Pot and Crate Locations

From OoT Randomizer Wiki
Revision as of 02:00, 15 February 2022 by Flagrama (talk | contribs) (Flagrama moved page Pot/Crate Locations to Pot and Crate Locations: slashes denote subpages)

KF Links House
1: KF Links House Pot: True
KF House of Twins
1: KF Twins House Pot 1: True
2: KF Twins House Pot 2: True
KF Know It All House
1: KF Know-it-all Brothers House Pot 1: True
2: KF Know-it-all Brothers House Pot 2: True
GV Upper Stream
1: GV Crate Near Cow: is_child
GV Crate Ledge
1: GV Freestanding PoH Crate Rupee: True
Gerudo Fortress
1: GF Adult Crate Purple Rupee: can_use(Hookshot)
2: Hideout Break Room Pot 1: (can_use(Hover_Boots) or can_use(Scarecrow) or can_use(Longshot)) and (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot))
3: Hideout Break Room Pot 2: (can_use(Hover_Boots) or can_use(Scarecrow) or can_use(Longshot)) and (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot))
4: Hideout Break Room Crate 1: (can_use(Hover_Boots) or can_use(Scarecrow) or can_use(Longshot)) and (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot))
5: Hideout Break Room Crate 2: (can_use(Hover_Boots) or can_use(Scarecrow) or can_use(Longshot)) and (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot))
6: Hideout Break Room Crate 3: (can_use(Hover_Boots) or can_use(Scarecrow) or can_use(Longshot)) and (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot))
7: Hideout Break Room Crate 4: (can_use(Hover_Boots) or can_use(Scarecrow) or can_use(Longshot)) and (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot))
8: Hideout 1 Torch Jail Pot 1: True
9: Hideout 1 Torch Jail Pot 2: True
10: Hideout 1 Torch Jail Pot 3: True
11: Hideout 1 Torch Crate: True
12: Hideout Kitchen Pot 1: Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot)
13: Hideout Kitchen Pot 2: Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot)
14: Hideout Near Kitchen Crate 1: Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot)
15: Hideout Near Kitchen Crate 2: True
16: Hideout Near Kitchen Crate 3: True
17: Hideout Near Kitchen Crate 4: True
18: Hideout Near Kitchen Crate 5: True
19: Hideout 4 Torch Jail Pot 1: True
20: Hideout 4 Torch Jail Pot 2: True
21: Hideout 3 Torch Crate: (Gerudo_Membership_Card or can_use(Bow) or can_use(Hookshot) or can_use(Hover_Boots) or logic_gerudo_kitchen)
22: Hideout 2 Torch Jail Pot 1: True
23: Hideout 2 Torch Jail Pot 2: True
24: Hideout 2 Torch Jail Pot 3: True
25: Hideout 2 Torch Jail In Cell Pot 1: True
26: Hideout 2 Torch Jail In Cell Pot 2: True
27: Hideout 2 Torch Jail In Cell Pot 3: True
28: Hideout 2 Torch Jail In Cell Pot 4: True
29: Hideout 2 Torch Crate 1: True
30: Hideout 2 Torch Crate 2: True
Wasteland Near Fortress
1: Wasteland Crate Before Quicksand: True
Haunted Wasteland
1: Wasteland Near GS Pot 1: True
2: Wasteland Near GS Pot 2: True
3: Wasteland Near GS Pot 3: True
4: Wasteland Crate After Quicksand 1: True
5: Wasteland Crate After Quicksand 2: True
6: Wasteland Crate After Quicksand 3: True
Wasteland Near Colossus
1: Wasteland Crate Near Colossus: True
Market
1: Market Night Crate Red Rupee: is_child and at_night
2: Market Night Crate Green Rupee 1: is_child and at_night
3: Market Night Crate Green Rupee 2: is_child and at_night
4: Market Night Crate Green Rupee 3: is_child and at_night
5: Market Richards House Crate Rupee 1: is_child
Market Guard House
1: Market Guard House Crate Rupee: is_child
2: Market Guard House Child Pot 1: is_child
3: Market Guard House Child Pot 2: is_child
4: Market Guard House Child Pot 3: is_child
5: Market Guard House Child Pot 4: is_child
6: Market Guard House Child Pot 5: is_child
7: Market Guard House Child Pot 6: is_child
8: Market Guard House Child Pot 7: is_child
9: Market Guard House Child Pot 8: is_child
10: Market Guard House Child Pot 9: is_child
11: Market Guard House Child Pot 10: is_child
12: Market Guard House Child Pot 11: is_child
13: Market Guard House Child Pot 12: is_child
14: Market Guard House Child Pot 13: is_child
15: Market Guard House Child Pot 14: is_child
16: Market Guard House Child Pot 15: is_child
17: Market Guard House Child Pot 16: is_child
18: Market Guard House Child Pot 17: is_child
19: Market Guard House Child Pot 18: is_child
20: Market Guard House Child Pot 19: is_child
21: Market Guard House Child Pot 20: is_child
22: Market Guard House Child Pot 21: is_child
23: Market Guard House Child Pot 22: is_child
24: Market Guard House Adult Pot 1: is_adult
25: Market Guard House Adult Pot 2: is_adult
26: Market Guard House Adult Pot 3: is_adult
27: Market Guard House Adult Pot 4: is_adult
28: Market Guard House Adult Pot 5: is_adult
29: Market Guard House Adult Pot 6: is_adult
30: Market Guard House Adult Pot 7: is_adult
Market Man in Green House
1: Market Back Alley House Pot 1: is_child and at_night
2: Market Back Alley House Pot 2: is_child and at_night
3: Market Back Alley House Pot 3: is_child and at_night
Kakariko Village
1: Kak Near Potion Shop Pot 1: is_child
2: Kak Near Potion Shop Pot 2: is_child
3: Kak Near Potion Shop Pot 3: is_child
4: Kak Near Impas House Pot 1: is_child
5: Kak Near Impas House Pot 2: is_child
6: Kak Near Impas House Pot 3: is_child
7: Kak Near Guards House Pot 1: is_child
8: Kak Near Guards House Pot 2: is_child
9: Kak Near Guards House Pot 3: is_child
10: Kak Near Odd Medicine Building Pot 1: is_child
11: Kak Near Odd Medicine Building Pot 2: is_child
12: Kak Adult Crate Red Rupee: is_adult
13: Kak Adult Crate Arrows: is_adult
Graveyard Dampes Grave
1: Grave Dampe Pot 1: True
2: Grave Dampe Pot 2: True
3: Grave Dampe Pot 3: True
4: Grave Dampe Pot 4: True
5: Grave Dampe Pot 5: True
6: Grave Dampe Pot 6: True
Goron City
1: GC Lower Staircase Pot 1: True
2: GC Lower Staircase Pot 2: True
3: GC Upper Staircase Pot 1: True
4: GC Upper Staircase Pot 2: True
5: GC Upper Staircase Pot 3: True
6: GC Medigoron Pot: can_blast_or_smash or Progressive_Strength_Upgrade
7: GC Boulder Maze Crate: (can_blast_or_smash or can_use(Silver_Gauntlets))
GC Darunias Chamber
1: GC Darunia Pot 1: True
2: GC Darunia Pot 2: True
3: GC Darunia Pot 3: True
DMC Lower Nearby
1: DMC Near GC Pot 1: is_adult
2: DMC Near GC Pot 2: is_adult
3: DMC Near GC Pot 3: is_adult
4: DMC Near GC Pot 4: is_adult
Zoras Domain
1: ZD Pot 1: True
2: ZD Pot 2: True
3: ZD Pot 3: True
4: ZD Pot 4: True
5: ZD Pot 5: True
Zoras Fountain
1: ZF Hidden Cave Pot 1: can_use(Silver_Gauntlets) and can_blast_or_smash
2: ZF Hidden Cave Pot 2: can_use(Silver_Gauntlets) and can_blast_or_smash
3: ZF Hidden Cave Pot 3: can_use(Silver_Gauntlets) and can_blast_or_smash
4: ZF Near Jabu Pot 1: is_child
5: ZF Near Jabu Pot 2: is_child
6: ZF Near Jabu Pot 3: is_child
7: ZF Near Jabu Pot 4: is_child
Lon Lon Ranch
1: LLR Front Pot 1: is_child
2: LLR Front Pot 2: is_child
3: LLR Front Pot 3: is_child
4: LLR Front Pot 4: is_child
5: LLR Rain Shed Pot 1: is_child
6: LLR Rain Shed Pot 2: is_child
7: LLR Rain Shed Pot 3: is_child
8: LLR Child Crate: is_child
LLR Talons House
1: LLR Talons House Pot 1: True
2: LLR Talons House Pot 2: True
3: LLR Talons House Pot 3: True
Ganondorf Fight
1: Ganons Tower Pot 1: Boss_Key_Ganons_Castle
2: Ganons Tower Pot 2: Boss_Key_Ganons_Castle
3: Ganons Tower Pot 3: Boss_Key_Ganons_Castle
4: Ganons Tower Pot 4: Boss_Key_Ganons_Castle
5: Ganons Tower Pot 5: Boss_Key_Ganons_Castle
6: Ganons Tower Pot 6: Boss_Key_Ganons_Castle
7: Ganons Tower Pot 7: Boss_Key_Ganons_Castle
8: Ganons Tower Pot 8: Boss_Key_Ganons_Castle
9: Ganons Tower Pot 9: Boss_Key_Ganons_Castle
10: Ganons Tower Pot 10: Boss_Key_Ganons_Castle
11: Ganons Tower Pot 11: Boss_Key_Ganons_Castle
12: Ganons Tower Pot 12: Boss_Key_Ganons_Castle
13: Ganons Tower Pot 13: Boss_Key_Ganons_Castle
14: Ganons Tower Pot 14: Boss_Key_Ganons_Castle
HF Cow Grotto
1: HF Cow Grotto Pot 1: has_fire_source
2: HF Cow Grotto Pot 2: has_fire_source
HC Storms Grotto
1: HC Storms Grotto Pot 1: can_blast_or_smash
2: HC Storms Grotto Pot 2: can_blast_or_smash
3: HC Storms Grotto Pot 3: can_blast_or_smash
4: HC Storms Grotto Pot 4: can_blast_or_smash
Dodongos Cavern Lobby
1: Dodongos Cavern Lower Lizalfos Pot 1: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
2: Dodongos Cavern Lower Lizalfos Pot 2: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
3: Dodongos Cavern Lower Lizalfos Pot 3: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
4: Dodongos Cavern Lower Lizalfos Pot 4: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
5: Dodongos Cavern Right Side Pot 1: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
6: Dodongos Cavern Right Side Pot 2: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
7: Dodongos Cavern Right Side Pot 3: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
8: Dodongos Cavern Right Side Pot 4: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
9: Dodongos Cavern Right Side Pot 5: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
10: Dodongos Cavern Right Side Pot 6: here(can_blast_or_smash or Progressive_Strength_Upgrade) or is_adult
11: Dodongos Cavern Torch Room Pot 1: ((here(can_blast_or_smash) or Progressive_Strength_Upgrade) and can_child_attack) or is_adult
12: Dodongos Cavern Torch Room Pot 2: ((here(can_blast_or_smash) or Progressive_Strength_Upgrade) and can_child_attack) or is_adult
13: Dodongos Cavern Torch Room Pot 3: ((here(can_blast_or_smash) or Progressive_Strength_Upgrade) and can_child_attack) or is_adult
14: Dodongos Cavern Torch Room Pot 4: ((here(can_blast_or_smash) or Progressive_Strength_Upgrade) and can_child_attack) or is_adult
Dodongos Cavern Climb
1: Dodongos Cavern Staircase Pot 1: True
2: Dodongos Cavern Staircase Pot 2: True
3: Dodongos Cavern Staircase Pot 3: True
4: Dodongos Cavern Staircase Pot 4: True
5: Dodongos Cavern Single Eye Switch Room Pot 1: (can_blast_or_smash or Progressive_Strength_Upgrade) or (is_adult and (Hover_Boots or can_use(Longshot) or logic_dc_jump))
6: Dodongos Cavern Single Eye Switch Room Pot 2: (can_blast_or_smash or Progressive_Strength_Upgrade) or (is_adult and (Hover_Boots or can_use(Longshot) or logic_dc_jump))
7: Dodongos Cavern Blade Room Pot 1: can_use(Boomerang) or at('Dodongos Cavern Far Bridge', True)
8: Dodongos Cavern Blade Room Pot 2: can_use(Boomerang) or at('Dodongos Cavern Far Bridge', True)
Dodongos Cavern Far Bridge
1: Dodongos Cavern Double Eye Switch Room Pot 1: True
2: Dodongos Cavern Double Eye Switch Room Pot 2: True
Dodongos Cavern Boss Area
1: Dodongos Cavern Last Block Pot 1: True
2: Dodongos Cavern Last Block Pot 2: True
3: Dodongos Cavern Last Block Pot 3: True
Jabu Jabus Belly Main
1: Jabu Jabus Belly Small Wooden Crate: True
2: Jabu Jabus Belly DLC Pot 1: can_use(Boomerang)
3: Jabu Jabus Belly DLC Pot 2: can_use(Boomerang)
4: Jabu Jabus Belly DLC Pot 3: can_use(Boomerang)
5: Jabu Jabus Belly DLC Pot 4: can_use(Boomerang)
6: Jabu Jabus Belly Basement Switch Room Pot 1: True
7: Jabu Jabus Belly Basement Switch Room Pot 2: True
8: Jabu Jabus Belly Above Big Octo Pot 1: can_use(Boomerang) and can_child_attack
9: Jabu Jabus Belly Above Big Octo Pot 2: can_use(Boomerang) and can_child_attack
Jabu Jabus Belly Boss Area
1: Jabu Jabus Belly Barinade Pot 1: can_use(Boomerang)
2: Jabu Jabus Belly Barinade Pot 2: can_use(Boomerang)
3: Jabu Jabus Belly Barinade Pot 3: can_use(Boomerang)
4: Jabu Jabus Belly Barinade Pot 4: can_use(Boomerang)
5: Jabu Jabus Belly Barinade Pot 5: can_use(Boomerang)
6: Jabu Jabus Belly Barinade Pot 6: can_use(Boomerang)
Forest Temple Lobby
1: Forest Temple Center Room Pot 1: True
2: Forest Temple Center Room Pot 2: True
3: Forest Temple Center Room Pot 3: True
4: Forest Temple Center Room Pot 4: True
5: Forest Temple Center Room Pot 5: True
6: Forest Temple Center Room Pot 6: True
7: Forest Temple Lower Stalfos Pot 1: True
Forest Temple Falling Room
1: Forest Temple Green Poe Room Pot 1: True
2: Forest Temple Green Poe Room Pot 2: True
Forest Temple Bow Region
1: Forest Temple Upper Stalfos Pot 1: True
2: Forest Temple Upper Stalfos Pot 2: True
3: Forest Temple Upper Stalfos Pot 3: True
4: Forest Temple Upper Stalfos Pot 4: True
5: Forest Temple Blue Poe Room Pot 1: True
6: Forest Temple Blue Poe Room Pot 2: True
7: Forest Temple Blue Poe Room Pot 3: True
8: Forest Temple Frozen Eye Switch Room Pot 1: (Small_Key_Forest_Temple, 5)
9: Forest Temple Frozen Eye Switch Room Pot 2: (Small_Key_Forest_Temple, 5)
Fire Temple Lower
1: Fire Temple Near Boss Pot 1: (can_use(Hover_Boots) or can_use(Hookshot)) and (logic_fewer_tunic_requirements or can_use(Goron_Tunic))
2: Fire Temple Near Boss Pot 2: (can_use(Hover_Boots) or can_use(Hookshot)) and (logic_fewer_tunic_requirements or can_use(Goron_Tunic))
Fire Temple Big Lava Room
1: Fire Temple Big Lava Room Pot 1: True
2: Fire Temple Big Lava Room Pot 2: True
3: Fire Temple Big Lava Room Pot 3: True
Fire Temple Middle
1: Fire Temple Flame Maze Left Side Pot 1: (Small_Key_Fire_Temple, 7)
2: Fire Temple Flame Maze Left Side Pot 2: (Small_Key_Fire_Temple, 7)
3: Fire Temple Flame Maze Left Side Pot 3: (Small_Key_Fire_Temple, 7)
4: Fire Temple Flame Maze Left Side Pot 4: (Small_Key_Fire_Temple, 7)
Fire Temple Upper
1: Fire Temple Flame Maze Right Side Pot 1: True
2: Fire Temple Flame Maze Right Side Pot 2: True
3: Fire Temple Flame Maze Right Side Pot 3: True
4: Fire Temple Flame Maze Right Side Pot 4: True
Water Temple Lobby
1: Water Temple Main Room L2 Pot 1: at('Water Temple Middle Water Level', 'True') or ((can_use(Iron_Boots) or (Progressive_Scale, 2)) and (can_use(Bow) or can_use(Hookshot))) or can_use(Boomerang)
2: Water Temple Main Room L2 Pot 2: at('Water Temple Middle Water Level', 'True') or ((can_use(Iron_Boots) or (Progressive_Scale, 2)) and (can_use(Bow) or can_use(Hookshot))) or can_use(Boomerang)
3: Water Temple L1 Torch Pot 1: at('Water Temple Dive', 'True') and (can_use(Iron_Boots) and (can_use(Hookshot) or can_play(Zeldas_Lullaby)))
4: Water Temple L1 Torch Pot 2: at('Water Temple Dive', 'True') and (can_use(Iron_Boots) and (can_use(Hookshot) or can_play(Zeldas_Lullaby)))
Water Temple Dive
1: Water Temple Near Compass Pot 1: (can_play(Zeldas_Lullaby) or can_use(Iron_Boots)) and can_use(Hookshot)
2: Water Temple Near Compass Pot 2: (can_play(Zeldas_Lullaby) or can_use(Iron_Boots)) and can_use(Hookshot)
3: Water Temple Near Compass Pot 3: (can_play(Zeldas_Lullaby) or can_use(Iron_Boots)) and can_use(Hookshot)
4: Water Temple Central Bow Target Pot 1:  Progressive_Strength_Upgrade and can_play(Zeldas_Lullaby) and ((Bow and (logic_water_central_bow or Hover_Boots or can_use(Longshot))) or (logic_water_central_bow and Child_Water_Temple and Slingshot and at('Water Temple Middle Water Level', True)))
5: Water Temple Central Bow Target Pot 2:  Progressive_Strength_Upgrade and can_play(Zeldas_Lullaby) and ((Bow and (logic_water_central_bow or Hover_Boots or can_use(Longshot))) or (logic_water_central_bow and Child_Water_Temple and Slingshot and at('Water Temple Middle Water Level', True)))
6: Water Temple Behind Gate Pot 1:  (can_use(Hookshot) or can_use(Hover_Boots)) and has_explosives and can_play(Zeldas_Lullaby) and (can_use(Iron_Boots) or can_dive)
7: Water Temple Behind Gate Pot 2:  (can_use(Hookshot) or can_use(Hover_Boots)) and has_explosives and can_play(Zeldas_Lullaby) and (can_use(Iron_Boots) or can_dive)
8: Water Temple Behind Gate Pot 3:  (can_use(Hookshot) or can_use(Hover_Boots)) and has_explosives and can_play(Zeldas_Lullaby) and (can_use(Iron_Boots) or can_dive)
9: Water Temple Behind Gate Pot 4:  (can_use(Hookshot) or can_use(Hover_Boots)) and has_explosives and can_play(Zeldas_Lullaby) and (can_use(Iron_Boots) or can_dive)
Water Temple North Basement
1: Water Temple North Basement Block Puzzle Pot 1: True
2: Water Temple North Basement Block Puzzle Pot 2: True
Water Temple Dark Link Region
1: Water Temple River Pot 1: can_play(Song_of_Time)
2: Water Temple Like Like Pot 1: True
3: Water Temple Like Like Pot 2: True
Shadow Temple Beginning
1: Shadow Temple Whispering Walls Near Dead Hand Pot: True
2: Shadow Temple Whispering Walls Left Pot 1: True
3: Shadow Temple Whispering Walls Left Pot 2: True
4: Shadow Temple Whispering Walls Left Pot 3: True
5: Shadow Temple Whispering Walls Front Pot 1: True
6: Shadow Temple Whispering Walls Front Pot 2: True
7: Shadow Temple Map Chest Room Pot 1: True
8: Shadow Temple Map Chest Room Pot 2: True
9: Shadow Temple Whispering Walls Flying Pot: True
Shadow Temple Huge Pit
1: Shadow Temple Falling Spikes Lower Pot 1: True
2: Shadow Temple Falling Spikes Lower Pot 2: True
3: Shadow Temple Falling Spikes Upper Pot 3: logic_shadow_umbrella or Progressive_Strength_Upgrade
4: Shadow Temple Falling Spikes Upper Pot 4: logic_shadow_umbrella or Progressive_Strength_Upgrade
Shadow Temple After Wind
1: Shadow Temple After Wind Pot 1: True
2: Shadow Temple After Wind Pot 2: True
3: Shadow Temple After Wind Flying Pot 1: True
4: Shadow Temple After Wind Flying Pot 2: True
Shadow Temple Beyond Boat
1: Shadow Temple Spike Walls Pot: True
2: Shadow Temple Invisible Floormaster Pot 1: True
3: Shadow Temple Invisible Floormaster Pot 2: True
4: Shadow Temple After Boat Pot 1: True
5: Shadow Temple Near Boss Pot 1: (Bow or can_use(Distant_Scarecrow) or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts)
6: Shadow Temple Near Boss Pot 2: (Bow or can_use(Distant_Scarecrow) or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts)
Spirit Temple Lobby
1: Spirit Temple Lobby Pot 1: True
2: Spirit Temple Lobby Pot 2: True
3: Spirit Temple Lobby Flying Pot 1: True
4: Spirit Temple Lobby Flying Pot 2: True
Child Spirit Temple
1: Spirit Temple Child Bridge Flying Pot:  (Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and (Sticks or has_explosives or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))
2: Spirit Temple Child Anubis Pot:  (Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and (Sticks or has_explosives or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))
Child Spirit Before Locked Door
1: Spirit Temple Before Child Climb Small Wooden Crate 1: True
2: Spirit Temple Before Child Climb Small Wooden Crate 2: True
Child Spirit Temple Climb
1: Spirit Temple Child Climb Pot: (spirit_temple_shortcuts and is_adult) or (((Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and is_adult) or ((Small_Key_Spirit_Temple, 5) and is_child)
Spirit Temple Central Chamber
1: Spirit Temple Hall After Sun Block Room Pot 1: (((Small_Key_Spirit_Temple, 3) and is_adult) or (is_adult and spirit_temple_shortcuts)) or (has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) or ((Small_Key_Spirit_Temple, 5) and has_explosives)
2: Spirit Temple Hall After Sun Block Room Pot 2: (((Small_Key_Spirit_Temple, 3) and is_adult) or (is_adult and spirit_temple_shortcuts)) or (has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) or ((Small_Key_Spirit_Temple, 5) and has_explosives)
3: Spirit Temple Adult Climb Flying Pot 1: ((Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets)) or (can_use(Hookshot) and spirit_temple_shortcuts)
4: Spirit Temple Adult Climb Flying Pot 2: ((Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets)) or (can_use(Hookshot) and spirit_temple_shortcuts)
5: Spirit Temple Central Chamber Flying Pot 1: True
6: Spirit Temple Central Chamber Flying Pot 2: True
Spirit Temple Beyond Central Locked Door
1: Spirit Temple Beamos Hall Pot: True
Spirit Temple Beyond Final Locked Door
1: Spirit Temple Big Mirror Flying Pot 1: True
2: Spirit Temple Big Mirror Flying Pot 2: True
3: Spirit Temple Big Mirror Flying Pot 3: True
4: Spirit Temple Big Mirror Flying Pot 4: True
5: Spirit Temple Big Mirror Flying Pot 5: True
6: Spirit Temple Big Mirror Flying Pot 6: True
Ganons Castle Forest Trial
1: Ganons Castle Forest Trial Pot 1: can_use(Fire_Arrows) or can_use(Dins_Fire)
2: Ganons Castle Forest Trial Pot 2: can_use(Fire_Arrows) or can_use(Dins_Fire)
Ganons Castle Fire Trial
1: Ganons Castle Fire Trial Pot 1: can_use(Goron_Tunic) and can_use(Golden_Gauntlets) and can_use(Longshot)
2: Ganons Castle Fire Trial Pot 2: can_use(Goron_Tunic) and can_use(Golden_Gauntlets) and can_use(Longshot)
Ganons Castle Water Trial
1: Ganons Castle Water Trial Pot 1: Blue_Fire and Megaton_Hammer
2: Ganons Castle Water Trial Pot 2: Blue_Fire and Megaton_Hammer
Ganons Castle Shadow Trial
1: Ganons Castle Shadow Trial Like-Like Pot 1: can_use(Fire_Arrows) or can_use(Longshot)
2: Ganons Castle Shadow Trial Like-Like Pot 2: can_use(Fire_Arrows) or can_use(Longshot)
3: Ganons Castle Shadow Trial Pot 1: can_use(Megaton_Hammer) and ((Fire_Arrows and (logic_lens_castle or can_use(Lens_of_Truth))) or (can_use(Longshot) and (Hover_Boots or (Dins_Fire and (logic_lens_castle or can_use(Lens_of_Truth))))))
4: Ganons Castle Shadow Trial Pot 2: can_use(Megaton_Hammer) and ((Fire_Arrows and (logic_lens_castle or can_use(Lens_of_Truth))) or (can_use(Longshot) and (Hover_Boots or (Dins_Fire and (logic_lens_castle or can_use(Lens_of_Truth))))))
Ganons Castle Spirit Trial
1: Ganons Castle Spirit Trial Pot 1: can_use(Mirror_Shield) and has_bombchus and (logic_spirit_trial_hookshot or Progressive_Hookshot)
2: Ganons Castle Spirit Trial Pot 2: can_use(Mirror_Shield) and has_bombchus and (logic_spirit_trial_hookshot or Progressive_Hookshot)
Ganons Castle Light Trial
1: Ganons Castle Light Trial Boulder Pot: (Small_Key_Ganons_Castle, 2)
2: Ganons Castle Light Trial Pot 1: (Small_Key_Ganons_Castle, 2) and Progressive_Hookshot and (logic_lens_castle or can_use(Lens_of_Truth))
3: Ganons Castle Light Trial Pot 2: (Small_Key_Ganons_Castle, 2) and Progressive_Hookshot and (logic_lens_castle or can_use(Lens_of_Truth))
Bottom of the Well Main Area
1: Bottom of the Well Basement Pot 1: True
2: Bottom of the Well Basement Pot 2: True
3: Bottom of the Well Basement Pot 3: True
4: Bottom of the Well Basement Pot 4: True
5: Bottom of the Well Basement Pot 5: True
6: Bottom of the Well Basement Pot 6: True
7: Bottom of the Well Basement Pot 7: True
8: Bottom of the Well Basement Pot 8: True
9: Bottom of the Well Basement Pot 9: True
10: Bottom of the Well Basement Pot 10: True
11: Bottom of the Well Basement Pot 11: True
12: Bottom of the Well Basement Pot 12: True
13: Bottom of the Well Left Side Pot 1: True
14: Bottom of the Well Left Side Pot 2: True
15: Bottom of the Well Left Side Pot 3: True
16: Bottom of the Well Near Entrance Pot 1: True
17: Bottom of the Well Near Entrance Pot 2: True
18: Bottom of the Well Fire Keese Pot: (Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))
19: Bottom of the Well Underwater Pot: can_play(Zeldas_Lullaby) or can_use(Slingshot) or can_use(Boomerang)
20: Bottom of the Well West Inner Room Flying Pot 1: (logic_lens_botw or can_use(Lens_of_Truth)) and (Small_Key_Bottom_of_the_Well, 3)
21: Bottom of the Well West Inner Room Flying Pot 2: (logic_lens_botw or can_use(Lens_of_Truth)) and (Small_Key_Bottom_of_the_Well, 3)
22: Bottom of the Well West Inner Room Flying Pot 3: (logic_lens_botw or can_use(Lens_of_Truth)) and (Small_Key_Bottom_of_the_Well, 3)
Ice Cavern
1: Ice Cavern Hall Pot 1: is_adult or (is_child and can_child_attack)
2: Ice Cavern Hall Pot 2: is_adult or (is_child and can_child_attack)
3: Ice Cavern Spinning Blade Pot 1: is_adult or (is_child and can_child_attack)
4: Ice Cavern Spinning Blade Pot 2: is_adult or (is_child and can_child_attack)
5: Ice Cavern Spinning Blade Pot 3: is_adult or (is_child and can_child_attack)
6: Ice Cavern Spinning Blade Flying Pot: is_adult or (is_child and can_child_attack)
7: Ice Cavern Near End Pot 1: Blue_Fire and (is_adult or (can_child_attack))
8: Ice Cavern Near End Pot 2: Blue_Fire and (is_adult or (can_child_attack))
9: Ice Cavern Frozen Pot: is_adult and Blue_Fire
Total Count: 341

Master Quest Dungeon Pots/Crates
Deku Tree Lobby
1: Deku Tree MQ Plank Recovery Heart: True
2: Deku Tree MQ Lobby Crate: True
3: Deku Tree MQ Slingshot Room Recovery Heart: True
4: Deku Tree MQ Slingshot Room Crate 1: True
5: Deku Tree MQ Slingshot Room Crate 2: True
6: Deku Tree MQ Near Compass Room Recovery Heart: has_fire_source_with_torch
Deku Tree Compass Room
1: Deku Tree MQ Compass Room Recovery Heart:  here(has_bombchus or (Bombs and (can_play(Song_of_Time) or is_adult)) or (can_use(Megaton_Hammer) and (can_play(Song_of_Time) or logic_deku_mq_compass_gs)))
Deku Tree Basement Ledge
1: Deku Tree MQ Basement Recovery Heart 1: here(has_fire_source_with_torch) or deku_tree_shortcuts
2: Deku Tree MQ Basement Recovery Heart 2: here(has_fire_source_with_torch) or deku_tree_shortcuts
3: Deku Tree MQ Basement Recovery Heart 3: here(has_fire_source_with_torch) or deku_tree_shortcuts
Dodongos Cavern Lobby
1: Dodongos Cavern Lizalfos Hidden Recovery Heart:  is_adult or (can_use(Slingshot) and (can_use(explosives) or Progressive_Strength_Upgrade or can_use(Dins_Fire)))
Dodongos Cavern Elevator
1: Dodongos Cavern MQ Block Room Recovery Heart: can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire)
2: Dodongos Cavern MQ Staircase Room Pot 1: True
3: Dodongos Cavern MQ Staircase Room Pot 2: True
4: Dodongos Cavern MQ Staircase Room Pot 3: True
5: Dodongos Cavern MQ Staircase Room Pot 4: True
6: Dodongos Cavern MQ Upper Lizalfos Pot 1:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
7: Dodongos Cavern MQ Upper Lizalfos Pot 2:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
8: Dodongos Cavern MQ Upper Lizalfos Pot 3:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
9: Dodongos Cavern MQ Upper Lizalfos Pot 4:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
10: Dodongos Cavern MQ 3 Torch Room Pot 1:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
11: Dodongos Cavern MQ 3 Torch Room Pot 2:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
12: Dodongos Cavern MQ Before Upper Lizalfos Pot 1:  can_blast_or_smash or can_use(Sticks) or has_fire_source or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
13: Dodongos Cavern MQ Before Upper Lizalfos Pot 2:  can_blast_or_smash or can_use(Sticks) or has_fire_source or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
14: Dodongos Cavern MQ After Upper Lizalfos Pot 1:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
15: Dodongos Cavern MQ After Upper Lizalfos Pot 2:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
16: Dodongos Cavern MQ Staircase Crate Bottom Left: True
17: Dodongos Cavern MQ Staircase Crate Bottom Right: True
18: Dodongos Cavern MQ Staircase Crate Mid Left: True
19: Dodongos Cavern MQ Staircase Crate Mid Right: True
20: Dodongos Cavern MQ Staircase Crate Top Left: True
21: Dodongos Cavern MQ Staircase Crate Top Right: True
22: Dodongos Cavern MQ Larvae Room Crate 1: can_use(Sticks) or has_fire_source
23: Dodongos Cavern MQ Larvae Room Crate 2: can_use(Sticks) or has_fire_source
24: Dodongos Cavern MQ Larvae Room Crate 3: can_use(Sticks) or has_fire_source
25: Dodongos Cavern MQ Larvae Room Crate 4: can_use(Sticks) or has_fire_source
26: Dodongos Cavern MQ Larvae Room Crate 5: can_use(Sticks) or has_fire_source
27: Dodongos Cavern MQ Larvae Room Crate 6: can_use(Sticks) or has_fire_source
28: Dodongos Cavern MQ After Upper Lizalfos Crate 1:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
29: Dodongos Cavern MQ After Upper Lizalfos Crate 2:  can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or (is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))
Dodongos Cavern Lower Right Side
1: Dodongos Cavern MQ Right Side Pot 1: True
2: Dodongos Cavern MQ Right Side Pot 2: True
3: Dodongos Cavern MQ Right Side Pot 3: True
4: Dodongos Cavern MQ Right Side Pot 4: True
Dodongos Cavern Bomb Bag Area
1: Dodongos Cavern MQ Poes Room Pot 1: True
2: Dodongos Cavern MQ Poes Room Pot 2: True
3: Dodongos Cavern MQ Poes Room Pot 3: True
4: Dodongos Cavern MQ Poes Room Pot 4: True
5: Dodongos Cavern MQ Poes Room Crate 1: True
6: Dodongos Cavern MQ Poes Room Crate 2: True
7: Dodongos Cavern MQ Poes Room Crate 3: True
8: Dodongos Cavern MQ Poes Room Crate 4: True
9: Dodongos Cavern MQ Poes Room Crate 5: True
10: Dodongos Cavern MQ Poes Room Crate 6: True
11: Dodongos Cavern MQ Poes Room Crate 7: True
12: Dodongos Cavern MQ Poes Room Crate 8: True
Dodongos Cavern Boss Area
1: Dodongos Cavern MQ Before Boss Room Pot 1: True
2: Dodongos Cavern MQ Before Boss Room Pot 2: True
3: Dodongos Cavern MQ Armos Army Room Pot 1:  is_adult or has_explosives or Boomerang or can_use(Dins_Fire) or (dodongos_cavern_shortcuts and (can_child_attack or Progressive_Strength_Upgrade)) or (Sticks or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))
4: Dodongos Cavern MQ Armos Army Room Pot 2: True
5: Dodongos Cavern MQ Armos Army Room Pot 3: True
6: Dodongos Cavern MQ Back Poe Room Pot 1: True
7: Dodongos Cavern MQ Back Poe Room Pot 2: True
Jabu Jabus Belly Beginning
1: Jabu Jabus Belly MQ First Room Pot 1: True
2: Jabu Jabus Belly MQ First Room Pot 2: True
Jabu Jabus Belly Elevator Room
1: Jabu Jabus Belly MQ Recovery Heart 1: True
2: Jabu Jabus Belly MQ Recovery Heart 2: True
3: Jabu Jabus Belly MQ Underwater Rupee 1: can_use(Boomerang) or (Progressive_Scale, 2) or can_use(Iron_Boots)
4: Jabu Jabus Belly MQ Underwater Rupee 2: can_use(Boomerang) or can_dive or can_use(Iron_Boots)
5: Jabu Jabus Belly MQ Underwater Rupee 3: True
6: Jabu Jabus Belly MQ Elevator Room Pot 1: True
7: Jabu Jabus Belly MQ Elevator Room Pot 2: True
Jabu Jabus Belly Main
1: Jabu Jabus Belly MQ Boomerang Room Pot 1: True
2: Jabu Jabus Belly MQ Boomerang Room Pot 2: True
Jabu Jabus Belly Depths
1: Jabu Jabus Belly MQ Falling Like Like Room Pot 1: True
2: Jabu Jabus Belly MQ Falling Like Like Room Pot 2: True
Jabu Jabus Belly Boss Area
1: Jabu Jabus Belly Barinade Pot 1: True
2: Jabu Jabus Belly Barinade Pot 2: True
3: Jabu Jabus Belly Barinade Pot 3: True
4: Jabu Jabus Belly Barinade Pot 4: True
5: Jabu Jabus Belly Barinade Pot 5: True
6: Jabu Jabus Belly Barinade Pot 6: True
Forest Temple Central Area
1: Forest Temple MQ Center Room Right Pot 1: True
2: Forest Temple MQ Center Room Right Pot 2: True
3: Forest Temple MQ Center Room Right Pot 3: True
4: Forest Temple MQ Center Room Left Pot 1: True
5: Forest Temple MQ Center Room Left Pot 2: True
6: Forest Temple MQ Center Room Left Pot 3: True
7: Forest Temple MQ Wolfos Room Pot: (can_play(Song_of_Time) or is_child)
Forest Temple Outdoor Ledge
1: Forest Temple MQ Courtyard Recovery Heart 1: True
2: Forest Temple MQ Courtyard Recovery Heart 2: True
3: Forest Temple MQ Courtyard Recovery Heart 3: True
Forest Temple NE Outdoors
1: Forest Temple MQ Well Recovery Heart 1: can_use(Iron_Boots) or can_use(Bow) or can_use(Slingshot)
2: Forest Temple MQ Well Recovery Heart 2: can_use(Iron_Boots) or can_use(Bow) or can_use(Slingshot)
3: Forest Temple MQ Well Recovery Heart 3: can_use(Iron_Boots) or can_use(Bow) or can_use(Slingshot)
Forest Temple Bow Region
1: Forest Temple MQ Upper Stalfos Pot 1: True
2: Forest Temple MQ Upper Stalfos Pot 2: True
3: Forest Temple MQ Upper Stalfos Pot 3: True
4: Forest Temple MQ Upper Stalfos Pot 4: True
5: Forest Temple MQ Blue Poe Room Pot 1: True
6: Forest Temple MQ Blue Poe Room Pot 2: True
7: Forest Temple MQ Blue Poe Room Pot 3: True
8: Forest Temple MQ Frozen Eye Switch Room Small Wooden Crate 1: (Small_Key_Forest_Temple, 6)
9: Forest Temple MQ Frozen Eye Switch Room Small Wooden Crate 2: (Small_Key_Forest_Temple, 6)
10: Forest Temple MQ Frozen Eye Switch Room Small Wooden Crate 3: (Small_Key_Forest_Temple, 6)
Forest Temple Falling Room
1: Forest Temple MQ Green Poe Room Pot 1: Small_Key_Forest_Temple, 6
2: Forest Temple MQ Green Poe Room Pot 2: Small_Key_Forest_Temple, 6
Forest Temple Boss Region
1: Forest Temple MQ Basement Pot 1: True
2: Forest Temple MQ Basement Pot 2: True
3: Forest Temple MQ Basement Pot 3: True
4: Forest Temple MQ Basement Pot 4: True
Fire Temple Lower
1: Fire Temple MQ First Room Pot 1: True
2: Fire Temple MQ First Room Pot 2: True
3: Fire Temple MQ Near Boss Pot 1:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source and ((can_use(Hookshot)) or can_use(Hover_Boots))
4: Fire Temple MQ Near Boss Pot 2:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source and ((can_use(Hookshot)) or can_use(Hover_Boots))
5: Fire Temple MQ Before Boss Left Crate 1:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source
6: Fire Temple MQ Before Boss Left Crate 2:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source
7: Fire Temple MQ Before Boss Right Lower Crate 1:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source and ((can_use(Hookshot)) or can_use(Hover_Boots))
8: Fire Temple MQ Before Boss Right Lower Crate 2:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source and ((can_use(Hookshot)) or can_use(Hover_Boots))
9: Fire Temple MQ Before Boss Right Mid Crate:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source and ((can_use(Hookshot)) or can_use(Hover_Boots))
10: Fire Temple MQ Before Boss Right Upper Crate:  (logic_fewer_tunic_requirements or can_use(Goron_Tunic)) and has_fire_source and ((can_use(Hookshot)) or can_use(Hover_Boots))
Fire Lower Locked Door
1: Fire Temple MQ Iron Knuckle Room Pot 1: True
2: Fire Temple MQ Iron Knuckle Room Pot 2: True
3: Fire Temple MQ Iron Knuckle Room Pot 3: True
4: Fire Temple MQ Iron Knuckle Room Pot 4: True
Fire Big Lava Room
1: Fire Temple MQ Big Lava Room Left Pot: True
2: Fire Temple MQ Big Lava Room Right Pot: (can_use(Hookshot) or logic_fire_mq_blocked_chest)
3: Fire Temple MQ Big Lava Room Alcove Pot: True
4: Fire Temple MQ Boss Key Chest Room Pot 1:  has_fire_source and (Bow or logic_fire_mq_bk_chest) and can_use(Hookshot)
Fire Elevator Room
1: Fire Temple MQ Elevator Room Recovery Heart 1: True
2: Fire Temple MQ Elevator Room Recovery Heart 2: True
3: Fire Temple MQ Elevator Room Recovery Heart 3: True
Fire Lower Maze
1: Fire Temple MQ Lower Lizalfos Maze Crate 1: True
2: Fire Temple MQ Lower Lizalfos Maze Crate 2: True
3: Fire Temple MQ Lower Lizalfos Maze Crate 3: True
Fire Upper Maze
1: Fire Temple MQ Narrow Path Room Pot 1: Small_Key_Fire_Temple, 3
2: Fire Temple MQ Narrow Path Room Pot 2: Small_Key_Fire_Temple, 3
3: Fire Temple MQ Shoot Torch On Wall Room Pot 1: Small_Key_Fire_Temple, 3
4: Fire Temple MQ Shoot Torch On Wall Room Pot 2: Small_Key_Fire_Temple, 3
5: Fire Temple MQ Shortcut Crate 1: has_explosives
6: Fire Temple MQ Shortcut Crate 2: has_explosives
7: Fire Temple MQ Shortcut Crate 3: has_explosives
8: Fire Temple MQ Shortcut Crate 4: has_explosives
9: Fire Temple MQ Shortcut Crate 5: has_explosives
10: Fire Temple MQ Shortcut Crate 6: has_explosives
11: Fire Temple MQ Upper Lizalfos Maze Crate 1: True
12: Fire Temple MQ Upper Lizalfos Maze Crate 2: True
13: Fire Temple MQ Upper Lizalfos Maze Crate 3: True
14: Fire Temple MQ Shoot Torch On Wall Right Crate 1: Small_Key_Fire_Temple, 3
15: Fire Temple MQ Shoot Torch On Wall Right Crate 2: Small_Key_Fire_Temple, 3
16: Fire Temple MQ Shoot Torch On Wall Center Crate: Small_Key_Fire_Temple, 3
17: Fire Temple MQ Shoot Torch On Wall Left Crate 1: Small_Key_Fire_Temple, 3
18: Fire Temple MQ Shoot Torch On Wall Left Crate 2: Small_Key_Fire_Temple, 3
Fire Temple Upper
1: Fire Temple MQ Flame Maze Left Pot 1: True
2: Fire Temple MQ Flame Maze Right Pot 1: can_use(Hookshot) or logic_fire_mq_flame_maze
3: Fire Temple MQ Flame Maze Right Pot 2: can_use(Hookshot) or logic_fire_mq_flame_maze
4: Fire Temple MQ Flame Maze Right Pot 3: can_play(Song_of_Time) or Hover_Boots or logic_fire_mq_flame_maze
5: Fire Temple MQ Flame Maze Right Pot 4: can_play(Song_of_Time) or Hover_Boots or logic_fire_mq_flame_maze
Water Temple Lobby
1: Water Temple MQ L1 Torch Pot 1: at('Water Temple Dive', 'True') and (can_use(Iron_Boots) and (can_use(Hookshot) or can_play(Zeldas_Lullaby)))
2: Water Temple MQ L1 Torch Pot 2: at('Water Temple Dive', 'True') and (can_use(Iron_Boots) and (can_use(Hookshot) or can_play(Zeldas_Lullaby)))
Water Temple Dive
1: Water Temple MQ Storage Room Pot 1: can_use(Hookshot)
2: Water Temple MQ Storage Room Pot 2: can_use(Hookshot)
3: Water Temple MQ Storage Room Pot 3: can_use(Hookshot)
4: Water Temple MQ Storage Room Crate 1: can_use(Hookshot)
5: Water Temple MQ Storage Room Crate 2: can_use(Hookshot)
6: Water Temple MQ Storage Room Crate 3: can_use(Hookshot)
7: Water Temple MQ Storage Room Crate 4: can_use(Hookshot)
8: Water Temple MQ Storage Room Crate 5: can_use(Hookshot)
9: Water Temple MQ Storage Room Crate 6: can_use(Hookshot)
10: Water Temple MQ Storage Room Crate 7: can_use(Hookshot)
11: Water Temple MQ Central Pillar Upper Crate 1: True
12: Water Temple MQ Central Pillar Upper Crate 2: True
13: Water Temple MQ Central Pillar Lower Crate 1:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
14: Water Temple MQ Central Pillar Lower Crate 2:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
15: Water Temple MQ Central Pillar Lower Crate 3:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
16: Water Temple MQ Central Pillar Lower Crate 4:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
17: Water Temple MQ Central Pillar Lower Crate 5:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
18: Water Temple MQ Central Pillar Lower Crate 6:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
19: Water Temple MQ Central Pillar Lower Crate 7:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
20: Water Temple MQ Central Pillar Lower Crate 8:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
21: Water Temple MQ Central Pillar Lower Crate 9:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
22: Water Temple MQ Central Pillar Lower Crate 10:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
23: Water Temple MQ Central Pillar Lower Crate 11:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
24: Water Temple MQ Central Pillar Lower Crate 12:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
25: Water Temple MQ Central Pillar Lower Crate 13:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
26: Water Temple MQ Central Pillar Lower Crate 14:  can_use(Zora_Tunic) and ((logic_water_mq_central_pillar and can_use(Fire_Arrows)) or (can_use(Dins_Fire) and can_play(Song_of_Time)))
Water Temple Lowered Water Levels
1: Water Temple MQ Before Upper Water Switch Pot 1: can_use(Hookshot)
2: Water Temple MQ Before Upper Water Switch Pot 2: can_use(Hookshot)
3: Water Temple MQ Before Upper Water Switch Pot 3: can_use(Hookshot)
4: Water Temple MQ Lizalfos Hallway Pot 1: True
5: Water Temple MQ Lizalfos Hallway Pot 2: True
6: Water Temple MQ Lizalfos Hallway Pot 3: True
7: Water Temple MQ Lizalfos Hallway Gate Pot 1: can_use(Dins_Fire)
8: Water Temple MQ Lizalfos Hallway Gate Pot 2: can_use(Dins_Fire)
9: Water Temple MQ Before Upper Water Switch Lower Crate 1: can_use(Hookshot)
10: Water Temple MQ Before Upper Water Switch Lower Crate 2: can_use(Hookshot)
11: Water Temple MQ Before Upper Water Switch Lower Crate 3: can_use(Hookshot)
12: Water Temple MQ Before Upper Water Switch Lower Crate 4: can_use(Hookshot)
13: Water Temple MQ Before Upper Water Switch Lower Crate 5: can_use(Hookshot)
14: Water Temple MQ Before Upper Water Switch Lower Crate 6: can_use(Hookshot)
15: Water Temple MQ Before Upper Water Switch Upper Crate 1: can_use(Longshot)
16: Water Temple MQ Before Upper Water Switch Upper Crate 2: can_use(Longshot)
17: Water Temple MQ Lizalfos Hallway Gate Crate 1: can_use(Dins_Fire)
18: Water Temple MQ Lizalfos Hallway Gate Crate 2: can_use(Dins_Fire)
19: Water Temple MQ Lizalfos Hallway Room Crate 1: True
20: Water Temple MQ Lizalfos Hallway Room Crate 2: True
21: Water Temple MQ Lizalfos Hallway Room Crate 3: True
22: Water Temple MQ Lizalfos Hallway Room Crate 4: True
23: Water Temple MQ Lizalfos Hallway Room Crate 5: True
24: Water Temple MQ Lizalfos Hallway Hall Crate 1: True
25: Water Temple MQ Lizalfos Hallway Hall Crate 2: True
26: Water Temple MQ Lizalfos Hallway Hall Crate 3: True
Water Temple Dark Link Region
1: Water Tempe MQ Before Dark Link Top Pot 1: True
2: Water Tempe MQ Before Dark Link Top Pot 2: True
3: Water Tempe MQ Before Dark Link Lower Pot: True
4: Water Tempe MQ Room After Dark Link Pot: True
5: Water Temple MQ Boss Key Chest Room Pot:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and has_fire_source and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
6: Water Temple MQ River Pot 1: True
7: Water Temple MQ Before BK By Torches Crate 1:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
8: Water Temple MQ Before BK By Torches Crate 2:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
9: Water Temple MQ Before BK Submerged Crate 1: ((can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and can_use(Iron_Boots))
10: Water Temple MQ Before BK Submerged Crate 2: ((can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and can_use(Iron_Boots))
11: Water Temple MQ Before BK Submerged Crate 3: ((can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and can_use(Iron_Boots))
12: Water Temple MQ Before BK Submerged Crate 4: ((can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and can_use(Iron_Boots))
13: Water Temple MQ Before BK Near Door Crate 1: True
14: Water Temple MQ Before BK Near Door Crate 2: True
15: Water Temple MQ Boss Key Chest Room Upper Crate 1:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and has_fire_source and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
16: Water Temple MQ Boss Key Chest Room Lower Crate 1:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and has_fire_source and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
17: Water Temple MQ Boss Key Chest Room Lower Crate 2:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and has_fire_source and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
18: Water Temple MQ Boss Key Chest Room Lower Crate 3:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and has_fire_source and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
19: Water Temple MQ Boss Key Chest Room Lower Crate 4:  (can_use(Zora_Tunic) or logic_fewer_tunic_requirements) and has_fire_source and (logic_water_dragon_jump_dive or can_dive or can_use(Iron_Boots))
Water Temple Basement Gated Areas
1: Water Temple MQ Triple Wall Torch Pot 1:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
2: Water Temple MQ Triple Wall Torch Pot 2:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
3: Water Temple MQ Triple Wall Torch Pot 3:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
4: Water Temple MQ Triple Wall Torch Pot 4:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
5: Water Temple MQ Dodongo Orgy Room Pot 1:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
6: Water Temple MQ Dodongo Orgy Room Pot 2:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
7: Water Temple MQ Freestanding Item Room Pot:  Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump
8: Water Temple MQ Triple Wall Torch Submerged Crate 1: True
9: Water Temple MQ Triple Wall Torch Submerged Crate 2: True
10: Water Temple MQ Triple Wall Torch Submerged Crate 3: True
11: Water Temple MQ Triple Wall Torch Submerged Crate 4: True
12: Water Temple MQ Triple Wall Torch Submerged Crate 5: True
13: Water Temple MQ Triple Wall Torch Submerged Crate 6: True
14: Water Temple MQ Triple Wall Torch Behind Gate Crate 1:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
15: Water Temple MQ Triple Wall Torch Behind Gate Crate 2:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
16: Water Temple MQ Triple Wall Torch Behind Gate Crate 3:  can_use(Fire_Arrows) and (Hover_Boots or can_use(Scarecrow))
17: Water Temple MQ Freestanding Key Area Behind Gate Crate 1:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
18: Water Temple MQ Freestanding Key Area Behind Gate Crate 2:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
19: Water Temple MQ Freestanding Key Area Behind Gate Crate 3:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
20: Water Temple MQ Freestanding Key Area Behind Gate Crate 4:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
21: Water Temple MQ Freestanding Key Area Front Crate 1: True
22: Water Temple MQ Freestanding Key Area Front Crate 2: True
23: Water Temple MQ Freestanding Key Area Submerged Crate 1: True
24: Water Temple MQ Freestanding Key Area Submerged Crate 2: True
25: Water Temple MQ Freestanding Key Area Submerged Crate 3: True
26: Water Temple MQ Freestanding Key Area Submerged Crate 4: True
27: Water Temple MQ Freestanding Key Area Submerged Crate 5: True
28: Water Temple MQ Freestanding Key Area Submerged Crate 6: True
29: Water Temple MQ Dodongo Orgy Lower Crate 1:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
30: Water Temple MQ Dodongo Orgy Lower Crate 2:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
31: Water Temple MQ Dodongo Orgy Lower Crate 3:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
32: Water Temple MQ Dodongo Orgy Upper Crate:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
33: Water Temple MQ Dodongo Orgy Hall Crate:  logic_water_mq_locked_gs or ((Small_Key_Water_Temple, 2) and (Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump))
34: Water Temple MQ Freestanding Item Room Crate 1:  Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump
35: Water Temple MQ Freestanding Item Room Crate 2:  Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump
36: Water Temple MQ Freestanding Item Room Crate 3:  Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump
37: Water Temple MQ Freestanding Item Room Crate 4:  Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump
38: Water Temple MQ Freestanding Item Room Crate 5:  Hover_Boots or can_use(Scarecrow) or logic_water_north_basement_ledge_jump
Shadow Temple Beginning
1: Shadow Temple MQ Truth Spinner Small Wooden Crate 1: True
2: Shadow Temple MQ Truth Spinner Small Wooden Crate 2: True
3: Shadow Temple MQ Truth Spinner Small Wooden Crate 3: True
4: Shadow Temple MQ Truth Spinner Small Wooden Crate 4: True
Shadow Temple Dead Hand Area
1: Shadow Temple MQ Whispering Walls Pot 1: True
2: Shadow Temple MQ Whispering Walls Pot 2: True
3: Shadow Temple MQ Compass Room Pot 1: True
4: Shadow Temple MQ Compass Room Pot 2: True
5: Shadow Temple MQ Whispering Walls Flying Pot 1: can_play(Song_of_Time)
6: Shadow Temple MQ Whispering Walls Flying Pot 2: True
7: Shadow Temple MQ Whispering Walls Flying Pot 3: can_play(Song_of_Time)
8: Shadow Temple MQ Whispering Walls Flying Pot 4: True
Shadow Temple Invisible Blades
1: Shadow Temple MQ Invisible Blades Recovery Heart 1: can_play(Song_of_Time)
2: Shadow Temple MQ Invisible Blades Recovery Heart 2: can_play(Song_of_Time)
Shadow Temple Falling Spikes
1: Shadow Temple MQ Falling Spikes Lower Pot 1: True
2: Shadow Temple MQ Falling Spikes Lower Pot 2: True
3: Shadow Temple MQ Falling Spikes Upper Pot 1:  (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade
4: Shadow Temple MQ Falling Spikes Upper Pot 2:  (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade
Shadow Temple After Wind
1: Shadow Temple MQ After Wind Pot 1: True
2: Shadow Temple MQ After Wind Pot 2: True
3: Shadow Temple MQ After Wind Flying Pot 1: True
4: Shadow Temple MQ After Wind Flying Pot 2: True
Shadow Temple Boat
1: Shadow Temple MQ Before Boat Recovery Heart 1: can_use(Distant_Scarecrow)
2: Shadow Temple MQ Before Boat Recovery Heart 2: can_use(Distant_Scarecrow)
Shadow Temple Beyond Boat
1: Shadow Temple MQ After Boat Pot 1: True
2: Shadow Temple MQ After Boat Pot 2: True
Shadow Temple Invisible Maze
1: Shadow Temple MQ Dead Hand II Pot 1: True
2: Shadow Temple MQ Dead Hand II Pot 2: True
3: Shadow Temple MQ Spike Walls Pot: Small_Key_Shadow_Temple, 6
Shadow Temple Near Boss
1: Shadow Temple MQ Near Boss Upper Recovery Heart 1: Bow and can_play(Song_of_Time) and Longshot
2: Shadow Temple MQ Near Boss Upper Recovery Heart 2: Bow and can_play(Song_of_Time) and Longshot
3: Shadow Temple MQ Near Boss Lower Recovery Heart: True
4: Shadow Temple MQ Near Boss Pot 1: True
5: Shadow Temple MQ Near Boss Pot 2: True
Spirit Temple Lobby
1: Spirit Temple MQ Lobby Pot 1: True
2: Spirit Temple MQ Lobby Pot 2: True
3: Spirit Temple MQ Lobby Pot 3: True
4: Spirit Temple MQ Lobby Pot 4: True
Child Spirit Temple
1: Spirit Temple MQ Child Recovery Heart 1: can_use(Slingshot)
2: Spirit Temple MQ Child Recovery Heart 2: can_use(Slingshot)
3: Spirit Temple MQ Child Torch Slugs Room Pot: True
4: Spirit Temple MQ Child 3 Gibdo Room Pot 1: (Sticks or Kokiri_Sword) and has_bombchus and Slingshot
5: Spirit Temple MQ Child 3 Gibdo Room Pot 2: (Sticks or Kokiri_Sword) and has_bombchus and Slingshot
6: Spirit Temple MQ Child Stalfos Fight Pot 1: (Sticks or Kokiri_Sword) and has_bombchus and Slingshot
7: Spirit Temple MQ Child Stalfos Fight Pot 2: (Sticks or Kokiri_Sword) and has_bombchus and Slingshot
8: Spirit Temple MQ Child Stalfos Fight Pot 3: (Sticks or Kokiri_Sword) and has_bombchus and Slingshot
Adult Spirit Temple
1: Spirit Temple MQ Shifting Wall Pot 1: Small_Key_Spirit_Temple, 6
2: Spirit Temple MQ Shifting Wall Pot 2: Small_Key_Spirit_Temple, 6
3: Spirit Temple MQ After Shifting Wall Room Pot 1: Small_Key_Spirit_Temple, 6
4: Spirit Temple MQ After Shifting Wall Room Pot 2: Small_Key_Spirit_Temple, 6
5: Spirit Temple MQ Lower Boss Platform Pot 1: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
6: Spirit Temple MQ Lower Boss Platform Pot 2: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
7: Spirit Temple MQ Lower Boss Platform Pot 3: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
8: Spirit Temple MQ Lower Boss Platform Pot 4: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
9: Spirit Temple MQ Lower Boss Platform Crate 1: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
10: Spirit Temple MQ Lower Boss Platform Crate 2: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
11: Spirit Temple MQ Lower Boss Platform Crate 3: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
12: Spirit Temple MQ Lower Boss Platform Crate 4: (Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby)
Spirit Temple Shared
1: Spirit Temple MQ Child Climb Pot: Small_Key_Spirit_Temple, 6
2: Spirit Temple MQ Central Chamber Floor Pot 1: True
3: Spirit Temple MQ Central Chamber Floor Pot 2: True
4: Spirit Temple MQ Central Chamber Floor Pot 3: True
5: Spirit Temple MQ Central Chamber Top Left Pot 1: can_use(Hover_Boots) or can_play(Song_of_Time)
6: Spirit Temple MQ Central Chamber Top Left Pot 2: can_use(Hover_Boots) or can_play(Song_of_Time)
7: Spirit Temple MQ Central Chamber Crate 1: True
8: Spirit Temple MQ Central Chamber Crate 2: True
9: Spirit Temple MQ Sun Block Room Pot 1:  can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or is_adult
10: Spirit Temple MQ Sun Block Room Pot 2:  can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or is_adult
Lower Adult Spirit Temple
1: Spirit Temple MQ Below 4 Wallmasters Pot 1: True
2: Spirit Temple MQ Below 4 Wallmasters Pot 2: True
Ganons Castle Forest Trial
1: Ganons Castle MQ Forest Trial Pot 1: can_play(Song_of_Time)
2: Ganons Castle MQ Forest Trial Pot 2: can_play(Song_of_Time)
Ganons Castle Fire Trial
1: Ganons Castle MQ Fire Trial Pot 1:  can_use(Goron_Tunic) and can_use(Golden_Gauntlets) and (can_use(Longshot) or Hover_Boots or (logic_fire_trial_mq and can_use(Hookshot)))
2: Ganons Castle MQ Fire Trial Pot 2:  can_use(Goron_Tunic) and can_use(Golden_Gauntlets) and (can_use(Longshot) or Hover_Boots or (logic_fire_trial_mq and can_use(Hookshot)))
Ganons Castle Water Trial
1: Ganons Castle MQ Water Trial Recovery Heart: Blue_Fire
2: Ganons Castle MQ Water Trial Pot 1: Blue_Fire and (Small_Key_Ganons_Castle, 3)
3: Ganons Castle MQ Water Trial Pot 2: Blue_Fire and (Small_Key_Ganons_Castle, 3)
Ganons Castle Shadow Trial
1: Ganons Castle MQ Shadow Trial Pot 1: (logic_lens_castle_mq or can_use(Lens_of_Truth)) and (Hover_Boots or (Progressive_Hookshot and (has_fire_source or logic_shadow_trial_mq)))
2: Ganons Castle MQ Shadow Trial Pot 2: (logic_lens_castle_mq or can_use(Lens_of_Truth)) and (Hover_Boots or (Progressive_Hookshot and (has_fire_source or logic_shadow_trial_mq)))
Ganons Castle Spirit Trial
1: Ganons Castle MQ Spirit Trial Pot 1: Megaton_Hammer and has_bombchus and Fire_Arrows and Mirror_Shield
2: Ganons Castle MQ Spirit Trial Pot 2: Megaton_Hammer and has_bombchus and Fire_Arrows and Mirror_Shield
Ganons Castle Light Trial
1: Ganons Castle MQ Light Trial Recovery Heart 1: (Small_Key_Ganons_Castle, 3) and (Progressive_Hookshot or logic_light_trial_mq)
2: Ganons Castle MQ Light Trial Recovery Heart 2: (Small_Key_Ganons_Castle, 3) and (Progressive_Hookshot or logic_light_trial_mq)
3: Ganons Castle MQ Light Trial Pot 1:  (Small_Key_Ganons_Castle, 3) and (logic_lens_castle_mq or can_use(Lens_of_Truth)) and (Progressive_Hookshot or logic_light_trial_mq)
4: Ganons Castle MQ Light Trial Pot 2:  (Small_Key_Ganons_Castle, 3) and (logic_lens_castle_mq or can_use(Lens_of_Truth)) and (Progressive_Hookshot or logic_light_trial_mq)
Bottom of the Well Perimeter
1: Bottom of the Well MQ Basement Recovery Heart 1: True
2: Bottom of the Well MQ Basement Recovery Heart 2: True
3: Bottom of the Well MQ Basement Recovery Heart 3: True
4: Bottom of the Well MQ Coffin Recovery Heart 1: (Small_Key_Bottom_of_the_Well, 2) and (Sticks or can_use(Dins_Fire))
5: Bottom of the Well MQ Coffin Recovery Heart 2: (Small_Key_Bottom_of_the_Well, 2) and (Sticks or can_use(Dins_Fire))
6: Bottom of the Well MQ Bomb Recovery Heart 1: has_explosives
7: Bottom of the Well MQ Bomb Recovery Heart 2: has_explosives
Bottom of the Well Middle
1: Bottom of the Well MQ Center Room Right Pot 1: True
2: Bottom of the Well MQ Center Room Right Pot 2: True
3: Bottom of the Well MQ Center Room Right Pot 3: True
4: Bottom of the Well MQ East Inner Room Pot 1: True
5: Bottom of the Well MQ East Inner Room Pot 2: True
6: Bottom of the Well MQ East Inner Room Pot 3: True
Gerudo Training Ground Lobby
1: Gerudo Training Ground MQ Lobby Left Pot 1: True
2: Gerudo Training Ground MQ Lobby Left Pot 2: True
3: Gerudo Training Ground MQ Lobby Right Pot 1: True
4: Gerudo Training Ground MQ Lobby Right Pot 2: True
5: Gerudo Training Ground MQ Maze Crate: Small_Key_Gerudo_Training_Ground, 3
Ice Cavern Beginning
1: Ice Cavern MQ First Hall Pot: True
2: Ice Cavern MQ Tektite Room Pot 1: True
3: Ice Cavern MQ Tektite Room Pot 2: True
4: Ice Cavern MQ Center Room Pot 1: True
5: Ice Cavern MQ Center Room Pot 2: True
Ice Cavern Iron Boots Region
1: Ice Cavern MQ Near End Pot: is_adult
Ice Cavern Compass Room
1: Ice Cavern MQ Compass Room Pot 1: True
2: Ice Cavern MQ Compass Room Pot 2: True
Total Count: 380