This page lists the locations of freestanding rupees and recovery hearts shuffled with the "Shuffle Rupees/Recovery Hearts" setting.
Kokiri Forest
KF Sarias House
1: KF Sarias Recovery Heart 1: True
2: KF Sarias Recovery Heart 2: True
3: KF Sarias Recovery Heart 3: True
4: KF Sarias Recovery Heart 4: True
KF Kokiri Shop
1: KF Shop Invisible Rupee: True
LW Beyond Mido
1: LW Under Boulder Rupee: here(can_blast_or_smash)
2: LW Water Rupee 1: is_child and (can_dive or can_use(Boomerang))
3: LW Water Rupee 2: is_child and (can_dive or can_use(Boomerang))
4: LW Water Rupee 3: is_child and (can_dive or can_use(Boomerang))
5: LW Water Rupee 4: is_child and (can_dive or can_use(Boomerang))
6: LW Water Rupee 5: is_child and (can_dive or can_use(Boomerang))
7: LW Water Rupee 6: is_child and (can_dive or can_use(Boomerang))
8: LW Water Rupee 7: is_child and (can_dive or can_use(Boomerang))
9: LW Water Rupee 8: is_child and (can_dive or can_use(Boomerang))
Lake Hylia
1: LH Underwater Rupee 1: is_child
2: LH Underwater Rupee 2: is_child and can_dive
3: LH Underwater Rupee 3: is_child and can_dive
LH Lab
1: LH Lab Dive Rupee 1: (Progressive_Scale, 2) or can_use(Iron_Boots)
2: LH Lab Dive Rupee 2: (Progressive_Scale, 2) or can_use(Iron_Boots)
3: LH Lab Dive Rupee 3: (Progressive_Scale, 2) or can_use(Iron_Boots)
Graveyard Dampes Grave
1: Graveyard Dampe Race Rupee 1: True
2: Graveyard Dampe Race Rupee 2: True
3: Graveyard Dampe Race Rupee 3: True
4: Graveyard Dampe Race Rupee 4: True
5: Graveyard Dampe Race Rupee 5: True
6: Graveyard Dampe Race Rupee 6: True
7: Graveyard Dampe Race Rupee 7: True
8: Graveyard Dampe Race Rupee 8: True
Death Mountain
1: DMT Rock Red Rupee: (here(is_child) and has_explosives) or (here(is_child) and (here(is_adult) and can_use(Megaton_Hammer)))
2: DMT Rock Blue Rupee: here(is_child) and has_explosives
Goron City
1: GC Spinning Pot Bomb Drop 1: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
2: GC Spinning Pot Bomb Drop 2: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
3: GC Spinning Pot Bomb Drop 3: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
4: GC Spinning Pot Rupee Drop 1: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
5: GC Spinning Pot Rupee Drop 2: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
6: GC Spinning Pot Rupee Drop 3: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
7: GC Spinning Pot PoH Drop Rupee 1: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
8: GC Spinning Pot PoH Drop Rupee 2: is_child and 'Goron City Child Fire' and (Bombs or (Progressive_Strength_Upgrade and logic_goron_city_pot_with_strength) or (has_bombchus and logic_goron_city_pot))
DMC Pierre Platform
1: DMC Pierre Rupee Circle Green Rupee 1: here(is_adult)
2: DMC Pierre Rupee Circle Green Rupee 2: here(is_adult)
3: DMC Pierre Rupee Circle Green Rupee 3: here(is_adult)
4: DMC Pierre Rupee Circle Green Rupee 4: here(is_adult)
5: DMC Pierre Rupee Circle Green Rupee 5: here(is_adult)
6: DMC Pierre Rupee Circle Green Rupee 6: here(is_adult)
7: DMC Pierre Rupee Circle Red Rupee: here(is_adult)
DMC Central Nearby
1: DMC Lower Red Rupee 1: here(is_child)
2: DMC Lower Red Rupee 2: here(is_child)
3: DMC Lower Blue Rupee 1: here(is_child)
4: DMC Lower Blue Rupee 2: here(is_child)
5: DMC Lower Blue Rupee 3: here(is_child)
6: DMC Lower Blue Rupee 4: here(is_child)
7: DMC Lower Blue Rupee 5: here(is_child)
8: DMC Lower Blue Rupee 6: here(is_child)
Zora River
1: ZR Waterfall Rupee 1: is_adult
2: ZR Waterfall Rupee 2: is_adult
3: ZR Waterfall Rupee 3: is_adult
4: ZR Waterfall Rupee 4: is_adult
Zoras Fountain
1: ZF Bottom Freestanding Rupee 1: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
2: ZF Bottom Freestanding Rupee 2: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
3: ZF Bottom Freestanding Rupee 3: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
4: ZF Bottom Freestanding Rupee 4: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
5: ZF Bottom Freestanding Rupee 5: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
6: ZF Bottom Freestanding Rupee 6: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
7: ZF Bottom Freestanding Rupee 7: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
8: ZF Bottom Freestanding Rupee 8: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
9: ZF Bottom Freestanding Rupee 9: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
10: ZF Bottom Freestanding Rupee 10: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
11: ZF Bottom Freestanding Rupee 11: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
12: ZF Bottom Freestanding Rupee 12: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
13: ZF Bottom Freestanding Rupee 13: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
14: ZF Bottom Freestanding Rupee 14: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
15: ZF Bottom Freestanding Rupee 15: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
16: ZF Bottom Freestanding Rupee 16: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
17: ZF Bottom Freestanding Rupee 17: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
18: ZF Bottom Freestanding Rupee 18: is_adult and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic))
DMT Cow Grotto
1: DMT Cow Grotto Rupee Circle Green Rupee 1: True
2: DMT Cow Grotto Rupee Circle Green Rupee 2: True
3: DMT Cow Grotto Rupee Circle Green Rupee 3: True
4: DMT Cow Grotto Rupee Circle Green Rupee 4: True
5: DMT Cow Grotto Rupee Circle Green Rupee 5: True
6: DMT Cow Grotto Rupee Circle Green Rupee 6: True
7: DMT Cow Grotto Rupee Circle Red Rupee: True
8: DMT Cow Grotto Recovery Heart 1: True
9: DMT Cow Grotto Recovery Heart 2: True
10: DMT Cow Grotto Recovery Heart 3: True
11: DMT Cow Grotto Recovery Heart 4: True
GV Octorok Grotto
1: GV Octorok Grotto Red Rupee: True
2: GV Octorok Grotto Blue Rupee 1: True
3: GV Octorok Grotto Blue Rupee 2: True
4: GV Octorok Grotto Blue Rupee 3: True
5: GV Octorok Grotto Green Rupee 1: True
6: GV Octorok Grotto Green Rupee 2: True
7: GV Octorok Grotto Green Rupee 3: True
8: GV Octorok Grotto Green Rupee 4: True
Deku Tree Lobby
1: Deku Tree Walk the Plank Recovery Heart: True
2: Deku Tree Leap Recovery Heart: is_adult or can_child_attack or Nuts
Deku Tree Boss Room
1: Deku Tree 2-3-1 Scrubs Recovery Heart 1: True
2: Deku Tree 2-3-1 Scrubs Recovery Heart 2: True
3: Deku Tree 2-3-1 Scrubs Recovery Heart 3: True
Dodongos Cavern Lobby
1: Dodongos Cavern Lizalfos Hidden Recovery Heart: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
Dodongos Cavern Climb
1: Dodongos Cavern Lizalfos Recovery Heart 1: True
2: Dodongos Cavern Lizalfos Recovery Heart 2: True
3: Dodongos Cavern Behind Block Recovery Heart: True
Forest Temple Well
1: Forest Temple Well Recovery Heart 1: True
2: Forest Temple Well Recovery Heart 2: True
Forest Temple Outside Upper Ledge
1: Forest Temple Courtyard Recovery Heart 1: True
2: Forest Temple Courtyard Recovery Heart 2: True
Fire Temple Big Lava Room
1: Fire Temple Elevator Room Recovery Heart 1: (Small_Key_Fire_Temple, 3)
2: Fire Temple Elevator Room Recovery Heart 2: (Small_Key_Fire_Temple, 3)
3: Fire Temple Elevator Room Recovery Heart 3: (Small_Key_Fire_Temple, 3)
Fire Temple Middle
1: Fire Temple Eye Switch Room Recovery Heart 1: (Small_Key_Fire_Temple, 5)
2: Fire Temple Eye Switch Room Recovery Heart 2: (Small_Key_Fire_Temple, 5)
3: Fire Temple Eye Switch Room Recovery Heart 3: (Small_Key_Fire_Temple, 5)
4: Fire Temple Moving Fire Room Recovery Heart 1: (Small_Key_Fire_Temple, 6)
5: Fire Temple Moving Fire Room Recovery Heart 2: (Small_Key_Fire_Temple, 6)
6: Fire Temple Moving Fire Room Recovery Heart 3: (Small_Key_Fire_Temple, 6)
Water Temple Dark Link Region
1: Water Temple River Recovery Heart 1: can_play(Song_of_Time)
2: Water Temple River Recovery Heart 2: can_play(Song_of_Time)
3: Water Temple River Recovery Heart 3: can_play(Song_of_Time)
4: Water Temple River Recovery Heart 4: can_play(Song_of_Time)
Shadow Temple Huge Pit
1: Shadow Temple Invisible Blades Recovery Heart 1: can_play(Song_of_Time)
2: Shadow Temple Invisible Blades Recovery Heart 2: can_play(Song_of_Time)
Shadow Temple Boat
1: Shadow Temple Before Boat Freestanding Recovery Heart 1: can_use(Distant_Scarecrow) and (Small_Key_Shadow_Temple, 4)
2: Shadow Temple Before Boat Freestanding Recovery Heart 2: can_use(Distant_Scarecrow) and (Small_Key_Shadow_Temple, 4)
Shadow Temple Beyond Boat
1: Shadow Temple After Boat Freestanding Recovery Heart Upper 1: can_use(Distant_Scarecrow)
2: Shadow Temple After Boat Freestanding Recovery Heart Upper 2: can_use(Distant_Scarecrow)
3: Shadow Temple After Boat Freestanding Recovery Heart Lower: can_use(Distant_Scarecrow) or ((Bow or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts) and can_play(Song_of_Time))
4: Shadow Temple 3 Spinning Pots Rupee 1: Bomb_Bag or Progressive_Strength_Upgrade
5: Shadow Temple 3 Spinning Pots Rupee 2: Bomb_Bag or Progressive_Strength_Upgrade
6: Shadow Temple 3 Spinning Pots Rupee 3: Bomb_Bag or Progressive_Strength_Upgrade
7: Shadow Temple 3 Spinning Pots Rupee 4: Bomb_Bag or Progressive_Strength_Upgrade
8: Shadow Temple 3 Spinning Pots Rupee 5: Bomb_Bag or Progressive_Strength_Upgrade
9: Shadow Temple 3 Spinning Pots Rupee 6: Bomb_Bag or Progressive_Strength_Upgrade
10: Shadow Temple 3 Spinning Pots Rupee 7: Bomb_Bag or Progressive_Strength_Upgrade
11: Shadow Temple 3 Spinning Pots Rupee 8: Bomb_Bag or Progressive_Strength_Upgrade
12: Shadow Temple 3 Spinning Pots Rupee 9: Bomb_Bag or Progressive_Strength_Upgrade
Spirit Temple Beyond Final Locked Door
1: Spirit Temple Shifting Wall Recovery Heart 1: Progressive_Hookshot
2: Spirit Temple Shifting Wall Recovery Heart 2: Progressive_Hookshot
Ganons Castle Fire Trial
1: Ganons Castle Fire Trial Recovery Heart: True
Ganons Castle Shadow Trial
1: Ganons Castle Shadow Trial Recovery Heart 1: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
2: Ganons Castle Shadow Trial Recovery Heart 2: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
3: Ganons Castle Shadow Trial Recovery Heart 3: can_use(Lens_of_Truth) and ( can_use(Fire_Arrows) or (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire))))
Ganons Castle Spirit Trial
1: Ganons Castle Spirit Trial Recovery Heart: True
Bottom of the Well Main Area
1: Bottom of the Well Coffin Recovery Heart 1: Sticks or can_use(Dins_Fire)
2: Bottom of the Well Coffin Recovery Heart 2: True
3: Bottom of the Well Center Room Pit Fall Rupee 1: logic_lens_botw or can_use(Lens_of_Truth)
4: Bottom of the Well Center Room Pit Fall Rupee 2: logic_lens_botw or can_use(Lens_of_Truth)
5: Bottom of the Well Center Room Pit Fall Rupee 3: logic_lens_botw or can_use(Lens_of_Truth)
6: Bottom of the Well Center Room Pit Fall Rupee 4: logic_lens_botw or can_use(Lens_of_Truth)
7: Bottom of the Well Center Room Pit Fall Rupee 5: logic_lens_botw or can_use(Lens_of_Truth)
Gerudo Training Ground Lobby
1: Gerudo Training Ground Beamos Recovery Heart 1: True
2: Gerudo Training Ground Beamos Recovery Heart 2: True
Ice Cavern
1: Ice Cavern Freestanding Blue Rupee: Blue_Fire
2: Ice Cavern Map Room Recovery Heart 1: is_adult
3: Ice Cavern Map Room Recovery Heart 2: is_adult
4: Ice Cavern Map Room Recovery Heart 3: is_adult
5: Ice Cavern Block Room Red Rupee 1: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
6: Ice Cavern Block Room Red Rupee 2: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
7: Ice Cavern Block Room Red Rupee 3: (is_adult and can_play(Song_of_Time)) or (is_child and can_use(Boomerang))
Total Count: 177