HiRes Texture Packs: Difference between revisions

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{{race rule|rule=Texture Packs are not allowed|Modified textures can give an advantage over other racers}}
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== Bizhawk ==
== Bizhawk ==


To apply texture packs in Bizhawk you need to do the following steps:
To apply texture packs in [[Bizhawk]] you need to do the following steps:


# Start Bizhawk and open the '''N64 Plugin Settings'''
# Start Bizhawk and open the '''N64 Plugin Settings'''
# Select '''GLideN64''' and select the '''Texture''' settings tab
# Select '''GLideN64''' and either select the '''Texture''' settings tab (older versions) or scroll down to the '''Texture Enhancement''' section (newer versions).
# '''Enable''' the following options:
# '''Enable''' the following options:
#* HiresTextures
#* HiresTextures/Texture Hires Enable
#* Hires Full Alpha Channel
#* Hires Full Alpha Channel/Texture Hires Full Alpha Channel
#* Texture Cache Compression
#* Texture Cache Compression
#* Save Texture Cache [[File:BizhawkTextureSettings.png|thumb|center|720px|How your settings should look.]]
#* Save Texture Cache/Texture Save Texture Cache [[File:BizhawkTextureSettings.png|720px|thumb|center|How your settings should look '''(Old Bizhawk version)''']][[File:BizhawkTexturePluginSettingsV2.5+.png|thumb|center|720px|How your settings should look '''(New Bizhawk version)''']]
# Download your favourite texture pack for GLide64 in '''.htc format'''. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [[#rice-conversion|instructions below for compiling your own using Project64]].
 
# Download your favourite texture pack for GLide64 in '''.htc format'''. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&action=submit#Rice-style_packs|instructions below for compiling your own using Project64].
# Make sure the filename of the downloaded pack is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
# Make sure the filename of the downloaded pack is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
# Put the file in the following folder: <code>%UserProfile%\AppData\Roaming\Mupen64Plus\cache</code>
# Put the file in the following folder: <code>%UserProfile%\AppData\Roaming\Mupen64Plus\cache</code>
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[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]
A future update to Bizhawk will add support for HTS texture packs (currently only HTC packs are supported)


== RetroArch ==
== RetroArch ==


For hi-res texture packs on Retroarch, you will need to be running the '''Mupen64Plus''' core; ParaLLEL does not support them as it doesn't use the GLideN64 video plugin.
For hi-res texture packs on [[Retroarch]], you will need to be running the '''Mupen64Plus''' core; ParaLLEL does not support them as it doesn't use the GLideN64 video plugin.


#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)].  
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)].  
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== Project64 ==
== Project64 ==


There are two styles of texture packs you can use on Project64: Rice-format (a large collection of .PNG files) or precompiled .HTC packs.
First, make sure you have the 3.0+ build of [https://www.pj64-emu.com/public-releases Project64.]  
 
These steps install '''GLideN64''', the same GFX plugin used by most other emulators. '''GLideN64''' is the only GFX plugin that can load .HTC texture packs. As a side effect, this also allows you to convert Rice-style PNG packs into "portable" '''GLideN64 '''caches (.HTC's)
 
Extract the .HTC to <code>\Project64\Textures\GLideN64\cache\</code>
 
*If <code>\GLideN64\cache\</code> doesn't exist, go to <code>\Project64\Textures\</code> and create it!
 
Download the latest '''GLideN64 '''release from [https://github.com/gonetz/GLideN64/releases https://github.com/gonetz/GLideN64/releases]
 
*In the downloaded <code>\GLideN64_Public_Release_3.0\bin\Zilmar-specs\</code> extract:
* GLideN64.custom.ini
* GLideN64.ini
* GLideN64.dll
Place these 3 files into <code>\Project64\Plugin\GFX\</code>


Launch PJ64 and go to <code>Options > Settings > Plugins </code> and set your video/gfx plugin to the new '''GLideN64 Public Release''' option. Hit OK.
Project64's GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.


===Precompiled Packs===
Launch Project64 and go to <code>Options > Settings > Plugins</code> and set your video/gfx plugin to the '''GLideN64''' option. Hit OK.


Go to <code>Options > Configure Graphics Plugin > Texture enhancement > Texture pack</code>. Change the SECOND path (the Cache path) to <code>\Project64\Textures\GLideN64\cache\</code> where you extracted the .HTC. Then, Enable:
Next go to <code>Options > Configure Graphics Plugin > Texture enhancement</code> and make sure the following options are enabled:
* Use Texture Pack
* Use Texture Pack
* Use full transparencies
* Use full transparencies
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* Compress texture cache
* Compress texture cache


You are now set up to load .HTC texture caches in Project64!
=== Precompiled .HTC Packs ===
 
Extract the .HTC to <code>\Project64\Plugin\GFX\GLideN64\cache\</code> and make sure its name is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
 
You should now be able to see the modified texture pack in-game.


===Rice-style packs===
=== Compiling an HTC File from a Rice-format Pack ===


Go to <code>Options > Configure Graphics Plugin > Texture enhancement > Texture pack</code>. Change the FIRST path (the Pack path) to  <code>\Project64\Textures\GLideN64\packs\</code> (where you extracted the '''GAME NAME FOLDER'''). Change the SECOND path (the Cache path) to <code>\Project64\Textures\GLideN64\cache\</code> (where your created .HTC caches will be saved). Then, Enable:
Extract the '''GAME NAME FOLDER''' (i.e. '''''THE LEGEND OF ZELDA''''') to <code>\Project64\Plugin\GFX\GLideN64\hires_texture\</code>
* Use Texture Pack
* Use full transparencies
* Save enhanced texture cache to hard disk
* Compress texture cache


You are now set up to convert Rice-style PNG packs into '''GLideN64''' caches, and are able to use either type!
Launch Project64. It may take a while for the GLideN64 cache file to be compiled.


You can delete the files from <code>\packs\</code> once Project64 has been exited without any errors and been given a few extra minutes in the background to save the cache file. (Many are quite large; sometimes 1GB or more!) Check Task Manager and wait for PJ64 to finish and vanish on its own before moving the cache file around.
Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in <code>\Project64\Plugin\GFX\GLideN64\cache\</code>, you can now safely delete the files from <code>\Project64\Plugin\GFX\GLideN64\hires_texture\</code>

Revision as of 13:55, 31 March 2022

This is an important racing rule! If you do not follow it, you may be disqualified from a race.

Texture Packs are not allowed: Modified textures can give an advantage over other racers

Bizhawk

To apply texture packs in Bizhawk you need to do the following steps:

  1. Start Bizhawk and open the N64 Plugin Settings
  2. Select GLideN64 and either select the Texture settings tab (older versions) or scroll down to the Texture Enhancement section (newer versions).
  3. Enable the following options:
    • HiresTextures/Texture Hires Enable
    • Hires Full Alpha Channel/Texture Hires Full Alpha Channel
    • Texture Cache Compression
    • Save Texture Cache/Texture Save Texture Cache
      How your settings should look (Old Bizhawk version)
      How your settings should look (New Bizhawk version)
  1. Download your favourite texture pack for GLide64 in .htc format. (e.g. the completed packs on EmuTalk) or see the below for compiling your own using Project64.
  2. Make sure the filename of the downloaded pack is THE LEGEND OF ZELDA_HIRESTEXTURES.htc
  3. Put the file in the following folder: %UserProfile%\AppData\Roaming\Mupen64Plus\cache
    • If there is no cache folder, visit UserProfile%\AppData\Roaming\Mupen64Plus\ and create one!
Where your htc file should go.

If done correctly you should immediately see the new textures.

Now your texture pack should work!

A future update to Bizhawk will add support for HTS texture packs (currently only HTC packs are supported)

RetroArch

For hi-res texture packs on Retroarch, you will need to be running the Mupen64Plus core; ParaLLEL does not support them as it doesn't use the GLideN64 video plugin.

  1. You will first need to obtain a compatible .HTC texture pack (e.g. from the completed projects section on emutalk).
  2. Navigate to your RetroArch installation folder (By default, this is %AppData%\RetroArch on Windows)
  3. Navigate to .\system\Mupen64plus\cache (create the cache folder if it doesn't exist)
  4. Place your texture packs within the cache folder. The texture pack MUST be named "THE LEGEND OF ZELDA_HIRESTEXTURES.htc"
  5. Load the ROM with the Mupen64Plus core selected
  6. Finally, enable the option Quick Menu -> Options -> Use High-Res textures and Use High-Res Full Alpha Channel
  7. Reload the content
  8. You should now have your texture pack active.

Project64

First, make sure you have the 3.0+ build of Project64.

Project64's GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.

Launch Project64 and go to Options > Settings > Plugins and set your video/gfx plugin to the GLideN64 option. Hit OK.

Next go to Options > Configure Graphics Plugin > Texture enhancement and make sure the following options are enabled:

  • Use Texture Pack
  • Use full transparencies
  • Save enhanced texture cache to hard disk
  • Compress texture cache

Precompiled .HTC Packs

Extract the .HTC to \Project64\Plugin\GFX\GLideN64\cache\ and make sure its name is THE LEGEND OF ZELDA_HIRESTEXTURES.htc

You should now be able to see the modified texture pack in-game.

Compiling an HTC File from a Rice-format Pack

Extract the GAME NAME FOLDER (i.e. THE LEGEND OF ZELDA) to \Project64\Plugin\GFX\GLideN64\hires_texture\

Launch Project64. It may take a while for the GLideN64 cache file to be compiled.

Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in \Project64\Plugin\GFX\GLideN64\cache\, you can now safely delete the files from \Project64\Plugin\GFX\GLideN64\hires_texture\