Glitch logic 2.0

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Revision as of 21:59, 6 October 2021 by DuskTheUmbreon (talk | contribs) (Create working page for 2.0)
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Please read

This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.

Please do not treat this page as an accurate resource for glitch logic 1.0. While it should be a helpful resource for learning glitches in general, it should NOT be treated as an accurate picture of what's currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.

Please also remember that this is a work in progress. I cannot promise that it will be 100% accurate for what's currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here before making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first. A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it'll probably suck because I don't know wiki formatting yet) then that's fine, just please do not change the underlying content without letting me know.

Thank you for reading, and for your patience in me working on this.

Regards, Dusk the Umbreon


Glitch Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.

Guidelines

As the No IM/WW ruleset is effectively the upper limit of what can be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.