Changelog: Difference between revisions

From OoT Randomizer Wiki
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=== v6.0 ===
==== New Features ====
* '''Gameplay'''
**  New save file screen
***  Relevant items are shown before hitting 'Yes' to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.
***  Triforce pieces aren't shown unless the save has at least 1.
***  The death counter is now placed at the bottom next to a skull.
**  Updated altar text in the Temple of Time
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon's Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.
***  Removed misleading vanilla text from the child altar.
**  Various Quality of Life improvements
***  Speed up boulder lifting
***  Speed up Gold Gauntlet boulder lifting
***  Speed up learning Windmill song
***  Speed up learning Malon's song
***  Speed up Kakariko gate opening and closing
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes
* ''''ROM Options' settings'''
**  New Cosmetic Plandomizer
***  Use a JSON file to set your cosmetics and sound settings.
***  We've added lots of new color options to pick from as well!
**  Custom settings presets (must be json) can be placed in <code>data/Presets</code> to be automatically loaded in the GUI.
* '''New 'Main Rules' settings and options'''
**  New setting <code>Kakariko Gate</code>
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.
***  Default (vanilla) behavior requires showing Zelda's Letter to the guard to open the gate and the shop.
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.
**  Entrance Randomizer settings overhaul
***  <code>Entrance Shuffle</code> setting replaced with the other independent settings here.
***  <code>Shuffle Interior Entrances</code> : allows a choice of shuffling simple interiors, all interiors, or none.
***  <code>Shuffle Grotto Entrances</code> : allows shuffling grotto/grave entrances.
***  <code>Shuffle Dungeon Entrances</code> : allows shuffling dungeon entrances.
***  <code>Shuffle Overworld Entrances</code> : allows shuffling overworld connections.
***  <code>Randomize Owl Drops</code> : allows randomizing where the owl drops you from each owl spot.
***  <code>Randomize Warp Song Destinations</code> : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.
***  <code>Randomize Overworld Spawns</code> : allows randomizing (per age) where you start when loading a save in the Overworld.
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.
**  New options for <code>Shuffle Songs</code>
***  This now allows selecting from three options: shuffling in '''song''' locations (previously 'off'), shuffling in '''anywhere'''  (previously 'on'), and shuffling in '''dungeon''' reward locations (new).
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.
***  In multiworld, as before, only the "anywhere" setting will allow songs to be placed in other players' worlds.
**  New setting <code>Shuffle Medigoron & Carpet Salesman</code>
***  Adds the Giant's Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.
**  New options for Key and Map/Compass Shuffle settings
***  "Overworld Only" will place keys (or maps/compasses) outside of dungeons.
***  "Any Dungeon" will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!
***  "Dungeon Only" is renamed "Own Dungeon" for clarity.
***  Gerudo Fortress Small Keys are configured in a separate setting.
**  New options for <code>Rainbow Bridge</code> and <code>Ganon's Boss Key on Light Arrows Cut Scene</code> .
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.
***  Ganon's BK on LACS can now be set to require Gold Skulltula Tokens.
***  <code>Randomize Main Rules</code> won't randomize slider values.
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.
* ''''Other' settings'''
**  New setting <code>Skip Child Zelda</code>
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda's Letter and the song that Impa provides at the start of the game.
***  Depending on the <code>Kakariko Gate</code> and <code>Complete Mask Quest</code> settings, may also start with the gate and shop open and masks available.
***  Removes the Weird Egg (and prevents <code>Shuffle Weird Egg</code> ).
**  New setting <code>Skip Some Minigame Phases</code>
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!
***  Replaces the <code>Skip First Dampé Race</code> setting.
**  New setting <code>Complete Mask Quest</code>
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.
**  New setting <code>Fast Bunny Hood</code>
***  Allows manual toggling on/off of the 1.5x speed boost from MM.
**  New "Hint Distribution" customization options
***  Old hardcoded hint distributions are now defined by json files in <code>data/Hints</code> .
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.
***  Using the hint distribution "Bingo" allows setting a "Bingosync URL" to build hints for the specific OoTR Bingo board. Otherwise it's a generic hint distribution for OoTR Bingo.
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).
**  Tournament hint distribution changes
***  Grotto stones are disabled and only provide junk hints.
***  Zelda's Lullaby is never considered for Way of the Hero hints.
***  Only "always", "Barren", and "WotH" hints have duplicates now.
***  "Barren" hints will typically be split evenly between dungeon and overworld areas.
***  Number of unique hints of each type are now (not counting seed-dependent hint types like 'always' and 'trial'): 4 WotH, 2 barren, 5(remainder) sometimes.
***  The previous Tournament hint distribution has been renamed "Scrubs Tournament".
**  New setting <code>Hero Mode</code>
***  Allows playing without heart drops from enemies or objects. Good luck!!
* '''Cosmetics/SFX'''
**  New cosmetic settings for HUD button colors
***  These can all be set independently, defaulting to the N64 colors.
**  New cosmetic setting <code>Item Model Colors Match Cosmetics</code>
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.
***  Tunics are not affected, in order to keep freestanding tunics recognizable.
**  Navi Colors section renamed "Misc. Colors"
***  Navi and sword trails options are now in this section, along with:
***  New "Rainbow" option in all Navi color settings.
***  New Boomerang trail inner & outer color settings, including a "Rainbow" option.
***  New Bombchu trail inner & outer color settings, including a "Rainbow" option.
***  New Mirror Shield Frame color setting.
**  Added options to <code>Background Music</code> and <code>Fanfares</code> for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].
 
==== Updated Settings/Tricks ====
*  <code>Lens of Truth</code> setting has been removed and replaced with several independent tricks.
**  <code>Lensless Wasteland</code> : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.
**  <code><Area> without Lens of Truth</code> : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.
**  Shadow Temples are split into two separate areas for these tricks.
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.
*  New tricks
**  <code>Dodongo's Cavern Vines GS from Below with Longshot</code> - use the Longshot to avoid the staircase.
**  <code>Forest Temple First Room GS with Difficult-to-Use Weapons</code> - use a sword or Deku Sticks to jumpslash, or Bombs as child.
**  <code>Spirit Temple Main Room Jump from Hands to Upper Ledges</code> - make a precise jump without Hookshot or Hover Boots.
**  <code>Water Temple Falling Platform Room GS with Boomerang</code> - use the Boomerang from the very edge of the platform.
**  <code>Death Mountain Trail Climb with Hover Boots</code> - get past the boulders without destroying them.
**  <code>Zora's Domain GS with No Additional Items</code> - use only a jumpslash.
**  <code>Ice Cavern Block Room GS with Hover Boots</code> - reach the GS with the Hover Boots to jumpslash it.
**  <code>Hyrule Castle Storms Grotto GS with Just Boomerang</code> - make a precise throw with the Boomerang to send it behind the wall.
**  <code>Water Temple Central Pillar GS with Farore's Wind</code> - cast inside the pillar before raising the water level. *Previously assumed in logic!*
**  <code>Water Temple Central Pillar GS with Iron Boots</code> - unlock the door on the middle level before raising the water.
**  <code>Water Temple Dragon Statue Switch from Above the Water as Adult</code> - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.
**  <code>Water Temple Dragon Statue Switch from Above the Water as Child</code> - same but for child. The Scale dive is very precise.
**  <code>Goron City Grotto with Hookshot While Taking Damage</code> - brave the heat, but be quick.
**  <code>Dodongo's Cavern Two Scrub Room with Strength</code> - position a block correctly and adult can bring a bomb flower to the wall.
**  <code>Shadow Temple Falling Spikes GS with Hover Boots</code> - make a precise move to get on the falling spikes, then another precise move to grab the token.
**  <code>Deku Tree MQ Roll Under the Spiked Log</code> - roll at the right time to shrink your hintbox. ''Previously assumed in logic!''
**  <code>Bottom of the Well MQ Jump Over the Pits</code> - Use a sidehop or backflip to jump over the pits. ''Previously assumed in logic!''
**  <code>Water Temple MQ Central Pillar with Fire Arrows</code> - Angled torches have hard-to-hit hitboxes. ''Previously assumed in logic!''
**  <code>Forest Temple MQ Twisted Hallway Switch with Jump Slash</code> - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. ''Previously assumed in logic!''
**  <code>Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots</code> - Hover Boots can get you up from a crate.
**  <code>Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump</code> - You can even jump up from a crate without the Hover Boots!
**  <code>Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot</code> - Point the Longshot at the right pointin the ceiling to obtain the token.
**  <code>Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time</code> - Get a boost from a Like Like into a silver rupee, but don't die in the process.
**  <code>Deku Tree MQ Compass Room GS Boulders with Just Hammer</code> - Jump slash from the top of the vines.
**  <code>Spirit Temple MQ Sun Block Room as Child without Song of Time</code> - Throw a crate onto the switch to unbar the door briefly.
**  <code>Water Temple MQ North Basement GS without Small Key</code> - There's an invisible Hookshot target you can use.
**  <code>Death Mountain Trail Lower Red Rock GS with Hover Boots</code> - Kill the Skulltula, get on the fence, and then backflip onto the the rock.
**  <code>Ice Cavern MQ Red Ice GS without Song of Time</code> - Side-hop into the right place and you have a brief amount of time to use Blue Fire.
**  <code>Kakariko Rooftop GS with Hover Boots</code> - Some tricky movements with the Hover Boots can get you up onto Impa's House.
**  <code>Dodongo's Cavern MQ Light the Eyes with Strength</code> - You have to move very quickly to light the eyes with a Bomb Flower.
**  <code>Dodongo's Cavern MQ Back Areas as Child without Explosives</code> - Use pots, Armos, etc to progress through the room. Not relevant without "Light the Eyes with Strength" above, which is much harder for child.
**  <code>Fire Trial MQ with Hookshot</code> - Hit the target from a precise position with precise aim.
*  Removed tricks
**  <code>Water Temple Boss Key Chest with Iron Boots</code>
**  <code>Water Temple Dragon Statue with Bombchu</code> - superseded by the new Dragon Statue tricks.
**  <code>Bottom of the Well Like Like GS without Boomerang</code> - the Like Like can be permanently killed, so this isn't logically valid.
*  Changed Tricks
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to <code>Deku Tree Basement Web to Gohma with Bow</code> to reflect that it now only applies to the web immediately before Gohma.
**  <code>Reach Forest Temple MQ Twisted Hallway Switch with Hookshot</code> - renamed <code>Forest Temple MQ Twisted Hallway Switch with Hookshot</code> .
**  <code>Fire Temple MQ Boulder Maze Side Room without Box</code> - renamed <code>Fire Temple MQ Lizalfos Maze Side Room without Box</code> .
**  <code>Fire Temple MQ Big Lava Room Blocked Door without Hookshot</code> - can be done without damage, so it's now allowed in OHKO.
**  <code>Forest Temple Scarecrow Route</code> - renamed <code>Forest Temple East Courtyard Door Frame with Hover Boots</code> and can be done in Vanilla or MQ.
*  Tricks can be filtered in the GUI using a new dropdown.
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!
==== Bug Fixes ====
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona's Song but no ocarina.
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.
*  Avoid crashing on some systems when using child items as adult.
*  Ensure Ice Traps have valid models if they can be seen.
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.
*  Prevent Gerudo guards from throwing child Link in jail.
*  Fix hints not being readable on Mask of Truth setting.
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun's Song from causing bugs. With this set of changes to song learning, Sun's Song can now be played right after you learn it and it will function properly.
*  Empty Bomb fix improved to work in all scenarios.
*  Fast warp song hack now sets transition to white fade for consistency.
*  Royal Family Tomb moves out of the way instantly.
*  Fix Zelda from being frozen at the start of the final battle.
*  Fix (hopefully) any remaining issues fishing on BizHawk.
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.
*  Prevent an errant <code>@</code> from showing up in Triforce Hunt.
*  Move the Stone of Agony indicator above any small keys if both are present.
*  Fix model/icon colors in <code>Item Model Colors Match Cosmetics</code> not returning to default with a cosmetic patch setting them to defaults.
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.
*  Don't require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.
*  Allow playthrough to collect a second 'Bottle with Letter' as its first empty bottle.
*  Fix some issues with <code>Randomize Main Rules</code> :
**  Closed Forest implies starting as child.
**  Triforce Hunt won't accidentally place the Boss Key for Ganon's Castle.
**  Other conflicts are now prevented.
*  Fix a rare issue in ER with using time-passing regions to gain new access.
*  Fix a rare issue where settings strings weren't allocated enough bits.
*  Fix the version number in the ROM header being potentially wrong after patching.
*  Fix the CRC for uncompressed ROMs.
*  The seed generator can now retry a few times in case of failure.
*  Exclude a line from text shuffle so the Malon race is completable.
*  Minor plandomizer fixes and improvements.
*  Various logic fixes.
==== Other Changes ====
*  Most locations and a few items have been renamed to improve spoiler output and standardize.
**  This will break settings and distribution files from previous versions that reference these locations and items.
*  Reordered locations more naturally in the locations part of the spoiler.
*  Default for <code>Shuffle Weird Egg</code> is now off.
*  In-game hints overhaul.
*  File 3 has been removed from generated ROMs to free up some space.
*  The Zora Sapphire in Jabu Jabu's Big Octo room is now the actual dungeon reward.
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.
*  "No Logic" seeds can now disable locations.
*  Cosmetic logs contain the display names of SFX instead of their internal key names.
*  Performance improvements to seed generation.
*  Generator GUI updated to use node-sass 4.14.1.
*  Updated development n64 compilation process to use latest available toolchain.
*  Changed some C code to support GCC 10 in development n64 compilation.
*  Added decompressor source and updated Decompress binaries.
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.
*  Mweep.
=== v5.2 ===
==== New Features ====
* Triforce Hunt
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.
** If enabled via randomizing main rules, the count is always 20.
* Separate Double Defense model
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.
* Visual Stone of Agony indicator
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.
** A real rumble pak is not required.
* Starting Inventory
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.
** Items are divided into sections in the GUI based on category.
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.
*** To start with the Gerudo Membership Card, set <code>Gerudo Fortress</code> to <code>Open Fortress</code> and disable <code>Shuffle Gerudo Card</code> (‘Main Rules’ tab).
*** To start with the Scarecrow Song, enable <code>Free Scarecrow's Song</code> (‘Other’ tab).
==== Updated Settings ====
* Open Zora Fountain now has an open only adult option.
* Added a new setting <code>Ice Trap Appearance</code> to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with <code>Chest Size Matches Contents</code> enabled.
* Removed settings <code>Start with Fast Travel</code>, <code>Start with Tycoon's Wallet</code>, <code>Start with Deku Equipment</code>.
** These have been replaced with settings in the “Starting Inventory” tab.
* New settings <code>Start with Consumables</code> (enable to start with max Sticks, Nuts, and ammo), <code>Starting Hearts</code> (changes starting max health).
* New list settings <code>Starting Equipment</code> (swords, shields, strength, etc.), <code>Starting Items</code> (c-items), <code>Starting Songs</code> (songs).
* Logic now requires Stone of Agony to access any hidden grotto.
** A new trick <code>Hidden Grottos without Stone of Agony</code> will bypass this.
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.
* Added a new trick <code>Goron City Spinning Pot PoH with Strength</code>, which allows stopping the Spinning Pot using a bomb flower.
* Hell Mode preset includes both the above tricks.
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.
** An empty list means the seed will be beatable without any tricks.
** If there’s no <code>allowed_tricks</code> item in the file, the Detailed Logic tricks apply instead.
** If there is an <code>allowed_tricks</code> list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.
==== Other Changes ====
* Cosmetic heart color setting now applies in the file select screen.
* Cosmetic tunic color setting now applies to the icons in the pause menu.
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).
* Improved Entrance Randomizer hints.
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.
* Revised some settings tooltips.
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.
* Disabled settings don’t show up in the spoiler.
* Plando will now accept JSON lists for <code>item</code> in the location dictionary to randomly choose between for placement.
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.
* Plando locations are matched without regard to case.
* “Start with” settings are now handled by the Plando library.
* Further seed generation speed improvements.
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.
* General code cleanup and typo fixes.
* Added more Plando unittests.
==== Bug Fixes ====
* Minor stability fix in Plando.
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.
* Plando no longer places Ice Traps as Junk if <code>Ice Traps</code> is set to ‘off’.
* Other various Plando bug fixes.
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.
* Removed (unnecessarily) duplicated/overlapping hints.
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.
* Randomizing main rules now works correctly.
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.
* Fix seed values with spaces no longer working.
* Removed a mispasted option description from Gauntlets colors tooltips.
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &gt;= 0.10.0-68-g8669ffd)
* Miscellaneous logic fixes.
* Other bug fixes.
=== v5.1 ===
==== New Features ====
*Skip first Dampé Race
**Allows getting both rewards in one race if the 60 second target is cleared 
*Rupee Icon Color changes based on your current wallet upgrade
==== Updated Settings ====
*Improved Ear Safe to be less painful
*Tokensanity: Overworld Only
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only 
*Configurable Skulltula target for the Bridge Requirement
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count
**Always Guaranteed Hints are now determined conditionally based on settings 
*Default Presets are updated to better reflect first time beginner settings
**The previous Beginner Preset is renamed to Easy Preset
==== Bug Fixes ====
*Improve stability of music related features (Fanfare shuffle is back!)
*Fix "...???" textboxes at the entrance of Great Fairies
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more "Sometimes Good" hints. If those *run out as well then it will fill with "Random Locations" hints.
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account.
*Minor GUI tweaks
*Improve error feedback in GUI and Rules JSON


=== v5.0 ===
=== v5.0 ===
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**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory.  
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory.  
**Press the button again to equip Kokiri Boots.   
**Press the button again to equip Kokiri Boots.   
*Quck Ocarina  
*Quick Ocarina  
**Use D-pad down to pull out the Ocarina   
**Use D-pad down to pull out the Ocarina   
*Freestanding models  
*Freestanding models  
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*Gold Skulltula textbox displays current number obtained  
*Gold Skulltula textbox displays current number obtained  
*Poe salesman tells point limit without needing to sell  
*Poe salesman tells point limit without needing to sell  
*Patch files added so that generated seeds can be distributed legally  
*Patch files added so that generated seeds can be distributed legally


==== New Options ====
==== New Options ====
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=== v3.0 ===
=== v3.0 ===


 
==== <u>[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]</u> ====
==== <u>[https://wiki.ootrandomizer.com/index.php?title=Readme&oldid=184 v3.0 documentation.]</u> (don't edit the v3.0 documentation) ====

Revision as of 01:06, 4 July 2021

v6.0

New Features

  • Gameplay
    • New save file screen
      • Relevant items are shown before hitting 'Yes' to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.
      • Triforce pieces aren't shown unless the save has at least 1.
      • The death counter is now placed at the bottom next to a skull.
    • Updated altar text in the Temple of Time
      • Now provides rainbow bridge requirements and the shuffle mode of Ganon's Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.
      • Removed misleading vanilla text from the child altar.
    • Various Quality of Life improvements
      • Speed up boulder lifting
      • Speed up Gold Gauntlet boulder lifting
      • Speed up learning Windmill song
      • Speed up learning Malon's song
      • Speed up Kakariko gate opening and closing
      • Twinrova waits for player to reach the top platform before starting, preventing early snipes
  • 'ROM Options' settings
    • New Cosmetic Plandomizer
      • Use a JSON file to set your cosmetics and sound settings.
      • We've added lots of new color options to pick from as well!
    • Custom settings presets (must be json) can be placed in data/Presets to be automatically loaded in the GUI.
  • New 'Main Rules' settings and options
    • New setting Kakariko Gate
      • Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.
      • Default (vanilla) behavior requires showing Zelda's Letter to the guard to open the gate and the shop.
      • You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.
    • Entrance Randomizer settings overhaul
      • Entrance Shuffle setting replaced with the other independent settings here.
      • Shuffle Interior Entrances : allows a choice of shuffling simple interiors, all interiors, or none.
      • Shuffle Grotto Entrances : allows shuffling grotto/grave entrances.
      • Shuffle Dungeon Entrances : allows shuffling dungeon entrances.
      • Shuffle Overworld Entrances : allows shuffling overworld connections.
      • Randomize Owl Drops : allows randomizing where the owl drops you from each owl spot.
      • Randomize Warp Song Destinations : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.
      • Randomize Overworld Spawns : allows randomizing (per age) where you start when loading a save in the Overworld.
      • All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.
    • New options for Shuffle Songs
      • This now allows selecting from three options: shuffling in song locations (previously 'off'), shuffling in anywhere (previously 'on'), and shuffling in dungeon reward locations (new).
      • The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.
      • In multiworld, as before, only the "anywhere" setting will allow songs to be placed in other players' worlds.
    • New setting Shuffle Medigoron & Carpet Salesman
      • Adds the Giant's Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.
    • New options for Key and Map/Compass Shuffle settings
      • "Overworld Only" will place keys (or maps/compasses) outside of dungeons.
      • "Any Dungeon" will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!
      • "Dungeon Only" is renamed "Own Dungeon" for clarity.
      • Gerudo Fortress Small Keys are configured in a separate setting.
    • New options for Rainbow Bridge and Ganon's Boss Key on Light Arrows Cut Scene .
      • Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.
      • Ganon's BK on LACS can now be set to require Gold Skulltula Tokens.
      • Randomize Main Rules won't randomize slider values.
      • Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.
  • 'Other' settings
    • New setting Skip Child Zelda
      • Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda's Letter and the song that Impa provides at the start of the game.
      • Depending on the Kakariko Gate and Complete Mask Quest settings, may also start with the gate and shop open and masks available.
      • Removes the Weird Egg (and prevents Shuffle Weird Egg ).
    • New setting Skip Some Minigame Phases
      • Allows getting both rewards for Horseback Archery and Dampé Race in a single go!
      • Replaces the Skip First Dampé Race setting.
    • New setting Complete Mask Quest
      • Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.
    • New setting Fast Bunny Hood
      • Allows manual toggling on/off of the 1.5x speed boost from MM.
    • New "Hint Distribution" customization options
      • Old hardcoded hint distributions are now defined by json files in data/Hints .
      • Custom hint distributions can be added to this folder, or defined directly in Plando files.
      • Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.
      • Using the hint distribution "Bingo" allows setting a "Bingosync URL" to build hints for the specific OoTR Bingo board. Otherwise it's a generic hint distribution for OoTR Bingo.
    • Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).
    • Tournament hint distribution changes
      • Grotto stones are disabled and only provide junk hints.
      • Zelda's Lullaby is never considered for Way of the Hero hints.
      • Only "always", "Barren", and "WotH" hints have duplicates now.
      • "Barren" hints will typically be split evenly between dungeon and overworld areas.
      • Number of unique hints of each type are now (not counting seed-dependent hint types like 'always' and 'trial'): 4 WotH, 2 barren, 5(remainder) sometimes.
      • The previous Tournament hint distribution has been renamed "Scrubs Tournament".
    • New setting Hero Mode
      • Allows playing without heart drops from enemies or objects. Good luck!!
  • Cosmetics/SFX
    • New cosmetic settings for HUD button colors
      • These can all be set independently, defaulting to the N64 colors.
    • New cosmetic setting Item Model Colors Match Cosmetics
      • Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.
      • Tunics are not affected, in order to keep freestanding tunics recognizable.
    • Navi Colors section renamed "Misc. Colors"
      • Navi and sword trails options are now in this section, along with:
      • New "Rainbow" option in all Navi color settings.
      • New Boomerang trail inner & outer color settings, including a "Rainbow" option.
      • New Bombchu trail inner & outer color settings, including a "Rainbow" option.
      • New Mirror Shield Frame color setting.
    • Added options to Background Music and Fanfares for randomly selecting only from custom music.

Updated Settings/Tricks

  • Lens of Truth setting has been removed and replaced with several independent tricks.
    • Lensless Wasteland : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.
    • <Area> without Lens of Truth : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.
    • Shadow Temples are split into two separate areas for these tricks.
    • Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.
    • Glitched logic may sometimes assume you can do something without lens regardless of trick settings.
  • New tricks
    • Dodongo's Cavern Vines GS from Below with Longshot - use the Longshot to avoid the staircase.
    • Forest Temple First Room GS with Difficult-to-Use Weapons - use a sword or Deku Sticks to jumpslash, or Bombs as child.
    • Spirit Temple Main Room Jump from Hands to Upper Ledges - make a precise jump without Hookshot or Hover Boots.
    • Water Temple Falling Platform Room GS with Boomerang - use the Boomerang from the very edge of the platform.
    • Death Mountain Trail Climb with Hover Boots - get past the boulders without destroying them.
    • Zora's Domain GS with No Additional Items - use only a jumpslash.
    • Ice Cavern Block Room GS with Hover Boots - reach the GS with the Hover Boots to jumpslash it.
    • Hyrule Castle Storms Grotto GS with Just Boomerang - make a precise throw with the Boomerang to send it behind the wall.
    • Water Temple Central Pillar GS with Farore's Wind - cast inside the pillar before raising the water level. *Previously assumed in logic!*
    • Water Temple Central Pillar GS with Iron Boots - unlock the door on the middle level before raising the water.
    • Water Temple Dragon Statue Switch from Above the Water as Adult - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.
    • Water Temple Dragon Statue Switch from Above the Water as Child - same but for child. The Scale dive is very precise.
    • Goron City Grotto with Hookshot While Taking Damage - brave the heat, but be quick.
    • Dodongo's Cavern Two Scrub Room with Strength - position a block correctly and adult can bring a bomb flower to the wall.
    • Shadow Temple Falling Spikes GS with Hover Boots - make a precise move to get on the falling spikes, then another precise move to grab the token.
    • Deku Tree MQ Roll Under the Spiked Log - roll at the right time to shrink your hintbox. Previously assumed in logic!
    • Bottom of the Well MQ Jump Over the Pits - Use a sidehop or backflip to jump over the pits. Previously assumed in logic!
    • Water Temple MQ Central Pillar with Fire Arrows - Angled torches have hard-to-hit hitboxes. Previously assumed in logic!
    • Forest Temple MQ Twisted Hallway Switch with Jump Slash - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. Previously assumed in logic!
    • Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots - Hover Boots can get you up from a crate.
    • Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump - You can even jump up from a crate without the Hover Boots!
    • Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot - Point the Longshot at the right pointin the ceiling to obtain the token.
    • Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time - Get a boost from a Like Like into a silver rupee, but don't die in the process.
    • Deku Tree MQ Compass Room GS Boulders with Just Hammer - Jump slash from the top of the vines.
    • Spirit Temple MQ Sun Block Room as Child without Song of Time - Throw a crate onto the switch to unbar the door briefly.
    • Water Temple MQ North Basement GS without Small Key - There's an invisible Hookshot target you can use.
    • Death Mountain Trail Lower Red Rock GS with Hover Boots - Kill the Skulltula, get on the fence, and then backflip onto the the rock.
    • Ice Cavern MQ Red Ice GS without Song of Time - Side-hop into the right place and you have a brief amount of time to use Blue Fire.
    • Kakariko Rooftop GS with Hover Boots - Some tricky movements with the Hover Boots can get you up onto Impa's House.
    • Dodongo's Cavern MQ Light the Eyes with Strength - You have to move very quickly to light the eyes with a Bomb Flower.
    • Dodongo's Cavern MQ Back Areas as Child without Explosives - Use pots, Armos, etc to progress through the room. Not relevant without "Light the Eyes with Strength" above, which is much harder for child.
    • Fire Trial MQ with Hookshot - Hit the target from a precise position with precise aim.
  • Removed tricks
    • Water Temple Boss Key Chest with Iron Boots
    • Water Temple Dragon Statue with Bombchu - superseded by the new Dragon Statue tricks.
    • Bottom of the Well Like Like GS without Boomerang - the Like Like can be permanently killed, so this isn't logically valid.
  • Changed Tricks
    • Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to Deku Tree Basement Web to Gohma with Bow to reflect that it now only applies to the web immediately before Gohma.
    • Reach Forest Temple MQ Twisted Hallway Switch with Hookshot - renamed Forest Temple MQ Twisted Hallway Switch with Hookshot .
    • Fire Temple MQ Boulder Maze Side Room without Box - renamed Fire Temple MQ Lizalfos Maze Side Room without Box .
    • Fire Temple MQ Big Lava Room Blocked Door without Hookshot - can be done without damage, so it's now allowed in OHKO.
    • Forest Temple Scarecrow Route - renamed Forest Temple East Courtyard Door Frame with Hover Boots and can be done in Vanilla or MQ.
  • Tricks can be filtered in the GUI using a new dropdown.
  • Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!

Bug Fixes

  • Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona's Song but no ocarina.
  • Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.
  • Avoid crashing on some systems when using child items as adult.
  • Ensure Ice Traps have valid models if they can be seen.
  • Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.
  • Prevent Gerudo guards from throwing child Link in jail.
  • Fix hints not being readable on Mask of Truth setting.
  • Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.
  • Gray note songs do not play back when learning them, adding consistency and preventing Sun's Song from causing bugs. With this set of changes to song learning, Sun's Song can now be played right after you learn it and it will function properly.
  • Empty Bomb fix improved to work in all scenarios.
  • Fast warp song hack now sets transition to white fade for consistency.
  • Royal Family Tomb moves out of the way instantly.
  • Fix Zelda from being frozen at the start of the final battle.
  • Fix (hopefully) any remaining issues fishing on BizHawk.
  • Drop Ruto before entering Big Octo room if the miniboss has been defeated.
  • Prevent an errant @ from showing up in Triforce Hunt.
  • Move the Stone of Agony indicator above any small keys if both are present.
  • Fix model/icon colors in Item Model Colors Match Cosmetics not returning to default with a cosmetic patch setting them to defaults.
  • Ensure Ganondorf always hints one of the first reachable Light Arrows.
  • Don't require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.
  • Allow playthrough to collect a second 'Bottle with Letter' as its first empty bottle.
  • Fix some issues with Randomize Main Rules :
    • Closed Forest implies starting as child.
    • Triforce Hunt won't accidentally place the Boss Key for Ganon's Castle.
    • Other conflicts are now prevented.
  • Fix a rare issue in ER with using time-passing regions to gain new access.
  • Fix a rare issue where settings strings weren't allocated enough bits.
  • Fix the version number in the ROM header being potentially wrong after patching.
  • Fix the CRC for uncompressed ROMs.
  • The seed generator can now retry a few times in case of failure.
  • Exclude a line from text shuffle so the Malon race is completable.
  • Minor plandomizer fixes and improvements.
  • Various logic fixes.

Other Changes

  • Most locations and a few items have been renamed to improve spoiler output and standardize.
    • This will break settings and distribution files from previous versions that reference these locations and items.
  • Reordered locations more naturally in the locations part of the spoiler.
  • Default for Shuffle Weird Egg is now off.
  • In-game hints overhaul.
  • File 3 has been removed from generated ROMs to free up some space.
  • The Zora Sapphire in Jabu Jabu's Big Octo room is now the actual dungeon reward.
  • The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even** number.
  • "No Logic" seeds can now disable locations.
  • Cosmetic logs contain the display names of SFX instead of their internal key names.
  • Performance improvements to seed generation.
  • Generator GUI updated to use node-sass 4.14.1.
  • Updated development n64 compilation process to use latest available toolchain.
  • Changed some C code to support GCC 10 in development n64 compilation.
  • Added decompressor source and updated Decompress binaries.
  • OoTRandomizer.py returns an error code on failure to interact better with user scripting.
  • Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.
  • Mweep.

v5.2

New Features

  • Triforce Hunt
    • Collect some number of Triforce Pieces to beat the game instead of beating Ganon.
    • Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.
    • If enabled via randomizing main rules, the count is always 20.
  • Separate Double Defense model
    • Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.
  • Visual Stone of Agony indicator
    • When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.
    • The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.
    • A real rumble pak is not required.
  • Starting Inventory
    • A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.
    • Items are divided into sections in the GUI based on category.
    • Trade quest items, Gerudo Membership Card, Scarecrow Song not included.
      • To start with the Gerudo Membership Card, set Gerudo Fortress to Open Fortress and disable Shuffle Gerudo Card (‘Main Rules’ tab).
      • To start with the Scarecrow Song, enable Free Scarecrow's Song (‘Other’ tab).

Updated Settings

  • Open Zora Fountain now has an open only adult option.
  • Added a new setting Ice Trap Appearance to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with Chest Size Matches Contents enabled.
  • Removed settings Start with Fast Travel, Start with Tycoon's Wallet, Start with Deku Equipment.
    • These have been replaced with settings in the “Starting Inventory” tab.
  • New settings Start with Consumables (enable to start with max Sticks, Nuts, and ammo), Starting Hearts (changes starting max health).
  • New list settings Starting Equipment (swords, shields, strength, etc.), Starting Items (c-items), Starting Songs (songs).
  • Logic now requires Stone of Agony to access any hidden grotto.
    • A new trick Hidden Grottos without Stone of Agony will bypass this.
    • Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.
  • Added a new trick Goron City Spinning Pot PoH with Strength, which allows stopping the Spinning Pot using a bomb flower.
  • Hell Mode preset includes both the above tricks.
  • Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.
    • An empty list means the seed will be beatable without any tricks.
    • If there’s no allowed_tricks item in the file, the Detailed Logic tricks apply instead.
    • If there is an allowed_tricks list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.

Other Changes

  • Cosmetic heart color setting now applies in the file select screen.
  • Cosmetic tunic color setting now applies to the icons in the pause menu.
  • Non-Always Location hints cannot be placed for an area that already has a Foolish hint.
    • If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.
  • The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.
  • Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).
  • Improved Entrance Randomizer hints.
  • Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.
  • Revised some settings tooltips.
  • Refactored Logic once again. It now uses helper json rules and rules can reference other rules.
  • Disabled settings don’t show up in the spoiler.
  • Plando will now accept JSON lists for item in the location dictionary to randomly choose between for placement.
    • Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.
  • Plando locations are matched without regard to case.
  • “Start with” settings are now handled by the Plando library.
  • Further seed generation speed improvements.
  • The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.
  • General code cleanup and typo fixes.
  • Added more Plando unittests.

Bug Fixes

  • Minor stability fix in Plando.
  • Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.
  • Plando no longer occasionally attempts to place an item on a location where it’s not allowed.
  • Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)
  • Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.
  • Plando no longer places Ice Traps as Junk if Ice Traps is set to ‘off’.
  • Other various Plando bug fixes.
  • Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)
  • Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.
  • Removed (unnecessarily) duplicated/overlapping hints.
  • Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.
  • Randomizing main rules now works correctly.
  • Removed a misleading random “trials” value from the non-randomized settings in the spoiler.
  • Fix seed values with spaces no longer working.
  • Removed a mispasted option description from Gauntlets colors tooltips.
  • Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version >= 0.10.0-68-g8669ffd)
  • Miscellaneous logic fixes.
  • Other bug fixes.

v5.1

New Features

  • Skip first Dampé Race
    • Allows getting both rewards in one race if the 60 second target is cleared
  • Rupee Icon Color changes based on your current wallet upgrade

Updated Settings

  • Improved Ear Safe to be less painful
  • Tokensanity: Overworld Only
    • Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only
  • Configurable Skulltula target for the Bridge Requirement
    • Randomize Main Rule Settings still allows setting the MQ Dungeon Count
    • Always Guaranteed Hints are now determined conditionally based on settings
  • Default Presets are updated to better reflect first time beginner settings
    • The previous Beginner Preset is renamed to Easy Preset

Bug Fixes

  • Improve stability of music related features (Fanfare shuffle is back!)
  • Fix "...???" textboxes at the entrance of Great Fairies
  • In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more "Sometimes Good" hints. If those *run out as well then it will fill with "Random Locations" hints.
  • The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account.
  • Minor GUI tweaks
  • Improve error feedback in GUI and Rules JSON

v5.0

New Features

  • New Electron GUI
    • New GUI now utilizes both Python and Node to bring you an even better interface
    • Now requires Node (with NPM), in addition to the Python requirement
  • Glitched Logic
    • New Logic Rules option that takes movement glitches into consideration
  • Entrance Randomizer
    • Randomize entrances/loading zones
    • Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool
    • Ability to randomize entrances (loading zones) among multiple pools:
      • `Dungeons Only`: All Dungeons except Ganon's Castle
      • `Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and Hidden Grottos (including small Fairy Fountains and the Lost Woods Stage), and Graves.
      • `All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave.
      • `All Indoors & Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls
    • Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages
  • Starting Age Option
    • Can now start as child, adult, or random
  • Plan-domizer
    • Create a custom seed by placing items, hints and/or entrances where you want them
    • Customize starting items, item pools, active trials and Master Quest dungeons
    • Plandomizer files match the spoiler log JSON format
  • Additional Customization
    • Additional Background Music Sequences can now be provided to be shuffled in
    • Fanfares randomization
    • Customizable Heart, Magic Meter, and Gauntlet colors
    • Separate inner and outer Navi colors
  • Added `Randomize Main Rules` option
  • Cow Sanity
    • Playing Epona's Song for a cow for the first time gives a randomized item.
  • Shuffle Magic Beans
    • A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.
  • Cucco Count
    • The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).
  • Enable Useful Cutscenes prevents some useful cutscenes from being skipped
    • Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple

Major Changes

  • Seeds generation is significantly faster
  • Major refactor of logic for performance and ER
  • Spoiler log is now in JSON format
  • Log files are produced in `Logs` during generation to record any errors.
  • Major Logic Changes
    • Desert Colossus Hands are now logically part of Spirit Temple
    • Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots.
    • Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)
  • Gameplay Changes
    • Mechanically, Hot Rodder Goron no longer checks for Bomb Bag
    • Wearing Bunny Hood increases running speed to match backwalking speed
    • All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed
      • This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer
      • In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate
    • Removed RNG from Fishing Minigame
      • Note: The optimal strategy is to have the line stationary for the fish to bite
    • Can now cast Farore's Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon's Castle
  • Hint Changes
    • Every generic grotto gossip stone has their own hint.
    • The "Very Strong" hint setting can now give multiple Foolish dungeon hints.
    • The “Tournament” hint setting was revised to utilize all 40 hint stones.
      • Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.
  • Cutscene Changes
    • Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance.
    • Speedup Owl Flying cutscenes to be almost instant.
    • Enable Useful Cutscenes setting added (see above in New Features)

Updated Settings

  • Filter added to `Location Exclusion` dropdown
  • More tricks added to the `Enable Tricks` dropdown
  • Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress.
  • Forest Options
    • `Closed Deku`: Open Forest except Mido still blocks the Deku Tree
  • Dungeon Item Options
    • Added `Vanilla` placement option for small keys, boss keys and maps/compasses
  • Ganon's Boss Key
    • Split Ganon’s Boss Key settings from the rest of the Boss Keys setting
    • Added LACS options that place the key there.
      • This allows playing with open bridge while still requiring dungeon completion
    • This replaces the Remove Ganon’s Boss Door Lock option
  • Plentiful Item Pool
    • Duplicate Letter in a Bottle added to plentiful item pool
  • With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees

Bug Fixes

  • No longer able to buy Bombchus with only bomb bag when Bombchus in logic
  • Dampé freestanding Piece of Heart no longer requires opening the chest
  • Buying Piece of Heart/Heart Container fully heals Link
  • Learning Sun's Song from Malon no longer causes a softlock
  • Castle and Gerudo guards can no longer cause softlock when catching you
  • Vanilla shop items have correct price in spoiler log with shopsanity enabled
  • Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it
  • Improved Bottled Fairy logic rules for OHKO in ER
  • Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state
    • `Night` options will spawn Skulltulas
  • Add compatibility support for Python 3.8
  • Improved Spoiler Logs for Multiworlds with differing Random settings between worlds
  • Lab Dive now completable even with Eyedrops in your possession
  • Great Fairy cutscene no longer plays on additional visits for health and magic refills.
  • Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player

v4.0

New Features

  • Quick boot equips
    • Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory.
    • Press the button again to equip Kokiri Boots.
  • Quick Ocarina
    • Use D-pad down to pull out the Ocarina
  • Freestanding models
    • All freestanding item locations now display the model of the item you will receive.
  • Ice traps now work from any location
    • In freestanding locations, appears as a random major item
    • In shops, appears as a random major item with a misspelling.
  • Various speedups
    • No Talon cutscene when he runs away.
    • Skip “Caught By Gerudo” cutscene.
    • Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods.
    • Fast pushing and pulling.
      • All types of blocks.
      • Spinnable mirrors in Spirit Temple.
      • Truth spinner in Shadow Temple.
      • Puzzle in basement of Forest Temple.
    • Ocarina minigame shortened to the first round.
      • 5 notes instead of 8.
    • Jabu-Jabu’s Belly elevator spawns in a more convenient position
    • Kakariko carpenter position is offset so he is no longer in your way during the cucco route.
    • Warp songs now have a normal transition with no cutscene.
  • Farore's Wind no longer dispels when transitioning through time.
    • Farore's Wind can now set two Warp Points which are age-exclusive.
  • Gold Skulltula textbox displays current number obtained
  • Poe salesman tells point limit without needing to sell
  • Patch files added so that generated seeds can be distributed legally

New Options

  • Master Quest dungeon slider
    • Selects a number of Master Quest dungeons to appear in the game.
      • Ex: 0 - All dungeons will have their default designs.
      • Ex: 6 - Half of all dungeons will have Master Quest redesigns.
      • Ex: 12 - All dungeons will have Master Quest redesigns.
  • Damage multiplier
    • Changes the amount of damage taken.
    • OHKO: Link dies in one hit.
  • Item pool
    • Replaces difficulty.
    • Changes the number of bonus items that are available in the game.
      • Plentiful: Extra major items are added.
      • Balanced: The original item pool.
      • Scarce: Some excess items are removed, including health upgrades.
      • Minimal: Most excess items are removed.
  • Start with max rupees
    • The player begins the game with 99 rupees.
  • Start with Deku equipment
    • The player begins the game with 10 Deku sticks and 20 Deku nuts.
    • If playing without shopsanity, the player begins with a Deku shield equipped.
  • Start with fast travel
    • The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory
    • These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.
  • Start with Tycoon wallet
  • Open Zora’s Fountain
    • King Zora is moved to the side from the start of the game.
    • Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.
  • Randomize starting time of day
  • Ice traps setting
    • Off: All ice traps are removed.
    • Normal: Only ice traps from base pool are placed.
    • Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool
    • Ice trap mayhem: All junk items added will be ice traps.
    • Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.
  • New Cosmetics
    • Added options for Sword Trail colors
      • Can set the length of the trails
      • Can set the inner and outer colors
      • Can set color to “Rainbow”
    • Additional SFX options

Updated Features

  • Hints distribution.
    • Changes how many useful hints are available in the game.
    • Useless: Has nothing but junk hints.
    • Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated.
    • Strong: Has some duplicate hints and no junk hints.
    • Very Strong: Has only very useful hints.
    • Tournament: Similar to strong but has no variation in hint types.
  • Frogs Ocarina Game added to always hints.
  • Hints are only in logic once you are able to reach the location of the gossip stone by logic
    • Hints ignore logic if inaccessible.
  • Foolish choice hint added.
    • Regions that are a foolish choice will not have any required items no matter what route is taken in logic
  • Big Poes location does not require a hint if count set to 3 or less.
  • Add medallion icons to the Temple of Time altar hint.
  • Add a hint for 0/6 trials if trial count is random.
  • Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item.

Updated Options

  • Chest size matches contents updated
    • Boss keys will be in gold chests
    • Small keys appear in small gold chests
  • Free Scarecrow’s Song changes
    • Pulling out ocarina near a spot where Pierre can spawn will do so.
  • Rainbow Bridge changes
    • Spiritual Stones added as bridge requirement
    • 100 Gold Skulltula tokens added as bridge requirement
  • Any location can now be excluded from being required
  • Various advanced tricks has been split into individual tricks to be selected
  • Choose sound effects ocarina uses when played

Bug Fixes

  • Deku and Hylian shields from chests no longer become blue rupees.
  • Force game language to be English even if a Japanese rom is supplied.
  • Door of Time now opens when entering Temple of Time from all spawns.
  • Fix empty bomb glitch.
  • Move item cost to after Player in the spoiler log.
  • Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus.
  • Fix message text table is too long error when using settings that add a lot of text to the ROM.
  • Kokiri Sword no longer required for fishing as child.
  • Fix Biggoron Sword collection delay.
  • Twinrova phase 2 textbox fix.
  • Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them.
  • Equipment menu will now show the name of the item you have in the first column.
  • Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult.
  • Ammo items now use the correct item fanfare.
  • Fix chest size matches contents to work for all chests.
  • Removed key for key logic.
  • Removed unused locked door in Water Temple.
  • Scarecrow’s Song should no longer cause softlocks when played in laggy areas.
  • Text error messages no longer display the Pocket Egg text.
  • Ice traps added back to OHKO as the softlock appears fixed.
  • Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint.
  • Fix various typos in text
    • Gerudo’s Fortress
    • Zora’s River
    • Red Rupee
  • “Ganon’s Tower” is now just “Ganon’s Castle”.
  • Dampe’s Gravediggin reward correctly flags collection on pickup.
  • Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene
  • The Skip Escape option is now enforced when enabled, even on deaths to Ganon.
  • Various logic fixes.

Multiworld Changes

  • Maximum player count increased from 31 to 255.
  • Ice traps can now be sent to other worlds.
  • Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world.
  • Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic.

Development Version Changes

  • Output patch file
    • Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.
  • Patch ROM from file
    • Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.
  • Settings presets
    • Adds a functionality to save settings strings for future use.
    • Several presets are already provided.
  • Create settings log if spoiler log is disabled
  • File names no longer include a settings string
    • Instead display a shortened SHA-1 hash of the settings string.
  • Add option for converting settings to a string and back
    • Only convert the specified settings to a settings string.
    • If a settings string is specified output the used settings instead.
  • Python 3.5 is no longer supported
    • You must have Python 3.6 or higher installed to run the randomizer code.
  • Add option to only apply cosmetic patch without generating world data
  • CLI uses a specified settings file instead of taking in each option
    • Uses settings.sav as default if it exists
    • Uses default settings if no settings file is provided and no settings.sav exists.
  • Version check is no longer a dialog
    • Appears in a frame in the main randomizer window.
  • Copy settings string button
  • Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so.
  • Major refactor of code

v3.0

v3.0 documentation.