https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&feed=atom&action=historyDungeon Door Requirement - Revision history2024-03-28T16:38:13ZRevision history for this page on the wikiMediaWiki 1.40.1https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=3139&oldid=prevFlagrama: /* Tips and Advice */ improve link text2023-09-09T01:06:10Z<p><span dir="auto"><span class="autocomment">Tips and Advice: </span> improve link text</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:06, 8 September 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a non-randomized Kokiri Tunic color, as certain colors will crash should you get the "weird" type of weirdshot. It is not yet understood which colors cause crashes, but the vanilla color is confirmed to be safe. <del style="font-weight: bold; text-decoration: none;">For </del>more <del style="font-weight: bold; text-decoration: none;">info, [https://github.com/TestRunnerSRL/OoT-Randomizer/issues/1698 click here]</del>. Note that it is irrelevant which tunic you have equipped while doing the weirdshot.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a non-randomized Kokiri Tunic color, as certain colors will crash should you get the "weird" type of weirdshot. It is not yet understood which colors cause crashes, but the vanilla color is confirmed to be safe. <ins style="font-weight: bold; text-decoration: none;">{{GhIssue|1698|There are </ins>more <ins style="font-weight: bold; text-decoration: none;">details starting with this GitHub issue}}</ins>. Note that it is irrelevant which tunic you have equipped while doing the weirdshot.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Racing Rules]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Racing Rules]]</div></td></tr>
</table>Flagramahttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=3057&oldid=prevETR BTF: /* Tips and Advice */ updated the disclaimer about weirdshot crashes. the info was outdated and incorrect.2022-12-03T15:41:41Z<p><span dir="auto"><span class="autocomment">Tips and Advice: </span> updated the disclaimer about weirdshot crashes. the info was outdated and incorrect.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:41, 3 December 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic <del style="font-weight: bold; text-decoration: none;">green value less than 0x98</del>, as <del style="font-weight: bold; text-decoration: none;">anything higher </del>will crash should you get the "weird" type of weirdshot. <del style="font-weight: bold; text-decoration: none;"> </del>For <del style="font-weight: bold; text-decoration: none;">a full technical explanation</del>, [https://<del style="font-weight: bold; text-decoration: none;">pastebin</del>.com/<del style="font-weight: bold; text-decoration: none;">K0AdCBNn </del>click here].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a <ins style="font-weight: bold; text-decoration: none;">non-randomized </ins>Kokiri Tunic <ins style="font-weight: bold; text-decoration: none;">color</ins>, as <ins style="font-weight: bold; text-decoration: none;">certain colors </ins>will crash should you get the "weird" type of weirdshot. <ins style="font-weight: bold; text-decoration: none;">It is not yet understood which colors cause crashes, but the vanilla color is confirmed to be safe. </ins>For <ins style="font-weight: bold; text-decoration: none;">more info</ins>, [https://<ins style="font-weight: bold; text-decoration: none;">github</ins>.com/<ins style="font-weight: bold; text-decoration: none;">TestRunnerSRL/OoT-Randomizer/issues/1698 </ins>click here]<ins style="font-weight: bold; text-decoration: none;">. Note that it is irrelevant which tunic you have equipped while doing the weirdshot</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Racing Rules]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Racing Rules]]</div></td></tr>
</table>ETR BTFhttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=2539&oldid=prevFlagrama: add categories2022-02-14T00:13:30Z<p>add categories</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:13, 13 February 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic green value less than 0x98, as anything higher will crash should you get the "weird" type of weirdshot. For a full technical explanation, [https://pastebin.com/K0AdCBNn click here].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic green value less than 0x98, as anything higher will crash should you get the "weird" type of weirdshot. For a full technical explanation, [https://pastebin.com/K0AdCBNn click here].</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Racing Rules]]</ins></div></td></tr>
</table>Flagramahttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1882&oldid=prevGoldensierpinski: /* Banned Glitches */2021-02-25T04:02:35Z<p><span dir="auto"><span class="autocomment">Banned Glitches</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, biri hover, etc.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, biri hover, etc.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anything other than sword on B (beyond normal cases, such as minigames)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anything other than sword on B (beyond normal cases, such as minigames)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Collection Delay (e.g., Gold <del style="font-weight: bold; text-decoration: none;">Skull </del>hookshot jump to Fire Arrows)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Collection Delay (e.g., Gold <ins style="font-weight: bold; text-decoration: none;">Skulltula </ins>hookshot jump to Fire Arrows)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Action Swapping</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Action Swapping</div></td></tr>
</table>Goldensierpinskihttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1881&oldid=prevGoldensierpinski: /* Dungeon Entrance Requirement */2021-02-25T04:01:07Z<p><span dir="auto"><span class="autocomment">Dungeon Entrance Requirement</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Water Temple''' - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Water Temple''' - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Shadow Temple''' - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Shadow Temple''' - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Spirit Temple''' - Simply walk <del style="font-weight: bold; text-decoration: none;">in </del>(<del style="font-weight: bold; text-decoration: none;">note that </del>Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Spirit Temple''' - Simply walk <ins style="font-weight: bold; text-decoration: none;">into the main entrance, or into either of the entrances on the Colossus hands, as long as they can be accessed without violating the global ruleset </ins>(Spirit Hovers<ins style="font-weight: bold; text-decoration: none;">, for example, </ins>cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Ganon’s Castle''' - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon's Castle, for example, is not allowed as they are globally banned in this ruleset). If there are any Trials on, there is no requirement to complete any of them; that is, methods to skip the Trails that do not violate the global rules is permitted.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Ganon’s Castle''' - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon's Castle, for example, is not allowed as they are globally banned in this ruleset). If there are any Trials on, there is no requirement to complete any of them; that is, methods to skip the Trails that do not violate the global rules is permitted.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''A note on entrance randomizer:''' The dungeon entrance requirements apply to the entrances themselves, not to the dungeon associated with them. Therefore, while these requirements must be met to pass through the associated loading zones, they are not required to complete the dungeon itself if the dungeon is easily accessible elsewhere. For example, if Shadow Temple is in Mido's House, racers do not need to light the torches in Graveyard before completing the dungeon. The racers do, however, still need to light the torches in order to access the loading zone behind the Shadow Temple door in Graveyard.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Boss Door Requirement ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Boss Door Requirement ===</div></td></tr>
</table>Goldensierpinskihttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1880&oldid=prevGoldensierpinski: /* Banned Glitches */2021-02-25T03:27:50Z<p><span dir="auto"><span class="autocomment">Banned Glitches</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:27, 24 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, biri hover, etc.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, biri hover, etc.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anything other than sword on B (beyond normal cases, such as minigames)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anything other than sword on B (beyond normal cases, such as minigames)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Collection Delay (e.g., Gold <del style="font-weight: bold; text-decoration: none;">Scale from child fishing</del>)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Collection Delay (e.g., Gold <ins style="font-weight: bold; text-decoration: none;">Skull hookshot jump to Fire Arrows</ins>)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Action Swapping</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Action Swapping</div></td></tr>
</table>Goldensierpinskihttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1680&oldid=prevETR BTF: /* Banned Glitches */ biri hover2020-12-30T15:58:57Z<p><span dir="auto"><span class="autocomment">Banned Glitches: </span> biri hover</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:58, 30 December 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23">Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Bottle Duping</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Bottle Duping</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Repeating Item Checks (e.g., Duping Man on Roof HP)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Repeating Item Checks (e.g., Duping Man on Roof HP)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, <del style="font-weight: bold; text-decoration: none;">bari </del>hover, etc.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, <ins style="font-weight: bold; text-decoration: none;">biri </ins>hover, etc.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anything other than sword on B (beyond normal cases, such as minigames)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anything other than sword on B (beyond normal cases, such as minigames)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Collection Delay (e.g., Gold Scale from child fishing)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Collection Delay (e.g., Gold Scale from child fishing)</div></td></tr>
</table>ETR BTFhttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1679&oldid=prevETR BTF: /* Banned Glitches */ sticks as adult is technically no longer platform exclusive. IM and equip swap are still banned tho so it doesn't change anything.2020-12-30T15:53:02Z<p><span dir="auto"><span class="autocomment">Banned Glitches: </span> sticks as adult is technically no longer platform exclusive. IM and equip swap are still banned tho so it doesn't change anything.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:53, 30 December 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Arbitrary Code Execution (ACE)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Arbitrary Code Execution (ACE)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Stale Reference Manipulation (SRM)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Stale Reference Manipulation (SRM)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Platform Exclusive Tricks (<del style="font-weight: bold; text-decoration: none;">such as Deku Sticks as Adult, </del>Bombchus Out of Bounds, Emulator Cheats, etc.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Platform Exclusive Tricks (Bombchus Out of Bounds, Emulator Cheats, etc.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Duping Collectable Items, such as:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Duping Collectable Items, such as:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Skull Duping</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Skull Duping</div></td></tr>
</table>ETR BTFhttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1642&oldid=prevGoldensierpinski: /* Dungeon Requirements */2020-12-18T01:58:08Z<p><span dir="auto"><span class="autocomment">Dungeon Requirements</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:58, 17 December 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Dungeon Requirements ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Dungeon Requirements ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the completion of each seed, two dungeon requirements must be met: the '''dungeon entrance requirement''' and the '''boss <del style="font-weight: bold; text-decoration: none;">key </del>requirement'''.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the completion of each seed, two dungeon requirements must be met: the '''dungeon entrance requirement''' and the '''boss <ins style="font-weight: bold; text-decoration: none;">door </ins>requirement'''<ins style="font-weight: bold; text-decoration: none;">. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) plus Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted by these requirements</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Dungeon Entrance Requirement ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Dungeon Entrance Requirement ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All dungeons must be opened their intended way (as defined below), so any glitch that <del style="font-weight: bold; text-decoration: none;">gains entry </del>to these dungeons prematurely <del style="font-weight: bold; text-decoration: none;">are </del>not allowed<del style="font-weight: bold; text-decoration: none;">. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) and Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted in their access. If the Trials are on, there is no need to complete any of them</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All dungeons must be opened their intended way (as defined below), so any glitch that <ins style="font-weight: bold; text-decoration: none;">allows the player </ins>to <ins style="font-weight: bold; text-decoration: none;">touch the loading zones for </ins>these dungeons prematurely <ins style="font-weight: bold; text-decoration: none;">is </ins>not allowed. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Below is a list of requirements that must be met in order to enter each dungeon:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Below is a list of requirements that must be met in order to enter each dungeon:</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Shadow Temple''' - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Shadow Temple''' - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Spirit Temple''' - Simply walk in (note that Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Spirit Temple''' - Simply walk in (note that Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Ganon’s Castle''' - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon's Castle, for example, is not allowed as they are globally banned in this ruleset).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Ganon’s Castle''' - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon's Castle, for example, is not allowed as they are globally banned in this ruleset)<ins style="font-weight: bold; text-decoration: none;">. If there are any Trials on, there is no requirement to complete any of them; that is, methods to skip the Trails that do not violate the global rules is permitted</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Boss <del style="font-weight: bold; text-decoration: none;">Key </del>Requirement ===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Boss <ins style="font-weight: bold; text-decoration: none;">Door </ins>Requirement ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">If </del>a <del style="font-weight: bold; text-decoration: none;">player wishes </del>to <del style="font-weight: bold; text-decoration: none;">enter </del>a boss <del style="font-weight: bold; text-decoration: none;">room locked by a boss key (including Ganondorf)</del>, the door <del style="font-weight: bold; text-decoration: none;">MUST be opened with </del>the <del style="font-weight: bold; text-decoration: none;">corresponding </del>boss <del style="font-weight: bold; text-decoration: none;">key</del>. <del style="font-weight: bold; text-decoration: none;">This </del>means that all boss key skips <del style="font-weight: bold; text-decoration: none;">are banned. This requirement does not apply </del>to <del style="font-weight: bold; text-decoration: none;">child dungeons </del>(<del style="font-weight: bold; text-decoration: none;">i.e., Deku Tree, Dodongo's Cavern, and Jabu) as the boss doors do not have </del>boss <del style="font-weight: bold; text-decoration: none;">keys, so access to bosses </del>in child dungeons <del style="font-weight: bold; text-decoration: none;">is unrestricted</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In order to touch </ins>a <ins style="font-weight: bold; text-decoration: none;">loading zone which would normally lead </ins>to a boss, <ins style="font-weight: bold; text-decoration: none;">the player must open </ins>the door <ins style="font-weight: bold; text-decoration: none;">which leads to </ins>the boss. <ins style="font-weight: bold; text-decoration: none;">Practically, this </ins>means that all boss key skips <ins style="font-weight: bold; text-decoration: none;">or any other methods </ins>to <ins style="font-weight: bold; text-decoration: none;">clip into boss rooms </ins>(<ins style="font-weight: bold; text-decoration: none;">including </ins>boss <ins style="font-weight: bold; text-decoration: none;">rooms found </ins>in child dungeons<ins style="font-weight: bold; text-decoration: none;">) are banned</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips and Advice ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips and Advice ==</div></td></tr>
</table>Goldensierpinskihttps://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&diff=1552&oldid=prevLostThePirate at 10:07, 16 November 20202020-11-16T10:07:06Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:07, 16 November 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*''Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including DDR Ruleset races.''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Please keep in mind that the [[<ins style="font-weight: bold; text-decoration: none;">Rules</ins>#Universal_Rules|Universal Rules]] apply to all OoTR races, including DDR Ruleset races.''</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Banned Glitches ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Banned Glitches ==</div></td></tr>
</table>LostThePirate