Vanilla Dungeon Requirements: Difference between revisions

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These requirements were designed with newer players in mind, so they do not take many enable-able tricks into consideration. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). The blue warp dungeon requirements are only for completion, not necessarily to reach all Skulltulas and Deku Salesman. The side dungeon requirements include everything needed to full-clear.
These requirements were designed with newer players in mind, so they do not take many enable-able tricks into consideration. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). The blue warp dungeon requirements are only for completion, items to reach only Skulltulas and Deku Salesman are in italics. The side dungeon requirements include everything needed to full-clear.


== Inside the Deku Tree ==
== Inside the Deku Tree ==
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* '''Kokiri Sword''' - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
* '''Kokiri Sword''' - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
* '''Slingshot''' - Not required with B1 skip.
* '''Slingshot''' - Not required with B1 skip.
''* The back room Skulltula requires '''Boomerang'''.''
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These requirements are for Adult completion of Dodongo's Cavern.
These requirements are for Adult completion of Dodongo's Cavern.
* '''Strength 1''' - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo.
* '''Strength 1''' - Required to reach the top platforms in weekly settings (See the trick [https://www.youtube.com/watch?v=bqChoLWBYfs&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=12 "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"]). Strength 1 can also be used to beat King Dodongo.
** Clever use of '''Hammer''' and '''Bow''' can replace this requirement.
** [https://www.youtube.com/watch?v=trTE0rPwd7c&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=3 Clever use of '''Bow'''] and '''Hammer''' can replace this requirement.
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.
* '''Bomb Bag''' or '''Bombchus''' - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.
''* Skulltulas will also require '''Hookshot''', '''Ocarina''', and '''Scarecrow's Song'''.''


== Inside Jabu-Jabu's Belly ==
== Inside Jabu-Jabu's Belly ==


Ruto's letter, boomerang, sticks/kokiri sword, deku nuts help, and either ocarina, Zelda's Lullaby, and explosives or a scale to enter Zora's Domain.
* '''Scale''' OR '''Ocarina''', '''Zelda's Lullaby''', & '''Bomb Bag'''/'''Bombchus''' - Required to enter Zora's Domain. While not part of the weekly settings, the trick [https://www.youtube.com/watch?v=o-Q29_V70II&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=15 "Zora's Domain Entry with Cucco"] can be used to reduce this requirement to either scale or explosives.
* '''Ruto's Letter'''
* '''Boomerang'''
* '''Deku Sticks''' or '''Kokiri Sword''' - There is a pot with sticks in Zora's Domain.
* '''Deku Nuts''' - Not strictly required, but extremely useful.


== Forest Temple ==
== Forest Temple ==


Hookshot, bow, and strength 1. In rare cases, hover boots can be required for the floormaster chest.
* '''Hookshot''' - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.
* '''Bow'''
* '''Strength 1''' - For the blocks in the room to the left.
* In rare cases, '''Hover Boots''' can be required for the floormaster chest.


== Fire Temple ==
== Fire Temple ==


Bombs/bombchus, strength 1, hammer, a goron tunic (or sufficient hearts), sometimes hookshot, ocarina, and scarecrow song, and potentially bow if key logic is against you. With friendly key logic, only hammer and hover boots (to reach the boss door without dropping the pillar) can be required.
* '''Bombs'''/'''Bombchus''' - Bombchus are not typically in logic.
* '''Strength 1'''
* '''Hammer''' - Hard required to damage Volvagia.
* '''Goron Tunic''' - Can be substituted by heart containers, but this is out of logic.
* Potential requirements dependent on key logic:
** '''Hookshot'''
** '''Ocarina''' and '''Scarecrow's Song'''
** '''Bow'''
** '''Hover Boots''' - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called [https://www.youtube.com/watch?v=OtNH5K7Jgus&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=24 "Fire Temple Boss Door without Hover Boots or Pillar."]
''* The main room Skulltula will also require '''Song of Time'''.''


== Ice Cavern ==
== Ice Cavern ==


Ruto's letter, ocarina, and Zelda's Lullaby are the only strict requirements to reach the song check. A second bottle is recommended though and a hookshot needed to for skulltulas. Also, learning the "Ground Jump" trick with a bomb bag and shield will greatly speed up the sliding block room.
* '''Ruto's Letter''' - Required unless the King Zora setting is either Open or Open as Adult and another '''Bottle''' was already obtained.
* '''Ocarina''' and '''Zelda's Lullaby''' - This is enough to reach the song check.
** '''Hookshot''' - Necessary for Skulltulas.
** A 2nd'''Bottle''' - Not required, but makes progression far quicker.
 
 
Optionally, the [https://youtu.be/Q1rNKWf7nPA "Ground Jump"] trick which uses a '''Bomb Bag''' and '''Shield''' will greatly speed up the sliding block room.


== Water Temple ==
== Water Temple ==


Iron boots and longshot are always required. Usually ocarina and Zelda's Lullaby too. Potentially bow, strength 1, bombs, Zora Tunic, and Song of Time may be necessary. Rarely, hover boots are used to reach the bow eye chest without longshot.
* '''Iron Boots'''
* '''Longshot'''
* Potential requirements dependent on key logic:
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Song of Time'''
** '''Bomb Bag'''/'''Bombchus'''
** '''Bow'''
** '''Strength 1'''
** '''Zora's Tunic''' - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
** Very rarely, '''Hover Boots''' may be needed to reach the bow eye chest without longshot.


== Bottom of the Well ==
== Bottom of the Well ==


Ocarina, Song of Storms, explosives, Zelda's Lullaby, sticks/Kokiri sword (deadhand is not in default logic with sticks), and magic and lens for the portions normally done after receiving it in vanilla. Boomerang is also needed for the skulltulas.
* '''Ocarina''' and '''Song of Storms''' - Required for entry.
* '''Bomb Bag'''/'''Bombchus''' - Bombchus are not usually in logic.
* '''Zelda's Lullaby''' - Lowers the water level to reach a few chests and Deadhand.
* '''Deku Sticks'''/'''Kokiri Sword''' - In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
''* '''Boomerang''' - Only needed for Skulltulas.''


== Shadow Temple ==
== Shadow Temple ==


Ocarina, Nocturne of Shadow, magic, Din's fire, hover boots, explosives, strength 1, hookshot (backflip onto the chest where you think the target is too high), Zelda's Lullaby, bow or longshot+scarecrow song (to cross the ravine between boat and boss), and potentially lens of truth, unless you have the dungeon memorized.
* '''Ocarina''' and '''Nocturne of Shadow''' - Necessary to reach entrance.
* '''Magic Meter''' and '''Din's Fire''' - Necessary to open entrance.
* '''Hover Boots'''
* '''Bomb Bag/Bombchus''' - Bombchus usually not in logic.
* '''Strength 1'''
* '''Hookshot''' - The room with the invisible spikes can be passed by backflipping onto the chest to hit the hookshot target.
* '''Zelda's Lullaby''' - For the ferry.
* '''Bow''' OR '''Longshot''' + '''Scarecrow's Song''' - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow's Song]. Hookshot alone will not reach the Scarecrow.
''* '''Lens of Truth''' - Weekly settings remove this requirement.''


== Gerudo Training Ground ==
== Gerudo Training Ground ==

Revision as of 12:47, 9 February 2021

These requirements were designed with newer players in mind, so they do not take many enable-able tricks into consideration. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). The blue warp dungeon requirements are only for completion, items to reach only Skulltulas and Deku Salesman are in italics. The side dungeon requirements include everything needed to full-clear.

Inside the Deku Tree

  • Deku Shield - Required to access compass room (2 chests) and for Twenty Three is Number One!
  • Deku Sticks - Required to light a torch and the basement web.
  • Deku Nuts - Not strictly required, but extremely useful.
  • Kokiri Sword - Not strictly required with the Open Forest setting due to the versatility of Deku Sticks.
  • Slingshot - Not required with B1 skip.

* The back room Skulltula requires Boomerang.

Dodongo's Cavern

These requirements are for Adult completion of Dodongo's Cavern.

  • Strength 1 - Required to reach the top platforms in weekly settings (See the trick "Dodongo's Cavern Spike Trap Room Jump without Hover Boots"). Strength 1 can also be used to beat King Dodongo.
  • Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also cannot be used against King Dodongo, so without Strength, Bomb Bag is required.

* Skulltulas will also require Hookshot, Ocarina, and Scarecrow's Song.

Inside Jabu-Jabu's Belly

  • Scale OR Ocarina, Zelda's Lullaby, & Bomb Bag/Bombchus - Required to enter Zora's Domain. While not part of the weekly settings, the trick "Zora's Domain Entry with Cucco" can be used to reduce this requirement to either scale or explosives.
  • Ruto's Letter
  • Boomerang
  • Deku Sticks or Kokiri Sword - There is a pot with sticks in Zora's Domain.
  • Deku Nuts - Not strictly required, but extremely useful.

Forest Temple

  • Hookshot - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.
  • Bow
  • Strength 1 - For the blocks in the room to the left.
  • In rare cases, Hover Boots can be required for the floormaster chest.

Fire Temple

  • Bombs/Bombchus - Bombchus are not typically in logic.
  • Strength 1
  • Hammer - Hard required to damage Volvagia.
  • Goron Tunic - Can be substituted by heart containers, but this is out of logic.
  • Potential requirements dependent on key logic:

* The main room Skulltula will also require Song of Time.

Ice Cavern

  • Ruto's Letter - Required unless the King Zora setting is either Open or Open as Adult and another Bottle was already obtained.
  • Ocarina and Zelda's Lullaby - This is enough to reach the song check.
    • Hookshot - Necessary for Skulltulas.
    • A 2ndBottle - Not required, but makes progression far quicker.


Optionally, the "Ground Jump" trick which uses a Bomb Bag and Shield will greatly speed up the sliding block room.

Water Temple

  • Iron Boots
  • Longshot
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Song of Time
    • Bomb Bag/Bombchus
    • Bow
    • Strength 1
    • Zora's Tunic - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
    • Very rarely, Hover Boots may be needed to reach the bow eye chest without longshot.

Bottom of the Well

  • Ocarina and Song of Storms - Required for entry.
  • Bomb Bag/Bombchus - Bombchus are not usually in logic.
  • Zelda's Lullaby - Lowers the water level to reach a few chests and Deadhand.
  • Deku Sticks/Kokiri Sword - In the weekly settings, the trick "Child Deadhand without Kokiri Sword" is enabled and so removes the Kokiri Sword requirement.
  • Magic Meter and Lens of Truth - Only for the potions after the vanilla Lens chest.

* Boomerang - Only needed for Skulltulas.

Shadow Temple

  • Ocarina and Nocturne of Shadow - Necessary to reach entrance.
  • Magic Meter and Din's Fire - Necessary to open entrance.
  • Hover Boots
  • Bomb Bag/Bombchus - Bombchus usually not in logic.
  • Strength 1
  • Hookshot - The room with the invisible spikes can be passed by backflipping onto the chest to hit the hookshot target.
  • Zelda's Lullaby - For the ferry.
  • Bow OR Longshot + Scarecrow's Song - To either drop the pillar bridge or bypass it with Scarecrow's Song. Hookshot alone will not reach the Scarecrow.

* Lens of Truth - Weekly settings remove this requirement.

Gerudo Training Ground

Bow, hookshot, explosives, ocarina, and song of time are required. Magic and lens could potentially be needed to find the hidden ceiling. Scarecrow song can be skipped by looping the other way around and voiding in the lava after shooting the statue eyes.

Spirit Temple

A method to the Colossus, Strength 2, bombs, hookshot, and mirror shield are hard required. The rest are key logic dependent: ocarina, Zelda's Lullaby, bow, magic and Din's/fire arrows, and longshot (reach the right hand from the left).

Inside Ganon's Castle

Ganon's Castle also has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off.

Forest Trial

The chest has no requirements, but Din's fire/fire arrows are required to complete. Hover boots are also very useful, but not strictly necessary.

Fire Trial

No chests; requires longshot, strength 3, goron tunic/wallet to buy tunic.

Water Trial

Two chests have no requirements, but a bottle and hammer are required to complete.

Shadow Trial

First chest requires one of these: Song of Time, hookshot, fire arrows, or hover boots. Second chest requires fire arrows OR longshot+hover boots/Din's fire. Hammer and lens of truth are required in addition to the 2nd chest requirements for completion. Though like most other places, memorization can replace lens of truth.

Spirit Trial

First chest requires hookshot, second chest requires also requires bombchus, and completion requires those two plus fire arrows/Din's fire and mirror shield.

Light Trial

Seven chests require only strength 3 and the last chest also requires one key and Zelda's Lullaby. Completion requires strength 3, two keys, and hookshot.