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Project64: Difference between revisions

From OoT Randomizer Wiki
Add references to this being a guide for v2.3.2 and added a SRL Race warning
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= '''Project64 Setup for OoT Randomizer''' =
= '''Project64 v2.3.2 Setup for OoT Randomizer''' =


<span style="font-size:x-small">'''by Tyrus'''</span>
<span style="font-size:x-small">'''by Tyrus'''</span>
Line 10: Line 10:


<br/> <span style="font-size:medium">'''''You will have to follow these steps for every new ROM you use!'''''</span>
<br/> <span style="font-size:medium">'''''You will have to follow these steps for every new ROM you use!'''''</span>
<br/> <span style="font-size:medium">'''''This version of Project64 (v2.3.2) is not suitable for SRL Speedrunning!'''''</span>


=== '''Step 1:''' ===
=== '''Step 1:''' ===

Revision as of 13:59, 24 September 2019

Project64 v2.3.2 Setup for OoT Randomizer

by Tyrus

 

Download: https://www.pj64-emu.com/

To get rid of the donate box that you have to wait 30 seconds for, click ‘Enter notification code’ and type “thank you from project64”.


You will have to follow these steps for every new ROM you use!
This version of Project64 (v2.3.2) is not suitable for SRL Speedrunning!

Step 1:

Open the ROM. You will get this error message:
 
Click ‘Ok’ and *another* error message will pop up:
 
Click ‘Ok’ once more, and then press ctrl + t
This menu will pop up:

Untick ‘Hide advanced settings’
Then click on the ‘Advanced’ menu that just showed up.

Tick ‘Remember selected cheats’ because PJ64 needs gameshark cheat codes to run properly.

Step 2:

Click ‘Config: THE LEGEND OF ZELDA’
If it’s not there, load up the ROM and look again.

Where it says ‘Memory size’ go ahead and change that to 8 MB, deselect '32bit Engine' and then click ‘apply’ and ‘OK’.

Step 3:

Click the + next to "config: THE LEGEND OF ZELDA"

Deselect 'Cache', 'PI DMA', 'Start changed' and 'TLB unmapping'. Select 'Protect memory' and then click ‘apply’ and ‘OK’.

Step 4:

Press ctrl + c and then click on the bar on the right of this window
In the box below ‘Code: <address>’ paste : 801DA5CB 0002
And name it something like ‘subscreen delay fix’ (The name doesn’t matter)

Then click ‘Add cheat’ and it should appear on the left.
Tick the cheat, then close out of that menu.


 

Step 5 (Optional but recommended):

Press ctrl + t and click ‘Plugins’ and change the Video (graphics) plugin to ‘Glide64 for PJ64’
Click ‘Apply’ and then ‘OK’.


 

Step 6:

Once you have completed these steps, restart Project64 and open up your ROM.

Step 7:

Click ‘Options’ and ‘Configure controller plugin’


 
Here is where you setup your controller binds.


For xbox controller users:
* In ‘Controller Pak’, untick ‘RawData’, and in the drop down menu, select ‘MemPak’.
* Tick ‘XInput’, and your binds menu will look like this:
The ‘XControls’ correspond to the buttons on your controller, and ‘N64’ is what they will be bound to in-game.


For keyboard users-
* I recommend setting Analogue stick range to 100%, and in ‘Devices’, set ‘Gamepad Deadzone’ to 5%.
* These settings will make it easier to aim.


For users of any other controller-
* My only recommendation is to check out the multitude of other guides on the Internet.


If you want to use a mouse, for some reason, tick ‘N64 Mouse’.


ADDITIONAL HOTKEYS:
Toggle limit fps (fast forward): f4
Toggle pause: f2
Save State: f5
Load State: f7

 

Important: Managing your Save data!

Old versions of Project64

Old versions of Project64 use the same `.sra` file for all OoT ROMS, regardless of if they're randomised or not. If you've loaded a vanilla ROM before loading a randomized ROM, then you must first delete `THE LEGEND OF ZELDA.sra` in `C:\Program FIles\Project64\Save`. Failure to do so will result in numerous gameplay bugs.

If you do not load a vanilla ROM before loading a randomized ROM, you can just delete the save files in-game.

Project64 v2.3.2

Tick 'Unique game save directory' to avoid having to mess with the Save Files stored on your computer's HDD.

IF YOU HAVE ANY FURTHER ISSUES, ASK IN THE DISCORD!