Master Quest Dungeon Requirements: Difference between revisions

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== Water Temple ==
== Water Temple ==
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* '''Iron Boots'''
* '''Iron Boots'''
** It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the top level is in logic (which is only relevant if keys are removed or if they can be found outside their own dungeon). However, [https://www.youtube.com/watch?v=4_3GPW8xVuo with some clever tricks] it is possible to get checks, except for the chest at the bottom of the central pillar. This will require other items such as Zelda's Lullaby though.
** It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the top level is in logic (which is only relevant if keys are removed or can be found outside their own dungeon).
* '''Longshot'''
* '''Longshot''' - In Master Quest, this is given immediately and is therefore required for much more of the dungeon than in Vanilla.
* Potential requirements dependent on key logic:
* Potential requirements dependent on key logic:
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Ocarina''' and '''Zelda's Lullaby'''
** '''Song of Time'''
** '''Din's Fire''' and '''Magic'''
** '''Bomb Bag'''/'''Bombchus'''
** '''Fire Arrows''' and '''Bow''' - Required for one basement Skulltula and can replace the Din's Fire requirement out of logic, but be aware that when the torches are slanted, the hitbox remains vertical.
** '''Bow'''
** '''Song of Time''' - For the Central Pillar Chest.
** '''Strength 1'''
** '''Scarecrow's Song''' - For the Freestanding Key and basement Skulltulas.
** '''Zora's Tunic''' - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only needed for the central pillar chest.
** '''Zora's Tunic''' - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only expected for the central pillar chest.
** Very rarely, '''Hover Boots''' may be needed to reach the bow eye chest without longshot.
** Very rarely, '''Hover Boots''' may be needed if Scarecrow's Song is not available.
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== Bottom of the Well ==
== Bottom of the Well ==
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* '''Ocarina''' and '''Song of Storms''' - Required for entry.
* '''Ocarina''' and '''Song of Storms''' - Required for entry.
* '''Bomb Bag'''/'''Bombchus''' - Bombchus are not usually in logic.
* '''Deku Sticks'''/'''Kokiri Sword''' - Jumpslash the crystal switch by the song Triforce to lower the water level.
* '''Zelda's Lullaby''' - Lowers the water level to reach a few chests and Deadhand.
** In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Deku Sticks'''/'''Kokiri Sword''' - In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&index=11 "Child Deadhand without Kokiri Sword"] is enabled and so removes the Kokiri Sword requirement.
* '''Bomb Bag'''/'''Bombchus''' - Bombchus are not usually in logic. Also count as a projectile to hit the hidden crystal switch past the second crawl space.
* '''Magic Meter''' and '''Lens of Truth''' - Only for the potions after the vanilla Lens chest.
* '''Zelda's Lullaby''' - Opens the gates around the central area. Can be skipped with the trick "Bottom of the Well MQ Jump Over the Pits" enabled, using explosives and a backflip/sidehop over the pit. (This trick is not part of weekly settings, but is easy enough to be mentioned here.)
* '''Boomerang''' - Only needed for Skulltulas.


Scale is never required. Normal dive is enough to reach the coffin room.
Scale is never required. Normal dive is enough to reach the coffin room.
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== Shadow Temple ==
== Shadow Temple ==
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Revision as of 11:16, 17 May 2021

These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the Standard Ruleset.

Inside the Deku Tree

  • Deku Sticks - Required to light torches/webs and for enemies.
  • Slingshot - Required to reach the compass room, though just reaching Gohma does not if using the B1 skip (Note that this skip is harder on MQ due to the deku baba).
    • If using the B1 skip to avoid the slingshot requirement in the basement, note that after defeating the room full of enemies you need to leave the room and re-enter for the door bars blocking the spinning log room to rise.
  • Deku Shield - Required for Thirty One is Number Two.
  • Song of Time and Ocarina - Required for the chest after the spinning log.
  • Kokiri Sword - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.
  • Deku Nuts - Not strictly required, but useful.
  • The compass room Skulltula requires either Song of Time and Bomb Bag, or a Bombchu.
  • The basement Skulltulas require Song of Time, Boomerang, and explosives.

Dodongo's Cavern

These requirements assume adult access to Dodongo's Cavern.

  • Strength 1 - Sufficient for the first level checks. Strength 1 can also be used to beat King Dodongo after the eyes are lit.
  • Explosives or Skillful use of the Bow - Reach the second floor checks.
    • Alternatively, Hammer can be used to loop around backwards.
  • A Fire Source and Magic - Open the Gohma Larva room as adult. Can be done as child with Deku Sticks.
  • Bomb Bag or Bombchus - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a difficult trick to be used against King Dodongo, so without Strength, Bomb Bag is usually required.
  • 1F right room Skulltula requires Strength 1 and Hookshot.
  • 1F left room Skulltula requires Song of Time and Ocarina.
  • Upper Lizalfos Skulltula requires Explosives or Hammer.

Inside Jabu-Jabu's Belly

  • Scale OR Ocarina, Zelda's Lullaby, & Explosives - Required to enter Zora's Domain. While not part of the weekly settings, the trick "Zora's Domain Entry with Cucco" can be used to reduce this requirement to either scale or explosives.
  • Ruto's Letter - Unless the settings already moved King Zora.
  • Slingshot - The cows react exclusively to slingshot, so this is hard required to get past the first room.
  • Explosives - Required for three checks plus Skulltulas.
  • Boomerang
  • Deku Sticks or Kokiri Sword - There is a pot with sticks in Zora's Domain.
  • Deku Nuts - Not strictly required, but extremely useful.
  • The Boomerang Room Skulltula requires Song of Time and Ocarina, but can be acquired with just boomerang angled to pass through the SoT block.

Forest Temple

  • Hookshot - For Temple entry and skulltulas, not necessarily needed to complete the temple itself depending on key layout. The island chest is intended to be reached from above through the falling ceiling room.
  • Bow
  • Strength 1 - For the blocks in the room to the left.
  • Ocarina and Song of Time - For the chest behind the lobby. But if key logic allows, this room can instead be accessed by dropping down from the bow room above and then savewarping out of the room.

Fire Temple

  • Fire Source and Magic - Typically Fire Arrows are preferable to Din's due to the way the puzzles are made in MQ Fire Temple.
  • Bow - Even if Din's is the fire source, the bow is needed to carry the fire across the rooms.
  • Bombs/Bombchus - Bombchus are not typically in logic.
  • Hammer - Hard required to damage Volvagia.
  • Goron Tunic - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.
  • Potential requirements dependent on key logic:
    • Hookshot
    • Ocarina and Song of Time - Needed to reach the tower which uses Scarecrow's Song in vanilla (can be bypassed with Longshot) and the room off the fire wall maze.
    • Hover Boots - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called "Fire Temple Boss Door without Hover Boots or Pillar."

Ice Cavern

  • Ruto's Letter - Required unless the King Zora setting is either Open or Open as Adult and another Bottle was already obtained.
  • Ocarina and Zelda's Lullaby - This, plus the bottle from Ruto's Letter, is enough to reach the song check.
  • Explosives
  • Hookshot, Song of Time, and Scarecrow's Song - Only necessary for Skulltulas.
  • A 2nd Bottle - Not required, but makes progression far quicker.


The "Ground Jump" trick which uses a Bomb Bag and Shield can skip the need for Scarecrow's Song.

Water Temple

  • Iron Boots
    • It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the top level is in logic (which is only relevant if keys are removed or can be found outside their own dungeon).
  • Longshot - In Master Quest, this is given immediately and is therefore required for much more of the dungeon than in Vanilla.
  • Potential requirements dependent on key logic:
    • Ocarina and Zelda's Lullaby
    • Din's Fire and Magic
    • Fire Arrows and Bow - Required for one basement Skulltula and can replace the Din's Fire requirement out of logic, but be aware that when the torches are slanted, the hitbox remains vertical.
    • Song of Time - For the Central Pillar Chest.
    • Scarecrow's Song - For the Freestanding Key and basement Skulltulas.
    • Zora's Tunic - Under weekly settings (the trick "Fewer Tunic Requirements" is enabled), this is only expected for the central pillar chest.
    • Very rarely, Hover Boots may be needed if Scarecrow's Song is not available.

Bottom of the Well

  • Ocarina and Song of Storms - Required for entry.
  • Deku Sticks/Kokiri Sword - Jumpslash the crystal switch by the song Triforce to lower the water level.
  • Bomb Bag/Bombchus - Bombchus are not usually in logic. Also count as a projectile to hit the hidden crystal switch past the second crawl space.
  • Zelda's Lullaby - Opens the gates around the central area. Can be skipped with the trick "Bottom of the Well MQ Jump Over the Pits" enabled, using explosives and a backflip/sidehop over the pit. (This trick is not part of weekly settings, but is easy enough to be mentioned here.)

Scale is never required. Normal dive is enough to reach the coffin room.

Shadow Temple

Gerudo Training Ground

Spirit Temple

Inside Ganon's Castle