Vanilla Dungeon Requirements: Difference between revisions

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One Chest: No Requirements
One Chest: No Requirements
'''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''', if using Fire Arrows) are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.
'''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''', if using Fire Arrows) are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.


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No Chests.
No Chests.
'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.
'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.


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Two Chests: No Requirements
Two Chests: No Requirements
A '''Bottle''' and '''Hammer''' are required to complete the trial.
A '''Bottle''' and '''Hammer''' are required to complete the trial.


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* '''Bow''', '''Magic Meter''', and '''Fire Arrows'''
* '''Bow''', '''Magic Meter''', and '''Fire Arrows'''
* '''Hover Boots'''
* '''Hover Boots'''
Second Chest requires one of the following:
Second Chest requires one of the following:
* '''Bow''', '''Magic Meter''', and '''Fire Arrows'''
* '''Bow''', '''Magic Meter''', and '''Fire Arrows'''
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First Chest: '''Hookshot'''
First Chest: '''Hookshot'''
Second Chest: '''Hookshot''' and '''Bombchus'''
Second Chest: '''Hookshot''' and '''Bombchus'''
* Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.
* Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.
'''Magic Meter''', '''Mirror Shield''', and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''' if using Fire Arrows) and are required to complete the trial.
'''Magic Meter''', '''Mirror Shield''', and '''Din's Fire'''/'''Fire Arrows''' (and '''Bow''' if using Fire Arrows) and are required to complete the trial.


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Seven Chests: '''Strength 3'''
Seven Chests: '''Strength 3'''
Last Chest: '''Ocarina''', '''Zelda's Lullaby''', and one small key.
Last Chest: '''Ocarina''', '''Zelda's Lullaby''', and one small key.
'''Hookshot''' and a second small key are also required to complete the trial.
'''Hookshot''' and a second small key are also required to complete the trial.

Revision as of 13:12, 11 February 2021

These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the Standard Ruleset. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons).

Inside the Deku Tree

  • Deku Shield - Required to access Slingshot room (2 chests) and for Twenty Three is Number One!
  • Deku Sticks - Required to light a torch and the basement web.
  • Deku Nuts - Not strictly required, but extremely useful.
  • Kokiri Sword - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.
  • Slingshot - Not required with B1 skip.
  • The back room Skulltula requires Boomerang.

Dodongo's Cavern

These requirements are for Adult completion of Dodongo's Cavern.

  • Strength 1 - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo.
  • Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a difficult trick to be used against King Dodongo, so without Strength, Bomb Bag is usually required.
  • Skulltulas will also require Hookshot, Ocarina, and Scarecrow's Song.

Inside Jabu-Jabu's Belly

  • Scale OR Ocarina, Zelda's Lullaby, & Bomb Bag/Bombchus - Required to enter Zora's Domain. While not part of the weekly settings, the trick "Zora's Domain Entry with Cucco" can be used to reduce this requirement to either scale or explosives.
  • Ruto's Letter - Unless the settings already moved King Zora.
  • Boomerang
  • Deku Sticks or Kokiri Sword - There is a pot with sticks in Zora's Domain.
  • Deku Nuts - Not strictly required, but extremely useful.

Forest Temple

  • Hookshot - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.
  • Bow
  • Strength 1 - For the blocks in the room to the left.
  • Potential requirements dependent on key logic:
    • Ocarina and Song of Time - Can be required for courtyard access prior to finding a bow.
    • Hover Boots - Can be required for the floormaster chest.

Fire Temple

  • Bombs/Bombchus - Bombchus are not typically in logic.
  • Strength 1
  • Hammer - Hard required to damage Volvagia.
  • Goron Tunic - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.
  • Potential requirements dependent on key logic:
  • Song of Time - Required for the main room Skulltula. Due to the trick "Hammer Rusted Switches through Walls," this is not required for the highest Goron's chest in weekly settings.

Ice Cavern

  • Ruto's Letter - Required unless the King Zora setting is either Open or Open as Adult and another Bottle was already obtained.
  • Ocarina and Zelda's Lullaby - This, plus the bottle from Ruto's Letter, is enough to reach the song check.
  • Hookshot - Only necessary for Skulltulas.
  • A 2nd Bottle - Not required, but makes progression far quicker.


Optionally, the "Ground Jump" trick which uses a Bomb Bag and Shield will greatly speed up the sliding block room.

Water Temple

  • Iron Boots
    • It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but nothing inside the dungeon is in logic except for beating Morpha (which is only relevant if boss keys are removed or if they can be found outside their own dungeon). However, with some clever tricks it is possible to get every check except for the chest at the bottom of the central pillar. This will require other items such as Zelda's Lullaby though.
  • Longshot
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Song of Time
    • Bomb Bag/Bombchus
    • Bow
    • Strength 1
    • Zora's Tunic - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
    • Very rarely, Hover Boots may be needed to reach the bow eye chest without longshot.

Bottom of the Well

  • Ocarina and Song of Storms - Required for entry.
  • Bomb Bag/Bombchus - Bombchus are not usually in logic.
  • Zelda's Lullaby - Lowers the water level to reach a few chests and Deadhand.
  • Deku Sticks/Kokiri Sword - In the weekly settings, the trick "Child Deadhand without Kokiri Sword" is enabled and so removes the Kokiri Sword requirement.
  • Magic Meter and Lens of Truth - Only for the potions after the vanilla Lens chest.
  • Boomerang - Only needed for Skulltulas.

Scale is never required. Normal dive is enough to reach the coffin room.

Shadow Temple

  • Ocarina and Nocturne of Shadow - Necessary to reach entrance.
  • Magic Meter and Din's Fire - Necessary to open entrance.
  • Hover Boots
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Strength 1
  • Hookshot - Backflip onto the chest in the room with the invisible spikes to reach the hookshot target.
  • Zelda's Lullaby - For the ferry.
  • Bow OR Longshot + Scarecrow's Song - To either drop the pillar bridge or bypass it with Scarecrow's Song. Hookshot alone will not reach the Scarecrow.
  • Lens of Truth - Weekly settings remove this requirement.

Gerudo Training Ground

  • Bow
  • Hookshot
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Ocarina and Song of Time - Necessary for access to the sunken silver rupees and potentially the right side of the maze without any keys.
  • Magic Meter and Lens of Truth - For the chest in the hidden room above the maze.
  • Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.

Spirit Temple

  • A Method to the Colossus
    • Ocarina and Requiem of Spirit
    • Ocarina, Epona's Song, Hover Boots, Magic Meter, and Lens of Truth
    • Longshot, Magic Meter, and Lens of Truth
  • Strength 2
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Hookshot
  • Mirror Shield
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Bow
    • Magic Meter and Din's Fire/Fire Arrows
    • Deku Sticks
    • Slingshot or Boomerang - For dropping the bridge in child side.
    • Longshot - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.

Inside Ganon's Castle

Ganon's Castle has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.

Forest Trial

One Chest: No Requirements

Magic Meter and Din's Fire/Fire Arrows (and Bow, if using Fire Arrows) are required to complete the trial. Hover Boots are useful here, but not strictly necessary.

Fire Trial

No Chests.

Longshot, Strength 3, and Goron Tunic/Wallet to buy a tunic are required to complete the trial.

Water Trial

Two Chests: No Requirements

A Bottle and Hammer are required to complete the trial.

Shadow Trial

First Chest requires one of the following:

  • Ocarina and Song of Time
  • Hookshot
  • Bow, Magic Meter, and Fire Arrows
  • Hover Boots


Second Chest requires one of the following:

  • Bow, Magic Meter, and Fire Arrows
  • Longshot and Hover Boots
  • Longshot and Magic Meter and Din's Fire

Hammer (and possibly Lens of Truth depending on settings) are required to complete the trial in addition to the 2nd chest requirements.

Spirit Trial

First Chest: Hookshot

Second Chest: Hookshot and Bombchus

  • Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.

Magic Meter, Mirror Shield, and Din's Fire/Fire Arrows (and Bow if using Fire Arrows) and are required to complete the trial.

Light Trial

Seven Chests: Strength 3

Last Chest: Ocarina, Zelda's Lullaby, and one small key.

Hookshot and a second small key are also required to complete the trial.