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Season 7 Tournament Rules: Difference between revisions

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'''NOTE: This page is a work in progress and is not part of the official s7 tournament documentation.'''
This page will contain all of the Alterations and Addenda to the [[GGJ|Base Ruleset]] for use during the Season 7 Tournament.
This page will contain all of the Alterations and Addenda to the [[GGJ|Base Ruleset]] for use during the Season 7 Tournament.


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==Additional Bans==
==Additional Bans==
*WallWalking
*Wall Walking
*Damage Boosting
*Damage Boosting
*Doing a Groundjump while midair in the Hoverboots
*Doing a Groundjump while midair in the Hoverboots
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*Opening chests underwater
*Opening chests underwater
*Swimming with Iron Boots
*Swimming with Iron Boots


=Addenda=
=Addenda=
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*Spirit Temple Boss Door
*Spirit Temple Boss Door
**Hookshot or Longshot must be used on the grate to access this area
**Hookshot or Longshot must be used on the grate to access this area
==Notable Implications==
Here we will list large sequence breaks which may not be obvious from previous rulings.
===KZ Skip as Adult===
You may use a precise jump to grab the wall next to KZ and proceed to Ice Cavern without Ruto's Letter
===Water Temple Entrance===
You may enter the Water Temple entrance with a precise Hookshot and the Gold Scale

Latest revision as of 09:24, 29 October 2023

NOTE: This page is a work in progress and is not part of the official s7 tournament documentation.


This page will contain all of the Alterations and Addenda to the Base Ruleset for use during the Season 7 Tournament.

The Base Ruleset can be referenced for the general bans and allowances. Should any new technique be found, refer to this first to see if it is allowed before referring to a decision by the Racemods for if it will be applicable to Season 7.

Alterations

This section will contain any additional bans as well as any additional allowances which differ from the Base Ruleset.

Additional Bans

  • Wall Walking
  • Damage Boosting
  • Doing a Groundjump while midair in the Hoverboots
  • Accessing the Adult side of Spirit Temple as Child

Additional Allowances

  • Flame Storage
  • Opening chests underwater
  • Swimming with Iron Boots

Addenda

This section will contain a list of goals or requirements which must be met to perform certain actions within the game, as well as any circumstantal suspensions of the aforementioned rules.

  • Gerudo Valley Bridge
    • Must use Longshot or Epona to cross
  • Gerudo Valley Fortress Side
    • Must use Longshot, Epona, Requiem + Reverse Wasteland, or a consequence of Entrance Randomizer to reach this area
      • NB: Cucco Jump is not allowed
  • Death Mountain Crater Bridge
    • Must use Hookshot, Longshot, Hoverboots, or a Bean to cross this gap
  • Shadow Temple Entrance
    • Torches must be lit using Din's Fire and Magic
  • Shadow Temple Falling Spikes
    • Clipping through these is allowed
  • Shadow Temple Wind Room
    • Hookshot or Longshot must be used to access this area
  • Spirit Temple Boss Door
    • Hookshot or Longshot must be used on the grate to access this area

Notable Implications

Here we will list large sequence breaks which may not be obvious from previous rulings.

KZ Skip as Adult

You may use a precise jump to grab the wall next to KZ and proceed to Ice Cavern without Ruto's Letter

Water Temple Entrance

You may enter the Water Temple entrance with a precise Hookshot and the Gold Scale