Vanilla Dungeon Requirements: Difference between revisions

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m (→‎Inside the Deku Tree: slingshot room in vanilla. Compass in MQ.)
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* '''Kokiri Sword''' - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
* '''Kokiri Sword''' - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
* '''Slingshot''' - Not required with B1 skip.
* '''Slingshot''' - Not required with B1 skip.
''* The back room Skulltula requires '''Boomerang'''.''
* ''The back room Skulltula requires '''Boomerang'''.''
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** [https://www.youtube.com/watch?v=trTE0rPwd7c&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=3 Clever use of '''Bow'''] and '''Hammer''' can replace this requirement.
** [https://www.youtube.com/watch?v=trTE0rPwd7c&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=3 Clever use of '''Bow'''] and '''Hammer''' can replace this requirement.
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.
''* Skulltulas will also require '''Hookshot''', '''Ocarina''', and '''Scarecrow's Song'''.''
* ''Skulltulas will also require '''Hookshot''', '''Ocarina''', and '''Scarecrow's Song'''.''


== Inside Jabu-Jabu's Belly ==
== Inside Jabu-Jabu's Belly ==
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* '''Bow'''
* '''Bow'''
* '''Strength 1''' - For the blocks in the room to the left.
* '''Strength 1''' - For the blocks in the room to the left.
* In rare cases, '''Hover Boots''' can be required for the floormaster chest.
* ''In rare cases, '''Hover Boots''' can be required for the floormaster chest.''


== Fire Temple ==
== Fire Temple ==
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** '''Bow'''
** '''Bow'''
** '''Hover Boots''' - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called [https://www.youtube.com/watch?v=OtNH5K7Jgus&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=24 "Fire Temple Boss Door without Hover Boots or Pillar."]
** '''Hover Boots''' - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called [https://www.youtube.com/watch?v=OtNH5K7Jgus&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=24 "Fire Temple Boss Door without Hover Boots or Pillar."]
''* The main room Skulltula will also require '''Song of Time'''.''
* ''The main room Skulltula will also require '''Song of Time'''.''


== Ice Cavern ==
== Ice Cavern ==
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* '''Ruto's Letter''' - Required unless the King Zora setting is either Open or Open as Adult and another '''Bottle''' was already obtained.
* '''Ruto's Letter''' - Required unless the King Zora setting is either Open or Open as Adult and another '''Bottle''' was already obtained.
* '''Ocarina''' and '''Zelda's Lullaby''' - This is enough to reach the song check.
* '''Ocarina''' and '''Zelda's Lullaby''' - This is enough to reach the song check.
** '''Hookshot''' - Necessary for Skulltulas.
* '''Hookshot''' - Necessary for Skulltulas.
** A 2nd'''Bottle''' - Not required, but makes progression far quicker.
* ''A 2nd '''Bottle''' - Not required, but makes progression far quicker.''




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* '''Deku Sticks'''/'''Kokiri Sword''' - In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Deku Sticks'''/'''Kokiri Sword''' - In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
''* '''Boomerang''' - Only needed for Skulltulas.''
* '''Boomerang''' - Only needed for Skulltulas.


== Shadow Temple ==
== Shadow Temple ==
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* '''Zelda's Lullaby''' - For the ferry.
* '''Zelda's Lullaby''' - For the ferry.
* '''Bow''' OR '''Longshot''' + '''Scarecrow's Song''' - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow's Song]. Hookshot alone will not reach the Scarecrow.
* '''Bow''' OR '''Longshot''' + '''Scarecrow's Song''' - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow's Song]. Hookshot alone will not reach the Scarecrow.
''* '''Lens of Truth''' - Weekly settings remove this requirement.''
* '''''Lens of Truth''' - Weekly settings remove this requirement.''


== Gerudo Training Ground ==
== Gerudo Training Ground ==


Bow, hookshot, explosives, ocarina, and song of time are required. Magic and lens could potentially be needed to find the hidden ceiling. Scarecrow song can be skipped by looping the other way around and voiding in the lava after shooting the statue eyes.
* '''Bow'''
* '''Hookshot'''
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Ocarina''' and '''Song of Time''' - Necessary for access to the sunken silver rupees and potentially the right side of the maze without any keys.
* '''Magic Meter''' and '''Lens of Truth''' - For the chest in the hidden room above the maze.
* ''Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.''


== Spirit Temple ==
== Spirit Temple ==


A method to the Colossus, Strength 2, bombs, hookshot, and mirror shield are hard required. The rest are key logic dependent: ocarina, Zelda's Lullaby, bow, magic and Din's/fire arrows, and longshot (reach the right hand from the left).
* A Method to the Colossus - Possible methods include '''Ocarina''' and '''Requiem of Spirit''', '''Ocarina''' and '''Epona's Song''' and '''Hover Boots''', or just '''Longshot'''.
* '''Strength 2'''
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Hookshot'''
* '''Mirror Shield'''
* Potential requirements dependent on key logic:
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Bow'''
** '''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''''
** '''Deku Sticks'''
** '''Slingshot''' or '''Boomerang''' - For dropping the bridge in child side.
** '''Longshot''' - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.


== Inside Ganon's Castle ==
== Inside Ganon's Castle ==


Ganon's Castle also has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off.
Ganon's Castle has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.


=== Forest Trial ===
=== Forest Trial ===


The chest has no requirements, but Din's fire/fire arrows are required to complete. Hover boots are also very useful, but not strictly necessary.
One Chest: No Requirements
'''Magic Meter''' and '''Din's Fire'''/'''Fire Arrows''' are required to complete the trial. '''Hover Boots''' are useful here, but not strictly necessary.


=== Fire Trial ===
=== Fire Trial ===


No chests; requires longshot, strength 3, goron tunic/wallet to buy tunic.
No Chests.
'''Longshot''', '''Strength 3''', and '''Goron Tunic'''/'''Wallet''' to buy a tunic are required to complete the trial.


=== Water Trial ===
=== Water Trial ===


Two chests have no requirements, but a bottle and hammer are required to complete.
Two Chests: No Requirements
A '''Bottle''' and '''Hammer''' are required to complete the trial.


=== Shadow Trial ===
=== Shadow Trial ===


First chest requires one of these: Song of Time, hookshot, fire arrows, or hover boots. Second chest requires fire arrows OR longshot+hover boots/Din's fire. Hammer and lens of truth are required in addition to the 2nd chest requirements for completion. Though like most other places, memorization can replace lens of truth.
First Chest requires one of the following:
* '''Ocarina''' and '''Song of Time'''
* '''Hookshot'''
* '''Magic Meter''' and '''Fire Arrows'''
* '''Hover Boots'''
Second Chest requires one of the following:
* '''Magic Meter''' and '''Fire Arrows'''
* '''Longshot''' and '''Hover Boots'''
* '''Longshot''' and '''Magic Meter''' and '''Din's Fire'''
'''Hammer''' (and possibly '''Lens of Truth''' depending on settings) are required to complete the trial in addition to the 2nd chest requirements.


=== Spirit Trial ===
=== Spirit Trial ===


First chest requires hookshot, second chest requires also requires bombchus, and completion requires those two plus fire arrows/Din's fire and mirror shield.
First Chest: '''Hookshot'''
Second Chest: '''Hookshot''' and '''Bombchus'''
* Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.
'''Magic Meter''', '''Fire Arrows'''/'''Din's Fire''', and '''Mirror Shield''' are required to complete the trial.


=== Light Trial ===
=== Light Trial ===


Seven chests require only strength 3 and the last chest also requires one key and Zelda's Lullaby. Completion requires strength 3, two keys, and hookshot.
Seven Chests: '''Strength 3'''
Last Chest: '''Ocarina''', '''Zelda's Lullaby''', and one small key.
'''Hookshot''' and a second small key are also required to complete the trial.

Revision as of 02:31, 10 February 2021

These requirements were designed with newer players in mind, so they do not take many enable-able tricks into consideration. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). The blue warp dungeon requirements are only for completion, items to reach only Skulltulas and Deku Salesman are in italics. The side dungeon requirements include everything needed to full-clear.

Inside the Deku Tree

  • Deku Shield - Required to access Slingshot room (2 chests) and for Twenty Three is Number One!
  • Deku Sticks - Required to light a torch and the basement web.
  • Deku Nuts - Not strictly required, but extremely useful.
  • Kokiri Sword - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
  • Slingshot - Not required with B1 skip.
  • The back room Skulltula requires Boomerang.

Dodongo's Cavern

These requirements are for Adult completion of Dodongo's Cavern.

  • Strength 1 - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo.
  • Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.
  • Skulltulas will also require Hookshot, Ocarina, and Scarecrow's Song.

Inside Jabu-Jabu's Belly

  • Scale OR Ocarina, Zelda's Lullaby, & Bomb Bag/Bombchus - Required to enter Zora's Domain. While not part of the weekly settings, the trick "Zora's Domain Entry with Cucco" can be used to reduce this requirement to either scale or explosives.
  • Ruto's Letter
  • Boomerang
  • Deku Sticks or Kokiri Sword - There is a pot with sticks in Zora's Domain.
  • Deku Nuts - Not strictly required, but extremely useful.

Forest Temple

  • Hookshot - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.
  • Bow
  • Strength 1 - For the blocks in the room to the left.
  • In rare cases, Hover Boots can be required for the floormaster chest.

Fire Temple

  • Bombs/Bombchus - Bombchus are not typically in logic.
  • Strength 1
  • Hammer - Hard required to damage Volvagia.
  • Goron Tunic - Can be substituted by heart containers, but this is out of logic.
  • Potential requirements dependent on key logic:
  • The main room Skulltula will also require Song of Time.

Ice Cavern

  • Ruto's Letter - Required unless the King Zora setting is either Open or Open as Adult and another Bottle was already obtained.
  • Ocarina and Zelda's Lullaby - This is enough to reach the song check.
  • Hookshot - Necessary for Skulltulas.
  • A 2nd Bottle - Not required, but makes progression far quicker.


Optionally, the "Ground Jump" trick which uses a Bomb Bag and Shield will greatly speed up the sliding block room.

Water Temple

  • Iron Boots
  • Longshot
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Song of Time
    • Bomb Bag/Bombchus
    • Bow
    • Strength 1
    • Zora's Tunic - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
    • Very rarely, Hover Boots may be needed to reach the bow eye chest without longshot.

Bottom of the Well

  • Ocarina and Song of Storms - Required for entry.
  • Bomb Bag/Bombchus - Bombchus are not usually in logic.
  • Zelda's Lullaby - Lowers the water level to reach a few chests and Deadhand.
  • Deku Sticks/Kokiri Sword - In the weekly settings, the trick "Child Deadhand without Kokiri Sword" is enabled and so removes the Kokiri Sword requirement.
  • Magic Meter and Lens of Truth - Only for the potions after the vanilla Lens chest.
  • Boomerang - Only needed for Skulltulas.

Shadow Temple

  • Ocarina and Nocturne of Shadow - Necessary to reach entrance.
  • Magic Meter and Din's Fire - Necessary to open entrance.
  • Hover Boots
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Strength 1
  • Hookshot - The room with the invisible spikes can be passed by backflipping onto the chest to hit the hookshot target.
  • Zelda's Lullaby - For the ferry.
  • Bow OR Longshot + Scarecrow's Song - To either drop the pillar bridge or bypass it with Scarecrow's Song. Hookshot alone will not reach the Scarecrow.
  • Lens of Truth - Weekly settings remove this requirement.

Gerudo Training Ground

  • Bow
  • Hookshot
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Ocarina and Song of Time - Necessary for access to the sunken silver rupees and potentially the right side of the maze without any keys.
  • Magic Meter and Lens of Truth - For the chest in the hidden room above the maze.
  • Scarecrow's Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.

Spirit Temple

  • A Method to the Colossus - Possible methods include Ocarina and Requiem of Spirit, Ocarina and Epona's Song and Hover Boots, or just Longshot.
  • Strength 2
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Hookshot
  • Mirror Shield
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Bow
    • Magic Meter and Din's Fire/Fire Arrows'
    • Deku Sticks
    • Slingshot or Boomerang - For dropping the bridge in child side.
    • Longshot - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.

Inside Ganon's Castle

Ganon's Castle has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn't expected to access them.

Forest Trial

One Chest: No Requirements Magic Meter and Din's Fire/Fire Arrows are required to complete the trial. Hover Boots are useful here, but not strictly necessary.

Fire Trial

No Chests. Longshot, Strength 3, and Goron Tunic/Wallet to buy a tunic are required to complete the trial.

Water Trial

Two Chests: No Requirements A Bottle and Hammer are required to complete the trial.

Shadow Trial

First Chest requires one of the following:

  • Ocarina and Song of Time
  • Hookshot
  • Magic Meter and Fire Arrows
  • Hover Boots

Second Chest requires one of the following:

  • Magic Meter and Fire Arrows
  • Longshot and Hover Boots
  • Longshot and Magic Meter and Din's Fire

Hammer (and possibly Lens of Truth depending on settings) are required to complete the trial in addition to the 2nd chest requirements.

Spirit Trial

First Chest: Hookshot Second Chest: Hookshot and Bombchus

  • Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.

Magic Meter, Fire Arrows/Din's Fire, and Mirror Shield are required to complete the trial.

Light Trial

Seven Chests: Strength 3 Last Chest: Ocarina, Zelda's Lullaby, and one small key. Hookshot and a second small key are also required to complete the trial.