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List of all location hints: Difference between revisions

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clarified what "required by the settings to beat the game" entails
 
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A list of all location [[hints]] and their respective categories.
To find out how [[Hints|hints]] are phrased and what their categories are, it's best to look at [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/HintList.py the source code] directly. It is '''not''' required to have coding experience to be able to read this. Let's take a look at the Kokiri Sword:
 
<blockquote><pre>
'Kokiri Sword':                  (["a butter knife", "a starter slasher", "a switchblade"], "the Kokiri Sword", 'item'),
</pre></blockquote>
 
The first element of this line is the name of the item in the spoiler log: <code>Kokiri Sword</code>. The second element, enclosed by square brackets <code>[...]</code>, is what the randomizer will use if "Clearer Hints" is disabled. The next element, <code>the Kokiri Sword</code>, is what will be used if "Clearer Hints" is enabled. The final element <code>item</code> is the category
 
Now let's take a look at the location for the item on Darunia:
 
<blockquote><pre>
'GC Darunias Joy':                ("a #groovin' goron# gifts", "#Darunia's dance# leads to", ['overworld', 'sometimes']),
</pre></blockquote>
 
As before the first element, <code>GC Darunias Joy</code>, is the name of the location in the spoiler log, the second element, <code>a #groovin' goron# gifts</code>, is what the randomizer will use if "Clearer Hints" is disabled, the third element, <code>#Darunia's dance# leads to</code>, is what will be used if "Clearer Hints" is enabled, and the final element, <code>['overworld', 'sometimes']</code>, are the categories.
 
All items and locations will follow this pattern. However, there are a couple of locations that will become always hints under certain conditions. Those hints and the conditions can be found in the table below. Keep in mind that when it says "required by the settings to beat the game" it only considers Rainbow Bridge and Light Arrows Cutscene (LACS) conditions, and not whether that location (e.g. 50 skulls) is logically required to beat the game because it has an item on it.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Location !! Categories !! Notes
! Location
|-
! Notes
|Deku Theater Mask of Truth||Always||
|-
|Frog Ocarina Game||Always||
|-
|Song from Ocarina of Time||Song, Sometimes, (Always)|| Is only an always hint if the Spiritual Stones aren't required by the settings to beat the game.
|-
|Song from Composer Grave||Song, Sometimes||
|-
|Sheik Forest Song||Song, Sometimes||
|-
|Sheik at Temple||Song, Sometimes||
|-
|Sheik in Crater||Song, Sometimes||
|-
|Sheik in Ice Cavern||Song, Sometimes||
|-
|Sheik in Kakariko||Song, Sometimes, (Always)|| Is only an always hint if the Forest, Fire and Water Medallions aren't required by the settings to beat the game.
|-
|Sheik at Colossus||Song, Sometimes||
|-
|Child Fishing||Minigame||
|-
|Adult Fishing||Minigame||
|-
|Child Shooting Gallery||Minigame||
|-
|Adult Shooting Gallery||Minigame, Sometimes||
|-
|Bombchu Bowling Bomb Bag||Minigame||
|-
|Bombchu Bowling Piece of Heart||Minigame||
|-
|Treasure Chest Game||Minigame, Sometimes||
|-
|Horseback Archery 1500 Points||Minigame, Sometimes||
|-
|Links House Cow||Minigame, Sometimes||
|-
|10 Big Poes||Overworld, Sometimes, (Always)|| Is only an always hint if the amount of required Poes is greater than three.
|-
|Deku Theater Skull Mask||Overworld, Sometimes, (Always)|| Is only an always hint in the Tournament Distribution.
|-
|Ocarina of Time||Overworld, Sometimes, (Always)|| Is only an always hint if the Spiritual Stones aren't required by the settings to beat the game.
|-
|Biggoron||Overworld, Sometimes, (Always)|| Is an always hint, unless both the earliest and latest trade item are set to Claim Check in the settings.
|-
|50 Gold Skulltula Reward||Overworld, Sometimes, (Always)|| Is an always hint, unless the Rainbow Bridge is set to require 50 or more Skulltula Tokens.
|-
|40 Gold Skulltula Reward||Overworld, Sometimes, (Always)|| Is an always hint, unless the Rainbow Bridge is set to require 40 or more Skulltula Tokens.
|-
|30 Gold Skulltula Reward||Overworld, Sometimes, (Always)|| Is an always hint, unless the Rainbow Bridge is set to require 30 or more Skulltula Tokens.
|-
|20 Gold Skulltula Reward||Overworld, Sometimes||
|-
|Anjus Chickens||Sometimes||
|-
|Darunias Joy||Overworld, Sometimes||
|-
|Skull Kid||Overworld, Sometimes||
|-
|Lake Hylia Sun||Overworld, Sometimes||
|-
|Heart Piece Grave Chest||Overworld, Sometimes||
|-
|Goron City Leftmost Maze Chest||Overworld, Sometimes||
|-
|Gerudo Valley Hammer Rocks Chest||Overworld, Sometimes||
|-
|GS Hyrule Castle Grotto||Overworld, Sometimes||
|-
|GS Hyrule Field Near Gerudo Valley||Overworld, Sometimes||
|-
|GS Zora's Fountain Hidden Cave||Overworld, Sometimes||
|-
|Haunted Wasteland Structure Chest||Overworld, Sometimes||
|-
|GS Wasteland Ruins||Overworld, Sometimes||
|-
|Composer Grave Chest||Overworld, Sometimes||
|-
|Zoras Fountain Bottom Freestanding PoH||Overworld, Sometimes||
|-
|Goron City Pot Freestanding PoH||Overworld, Sometimes||
|-
|King Zora Thawed||Overworld, Sometimes||
|-
|DMC Deku Scrub Bombs||Overworld, Sometimes||
|-
|Deku Tree MQ After Spinning Log Chest||Dungeon, Sometimes||
|-
|GS Deku Tree MQ Basement Ceiling||Dungeon, Sometimes||
|-
|Boomerang Chest||Sometimes||
|-
|GS Jabu Jabu MQ Invisible Enemies Room||Dungeon, Sometimes||
|-
|Forest Temple Floormaster Chest||Dungeon, Sometimes||
|-
|Fire Temple Scarecrow Chest||Dungeon, Sometimes||
|-
|Fire Temple Megaton Hammer Chest||Dungeon, Sometimes||
|-
|Fire Temple MQ West Tower Top Chest||Dungeon, Sometimes||
|-
|GS Fire Temple MQ Above Fire Wall Maze||Dungeon, Sometimes||
|-
|Water Temple River Chest||Dungeon, Sometimes||
|-
|Water Temple Boss Key Chest||Dungeon, Sometimes||
|-
|Water Temple MQ Boss Key Chest||Dungeon, Sometimes||
|-
|Water Temple MQ Freestanding Key||Dungeon, Sometimes||
|-
|GS Water Temple MQ North Basement||Dungeon, Sometimes||
|-
|Gerudo Training Grounds Underwater Silver Rupee Chest||Dungeon, Sometimes||
|-
|Gerudo Training Grounds MQ Underwater Silver Rupee Chest||Dungeon, Sometimes||
|-
|Gerudo Training Grounds Maze Path Final Chest||Dungeon, Sometimes||
|-
|Gerudo Training Grounds MQ Ice Arrows Chest||Dungeon, Sometimes||
|-
|-
|Bottom of the Well Defeat Boss||Dungeon, Sometimes||
| Market 10 Big Poes
| Becomes an always hint if the number of Poes required by the settings is greater than 3.
|-
|-
|Bottom of the Well MQ Compass Chest||Dungeon, Sometimes||
| Deku Theater Mask of Truth
| Becomes an always hint if "Complete Mask Quest" is disabled.
|-
|-
|Silver Gauntlets Chest||Dungeon, Sometimes||
| Song from Ocarina of Time
| Becomes an always hint if the number of Spiritual Stones required by the settings to beat the game is less than 2.
|-
|-
|Mirror Shield Chest||Dungeon, Sometimes||
| HF Ocarina of Time Item
| Becomes an always hint if the number of Spiritual Stones required by the settings to beat the game is less than 2.
|-
|-
|Spirit Temple MQ Child Center Chest||Dungeon, Sometimes||
| Sheik in Kakariko
| Becomes an always hint if the number of Medallions required by the settings to beat the game is less than 5.
|-
|-
|Spirit Temple MQ Lower Adult Right Chest||Dungeon, Sometimes||
| DMT Biggoron
| Becomes an always hint if the earliest or latest trade item is not set to Claim Check.
|-
|-
|GS Spirit Temple MQ Lower Adult Right||Dungeon, Sometimes||
| Kak 30 Gold Skulltula Reward
| Becomes an always hint if the number of Gold Skulltula Tokens required by the settings to beat the game is less than 30.
|-
|-
|Shadow Temple Hidden Floormaster Chest||Dungeon, Sometimes||
| Kak 40 Gold Skulltula Reward
| Becomes an always hint if the number of Gold Skulltula Tokens required by the settings to beat the game is less than 40.
|-
|-
|Shadow Temple MQ Bomb Flower Chest||Dungeon, Sometimes||
| Kak 50 Gold Skulltula Reward
| Becomes an always hint if the number of Gold Skulltula Tokens required by the settings to beat the game is less than 50.
|}
|}

Latest revision as of 13:03, 6 August 2021

To find out how hints are phrased and what their categories are, it's best to look at the source code directly. It is not required to have coding experience to be able to read this. Let's take a look at the Kokiri Sword:

'Kokiri Sword':                  (["a butter knife", "a starter slasher", "a switchblade"], "the Kokiri Sword", 'item'),

The first element of this line is the name of the item in the spoiler log: Kokiri Sword. The second element, enclosed by square brackets [...], is what the randomizer will use if "Clearer Hints" is disabled. The next element, the Kokiri Sword, is what will be used if "Clearer Hints" is enabled. The final element item is the category

Now let's take a look at the location for the item on Darunia:

'GC Darunias Joy':                ("a #groovin' goron# gifts", "#Darunia's dance# leads to", ['overworld', 'sometimes']),

As before the first element, GC Darunias Joy, is the name of the location in the spoiler log, the second element, a #groovin' goron# gifts, is what the randomizer will use if "Clearer Hints" is disabled, the third element, #Darunia's dance# leads to, is what will be used if "Clearer Hints" is enabled, and the final element, ['overworld', 'sometimes'], are the categories.

All items and locations will follow this pattern. However, there are a couple of locations that will become always hints under certain conditions. Those hints and the conditions can be found in the table below. Keep in mind that when it says "required by the settings to beat the game" it only considers Rainbow Bridge and Light Arrows Cutscene (LACS) conditions, and not whether that location (e.g. 50 skulls) is logically required to beat the game because it has an item on it.

Location Notes
Market 10 Big Poes Becomes an always hint if the number of Poes required by the settings is greater than 3.
Deku Theater Mask of Truth Becomes an always hint if "Complete Mask Quest" is disabled.
Song from Ocarina of Time Becomes an always hint if the number of Spiritual Stones required by the settings to beat the game is less than 2.
HF Ocarina of Time Item Becomes an always hint if the number of Spiritual Stones required by the settings to beat the game is less than 2.
Sheik in Kakariko Becomes an always hint if the number of Medallions required by the settings to beat the game is less than 5.
DMT Biggoron Becomes an always hint if the earliest or latest trade item is not set to Claim Check.
Kak 30 Gold Skulltula Reward Becomes an always hint if the number of Gold Skulltula Tokens required by the settings to beat the game is less than 30.
Kak 40 Gold Skulltula Reward Becomes an always hint if the number of Gold Skulltula Tokens required by the settings to beat the game is less than 40.
Kak 50 Gold Skulltula Reward Becomes an always hint if the number of Gold Skulltula Tokens required by the settings to beat the game is less than 50.