Glossary

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Glossary

Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.  Ocarina of Time and the Randomizer which was built for it is no different.  Below you'll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.  If you join the discord or a stream chat and are curious what something means, but don't want to ask, this is the place for you.

A

- An abbreviation for All Dungeons. In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.

All Locations Reachable

- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current logic setting.

ALR

- An abbreviation for All Locations Reachable.

B

Barren

- A synonym for Foolish.

Beatable Only

- A reference to turning the All Locations Reachable setting off which can logically lock off entire sections of the game.

BoTW

- An abbreviation for Bottom of the Well. This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild. Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.

C

D

Damage ESS

- An alternative name for a FESS.

DC

- An abbreviation for Dodongo's Cavern.

DMC

- An abbreviation for Death Mountain Crater.

DMT

- An abbreviation for Death Mountain Trail.

DT

- An abbreviation for Deku Tree.

E

Entrance Randomizer

- A setting which shuffles the entrances in the world giving it an entirely new geography.

ER

- An abbreviation for Entrance Randomizer.

ESS

- An abbreviation for Extended Superslide. However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input. Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.

ESS Turns

- Using ESS position in small increments to turn specific angles. Often seen in discrete amounts such as "3 ess turns right" or "3 ess right."

F

FESS

- An abbreviation for Forward Extended Superslide. Also known as a Damage ESS, this is a method of failure when attempting a HESS. This is almost never seen typed out fully.

Foolish

- Used to describe a region of the game which is devoid of logically useful items. Hints will say that searching the area is a "Foolish Choice."

G

GC

- A abbreviation for either Ganon's Castle or Goron City. This is used inconsistently, but is usually clear from context.

GF

- An abbreviation for Gerudo Fortress.

GV

- An abbreviation for Gerudo Valley.

GS

- An abbreviation for Gold Skulltula.

GT

- An abbreviation for Ganon's Tower. This is not very commonly used.

GTG

- An abbreviation for Gerudo Training Grounds.

H

HESS

- An abbreviation for Hyper Extended Superslide. A glitch which allows the player to move backwards at the highest sustainable in-game speed. This is almost never seen typed out fully.

HF

- An abbreviation for Hyrule Field.

I

J

Jabu

- A shortening for Jabu Jabu's Belly. Sometimes referred to as JJB, although this is exceedingly rare.

K

KZ

- An abbreviation for King Zora.

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z