To get rid of the donate box that you have to wait 30 seconds for, click ‘Enter notification code’ and type “thank you from project64”.
You will have to follow these steps for every new ROM you use!
This guide targets Project64 v2.x which is not suitable for SRL racing!
- 1 Enable Cheats
- 2 Unhandled Exception Error
- 3 Crash Mitigation
- 4 Pause Framebuffer Emulation Speed Cheat
- 5 Change Graphics Plugin (Optional but recommended)
- 6 Restart Project64
- 7 Configure Controller
- 8 Required: Managing your Save data!
- 9 Need additional assistance?
Open the ROM. You will get this error message:
Click 'OK' and another error message will pop up:
Click 'OK' once more, and then press
Ctrl + T The following menu will appear:
Untick 'Hide advanced settings' Then click on the 'Advanced' menu that just showed up.
Tick 'Remember selected cheats' because PJ64 needs gameshark cheat codes to emulate the pause framebuffer quicker if you are not using the GLideN64 plugin. If you can use the GLideN64 plugin, use a different emulator that is actually supported.
Unhandled Exception Error
Click 'Config: THE LEGEND OF ZELDA'. If it’s not there, load up the ROM and look again.
Where it says 'Memory size' go ahead and change that to 8 MB, deselect '32bit Engine' and then click 'apply' and 'OK'.
Click the + next to "config: THE LEGEND OF ZELDA"
Deselect 'Cache', 'PI DMA', 'Start changed' and 'TLB unmapping'. Select 'Protect memory' and then click 'apply' and 'OK'.
Pause Framebuffer Emulation Speed Cheat
Ctrl + C and then click on the bar on the right of this window. In the box below 'Code: <address>' paste:
801DA5CB 0002 And name it something like 'subscreen delay fix' (The name doesn't matter)
Then click 'Add cheat' and it should appear on the left. Tick the cheat, then close out of that menu.
Change Graphics Plugin (Optional but recommended)
Ctrl + T and click 'Plugins' and change the Video (graphics) plugin to 'Glide64 for PJ64'. Click 'Apply' and then 'OK'.
Once you have completed these steps, restart Project64 and open up your ROM.
Click ‘Options’ and ‘Configure controller plugin’
Here is where you setup your controller binds.
For xbox controller users:
- In ‘Controller Pak’, untick ‘RawData’, and in the drop down menu, select ‘MemPak’.
- Tick ‘XInput’, and your binds menu will look like this: The ‘XControls’ correspond to the buttons on your controller, and ‘N64’ is what they will be bound to in-game.
For keyboard users I recommend setting Analogue stick range to 100%, and in ‘Devices’, set ‘Gamepad Deadzone’ to 5%. These settings will make it easier to aim.
For users of any other controller my only recommendation is to check out the multitude of other guides on the Internet.
If you want to use a mouse, for some reason, tick 'N64 Mouse'.
- Toggle limit fps (fast forward): f4
- Toggle pause: f2
- Save State: f5
- Load State: f7
Required: Managing your Save data!
Old versions of Project64
Old versions of Project64 use the same '.sra' file for all OoT ROMS, regardless of if they're randomised or not. If you've loaded a vanilla ROM before loading a randomized ROM, then you must first delete 'THE LEGEND OF ZELDA.sra' in 'C:\Program FIles\Project64\Save'. Failure to do so will result in numerous gameplay bugs.
If you do not load a vanilla ROM before loading a randomized ROM, you can just delete the save files in-game.
Tick 'Unique game save directory' to avoid having to mess with the Save Files stored on your computer's HDD.
Need additional assistance?
If you have any further issues, seek additional assistance on the Discord server. Keep in mind Project64 is not a supported emulator and you likely won't get as much, nor as quality help as you would if you were using one of the supported emulators.