Deku and DC lists |
|||
Line 1: | Line 1: | ||
These requirements were designed with newer players in mind, so they do not take many enable-able tricks into consideration. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). The blue warp dungeon requirements are only for completion, not necessarily to reach all Skulltulas and Deku Salesman. The side dungeon requirements include everything needed to full-clear. | |||
== Inside the Deku Tree == | == Inside the Deku Tree == | ||
* Deku | * '''Deku Shield''' - Required to access compass room (2 chests) and for Twenty Three is Number One! | ||
* | * '''Deku Sticks''' - Required to light a torch and the basement web. | ||
* | * '''Deku Nuts''' - Not strictly required, but extremely useful. | ||
* | * '''Kokiri Sword''' - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks. | ||
* | * '''Slingshot''' - Not required with B1 skip. | ||
* reggie the kitten will seek and destroy all gohma larvae | <!-- * reggie the kitten will seek and destroy all gohma larvae --> | ||
== Dodongo's Cavern == | == Dodongo's Cavern == | ||
These requirements are for Adult completion of Dodongo's Cavern. | |||
* '''Strength 1''' - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo. | |||
** Clever use of '''Hammer''' and '''Bow''' can replace this requirement. | |||
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required. | |||
== Inside Jabu-Jabu's Belly == | == Inside Jabu-Jabu's Belly == |
Revision as of 02:42, 9 February 2021
These requirements were designed with newer players in mind, so they do not take many enable-able tricks into consideration. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). The blue warp dungeon requirements are only for completion, not necessarily to reach all Skulltulas and Deku Salesman. The side dungeon requirements include everything needed to full-clear.
Inside the Deku Tree
- Deku Shield - Required to access compass room (2 chests) and for Twenty Three is Number One!
- Deku Sticks - Required to light a torch and the basement web.
- Deku Nuts - Not strictly required, but extremely useful.
- Kokiri Sword - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
- Slingshot - Not required with B1 skip.
Dodongo's Cavern
These requirements are for Adult completion of Dodongo's Cavern.
- Strength 1 - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo.
- Clever use of Hammer and Bow can replace this requirement.
- Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.
Inside Jabu-Jabu's Belly
Ruto's letter, boomerang, sticks/kokiri sword, deku nuts help, and either ocarina, Zelda's Lullaby, and explosives or a scale to enter Zora's Domain.
Forest Temple
Hookshot, bow, and strength 1. In rare cases, hover boots can be required for the floormaster chest.
Fire Temple
Bombs/bombchus, strength 1, hammer, a goron tunic (or sufficient hearts), sometimes hookshot, ocarina, and scarecrow song, and potentially bow if key logic is against you. With friendly key logic, only hammer and hover boots (to reach the boss door without dropping the pillar) can be required.
Ice Cavern
Ruto's letter, ocarina, and Zelda's Lullaby are the only strict requirements to reach the song check. A second bottle is recommended though and a hookshot needed to for skulltulas. Also, learning the "Ground Jump" trick with a bomb bag and shield will greatly speed up the sliding block room.
Water Temple
Iron boots and longshot are always required. Usually ocarina and Zelda's Lullaby too. Potentially bow, strength 1, bombs, Zora Tunic, and Song of Time may be necessary. Rarely, hover boots are used to reach the bow eye chest without longshot.
Bottom of the Well
Ocarina, Song of Storms, explosives, Zelda's Lullaby, sticks/Kokiri sword (deadhand is not in default logic with sticks), and magic and lens for the portions normally done after receiving it in vanilla. Boomerang is also needed for the skulltulas.
Shadow Temple
Ocarina, Nocturne of Shadow, magic, Din's fire, hover boots, explosives, strength 1, hookshot (backflip onto the chest where you think the target is too high), Zelda's Lullaby, bow or longshot+scarecrow song (to cross the ravine between boat and boss), and potentially lens of truth, unless you have the dungeon memorized.
Gerudo Training Ground
Bow, hookshot, explosives, ocarina, and song of time are required. Magic and lens could potentially be needed to find the hidden ceiling. Scarecrow song can be skipped by looping the other way around and voiding in the lava after shooting the statue eyes.
Spirit Temple
A method to the Colossus, Strength 2, bombs, hookshot, and mirror shield are hard required. The rest are key logic dependent: ocarina, Zelda's Lullaby, bow, magic and Din's/fire arrows, and longshot (reach the right hand from the left).
Inside Ganon's Castle
Ganon's Castle also has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off.
Forest Trial
The chest has no requirements, but Din's fire/fire arrows are required to complete. Hover boots are also very useful, but not strictly necessary.
Fire Trial
No chests; requires longshot, strength 3, goron tunic/wallet to buy tunic.
Water Trial
Two chests have no requirements, but a bottle and hammer are required to complete.
Shadow Trial
First chest requires one of these: Song of Time, hookshot, fire arrows, or hover boots. Second chest requires fire arrows OR longshot+hover boots/Din's fire. Hammer and lens of truth are required in addition to the 2nd chest requirements for completion. Though like most other places, memorization can replace lens of truth.
Spirit Trial
First chest requires hookshot, second chest requires also requires bombchus, and completion requires those two plus fire arrows/Din's fire and mirror shield.
Light Trial
Seven chests require only strength 3 and the last chest also requires one key and Zelda's Lullaby. Completion requires strength 3, two keys, and hookshot.