Designed for newer players, so they're closer to vanilla. Assumes weekly settings & standard ruleset (no ER/MQ).
Inside the Deku Tree
Dodongo's Cavern
Inside Jabu-Jabu's Belly
Forest Temple
Fire Temple
Ice Cavern
Water Temple
Bottom of the Well
Shadow Temple
Gerudo Training Ground
Spirit Temple
Inside Ganon's Castle
Deku: Deku shield, sticks/kokiri sword, deku nuts help, and slingshot (not required with B1 skip). Dodongo's Cavern: As adult, strength 1 reaches the top, but need bomb bag/bombchus to light the eyes (Chus aren't in logic). Strength 1 can beat King Dodongo, bombchus can't. Jabu Jabu: Ruto's letter, boomerang, sticks/kokiri sword, deku nuts help, and either ocarina, Zelda's Lullaby, and explosives or a scale to enter Zora's Domain. Forest Temple: Hookshot, bow, and strength 1. In rare cases, hover boots can be required for the floormaster chest. Fire Temple: Bombs/bombchus, strength 1, hammer, a goron tunic (or sufficient hearts), sometimes hookshot, ocarina, and scarecrow song, and potentially bow if key logic is against you. With friendly key logic, only hammer and hover boots (to reach the boss door without dropping the pillar) can be required. Water Temple: Iron boots and longshot are always required. Usually ocarina and Zelda's Lullaby too. Potentially bow, strength 1, bombs, Zora Tunic, and Song of Time may be necessary. Rarely, hover boots are used to reach the bow eye chest without longshot. Shadow Temple: Ocarina, Nocturne of Shadow, magic, Din's fire, hover boots, explosives, strength 1, hookshot (backflip onto the chest where you think the target is too high), Zelda's Lullaby, bow or longshot+scarecrow song (to cross the ravine between boat and boss), and potentially lens of truth, unless you have the dungeon memorized. Spirit Temple: A method to the Colossus, Strength 2, bombs, hookshot, and mirror shield are hard required. The rest are key logic dependent: ocarina, Zelda's Lullaby, bow, magic and Din's/fire arrows, and longshot (reach the right hand from the left).