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Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary.  This ruleset is subject to change based on the community feedback and the will of the Chamber of Sages.


=== Allowed ===
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]
*Any accidental glitch which does not grant the player an advantage is okay
 
*Any technique required by the settings of the randomizer is allowed
*''Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.''
*Savewarping
 
*Deathwarping
=== Basic Techniques ===
*Voiding to reset Link’s position
 
*Jumpslashing while mid-air for more distance
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include:
*Jumpslashing against walls for recoil
**Jumpslashing while mid-air for more distance
*Attacking to collect or hit an object on the other side of collision
**Jumpslashing against a wall to recoil
*Power Crouch Stabbing
**Save+Quitting, dying, or voiding to reset Link’s position
*Broken Deku Stick
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token
*Damaging Volvagia’s second hitbox
**Power Crouch Stab
*Crossing the Haunted Wasteland without Longshot or Hover Boots
**Recoil Jump (Shielding damage midair to reset Link’s animation)
*Rolling from blue switches to open doors
**Twisted sidehops and twisted backflips
*Momentary Antigravity
**Gainers
**EG: B1 Skip in Deku Tree, going to the alcove in Forest Temple Block Room
***Using forward momentum movement from hover boots to forward flip over obstacles
*Cucco Jump in Zora’s River or Gerudo Valley
***Also targeting a wall to redirect a sidehop or backflip’s momentum   
** NB: Entering Gerudo's Fortress as child is banned unless otherwise in logic per the settings
*Any accidental glitch which does not grant the player an advantage is okay  
*Damage Buffering
**EG: Accidental ISG if dispelled and not used 
*Invincibility Frame Abuse
*Any technique that is potentially required by the randomizer settings of your given race is allowed  
**This includes passing through flame walls and opening flaming chests
**NB: This includes logical tricks 
*Backflip over Mido in the Lost Woods as Adult
 
*Flame Storage
=== Allowed Glitchless Techniques ===
*Schrodinger’s Chain
 
**This is the act of culling the drawbridge to the castle so that it no longer updates its collision.  It's also gotten the affectionate name "cat chain" by the community.
*Momentary Antigravity (1 frame)
*Twisted sidehops/backflips
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain
*Recoil Jump
*Hookshot and Bow Extension
**This is the act of shielding damage midair to reset Link's animation, usually in order to grab a ledge
{{rule embed|Obtaining and using a broken Deku Stick|<youtube>v=zqCgYBYziJU</youtube>}}
*Ground Jump
*Taking damage to abuse invincibility frames is allowed. This includes
**NB: it is disallowed to Ground Jump off of the fake ground created by the Hover Boots
**Damage buffering
*Hookshotless Gerudo Training Grounds
**Opening flaming chests
*Hookshot extension
**Passing through flame walls
**See below for a caveat
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:
*Passing through the back side of one-sided collision
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens
**EG: the bottom of the bridge in Kokiri Forest, Darunia’s door, Song of Time block in Forest, Impa’s House ledge
**Rolling from blue switches to quickly open doors
*Backflipping through the spikes in the spike room of Shadow Temple
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River
*Getting grabbed or thrown into collectibles such as GS tokens or Silver Rupees
**Backflipping over Mido in the Lost Woods as adult
**Hookshotless Gerudo Training Ground
**Entering Water Temple with the Gold Scale and no Iron Boots
**Jumping over the gate next to King Zora to access adult Zora’s Fountain
**Completing Diving in the Lab with Iron Boots and Hookshot
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:
**Attacking to collect an object or hit a switch on the other side of collision
**Damaging Volvagia’s second hitbox
**Killing and collecting Gold Skulltulas inside red boulders
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:
**The bottom of the Kokiri Forest Bridge
**The door to Darunia’s room in Goron City
**The Song of Time block in the lobby of Forest Temple
**The gate towards Death Mountain Trail in Kakariko Village
 
=== Allowed Glitch Techniques ===
*Swimming with Iron Boots
*Swimming with Iron Boots
*Opening underwater chests while wearing Iron Boots and completing the Diving in the Lab with Iron Boots
*Opening underwater chests with Iron Boots  
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is
**Storing a Ground Jump via Grab A
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground
**Flame Storage
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple
 
=== Banned Routing Sequence Breaks ===
*There are some techniques that can skip item requirements from default logic that are banned. This list is:
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona
**Accessing the Spirit Temple boss door without using Hookshot or Longshot
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child
**Wallwalking (previously known as seam walks)
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.


=== Banned ===
=== Banned Glitches/Techniques ===
*“Crazy Dance” or other variants in Spirit Temple
*All platform exclusive glitches/techniques
**This is the crossing of the interior statue in Spirit Temple by child Link to reach the adult side of the temple.
*Infinite Sword Glitch (ISG)
*Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit
*Explosion/Damage based glitches/techniques such as:
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer
**Megaflipping
*Child in Gerudo Fortress
**Megasidehopping
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer
**Weirdshotting
*Opening Shadow Temple with Fire Arrows
**All forms of Superslide (SS, ESS, HESS, etc)
*Culling cyclindrical hitboxes in order to circumvent their collision
**Ground Jumping while mid-air (such as while floating with the Hover Boots)
**EG: Hookshoting/Longshoting through boulders, shooting arrows through culled red ice, etc.
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)
*Pause buffering to prevent timers from ending minigames
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:
*Damage boosting
***Damage boosting
*Ground Jump while in mid-air (as with Hover Boots)
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)
*Infinite Sword Glitch
***Megajumping (equipping Hover Boots on a specific frame of a jump)
*All forms of Superslide
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)
*Hoverboosting
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)
**Using the momentum retention of the Hover Boots to extend the time you have high velocity, usually from damage or recoiling off a wall
*Ledge Cancelling
*Megajumping
*Megafliping
*Megasidehoping
*Weirdshoting
*Hookshot Jump
*Extended Antigravity
*Low Gravity Glitch
*Seamwalking
*Being Out of Bounds
**Defined as: any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map
*Touching misplaced or accidentally exposed loading zones
**EG: early Jabu, Trials Skip, Market shops at night
*Passing through collision from the front
**IE: all forms of clipping
*Cutscene diving to sink into water
**NB: This includes with Navi and Cuccos
*Using restricted items
**EG: Farore’s Wind in the overworld, or Ocarina in boss rooms
*Item Manipulation
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)
*Equip Swap
*Equip Swap
*Action Swap
*Action Swap  
**NB: This includes using the explosion limit to Ground Jump
**NB: Including using the explosion limit to Ground Jump
*Ocarina Items
*Ocarina Items
*Bottle Duplication
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)
*Gold Skulltula Token/Heart Piece Duplication
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means
*Collection delay
*Using Temp B to alter the B button to an unnatural state
**EG: early Eyeball Frog or Gold Scale.  
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.
**NB: Delay happens naturally in many shops if you buy quickly, this is ok
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room
*Something except for a Sword on B
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:
**NB: This excludes normal circumstances like riding Epona or playing minigames
**Passing through collision from the front
*Down A, Return A, and Blank A
**Squeezing past boulders
*Causing a switch to remain pressed longer than it should
**Hookshotting/Longshotting through boulders
*Touching misplaced or accidentally exposed loading zones, including:
**Entering Jabu Jabu without a bottled fish
**Trials skip
**Entering the Market or Kakariko shops that are normally closed at night
*Unloading or passing through actors which should be loaded, including:
**King Zora’s red ice (even as it melts)
**Graveyard graves
**Gold Gauntlet monoliths
*Abusing actors which have not updated, i.e.  
**Deku Tree basement web
**Bombing (0, 0, 0) to kill unloaded actors
**Bongo Bongo quick kill
*Abusing boulders’ distance-based collision to shoot projectiles through
*Hookshot Jump/Doom Jump
*Down A, Return A, Blank A
*Wrong Warp
*Wrong Warp
*Void Warp
*Void Warp
*Entrance Point Glitch
*Entrance Point Glitch
*Actor Glitch
*Actor Glitch
*Bongo Bongo quick kill
*Z-Slide and A-Slide
*Bombing (0,0,0) to kill unloaded actors
**This includes super swimming
*Unloading actors which should clearly be loaded
*Extended Antigravity
**EG: King Zora’s ice, graves in the graveyard, Gold Gauntlet monoliths
*Low Gravity Glitch
*Being in unloaded areas
*Quick Put Away (QPA)
*Dying to achieve anything other than a deathwarp or health refill (
*Using the Glitch Damage Value for Power Crouch Stab
**EG: Jabu “Slimy Thing” skip
*Walking while talking
*Walking while talking
*Z-Slide
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)
*A-Slide
*Causing a switch to remain pressed longer than it should
*SRM (Stale Reference Manipulation)
*Cutscene diving to sink into water. This includes Navi, cuccos, and items
*Platform exclusive tricks
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map
*Collection Delay
*Stale Reference Manipulation (SRM)
*Arbitrary Code Execution (ACE)
*Item Manipulation
**Bottle Adventure (BA)
**Reverse Bottle Adventure (RBA)
**Get Item Manipulation (GIM)
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing
 
<br />Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.

Latest revision as of 18:48, 17 July 2024

Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with glitchless logic. Other rulesets are also available.

  • Please keep in mind that the Universal Rules apply to all OoTR races, including Standard Ruleset races.

Basic Techniques

  • Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include:
    • Jumpslashing while mid-air for more distance
    • Jumpslashing against a wall to recoil
    • Save+Quitting, dying, or voiding to reset Link’s position
    • Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token
    • Power Crouch Stab
    • Recoil Jump (Shielding damage midair to reset Link’s animation)
    • Twisted sidehops and twisted backflips
    • Gainers
      • Using forward momentum movement from hover boots to forward flip over obstacles
      • Also targeting a wall to redirect a sidehop or backflip’s momentum
  • Any accidental glitch which does not grant the player an advantage is okay
    • EG: Accidental ISG if dispelled and not used
  • Any technique that is potentially required by the randomizer settings of your given race is allowed
    • NB: This includes logical tricks

Allowed Glitchless Techniques

  • Momentary Antigravity (1 frame)
  • Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain
  • Hookshot and Bow Extension
  • Obtaining and using a broken Deku Stick
  • Taking damage to abuse invincibility frames is allowed. This includes
    • Damage buffering
    • Opening flaming chests
    • Passing through flame walls
  • Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:
    • Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens
    • Rolling from blue switches to quickly open doors
    • Using a cucco (child) or Hover Boots to get behind the water in Zora’s River
    • Backflipping over Mido in the Lost Woods as adult
    • Hookshotless Gerudo Training Ground
    • Entering Water Temple with the Gold Scale and no Iron Boots
    • Jumping over the gate next to King Zora to access adult Zora’s Fountain
    • Completing Diving in the Lab with Iron Boots and Hookshot
  • Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree
  • Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:
    • Attacking to collect an object or hit a switch on the other side of collision
    • Damaging Volvagia’s second hitbox
    • Killing and collecting Gold Skulltulas inside red boulders
  • Passing through the backside of one-sided collisions is allowed. Some examples of this include:
    • The bottom of the Kokiri Forest Bridge
    • The door to Darunia’s room in Goron City
    • The Song of Time block in the lobby of Forest Temple
    • The gate towards Death Mountain Trail in Kakariko Village

Allowed Glitch Techniques

  • Swimming with Iron Boots
  • Opening underwater chests with Iron Boots
  • A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is
    • Storing a Ground Jump via Grab A
    • Using a stored Ground Jump to cancel a backflip or sidehop off solid ground
    • Flame Storage
    • Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple

Banned Routing Sequence Breaks

  • There are some techniques that can skip item requirements from default logic that are banned. This list is:
    • Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)
    • Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona
    • Accessing the Spirit Temple boss door without using Hookshot or Longshot
    • Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot
    • Performing the Cucco Jump to cross the Gerudo Valley bridge as child
    • “Crazy Dance” or other variants to access the adult side of Spirit Temple as child
    • Wallwalking (previously known as seam walks)
    • Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.

Banned Glitches/Techniques

  • All platform exclusive glitches/techniques
  • Infinite Sword Glitch (ISG)
  • Explosion/Damage based glitches/techniques such as:
    • Megaflipping
    • Megasidehopping
    • Weirdshotting
    • All forms of Superslide (SS, ESS, HESS, etc)
    • Ground Jumping while mid-air (such as while floating with the Hover Boots)
    • Recoil Jumping while mid-air (such as while floating with the Hover Boots)
    • Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:
      • Damage boosting
      • Hoverboosting (equipping Hover Boots on a specific frame after taking damage)
      • Megajumping (equipping Hover Boots on a specific frame of a jump)
      • Recoil boosting (equipping Hover Boots on a specific frame after recoiling)
  • Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)
  • Ledge Cancelling
  • Equip Swap
  • Action Swap
    • NB: Including using the explosion limit to Ground Jump
  • Ocarina Items
  • Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)
  • Retaining the Master Sword in Phase 1 of the Ganon fight by any means
  • Using Temp B to alter the B button to an unnatural state
    • NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.
  • Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room
  • All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are:
    • Passing through collision from the front
    • Squeezing past boulders
    • Hookshotting/Longshotting through boulders
  • Touching misplaced or accidentally exposed loading zones, including:
    • Entering Jabu Jabu without a bottled fish
    • Trials skip
    • Entering the Market or Kakariko shops that are normally closed at night
  • Unloading or passing through actors which should be loaded, including:
    • King Zora’s red ice (even as it melts)
    • Graveyard graves
    • Gold Gauntlet monoliths
  • Abusing actors which have not updated, i.e.
    • Deku Tree basement web
    • Bombing (0, 0, 0) to kill unloaded actors
    • Bongo Bongo quick kill
  • Abusing boulders’ distance-based collision to shoot projectiles through
  • Hookshot Jump/Doom Jump
  • Down A, Return A, Blank A
  • Wrong Warp
  • Void Warp
  • Entrance Point Glitch
  • Actor Glitch
  • Z-Slide and A-Slide
    • This includes super swimming
  • Extended Antigravity
  • Low Gravity Glitch
  • Quick Put Away (QPA)
  • Using the Glitch Damage Value for Power Crouch Stab
  • Walking while talking
  • Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)
  • Causing a switch to remain pressed longer than it should
  • Cutscene diving to sink into water. This includes Navi, cuccos, and items
  • Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map
  • Collection Delay
  • Stale Reference Manipulation (SRM)
  • Arbitrary Code Execution (ACE)
  • Item Manipulation
    • Bottle Adventure (BA)
    • Reverse Bottle Adventure (RBA)
    • Get Item Manipulation (GIM)
  • Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing


Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.