Freestanding Recovery Heart 1: can_use(Distant_Scarecrow) and (Small_Key_Shadow_Temple, 4)
2: Shadow Temple Before Boat Freestanding Recovery Heart 2: can_use(Distant_Scarecrow) and (Small_Key_Shadow_Temple, 4)
Shadow Temple Beyond Boat
1: Shadow Temple After Boat Freestanding Recovery Heart Upper 1: can_use(Distant_Scarecrow)
2: Shadow Temple After Boat Freestanding Recovery Heart Upper 2: can_use(Distant_Scarecrow) 
3: Shadow Temple After Boat Freestanding Recovery Heart Lower: can_use(Distant_Scarecrow) or ((Bow or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts) and can_play(Song_of_Time))
4: Shadow Temple 3 Spinning Pots Rupee 1: Bomb_Bag or Progressive_Strength_Upgrade
5: Shadow Temple 3 Spinning Pots Rupee 2: Bomb_Bag or Progressive_Strength_Upgrade
6: Shadow Temple 3 Spinning Pots Rupee 3: Bomb_Bag or Progressive_Strength_Upgrade
7: Shadow Temple 3 Spinning Pots Rupee 4: Bomb_Bag or Progressive_Strength_Upgrade
8: Shadow Temple 3 Spinning Pots Rupee 5: Bomb_Bag or Progressive_Strength_Upgrade
9: Shadow Temple 3 Spinning Pots Rupee 6: Bomb_Bag or Progressive_Strength_Upgrade
10: Shadow Temple 3 Spinning Pots Rupee 7: Bomb_Bag or Progressive_Strength_Upgrade
11: Shadow Temple 3 Spinning Pots Rupee 8: Bomb_Bag or Progressive_Strength_Upgrade
12: Shadow Temple 3 Spinning Pots Rupee 9: Bomb_Bag or Progressive_Strength_Upgrade
Spirit Temple Beyond Final Locked Door
1: Spirit Temple Shifting Wall Recovery Heart 1: Progressive_Hookshot
2: Spirit Temple Shifting Wall Recovery Heart 2: Progressive_Hookshot
Ganons Castle Fire Trial
1: Ganons Castle Fire Trial Recovery Heart: True
Ganons Castle Shadow Trial
1: Ganons Castle Shadow Trial Recovery Heart 1: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
2: Ganons Castle Shadow Trial Recovery Heart 2: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
3: Ganons Castle Shadow Trial Recovery Heart 3: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
Ganons Castle Spirit Trial
1: Ganons Castle Spirit Trial Recovery Heart: True
Bottom of the Well Main Area
1: Bottom of the Well Coffin Recovery Heart 1: Sticks or can_use(Dins_Fire)
2: Bottom of the Well Coffin Recovery Heart 2: True
3: Bottom of the Well Center Room Pit Fall Rupee 1: logic_lens_botw or can_use(Lens_of_Truth)
4: Bottom of the Well Center Room Pit Fall Rupee 2: logic_lens_botw or can_use(Lens_of_Truth)
5: Bottom of the Well Center Room Pit Fall Rupee 3: logic_lens_botw or can_use(Lens_of_Truth)
6: Bottom of the Well Center Room Pit Fall Rupee 4: logic_lens_botw or can_use(Lens_of_Truth)
7: Bottom of the Well Center Room Pit Fall Rupee 5: logic_lens_botw or can_use(Lens_of_Truth)
Gerudo Training Ground Lobby
1: Gerudo Training Ground Beamos Recovery Heart 1: True
2: Gerudo Training Ground Beamos Recovery Heart 2: True
Ice Cavern
1: Ice Cavern Freestanding Blue Rupee: Blue_Fire
2: Ice Cavern Map Room Recovery Heart 1: is_adult
3: Ice Cavern Map Room Recovery Heart 2: is_adult
4: Ice Cavern Map Room Recovery Heart 3: is_adult
5: Ice Cavern Block Room Red Rupee 1: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
6: Ice Cavern Block Room Red Rupee 2: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
7: Ice Cavern Block Room Red Rupee 3: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
Total Count: 177