Line 57: | Line 57: | ||
*Damage boosting | *Damage boosting | ||
*Ground Jump while in mid-air (as with Hover Boots) | *Ground Jump while in mid-air (as with Hover Boots) | ||
*Using Temp B manipulation to allow Child Link to use an Adult sword, or vice versa | |||
**IE: Riding Epona as Adult to store Master Sword to Temp B, going back to Child and dying with a blank B button | |||
*Infinite Sword Glitch | *Infinite Sword Glitch | ||
*All forms of Superslide | *All forms of Superslide |
Revision as of 20:12, 11 November 2020
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the will of the Chamber of Sages. This ruleset is typically raced with glitchless logic. Other rulesets are also available.
Allowed
- Any accidental glitch which does not grant the player an advantage is okay
- Any technique required by the settings of the randomizer is allowed
- Savewarping
- Deathwarping
- Voiding to reset Link’s position
- Jumpslashing while mid-air for more distance
- Jumpslashing against walls for recoil
- Attacking to collect or hit an object on the other side of collision
- Power Crouch Stabbing
- Broken Deku Stick
- Damaging Volvagia’s second hitbox
- Crossing the Haunted Wasteland without Longshot or Hover Boots
- Rolling from blue switches to open doors
- Momentary Antigravity
- EG: B1 Skip in Deku Tree, going to the alcove in Forest Temple Block Room
- Using a cucco as child or hoverboots as adult to get behind the waterfall in Zora's River.
- Damage Buffering
- Invincibility Frame Abuse
- This includes passing through flame walls and opening flaming chests
- Backflip over Mido in the Lost Woods as Adult
- Flame Storage
- Schrodinger’s Chain
- This is the act of culling the drawbridge to the castle so that it no longer updates its collision. It's also gotten the affectionate name "cat chain" by the community.
- Twisted sidehops/backflips
- Recoil Jump
- This is the act of shielding damage midair to reset Link's animation, usually in order to grab a ledge
- Ground Jump
- NB: it is disallowed to Ground Jump off of the fake ground created by the Hover Boots
- Hookshotless Gerudo Training Grounds
- Hookshot extension
- See below for a caveat
- NB: Doing this with a Bow to shoot through collision is also allowed
- Passing through the back side of one-sided collision
- EG: the bottom of the bridge in Kokiri Forest, Darunia’s door, Song of Time block in Forest, Impa’s House ledge
- Backflipping through the spikes in the spike room of Shadow Temple
- Getting grabbed or thrown into collectibles such as GS tokens or Silver Rupees
- Swimming with Iron Boots
- Opening underwater chests while wearing Iron Boots and completing the Diving in the Lab with Iron Boots
Banned
- “Crazy Dance” or other variants in Spirit Temple
- This is the crossing of the interior statue in Spirit Temple by child Link to reach the adult side of the temple.
- Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit
- NB: unless settings make it otherwise necessary, such as Entrance Randomizer
- Cucco Jump in Gerudo Valley to cross over the bridge
- NB: Using the cucco to reach the waterfall, soil, or crate is still allowed
- Child in Gerudo Fortress
- NB: unless settings make it otherwise necessary, such as Entrance Randomizer
- Opening Shadow Temple without Din's Fire
- NB: There is a trick that puts this in logic. If that trick is enabled, this is allowed.
- Culling cyclindrical hitboxes in order to circumvent their collision
- EG: Hookshoting/Longshoting through boulders, shooting arrows through culled red ice, etc.
- Pause buffering to prevent timers from ending minigames
- Damage boosting
- Ground Jump while in mid-air (as with Hover Boots)
- Using Temp B manipulation to allow Child Link to use an Adult sword, or vice versa
- IE: Riding Epona as Adult to store Master Sword to Temp B, going back to Child and dying with a blank B button
- Infinite Sword Glitch
- All forms of Superslide
- Hoverboosting
- Equipping hover boots on a specific frame of an instance of damage in order to conserve momentum and avoid friction
- Recoil Boosting
- Equipping hover boots on a specific frame of an instance of recoil in order to conserve momentum and avoid friction
- Megajumping
- Megafliping
- Megasidehoping
- Weirdshoting
- Hookshot Jump
- Extended Antigravity
- Low Gravity Glitch
- Seamwalking
- Being Out of Bounds
- Defined as: any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map
- Touching misplaced or accidentally exposed loading zones
- EG: early Jabu, Trials Skip, Market shops at night
- Passing through collision from the front
- IE: all forms of clipping
- Bypassing boulders blocking Crater Fairy and the Gerudo Valley boulder chest without breaking the boulders
- Cutscene diving to sink into water
- NB: This includes with Navi and Cuccos
- Using restricted items
- EG: Farore’s Wind in the overworld, or Ocarina in boss rooms
- Item Manipulation
- This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)
- Equip Swap
- Action Swap
- NB: This includes using the explosion limit to Ground Jump
- Using the effects of Quick Putaway
- EG: Lighting a torch with a Deku Stick with no present fire source.
- Ocarina Items
- Bottle Duplication
- Gold Skulltula Token/Heart Piece Duplication
- Collection delay
- EG: early Eyeball Frog or Gold Scale.
- NB: Delay happens naturally in many shops if you buy quickly, this is ok
- Something except for a Sword on B
- NB: This excludes normal circumstances like riding Epona or playing minigames
- Down A, Return A, and Blank A
- Causing a switch to remain pressed longer than it should
- Wrong Warp
- Void Warp
- Entrance Point Glitch
- Actor Glitch
- Bongo Bongo quick kill
- Bombing (0,0,0) to kill unloaded actors
- Unloading actors which should clearly be loaded
- EG: King Zora’s ice, graves in the graveyard, Gold Gauntlet monoliths
- Being in unloaded areas
- Dying to achieve anything other than a deathwarp or health refill (
- EG: Jabu “Slimy Thing” skip
- Walking while talking
- Z-Slide
- A-Slide
- SRM (Stale Reference Manipulation)
- Retaining the Master Sword in Phase 1 of the Ganon Fight
- Platform exclusive tricks