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Glitched Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. <br/> This set of logic files was designed around the noIM/WW ruleset. | Glitched Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. <br/> This set of logic files was designed around the noIM/WW ruleset. | ||
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== noIM/WW == | |||
No Item Manipulation or Wrong warp, commonly abbreviated noIM/WW is a ruleset originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warpping. | |||
==== Item Manipulation ==== | |||
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don't have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The breadth of their power and the fact that they circumvent gameplay is what has led to their being banned. | |||
==== Wrong Warp ==== | |||
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma's Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore's Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay. | |||
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Revision as of 17:56, 2 April 2019
Glitched Logic
Glitched Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks.
This set of logic files was designed around the noIM/WW ruleset.
noIM/WW
No Item Manipulation or Wrong warp, commonly abbreviated noIM/WW is a ruleset originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warpping.
Item Manipulation
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don't have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The breadth of their power and the fact that they circumvent gameplay is what has led to their being banned.
Wrong Warp
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma's Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore's Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.