HiRes Texture Packs: Difference between revisions

From OoT Randomizer Wiki
(18 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Please note that texture packs are not allowed to be active during races.
'''<span style="color:red">Please keep in mind that using texture packs during a race is against our community's racing rules.</span>'''


{{TOClimit|3}}
{{TOClimit|3}}
Line 10: Line 10:
# Select '''GLideN64''' and select the '''Texture''' settings tab
# Select '''GLideN64''' and select the '''Texture''' settings tab
# '''Enable''' the following options:
# '''Enable''' the following options:
#* HiresTextures
#* HiresTextures/Texture Hires Enable
#* Hires Full Alpha Channel
#* Hires Full Alpha Channel/Texture Hires Full Alpha Channel
#* Texture Cache Compression
#* Texture Cache Compression
#* Save Texture Cache [[File:BizhawkTextureSettings.png|thumb|center|720px|How your settings should look.]]
#* Save Texture Cache/Texture Save Texture Cache [[File:BizhawkTextureSettings.png|720px|thumb|center|How your settings should look '''(Old Bizhawk version)''']][[File:BizhawkTexturePluginSettingsV2.5+.png|thumb|center|720px|How your settings should look '''(New Bizhawk version)''']]
 
# Download your favourite texture pack for GLide64 in '''.htc format'''. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&action=submit#Rice-style_packs|instructions below for compiling your own using Project64].
# Download your favourite texture pack for GLide64 in '''.htc format'''. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&action=submit#Rice-style_packs|instructions below for compiling your own using Project64].
# Make sure the filename of the downloaded pack is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
# Make sure the filename of the downloaded pack is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
Line 24: Line 25:


[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]
A future update to Bizhawk will add support for HTS texture packs (currently only HTC packs are supported)


== RetroArch ==
== RetroArch ==
Line 40: Line 43:
== Project64 ==
== Project64 ==


First, make sure you have the dev build of Project64. [https://www.pj64-emu.com/nightly-builds Download the Project64 nightly build] '''v2.4.0-1416-g88ac97c''' release on November 17, 2020 or newer.
First, make sure you have the 3.0+ build of [https://www.pj64-emu.com/public-releases Project64.]  


There are two styles of texture packs you can use on Project64: Rice-format (a large collection of .PNG files) or precompiled .HTC packs.
Project64's GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.


'''GLideN64''' is the only GFX plugin that can load .HTC texture packs. As a side effect, this also allows you to convert Rice-style PNG packs into "portable" '''GLideN64 '''caches (.HTC's)
Launch Project64 and go to <code>Options > Settings > Plugins</code> and set your video/gfx plugin to the '''GLideN64''' option. Hit OK.
 
Extract the .HTC to <code>\Project64\Plugin\GFX\GLideN64\cache\</code> and make sure its name is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
 
Launch PJ64 and go to <code>Options > Settings > Plugins</code> and set your video/gfx plugin to the '''GLideN64''' option. Hit OK.


Next go to <code>Options > Configure Graphics Plugin > Texture enhancement</code> and make sure the following options are enabled:
Next go to <code>Options > Configure Graphics Plugin > Texture enhancement</code> and make sure the following options are enabled:
Line 56: Line 55:
* Compress texture cache
* Compress texture cache


===Rice-style packs===
=== Precompiled .HTC Packs ===
 
Extract the .HTC to <code>\Project64\Plugin\GFX\GLideN64\cache\</code> and make sure its name is '''''THE LEGEND OF ZELDA_HIRESTEXTURES.htc'''''
 
You should now be able to see the modified texture pack in-game.
 
=== Compiling an HTC File from a Rice-format Pack ===


Extract the '''GAME NAME FOLDER''' (i.e. '''''THE LEGEND OF ZELDA''''') to <code>\Project64\Plugin\GFX\GLideN64\hires_texture\</code>
Extract the '''GAME NAME FOLDER''' (i.e. '''''THE LEGEND OF ZELDA''''') to <code>\Project64\Plugin\GFX\GLideN64\hires_texture\</code>

Revision as of 20:43, 26 July 2021

Please keep in mind that using texture packs during a race is against our community's racing rules.

Bizhawk

To apply texture packs in Bizhawk you need to do the following steps:

  1. Start Bizhawk and open the N64 Plugin Settings
  2. Select GLideN64 and select the Texture settings tab
  3. Enable the following options:
    • HiresTextures/Texture Hires Enable
    • Hires Full Alpha Channel/Texture Hires Full Alpha Channel
    • Texture Cache Compression
    • Save Texture Cache/Texture Save Texture Cache
      How your settings should look (Old Bizhawk version)
      How your settings should look (New Bizhawk version)
  1. Download your favourite texture pack for GLide64 in .htc format. (e.g. the completed packs on EmuTalk) or see the below for compiling your own using Project64.
  2. Make sure the filename of the downloaded pack is THE LEGEND OF ZELDA_HIRESTEXTURES.htc
  3. Put the file in the following folder: %UserProfile%\AppData\Roaming\Mupen64Plus\cache
    • If there is no cache folder, visit UserProfile%\AppData\Roaming\Mupen64Plus\ and create one!
Where your htc file should go.

If done correctly you should immediately see the new textures.

Now your texture pack should work!

A future update to Bizhawk will add support for HTS texture packs (currently only HTC packs are supported)

RetroArch

For hi-res texture packs on Retroarch, you will need to be running the Mupen64Plus core; ParaLLEL does not support them as it doesn't use the GLideN64 video plugin.

  1. You will first need to obtain a compatible .HTC texture pack (e.g. from the completed projects section on emutalk).
  2. Navigate to your RetroArch installation folder (By default, this is %AppData%\RetroArch on Windows)
  3. Navigate to .\system\Mupen64plus\cache (create the cache folder if it doesn't exist)
  4. Place your texture packs within the cache folder. The texture pack MUST be named "THE LEGEND OF ZELDA_HIRESTEXTURES.htc"
  5. Load the ROM with the Mupen64Plus core selected
  6. Finally, enable the option Quick Menu -> Options -> Use High-Res textures and Use High-Res Full Alpha Channel
  7. Reload the content
  8. You should now have your texture pack active.

Project64

First, make sure you have the 3.0+ build of Project64.

Project64's GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.

Launch Project64 and go to Options > Settings > Plugins and set your video/gfx plugin to the GLideN64 option. Hit OK.

Next go to Options > Configure Graphics Plugin > Texture enhancement and make sure the following options are enabled:

  • Use Texture Pack
  • Use full transparencies
  • Save enhanced texture cache to hard disk
  • Compress texture cache

Precompiled .HTC Packs

Extract the .HTC to \Project64\Plugin\GFX\GLideN64\cache\ and make sure its name is THE LEGEND OF ZELDA_HIRESTEXTURES.htc

You should now be able to see the modified texture pack in-game.

Compiling an HTC File from a Rice-format Pack

Extract the GAME NAME FOLDER (i.e. THE LEGEND OF ZELDA) to \Project64\Plugin\GFX\GLideN64\hires_texture\

Launch Project64. It may take a while for the GLideN64 cache file to be compiled.

Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in \Project64\Plugin\GFX\GLideN64\cache\, you can now safely delete the files from \Project64\Plugin\GFX\GLideN64\hires_texture\