Line 84: | Line 84: | ||
*Action Swap | *Action Swap | ||
**NB: This includes using the explosion limit to Ground Jump | **NB: This includes using the explosion limit to Ground Jump | ||
*Using the effects of Quick Putaway | |||
**EG: Lighting a torch with a Deku Stick with no present fire source. | |||
*Ocarina Items | *Ocarina Items | ||
*Bottle Duplication | *Bottle Duplication |
Revision as of 17:52, 20 March 2020
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the will of the Chamber of Sages.
Allowed
- Any accidental glitch which does not grant the player an advantage is okay
- Any technique required by the settings of the randomizer is allowed
- Savewarping
- Deathwarping
- Voiding to reset Link’s position
- Jumpslashing while mid-air for more distance
- Jumpslashing against walls for recoil
- Attacking to collect or hit an object on the other side of collision
- Power Crouch Stabbing
- Broken Deku Stick
- Damaging Volvagia’s second hitbox
- Crossing the Haunted Wasteland without Longshot or Hover Boots
- Rolling from blue switches to open doors
- Momentary Antigravity
- EG: B1 Skip in Deku Tree, going to the alcove in Forest Temple Block Room
- Cucco Jump in Zora’s River or Gerudo Valley
- NB: Entering Gerudo's Fortress as child is banned unless otherwise in logic per the settings
- Damage Buffering
- Invincibility Frame Abuse
- This includes passing through flame walls and opening flaming chests
- Backflip over Mido in the Lost Woods as Adult
- Flame Storage
- Schrodinger’s Chain
- This is the act of culling the drawbridge to the castle so that it no longer updates its collision. It's also gotten the affectionate name "cat chain" by the community.
- Twisted sidehops/backflips
- Recoil Jump
- This is the act of shielding damage midair to reset Link's animation, usually in order to grab a ledge
- Ground Jump
- NB: it is disallowed to Ground Jump off of the fake ground created by the Hover Boots
- Hookshotless Gerudo Training Grounds
- Hookshot extension
- See below for a caveat
- Passing through the back side of one-sided collision
- EG: the bottom of the bridge in Kokiri Forest, Darunia’s door, Song of Time block in Forest, Impa’s House ledge
- Backflipping through the spikes in the spike room of Shadow Temple
- Getting grabbed or thrown into collectibles such as GS tokens or Silver Rupees
- Swimming with Iron Boots
- Opening underwater chests while wearing Iron Boots and completing the Diving in the Lab with Iron Boots
Banned
- “Crazy Dance” or other variants in Spirit Temple
- This is the crossing of the interior statue in Spirit Temple by child Link to reach the adult side of the temple.
- Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit
- NB: unless settings make it otherwise necessary, such as Entrance Randomizer
- Child in Gerudo Fortress
- NB: unless settings make it otherwise necessary, such as Entrance Randomizer
- Opening Shadow Temple without Din's Fire
- NB: There is a trick that puts this in logic. If that trick is enabled, this is allowed.
- Culling cyclindrical hitboxes in order to circumvent their collision
- EG: Hookshoting/Longshoting through boulders, shooting arrows through culled red ice, etc.
- Pause buffering to prevent timers from ending minigames
- Damage boosting
- Ground Jump while in mid-air (as with Hover Boots)
- Infinite Sword Glitch
- All forms of Superslide
- Hoverboosting
- Equipping hover boots on a specific frame of an instance of damage in order to conserve momentum and avoid friction
- Recoil Boosting
- Equipping hover boots on a specific frame of an instance of recoil in order to conserve momentum and avoid friction
- Megajumping
- Megafliping
- Megasidehoping
- Weirdshoting
- Hookshot Jump
- Extended Antigravity
- Low Gravity Glitch
- Seamwalking
- Being Out of Bounds
- Defined as: any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map
- Touching misplaced or accidentally exposed loading zones
- EG: early Jabu, Trials Skip, Market shops at night
- Passing through collision from the front
- IE: all forms of clipping
- Cutscene diving to sink into water
- NB: This includes with Navi and Cuccos
- Using restricted items
- EG: Farore’s Wind in the overworld, or Ocarina in boss rooms
- Item Manipulation
- This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)
- Equip Swap
- Action Swap
- NB: This includes using the explosion limit to Ground Jump
- Using the effects of Quick Putaway
- EG: Lighting a torch with a Deku Stick with no present fire source.
- Ocarina Items
- Bottle Duplication
- Gold Skulltula Token/Heart Piece Duplication
- Collection delay
- EG: early Eyeball Frog or Gold Scale.
- NB: Delay happens naturally in many shops if you buy quickly, this is ok
- Something except for a Sword on B
- NB: This excludes normal circumstances like riding Epona or playing minigames
- Down A, Return A, and Blank A
- Causing a switch to remain pressed longer than it should
- Wrong Warp
- Void Warp
- Entrance Point Glitch
- Actor Glitch
- Bongo Bongo quick kill
- Bombing (0,0,0) to kill unloaded actors
- Unloading actors which should clearly be loaded
- EG: King Zora’s ice, graves in the graveyard, Gold Gauntlet monoliths
- Being in unloaded areas
- Dying to achieve anything other than a deathwarp or health refill (
- EG: Jabu “Slimy Thing” skip
- Walking while talking
- Z-Slide
- A-Slide
- SRM (Stale Reference Manipulation)
- Retaining the Master Sword in Phase 1 of the Ganon Fight
- Platform exclusive tricks