HiRes Texture Packs

From OoT Randomizer Wiki
Revision as of 14:23, 25 January 2019 by Tyrus (talk | contribs)


How to use HiRes Texture packs

 

 

 

Bizhawk

To apply texture packs in Bizhawk you need to do the following steps:

1. Start Bizhawk and open the N64 Plugin Settings

2. Select GLideN64 and select the Texture settings tab

3.Enable the following options:
HiresTextures, Hires Full Alpha Channel, Texture Cache Compression and Save Texture Cache

How your settings should look.

4. Download your favourite texture pack for GLide64 in .htc format. (e.g. the completed packs on EmuTalk)

5. Make sure the filename of the downloaded pack is THE LEGEND OF ZELDA_HIRESTEXTURES.htc

6. Put the file in the following folder: %UserProfile%\AppData\Roaming\Mupen64Plus\cache

  • If there is no cache folder, visit %UserProfile%\AppData\Roaming\Mupen64Plus\ and create one!
Where your htc file should go.

If done correctly you should immediately see the new textures:

Now your texture pack should work!

 

Retroarch

For hi-res texture packs on Retroarch, you will need to be running the Mupen64Plus core; ParaLLEL does not support them.

  1. You will first need to obtain a compatible .HTC texture pack (e.g. from the completed projects section on emutalk).
  2. Navigate to your RetroArch installation folder (By default, this is %AppData%\RetroArch on Windows)
  3. Navigate to .\system\Mupen64plus\cache
  4. Place your texture packs within the cache folder
  5. Load the ROM with the Mupen64Plus core selected
  6. Finally, enable the option Quick Menu -> Options -> Use High-Res textures and Use High-Res Full Alpha Channel
  7. Reload the content
  8. You should now have your texture pack active.