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	<updated>2026-04-28T15:11:32Z</updated>
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	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Fairy_Locations&amp;diff=3731</id>
		<title>Fairy Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Fairy_Locations&amp;diff=3731"/>
		<updated>2026-04-21T12:07:48Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quick reference pages}}&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Small Fairy Fountain Locations ==&lt;br /&gt;
&lt;br /&gt;
Sacred Forest Meadow Open Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_SFM_OpenGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Hyrule Field East Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_HF_EastGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Graveyard Shield Grave - Beyond the Bombable Wall&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_GY_ShieldGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Zora&#039;s River Bomb Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_ZR_BombGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Zora’s Domain Storms Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_ZD_StormsGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress Storms Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_GF_StormsGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Inside Ganon&#039;s Castle - Hidden Under Bridge Scrub Area (Present in both vanilla and MQ)&lt;br /&gt;
&lt;br /&gt;
[[File:FairyFountain_IGC_UnderBridge.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
== Secret Fairy Spots ==&lt;br /&gt;
&lt;br /&gt;
These spots are not clearly marked, but by playing Sun&#039;s Song or Song of Storms, depending on the location, a fairy will spawn. Many of these locations spawn a Big Fairy, which cannot be caught in a bottle.&lt;br /&gt;
&lt;br /&gt;
=== Sun&#039;s Song Secret Spots ===&lt;br /&gt;
&lt;br /&gt;
Lost Woods Nut Upgrade Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_LW_NutUpgradeGotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Graveyard Royal Tomb First Room&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_GY_RoyalTomb.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Death Mountain Trail Flagpost by Sign&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_DMT_Sign.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Lake Hylia Small Island&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_LH_Island.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Fire Temple Boss Key Loop Enemy Room&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_FireMQ_BKLoopEnemy.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Fire Temple Boss Key Loop Behind Iron Knuckle&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_FireMQ_BKLoopKnuckle.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Water Temple before Dark Link Lower Spot&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Water_BeforeDarkLinkLower.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Water Temple before Dark Link Upper Spot&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Water_BeforeDarkLinkUpper.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Bottom of the Well Basement Pots&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_BotW_Basement.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Bottom of the Well East Inner Room Pot&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_BotWMQ_InnerEastRoom.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Bottom of the Well Basement&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_BotWMQ_Basement.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Shadow Temple Wind Hint Room&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Shadow_WindHint.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Shadow Temple Wind Hint&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_ShadowMQ_WindHint.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Thieves&#039; Hideout Kitchen&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_TH_Kitchen.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Spirit Temple Adult Boulder Room&lt;br /&gt;
&lt;br /&gt;
[[File:Image Fairy Adult Bolder Room Spirit.png|550px]]&lt;br /&gt;
&lt;br /&gt;
Spirit Temple Four Armos Room in Sunlight&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Spirit_Armos.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Inside Ganon&#039;s Castle Spirit Trial Beamos&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_IGC_SpiritTrial.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
=== Song of Storms Secret Spots ===&lt;br /&gt;
&lt;br /&gt;
Lost Woods Pool&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_LW_Pool.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Hyrule Field Weird Nothing Corner&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_HF_NothingCorner.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Hyrule Field Scrub Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_HF_ScrubGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Death Mountain Trail Cow Grotto&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_DMT_CowGrotto.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Ice Cavern Entrance&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_IC_Entrance.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Water Temple Before Dark Link&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Water_BeforeDarkLinkStorms.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Shadow Temple Under the Beamos&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Shadow_Beamos.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Shadow Platform Huge Pit Room after Guillotines&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Shadow_PitRoom.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Shadow Temple First Beamos&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_ShadowMQ_Beamos.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
MQ Shadow Temple Huge Pit Room after Guillotines&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_ShadowMQ_PitRoom.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Gerudo Training Grounds Lobby&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_GTG_Lobby.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Desert Colossus Oasis&lt;br /&gt;
&lt;br /&gt;
[[File:FairySecret_Colossus_Oasis.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stone Fairies ==&lt;br /&gt;
&lt;br /&gt;
There are 40 gossip stones, each can spawn a small and big fairy.&lt;br /&gt;
* Small fairies spawn in response to: Zelda&#039;s Lullaby, Epona&#039;s Song, Sun&#039;s Song, and Song of Time.&lt;br /&gt;
* Big fairies spawn in response to Song of Storms. These fairies cannot be caught in a bottle.&lt;br /&gt;
&lt;br /&gt;
Gossip stone location guides are common, so this is merely a quick reference:&lt;br /&gt;
* &#039;&#039;&#039;Hyrule Field&#039;&#039;&#039;: 4 stones&lt;br /&gt;
* &#039;&#039;&#039;Lake Hylia&#039;&#039;&#039;: 3 stones&lt;br /&gt;
* &#039;&#039;&#039;Gerudo Valley&#039;&#039;&#039;: 1 stone&lt;br /&gt;
* &#039;&#039;&#039;Hyrule Castle&#039;&#039;&#039;: 3 stones&lt;br /&gt;
* &#039;&#039;&#039;Temple of Time Entrance&#039;&#039;&#039;: 4 stones&lt;br /&gt;
* &#039;&#039;&#039;Sacred Forest Meadow&#039;&#039;&#039;: 3 stones&lt;br /&gt;
* &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;The space around Deku Tree&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;Lost Woods&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;Graveyard&#039;&#039;&#039;: 1 stone&lt;br /&gt;
* &#039;&#039;&#039;Kakariko Village&#039;&#039;&#039;: 1 stone&lt;br /&gt;
* &#039;&#039;&#039;Death Mountain Trail&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;Death Mountain Crater&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;Zora&#039;s River&#039;&#039;&#039;: 3 stones&lt;br /&gt;
* &#039;&#039;&#039;Zora&#039;s Domain&#039;&#039;&#039;: 1 stone&lt;br /&gt;
* &#039;&#039;&#039;Zora&#039;s Fountain&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;Desert Colossus&#039;&#039;&#039;: 2 stones&lt;br /&gt;
* &#039;&#039;&#039;Dodongo&#039;s Cavern (both vanilla and MQ)&#039;&#039;&#039;: 1 stone&lt;br /&gt;
&lt;br /&gt;
== Bean Sprout Fairies ==&lt;br /&gt;
&lt;br /&gt;
Fairies will spawn in response to Song of Storms in all 10 bean locations.&lt;br /&gt;
&lt;br /&gt;
Soft soil location guides are common, so this is merely a quick reference:&lt;br /&gt;
* &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Lost Woods&#039;&#039;&#039;: 2 patches&lt;br /&gt;
* &#039;&#039;&#039;Zora&#039;s River&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Graveyard&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Death Mountain Trail&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Death Mountain Crater&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Lake Hylia&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Gerudo Valley&#039;&#039;&#039;: 1 patch&lt;br /&gt;
* &#039;&#039;&#039;Desert Colossus&#039;&#039;&#039;: 1 patch&lt;br /&gt;
&lt;br /&gt;
== Butterflies ==&lt;br /&gt;
&lt;br /&gt;
Butterflies will turn into fairies if they land on the end of a Deku Stick. This requires approaching slowly with the stick out and having patience until the butterfly decides to land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;These three butterflies are unreachable.&amp;lt;/span&amp;gt; It his highly recommended to disable these locations in the generator when playing with fairy shuffle. &lt;br /&gt;
&amp;lt;br&amp;gt;In glitchless and advanced logic, unnecessary items like maps and compasses may be placed here. In no logic, any item may be placed here, resulting in impossible seeds.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_Market.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyrule Castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These butterflies are grouped in four spots around the big grassy area between the two gates.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_HyruleCastle.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kakariko Village Watchtower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Climb to the top of the watchtower to reach these butterflies.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_Kak.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graveyard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Three butterflies are near the shield grave.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_Graveyard.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake Hylia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Three butterflies are near the scarecrow, Pierre.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_LakeHylia.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Woods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five butterflies are in the clearing with the Deku Theater Grotto.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_LostWoods.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zora&#039;s River&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two butterflies are in the rock ring near the bean seller.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_ZR_RockRing.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
Three butterflies are near the waterfall Zelda&#039;s Lullaby platform.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_ZR_Waterfall.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zora&#039;s Fountain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two butterflies are on the fallen tree trunk.&lt;br /&gt;
&lt;br /&gt;
[[File:Butterflies_ZoraFountain.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grottos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three butterflies by the entrance/exit light in the following grottos:&lt;br /&gt;
* Kokiri Forest Storms Grotto&lt;br /&gt;
* Lost Woods Near Shortcuts Grotto&lt;br /&gt;
* Hyrule Field Near Market Grotto&lt;br /&gt;
* Hyrule Field Southeast Grotto&lt;br /&gt;
* Hyrule Field Open Grotto&lt;br /&gt;
* Kakariko Open Grotto&lt;br /&gt;
* Death Mountain Trail Storms Grotto&lt;br /&gt;
* Death Mountain Crater Upper Grotto&lt;br /&gt;
* Zora&#039;s River Open Grotto&lt;br /&gt;
[[File:Butterflies_Grottos.jpg|550px]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Image_Fairy_Adult_Bolder_Room_Spirit.png&amp;diff=3730</id>
		<title>File:Image Fairy Adult Bolder Room Spirit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Image_Fairy_Adult_Bolder_Room_Spirit.png&amp;diff=3730"/>
		<updated>2026-04-21T12:06:35Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairy Locations&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Mobile.css&amp;diff=3672</id>
		<title>MediaWiki:Mobile.css</title>
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		<updated>2026-02-23T22:37:13Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
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    bottom: auto !important;&lt;br /&gt;
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		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3671</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3671"/>
		<updated>2026-02-23T22:36:23Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
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    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   #citizen-userMenu__card {&lt;br /&gt;
     bottom: auto !important;&lt;br /&gt;
     top: 20px !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 800px) {&lt;br /&gt;
 .citizen-userMenu .citizen-menu__card, .citizen-menu__card {&lt;br /&gt;
     bottom: auto !important;&lt;br /&gt;
     top: 20px !important;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 #citizen-userMenu__card {&lt;br /&gt;
     bottom: auto !important;&lt;br /&gt;
     top: 20px !important;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.mw-collapsible div {&lt;br /&gt;
  background-color: var(--color-surface-2) !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3670</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3670"/>
		<updated>2026-02-23T22:35:20Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace {&lt;br /&gt;
       min-height: 90px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace .adthrive-header { &lt;br /&gt;
      margin-top: 0 !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   #citizen-userMenu__card {&lt;br /&gt;
     bottom: unset !important;&lt;br /&gt;
     top: 20px !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 800px) {&lt;br /&gt;
 .citizen-userMenu .citizen-menu__card, .citizen-menu__card {&lt;br /&gt;
     bottom: unset !important;&lt;br /&gt;
     top: 20px !important;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 #citizen-userMenu__card {&lt;br /&gt;
     bottom: unset !important;&lt;br /&gt;
     top: 20px !important;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.mw-collapsible div {&lt;br /&gt;
  background-color: var(--color-surface-2) !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3669</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3669"/>
		<updated>2026-02-23T22:34:32Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace {&lt;br /&gt;
       min-height: 90px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace .adthrive-header { &lt;br /&gt;
      margin-top: 0 !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   #citizen-userMenu__card {&lt;br /&gt;
     top: 80px !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 800px) {&lt;br /&gt;
 .citizen-userMenu .citizen-menu__card, .citizen-menu__card {&lt;br /&gt;
   top: 25px !important;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 #citizen-userMenu__card {&lt;br /&gt;
     top: 80px !important;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.mw-collapsible div {&lt;br /&gt;
  background-color: var(--color-surface-2) !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3668</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3668"/>
		<updated>2026-02-23T22:28:49Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace {&lt;br /&gt;
       min-height: 90px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace .adthrive-header { &lt;br /&gt;
      margin-top: 0 !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 800px) {&lt;br /&gt;
 .citizen-userMenu .citizen-menu__card, .citizen-menu__card {&lt;br /&gt;
   top: 25px !important;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.mw-collapsible div {&lt;br /&gt;
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		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Mobile.css&amp;diff=3667</id>
		<title>MediaWiki:Mobile.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Mobile.css&amp;diff=3667"/>
		<updated>2026-02-23T22:27:03Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot; .citizen-userMenu .citizen-menu__card {    top: 25px;  }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .citizen-userMenu .citizen-menu__card {&lt;br /&gt;
   top: 25px;&lt;br /&gt;
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		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3666</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3666"/>
		<updated>2026-02-23T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Advanced_%26_Glitched_Logic&amp;diff=3644</id>
		<title>Advanced &amp; Glitched Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Advanced_%26_Glitched_Logic&amp;diff=3644"/>
		<updated>2025-12-31T15:59:28Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced &amp;amp; Glitched Logic =&lt;br /&gt;
Glitched Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.&lt;br /&gt;
&lt;br /&gt;
Additionally to bridge the gap between enabling glitches, and staying within the speedrunning equivalent to Glitchless, several tricks for the GGJ (Glitchless + Ground Jumps) ruleset were included with this update. With no tricks enabled, the logic files mirror glitchless logic and can be treated as a gradual transition into learning more advanced techniques as the player becomes more comfortable with different techniques. &lt;br /&gt;
&lt;br /&gt;
== No IM/WW Ruleset ==&lt;br /&gt;
[[No IM/WW|No Item Manipulation or Wrong warp]], commonly abbreviated No IM/WW is a [[Rules|ruleset]] originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.&lt;br /&gt;
&lt;br /&gt;
==== Item Manipulation ====&lt;br /&gt;
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don&#039;t have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned. &lt;br /&gt;
&lt;br /&gt;
==== Wrong Warp ====&lt;br /&gt;
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma&#039;s Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore&#039;s Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.&lt;br /&gt;
&lt;br /&gt;
Void warps via the use of Farore’s Wind is not a WW, and is therefore allowed in No IM/WW rulesets and gameplay. &lt;br /&gt;
&lt;br /&gt;
== Guidelines for Advanced Logic ==&lt;br /&gt;
Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 5 tenets that went into building the logic and they are as follows:&lt;br /&gt;
&lt;br /&gt;
# Any trick or glitch must be infinitely repeatable to be considered in logic.&lt;br /&gt;
# Obscurity of a trick or glitch is not a factor in its inclusion, or how niche. If it has different item requirements and a dedicated setup that can be considered repeatable then it can be included &lt;br /&gt;
# Difficulty of a trick or glitch may be a factor.&lt;br /&gt;
#* Any trick which has a reliable setup can be considered regardless of its difficulty or precision.&lt;br /&gt;
#* Individual or grouped considerations will vary depending on impact to access&lt;br /&gt;
# In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered.&lt;br /&gt;
#* A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.&lt;br /&gt;
#* Some considerations for longer hovers which may require more than one type to obtain distance/height excluded potential locations to be part of hovering. This can be modified with continuous feedback from the community&lt;br /&gt;
# Bombchu bags and Blue Fire Arrows are enabled and the setting is hidden to prevent being turned off&lt;br /&gt;
#* Bombchu refills are explicitly required or expected for many explosive tricks. Having to buy refills or continually farm money for purchases is frustrating and does not contribute to the experience in a positive way. Therefore they will always be enabled&lt;br /&gt;
#* BFA allows the use of glitched damage to have blue fire, and therefore break mud walls which is especially useful for DC without explosives.. Usage of the GDV trick expects this behavior currently. Therefore BFA will always be considered on. This trick does not work on actual red ice as it requires the blue fire actor to function. &lt;br /&gt;
&lt;br /&gt;
The following is not included or considered for logic:&lt;br /&gt;
&lt;br /&gt;
* Generalized Actor Push Clips&lt;br /&gt;
** These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.&lt;br /&gt;
** Unless otherwise specified (such as pot push) then refer to the trick list for applications that have inclusions&lt;br /&gt;
* Out of Bounds Chu Hovers&lt;br /&gt;
** These crash the game on N64 and emulator, thus are not considered in logic for any reason.&lt;br /&gt;
* Item Duping&lt;br /&gt;
** Duping Skulltula tokens, Keys, Heart Pieces, etc. by any means. This also includes bottle swiping as not applicable. &lt;br /&gt;
* Extra Heart Pieces&lt;br /&gt;
** 37th heart piece is not currently randomized and is not included in logic, even if any form of Entrance Randomizer is turned on. If this is picked up to account for heart piece win conditions, it is out of logic unless specifically enabled &lt;br /&gt;
&lt;br /&gt;
As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible and can be included in logic are the following:&lt;br /&gt;
&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
Because the game is so incredibly open and free under this logic settings there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:&lt;br /&gt;
&lt;br /&gt;
* Any of the tricks/glitches mentioned above.&lt;br /&gt;
* Collection delay such as Hold R or Gold Scale as child.&lt;br /&gt;
* The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints. Until the hands are re-separated from spirit temple this behavior will mirror what the randomizer community decides. &lt;br /&gt;
* Child Fire Temple and 1/16th Heart &lt;br /&gt;
** Logically child isn&#039;t considered to have any access to Fire Temple other than what is currently allowed in glitchless logic which is 1) access to the entrance in ER settings and 2) the before boss room and open lava left side with the SoT block. &lt;br /&gt;
** This can be re-considered in the future if there is sufficient ask as there are child-only setups for traversing the entirety of fire temple however it requires multiple fairies and equipswapping/duping bottles. This also would require consideration for child death ledge grabs which are not included in logic either. &lt;br /&gt;
** For similar reasoning, 1/16th heart to stop the timer is also not considered in logic. The logic will refer to Fewer Tunic Requirements the same as glitchless logic.&lt;br /&gt;
&lt;br /&gt;
= Overview of Granular Logic Tricks =&lt;br /&gt;
&lt;br /&gt;
== Glitchless + Ground Jumps (GGJ) Tricks labeled as “advanced” ==&lt;br /&gt;
&lt;br /&gt;
==== Glitchless grouped tricks ====&lt;br /&gt;
&lt;br /&gt;
* Hoverboots recoils (such as crossing GV or to Morpha without longshot)&lt;br /&gt;
* Recoil Jumps (glitchless variant of groundjumps)&lt;br /&gt;
* Damage Boosts&lt;br /&gt;
* Wallwalking&lt;br /&gt;
* Glitchless Megaflip (enemy damage boosting, not linked to megaflips that use explosives)&lt;br /&gt;
&lt;br /&gt;
==== Individual Tricks ====&lt;br /&gt;
&lt;br /&gt;
* LH Tree GS with only Hookshot&lt;br /&gt;
* GV Broken Bridge with Hookshot&lt;br /&gt;
* GV Broken Bridge with Hammer Recoil Boost&lt;br /&gt;
* GV Broken Bridge Cucco Jump&lt;br /&gt;
* GV Tent as Child&lt;br /&gt;
** Makes this trick logically relevant for ER&lt;br /&gt;
* GV Grotto Ledge to Upper Stream&lt;br /&gt;
* GF Gate Skip &lt;br /&gt;
* GF Unload with Antigravity (this is not a glitch)&lt;br /&gt;
* GF Archery Area without Gerudo Card as Adult&lt;br /&gt;
* TH Breakroom to Balcony as Child&lt;br /&gt;
* Market Bazaar and Slingshot Gallery at Night&lt;br /&gt;
* Market Potion Shop at Night&lt;br /&gt;
* Market Mask Shop at Night&lt;br /&gt;
* Market Day Treasure Chest Game&lt;br /&gt;
* Kak Windmill HP as Child with Jumpslash&lt;br /&gt;
* Kakariko Tower GS with Boomerang&lt;br /&gt;
* Kakariko Backyard as Child with Jumpslash&lt;br /&gt;
* Graveyard Box HP with Damage Boost&lt;br /&gt;
* DMT Heart Piece Damageless Jump (usefull for OHKO or quad damage)&lt;br /&gt;
* Goron City LW Boulders with Bow&lt;br /&gt;
* Lost Woods to Goron City with Bow Only&lt;br /&gt;
* ZF Enter Jabu with Jumpslash&lt;br /&gt;
* ZF Great Fairy Fountain without Explosives&lt;br /&gt;
* Jabu Jabu GS Near Boss with Jumpslash Only&lt;br /&gt;
* HF Tektite Grotto HP with Boomerang Only&lt;br /&gt;
* Deku 231 Scrubs with Hammer Only &lt;br /&gt;
* King Dodongo with Chus&lt;br /&gt;
* Ice Cavern HP without Bottle &lt;br /&gt;
* Ice Cavern Push Block Room Silver Rupee Jumpslash&lt;br /&gt;
* GTG Pillar Jump without Hover Boots&lt;br /&gt;
* GTG Burning Chest without Hammer&lt;br /&gt;
* MQ GTG Enemy Rooms as child&#039;&lt;br /&gt;
* Water Temple More Alcove Access&lt;br /&gt;
* Shadow Temple Double Damage Boosts (Hoverbootless Shadow)&lt;br /&gt;
* Shadow Trial First Gap without Fire Source&lt;br /&gt;
* Fire Trial Longshot Skip &lt;br /&gt;
* Spirit Compass Chest with Hoverboots&lt;br /&gt;
* MQ DC Pass Boulders with Hoverboots Jump &lt;br /&gt;
* MQ DC Upper Lizalfos Boulder Skip to GS with Damage Boost&lt;br /&gt;
* MQ DC jump around stair Skulltulas&#039;&lt;br /&gt;
* MQ Fire Boss Key Chest Flame Skip&lt;br /&gt;
* MQ Spirit Temple Lobby Eye Switch without Explosives&lt;br /&gt;
* MQ Spirit Temple Child Gibdo Eye Switch without Explosives&#039;&lt;br /&gt;
* MQ Spirit Temple Lower Adult from Lobby&#039;&lt;br /&gt;
&lt;br /&gt;
== Glitch Tricks (No IM/WW) that are labeled as “glitch” ==&lt;br /&gt;
Below is the current list of all enableable glitch logic tricks. There may be several tricks for the same access to a location or item, this is intentional as some tricks have varying item requirements, different Age set-ups and difficulty levels. If the trick is listed as both ages, then it can be expected to use the same setup and it was grouped together. &lt;br /&gt;
&lt;br /&gt;
If the user has no preference then enable all for that specific location but be aware the generator may choose the lowest level requirements to access and can be expected. &lt;br /&gt;
&lt;br /&gt;
Generalized Trick Groups for Glitched Playthrough&lt;br /&gt;
&lt;br /&gt;
With more granular glitched logic, the following tricks have been broken out &lt;br /&gt;
&lt;br /&gt;
* Ocarina Items&lt;br /&gt;
** When done improperly you can dupe a bottle over an item – USE AT YOUR OWN RISK&lt;br /&gt;
*** Ocarina items can be done with the following items: Bottle (Putaway OI),  Sticks, Slingshot, boomerang, Master Sword, Hammer, Bow, Elemental Arrows even without bow&lt;br /&gt;
** If enabled, logic expects Putaway OI as it requires only the bottle and nothing else so that it is usable in more places such as Treasure Chest Minigame which can only use Putaway OI. &lt;br /&gt;
* Equip Swap&lt;br /&gt;
** With the update to the kaleidoscope menu, the inventory screen mirrors vanilla for equipswap. This trick hard requires an item in the last column to work as a safeguard for finding child tradequest items, and will provide one to be accessible for the ability to equipswap as either age. &lt;br /&gt;
* Lunge Storage &lt;br /&gt;
* Clipping (Generalized) &lt;br /&gt;
** This includes damage clips, acute angle, squeezing thru some boulders without megaflips or other tech, and generalized known clips&lt;br /&gt;
* Triple Slash Clips&lt;br /&gt;
* Hovering with Explosives&lt;br /&gt;
* Megaflips and Megasidehops&lt;br /&gt;
* Superslides&lt;br /&gt;
* Hyper Extended Superslide (HESS) &lt;br /&gt;
** The use of this is dependent of changing angle for access locations that a normal superslide could not enter. The list for this is very small. Enabling this is not for those that want to only HESS across Hyrule Field&lt;br /&gt;
* Glitched Damage Value via Empty Jumplsh or Quick Putaway (QPA)&lt;br /&gt;
** Note that either method is valid, though in most scenarios assumes the ability to equipswap as adult to use sticks for QPA. If equipswap is not enabled then a ledge or ability to obtain empty jumpslash is considered on a location basis&lt;br /&gt;
* Navi Dive&lt;br /&gt;
* Weirdshots and Weirdslides&lt;br /&gt;
* Hookshot Jumps&lt;br /&gt;
* Ledgeclips&lt;br /&gt;
** Note ledgeclips to enter dungeons are made separate individual options, this is to not affect ER settings unless specifically enabled and allow user preferences. Ledgeclips &#039;&#039;inside&#039;&#039; dungeons however are fair game.&lt;br /&gt;
* Ledge cancel&lt;br /&gt;
* Open Underwater Chests  (yes this is considered a glitch by speedrunning rules and is actually not something in glitchless logic)&lt;br /&gt;
&lt;br /&gt;
=== Individual Tricks that can be enabled ===&lt;br /&gt;
&lt;br /&gt;
* Itemless Forest Escape&lt;br /&gt;
* Pokey Escape (from Kokiri Forest)&lt;br /&gt;
* WESS Escape (from Kokiri Forest)&lt;br /&gt;
* Deku Tree Mustache Clip &lt;br /&gt;
** Clip into Deku Tree as Adult with only explosives and a shield&lt;br /&gt;
* LW Target with Glitched Damage Value&lt;br /&gt;
* LW Aqua Escape (Child)&lt;br /&gt;
* LW Aqua Escape (Adult)&lt;br /&gt;
* LH to Zora’s Domain as Child with Nothing (Lakeside Lab Clip)&lt;br /&gt;
* Enter Water Temple Groundclip&lt;br /&gt;
* Enter Water Slippery Dive with Ocarina&lt;br /&gt;
* Enter Water Ledge Clip&lt;br /&gt;
* Enter Water Lab Clip as Adult&lt;br /&gt;
* Enter Water Lab Clip as Child&lt;br /&gt;
* Lakeside Lab HP with Less Items &lt;br /&gt;
** Generalized name, utilizes the bottle and hover boots without requirement for hook and irons or scales&lt;br /&gt;
* Unfreeze King Zora with Nothing&lt;br /&gt;
* GV Chest with Longshot&lt;br /&gt;
* GTG Adult Groundclip&lt;br /&gt;
* GTG Child Groundclip&lt;br /&gt;
* GF Gate Skip Groundclip&lt;br /&gt;
* Colossus Boulder Grotto with Weirdclip&lt;br /&gt;
* Spirit Hover&lt;br /&gt;
* Colossus Great Fairy Fountain without Explosives&lt;br /&gt;
* ToT DoT Skip as Child Swordless&lt;br /&gt;
* ToT DoT Skip as Child with Lunge Storage&lt;br /&gt;
* ToT DoT Skip as Adult with Hover Recoil&lt;br /&gt;
* ToT DoT Skip as Adult with Hover Boots and Biggoron Sword&lt;br /&gt;
* ToT DoT Skip as Adult with Biggoron Sword Only &lt;br /&gt;
* HC Garden Ledge without Trade Items &lt;br /&gt;
* HC Fairy with Wallwalking&lt;br /&gt;
* Treasure Chest Minigame with Suns Song and Putaway OI &lt;br /&gt;
* Kakariko Tower GS with ISG (equivalent to the non-ISG method)&lt;br /&gt;
* Kakariko to Bottom of the Well with Odie Clips (Sword and Shield)&lt;br /&gt;
* Kakariko to Bottom of the Well with Ledge Clip Damage Boost&lt;br /&gt;
* Bottom of the Well Blank A&lt;br /&gt;
** Requires sword and bottle via timestop method, to protect if it has been equipped before being in botw. Use either method if able but note WOTH or PATH hints that point to sword as a potential reason&lt;br /&gt;
* Kakariko Granny’s House as Child&lt;br /&gt;
* Impa’s House Front to Back for HP and Cow&lt;br /&gt;
* Graveyard Royal Tomb Jumpslash Clip as Child&lt;br /&gt;
* Royal Family Tomb Chest with Sticks (flame storage is a glitch)&lt;br /&gt;
* Graveyard to Shadow Early Hookshot Jump &lt;br /&gt;
* Graveyard to Shadow Early with Hover&lt;br /&gt;
* Graveyard to Shadow Eary with Bomb Push (from warp pad)&lt;br /&gt;
* DMT to DMT Summit with Hookshot Jump&lt;br /&gt;
* DMT to DC with Groundclip (child)&lt;br /&gt;
* DMT Fairy Acess with No Explosives&lt;br /&gt;
* GC to DMC as Child (from Darunia Room) &lt;br /&gt;
* DMC Fairy Fountain from Upper DMC (Trail entrance)&lt;br /&gt;
* DMT to Summit with Hookshot Jump&lt;br /&gt;
* DMT to DC Groundclip&lt;br /&gt;
* DMT Explosiveless Magic (not part of generalized lunge storage)&lt;br /&gt;
* GC to DMC as Child&lt;br /&gt;
* Goron City Darunia\&#039;s Room No Explosives&lt;br /&gt;
* DMC Fairy Fountain from Trail&lt;br /&gt;
* DC Beyond the Head without Explosives&lt;br /&gt;
* Death Hookshot Jumps &lt;br /&gt;
** This accesses upper bridge in DC (vanilla or MQ) &lt;br /&gt;
* LW Underwater Rupees without Diving or Rang&lt;br /&gt;
* ZR to LW as Adult with Ledgeclip&lt;br /&gt;
* ZR to LW as Child with Megasidehop&lt;br /&gt;
* ZR to ZD Itemless &lt;br /&gt;
* Zora&#039;s River upper Adult GS with Boomerang&lt;br /&gt;
* ZD to ZF as Child with OoB Damage Boost&lt;br /&gt;
* ZD to ZF as Child with Ledge Cancel&lt;br /&gt;
* ZD to ZF as Child with Burning Stick&lt;br /&gt;
* ZF to ZD Reverse KZ as Adult&lt;br /&gt;
* ZF to ZD Reverse KZ as Child&lt;br /&gt;
* ZF Enter Jabu as Adult with Hover Boots&lt;br /&gt;
* ZF Enter Jabu as Adult without Hover Boots&lt;br /&gt;
* HF Web Grotto Groundclip&lt;br /&gt;
* Deku Moustache Clip&lt;br /&gt;
* Deku Boss Door Skip (vanilla or MQ is together)&lt;br /&gt;
* MQ Deku SoT Chest with Hookshot&lt;br /&gt;
* Jabu First Switch Hover &lt;br /&gt;
* Jabu Compass Tentacle Skip with Hover boots &lt;br /&gt;
* Jabu Compass Tentacle Skip with Death Revival &lt;br /&gt;
* Jabu Jabu Biri Hover&lt;br /&gt;
* HF Boulder Web Grotto with Groundclip&lt;br /&gt;
* Forest Temple Basement Access without Elevator&lt;br /&gt;
** This is NOT the bottle method, but the megasidehop with hover boots as it requires repeatable access and the cutscene is a permanent flag. If you do enable this trick note the item requirements for hint purposes. &lt;br /&gt;
* Forest Temple Basement GS Hover&lt;br /&gt;
* Forest Temple Boss Key Skip (either age)&lt;br /&gt;
* Fire Temple Boss Key Skip with Ledgeclip (from Upper Maze)&lt;br /&gt;
* Fire Temple Boss Key Skip with Hover (from Boss Door)&lt;br /&gt;
* Fire Temple Enemy Room (BK Loop) as Child&lt;br /&gt;
* Fire Temple Push Block Skip &lt;br /&gt;
** This is similar to enabling the shortcut in Fire &lt;br /&gt;
* Fire Temple Scarecrow Hover&lt;br /&gt;
* MQ Fire Before Boss Torch Puzzle with GDV&lt;br /&gt;
* Water Temple Antigrav to Boss Key Area&lt;br /&gt;
* Water Temple Cutscene Dive to Eastern Column&lt;br /&gt;
* Water Temple Boss Key Skip with Bombs&lt;br /&gt;
* Water Temple Boss Key Skip with Chus&lt;br /&gt;
* Water Temple Ledge Clip to South Basement&lt;br /&gt;
* Water Temple Torch Clips&lt;br /&gt;
* Water Temple Dragon Head Chest with Cutscene Dive&lt;br /&gt;
* Water Temple Dragon Head Hover (Chest beyond River loop)&lt;br /&gt;
* Water Temple Song of Time Block Skip (Longshot Chest)&lt;br /&gt;
* Water Temple Central Pillar with Torch Clip and Irons&lt;br /&gt;
* MQ Water BK Skip&lt;br /&gt;
* MQ Water Temple Boss Key Room Spout Pit&lt;br /&gt;
* Shadow Temple Boss Key Skip via BoatKey (Hover Boots)&lt;br /&gt;
* Shadow Temple Boss Key Skip from Deadhand (no Hover Boots)&lt;br /&gt;
* Shadow Temple Boss Key Skip from Before Boss Door&lt;br /&gt;
* Shadow Temple as Child &lt;br /&gt;
* Shadow Temple Gate Clip to Falling Spikes&lt;br /&gt;
* Shadow Temple Boat Skull without Longshot (Master)&lt;br /&gt;
** There are many methods for this, depending on the grouped trick enabled in parallel (such as megaflip, HESS, superslide, hovering)&lt;br /&gt;
* Shadow Temple Boat Skull as Adult with Nothing&lt;br /&gt;
* Shadow Temple Past Boat without the Boat (Hover meme)&lt;br /&gt;
* Shadow Temple Before Boss Recovery Hearts Hover&lt;br /&gt;
* Spirit Temple Boss Key Skip with Groundclip&lt;br /&gt;
* Spirit Temple Boss Key Skip from Headclip&lt;br /&gt;
* Spirit Temple Child Side as Adult &lt;br /&gt;
* Spirit Temple Adult side Block Skip&lt;br /&gt;
* Spirit Temple Child Side Crawlspace Skip at Adult &lt;br /&gt;
* Spirit Temple Hover to Hands (Spirit Hover)&lt;br /&gt;
* MQ Spirit Temple Silver Block Skip&lt;br /&gt;
* MQ Spirit Temple Ceiling Boulder Skip&lt;br /&gt;
* MQ Spirit Temple Lower Adult without Fire&lt;br /&gt;
* MQ Spirit Temple Symphony Room with just Lullaby&lt;br /&gt;
* Ice Cavern Map Ledges as Child&lt;br /&gt;
* Ice Cavern Reverse with Iron Boots&lt;br /&gt;
* Bottom of the Well Blank A&lt;br /&gt;
* GTG Lobby Eye Switch Hover&lt;br /&gt;
* GTG Vineclips (child or adult)&lt;br /&gt;
* MQ GTG Blue Fire Wall Skip&lt;br /&gt;
* Ganon’s Tower Trials Skip&lt;br /&gt;
* Ganon’s Tower Trials Skip from Spirit Trial (no explosives)&lt;br /&gt;
* Ganon’s Tower Shadow Trial HESS &lt;br /&gt;
* Ganon’s Tower Fire Trial Pillar Silver Rupee without Gold Gauntlets &lt;br /&gt;
&lt;br /&gt;
= Preset for “Base Glitched Logic” =&lt;br /&gt;
This preset was aimed to provide a generalized experience of glitch usage in logic but without the perceived more challenging glitches. The reward conditions also support different styles of play to use glitches that are not enabled if preferred. Feel free to adjust the [https://github.com/OoTRandomizer/OoT-Randomizer/blob/Dev/data/presets_default.json#L2826 settings] and keep the same tricks enabled for different experiences.      &lt;br /&gt;
&lt;br /&gt;
= Less Common Maneuvers - Videos =&lt;br /&gt;
This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren&#039;t as widely known by the public. This list is NOT exhaustive of what&#039;s required, however simply serves to highlight some of the most esoteric things which aren&#039;t immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Area&lt;br /&gt;
|Description&lt;br /&gt;
|Video(s)&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Hover onto the head or hookshot jump&lt;br /&gt;
|https://www.youtube.com/watch?v=XlJU9IR4Yc8&lt;br /&gt;
|DC Hookshot Jump&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Hoverboost to it&lt;br /&gt;
|https://www.youtube.com/watch?v=aGoR-nCXVKQ&lt;br /&gt;
|DC Stairs Skulltula Hoverboost&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Connected to lobby, hover into head and jump into the door&lt;br /&gt;
|https://www.youtube.com/watch?v=PU7FfP0zYiM&lt;br /&gt;
|DC Enter Back Area with Head Closed&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Child clip&lt;br /&gt;
|https://www.youtube.com/watch?v=KWuhClJKaNU&lt;br /&gt;
|Ice Child Clip to Compass Room&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Adult hover recoil or HESS through red ice&lt;br /&gt;
|https://www.youtube.com/watch?v=qkNQOAXV_DM&lt;br /&gt;
|Ice Adult Clip to Iron Boots&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Clip red ice as child or hoverboost as adult&lt;br /&gt;
|https://www.youtube.com/watch?v=asxpTMImoJ4&lt;br /&gt;
|Ice Puzzle Room Skulltula&lt;br /&gt;
|-&lt;br /&gt;
|Fire Temple&lt;br /&gt;
|Ledge clip the boss platform, hover OOB&lt;br /&gt;
|https://www.youtube.com/watch?v=iFGpHVLysoI https://www.youtube.com/watch?v=lug_wipqBdI&lt;br /&gt;
|Fire BK Skip with Hover&lt;br /&gt;
|-&lt;br /&gt;
|Fire Temple&lt;br /&gt;
|Break door and reload the room&lt;br /&gt;
|https://www.youtube.com/watch?v=-bOCrfxafnw&lt;br /&gt;
|Fire Flare Dancer no Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Deku Tree&lt;br /&gt;
|Only is_adult because 231 skip from compass room&lt;br /&gt;
|https://www.youtube.com/watch?v=FRNf34xShqE&lt;br /&gt;
|231 Skip as Adult&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Get into the roof as adult with just ISG&lt;br /&gt;
|https://www.youtube.com/watch?v=0athDHNrqz4&lt;br /&gt;
|Adult Skull No Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Bottom of the Well&lt;br /&gt;
|Actor glitch or vine clip&lt;br /&gt;
|https://www.youtube.com/watch?v=Y8gunZf4vEk&lt;br /&gt;
|Deadhand without ZL&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Gold gauntlets skip without hovers&lt;br /&gt;
|https://www.youtube.com/watch?v=knD785hDfjw&lt;br /&gt;
|Fire Trial Gold Gauntlets Skip&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Weirdshot the torch slug&lt;br /&gt;
|https://www.youtube.com/watch?v=1fYWFCiozc8&lt;br /&gt;
|Spirit Trial Chus skip&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Rupee without hookshot/shield&lt;br /&gt;
|https://www.twitch.tv/videos/49443412&lt;br /&gt;
|Spirit Trial Hookshot skip&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Hookshot the chest around the door above&lt;br /&gt;
|https://www.youtube.com/watch?v=xzUnMvDBwo0&lt;br /&gt;
|Cracked Wall Chest No Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Various tricks to get around in Water Temple&lt;br /&gt;
|https://www.youtube.com/watch?v=jLWPQ__MO4A&lt;br /&gt;
|Showcase of Water Temple Mobility&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Hover to river chest from dragon head room&lt;br /&gt;
|https://www.youtube.com/watch?v=ZgyG1JLxLF4&lt;br /&gt;
|Hover to River Chest from Dragon Head Room&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Song of Time skip for longshot to river&lt;br /&gt;
|https://www.youtube.com/watch?v=rOFJipW6aoQ&lt;br /&gt;
|Song of Time Skip&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Ledge clip out of bounds&lt;br /&gt;
|https://www.youtube.com/watch?v=0RTgJZURmHk&lt;br /&gt;
|Ledge Clip in the Alcove&lt;br /&gt;
|-&lt;br /&gt;
|Lake Hylia&lt;br /&gt;
|Child Navi dive and adult can ground clip or swim around if Morpha beaten&lt;br /&gt;
|https://www.youtube.com/watch?v=LOgjpPd5A_Y https://www.youtube.com/watch?v=W6I_moafi8A&lt;br /&gt;
|To Zora&#039;s Domain from Lake Hylia&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Child entry&lt;br /&gt;
|https://www.youtube.com/watch?v=CU57Cpgtsv8&lt;br /&gt;
|Enter Water with Nothing&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Child swordless DoT skip and adult DoT skip&lt;br /&gt;
|https://www.youtube.com/watch?v=GRyP43DidF8 https://www.youtube.com/watch?v=aolcugsrlkg&lt;br /&gt;
|DoT Skip&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Castle&lt;br /&gt;
|Clip into Din&#039;s Fire without explosives swordless&lt;br /&gt;
|https://www.youtube.com/watch?v=WGf-8oJQrWk&lt;br /&gt;
|Din&#039;s Fire without Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Castle&lt;br /&gt;
|Seam walk swordless&lt;br /&gt;
|https://www.youtube.com/watch?v=5R6-ViFgoiY&lt;br /&gt;
|Swordless Seamwalk Setup in Hyrule Castle&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Rock push escape&lt;br /&gt;
|https://www.youtube.com/watch?v=kvW3sJmmmBY&lt;br /&gt;
|Itemless Escape&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Damage clip into double defense&lt;br /&gt;
|https://www.youtube.com/watch?v=I3pwrLRSo8U&lt;br /&gt;
|Damage Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Superslide/recoil clip into double defense&lt;br /&gt;
|https://www.youtube.com/watch?v=dJQTB4TKJh8 https://www.youtube.com/watch?v=UoPvmiHUMhQ&lt;br /&gt;
|Superslide or Recoil Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
|Kakariko Village&lt;br /&gt;
|Drop off ladder and jumpslash&lt;br /&gt;
|https://www.youtube.com/watch?v=7XDrhExj3M4&lt;br /&gt;
|Tower Skull with Jumpslash&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard&lt;br /&gt;
|Unload graves and Shadow door&lt;br /&gt;
|https://www.youtube.com/watch?v=MKXJHbEpkcw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMT Chest Clip&lt;br /&gt;
|Jumpslash clip past the explody wall&lt;br /&gt;
|https://www.youtube.com/watch?v=wlDgntC5MS0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Upper from DMT&lt;br /&gt;
|Tektite Hover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMT Magic&lt;br /&gt;
|Explosiveless magic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Boulder maze hess&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Pot with chus&lt;br /&gt;
|https://www.youtube.com/watch?v=RlBz7qFljZQ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Clip into Darunia&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Lower&lt;br /&gt;
|Clip statue in Darunia&#039;s chamber as child&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Hammer Grotto&lt;br /&gt;
|Weirdclip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zora&#039;s River Clip to LW&lt;br /&gt;
|Clip or cucco dive&lt;br /&gt;
|https://www.youtube.com/watch?v=zy9sW50GXhQ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Domain to Lake Clip as Child&lt;br /&gt;
|Jumpslash clip&lt;br /&gt;
|https://www.youtube.com/watch?v=Tw0E7nCSVLE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GS Domain&lt;br /&gt;
|Can also throw pot through the ceiling to kill&lt;br /&gt;
|https://www.youtube.com/watch?v=vZA5w3f8u5c&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=7itR3yQWsxI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Domain to Lake&lt;br /&gt;
|Ladder clip&lt;br /&gt;
|https://www.youtube.com/watch?v=nFNtKyGu-Jo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Itemless escape&lt;br /&gt;
|https://www.youtube.com/watch?v=yKjlROAWPDU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lake Hylia&lt;br /&gt;
|Tektite hover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gerudo Valley&lt;br /&gt;
|Crate HP as adult with just hoverboots&lt;br /&gt;
|https://www.youtube.com/watch?v=qzqgDPbOY7o&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zora&#039;s Domain&lt;br /&gt;
|Unfreeze king zora with Navi&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Trial&lt;br /&gt;
|Rupee with no items - needs setup&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Ocarina dive&lt;br /&gt;
|https://www.youtube.com/watch?v=msx6hwUHXKM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Vine clip with sticks&lt;br /&gt;
|https://www.youtube.com/watch?v=kweZHHT56-0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Vineclip&lt;br /&gt;
|https://www.youtube.com/watch?v=AbbLcln2PIs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW Keese Room GS&lt;br /&gt;
|Keese hover&lt;br /&gt;
|https://www.youtube.com/watch?v=tuWC0PiXs0c&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW Pot Room GS&lt;br /&gt;
|No item hover (watch the right side at the timestamp)&lt;br /&gt;
|https://www.youtube.com/watch?v=G_r44m9Ggjs?t=40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Recoil jump to switch as child&lt;br /&gt;
|https://www.youtube.com/watch?v=v0TpAcM51AI&amp;amp;t=7s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Statue clip to crater as child&lt;br /&gt;
|https://www.youtube.com/watch?v=UCnoWTA4xE8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit trial&lt;br /&gt;
|Silver rupees with just mastersword&lt;br /&gt;
|https://www.youtube.com/watch?v=2wR9Pw8CwRg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Left side red ice HESS clip&lt;br /&gt;
|https://www.youtube.com/watch?v=ggzKbvYXv94&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jabu Compass&lt;br /&gt;
|Adult no boots/fairy&lt;br /&gt;
|https://www.youtube.com/watch?v=Dj46eaWJpHs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jabu Compass&lt;br /&gt;
|Adult no damage&lt;br /&gt;
|https://www.youtube.com/watch?v=cXjNjygQK3o&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GTG&lt;br /&gt;
|Dlame circle key room - gold switch without hammer&lt;br /&gt;
|https://www.youtube.com/watch?v=DiWbVbyK-J0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Child side as adult with just hoverboots&lt;br /&gt;
|https://www.youtube.com/watch?v=rLRro_F7MxY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Child side as adult with just explosives&lt;br /&gt;
|https://www.youtube.com/watch?v=VwxYwVHDnPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Clip child side pillar as adult with bombs&lt;br /&gt;
|https://www.youtube.com/watch?v=ZHANwJT929c&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Reach adult side as child from main room (crazy dance)&lt;br /&gt;
|https://www.youtube.com/watch?v=OsWBm2bjsbA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forest Temple&lt;br /&gt;
|Reach boss as child&lt;br /&gt;
|https://www.youtube.com/watch?v=wDXpoH5iwnI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Temple&lt;br /&gt;
|Child fence clip with jumpslash&lt;br /&gt;
|https://www.youtube.com/watch?v=pP4JNCU8fgU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Tektite Navi dive&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iAOlgvI2eaU&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic&amp;diff=3643</id>
		<title>Glitch Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic&amp;diff=3643"/>
		<updated>2025-12-31T15:50:42Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: TreZc0 moved page Glitch Logic to Glitch Logic (outdated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Glitch Logic (outdated)]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic_(outdated)&amp;diff=3642</id>
		<title>Glitch Logic (outdated)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic_(outdated)&amp;diff=3642"/>
		<updated>2025-12-31T15:50:42Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: TreZc0 moved page Glitch Logic to Glitch Logic (outdated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;u&amp;gt;Note: This page describes the old version of glitched logic pre OoT Randomizer version 9.0. It is kept for archival purposes.&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.&lt;br /&gt;
&lt;br /&gt;
== no IM/WW ==&lt;br /&gt;
&lt;br /&gt;
[[No IM/WW|No Item Manipulation or Wrong warp]], commonly abbreviated no IM/WW is a [[Rules|ruleset]] originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.&lt;br /&gt;
&lt;br /&gt;
==== Item Manipulation ====&lt;br /&gt;
&lt;br /&gt;
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don&#039;t have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned.&lt;br /&gt;
&lt;br /&gt;
==== Wrong Warp ====&lt;br /&gt;
&lt;br /&gt;
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma&#039;s Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore&#039;s Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 4 tenets that went into building the logic and they are as follows:&lt;br /&gt;
&lt;br /&gt;
# Any trick or glitch must be infinitely repeatable to be considered in logic. &lt;br /&gt;
# Obscurity of a trick or glitch is not a factor in its inclusion .&lt;br /&gt;
# Difficulty of a trick or glitch may be a factor.&lt;br /&gt;
#* Any trick which has a reliable setup can be considered regardless of its difficulty or precision.&lt;br /&gt;
# In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered. &lt;br /&gt;
#* A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.&lt;br /&gt;
&lt;br /&gt;
==== Allowed but not in logic ====&lt;br /&gt;
&lt;br /&gt;
As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible under the no IM/WW ruleset, but are not logically considered are as follows:&lt;br /&gt;
&lt;br /&gt;
*Ocarina Items &lt;br /&gt;
**When done improperly you can dupe a bottle over an item which is irretrievable violating tenet #1.&lt;br /&gt;
*Equip Swap &lt;br /&gt;
**Allows duping bottles over irretrievable items in much the same way as ocarina items.&lt;br /&gt;
*Actor Push Clips &lt;br /&gt;
**These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.   &lt;br /&gt;
*Reaching Zelda as a child without moving sleeping Talon.&lt;br /&gt;
**Getting Zelda&#039;s Letter prior to the Weird Egg can lead to a situation whereby you are unable to trade masks at all, locking the Skull Mask and Mask of Truth checks forever.   &lt;br /&gt;
*Out of Bounds Chu Hovers&lt;br /&gt;
**These crash the game on N64 and emulator, thus are not considered in logic for any reason.   &lt;br /&gt;
*Item Duping&lt;br /&gt;
**Duping Skulltula tokens, GTG Keys, Heart Pieces, etc. by any means.   &lt;br /&gt;
*Extra Heart Pieces&lt;br /&gt;
**These are not randomized at all, so if you want an extra Heart Piece go grab the 37th.&lt;br /&gt;
&lt;br /&gt;
== Oddities ==&lt;br /&gt;
&lt;br /&gt;
Because the game is so incredibly open and free under this ruleset there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:&lt;br /&gt;
&lt;br /&gt;
*Any of the tricks/glitches mentioned above.&lt;br /&gt;
*Collection delay such as Hold R or Gold Scale as child.&lt;br /&gt;
*The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints.&lt;br /&gt;
*Child Fire Temple &lt;br /&gt;
**Logically child isn&#039;t considered to have any access to Fire Temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Less Common Maneuvers == &lt;br /&gt;
&lt;br /&gt;
This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren&#039;t as widely known by the public.  This list is NOT exhaustive of what&#039;s required, however simply serves to highlight some of the most esoteric things which aren&#039;t immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Area || Description || Video(s) || Name&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Hover onto the head or hookshot jump || https://www.youtube.com/watch?v=XlJU9IR4Yc8 || DC Hookshot Jump&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Hoverboost to it || https://www.youtube.com/watch?v=aGoR-nCXVKQ || DC Stairs Skulltula Hoverboost&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Connected to lobby, hover into head and jump into the door || https://www.youtube.com/watch?v=PU7FfP0zYiM || DC Enter Back Area with Head Closed&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Child clip || https://www.youtube.com/watch?v=KWuhClJKaNU || Ice Child Clip to Compass Room&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Adult hover recoil or HESS through red ice || https://www.youtube.com/watch?v=qkNQOAXV_DM || Ice Adult Clip to Iron Boots&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Clip red ice as child or hoverboost as adult || https://www.youtube.com/watch?v=asxpTMImoJ4 || Ice Puzzle Room Skulltula&lt;br /&gt;
|-&lt;br /&gt;
| Fire Temple || Ledge clip the boss platform, hover OOB || https://www.youtube.com/watch?v=iFGpHVLysoI https://www.youtube.com/watch?v=lug_wipqBdI || Fire BK Skip with Hover&lt;br /&gt;
|-&lt;br /&gt;
| Fire Temple || Break door and reload the room || https://www.youtube.com/watch?v=-bOCrfxafnw || Fire Flare Dancer no Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Deku Tree || Only is_adult because 231 skip from compass room || https://www.youtube.com/watch?v=FRNf34xShqE || 231 Skip as Adult&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Get into the roof as adult with just ISG || https://www.youtube.com/watch?v=0athDHNrqz4 || Adult Skull No Hookshot&lt;br /&gt;
|-&lt;br /&gt;
| Bottom of the Well || Actor glitch or vine clip || https://www.youtube.com/watch?v=Y8gunZf4vEk || Deadhand without ZL&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Gold gauntlets skip without hovers || https://www.youtube.com/watch?v=knD785hDfjw || Fire Trial Gold Gauntlets Skip&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Weirdshot the torch slug || https://www.youtube.com/watch?v=1fYWFCiozc8 || Spirit Trial Chus skip&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Rupee without hookshot/shield || https://www.twitch.tv/videos/49443412 || Spirit Trial Hookshot skip&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Hookshot the chest around the door above || https://www.youtube.com/watch?v=xzUnMvDBwo0 || Cracked Wall Chest No Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Various tricks to get around in Water Temple || https://www.youtube.com/watch?v=jLWPQ__MO4A || Showcase of Water Temple Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Hover to river chest from dragon head room || https://www.youtube.com/watch?v=ZgyG1JLxLF4 || Hover to River Chest from Dragon Head Room&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Song of Time skip for longshot to river || https://www.youtube.com/watch?v=rOFJipW6aoQ || Song of Time Skip&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Ledge clip out of bounds || https://www.youtube.com/watch?v=0RTgJZURmHk || Ledge Clip in the Alcove&lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Child Navi dive and adult can ground clip or swim around if Morpha beaten || https://www.youtube.com/watch?v=LOgjpPd5A_Y https://www.youtube.com/watch?v=W6I_moafi8A || To Zora&#039;s Domain from Lake Hylia&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Child entry || https://www.youtube.com/watch?v=CU57Cpgtsv8 || Enter Water with Nothing&lt;br /&gt;
|-&lt;br /&gt;
| General || Child swordless DoT skip and adult DoT skip || https://www.youtube.com/watch?v=GRyP43DidF8 https://www.youtube.com/watch?v=aolcugsrlkg || DoT Skip&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Clip into Din&#039;s Fire without explosives swordless || https://www.youtube.com/watch?v=WGf-8oJQrWk || Din&#039;s Fire without Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Seam walk swordless || https://www.youtube.com/watch?v=5R6-ViFgoiY || Swordless Seamwalk Setup in Hyrule Castle&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Rock push escape || https://www.youtube.com/watch?v=kvW3sJmmmBY || Itemless Escape&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Damage clip into double defense || https://www.youtube.com/watch?v=I3pwrLRSo8U || Damage Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Superslide/recoil clip into double defense || https://www.youtube.com/watch?v=dJQTB4TKJh8 https://www.youtube.com/watch?v=UoPvmiHUMhQ || Superslide or Recoil Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Kakariko Village || Drop off ladder and jumpslash || https://www.youtube.com/watch?v=7XDrhExj3M4 || Tower Skull with Jumpslash&lt;br /&gt;
|-&lt;br /&gt;
| Graveyard || Unload graves and Shadow door || https://www.youtube.com/watch?v=MKXJHbEpkcw || &lt;br /&gt;
|-&lt;br /&gt;
| DMT Chest Clip || Jumpslash clip past the explody wall || https://www.youtube.com/watch?v=wlDgntC5MS0 || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Upper from DMT || Tektite Hover ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMT Magic || Explosiveless magic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Boulder maze hess ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Pot with chus || https://www.youtube.com/watch?v=RlBz7qFljZQ || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Clip into Darunia&#039;s room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Lower || Clip statue in Darunia&#039;s chamber as child ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Hammer Grotto || Weirdclip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s River Clip to LW || Clip or cucco dive || https://www.youtube.com/watch?v=zy9sW50GXhQ || &lt;br /&gt;
|-&lt;br /&gt;
| Domain to Lake Clip as Child || Jumpslash clip || https://www.youtube.com/watch?v=Tw0E7nCSVLE || &lt;br /&gt;
|-&lt;br /&gt;
| GS Domain || Can also throw pot through the ceiling to kill || https://www.youtube.com/watch?v=vZA5w3f8u5c https://www.youtube.com/watch?v=7itR3yQWsxI || &lt;br /&gt;
|-&lt;br /&gt;
| Frozen Domain to Lake || Ladder clip || https://www.youtube.com/watch?v=nFNtKyGu-Jo || &lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Itemless escape || https://www.youtube.com/watch?v=yKjlROAWPDU || &lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Tektite hover ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gerudo Valley || Crate HP as adult with just hoverboots || https://youtu.be/qzqgDPbOY7o || &lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s Domain || Unfreeze king zora with Navi ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Trial || Rupee with no items - needs setup ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Ocarina dive || https://www.youtube.com/watch?v=msx6hwUHXKM || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Vine clip with sticks || https://www.youtube.com/watch?v=kweZHHT56-0 || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Vineclip || https://www.youtube.com/watch?v=AbbLcln2PIs || &lt;br /&gt;
|-&lt;br /&gt;
| BotW Keese Room GS || Keese hover || https://youtu.be/tuWC0PiXs0c || &lt;br /&gt;
|-&lt;br /&gt;
| BotW Pot Room GS || No item hover (watch the right side at the timestamp) || https://youtu.be/G_r44m9Ggjs?t=40 || &lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Recoil jump to switch as child || https://www.youtube.com/watch?v=v0TpAcM51AI&amp;amp;amp;t=7s || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Statue clip to crater as child || https://youtu.be/UCnoWTA4xE8 || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit trial || Silver rupees with just mastersword || https://youtu.be/2wR9Pw8CwRg || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Left side red ice HESS clip || https://www.youtube.com/watch?v=ggzKbvYXv94 || &lt;br /&gt;
|-&lt;br /&gt;
| Jabu Compass || Adult no boots/fairy || https://www.youtube.com/watch?v=Dj46eaWJpHs || &lt;br /&gt;
|-&lt;br /&gt;
| Jabu Compass || Adult no damage || https://www.youtube.com/watch?v=cXjNjygQK3o || &lt;br /&gt;
|-&lt;br /&gt;
| GTG|| Dlame circle key room - gold switch without hammer || https://www.youtube.com/watch?v=DiWbVbyK-J0 || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Child side as adult with just hoverboots || https://www.youtube.com/watch?v=rLRro_F7MxY || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Child side as adult with just explosives || https://www.youtube.com/watch?v=VwxYwVHDnPE || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Clip child side pillar as adult with bombs || https://www.youtube.com/watch?v=ZHANwJT929c || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Reach adult side as child from main room (crazy dance) || https://www.youtube.com/watch?v=OsWBm2bjsbA || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Temple || Reach boss as child || https://youtu.be/wDXpoH5iwnI || &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Temple || Child fence clip with jumpslash || https://www.youtube.com/watch?v=pP4JNCU8fgU || &lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Tektite Navi dive || https://youtu.be/iAOlgvI2eaU || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic_(outdated)&amp;diff=3641</id>
		<title>Glitch Logic (outdated)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic_(outdated)&amp;diff=3641"/>
		<updated>2025-12-31T15:50:31Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Archival note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;u&amp;gt;Note: This page describes the old version of glitched logic pre OoT Randomizer version 9.0. It is kept for archival purposes.&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.&lt;br /&gt;
&lt;br /&gt;
== no IM/WW ==&lt;br /&gt;
&lt;br /&gt;
[[No IM/WW|No Item Manipulation or Wrong warp]], commonly abbreviated no IM/WW is a [[Rules|ruleset]] originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.&lt;br /&gt;
&lt;br /&gt;
==== Item Manipulation ====&lt;br /&gt;
&lt;br /&gt;
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don&#039;t have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned.&lt;br /&gt;
&lt;br /&gt;
==== Wrong Warp ====&lt;br /&gt;
&lt;br /&gt;
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma&#039;s Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore&#039;s Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 4 tenets that went into building the logic and they are as follows:&lt;br /&gt;
&lt;br /&gt;
# Any trick or glitch must be infinitely repeatable to be considered in logic. &lt;br /&gt;
# Obscurity of a trick or glitch is not a factor in its inclusion .&lt;br /&gt;
# Difficulty of a trick or glitch may be a factor.&lt;br /&gt;
#* Any trick which has a reliable setup can be considered regardless of its difficulty or precision.&lt;br /&gt;
# In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered. &lt;br /&gt;
#* A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.&lt;br /&gt;
&lt;br /&gt;
==== Allowed but not in logic ====&lt;br /&gt;
&lt;br /&gt;
As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible under the no IM/WW ruleset, but are not logically considered are as follows:&lt;br /&gt;
&lt;br /&gt;
*Ocarina Items &lt;br /&gt;
**When done improperly you can dupe a bottle over an item which is irretrievable violating tenet #1.&lt;br /&gt;
*Equip Swap &lt;br /&gt;
**Allows duping bottles over irretrievable items in much the same way as ocarina items.&lt;br /&gt;
*Actor Push Clips &lt;br /&gt;
**These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.   &lt;br /&gt;
*Reaching Zelda as a child without moving sleeping Talon.&lt;br /&gt;
**Getting Zelda&#039;s Letter prior to the Weird Egg can lead to a situation whereby you are unable to trade masks at all, locking the Skull Mask and Mask of Truth checks forever.   &lt;br /&gt;
*Out of Bounds Chu Hovers&lt;br /&gt;
**These crash the game on N64 and emulator, thus are not considered in logic for any reason.   &lt;br /&gt;
*Item Duping&lt;br /&gt;
**Duping Skulltula tokens, GTG Keys, Heart Pieces, etc. by any means.   &lt;br /&gt;
*Extra Heart Pieces&lt;br /&gt;
**These are not randomized at all, so if you want an extra Heart Piece go grab the 37th.&lt;br /&gt;
&lt;br /&gt;
== Oddities ==&lt;br /&gt;
&lt;br /&gt;
Because the game is so incredibly open and free under this ruleset there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:&lt;br /&gt;
&lt;br /&gt;
*Any of the tricks/glitches mentioned above.&lt;br /&gt;
*Collection delay such as Hold R or Gold Scale as child.&lt;br /&gt;
*The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints.&lt;br /&gt;
*Child Fire Temple &lt;br /&gt;
**Logically child isn&#039;t considered to have any access to Fire Temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Less Common Maneuvers == &lt;br /&gt;
&lt;br /&gt;
This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren&#039;t as widely known by the public.  This list is NOT exhaustive of what&#039;s required, however simply serves to highlight some of the most esoteric things which aren&#039;t immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Area || Description || Video(s) || Name&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Hover onto the head or hookshot jump || https://www.youtube.com/watch?v=XlJU9IR4Yc8 || DC Hookshot Jump&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Hoverboost to it || https://www.youtube.com/watch?v=aGoR-nCXVKQ || DC Stairs Skulltula Hoverboost&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Connected to lobby, hover into head and jump into the door || https://www.youtube.com/watch?v=PU7FfP0zYiM || DC Enter Back Area with Head Closed&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Child clip || https://www.youtube.com/watch?v=KWuhClJKaNU || Ice Child Clip to Compass Room&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Adult hover recoil or HESS through red ice || https://www.youtube.com/watch?v=qkNQOAXV_DM || Ice Adult Clip to Iron Boots&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Clip red ice as child or hoverboost as adult || https://www.youtube.com/watch?v=asxpTMImoJ4 || Ice Puzzle Room Skulltula&lt;br /&gt;
|-&lt;br /&gt;
| Fire Temple || Ledge clip the boss platform, hover OOB || https://www.youtube.com/watch?v=iFGpHVLysoI https://www.youtube.com/watch?v=lug_wipqBdI || Fire BK Skip with Hover&lt;br /&gt;
|-&lt;br /&gt;
| Fire Temple || Break door and reload the room || https://www.youtube.com/watch?v=-bOCrfxafnw || Fire Flare Dancer no Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Deku Tree || Only is_adult because 231 skip from compass room || https://www.youtube.com/watch?v=FRNf34xShqE || 231 Skip as Adult&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Get into the roof as adult with just ISG || https://www.youtube.com/watch?v=0athDHNrqz4 || Adult Skull No Hookshot&lt;br /&gt;
|-&lt;br /&gt;
| Bottom of the Well || Actor glitch or vine clip || https://www.youtube.com/watch?v=Y8gunZf4vEk || Deadhand without ZL&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Gold gauntlets skip without hovers || https://www.youtube.com/watch?v=knD785hDfjw || Fire Trial Gold Gauntlets Skip&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Weirdshot the torch slug || https://www.youtube.com/watch?v=1fYWFCiozc8 || Spirit Trial Chus skip&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Rupee without hookshot/shield || https://www.twitch.tv/videos/49443412 || Spirit Trial Hookshot skip&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Hookshot the chest around the door above || https://www.youtube.com/watch?v=xzUnMvDBwo0 || Cracked Wall Chest No Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Various tricks to get around in Water Temple || https://www.youtube.com/watch?v=jLWPQ__MO4A || Showcase of Water Temple Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Hover to river chest from dragon head room || https://www.youtube.com/watch?v=ZgyG1JLxLF4 || Hover to River Chest from Dragon Head Room&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Song of Time skip for longshot to river || https://www.youtube.com/watch?v=rOFJipW6aoQ || Song of Time Skip&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Ledge clip out of bounds || https://www.youtube.com/watch?v=0RTgJZURmHk || Ledge Clip in the Alcove&lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Child Navi dive and adult can ground clip or swim around if Morpha beaten || https://www.youtube.com/watch?v=LOgjpPd5A_Y https://www.youtube.com/watch?v=W6I_moafi8A || To Zora&#039;s Domain from Lake Hylia&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Child entry || https://www.youtube.com/watch?v=CU57Cpgtsv8 || Enter Water with Nothing&lt;br /&gt;
|-&lt;br /&gt;
| General || Child swordless DoT skip and adult DoT skip || https://www.youtube.com/watch?v=GRyP43DidF8 https://www.youtube.com/watch?v=aolcugsrlkg || DoT Skip&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Clip into Din&#039;s Fire without explosives swordless || https://www.youtube.com/watch?v=WGf-8oJQrWk || Din&#039;s Fire without Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Seam walk swordless || https://www.youtube.com/watch?v=5R6-ViFgoiY || Swordless Seamwalk Setup in Hyrule Castle&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Rock push escape || https://www.youtube.com/watch?v=kvW3sJmmmBY || Itemless Escape&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Damage clip into double defense || https://www.youtube.com/watch?v=I3pwrLRSo8U || Damage Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Superslide/recoil clip into double defense || https://www.youtube.com/watch?v=dJQTB4TKJh8 https://www.youtube.com/watch?v=UoPvmiHUMhQ || Superslide or Recoil Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Kakariko Village || Drop off ladder and jumpslash || https://www.youtube.com/watch?v=7XDrhExj3M4 || Tower Skull with Jumpslash&lt;br /&gt;
|-&lt;br /&gt;
| Graveyard || Unload graves and Shadow door || https://www.youtube.com/watch?v=MKXJHbEpkcw || &lt;br /&gt;
|-&lt;br /&gt;
| DMT Chest Clip || Jumpslash clip past the explody wall || https://www.youtube.com/watch?v=wlDgntC5MS0 || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Upper from DMT || Tektite Hover ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMT Magic || Explosiveless magic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Boulder maze hess ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Pot with chus || https://www.youtube.com/watch?v=RlBz7qFljZQ || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Clip into Darunia&#039;s room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Lower || Clip statue in Darunia&#039;s chamber as child ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Hammer Grotto || Weirdclip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s River Clip to LW || Clip or cucco dive || https://www.youtube.com/watch?v=zy9sW50GXhQ || &lt;br /&gt;
|-&lt;br /&gt;
| Domain to Lake Clip as Child || Jumpslash clip || https://www.youtube.com/watch?v=Tw0E7nCSVLE || &lt;br /&gt;
|-&lt;br /&gt;
| GS Domain || Can also throw pot through the ceiling to kill || https://www.youtube.com/watch?v=vZA5w3f8u5c https://www.youtube.com/watch?v=7itR3yQWsxI || &lt;br /&gt;
|-&lt;br /&gt;
| Frozen Domain to Lake || Ladder clip || https://www.youtube.com/watch?v=nFNtKyGu-Jo || &lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Itemless escape || https://www.youtube.com/watch?v=yKjlROAWPDU || &lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Tektite hover ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gerudo Valley || Crate HP as adult with just hoverboots || https://youtu.be/qzqgDPbOY7o || &lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s Domain || Unfreeze king zora with Navi ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Trial || Rupee with no items - needs setup ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Ocarina dive || https://www.youtube.com/watch?v=msx6hwUHXKM || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Vine clip with sticks || https://www.youtube.com/watch?v=kweZHHT56-0 || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Vineclip || https://www.youtube.com/watch?v=AbbLcln2PIs || &lt;br /&gt;
|-&lt;br /&gt;
| BotW Keese Room GS || Keese hover || https://youtu.be/tuWC0PiXs0c || &lt;br /&gt;
|-&lt;br /&gt;
| BotW Pot Room GS || No item hover (watch the right side at the timestamp) || https://youtu.be/G_r44m9Ggjs?t=40 || &lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Recoil jump to switch as child || https://www.youtube.com/watch?v=v0TpAcM51AI&amp;amp;amp;t=7s || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Statue clip to crater as child || https://youtu.be/UCnoWTA4xE8 || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit trial || Silver rupees with just mastersword || https://youtu.be/2wR9Pw8CwRg || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Left side red ice HESS clip || https://www.youtube.com/watch?v=ggzKbvYXv94 || &lt;br /&gt;
|-&lt;br /&gt;
| Jabu Compass || Adult no boots/fairy || https://www.youtube.com/watch?v=Dj46eaWJpHs || &lt;br /&gt;
|-&lt;br /&gt;
| Jabu Compass || Adult no damage || https://www.youtube.com/watch?v=cXjNjygQK3o || &lt;br /&gt;
|-&lt;br /&gt;
| GTG|| Dlame circle key room - gold switch without hammer || https://www.youtube.com/watch?v=DiWbVbyK-J0 || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Child side as adult with just hoverboots || https://www.youtube.com/watch?v=rLRro_F7MxY || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Child side as adult with just explosives || https://www.youtube.com/watch?v=VwxYwVHDnPE || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Clip child side pillar as adult with bombs || https://www.youtube.com/watch?v=ZHANwJT929c || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Reach adult side as child from main room (crazy dance) || https://www.youtube.com/watch?v=OsWBm2bjsbA || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Temple || Reach boss as child || https://youtu.be/wDXpoH5iwnI || &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Temple || Child fence clip with jumpslash || https://www.youtube.com/watch?v=pP4JNCU8fgU || &lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Tektite Navi dive || https://youtu.be/iAOlgvI2eaU || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3640</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3640"/>
		<updated>2025-12-31T15:49:37Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord to receive an account!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Racing Infractions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fair Play Agreement]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Advanced &amp;amp; Glitched Logic|Advanced &amp;amp; Glitched Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Advanced_%26_Glitched_Logic&amp;diff=3639</id>
		<title>Advanced &amp; Glitched Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Advanced_%26_Glitched_Logic&amp;diff=3639"/>
		<updated>2025-12-31T15:49:10Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced &amp;amp; Glitched Logic =&lt;br /&gt;
Glitched Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.&lt;br /&gt;
&lt;br /&gt;
Additionally to bridge the gap between enabling glitches, and staying within the speedrunning equivalent to Glitchless, several tricks for the GGJ (Glitchless + Ground Jumps) ruleset were included with this update. With no tricks enabled, the logic files mirror glitchless logic and can be treated as a gradual transition into learning more advanced techniques as the player becomes more comfortable with different techniques. &lt;br /&gt;
&lt;br /&gt;
== No IM/WW Ruleset ==&lt;br /&gt;
[[No IM/WW|No Item Manipulation or Wrong warp]], commonly abbreviated No IM/WW is a [[Rules|ruleset]] originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.&lt;br /&gt;
&lt;br /&gt;
==== Item Manipulation ====&lt;br /&gt;
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don&#039;t have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned. &lt;br /&gt;
&lt;br /&gt;
==== Wrong Warp ====&lt;br /&gt;
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma&#039;s Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore&#039;s Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.&lt;br /&gt;
&lt;br /&gt;
Void warps via the use of Farore’s Wind is not a WW, and is therefore allowed in No IM/WW rulesets and gameplay. &lt;br /&gt;
&lt;br /&gt;
== Guidelines for Advanced Logic ==&lt;br /&gt;
Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 5 tenets that went into building the logic and they are as follows:&lt;br /&gt;
&lt;br /&gt;
# Any trick or glitch must be infinitely repeatable to be considered in logic.&lt;br /&gt;
# Obscurity of a trick or glitch is not a factor in its inclusion, or how niche. If it has different item requirements and a dedicated setup that can be considered repeatable then it can be included &lt;br /&gt;
# Difficulty of a trick or glitch may be a factor.&lt;br /&gt;
#* Any trick which has a reliable setup can be considered regardless of its difficulty or precision.&lt;br /&gt;
#* Individual or grouped considerations will vary depending on impact to access&lt;br /&gt;
# In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered.&lt;br /&gt;
#* A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.&lt;br /&gt;
#* Some considerations for longer hovers which may require more than one type to obtain distance/height excluded potential locations to be part of hovering. This can be modified with continuous feedback from the community&lt;br /&gt;
# Bombchu bags and Blue Fire Arrows are enabled and the setting is hidden to prevent being turned off&lt;br /&gt;
#* Bombchu refills are explicitly required or expected for many explosive tricks. Having to buy refills or continually farm money for purchases is frustrating and does not contribute to the experience in a positive way. Therefore they will always be enabled&lt;br /&gt;
#* BFA allows the use of glitched damage to have blue fire, and therefore break mud walls which is especially useful for DC without explosives.. Usage of the GDV trick expects this behavior currently. Therefore BFA will always be considered on. This trick does not work on actual red ice as it requires the blue fire actor to function. &lt;br /&gt;
&lt;br /&gt;
The following is not included or considered for logic:&lt;br /&gt;
&lt;br /&gt;
* Generalized Actor Push Clips&lt;br /&gt;
** These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.&lt;br /&gt;
** Unless otherwise specified (such as pot push) then refer to the trick list for applications that have inclusions&lt;br /&gt;
* Out of Bounds Chu Hovers&lt;br /&gt;
** These crash the game on N64 and emulator, thus are not considered in logic for any reason.&lt;br /&gt;
* Item Duping&lt;br /&gt;
** Duping Skulltula tokens, Keys, Heart Pieces, etc. by any means. This also includes bottle swiping as not applicable. &lt;br /&gt;
* Extra Heart Pieces&lt;br /&gt;
** 37th heart piece is not currently randomized and is not included in logic, even if any form of Entrance Randomizer is turned on. If this is picked up to account for heart piece win conditions, it is out of logic unless specifically enabled &lt;br /&gt;
&lt;br /&gt;
As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible and can be included in logic are the following:&lt;br /&gt;
&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
Because the game is so incredibly open and free under this logic settings there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:&lt;br /&gt;
&lt;br /&gt;
* Any of the tricks/glitches mentioned above.&lt;br /&gt;
* Collection delay such as Hold R or Gold Scale as child.&lt;br /&gt;
* The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints. Until the hands are re-separated from spirit temple this behavior will mirror what the randomizer community decides. &lt;br /&gt;
* Child Fire Temple and 1/16th Heart &lt;br /&gt;
** Logically child isn&#039;t considered to have any access to Fire Temple other than what is currently allowed in glitchless logic which is 1) access to the entrance in ER settings and 2) the before boss room and open lava left side with the SoT block. &lt;br /&gt;
** This can be re-considered in the future if there is sufficient ask as there are child-only setups for traversing the entirety of fire temple however it requires multiple fairies and equipswapping/duping bottles. This also would require consideration for child death ledge grabs which are not included in logic either. &lt;br /&gt;
** For similar reasoning, 1/16th heart to stop the timer is also not considered in logic. The logic will refer to Fewer Tunic Requirements the same as glitchless logic.&lt;br /&gt;
&lt;br /&gt;
= Overview of Granular Logic Tricks =&lt;br /&gt;
&lt;br /&gt;
== Glitchlesss + Ground Jumps (GGJ) Tricks labeled as “advanced” ==&lt;br /&gt;
&lt;br /&gt;
==== Glitchless grouped tricks ====&lt;br /&gt;
&lt;br /&gt;
* Hoverboots recoils (such as crossing GV or to Morpha without longshot)&lt;br /&gt;
* Recoil Jumps (glitchless variant of groundjumps)&lt;br /&gt;
* Damage Boosts&lt;br /&gt;
* Wallwalking&lt;br /&gt;
* Glitchless Megaflip (enemy damage boosting, not linked to megaflips that use explosives)&lt;br /&gt;
&lt;br /&gt;
==== Individual Tricks ====&lt;br /&gt;
&lt;br /&gt;
* LH Tree GS with only Hookshot&lt;br /&gt;
* GV Broken Bridge with Hookshot&lt;br /&gt;
* GV Broken Bridge with Hammer Recoil Boost&lt;br /&gt;
* GV Broken Bridge Cucco Jump&lt;br /&gt;
* GV Tent as Child&lt;br /&gt;
** Makes this trick logically relevant for ER&lt;br /&gt;
* GV Grotto Ledge to Upper Stream&lt;br /&gt;
* GF Gate Skip &lt;br /&gt;
* GF Unload with Antigravity (this is not a glitch)&lt;br /&gt;
* GF Archery Area without Gerudo Card as Adult&lt;br /&gt;
* TH Breakroom to Balcony as Child&lt;br /&gt;
* Market Bazaar and Slingshot Gallery at Night&lt;br /&gt;
* Market Potion Shop at Night&lt;br /&gt;
* Market Mask Shop at Night&lt;br /&gt;
* Market Day Treasure Chest Game&lt;br /&gt;
* Kak Windmill HP as Child with Jumpslash&lt;br /&gt;
* Kakariko Tower GS with Boomerang&lt;br /&gt;
* Kakariko Backyard as Child with Jumpslash&lt;br /&gt;
* Graveyard Box HP with Damage Boost&lt;br /&gt;
* DMT Heart Piece Damageless Jump (usefull for OHKO or quad damage)&lt;br /&gt;
* Goron City LW Boulders with Bow&lt;br /&gt;
* Lost Woods to Goron City with Bow Only&lt;br /&gt;
* ZF Enter Jabu with Jumpslash&lt;br /&gt;
* ZF Great Fairy Fountain without Explosives&lt;br /&gt;
* Jabu Jabu GS Near Boss with Jumpslash Only&lt;br /&gt;
* HF Tektite Grotto HP with Boomerang Only&lt;br /&gt;
* Deku 231 Scrubs with Hammer Only &lt;br /&gt;
* King Dodongo with Chus&lt;br /&gt;
* Ice Cavern HP without Bottle &lt;br /&gt;
* Ice Cavern Push Block Room Silver Rupee Jumpslash&lt;br /&gt;
* GTG Pillar Jump without Hover Boots&lt;br /&gt;
* GTG Burning Chest without Hammer&lt;br /&gt;
* MQ GTG Enemy Rooms as child&#039;&lt;br /&gt;
* Water Temple More Alcove Access&lt;br /&gt;
* Shadow Temple Double Damage Boosts (Hoverbootless Shadow)&lt;br /&gt;
* Shadow Trial First Gap without Fire Source&lt;br /&gt;
* Fire Trial Longshot Skip &lt;br /&gt;
* Spirit Compass Chest with Hoverboots&lt;br /&gt;
* MQ DC Pass Boulders with Hoverboots Jump &lt;br /&gt;
* MQ DC Upper Lizalfos Boulder Skip to GS with Damage Boost&lt;br /&gt;
* MQ DC jump around stair Skulltulas&#039;&lt;br /&gt;
* MQ Fire Boss Key Chest Flame Skip&lt;br /&gt;
* MQ Spirit Temple Lobby Eye Switch without Explosives&lt;br /&gt;
* MQ Spirit Temple Child Gibdo Eye Switch without Explosives&#039;&lt;br /&gt;
* MQ Spirit Temple Lower Adult from Lobby&#039;&lt;br /&gt;
&lt;br /&gt;
== Glitch Tricks (No IM/WW)  that are labeled as “glitch” ==&lt;br /&gt;
Below is the current list of all enableable glitch logic tricks. There may be several tricks for the same access to a location or item, this is intentional as some tricks have varying item requirements, different Age set-ups and difficulty levels. If the trick is listed as both ages, then it can be expected to use the same setup and it was grouped together. &lt;br /&gt;
&lt;br /&gt;
If the user has no preference then enable all for that specific location but be aware the generator may choose the lowest level requirements to access and can be expected. &lt;br /&gt;
&lt;br /&gt;
Generalized Trick Groups for Glitched Playthrough&lt;br /&gt;
&lt;br /&gt;
With more granular glitched logic, the following tricks have been broken out &lt;br /&gt;
&lt;br /&gt;
* Ocarina Items&lt;br /&gt;
** When done improperly you can dupe a bottle over an item – USE AT YOUR OWN RISK&lt;br /&gt;
*** Ocarina items can be done with the following items: Bottle (Putaway OI),  Sticks, Slingshot, boomerang, Master Sword, Hammer, Bow, Elemental Arrows even without bow&lt;br /&gt;
** If enabled, logic expects Putaway OI as it requires only the bottle and nothing else so that it is usable in more places such as Treasure Chest Minigame which can only use Putaway OI. &lt;br /&gt;
* Equip Swap&lt;br /&gt;
** With the update to the kaleidoscope menu, the inventory screen mirrors vanilla for equipswap. This trick hard requires an item in the last column to work as a safeguard for finding child tradequest items, and will provide one to be accessible for the ability to equipswap as either age. &lt;br /&gt;
* Lunge Storage &lt;br /&gt;
* Clipping (Generalized) &lt;br /&gt;
** This includes damage clips, acute angle, squeezing thru some boulders without megaflips or other tech, and generalized known clips&lt;br /&gt;
* Triple Slash Clips&lt;br /&gt;
* Hovering with Explosives&lt;br /&gt;
* Megaflips and Megasidehops&lt;br /&gt;
* Superslides&lt;br /&gt;
* Hyper Extended Superslide (HESS) &lt;br /&gt;
** The use of this is dependent of changing angle for access locations that a normal superslide could not enter. The list for this is very small. Enabling this is not for those that want to only HESS across Hyrule Field&lt;br /&gt;
* Glitched Damage Value via Empty Jumplsh or Quick Putaway (QPA)&lt;br /&gt;
** Note that either method is valid, though in most scenarios assumes the ability to equipswap as adult to use sticks for QPA. If equipswap is not enabled then a ledge or ability to obtain empty jumpslash is considered on a location basis&lt;br /&gt;
* Navi Dive&lt;br /&gt;
* Weirdshots and Weirdslides&lt;br /&gt;
* Hookshot Jumps&lt;br /&gt;
* Ledgeclips&lt;br /&gt;
** Note ledgeclips to enter dungeons are made separate individual options, this is to not affect ER settings unless specifically enabled and allow user preferences. Ledgeclips &#039;&#039;inside&#039;&#039; dungeons however are fair game.&lt;br /&gt;
* Ledge cancel&lt;br /&gt;
* Open Underwater Chests  (yes this is considered a glitch by speedrunning rules and is actually not something in glitchless logic)&lt;br /&gt;
&lt;br /&gt;
=== Individual Tricks that can be enabled ===&lt;br /&gt;
&lt;br /&gt;
* Itemless Forest Escape&lt;br /&gt;
* Pokey Escape (from Kokiri Forest)&lt;br /&gt;
* WESS Escape (from Kokiri Forest)&lt;br /&gt;
* Deku Tree Mustache Clip &lt;br /&gt;
** Clip into Deku Tree as Adult with only explosives and a shield&lt;br /&gt;
* LW Target with Glitched Damage Value&lt;br /&gt;
* LW Aqua Escape (Child)&lt;br /&gt;
* LW Aqua Escape (Adult)&lt;br /&gt;
* LH to Zora’s Domain as Child with Nothing (Lakeside Lab Clip)&lt;br /&gt;
* Enter Water Temple Groundclip&lt;br /&gt;
* Enter Water Slippery Dive with Ocarina&lt;br /&gt;
* Enter Water Ledge Clip&lt;br /&gt;
* Enter Water Lab Clip as Adult&lt;br /&gt;
* Enter Water Lab Clip as Child&lt;br /&gt;
* Lakeside Lab HP with Less Items &lt;br /&gt;
** Generalized name, utilizes the bottle and hover boots without requirement for hook and irons or scales&lt;br /&gt;
* Unfreeze King Zora with Nothing&lt;br /&gt;
* GV Chest with Longshot&lt;br /&gt;
* GTG Adult Groundclip&lt;br /&gt;
* GTG Child Groundclip&lt;br /&gt;
* GF Gate Skip Groundclip&lt;br /&gt;
* Colossus Boulder Grotto with Weirdclip&lt;br /&gt;
* Spirit Hover&lt;br /&gt;
* Colossus Great Fairy Fountain without Explosives&lt;br /&gt;
* ToT DoT Skip as Child Swordless&lt;br /&gt;
* ToT DoT Skip as Child with Lunge Storage&lt;br /&gt;
* ToT DoT Skip as Adult with Hover Recoil&lt;br /&gt;
* ToT DoT Skip as Adult with Hover Boots and Biggoron Sword&lt;br /&gt;
* ToT DoT Skip as Adult with Biggoron Sword Only &lt;br /&gt;
* HC Garden Ledge without Trade Items &lt;br /&gt;
* HC Fairy with Wallwalking&lt;br /&gt;
* Treasure Chest Minigame with Suns Song and Putaway OI &lt;br /&gt;
* Kakariko Tower GS with ISG (equivalent to the non-ISG method)&lt;br /&gt;
* Kakariko to Bottom of the Well with Odie Clips (Sword and Shield)&lt;br /&gt;
* Kakariko to Bottom of the Well with Ledge Clip Damage Boost&lt;br /&gt;
* Bottom of the Well Blank A&lt;br /&gt;
** Requires sword and bottle via timestop method, to protect if it has been equipped before being in botw. Use either method if able but note WOTH or PATH hints that point to sword as a potential reason&lt;br /&gt;
* Kakariko Granny’s House as Child&lt;br /&gt;
* Impa’s House Front to Back for HP and Cow&lt;br /&gt;
* Graveyard Royal Tomb Jumpslash Clip as Child&lt;br /&gt;
* Royal Family Tomb Chest with Sticks (flame storage is a glitch)&lt;br /&gt;
* Graveyard to Shadow Early Hookshot Jump &lt;br /&gt;
* Graveyard to Shadow Early with Hover&lt;br /&gt;
* Graveyard to Shadow Eary with Bomb Push (from warp pad)&lt;br /&gt;
* DMT to DMT Summit with Hookshot Jump&lt;br /&gt;
* DMT to DC with Groundclip (child)&lt;br /&gt;
* DMT Fairy Acess with No Explosives&lt;br /&gt;
* GC to DMC as Child (from Darunia Room) &lt;br /&gt;
* DMC Fairy Fountain from Upper DMC (Trail entrance)&lt;br /&gt;
* DMT to Summit with Hookshot Jump&lt;br /&gt;
* DMT to DC Groundclip&lt;br /&gt;
* DMT Explosiveless Magic (not part of generalized lunge storage)&lt;br /&gt;
* GC to DMC as Child&lt;br /&gt;
* Goron City Darunia\&#039;s Room No Explosives&lt;br /&gt;
* DMC Fairy Fountain from Trail&lt;br /&gt;
* DC Beyond the Head without Explosives&lt;br /&gt;
* Death Hookshot Jumps &lt;br /&gt;
** This accesses upper bridge in DC (vanilla or MQ) &lt;br /&gt;
* LW Underwater Rupees without Diving or Rang&lt;br /&gt;
* ZR to LW as Adult with Ledgeclip&lt;br /&gt;
* ZR to LW as Child with Megasidehop&lt;br /&gt;
* ZR to ZD Itemless &lt;br /&gt;
* Zora&#039;s River upper Adult GS with Boomerang&lt;br /&gt;
* ZD to ZF as Child with OoB Damage Boost&lt;br /&gt;
* ZD to ZF as Child with Ledge Cancel&lt;br /&gt;
* ZD to ZF as Child with Burning Stick&lt;br /&gt;
* ZF to ZD Reverse KZ as Adult&lt;br /&gt;
* ZF to ZD Reverse KZ as Child&lt;br /&gt;
* ZF Enter Jabu as Adult with Hover Boots&lt;br /&gt;
* ZF Enter Jabu as Adult without Hover Boots&lt;br /&gt;
* HF Web Grotto Groundclip&lt;br /&gt;
* Deku Moustache Clip&lt;br /&gt;
* Deku Boss Door Skip (vanilla or MQ is together)&lt;br /&gt;
* MQ Deku SoT Chest with Hookshot&lt;br /&gt;
* Jabu First Switch Hover &lt;br /&gt;
* Jabu Compass Tentacle Skip with Hover boots &lt;br /&gt;
* Jabu Compass Tentacle Skip with Death Revival &lt;br /&gt;
* Jabu Jabu Biri Hover&lt;br /&gt;
* HF Boulder Web Grotto with Groundclip&lt;br /&gt;
* Forest Temple Basement Access without Elevator&lt;br /&gt;
** This is NOT the bottle method, but the megasidehop with hover boots as it requires repeatable access and the cutscene is a permanent flag. If you do enable this trick note the item requirements for hint purposes. &lt;br /&gt;
* Forest Temple Basement GS Hover&lt;br /&gt;
* Forest Temple Boss Key Skip (either age)&lt;br /&gt;
* Fire Temple Boss Key Skip with Ledgeclip (from Upper Maze)&lt;br /&gt;
* Fire Temple Boss Key Skip with Hover (from Boss Door)&lt;br /&gt;
* Fire Temple Enemy Room (BK Loop) as Child&lt;br /&gt;
* Fire Temple Push Block Skip &lt;br /&gt;
** This is similar to enabling the shortcut in Fire &lt;br /&gt;
* Fire Temple Scarecrow Hover&lt;br /&gt;
* MQ Fire Before Boss Torch Puzzle with GDV&lt;br /&gt;
* Water Temple Antigrav to Boss Key Area&lt;br /&gt;
* Water Temple Cutscene Dive to Eastern Column&lt;br /&gt;
* Water Temple Boss Key Skip with Bombs&lt;br /&gt;
* Water Temple Boss Key Skip with Chus&lt;br /&gt;
* Water Temple Ledge Clip to South Basement&lt;br /&gt;
* Water Temple Torch Clips&lt;br /&gt;
* Water Temple Dragon Head Chest with Cutscene Dive&lt;br /&gt;
* Water Temple Dragon Head Hover (Chest beyond River loop)&lt;br /&gt;
* Water Temple Song of Time Block Skip (Longshot Chest)&lt;br /&gt;
* Water Temple Central Pillar with Torch Clip and Irons&lt;br /&gt;
* MQ Water BK Skip&lt;br /&gt;
* MQ Water Temple Boss Key Room Spout Pit&lt;br /&gt;
* Shadow Temple Boss Key Skip via BoatKey (Hover Boots)&lt;br /&gt;
* Shadow Temple Boss Key Skip from Deadhand (no Hover Boots)&lt;br /&gt;
* Shadow Temple Boss Key Skip from Before Boss Door&lt;br /&gt;
* Shadow Temple as Child &lt;br /&gt;
* Shadow Temple Gate Clip to Falling Spikes&lt;br /&gt;
* Shadow Temple Boat Skull without Longshot (Master)&lt;br /&gt;
** There are many methods for this, depending on the grouped trick enabled in parallel (such as megaflip, HESS, superslide, hovering)&lt;br /&gt;
* Shadow Temple Boat Skull as Adult with Nothing&lt;br /&gt;
* Shadow Temple Past Boat without the Boat (Hover meme)&lt;br /&gt;
* Shadow Temple Before Boss Recovery Hearts Hover&lt;br /&gt;
* Spirit Temple Boss Key Skip with Groundclip&lt;br /&gt;
* Spirit Temple Boss Key Skip from Headclip&lt;br /&gt;
* Spirit Temple Child Side as Adult &lt;br /&gt;
* Spirit Temple Adult side Block Skip&lt;br /&gt;
* Spirit Temple Child Side Crawlspace Skip at Adult &lt;br /&gt;
* Spirit Temple Hover to Hands (Spirit Hover)&lt;br /&gt;
* MQ Spirit Temple Silver Block Skip&lt;br /&gt;
* MQ Spirit Temple Ceiling Boulder Skip&lt;br /&gt;
* MQ Spirit Temple Lower Adult without Fire&lt;br /&gt;
* MQ Spirit Temple Symphony Room with just Lullaby&lt;br /&gt;
* Ice Cavern Map Ledges as Child&lt;br /&gt;
* Ice Cavern Reverse with Iron Boots&lt;br /&gt;
* Bottom of the Well Blank A&lt;br /&gt;
* GTG Lobby Eye Switch Hover&lt;br /&gt;
* GTG Vineclips (child or adult)&lt;br /&gt;
* MQ GTG Blue Fire Wall Skip&lt;br /&gt;
* Ganon’s Tower Trials Skip&lt;br /&gt;
* Ganon’s Tower Trials Skip from Spirit Trial (no explosives)&lt;br /&gt;
* Ganon’s Tower Shadow Trial HESS &lt;br /&gt;
* Ganon’s Tower Fire Trial Pillar Silver Rupee without Gold Gauntlets &lt;br /&gt;
&lt;br /&gt;
= Preset for “Base Glitched Logic” =&lt;br /&gt;
This preset was aimed to provide a generalized experience of glitch usage in logic but without the perceived more challenging glitches. The reward conditions also support different styles of play to use glitches that are not enabled if preferred. Feel free to adjust the [https://github.com/OoTRandomizer/OoT-Randomizer/blob/Dev/data/presets_default.json#L2826 settings] and keep the same tricks enabled for different experiences.      &lt;br /&gt;
&lt;br /&gt;
= Less Common Maneuvers - Videos =&lt;br /&gt;
This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren&#039;t as widely known by the public. This list is NOT exhaustive of what&#039;s required, however simply serves to highlight some of the most esoteric things which aren&#039;t immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Area&lt;br /&gt;
|Description&lt;br /&gt;
|Video(s)&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Hover onto the head or hookshot jump&lt;br /&gt;
|https://www.youtube.com/watch?v=XlJU9IR4Yc8&lt;br /&gt;
|DC Hookshot Jump&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Hoverboost to it&lt;br /&gt;
|https://www.youtube.com/watch?v=aGoR-nCXVKQ&lt;br /&gt;
|DC Stairs Skulltula Hoverboost&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Connected to lobby, hover into head and jump into the door&lt;br /&gt;
|https://www.youtube.com/watch?v=PU7FfP0zYiM&lt;br /&gt;
|DC Enter Back Area with Head Closed&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Child clip&lt;br /&gt;
|https://www.youtube.com/watch?v=KWuhClJKaNU&lt;br /&gt;
|Ice Child Clip to Compass Room&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Adult hover recoil or HESS through red ice&lt;br /&gt;
|https://www.youtube.com/watch?v=qkNQOAXV_DM&lt;br /&gt;
|Ice Adult Clip to Iron Boots&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Clip red ice as child or hoverboost as adult&lt;br /&gt;
|https://www.youtube.com/watch?v=asxpTMImoJ4&lt;br /&gt;
|Ice Puzzle Room Skulltula&lt;br /&gt;
|-&lt;br /&gt;
|Fire Temple&lt;br /&gt;
|Ledge clip the boss platform, hover OOB&lt;br /&gt;
|https://www.youtube.com/watch?v=iFGpHVLysoI https://www.youtube.com/watch?v=lug_wipqBdI&lt;br /&gt;
|Fire BK Skip with Hover&lt;br /&gt;
|-&lt;br /&gt;
|Fire Temple&lt;br /&gt;
|Break door and reload the room&lt;br /&gt;
|https://www.youtube.com/watch?v=-bOCrfxafnw&lt;br /&gt;
|Fire Flare Dancer no Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Deku Tree&lt;br /&gt;
|Only is_adult because 231 skip from compass room&lt;br /&gt;
|https://www.youtube.com/watch?v=FRNf34xShqE&lt;br /&gt;
|231 Skip as Adult&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Get into the roof as adult with just ISG&lt;br /&gt;
|https://www.youtube.com/watch?v=0athDHNrqz4&lt;br /&gt;
|Adult Skull No Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Bottom of the Well&lt;br /&gt;
|Actor glitch or vine clip&lt;br /&gt;
|https://www.youtube.com/watch?v=Y8gunZf4vEk&lt;br /&gt;
|Deadhand without ZL&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Gold gauntlets skip without hovers&lt;br /&gt;
|https://www.youtube.com/watch?v=knD785hDfjw&lt;br /&gt;
|Fire Trial Gold Gauntlets Skip&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Weirdshot the torch slug&lt;br /&gt;
|https://www.youtube.com/watch?v=1fYWFCiozc8&lt;br /&gt;
|Spirit Trial Chus skip&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Rupee without hookshot/shield&lt;br /&gt;
|https://www.twitch.tv/videos/49443412&lt;br /&gt;
|Spirit Trial Hookshot skip&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Hookshot the chest around the door above&lt;br /&gt;
|https://www.youtube.com/watch?v=xzUnMvDBwo0&lt;br /&gt;
|Cracked Wall Chest No Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Various tricks to get around in Water Temple&lt;br /&gt;
|https://www.youtube.com/watch?v=jLWPQ__MO4A&lt;br /&gt;
|Showcase of Water Temple Mobility&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Hover to river chest from dragon head room&lt;br /&gt;
|https://www.youtube.com/watch?v=ZgyG1JLxLF4&lt;br /&gt;
|Hover to River Chest from Dragon Head Room&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Song of Time skip for longshot to river&lt;br /&gt;
|https://www.youtube.com/watch?v=rOFJipW6aoQ&lt;br /&gt;
|Song of Time Skip&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Ledge clip out of bounds&lt;br /&gt;
|https://www.youtube.com/watch?v=0RTgJZURmHk&lt;br /&gt;
|Ledge Clip in the Alcove&lt;br /&gt;
|-&lt;br /&gt;
|Lake Hylia&lt;br /&gt;
|Child Navi dive and adult can ground clip or swim around if Morpha beaten&lt;br /&gt;
|https://www.youtube.com/watch?v=LOgjpPd5A_Y https://www.youtube.com/watch?v=W6I_moafi8A&lt;br /&gt;
|To Zora&#039;s Domain from Lake Hylia&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Child entry&lt;br /&gt;
|https://www.youtube.com/watch?v=CU57Cpgtsv8&lt;br /&gt;
|Enter Water with Nothing&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Child swordless DoT skip and adult DoT skip&lt;br /&gt;
|https://www.youtube.com/watch?v=GRyP43DidF8 https://www.youtube.com/watch?v=aolcugsrlkg&lt;br /&gt;
|DoT Skip&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Castle&lt;br /&gt;
|Clip into Din&#039;s Fire without explosives swordless&lt;br /&gt;
|https://www.youtube.com/watch?v=WGf-8oJQrWk&lt;br /&gt;
|Din&#039;s Fire without Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Castle&lt;br /&gt;
|Seam walk swordless&lt;br /&gt;
|https://www.youtube.com/watch?v=5R6-ViFgoiY&lt;br /&gt;
|Swordless Seamwalk Setup in Hyrule Castle&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Rock push escape&lt;br /&gt;
|https://www.youtube.com/watch?v=kvW3sJmmmBY&lt;br /&gt;
|Itemless Escape&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Damage clip into double defense&lt;br /&gt;
|https://www.youtube.com/watch?v=I3pwrLRSo8U&lt;br /&gt;
|Damage Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Superslide/recoil clip into double defense&lt;br /&gt;
|https://www.youtube.com/watch?v=dJQTB4TKJh8 https://www.youtube.com/watch?v=UoPvmiHUMhQ&lt;br /&gt;
|Superslide or Recoil Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
|Kakariko Village&lt;br /&gt;
|Drop off ladder and jumpslash&lt;br /&gt;
|https://www.youtube.com/watch?v=7XDrhExj3M4&lt;br /&gt;
|Tower Skull with Jumpslash&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard&lt;br /&gt;
|Unload graves and Shadow door&lt;br /&gt;
|https://www.youtube.com/watch?v=MKXJHbEpkcw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMT Chest Clip&lt;br /&gt;
|Jumpslash clip past the explody wall&lt;br /&gt;
|https://www.youtube.com/watch?v=wlDgntC5MS0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Upper from DMT&lt;br /&gt;
|Tektite Hover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMT Magic&lt;br /&gt;
|Explosiveless magic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Boulder maze hess&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Pot with chus&lt;br /&gt;
|https://www.youtube.com/watch?v=RlBz7qFljZQ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Clip into Darunia&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Lower&lt;br /&gt;
|Clip statue in Darunia&#039;s chamber as child&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Hammer Grotto&lt;br /&gt;
|Weirdclip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zora&#039;s River Clip to LW&lt;br /&gt;
|Clip or cucco dive&lt;br /&gt;
|https://www.youtube.com/watch?v=zy9sW50GXhQ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Domain to Lake Clip as Child&lt;br /&gt;
|Jumpslash clip&lt;br /&gt;
|https://www.youtube.com/watch?v=Tw0E7nCSVLE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GS Domain&lt;br /&gt;
|Can also throw pot through the ceiling to kill&lt;br /&gt;
|https://www.youtube.com/watch?v=vZA5w3f8u5c&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=7itR3yQWsxI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Domain to Lake&lt;br /&gt;
|Ladder clip&lt;br /&gt;
|https://www.youtube.com/watch?v=nFNtKyGu-Jo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Itemless escape&lt;br /&gt;
|https://www.youtube.com/watch?v=yKjlROAWPDU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lake Hylia&lt;br /&gt;
|Tektite hover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gerudo Valley&lt;br /&gt;
|Crate HP as adult with just hoverboots&lt;br /&gt;
|https://www.youtube.com/watch?v=qzqgDPbOY7o&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zora&#039;s Domain&lt;br /&gt;
|Unfreeze king zora with Navi&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Trial&lt;br /&gt;
|Rupee with no items - needs setup&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Ocarina dive&lt;br /&gt;
|https://www.youtube.com/watch?v=msx6hwUHXKM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Vine clip with sticks&lt;br /&gt;
|https://www.youtube.com/watch?v=kweZHHT56-0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Vineclip&lt;br /&gt;
|https://www.youtube.com/watch?v=AbbLcln2PIs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW Keese Room GS&lt;br /&gt;
|Keese hover&lt;br /&gt;
|https://www.youtube.com/watch?v=tuWC0PiXs0c&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW Pot Room GS&lt;br /&gt;
|No item hover (watch the right side at the timestamp)&lt;br /&gt;
|https://www.youtube.com/watch?v=G_r44m9Ggjs?t=40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Recoil jump to switch as child&lt;br /&gt;
|https://www.youtube.com/watch?v=v0TpAcM51AI&amp;amp;t=7s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Statue clip to crater as child&lt;br /&gt;
|https://www.youtube.com/watch?v=UCnoWTA4xE8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit trial&lt;br /&gt;
|Silver rupees with just mastersword&lt;br /&gt;
|https://www.youtube.com/watch?v=2wR9Pw8CwRg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Left side red ice HESS clip&lt;br /&gt;
|https://www.youtube.com/watch?v=ggzKbvYXv94&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jabu Compass&lt;br /&gt;
|Adult no boots/fairy&lt;br /&gt;
|https://www.youtube.com/watch?v=Dj46eaWJpHs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jabu Compass&lt;br /&gt;
|Adult no damage&lt;br /&gt;
|https://www.youtube.com/watch?v=cXjNjygQK3o&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GTG&lt;br /&gt;
|Dlame circle key room - gold switch without hammer&lt;br /&gt;
|https://www.youtube.com/watch?v=DiWbVbyK-J0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Child side as adult with just hoverboots&lt;br /&gt;
|https://www.youtube.com/watch?v=rLRro_F7MxY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Child side as adult with just explosives&lt;br /&gt;
|https://www.youtube.com/watch?v=VwxYwVHDnPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Clip child side pillar as adult with bombs&lt;br /&gt;
|https://www.youtube.com/watch?v=ZHANwJT929c&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Reach adult side as child from main room (crazy dance)&lt;br /&gt;
|https://www.youtube.com/watch?v=OsWBm2bjsbA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forest Temple&lt;br /&gt;
|Reach boss as child&lt;br /&gt;
|https://www.youtube.com/watch?v=wDXpoH5iwnI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Temple&lt;br /&gt;
|Child fence clip with jumpslash&lt;br /&gt;
|https://www.youtube.com/watch?v=pP4JNCU8fgU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Tektite Navi dive&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iAOlgvI2eaU&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Advanced_%26_Glitched_Logic&amp;diff=3638</id>
		<title>Advanced &amp; Glitched Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Advanced_%26_Glitched_Logic&amp;diff=3638"/>
		<updated>2025-12-31T15:48:56Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot;== Advanced &amp;amp; Glitched Logic == Glitched Logic is a different set of logic files to the normal Glitchless Logic files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advanced &amp;amp; Glitched Logic ==&lt;br /&gt;
Glitched Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.&lt;br /&gt;
&lt;br /&gt;
Additionally to bridge the gap between enabling glitches, and staying within the speedrunning equivalent to Glitchless, several tricks for the GGJ (Glitchless + Ground Jumps) ruleset were included with this update. With no tricks enabled, the logic files mirror glitchless logic and can be treated as a gradual transition into learning more advanced techniques as the player becomes more comfortable with different techniques. &lt;br /&gt;
&lt;br /&gt;
== No IM/WW Ruleset ==&lt;br /&gt;
[[No IM/WW|No Item Manipulation or Wrong warp]], commonly abbreviated No IM/WW is a [[Rules|ruleset]] originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.&lt;br /&gt;
&lt;br /&gt;
==== Item Manipulation ====&lt;br /&gt;
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don&#039;t have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned. &lt;br /&gt;
&lt;br /&gt;
==== Wrong Warp ====&lt;br /&gt;
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma&#039;s Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore&#039;s Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.&lt;br /&gt;
&lt;br /&gt;
Void warps via the use of Farore’s Wind is not a WW, and is therefore allowed in No IM/WW rulesets and gameplay. &lt;br /&gt;
&lt;br /&gt;
== Guidelines for Advanced Logic ==&lt;br /&gt;
Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 5 tenets that went into building the logic and they are as follows:&lt;br /&gt;
&lt;br /&gt;
# Any trick or glitch must be infinitely repeatable to be considered in logic.&lt;br /&gt;
# Obscurity of a trick or glitch is not a factor in its inclusion, or how niche. If it has different item requirements and a dedicated setup that can be considered repeatable then it can be included &lt;br /&gt;
# Difficulty of a trick or glitch may be a factor.&lt;br /&gt;
#* Any trick which has a reliable setup can be considered regardless of its difficulty or precision.&lt;br /&gt;
#* Individual or grouped considerations will vary depending on impact to access&lt;br /&gt;
# In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered.&lt;br /&gt;
#* A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.&lt;br /&gt;
#* Some considerations for longer hovers which may require more than one type to obtain distance/height excluded potential locations to be part of hovering. This can be modified with continuous feedback from the community&lt;br /&gt;
# Bombchu bags and Blue Fire Arrows are enabled and the setting is hidden to prevent being turned off&lt;br /&gt;
#* Bombchu refills are explicitly required or expected for many explosive tricks. Having to buy refills or continually farm money for purchases is frustrating and does not contribute to the experience in a positive way. Therefore they will always be enabled&lt;br /&gt;
#* BFA allows the use of glitched damage to have blue fire, and therefore break mud walls which is especially useful for DC without explosives.. Usage of the GDV trick expects this behavior currently. Therefore BFA will always be considered on. This trick does not work on actual red ice as it requires the blue fire actor to function. &lt;br /&gt;
&lt;br /&gt;
The following is not included or considered for logic:&lt;br /&gt;
&lt;br /&gt;
* Generalized Actor Push Clips&lt;br /&gt;
** These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.&lt;br /&gt;
** Unless otherwise specified (such as pot push) then refer to the trick list for applications that have inclusions&lt;br /&gt;
* Out of Bounds Chu Hovers&lt;br /&gt;
** These crash the game on N64 and emulator, thus are not considered in logic for any reason.&lt;br /&gt;
* Item Duping&lt;br /&gt;
** Duping Skulltula tokens, Keys, Heart Pieces, etc. by any means. This also includes bottle swiping as not applicable. &lt;br /&gt;
* Extra Heart Pieces&lt;br /&gt;
** 37th heart piece is not currently randomized and is not included in logic, even if any form of Entrance Randomizer is turned on. If this is picked up to account for heart piece win conditions, it is out of logic unless specifically enabled &lt;br /&gt;
&lt;br /&gt;
As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible and can be included in logic are the following:&lt;br /&gt;
&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
Because the game is so incredibly open and free under this logic settings there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:&lt;br /&gt;
&lt;br /&gt;
* Any of the tricks/glitches mentioned above.&lt;br /&gt;
* Collection delay such as Hold R or Gold Scale as child.&lt;br /&gt;
* The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints. Until the hands are re-separated from spirit temple this behavior will mirror what the randomizer community decides. &lt;br /&gt;
* Child Fire Temple and 1/16th Heart &lt;br /&gt;
** Logically child isn&#039;t considered to have any access to Fire Temple other than what is currently allowed in glitchless logic which is 1) access to the entrance in ER settings and 2) the before boss room and open lava left side with the SoT block. &lt;br /&gt;
** This can be re-considered in the future if there is sufficient ask as there are child-only setups for traversing the entirety of fire temple however it requires multiple fairies and equipswapping/duping bottles. This also would require consideration for child death ledge grabs which are not included in logic either. &lt;br /&gt;
** For similar reasoning, 1/16th heart to stop the timer is also not considered in logic. The logic will refer to Fewer Tunic Requirements the same as glitchless logic.&lt;br /&gt;
&lt;br /&gt;
= Overview of Granular Logic Tricks =&lt;br /&gt;
&lt;br /&gt;
== Glitchlesss + Ground Jumps (GGJ) Tricks labeled as “advanced” ==&lt;br /&gt;
&lt;br /&gt;
==== Glitchless grouped tricks ====&lt;br /&gt;
&lt;br /&gt;
* Hoverboots recoils (such as crossing GV or to Morpha without longshot)&lt;br /&gt;
* Recoil Jumps (glitchless variant of groundjumps)&lt;br /&gt;
* Damage Boosts&lt;br /&gt;
* Wallwalking&lt;br /&gt;
* Glitchless Megaflip (enemy damage boosting, not linked to megaflips that use explosives)&lt;br /&gt;
&lt;br /&gt;
==== Individual Tricks ====&lt;br /&gt;
&lt;br /&gt;
* LH Tree GS with only Hookshot&lt;br /&gt;
* GV Broken Bridge with Hookshot&lt;br /&gt;
* GV Broken Bridge with Hammer Recoil Boost&lt;br /&gt;
* GV Broken Bridge Cucco Jump&lt;br /&gt;
* GV Tent as Child&lt;br /&gt;
** Makes this trick logically relevant for ER&lt;br /&gt;
* GV Grotto Ledge to Upper Stream&lt;br /&gt;
* GF Gate Skip &lt;br /&gt;
* GF Unload with Antigravity (this is not a glitch)&lt;br /&gt;
* GF Archery Area without Gerudo Card as Adult&lt;br /&gt;
* TH Breakroom to Balcony as Child&lt;br /&gt;
* Market Bazaar and Slingshot Gallery at Night&lt;br /&gt;
* Market Potion Shop at Night&lt;br /&gt;
* Market Mask Shop at Night&lt;br /&gt;
* Market Day Treasure Chest Game&lt;br /&gt;
* Kak Windmill HP as Child with Jumpslash&lt;br /&gt;
* Kakariko Tower GS with Boomerang&lt;br /&gt;
* Kakariko Backyard as Child with Jumpslash&lt;br /&gt;
* Graveyard Box HP with Damage Boost&lt;br /&gt;
* DMT Heart Piece Damageless Jump (usefull for OHKO or quad damage)&lt;br /&gt;
* Goron City LW Boulders with Bow&lt;br /&gt;
* Lost Woods to Goron City with Bow Only&lt;br /&gt;
* ZF Enter Jabu with Jumpslash&lt;br /&gt;
* ZF Great Fairy Fountain without Explosives&lt;br /&gt;
* Jabu Jabu GS Near Boss with Jumpslash Only&lt;br /&gt;
* HF Tektite Grotto HP with Boomerang Only&lt;br /&gt;
* Deku 231 Scrubs with Hammer Only &lt;br /&gt;
* King Dodongo with Chus&lt;br /&gt;
* Ice Cavern HP without Bottle &lt;br /&gt;
* Ice Cavern Push Block Room Silver Rupee Jumpslash&lt;br /&gt;
* GTG Pillar Jump without Hover Boots&lt;br /&gt;
* GTG Burning Chest without Hammer&lt;br /&gt;
* MQ GTG Enemy Rooms as child&#039;&lt;br /&gt;
* Water Temple More Alcove Access&lt;br /&gt;
* Shadow Temple Double Damage Boosts (Hoverbootless Shadow)&lt;br /&gt;
* Shadow Trial First Gap without Fire Source&lt;br /&gt;
* Fire Trial Longshot Skip &lt;br /&gt;
* Spirit Compass Chest with Hoverboots&lt;br /&gt;
* MQ DC Pass Boulders with Hoverboots Jump &lt;br /&gt;
* MQ DC Upper Lizalfos Boulder Skip to GS with Damage Boost&lt;br /&gt;
* MQ DC jump around stair Skulltulas&#039;&lt;br /&gt;
* MQ Fire Boss Key Chest Flame Skip&lt;br /&gt;
* MQ Spirit Temple Lobby Eye Switch without Explosives&lt;br /&gt;
* MQ Spirit Temple Child Gibdo Eye Switch without Explosives&#039;&lt;br /&gt;
* MQ Spirit Temple Lower Adult from Lobby&#039;&lt;br /&gt;
&lt;br /&gt;
== Glitch Tricks (No IM/WW)  that are labeled as “glitch” ==&lt;br /&gt;
Below is the current list of all enableable glitch logic tricks. There may be several tricks for the same access to a location or item, this is intentional as some tricks have varying item requirements, different Age set-ups and difficulty levels. If the trick is listed as both ages, then it can be expected to use the same setup and it was grouped together. &lt;br /&gt;
&lt;br /&gt;
If the user has no preference then enable all for that specific location but be aware the generator may choose the lowest level requirements to access and can be expected. &lt;br /&gt;
&lt;br /&gt;
Generalized Trick Groups for Glitched Playthrough&lt;br /&gt;
&lt;br /&gt;
With more granular glitched logic, the following tricks have been broken out &lt;br /&gt;
&lt;br /&gt;
* Ocarina Items&lt;br /&gt;
** When done improperly you can dupe a bottle over an item – USE AT YOUR OWN RISK&lt;br /&gt;
*** Ocarina items can be done with the following items: Bottle (Putaway OI),  Sticks, Slingshot, boomerang, Master Sword, Hammer, Bow, Elemental Arrows even without bow&lt;br /&gt;
** If enabled, logic expects Putaway OI as it requires only the bottle and nothing else so that it is usable in more places such as Treasure Chest Minigame which can only use Putaway OI. &lt;br /&gt;
* Equip Swap&lt;br /&gt;
** With the update to the kaleidoscope menu, the inventory screen mirrors vanilla for equipswap. This trick hard requires an item in the last column to work as a safeguard for finding child tradequest items, and will provide one to be accessible for the ability to equipswap as either age. &lt;br /&gt;
* Lunge Storage &lt;br /&gt;
* Clipping (Generalized) &lt;br /&gt;
** This includes damage clips, acute angle, squeezing thru some boulders without megaflips or other tech, and generalized known clips&lt;br /&gt;
* Triple Slash Clips&lt;br /&gt;
* Hovering with Explosives&lt;br /&gt;
* Megaflips and Megasidehops&lt;br /&gt;
* Superslides&lt;br /&gt;
* Hyper Extended Superslide (HESS) &lt;br /&gt;
** The use of this is dependent of changing angle for access locations that a normal superslide could not enter. The list for this is very small. Enabling this is not for those that want to only HESS across Hyrule Field&lt;br /&gt;
* Glitched Damage Value via Empty Jumplsh or Quick Putaway (QPA)&lt;br /&gt;
** Note that either method is valid, though in most scenarios assumes the ability to equipswap as adult to use sticks for QPA. If equipswap is not enabled then a ledge or ability to obtain empty jumpslash is considered on a location basis&lt;br /&gt;
* Navi Dive&lt;br /&gt;
* Weirdshots and Weirdslides&lt;br /&gt;
* Hookshot Jumps&lt;br /&gt;
* Ledgeclips&lt;br /&gt;
** Note ledgeclips to enter dungeons are made separate individual options, this is to not affect ER settings unless specifically enabled and allow user preferences. Ledgeclips &#039;&#039;inside&#039;&#039; dungeons however are fair game.&lt;br /&gt;
* Ledge cancel&lt;br /&gt;
* Open Underwater Chests  (yes this is considered a glitch by speedrunning rules and is actually not something in glitchless logic)&lt;br /&gt;
&lt;br /&gt;
=== Individual Tricks that can be enabled ===&lt;br /&gt;
&lt;br /&gt;
* Itemless Forest Escape&lt;br /&gt;
* Pokey Escape (from Kokiri Forest)&lt;br /&gt;
* WESS Escape (from Kokiri Forest)&lt;br /&gt;
* Deku Tree Mustache Clip &lt;br /&gt;
** Clip into Deku Tree as Adult with only explosives and a shield&lt;br /&gt;
* LW Target with Glitched Damage Value&lt;br /&gt;
* LW Aqua Escape (Child)&lt;br /&gt;
* LW Aqua Escape (Adult)&lt;br /&gt;
* LH to Zora’s Domain as Child with Nothing (Lakeside Lab Clip)&lt;br /&gt;
* Enter Water Temple Groundclip&lt;br /&gt;
* Enter Water Slippery Dive with Ocarina&lt;br /&gt;
* Enter Water Ledge Clip&lt;br /&gt;
* Enter Water Lab Clip as Adult&lt;br /&gt;
* Enter Water Lab Clip as Child&lt;br /&gt;
* Lakeside Lab HP with Less Items &lt;br /&gt;
** Generalized name, utilizes the bottle and hover boots without requirement for hook and irons or scales&lt;br /&gt;
* Unfreeze King Zora with Nothing&lt;br /&gt;
* GV Chest with Longshot&lt;br /&gt;
* GTG Adult Groundclip&lt;br /&gt;
* GTG Child Groundclip&lt;br /&gt;
* GF Gate Skip Groundclip&lt;br /&gt;
* Colossus Boulder Grotto with Weirdclip&lt;br /&gt;
* Spirit Hover&lt;br /&gt;
* Colossus Great Fairy Fountain without Explosives&lt;br /&gt;
* ToT DoT Skip as Child Swordless&lt;br /&gt;
* ToT DoT Skip as Child with Lunge Storage&lt;br /&gt;
* ToT DoT Skip as Adult with Hover Recoil&lt;br /&gt;
* ToT DoT Skip as Adult with Hover Boots and Biggoron Sword&lt;br /&gt;
* ToT DoT Skip as Adult with Biggoron Sword Only &lt;br /&gt;
* HC Garden Ledge without Trade Items &lt;br /&gt;
* HC Fairy with Wallwalking&lt;br /&gt;
* Treasure Chest Minigame with Suns Song and Putaway OI &lt;br /&gt;
* Kakariko Tower GS with ISG (equivalent to the non-ISG method)&lt;br /&gt;
* Kakariko to Bottom of the Well with Odie Clips (Sword and Shield)&lt;br /&gt;
* Kakariko to Bottom of the Well with Ledge Clip Damage Boost&lt;br /&gt;
* Bottom of the Well Blank A&lt;br /&gt;
** Requires sword and bottle via timestop method, to protect if it has been equipped before being in botw. Use either method if able but note WOTH or PATH hints that point to sword as a potential reason&lt;br /&gt;
* Kakariko Granny’s House as Child&lt;br /&gt;
* Impa’s House Front to Back for HP and Cow&lt;br /&gt;
* Graveyard Royal Tomb Jumpslash Clip as Child&lt;br /&gt;
* Royal Family Tomb Chest with Sticks (flame storage is a glitch)&lt;br /&gt;
* Graveyard to Shadow Early Hookshot Jump &lt;br /&gt;
* Graveyard to Shadow Early with Hover&lt;br /&gt;
* Graveyard to Shadow Eary with Bomb Push (from warp pad)&lt;br /&gt;
* DMT to DMT Summit with Hookshot Jump&lt;br /&gt;
* DMT to DC with Groundclip (child)&lt;br /&gt;
* DMT Fairy Acess with No Explosives&lt;br /&gt;
* GC to DMC as Child (from Darunia Room) &lt;br /&gt;
* DMC Fairy Fountain from Upper DMC (Trail entrance)&lt;br /&gt;
* DMT to Summit with Hookshot Jump&lt;br /&gt;
* DMT to DC Groundclip&lt;br /&gt;
* DMT Explosiveless Magic (not part of generalized lunge storage)&lt;br /&gt;
* GC to DMC as Child&lt;br /&gt;
* Goron City Darunia\&#039;s Room No Explosives&lt;br /&gt;
* DMC Fairy Fountain from Trail&lt;br /&gt;
* DC Beyond the Head without Explosives&lt;br /&gt;
* Death Hookshot Jumps &lt;br /&gt;
** This accesses upper bridge in DC (vanilla or MQ) &lt;br /&gt;
* LW Underwater Rupees without Diving or Rang&lt;br /&gt;
* ZR to LW as Adult with Ledgeclip&lt;br /&gt;
* ZR to LW as Child with Megasidehop&lt;br /&gt;
* ZR to ZD Itemless &lt;br /&gt;
* Zora&#039;s River upper Adult GS with Boomerang&lt;br /&gt;
* ZD to ZF as Child with OoB Damage Boost&lt;br /&gt;
* ZD to ZF as Child with Ledge Cancel&lt;br /&gt;
* ZD to ZF as Child with Burning Stick&lt;br /&gt;
* ZF to ZD Reverse KZ as Adult&lt;br /&gt;
* ZF to ZD Reverse KZ as Child&lt;br /&gt;
* ZF Enter Jabu as Adult with Hover Boots&lt;br /&gt;
* ZF Enter Jabu as Adult without Hover Boots&lt;br /&gt;
* HF Web Grotto Groundclip&lt;br /&gt;
* Deku Moustache Clip&lt;br /&gt;
* Deku Boss Door Skip (vanilla or MQ is together)&lt;br /&gt;
* MQ Deku SoT Chest with Hookshot&lt;br /&gt;
* Jabu First Switch Hover &lt;br /&gt;
* Jabu Compass Tentacle Skip with Hover boots &lt;br /&gt;
* Jabu Compass Tentacle Skip with Death Revival &lt;br /&gt;
* Jabu Jabu Biri Hover&lt;br /&gt;
* HF Boulder Web Grotto with Groundclip&lt;br /&gt;
* Forest Temple Basement Access without Elevator&lt;br /&gt;
** This is NOT the bottle method, but the megasidehop with hover boots as it requires repeatable access and the cutscene is a permanent flag. If you do enable this trick note the item requirements for hint purposes. &lt;br /&gt;
* Forest Temple Basement GS Hover&lt;br /&gt;
* Forest Temple Boss Key Skip (either age)&lt;br /&gt;
* Fire Temple Boss Key Skip with Ledgeclip (from Upper Maze)&lt;br /&gt;
* Fire Temple Boss Key Skip with Hover (from Boss Door)&lt;br /&gt;
* Fire Temple Enemy Room (BK Loop) as Child&lt;br /&gt;
* Fire Temple Push Block Skip &lt;br /&gt;
** This is similar to enabling the shortcut in Fire &lt;br /&gt;
* Fire Temple Scarecrow Hover&lt;br /&gt;
* MQ Fire Before Boss Torch Puzzle with GDV&lt;br /&gt;
* Water Temple Antigrav to Boss Key Area&lt;br /&gt;
* Water Temple Cutscene Dive to Eastern Column&lt;br /&gt;
* Water Temple Boss Key Skip with Bombs&lt;br /&gt;
* Water Temple Boss Key Skip with Chus&lt;br /&gt;
* Water Temple Ledge Clip to South Basement&lt;br /&gt;
* Water Temple Torch Clips&lt;br /&gt;
* Water Temple Dragon Head Chest with Cutscene Dive&lt;br /&gt;
* Water Temple Dragon Head Hover (Chest beyond River loop)&lt;br /&gt;
* Water Temple Song of Time Block Skip (Longshot Chest)&lt;br /&gt;
* Water Temple Central Pillar with Torch Clip and Irons&lt;br /&gt;
* MQ Water BK Skip&lt;br /&gt;
* MQ Water Temple Boss Key Room Spout Pit&lt;br /&gt;
* Shadow Temple Boss Key Skip via BoatKey (Hover Boots)&lt;br /&gt;
* Shadow Temple Boss Key Skip from Deadhand (no Hover Boots)&lt;br /&gt;
* Shadow Temple Boss Key Skip from Before Boss Door&lt;br /&gt;
* Shadow Temple as Child &lt;br /&gt;
* Shadow Temple Gate Clip to Falling Spikes&lt;br /&gt;
* Shadow Temple Boat Skull without Longshot (Master)&lt;br /&gt;
** There are many methods for this, depending on the grouped trick enabled in parallel (such as megaflip, HESS, superslide, hovering)&lt;br /&gt;
* Shadow Temple Boat Skull as Adult with Nothing&lt;br /&gt;
* Shadow Temple Past Boat without the Boat (Hover meme)&lt;br /&gt;
* Shadow Temple Before Boss Recovery Hearts Hover&lt;br /&gt;
* Spirit Temple Boss Key Skip with Groundclip&lt;br /&gt;
* Spirit Temple Boss Key Skip from Headclip&lt;br /&gt;
* Spirit Temple Child Side as Adult &lt;br /&gt;
* Spirit Temple Adult side Block Skip&lt;br /&gt;
* Spirit Temple Child Side Crawlspace Skip at Adult &lt;br /&gt;
* Spirit Temple Hover to Hands (Spirit Hover)&lt;br /&gt;
* MQ Spirit Temple Silver Block Skip&lt;br /&gt;
* MQ Spirit Temple Ceiling Boulder Skip&lt;br /&gt;
* MQ Spirit Temple Lower Adult without Fire&lt;br /&gt;
* MQ Spirit Temple Symphony Room with just Lullaby&lt;br /&gt;
* Ice Cavern Map Ledges as Child&lt;br /&gt;
* Ice Cavern Reverse with Iron Boots&lt;br /&gt;
* Bottom of the Well Blank A&lt;br /&gt;
* GTG Lobby Eye Switch Hover&lt;br /&gt;
* GTG Vineclips (child or adult)&lt;br /&gt;
* MQ GTG Blue Fire Wall Skip&lt;br /&gt;
* Ganon’s Tower Trials Skip&lt;br /&gt;
* Ganon’s Tower Trials Skip from Spirit Trial (no explosives)&lt;br /&gt;
* Ganon’s Tower Shadow Trial HESS &lt;br /&gt;
* Ganon’s Tower Fire Trial Pillar Silver Rupee without Gold Gauntlets &lt;br /&gt;
&lt;br /&gt;
= Preset for “Base Glitched Logic” =&lt;br /&gt;
This preset was aimed to provide a generalized experience of glitch usage in logic but without the perceived more challenging glitches. The reward conditions also support different styles of play to use glitches that are not enabled if preferred. Feel free to adjust the [https://github.com/OoTRandomizer/OoT-Randomizer/blob/Dev/data/presets_default.json#L2826 settings] and keep the same tricks enabled for different experiences.      &lt;br /&gt;
&lt;br /&gt;
= Less Common Maneuvers - Videos =&lt;br /&gt;
This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren&#039;t as widely known by the public. This list is NOT exhaustive of what&#039;s required, however simply serves to highlight some of the most esoteric things which aren&#039;t immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Area&lt;br /&gt;
|Description&lt;br /&gt;
|Video(s)&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Hover onto the head or hookshot jump&lt;br /&gt;
|https://www.youtube.com/watch?v=XlJU9IR4Yc8&lt;br /&gt;
|DC Hookshot Jump&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Hoverboost to it&lt;br /&gt;
|https://www.youtube.com/watch?v=aGoR-nCXVKQ&lt;br /&gt;
|DC Stairs Skulltula Hoverboost&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Connected to lobby, hover into head and jump into the door&lt;br /&gt;
|https://www.youtube.com/watch?v=PU7FfP0zYiM&lt;br /&gt;
|DC Enter Back Area with Head Closed&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Child clip&lt;br /&gt;
|https://www.youtube.com/watch?v=KWuhClJKaNU&lt;br /&gt;
|Ice Child Clip to Compass Room&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Adult hover recoil or HESS through red ice&lt;br /&gt;
|https://www.youtube.com/watch?v=qkNQOAXV_DM&lt;br /&gt;
|Ice Adult Clip to Iron Boots&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Clip red ice as child or hoverboost as adult&lt;br /&gt;
|https://www.youtube.com/watch?v=asxpTMImoJ4&lt;br /&gt;
|Ice Puzzle Room Skulltula&lt;br /&gt;
|-&lt;br /&gt;
|Fire Temple&lt;br /&gt;
|Ledge clip the boss platform, hover OOB&lt;br /&gt;
|https://www.youtube.com/watch?v=iFGpHVLysoI https://www.youtube.com/watch?v=lug_wipqBdI&lt;br /&gt;
|Fire BK Skip with Hover&lt;br /&gt;
|-&lt;br /&gt;
|Fire Temple&lt;br /&gt;
|Break door and reload the room&lt;br /&gt;
|https://www.youtube.com/watch?v=-bOCrfxafnw&lt;br /&gt;
|Fire Flare Dancer no Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Deku Tree&lt;br /&gt;
|Only is_adult because 231 skip from compass room&lt;br /&gt;
|https://www.youtube.com/watch?v=FRNf34xShqE&lt;br /&gt;
|231 Skip as Adult&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Get into the roof as adult with just ISG&lt;br /&gt;
|https://www.youtube.com/watch?v=0athDHNrqz4&lt;br /&gt;
|Adult Skull No Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Bottom of the Well&lt;br /&gt;
|Actor glitch or vine clip&lt;br /&gt;
|https://www.youtube.com/watch?v=Y8gunZf4vEk&lt;br /&gt;
|Deadhand without ZL&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Gold gauntlets skip without hovers&lt;br /&gt;
|https://www.youtube.com/watch?v=knD785hDfjw&lt;br /&gt;
|Fire Trial Gold Gauntlets Skip&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Weirdshot the torch slug&lt;br /&gt;
|https://www.youtube.com/watch?v=1fYWFCiozc8&lt;br /&gt;
|Spirit Trial Chus skip&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Rupee without hookshot/shield&lt;br /&gt;
|https://www.twitch.tv/videos/49443412&lt;br /&gt;
|Spirit Trial Hookshot skip&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Hookshot the chest around the door above&lt;br /&gt;
|https://www.youtube.com/watch?v=xzUnMvDBwo0&lt;br /&gt;
|Cracked Wall Chest No Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Various tricks to get around in Water Temple&lt;br /&gt;
|https://www.youtube.com/watch?v=jLWPQ__MO4A&lt;br /&gt;
|Showcase of Water Temple Mobility&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Hover to river chest from dragon head room&lt;br /&gt;
|https://www.youtube.com/watch?v=ZgyG1JLxLF4&lt;br /&gt;
|Hover to River Chest from Dragon Head Room&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Song of Time skip for longshot to river&lt;br /&gt;
|https://www.youtube.com/watch?v=rOFJipW6aoQ&lt;br /&gt;
|Song of Time Skip&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Ledge clip out of bounds&lt;br /&gt;
|https://www.youtube.com/watch?v=0RTgJZURmHk&lt;br /&gt;
|Ledge Clip in the Alcove&lt;br /&gt;
|-&lt;br /&gt;
|Lake Hylia&lt;br /&gt;
|Child Navi dive and adult can ground clip or swim around if Morpha beaten&lt;br /&gt;
|https://www.youtube.com/watch?v=LOgjpPd5A_Y https://www.youtube.com/watch?v=W6I_moafi8A&lt;br /&gt;
|To Zora&#039;s Domain from Lake Hylia&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Child entry&lt;br /&gt;
|https://www.youtube.com/watch?v=CU57Cpgtsv8&lt;br /&gt;
|Enter Water with Nothing&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Child swordless DoT skip and adult DoT skip&lt;br /&gt;
|https://www.youtube.com/watch?v=GRyP43DidF8 https://www.youtube.com/watch?v=aolcugsrlkg&lt;br /&gt;
|DoT Skip&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Castle&lt;br /&gt;
|Clip into Din&#039;s Fire without explosives swordless&lt;br /&gt;
|https://www.youtube.com/watch?v=WGf-8oJQrWk&lt;br /&gt;
|Din&#039;s Fire without Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Castle&lt;br /&gt;
|Seam walk swordless&lt;br /&gt;
|https://www.youtube.com/watch?v=5R6-ViFgoiY&lt;br /&gt;
|Swordless Seamwalk Setup in Hyrule Castle&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Rock push escape&lt;br /&gt;
|https://www.youtube.com/watch?v=kvW3sJmmmBY&lt;br /&gt;
|Itemless Escape&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Damage clip into double defense&lt;br /&gt;
|https://www.youtube.com/watch?v=I3pwrLRSo8U&lt;br /&gt;
|Damage Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
|Ganon&#039;s Castle&lt;br /&gt;
|Superslide/recoil clip into double defense&lt;br /&gt;
|https://www.youtube.com/watch?v=dJQTB4TKJh8 https://www.youtube.com/watch?v=UoPvmiHUMhQ&lt;br /&gt;
|Superslide or Recoil Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
|Kakariko Village&lt;br /&gt;
|Drop off ladder and jumpslash&lt;br /&gt;
|https://www.youtube.com/watch?v=7XDrhExj3M4&lt;br /&gt;
|Tower Skull with Jumpslash&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard&lt;br /&gt;
|Unload graves and Shadow door&lt;br /&gt;
|https://www.youtube.com/watch?v=MKXJHbEpkcw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMT Chest Clip&lt;br /&gt;
|Jumpslash clip past the explody wall&lt;br /&gt;
|https://www.youtube.com/watch?v=wlDgntC5MS0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Upper from DMT&lt;br /&gt;
|Tektite Hover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMT Magic&lt;br /&gt;
|Explosiveless magic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Boulder maze hess&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Pot with chus&lt;br /&gt;
|https://www.youtube.com/watch?v=RlBz7qFljZQ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Clip into Darunia&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Lower&lt;br /&gt;
|Clip statue in Darunia&#039;s chamber as child&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DMC Hammer Grotto&lt;br /&gt;
|Weirdclip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zora&#039;s River Clip to LW&lt;br /&gt;
|Clip or cucco dive&lt;br /&gt;
|https://www.youtube.com/watch?v=zy9sW50GXhQ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Domain to Lake Clip as Child&lt;br /&gt;
|Jumpslash clip&lt;br /&gt;
|https://www.youtube.com/watch?v=Tw0E7nCSVLE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GS Domain&lt;br /&gt;
|Can also throw pot through the ceiling to kill&lt;br /&gt;
|https://www.youtube.com/watch?v=vZA5w3f8u5c&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=7itR3yQWsxI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Domain to Lake&lt;br /&gt;
|Ladder clip&lt;br /&gt;
|https://www.youtube.com/watch?v=nFNtKyGu-Jo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Forest&lt;br /&gt;
|Itemless escape&lt;br /&gt;
|https://www.youtube.com/watch?v=yKjlROAWPDU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lake Hylia&lt;br /&gt;
|Tektite hover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gerudo Valley&lt;br /&gt;
|Crate HP as adult with just hoverboots&lt;br /&gt;
|https://www.youtube.com/watch?v=qzqgDPbOY7o&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zora&#039;s Domain&lt;br /&gt;
|Unfreeze king zora with Navi&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Trial&lt;br /&gt;
|Rupee with no items - needs setup&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Ocarina dive&lt;br /&gt;
|https://www.youtube.com/watch?v=msx6hwUHXKM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Vine clip with sticks&lt;br /&gt;
|https://www.youtube.com/watch?v=kweZHHT56-0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW&lt;br /&gt;
|Vineclip&lt;br /&gt;
|https://www.youtube.com/watch?v=AbbLcln2PIs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW Keese Room GS&lt;br /&gt;
|Keese hover&lt;br /&gt;
|https://www.youtube.com/watch?v=tuWC0PiXs0c&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BotW Pot Room GS&lt;br /&gt;
|No item hover (watch the right side at the timestamp)&lt;br /&gt;
|https://www.youtube.com/watch?v=G_r44m9Ggjs?t=40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo&#039;s Cavern&lt;br /&gt;
|Recoil jump to switch as child&lt;br /&gt;
|https://www.youtube.com/watch?v=v0TpAcM51AI&amp;amp;t=7s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goron City&lt;br /&gt;
|Statue clip to crater as child&lt;br /&gt;
|https://www.youtube.com/watch?v=UCnoWTA4xE8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit trial&lt;br /&gt;
|Silver rupees with just mastersword&lt;br /&gt;
|https://www.youtube.com/watch?v=2wR9Pw8CwRg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
|Left side red ice HESS clip&lt;br /&gt;
|https://www.youtube.com/watch?v=ggzKbvYXv94&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jabu Compass&lt;br /&gt;
|Adult no boots/fairy&lt;br /&gt;
|https://www.youtube.com/watch?v=Dj46eaWJpHs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jabu Compass&lt;br /&gt;
|Adult no damage&lt;br /&gt;
|https://www.youtube.com/watch?v=cXjNjygQK3o&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GTG&lt;br /&gt;
|Dlame circle key room - gold switch without hammer&lt;br /&gt;
|https://www.youtube.com/watch?v=DiWbVbyK-J0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Child side as adult with just hoverboots&lt;br /&gt;
|https://www.youtube.com/watch?v=rLRro_F7MxY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Child side as adult with just explosives&lt;br /&gt;
|https://www.youtube.com/watch?v=VwxYwVHDnPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Clip child side pillar as adult with bombs&lt;br /&gt;
|https://www.youtube.com/watch?v=ZHANwJT929c&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Temple&lt;br /&gt;
|Reach adult side as child from main room (crazy dance)&lt;br /&gt;
|https://www.youtube.com/watch?v=OsWBm2bjsbA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forest Temple&lt;br /&gt;
|Reach boss as child&lt;br /&gt;
|https://www.youtube.com/watch?v=wDXpoH5iwnI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Temple&lt;br /&gt;
|Child fence clip with jumpslash&lt;br /&gt;
|https://www.youtube.com/watch?v=pP4JNCU8fgU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Water Temple&lt;br /&gt;
|Tektite Navi dive&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iAOlgvI2eaU&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3636</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3636"/>
		<updated>2025-12-30T16:21:09Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 9.0 ===&lt;br /&gt;
&lt;br /&gt;
====  New Settings and Options ====&lt;br /&gt;
&lt;br /&gt;
* New settings for more control over special deal prices.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Randomize Ocarina Melodies&amp;lt;/code&amp;gt; setting has a new option to randomize the Frogs 2 melody.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; setting has been renamed to &amp;lt;code&amp;gt;Scarecrow Behavior&amp;lt;/code&amp;gt;, with a new &amp;lt;code&amp;gt;Fast&amp;lt;/code&amp;gt; option.&lt;br /&gt;
* New options &amp;lt;code&amp;gt;Deku Theater Skull Mask&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Deku Theater Mask of Truth&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New setting &amp;lt;code&amp;gt;Shuffle 100 Skulltula Reward&amp;lt;/code&amp;gt; along with a new &amp;lt;code&amp;gt;House of Skulltula: 100&amp;lt;/code&amp;gt; option for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* Glitched logic has been renamed to &amp;lt;code&amp;gt;Advanced&amp;lt;/code&amp;gt; and been revamped to work with any settings, including Entrance Randomization.&lt;br /&gt;
* A slew of advanced tricks and glitches have been added for the new &amp;lt;code&amp;gt;Advanced&amp;lt;/code&amp;gt; logic setting.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Open Door of Time&amp;lt;/code&amp;gt; setting has been renamed to &amp;lt;code&amp;gt;Door of Time&amp;lt;/code&amp;gt;, with new options to require the Spiritual Stones and/or the Ocarina of Time.&lt;br /&gt;
* New &amp;lt;code&amp;gt;Additional Random Starting Items&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; has been extended with options to give dungeon and boss entrance locations.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* The Deku Shield pot in the Spirit Temple is no longer shuffled when both &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Include Empty Pots&amp;lt;/code&amp;gt; are off.&lt;br /&gt;
* For consistency with other location types, excluded pot/crate/beehive/wonderitem/etc. locations no longer behave as if their shuffle setting was off.&lt;br /&gt;
* The Triforce Piece counter display has been moved to a CRT-safe position.&lt;br /&gt;
* Fix Complete Mask Quest not working if Zelda&#039;s Letter is found in Kakariko.&lt;br /&gt;
* Fix a bug where some custom hint distributions could cause the generator to fail with a &amp;lt;code&amp;gt;TypeError&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Limit length of plandomized text boxes to 1200 characters to prevent buffer overflow bugs.&lt;br /&gt;
* Fix Blue Fire Arrows being logically treated as Ice Arrows when selected as a starting item.&lt;br /&gt;
* Fix a bug where it was possible to buy the item from Granny&#039;s Potion Shop without turning in the Odd Mushroom in some cases.&lt;br /&gt;
* Fix two different trade items being shuffled with plentiful item pool and no adult trade shuffle, which could lead to softlocks due to inconsistent game state.&lt;br /&gt;
* Fix the code that checks whether a hint is reachable not taking effective starting items (e.g. the rewards of precompleted dungeons) into account.&lt;br /&gt;
* Pause menu has been modified to more closely align equip swap behavior with the vanilla game, while also removing some cursor movement restrictions.&lt;br /&gt;
* Fix the texture of the rotated Forest Temple boss key chest when &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt; is off.&lt;br /&gt;
* Misc. location hints no longer prevent their area from being hinted as Barren.&lt;br /&gt;
* Fix a generator failure when a &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt; Named Item hint conflicts with a misc. location hint.&lt;br /&gt;
* Prevent another case of Dead Hand spawning outside the room collision.&lt;br /&gt;
* Fix a bug where the ROM compressor may rarely produce corrupted ROMs.&lt;br /&gt;
&lt;br /&gt;
==== Other changes ====&lt;br /&gt;
&lt;br /&gt;
* Big poe souls can now be collected while riding Epona.&lt;br /&gt;
* Ice traps have a new item model that&#039;s displayed instead of nothing after being picked up.&lt;br /&gt;
* The professor in the lakeside lab now only takes 1 second instead of 6 to prepare the eyeball frog.&lt;br /&gt;
* The text box that appears when collecting a gold skulltula token is no longer shuffled when &amp;lt;code&amp;gt;Text Shuffle&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Shuffled except Important Text&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Important Check hints no longer generate for areas with no shuffled locations, areas hinted as Barren, or precompleted dungeons.&lt;br /&gt;
* Python 3.8 is no longer supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* New options &amp;lt;code&amp;gt;Custom (count)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Custom (%)&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New hidden &amp;lt;code&amp;gt;plandomized_locations&amp;lt;/code&amp;gt; setting to allow presets to place specific items at specific locations.&lt;br /&gt;
* New setting to speed up the boat ride in the Shadow Temple.&lt;br /&gt;
* New &amp;lt;code&amp;gt;Require Lens of Truth for Treasure Chest Game&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New option &amp;lt;code&amp;gt;Market Big Poes&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New setting &amp;lt;code&amp;gt;Shuffle Ganon&#039;s Tower Entrance&amp;lt;/code&amp;gt; to allow shuffling the boss entrance to Ganon himself.&lt;br /&gt;
* New setting to control the behavior of the child-only heart piece in Gerudo Fortress when Thieves’ Hideout entrances are shuffled.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Ocarina buttons required to play the Song of Time are now part of the &amp;lt;code&amp;gt;path of time&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Frogs Ocarina Game misc&amp;lt;/code&amp;gt;. hint text box has been moved slightly so it no longer requires reloading the area to reread.&lt;br /&gt;
* Fix key rings being hinted as small keys when keys are in their own dungeons.&lt;br /&gt;
* Fix a crash when pressing down on the D-pad on the inventory screen in some settings combinations.&lt;br /&gt;
* Fix a possible void out at the Forest Temple boss door.&lt;br /&gt;
* Fix importing settings from older versions on web.&lt;br /&gt;
* Fix a Mac-specific issue when loading track .meta files.&lt;br /&gt;
* Fix an error in the easy bite fishing hack.&lt;br /&gt;
* The randomizer no longer ignores errors when decompressing the base rom or compressing the randomized rom.&lt;br /&gt;
* Trade quest items from skipped locations are no longer lost when another trade item is found.&lt;br /&gt;
* Fix a crash when dungeon rewards are directly selected as starting items.&lt;br /&gt;
* Fix an error with pre-completed dungeon rewards in multiworld.&lt;br /&gt;
* Scarecrow’s song is now in logic without ocarina buttons if &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; is on.&lt;br /&gt;
* Fix a crash that could occur when doing certain sequences of actions in the treasure box shop with shuffled keys.&lt;br /&gt;
* Fix the items in the “Haunted Wasteland Checks” Dual hint being listed reverse.&lt;br /&gt;
* Fix a crash that could occur on Wii VC when entering the Skull Kid room in Lost Woods as adult.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;Pre-completed Dungeons Mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;Specific Rewards&amp;lt;/code&amp;gt; not accounting for boss entrance randomizer.&lt;br /&gt;
* Fix the “VC Crash” bug.&lt;br /&gt;
* Fix Spirit Temple music not resuming after Nabooru is defeated.&lt;br /&gt;
* Fix Grog not spawning when Odd Mushroom reverts on savewarp.&lt;br /&gt;
* Fix some settings on the &amp;lt;code&amp;gt;Main Rules&amp;lt;/code&amp;gt; tab not being disabled when &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* The first text box from each carpenter in the Thieves’ Hideout is skipped.&lt;br /&gt;
* The cutscene that plays when Morpha is defeated has been shortened from around 30 seconds to around 5 seconds.&lt;br /&gt;
* The cutscene introducing the arena where Ganon is fought is shortened by 5 seconds and the camera angle after it is improved.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Now supports custom music written for the Majora’s Mask Randomizer.&lt;br /&gt;
* New Magic Meter item model to allow magic drops to be shuffled in the future.&lt;br /&gt;
* Seeds rolled on ootrandomizer.com display their ID in the top left corner of the file select screen.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Other&amp;lt;/code&amp;gt; tab of the generator has been rearranged for better grouping of settings, and the &amp;lt;code&amp;gt;One Major Item per Dungeon&amp;lt;/code&amp;gt; setting has been moved there since it was causing frequent failures with &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Biggoron’s text after turning in the Eyedrops has been changed to avoid potential confusion.&lt;br /&gt;
* Clarified the hint text for &amp;lt;code&amp;gt;HF Inside Fence Grotto&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Farore’s Wind now displays which dungeon it will warp Link to.&lt;br /&gt;
* Reversed the order of the hints in the &amp;lt;code&amp;gt;Spirit Temple Adult Lower&amp;lt;/code&amp;gt; dual hint.&lt;br /&gt;
* Add adult and child trade items to the auto-tracker context.&lt;br /&gt;
* Improve Debug menu with new options and menus.&lt;br /&gt;
* New load progress and crash screens for Wii VC.&lt;br /&gt;
* &amp;lt;code&amp;gt;Pre-completed Dungeons Mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;Specific Rewards&amp;lt;/code&amp;gt; is now compatible with shuffled dungeon rewards.&lt;br /&gt;
* The app icon and the logo in the offline generator&#039;s title bar have been updated with the new OoTR logo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3635</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3635"/>
		<updated>2025-12-30T16:20:13Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: v9.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 9.0 ===&lt;br /&gt;
&lt;br /&gt;
== New Settings and Options ==&lt;br /&gt;
&lt;br /&gt;
* New settings for more control over special deal prices.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Randomize Ocarina Melodies&amp;lt;/code&amp;gt; setting has a new option to randomize the Frogs 2 melody.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; setting has been renamed to &amp;lt;code&amp;gt;Scarecrow Behavior&amp;lt;/code&amp;gt;, with a new &amp;lt;code&amp;gt;Fast&amp;lt;/code&amp;gt; option.&lt;br /&gt;
* New options &amp;lt;code&amp;gt;Deku Theater Skull Mask&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Deku Theater Mask of Truth&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New setting &amp;lt;code&amp;gt;Shuffle 100 Skulltula Reward&amp;lt;/code&amp;gt; along with a new &amp;lt;code&amp;gt;House of Skulltula: 100&amp;lt;/code&amp;gt; option for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* Glitched logic has been renamed to &amp;lt;code&amp;gt;Advanced&amp;lt;/code&amp;gt; and been revamped to work with any settings, including Entrance Randomization.&lt;br /&gt;
* A slew of advanced tricks and glitches have been added for the new &amp;lt;code&amp;gt;Advanced&amp;lt;/code&amp;gt; logic setting.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Open Door of Time&amp;lt;/code&amp;gt; setting has been renamed to &amp;lt;code&amp;gt;Door of Time&amp;lt;/code&amp;gt;, with new options to require the Spiritual Stones and/or the Ocarina of Time.&lt;br /&gt;
* New &amp;lt;code&amp;gt;Additional Random Starting Items&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; has been extended with options to give dungeon and boss entrance locations.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* The Deku Shield pot in the Spirit Temple is no longer shuffled when both &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Include Empty Pots&amp;lt;/code&amp;gt; are off.&lt;br /&gt;
* For consistency with other location types, excluded pot/crate/beehive/wonderitem/etc. locations no longer behave as if their shuffle setting was off.&lt;br /&gt;
* The Triforce Piece counter display has been moved to a CRT-safe position.&lt;br /&gt;
* Fix Complete Mask Quest not working if Zelda&#039;s Letter is found in Kakariko.&lt;br /&gt;
* Fix a bug where some custom hint distributions could cause the generator to fail with a &amp;lt;code&amp;gt;TypeError&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Limit length of plandomized text boxes to 1200 characters to prevent buffer overflow bugs.&lt;br /&gt;
* Fix Blue Fire Arrows being logically treated as Ice Arrows when selected as a starting item.&lt;br /&gt;
* Fix a bug where it was possible to buy the item from Granny&#039;s Potion Shop without turning in the Odd Mushroom in some cases.&lt;br /&gt;
* Fix two different trade items being shuffled with plentiful item pool and no adult trade shuffle, which could lead to softlocks due to inconsistent game state.&lt;br /&gt;
* Fix the code that checks whether a hint is reachable not taking effective starting items (e.g. the rewards of precompleted dungeons) into account.&lt;br /&gt;
* Pause menu has been modified to more closely align equip swap behavior with the vanilla game, while also removing some cursor movement restrictions.&lt;br /&gt;
* Fix the texture of the rotated Forest Temple boss key chest when &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt; is off.&lt;br /&gt;
* Misc. location hints no longer prevent their area from being hinted as Barren.&lt;br /&gt;
* Fix a generator failure when a &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt; Named Item hint conflicts with a misc. location hint.&lt;br /&gt;
* Prevent another case of Dead Hand spawning outside the room collision.&lt;br /&gt;
* Fix a bug where the ROM compressor may rarely produce corrupted ROMs.&lt;br /&gt;
&lt;br /&gt;
== Other changes ==&lt;br /&gt;
&lt;br /&gt;
* Big poe souls can now be collected while riding Epona.&lt;br /&gt;
* Ice traps have a new item model that&#039;s displayed instead of nothing after being picked up.&lt;br /&gt;
* The professor in the lakeside lab now only takes 1 second instead of 6 to prepare the eyeball frog.&lt;br /&gt;
* The text box that appears when collecting a gold skulltula token is no longer shuffled when &amp;lt;code&amp;gt;Text Shuffle&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Shuffled except Important Text&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Important Check hints no longer generate for areas with no shuffled locations, areas hinted as Barren, or precompleted dungeons.&lt;br /&gt;
* Python 3.8 is no longer supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* New options &amp;lt;code&amp;gt;Custom (count)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Custom (%)&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New hidden &amp;lt;code&amp;gt;plandomized_locations&amp;lt;/code&amp;gt; setting to allow presets to place specific items at specific locations.&lt;br /&gt;
* New setting to speed up the boat ride in the Shadow Temple.&lt;br /&gt;
* New &amp;lt;code&amp;gt;Require Lens of Truth for Treasure Chest Game&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New option &amp;lt;code&amp;gt;Market Big Poes&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New setting &amp;lt;code&amp;gt;Shuffle Ganon&#039;s Tower Entrance&amp;lt;/code&amp;gt; to allow shuffling the boss entrance to Ganon himself.&lt;br /&gt;
* New setting to control the behavior of the child-only heart piece in Gerudo Fortress when Thieves’ Hideout entrances are shuffled.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Ocarina buttons required to play the Song of Time are now part of the &amp;lt;code&amp;gt;path of time&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Frogs Ocarina Game misc&amp;lt;/code&amp;gt;. hint text box has been moved slightly so it no longer requires reloading the area to reread.&lt;br /&gt;
* Fix key rings being hinted as small keys when keys are in their own dungeons.&lt;br /&gt;
* Fix a crash when pressing down on the D-pad on the inventory screen in some settings combinations.&lt;br /&gt;
* Fix a possible void out at the Forest Temple boss door.&lt;br /&gt;
* Fix importing settings from older versions on web.&lt;br /&gt;
* Fix a Mac-specific issue when loading track .meta files.&lt;br /&gt;
* Fix an error in the easy bite fishing hack.&lt;br /&gt;
* The randomizer no longer ignores errors when decompressing the base rom or compressing the randomized rom.&lt;br /&gt;
* Trade quest items from skipped locations are no longer lost when another trade item is found.&lt;br /&gt;
* Fix a crash when dungeon rewards are directly selected as starting items.&lt;br /&gt;
* Fix an error with pre-completed dungeon rewards in multiworld.&lt;br /&gt;
* Scarecrow’s song is now in logic without ocarina buttons if &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; is on.&lt;br /&gt;
* Fix a crash that could occur when doing certain sequences of actions in the treasure box shop with shuffled keys.&lt;br /&gt;
* Fix the items in the “Haunted Wasteland Checks” Dual hint being listed reverse.&lt;br /&gt;
* Fix a crash that could occur on Wii VC when entering the Skull Kid room in Lost Woods as adult.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;Pre-completed Dungeons Mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;Specific Rewards&amp;lt;/code&amp;gt; not accounting for boss entrance randomizer.&lt;br /&gt;
* Fix the “VC Crash” bug.&lt;br /&gt;
* Fix Spirit Temple music not resuming after Nabooru is defeated.&lt;br /&gt;
* Fix Grog not spawning when Odd Mushroom reverts on savewarp.&lt;br /&gt;
* Fix some settings on the &amp;lt;code&amp;gt;Main Rules&amp;lt;/code&amp;gt; tab not being disabled when &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* The first text box from each carpenter in the Thieves’ Hideout is skipped.&lt;br /&gt;
* The cutscene that plays when Morpha is defeated has been shortened from around 30 seconds to around 5 seconds.&lt;br /&gt;
* The cutscene introducing the arena where Ganon is fought is shortened by 5 seconds and the camera angle after it is improved.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Now supports custom music written for the Majora’s Mask Randomizer.&lt;br /&gt;
* New Magic Meter item model to allow magic drops to be shuffled in the future.&lt;br /&gt;
* Seeds rolled on ootrandomizer.com display their ID in the top left corner of the file select screen.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Other&amp;lt;/code&amp;gt; tab of the generator has been rearranged for better grouping of settings, and the &amp;lt;code&amp;gt;One Major Item per Dungeon&amp;lt;/code&amp;gt; setting has been moved there since it was causing frequent failures with &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Biggoron’s text after turning in the Eyedrops has been changed to avoid potential confusion.&lt;br /&gt;
* Clarified the hint text for &amp;lt;code&amp;gt;HF Inside Fence Grotto&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Farore’s Wind now displays which dungeon it will warp Link to.&lt;br /&gt;
* Reversed the order of the hints in the &amp;lt;code&amp;gt;Spirit Temple Adult Lower&amp;lt;/code&amp;gt; dual hint.&lt;br /&gt;
* Add adult and child trade items to the auto-tracker context.&lt;br /&gt;
* Improve Debug menu with new options and menus.&lt;br /&gt;
* New load progress and crash screens for Wii VC.&lt;br /&gt;
* &amp;lt;code&amp;gt;Pre-completed Dungeons Mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;Specific Rewards&amp;lt;/code&amp;gt; is now compatible with shuffled dungeon rewards.&lt;br /&gt;
* The app icon and the logo in the offline generator&#039;s title bar have been updated with the new OoTR logo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Racing_Infractions&amp;diff=3634</id>
		<title>Racing Infractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Racing_Infractions&amp;diff=3634"/>
		<updated>2025-12-26T21:26:31Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Racers found to be breaking the global rules outlined [[:Category:Racing Rules|here]] will receive a punishment based on the severity of the infraction. Minor warnings can be upgraded to Medium and Major, depending on circumstances. In general, if someone has received two infractions at one level, the next one at that level will be upgraded a tier.&lt;br /&gt;
&lt;br /&gt;
Minor infractions will typically only result in a warning. Medium infractions will result in a race DQ, and Major infractions will result in a tournament ban with a possible racetime.gg category ban with a length determined by the current racemod team depending on how the Major infraction is reached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, tournaments may also adapt stricter rules than what is listed below for their tournament. For example, Tournament Organizers of any event may indicate that a minor infraction will result in a Race DQ instead of a warning. This may occur in any phase of the tournament, and does not need to be the same for each phase (ie, only upgraded in brackets, top 8, etc). However, this &#039;&#039;&#039;&#039;&#039;MUST&#039;&#039;&#039;&#039;&#039; be clearly outline in the tournament rules document for the event. Any penalties upgraded in this way are only in effect for that specific tournament (ie if you are DQ&#039;d for missing emulator settings for a tournament instead of a warning, this will not be counted as your first medium infraction for other events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The racemod team will keep track of all accrued penalties for each individual racer. These will reset with each standard season, starting with Qualifier #1 of the main Standard Tournament (or a similar time if qualifiers cease to exist for any reason).&lt;br /&gt;
&lt;br /&gt;
== Minor Infractions - Warning ==&lt;br /&gt;
&lt;br /&gt;
* Missing Settings for the respective Emulator&lt;br /&gt;
* Missing Audio (&amp;lt;20 minutes of race)&lt;br /&gt;
* Missing Video (&amp;lt;2 minutes of race)&lt;br /&gt;
* Chat Influence (Given the racer / chat moderator deals with the situation in a timely manner)&lt;br /&gt;
&lt;br /&gt;
== Medium Infractions - Individual Race DQ ==&lt;br /&gt;
&lt;br /&gt;
* Accrued 3 Minor Infractions&lt;br /&gt;
* Unpreserved Cutoff in races requiring delay (&amp;gt;2 minutes of lost time) &lt;br /&gt;
* Appearing in another racer&#039;s / restreamer&#039;s stream (If an acceptable explanation is provided)&lt;br /&gt;
* Missing Audio (&amp;gt;20 minutes of race)&lt;br /&gt;
* Missing Video (&amp;gt;2 minutes of race)&lt;br /&gt;
* Chat Influence (If left unchecked)&lt;br /&gt;
* Unapproved Tech (Clipping, HESS, otherwise unallowed tech based on individual race)&lt;br /&gt;
&lt;br /&gt;
== Major Infractions - Tournament DQ / Possible RT.GG Ban ==&lt;br /&gt;
&lt;br /&gt;
* Accrued 3 Medium Infractions&lt;br /&gt;
* Appearing in another racer&#039;s / restreamer&#039;s stream (Without acceptable explanation)&lt;br /&gt;
* Otherwise gaining seed information (Including but not limited to; having a second person playing the seed, reverse engineering spoiler logs, etc...)&lt;br /&gt;
* Modified Setup (Through use of speed-ups or unapproved settings for the emulator used)&lt;br /&gt;
* Multiple RT.GG accounts without prior racemod approval&lt;br /&gt;
* Other forms of ban evasion&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Racing_Infractions&amp;diff=3629</id>
		<title>Racing Infractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Racing_Infractions&amp;diff=3629"/>
		<updated>2025-11-09T20:09:50Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Racers found to be breaking the global rules outlined [[:Category:Racing Rules|here]] will receive a punishment based on the severity of the infraction. Minor warnings can be upgraded to Medium and Major, depending on circumstances. In general, if someone has received two infractions at one level, the next one at that level will be upgraded a tier.&lt;br /&gt;
&lt;br /&gt;
Minor infractions will typically only result in a warning. Medium infractions will result in a race DQ, and Major infractions will result in a tournament ban with a possible racetime.gg category ban with a length determined by the current racemod team depending on how the Major infraction is reached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, tournaments may also adapt stricter rules than what is listed below for their tournament. For example, Tournament Organizers of any event may indicate that a minor infraction will result in a Race DQ instead of a warning. This may occur in any phase of the tournament, and does not need to be the same for each phase (ie, only upgraded in brackets, top 8, etc). However, this &#039;&#039;&#039;&#039;&#039;MUST&#039;&#039;&#039;&#039;&#039; be clearly outline in the tournament rules document for the event. Any penalties upgraded in this way are only in effect for that specific tournament (ie if you are DQ&#039;d for missing emulator settings for a tournament instead of a warning, this will not be counted as your first medium infraction for other events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The racemod team will keep track of all accrued penalties for each individual racer. These will reset with each standard season, starting with Qualifier #1 of the main Standard Tournament (or a similar time if qualifiers cease to exist for any reason).&lt;br /&gt;
&lt;br /&gt;
== Minor Infractions - Warning ==&lt;br /&gt;
&lt;br /&gt;
* Missing Settings for the respective Emulator&lt;br /&gt;
* Missing Audio (&amp;lt;20 minutes of race)&lt;br /&gt;
* Missing Video (&amp;lt;2 minutes of race)&lt;br /&gt;
* Chat Influence (Given the racer / chat moderator deals with the situation in a timely manor)&lt;br /&gt;
&lt;br /&gt;
== Medium Infractions - Individual Race DQ ==&lt;br /&gt;
&lt;br /&gt;
* Accrued 3 Minor Infractions&lt;br /&gt;
* Unpreserved Cutoff in races requiring delay (&amp;gt;2 minutes of lost time) &lt;br /&gt;
* Appearing in another racer&#039;s / restreamer&#039;s stream (If an acceptable explanation is provided)&lt;br /&gt;
* Missing Audio (&amp;gt;20 minutes of race)&lt;br /&gt;
* Missing Video (&amp;gt;2 minutes of race)&lt;br /&gt;
* Chat Influence (If left unchecked)&lt;br /&gt;
* Unapproved Tech (Clipping, HESS, otherwise unallowed tech based on individual race)&lt;br /&gt;
&lt;br /&gt;
== Major Infractions - Tournament DQ / Possible RT.GG Ban ==&lt;br /&gt;
&lt;br /&gt;
* Accrued 3 Medium Infractions&lt;br /&gt;
* Appearing in another racer&#039;s / restreamer&#039;s stream (Without acceptable explanation)&lt;br /&gt;
* Otherwise gaining seed information (Including but not limited to; having a second person playing the seed, reverse engineering spoiler logs, etc...)&lt;br /&gt;
* Modified Setup (Through use of speed-ups or unapproved settings for the emulator used)&lt;br /&gt;
* Multiple RT.GG accounts without prior racemod approval&lt;br /&gt;
* Other forms of ban evasion&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3579</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3579"/>
		<updated>2025-06-01T20:44:34Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* New options &amp;lt;code&amp;gt;Custom (count)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Custom (%)&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New hidden &amp;lt;code&amp;gt;plandomized_locations&amp;lt;/code&amp;gt; setting to allow presets to place specific items at specific locations.&lt;br /&gt;
* New setting to speed up the boat ride in the Shadow Temple.&lt;br /&gt;
* New &amp;lt;code&amp;gt;Require Lens of Truth for Treasure Chest Game&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New option &amp;lt;code&amp;gt;Market Big Poes&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
* New setting &amp;lt;code&amp;gt;Shuffle Ganon&#039;s Tower Entrance&amp;lt;/code&amp;gt; to allow shuffling the boss entrance to Ganon himself.&lt;br /&gt;
* New setting to control the behavior of the child-only heart piece in Gerudo Fortress when Thieves’ Hideout entrances are shuffled.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Ocarina buttons required to play the Song of Time are now part of the &amp;lt;code&amp;gt;path of time&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Frogs Ocarina Game misc&amp;lt;/code&amp;gt;. hint text box has been moved slightly so it no longer requires reloading the area to reread.&lt;br /&gt;
* Fix key rings being hinted as small keys when keys are in their own dungeons.&lt;br /&gt;
* Fix a crash when pressing down on the D-pad on the inventory screen in some settings combinations.&lt;br /&gt;
* Fix a possible void out at the Forest Temple boss door.&lt;br /&gt;
* Fix importing settings from older versions on web.&lt;br /&gt;
* Fix a Mac-specific issue when loading track .meta files.&lt;br /&gt;
* Fix an error in the easy bite fishing hack.&lt;br /&gt;
* The randomizer no longer ignores errors when decompressing the base rom or compressing the randomized rom.&lt;br /&gt;
* Trade quest items from skipped locations are no longer lost when another trade item is found.&lt;br /&gt;
* Fix a crash when dungeon rewards are directly selected as starting items.&lt;br /&gt;
* Fix an error with pre-completed dungeon rewards in multiworld.&lt;br /&gt;
* Scarecrow’s song is now in logic without ocarina buttons if &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; is on.&lt;br /&gt;
* Fix a crash that could occur when doing certain sequences of actions in the treasure box shop with shuffled keys.&lt;br /&gt;
* Fix the items in the “Haunted Wasteland Checks” Dual hint being listed reverse.&lt;br /&gt;
* Fix a crash that could occur on Wii VC when entering the Skull Kid room in Lost Woods as adult.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;Pre-completed Dungeons Mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;Specific Rewards&amp;lt;/code&amp;gt; not accounting for boss entrance randomizer.&lt;br /&gt;
* Fix the “VC Crash” bug.&lt;br /&gt;
* Fix Spirit Temple music not resuming after Nabooru is defeated.&lt;br /&gt;
* Fix Grog not spawning when Odd Mushroom reverts on savewarp.&lt;br /&gt;
* Fix some settings on the &amp;lt;code&amp;gt;Main Rules&amp;lt;/code&amp;gt; tab not being disabled when &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* The first text box from each carpenter in the Thieves’ Hideout is skipped.&lt;br /&gt;
* The cutscene that plays when Morpha is defeated has been shortened from around 30 seconds to around 5 seconds.&lt;br /&gt;
* The cutscene introducing the arena where Ganon is fought is shortened by 5 seconds and the camera angle after it is improved.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Now supports custom music written for the Majora’s Mask Randomizer.&lt;br /&gt;
* New Magic Meter item model to allow magic drops to be shuffled in the future.&lt;br /&gt;
* Seeds rolled on ootrandomizer.com display their ID in the top left corner of the file select screen.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Other&amp;lt;/code&amp;gt; tab of the generator has been rearranged for better grouping of settings, and the &amp;lt;code&amp;gt;One Major Item per Dungeon&amp;lt;/code&amp;gt; setting has been moved there since it was causing frequent failures with &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Biggoron’s text after turning in the Eyedrops has been changed to avoid potential confusion.&lt;br /&gt;
* Clarified the hint text for &amp;lt;code&amp;gt;HF Inside Fence Grotto&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Farore’s Wind now displays which dungeon it will warp Link to.&lt;br /&gt;
* Reversed the order of the hints in the &amp;lt;code&amp;gt;Spirit Temple Adult Lower&amp;lt;/code&amp;gt; dual hint.&lt;br /&gt;
* Add adult and child trade items to the auto-tracker context.&lt;br /&gt;
* Improve Debug menu with new options and menus.&lt;br /&gt;
* New load progress and crash screens for Wii VC.&lt;br /&gt;
* &amp;lt;code&amp;gt;Pre-completed Dungeons Mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;Specific Rewards&amp;lt;/code&amp;gt; is now compatible with shuffled dungeon rewards.&lt;br /&gt;
* The app icon and the logo in the offline generator&#039;s title bar have been updated with the new OoTR logo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3578</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3578"/>
		<updated>2025-06-01T19:48:32Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* New options Custom (count) and Custom (%) for the Ice Traps setting.&lt;br /&gt;
* New hidden plandomized_locations setting to allow presets to place specific items at specific locations.&lt;br /&gt;
* New setting to speed up the boat ride in the Shadow Temple.&lt;br /&gt;
* New Require Lens of Truth for Treasure Chest Game setting.&lt;br /&gt;
* New option Market Big Poes for the Misc. Hints setting.&lt;br /&gt;
* New setting Shuffle Ganon&#039;s Tower Entrance to allow shuffling the boss entrance to Ganon himself.&lt;br /&gt;
* New setting to control the behavior of the child-only heart piece in Gerudo Fortress when Thieves’ Hideout entrances are shuffled.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Ocarina buttons required to play the Song of Time are now part of the path of time goal.&lt;br /&gt;
* The Frogs Ocarina Game misc. hint text box has been moved slightly so it no longer requires reloading the area to reread.&lt;br /&gt;
* Fix key rings being hinted as small keys when keys are in their own dungeons.&lt;br /&gt;
* Fix a crash when pressing down on the D-pad on the inventory screen in some settings combinations.&lt;br /&gt;
* Fix a possible void out at the Forest Temple boss door.&lt;br /&gt;
* Fix importing settings from older versions on web.&lt;br /&gt;
* Fix a Mac-specific issue when loading track .meta files.&lt;br /&gt;
* Fix an error in the easy bite fishing hack.&lt;br /&gt;
* The randomizer no longer ignores errors when decompressing the base rom or compressing the randomized rom.&lt;br /&gt;
* Trade quest items from skipped locations are no longer lost when another trade item is found.&lt;br /&gt;
* Fix a crash when dungeon rewards are directly selected as starting items.&lt;br /&gt;
* Fix an error with pre-completed dungeon rewards in multiworld.&lt;br /&gt;
* Scarecrow’s song is now in logic without ocarina buttons if Free Scarecrow&#039;s Song is on.&lt;br /&gt;
* Fix a crash that could occur when doing certain sequences of actions in the treasure box shop with shuffled keys.&lt;br /&gt;
* Fix the items in the “Haunted Wasteland Checks” Dual hint being listed reverse.&lt;br /&gt;
* Fix a crash that could occur on Wii VC when entering the Skull Kid room in Lost Woods as adult.&lt;br /&gt;
* Fix Pre-completed Dungeons Mode set to Specific Rewards not accounting for boss entrance randomizer.&lt;br /&gt;
* Fix the “VC Crash” bug.&lt;br /&gt;
* Fix Spirit Temple music not resuming after Nabooru is defeated.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* The first text box from each carpenter in the Thieves’ Hideout is skipped.&lt;br /&gt;
* The cutscene that plays when Morpha is defeated has been shortened from around 30 seconds to around 5 seconds.&lt;br /&gt;
* The cutscene introducing the arena where Ganon is fought is shortened by 5 seconds and the camera angle after it is improved.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Now supports custom music written for the Majora’s Mask Randomizer.&lt;br /&gt;
* New Magic Meter item model to allow magic drops to be shuffled in the future.&lt;br /&gt;
* Seeds rolled on ootrandomizer.com display their ID in the top left corner of the file select screen.&lt;br /&gt;
* The Other tab of the generator has been rearranged for better grouping of settings, and the One Major Item per Dungeon setting has been moved there since it was causing frequent failures with Randomize Main Rule Settings.&lt;br /&gt;
* Biggoron’s text after turning in the Eyedrops has been changed to avoid potential confusion.&lt;br /&gt;
* Clarified the hint text for HF Inside Fence Grotto.&lt;br /&gt;
* Farore’s Wind now displays which dungeon it will warp Link to.&lt;br /&gt;
* Reversed the order of the hints in the Spirit Temple Adult Lower dual hint.&lt;br /&gt;
* Add adult and child trade items to the auto-tracker context.&lt;br /&gt;
* Improve Debug menu with new options and menus.&lt;br /&gt;
* New load progress and crash screens for Wii VC.&lt;br /&gt;
* Pre-completed Dungeons Mode set to Specific Rewards is now compatible with shuffled dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3577</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3577"/>
		<updated>2025-06-01T19:48:18Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== New Settings and Options ====&lt;br /&gt;
&lt;br /&gt;
* New options Custom (count) and Custom (%) for the Ice Traps setting.&lt;br /&gt;
* New hidden plandomized_locations setting to allow presets to place specific items at specific locations.&lt;br /&gt;
* New setting to speed up the boat ride in the Shadow Temple.&lt;br /&gt;
* New Require Lens of Truth for Treasure Chest Game setting.&lt;br /&gt;
* New option Market Big Poes for the Misc. Hints setting.&lt;br /&gt;
* New setting Shuffle Ganon&#039;s Tower Entrance to allow shuffling the boss entrance to Ganon himself.&lt;br /&gt;
* New setting to control the behavior of the child-only heart piece in Gerudo Fortress when Thieves’ Hideout entrances are shuffled.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Ocarina buttons required to play the Song of Time are now part of the path of time goal.&lt;br /&gt;
* The Frogs Ocarina Game misc. hint text box has been moved slightly so it no longer requires reloading the area to reread.&lt;br /&gt;
* Fix key rings being hinted as small keys when keys are in their own dungeons.&lt;br /&gt;
* Fix a crash when pressing down on the D-pad on the inventory screen in some settings combinations.&lt;br /&gt;
* Fix a possible void out at the Forest Temple boss door.&lt;br /&gt;
* Fix importing settings from older versions on web.&lt;br /&gt;
* Fix a Mac-specific issue when loading track .meta files.&lt;br /&gt;
* Fix an error in the easy bite fishing hack.&lt;br /&gt;
* The randomizer no longer ignores errors when decompressing the base rom or compressing the randomized rom.&lt;br /&gt;
* Trade quest items from skipped locations are no longer lost when another trade item is found.&lt;br /&gt;
* Fix a crash when dungeon rewards are directly selected as starting items.&lt;br /&gt;
* Fix an error with pre-completed dungeon rewards in multiworld.&lt;br /&gt;
* Scarecrow’s song is now in logic without ocarina buttons if Free Scarecrow&#039;s Song is on.&lt;br /&gt;
* Fix a crash that could occur when doing certain sequences of actions in the treasure box shop with shuffled keys.&lt;br /&gt;
* Fix the items in the “Haunted Wasteland Checks” Dual hint being listed reverse.&lt;br /&gt;
* Fix a crash that could occur on Wii VC when entering the Skull Kid room in Lost Woods as adult.&lt;br /&gt;
* Fix Pre-completed Dungeons Mode set to Specific Rewards not accounting for boss entrance randomizer.&lt;br /&gt;
* Fix the “VC Crash” bug.&lt;br /&gt;
* Fix Spirit Temple music not resuming after Nabooru is defeated.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* The first text box from each carpenter in the Thieves’ Hideout is skipped.&lt;br /&gt;
* The cutscene that plays when Morpha is defeated has been shortened from around 30 seconds to around 5 seconds.&lt;br /&gt;
* The cutscene introducing the arena where Ganon is fought is shortened by 5 seconds and the camera angle after it is improved.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Now supports custom music written for the Majora’s Mask Randomizer.&lt;br /&gt;
* New Magic Meter item model to allow magic drops to be shuffled in the future.&lt;br /&gt;
* Seeds rolled on ootrandomizer.com display their ID in the top left corner of the file select screen.&lt;br /&gt;
* The Other tab of the generator has been rearranged for better grouping of settings, and the One Major Item per Dungeon setting has been moved there since it was causing frequent failures with Randomize Main Rule Settings.&lt;br /&gt;
* Biggoron’s text after turning in the Eyedrops has been changed to avoid potential confusion.&lt;br /&gt;
* Clarified the hint text for HF Inside Fence Grotto.&lt;br /&gt;
* Farore’s Wind now displays which dungeon it will warp Link to.&lt;br /&gt;
* Reversed the order of the hints in the Spirit Temple Adult Lower dual hint.&lt;br /&gt;
* Add adult and child trade items to the auto-tracker context.&lt;br /&gt;
* Improve Debug menu with new options and menus.&lt;br /&gt;
* New load progress and crash screens for Wii VC.&lt;br /&gt;
* Pre-completed Dungeons Mode set to Specific Rewards is now compatible with shuffled dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3576</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3576"/>
		<updated>2025-06-01T19:47:05Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: v8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== New Settings and Options ====&lt;br /&gt;
&lt;br /&gt;
* New options Custom (count) and Custom (%) for the Ice Traps setting.&lt;br /&gt;
* New hidden plandomized_locations setting to allow presets to place specific items at specific locations.&lt;br /&gt;
* New setting to speed up the boat ride in the Shadow Temple.&lt;br /&gt;
* New Require Lens of Truth for Treasure Chest Game setting.&lt;br /&gt;
* New option Market Big Poes for the Misc. Hints setting.&lt;br /&gt;
* New setting Shuffle Ganon&#039;s Tower Entrance to allow shuffling the boss entrance to Ganon himself.&lt;br /&gt;
* New setting to control the behavior of the child-only heart piece in Gerudo Fortress when Thieves’ Hideout entrances are shuffled.&lt;br /&gt;
&lt;br /&gt;
==== Bug fixes ====&lt;br /&gt;
&lt;br /&gt;
* Ocarina buttons required to play the Song of Time are now part of the path of time goal.&lt;br /&gt;
* The Frogs Ocarina Game misc. hint text box has been moved slightly so it no longer requires reloading the area to reread.&lt;br /&gt;
* Fix key rings being hinted as small keys when keys are in their own dungeons.&lt;br /&gt;
* Fix a crash when pressing down on the D-pad on the inventory screen in some settings combinations.&lt;br /&gt;
* Fix a possible void out at the Forest Temple boss door.&lt;br /&gt;
* Fix importing settings from older versions on web.&lt;br /&gt;
* Fix a Mac-specific issue when loading track .meta files.&lt;br /&gt;
* Fix an error in the easy bite fishing hack.&lt;br /&gt;
* The randomizer no longer ignores errors when decompressing the base rom or compressing the randomized rom.&lt;br /&gt;
* Trade quest items from skipped locations are no longer lost when another trade item is found.&lt;br /&gt;
* Fix a crash when dungeon rewards are directly selected as starting items.&lt;br /&gt;
* Fix an error with pre-completed dungeon rewards in multiworld.&lt;br /&gt;
* Scarecrow’s song is now in logic without ocarina buttons if Free Scarecrow&#039;s Song is on.&lt;br /&gt;
* Fix a crash that could occur when doing certain sequences of actions in the treasure box shop with shuffled keys.&lt;br /&gt;
* Fix the items in the “Haunted Wasteland Checks” Dual hint being listed reverse.&lt;br /&gt;
* Fix a crash that could occur on Wii VC when entering the Skull Kid room in Lost Woods as adult.&lt;br /&gt;
* Fix Pre-completed Dungeons Mode set to Specific Rewards not accounting for boss entrance randomizer.&lt;br /&gt;
* Fix the “VC Crash” bug.&lt;br /&gt;
* Fix Spirit Temple music not resuming after Nabooru is defeated.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* The first text box from each carpenter in the Thieves’ Hideout is skipped.&lt;br /&gt;
* The cutscene that plays when Morpha is defeated has been shortened from around 30 seconds to around 5 seconds.&lt;br /&gt;
* The cutscene introducing the arena where Ganon is fought is shortened by 5 seconds and the camera angle after it is improved.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Now supports custom music written for the Majora’s Mask Randomizer.&lt;br /&gt;
* New Magic Meter item model to allow magic drops to be shuffled in the future.&lt;br /&gt;
* Seeds rolled on ootrandomizer.com display their ID in the top left corner of the file select screen.&lt;br /&gt;
* The Other tab of the generator has been rearranged for better grouping of settings, and the One Major Item per Dungeon setting has been moved there since it was causing frequent failures with Randomize Main Rule Settings.&lt;br /&gt;
* Biggoron’s text after turning in the Eyedrops has been changed to avoid potential confusion.&lt;br /&gt;
* Clarified the hint text for HF Inside Fence Grotto.&lt;br /&gt;
* Farore’s Wind now displays which dungeon it will warp Link to.&lt;br /&gt;
* Reversed the order of the hints in the Spirit Temple Adult Lower dual hint.&lt;br /&gt;
* Add adult and child trade items to the auto-tracker context.&lt;br /&gt;
* Improve Debug menu with new options and menus.&lt;br /&gt;
* New load progress and crash screens for Wii VC.&lt;br /&gt;
* Pre-completed Dungeons Mode set to Specific Rewards is now compatible with shuffled dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3568</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3568"/>
		<updated>2025-03-31T11:45:37Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace {&lt;br /&gt;
       min-height: 90px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace .adthrive-header { &lt;br /&gt;
      margin-top: 0 !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.mw-collapsible div {&lt;br /&gt;
  background-color: var(--color-surface-2) !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3567</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3567"/>
		<updated>2025-03-31T11:44:35Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace {&lt;br /&gt;
       min-height: 90px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace .adthrive-header { &lt;br /&gt;
      margin-top: 0 !important;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-collapsible-content {&lt;br /&gt;
  background-color: var(--color-surface-2) !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3525</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3525"/>
		<updated>2024-11-08T22:48:31Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|1=&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; - tracking item and location progress automatically without user input&amp;lt;br /&amp;gt;b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; - providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)}}&lt;br /&gt;
&lt;br /&gt;
Note that the racing rule above may be overturned by specifically mentioned exceptions in races of rulesets other than the Standard ruleset.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3522</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3522"/>
		<updated>2024-11-08T22:18:49Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|&amp;lt;br /&amp;gt; &lt;br /&gt;
a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(tracking item and location progress automatically without user input)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3521</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3521"/>
		<updated>2024-11-08T22:17:32Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|&amp;lt;br /&amp;gt; &lt;br /&gt;
a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(trackers that automatically track item and location progress without user input)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(trackers that provide additional information of check accessibility outside of their base requirements given the player&#039;s current inventory (e.g. tracking checks out of logic)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3520</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3520"/>
		<updated>2024-11-08T22:16:35Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|&amp;lt;br /&amp;gt; &lt;br /&gt;
a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(trackers that automatically track item and location progress without user input)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(trackers that provide additional information of locationaccessibility outside of their base requirements given the player&#039;s current inventory (e.g. tracking checks out of logic)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3519</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3519"/>
		<updated>2024-11-08T22:15:45Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|&amp;lt;br /&amp;gt; &lt;br /&gt;
a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt;(trackers that automatically track item and check progress without user input)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt;(trackers that provide additional information of check accessibility outside of their base requirements given the player&#039;s current inventory (e.g. tracking checks out of logic)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3518</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3518"/>
		<updated>2024-11-08T22:14:20Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|&amp;lt;br /&amp;gt; &lt;br /&gt;
a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; (trackers that automatically track item and check progress without user input)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; (trackers that track logic to provide additional info about checks that opened up by getting an item out of logic and that alter that information based on the original item&#039;s logical requirements being reached)}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3517</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3517"/>
		<updated>2024-11-08T22:13:48Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive,&lt;br /&gt;
the following types of trackers are banned:|&amp;lt;br /&amp;gt; &lt;br /&gt;
a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; (trackers that automatically track item and check progress without user input)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; (trackers that track logic to provide additional info about checks that opened up by getting an item out of logic and that alter that information based on the original item&#039;s logical requirements being reached)}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3516</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3516"/>
		<updated>2024-11-08T22:13:30Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive,&lt;br /&gt;
the following types of trackers are banned:|&amp;lt;br /&amp;gt; &lt;br /&gt;
 a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; (trackers that automatically track item and check progress without user input)&lt;br /&gt;
 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
  b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; (trackers that track logic to provide additional info about checks that opened up by getting an item out of logic and that alter that information based on the original item&#039;s logical requirements being reached)}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Racing&amp;diff=3515</id>
		<title>Racing</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Racing&amp;diff=3515"/>
		<updated>2024-11-08T13:30:58Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Rule Adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;by LostThePirate&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will help you get set up for your first race. &amp;lt;!-- There are currently two popular websites we use for racing. You should be prepared to race on either one, so be sure to follow the guides for both to get set up ahead of time.&lt;br /&gt;
&lt;br /&gt;
The first is [[#SpeedRunsLive|SpeedRunsLive]] which requires a bit of unconventional setup. You must use an IRC client to set up a SpeedRunsLive account for racing. [https://speedrunslive.com SpeedRunsLive] profiles are &#039;&#039;not&#039;&#039; created by filling out text bars on a website like you might on Facebook, Twitter, Twitch, etc. The SRL guide on this page is for the [http://www.speedrunslive.com/channel/ SpeedRunsLive Web Chat]. If you have another IRC program with which you are already acquainted, feel free to use that one. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Community races and many privately organized races use [[#racetime.gg|racetime.gg]]. Previously [https://speedrunslive.com SpeedRunsLive] was used, and some people still organize races there, but the community has largely transitioned away from it.&amp;lt;!-- This website is a lot more conventional to get set up on so you&#039;ll probably find the guide for it easier to understand.&lt;br /&gt;
&lt;br /&gt;
Once you have set up an account with both services you can then join races using [[#LiveSplit|LiveSplit]] if you find it more user-friendly than an IRC client for SRL, or the website for racetime. Just be sure you are able to log into the SRL IRC or racetime quickly if LiveSplit fails to load a race channel or crashes in the middle of a race. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Races can be joined using [[#LiveSplit|LiveSplit]] or through the racetime website. If using LiveSplit, make sure you can log into racetime quickly should LiveSplit fail to load a race channel or crash in the middle of a race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes] (WIP). It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
== Before You Ready Up ==&lt;br /&gt;
&lt;br /&gt;
Please read the [[Racing#Racing_Rules | Rules]] and be familiar with the allowed and banned techniques for the particular ruleset of the race beforehand.&lt;br /&gt;
&lt;br /&gt;
If you are joining a community race it is best to set everything up nice and early. Community race rooms are opened 1 hour ahead of time so you have plenty of time to get everything set up before they start. You&#039;ll certainly run into issues and it is easier to help you long before the race starts rather than struggling to hurry to fix everything just 5 minutes before everyone has to ready up.&lt;br /&gt;
&lt;br /&gt;
If you are just playing a pickup race in one of the race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) the people you are racing with should be patient and be able to help you anywhere you get stuck as there is no set starting time there.&lt;br /&gt;
&lt;br /&gt;
Ensure everything is working before you ready up in the race channel. Get your [[Setup#Emulators|emulator]] or console behaving; get your controller/key bindings set; get your [[Trackers|tracker]] of choice downloaded or installed and learn how to use it. Get everything ready so that you can play all by yourself without outside help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+], [[Retroarch]] and [[Bizhawk]] are the recommended emulators for Ocarina of Time Randomizer. In regards to race participation, Project64 v2.0, v2.1, v2.2, and v2.3 as well as ModLoader64 are &#039;&#039;&#039;not allowed&#039;&#039;&#039; for official racing. Use of all cheats is also prohibited. If you need to use a cheat code to address pause lag in Project64 v1.7 or v1.6, you &#039;&#039;&#039;cannot&#039;&#039;&#039; join an official race as long as that cheat is active. Use of texture packs to modify the game&#039;s appearance is also prohibited by the Ocarina of Time Randomizer community for official races.&lt;br /&gt;
&lt;br /&gt;
Get acquainted with your streaming software; get your broadcast settings ready; get your scene layouts the way you want; get your [https://twitch.tv Twitch] channel how you&#039;d like it. You can add Randomizer, Competitive, and/or Speedrun to your Twitch tags on your dashboard to let viewers know what kind of OoT you&#039;ll be playing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Unless you are a Twitch partner or having ensured quality options, especially in restreamed races it can be detrimental to stream at resolutions and bitrates that will cause lags on your end or for volunteers, so streaming at 1080p or at a bitrate over 4000 kbps is not recommended. We recommend a resolution of 720p (1280x720), and a framerate of 30 frames per second. If you want to go higher, please do not exceed a bitrate of 3500 kbps. For a normal stream of 720p30, 2400 kbps is more than enough for streaming OoTR.&lt;br /&gt;
&lt;br /&gt;
== racetime.gg ==&lt;br /&gt;
[https://racetime.gg racetime.gg] is a modern, sleek and user-friendly system that lets anyone and everyone race video games online, and is an open source, community driven site.&lt;br /&gt;
&lt;br /&gt;
=== Create an account ===&lt;br /&gt;
Head to the rt.gg website. In the top right corner of the page you should see a &amp;lt;samp&amp;gt;Log in / Create account&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button. On the right side is the log in form. You&#039;ll use that to log in to your account in the future, after you create it. On the left side is the &amp;lt;samp&amp;gt;Create an account&amp;lt;/samp&amp;gt; form. You&#039;ll see a link to the [https://racetime.gg/about/faq rt.gg FAQ] and fields for your &amp;lt;samp&amp;gt;Email&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;Name&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;Password&amp;lt;/samp&amp;gt; and its confirmation.&lt;br /&gt;
&lt;br /&gt;
Fill out these fields. The email address will need to be valid so that you can confirm the account. The name field should be the username you like to go by. Ensure you type the same password into both password fields. At the bottom of both forms is a reCAPTCHA you&#039;ll need to interact with to prove you&#039;re human. Usually, you can just click the checkbox and that is enough.&lt;br /&gt;
&lt;br /&gt;
Once you have filled out the form and proven you&#039;re not a robot, click {{kbd|Create account}}. You should get an email shortly with a link to click to validate your account.&lt;br /&gt;
&lt;br /&gt;
=== Connect with Twitch ===&lt;br /&gt;
Once you are logged into your rt.gg account, head to the top right of the screen again. {{kbd|Left Click}} the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; button. On this page, select the {{kbd|Twitch &amp;amp; connections}} tab, then on the following page press the {{kbd|Connect your Twitch.tv account}} button. You&#039;ll log into your Twitch account if you&#039;re not already, then {{kbd|Authorize}} the connection. Your racetime.gg account and your Twitch account are now linked together. You&#039;re now ready to join Ocarina of Time Randomizer races.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Race ===&lt;br /&gt;
Generally a race room will be provided in one of the announcements channels ({{discord|racing-announcements}}, {{discord|freaky-friday-races}}, {{discord|standard-announcements}}, {{discord|league-announcements}}, {{discord|ddr-announcements}}, {{discord|rsl-announcements}}, {{discord|bq-announcements}}) for official races, or one of the other race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) for pick-up games and you can just click on that link to be dropped right into the correct room on the website. You can also see active races and races currently waiting for participants in the {{discord|current-races}} channel or on the [https://racetime.gg/ootr Ocarina of Time Randomizer] page on racetime.gg You&#039;ll probably see &amp;lt;samp&amp;gt;Current races&amp;lt;/samp&amp;gt; above a bunch of &amp;lt;samp&amp;gt;Past races&amp;lt;/samp&amp;gt;. You can generally join any race that is accepting entrants, so click on the one you&#039;re interested in joining.&lt;br /&gt;
&lt;br /&gt;
On the race page, you&#039;ll see details of the race, including the goal, a link to the seed page if one has been generated already, and the entrants to the left, and you&#039;ll see chat and a timer to the right. Above the timer is a &amp;lt;samp&amp;gt;Join&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button to join the race. It will then split into two buttons. &amp;lt;samp&amp;gt;Ready&amp;lt;/samp&amp;gt;, which you should click once you have your seed, emulator, and stream set up, and &amp;lt;samp&amp;gt;Quit&amp;lt;/samp&amp;gt; which you can click if you decide you don&#039;t wish to race. Once you&#039;ve readied up, a &amp;lt;samp&amp;gt;Not ready&amp;lt;/samp&amp;gt; button will appear if you actually aren&#039;t ready yet.&lt;br /&gt;
&lt;br /&gt;
Once the race has been started, the timer will begin to countdown. Once it reaches 0, begin to race. During an active race you have two buttons again. &amp;lt;samp&amp;gt;Done&amp;lt;/samp&amp;gt;, which you will press once you finish the seed, and &amp;lt;samp&amp;gt;Forfeit&amp;lt;/samp&amp;gt; which you may need to press if you find yourself no longer able to complete the race. Both of these actions can be undone if needed, so don&#039;t worry if you accidentally hit one. Just make sure by the end of the race you aren&#039;t &amp;quot;Done&amp;quot; when you haven&#039;t finished, or that you haven&#039;t &amp;quot;Forfeit&amp;quot; if you have actually finished. The very last action you can do after having done one of these is &amp;lt;samp&amp;gt;Add comment&amp;lt;/samp&amp;gt; on the race. This will be displayed in a tooltip next to your name and in the chat and is viewable by everyone. Be sure not to leave any spoilers in the comment.&lt;br /&gt;
&lt;br /&gt;
== LiveSplit ==&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-race-view.png|thumb|Ensure you are using the latest version of LiveSplit for the best experience. If being in a race does not look like this screenshot, be sure to update.]]&lt;br /&gt;
&lt;br /&gt;
LiveSplit is a convenient Timer program that has racetime.gg integration (as of version 1.8.8). It can be downloaded from [http://livesplit.github.io/downloads/ LiveSplit&#039;s GitHub page].&lt;br /&gt;
&lt;br /&gt;
The instruction video linked there is &#039;&#039;very helpful&#039;&#039; and I recommend you check it out to learn a lot more about LiveSplit. &lt;br /&gt;
&lt;br /&gt;
=== Join a Race ===&lt;br /&gt;
&lt;br /&gt;
With LiveSplit open, right-click within the Timer, select racetime.gg Races, and choose from the available races that are currently accepting Entrants.&amp;lt;!-- OoTR races are labeled under the category &amp;quot;The Legend of Zelda: Ocarina of Time Hacks&amp;quot; on SRL – there are other OoT ROMhacks besides Item Randomizer, so double check with folks if you are uncertain if it is a Rando race.--&amp;gt; On racetime.gg, the Ocarina of Time Randomizer has its own category, so you shouldn&#039;t have any confusion.&lt;br /&gt;
&lt;br /&gt;
Upon selecting a race to participate in, you will be prompted to log into the website for racetime.gg races.&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-oauth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Entering and Readying ==&lt;br /&gt;
&lt;br /&gt;
To actually enter a race you&#039;d like to participate in, [[#LiveSplit|Join a Race via LiveSplit]] or [[#Joining a Race|Join a Race on the website if racing on racetime]]. Then, click Enter Race or type {{kbd|.enter}} to join the race.&lt;br /&gt;
&lt;br /&gt;
Click the link in the header below the ruleset name for a link to the seed to be used in the race. Note: This is not set too early before a race&#039;s start time, to prevent cheating. During Weeklies, for example, the seed is generated (and the link posted) approximately 15 minutes before the scheduled start time of the race.&lt;br /&gt;
&lt;br /&gt;
Race participation requires streaming your run. Be sure to start your broadcast at least 5 minutes before the expected start time of the race. A bot will verify if you are live, and it can take up to 5 minutes for the fact that you are live streaming to become available to that bot. Budget your time accordingly.&lt;br /&gt;
&lt;br /&gt;
Once you have &#039;&#039;everything&#039;&#039; ready to begin your run, select Ready or type {{kbd|.ready}}. Only do this after you have downloaded the seed, set your file name, had your final bathroom break before the race, gotten your cup of water, etc. Ready means &#039;&#039;&#039;ready&#039;&#039;&#039;, and once everyone has indicated that they are ready, there is a 15 second countdown on racetime.&lt;br /&gt;
&lt;br /&gt;
Once the countdown reaches 0, your LiveSplit timer will start automatically, if linked. &#039;&#039;&#039;Do not&#039;&#039;&#039; start your game file (and load into your house in the forest) before the Timer starts! Do not attempt to Pause your timer during a race, either - LiveSplit will interpret a Pause as completion of the race.&lt;br /&gt;
&lt;br /&gt;
== Finishing A Race ==&lt;br /&gt;
&lt;br /&gt;
When you are finished with a race depends on whether the goal is to &#039;&#039;Defeat Ganon&#039;&#039;, &#039;&#039;Collect All Triforce Pieces&#039;&#039; in Triforce Hunt, or in casual races some other goal. The timing of finishing for defeating Ganon is the start of cutscene after you press B for the final swing. For Triforce Hunt in the Random Settings League it is once the screen is completely black, and in general Ocarina of Time racing is finished either at the last input or once the item you collected is above your head.&lt;br /&gt;
&lt;br /&gt;
Once you achieve your goal, stop your timer using whatever keybinding you have set for it, click Done or type {{kbd|.done}} to complete the race. You can look in the race room to see who has finished and with what times.&lt;br /&gt;
&lt;br /&gt;
If something comes up, you can click Forfeit or type {{kbd|.forfeit}} to forfeit a race. You will lose points and standing on racetime, but sometimes it can&#039;t be avoided. Be aware of the penalties for forfeiting, and try to budget plenty of time for a race.&lt;br /&gt;
&lt;br /&gt;
If you think you have to quit, click Forfeit, then realize you were mistaken, you can resume the race (including all the time that has elapsed) by clicking Undo Finish or typing {{kbd|.undone}} – the race timer will continue and will include the time you thought you were out of the race.&lt;br /&gt;
&lt;br /&gt;
== Racing Rules ==&lt;br /&gt;
{{race rule|These are several of the most important rules you must follow while racing.}}&lt;br /&gt;
# You must follow the [[Rules]] the current race has chosen to follow. The most common ruleset is [[Standard]], however this is not used for all races. Always confirm which ruleset a race is using if it is not in the race goal.&lt;br /&gt;
# You can play on [[Everdrive|the Nintendo 64 with a flash cart]], [[Wii Virtual Console]], or [[Setup#Emulators|Emulators]]. Project64 v2.x, ModLoader64, and Dolphin versions older than Beta 5.0-13963 are not allowed for racing. Note that [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race-legal.&lt;br /&gt;
#* If playing on emulator, you must also follow the [[#Emulator Settings Requirements|Emulator Settings Requirements]].&lt;br /&gt;
# You may not modify the ROM in any way outside of patching it on the [https://ootrandomizer.com Randomizer website] or the Ocarina of Time Randomizer software on your computer.&lt;br /&gt;
#* This means changing cosmetics using the randomizer is fine. Adding stuff like models or changing textures is not. Editing RAM is also not allowed.&lt;br /&gt;
# Generally there are no rules for streaming except that you must do so, however Tournament races often have additional requirements.&lt;br /&gt;
# Spoilers should only be discussed in the relevant &amp;quot;results&amp;quot; channels on the Discord. Do not discuss them in other Discord channels or the race chat channel, and do not put them in race comments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The restreaming team also requests that if you use custom music, you try to keep it to only Zelda tracks if they ask you if you want to be restreamed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emulator Settings Requirements ==&lt;br /&gt;
{{race rule|These settings are either useful for identifying a cheater, or preventing an emulator from exceeding the capabilities of the actual Nintendo 64}}&lt;br /&gt;
Playing on an emulator for races requires a little bit more setup. Namely, you need to enable an FPS display. If you cannot provide this, you are required to capture the entire emulator window. &#039;&#039;&#039;Texture packs are not allowed during races&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Some options may not be available unless you are currently running an [[Setup|Ocarina of Time Randomizer ROM]].&lt;br /&gt;
&lt;br /&gt;
=== BizHawk ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|View|Display FPS}}. You can configure it further in {{kbd|Config|Messages}}.&lt;br /&gt;
&lt;br /&gt;
=== Project64 ===&lt;br /&gt;
&lt;br /&gt;
To enable the FPS Display (shown as DL/s), launch Project64 and load your ROM. Next, navigate to {{kbd|Options|Settings...}} or press {{kbd|Ctrl+T}} to open the Settings menu.&lt;br /&gt;
&lt;br /&gt;
In the Settings menu, expand the &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; list on the left-hand side and look for an &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section isn&#039;t showing, click &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and untick &amp;lt;samp&amp;gt;Hide advanced settings&amp;lt;/samp&amp;gt;. Afterwards, click &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; and tick the &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt;. The &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt; box must show &amp;lt;samp&amp;gt;VI/s &amp;amp; DL/s&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lowering the VI refresh rate to 1490 is also required for racing with Project64.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While in the Settings menu, look for a &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section isn&#039;t showing, click {{kbd|Options}} and untick {{kbd|Hide advanced settings}}. Afterwards, click {{kbd|Defaults}} and change the &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;1500&amp;lt;/samp&amp;gt; to {{kbd|1490}}. Click {{kbd|Apply}}. &lt;br /&gt;
&lt;br /&gt;
Finally, in the Settings menu, click on {{kbd|Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer).}} Your &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; should display &amp;lt;samp&amp;gt;1490&amp;lt;/samp&amp;gt;. If not, change it accordingly and click {{kbd|Apply}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that &#039;&#039;&#039;you must show your VI Refresh Rate&#039;&#039;&#039; in both the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section and the &amp;lt;samp&amp;gt;Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer)&amp;lt;/samp&amp;gt; section &#039;&#039;&#039;before the race starts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Project 64 have problematic settings, either overclocking by default or just don&#039;t work right with Ocarina of Time Randomizer}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Project 64 are version 3.0 and newer stable versions.&lt;br /&gt;
&lt;br /&gt;
=== RetroArch ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and switch &amp;lt;samp&amp;gt;On-Screen Notifications&amp;lt;/samp&amp;gt; to {{kbd|ON}} if it is not already. Then, change &amp;lt;samp&amp;gt;Display Framerate&amp;lt;/samp&amp;gt; to {{kbd|ON}}.&lt;br /&gt;
&lt;br /&gt;
You must also show that you are using the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option {{kbd|original}}, as well as having the &amp;lt;samp&amp;gt;VI Refresh (Overclock)&amp;lt;/samp&amp;gt; option set to {{kbd|auto}}, before a race starts. To do this, press {{kbd|F1}} to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and choose {{kbd|Options}} and scroll down to the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option. This is required for the Mupen64plus Next core and the ParaLLEl core. If you are using the old mupen64plus core, this option will not appear and the text in the bottom left that displays what core you are using will be proof that you are following this rule.&lt;br /&gt;
&lt;br /&gt;
=== Dolphin ===&lt;br /&gt;
To enable the frame display, go the settings under {{kbd|Options|Graphics Settings|General}} and check the box which says Show FPS.&lt;br /&gt;
Refer to the [[Dolphin|Dolphin]] for setup help to make sure your settings are race legal. &lt;br /&gt;
Be aware that you need to show your settings menu to prove that your {{kbd|Speed Limit}} setting is set to 100% and that your {{kbd|Clock Override}} setting is disabled.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Dolphin did not emulate loading the ROM from the WAD properly and skipped the Classic Controller text}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Dolphin are Beta 5.0-13963 and newer. The newest beta is almost always recommended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3508</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3508"/>
		<updated>2024-09-29T09:54:06Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
**The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3507</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=3507"/>
		<updated>2024-09-29T09:53:24Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New cosmetic option Input Viewer for showing control stick values and pressed buttons at the bottom of the screen.&lt;br /&gt;
** Add new options for chest/pot/etc. textures, including Stone of Agony Unlocks Chest Textures which gives new functionality to the Stone of Agony.&lt;br /&gt;
** The name of the currently playing custom music will now be displayed. Can be disabled using a new cosmetic setting.&lt;br /&gt;
** New setting to control how dungeon rewards are shuffled.&lt;br /&gt;
*v The Links Pocket location is renamed to ToT Reward from Rauru, and a new setting has been added that controls whether it is skipped.&lt;br /&gt;
** New option Specific Rewards for the Pre-completed Dungeons Mode setting, allowing the user to set dungeons to be precompleted depending on which medallion or stone they have. Not compatible with shuffled dungeon rewards.&lt;br /&gt;
** New settings to Include Empty Pots and Include Empty Crates when pots and crates are shuffled respectively.&lt;br /&gt;
** New settings preset for the No Logic Weekly.&lt;br /&gt;
** New plando-only password_lock setting to require a password to start the seed. The password is a sequence of 6 button presses (A and C) shown near the top of the spoiler log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** A text box has been added when completing the adult shooting gallery without a bow to warn the player that they haven’t received the real reward.&lt;br /&gt;
** Settings presets can have aliases. Command-line users may use an alias instead of the name to specify the preset.&lt;br /&gt;
** The plando-only item_hints setting can now include special items such as songs or keys.&lt;br /&gt;
** A boss key icon will now be displayed near the small key icon in dungeons where it has been obtained.&lt;br /&gt;
** Fairy pots are now included in Shuffle Pots.&lt;br /&gt;
** A message is shown the first time a seed with No Logic is generated, to warn the user that the seed may be unbeatable.&lt;br /&gt;
** New hint distribution field excluded_goal_categories to disable specific goal categories.&lt;br /&gt;
** Pre-completed dungeons are crossed out in the dungeon overview menus (A or D-left on the inventory screen).&lt;br /&gt;
** New hint distribution field one_hint_per_goal can be set to true or false to override the automatic settings-based behavior of how goal hints are selected.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Goal hints can now hint items required to defeat Ganon even if they’re not required for the rainbow bridge, Ganon’s boss key, or the trials. These items will be hinted as being on the “path of the hero”.&lt;br /&gt;
* Fix a softlock present in the original game when damaging Volvagia’s second hitbox during the death cutscene.&lt;br /&gt;
* Don’t start the trade sequence timer if getting the ZD King Zora Thawed item while the Eyeball Frog is in the inventory.&lt;br /&gt;
* Fix the items on the right side of the mask shop being available without paying for all borrowed masks first.&lt;br /&gt;
* The Stone of Agony can now be foolish in Glitched Logic and No Logic, as it already was with the Hidden Grottos without Stone of Agony trick enabled.&lt;br /&gt;
* Fix seeds with Plentiful item pool and no adult trade items selected failing to generate.&lt;br /&gt;
* Fix castle courtyard exiting to incorrect area in Ganon’s Castle Dungeon ER.&lt;br /&gt;
* Fix heart piece count getting zeroed out incorrectly in certain circumstances.&lt;br /&gt;
* Business scrubs now take their payment before giving the item.&lt;br /&gt;
* The softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well is now fixed by moving the item location so it can’t be collected from the ladder instead of disallowing silver rupees on this location.&lt;br /&gt;
* Fix inverted cursor in the pause menu when pausing while in first person with the Uninvert Y-Axis in First Person Camera cosmetic setting enabled.&lt;br /&gt;
* Fix some inconsistent tags for wonderitem locations in the Exclude Locations list.&lt;br /&gt;
* Fix swapped Hideout Kitchen Wonderitem and Hideout Kitchen Stove Wonderitem locations.&lt;br /&gt;
* Fix a bug where a foolish hint could be generated for an area despite not having any shuffled item locations.&lt;br /&gt;
* Fix a bug where spoiler logs’ randomized_settings fields could be incomplete.&lt;br /&gt;
* Prevent setting names from overlapping with scrollbars in the GUI.&lt;br /&gt;
* Add missing Wonderitems in MQ Jabu Jabu’s falling Like Like room.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Meg will now take less time before respawning after getting hurt.&lt;br /&gt;
* The cutscenes for stealing Epona by jumping over a fence are now sped up. Previously, only the cutscene for jumping over the front gate was shortened.&lt;br /&gt;
* The cutscenes for pulling and dropping the Master Sword are now sped up.&lt;br /&gt;
* The cutscene changing the water level of the Kakariko well is now even faster.&lt;br /&gt;
* The cutscenes playing when a blue warp is taken for the first time have been removed.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Clarified the error message shown when an unshuffled trade quest item is used as a starting item.&lt;br /&gt;
* Locations in pre-completed dungeons will no longer be hinted.&lt;br /&gt;
* Treasure Chest Game key and silver rupee options are now included in Randomize Main Rule Settings.&lt;br /&gt;
* Pause menu has been modified so that equip swap will work again.&lt;br /&gt;
* Major items from pots, crates, etc now display above Link’s head while the text box is open.&lt;br /&gt;
* Gameplay is no longer interrupted if you receive a junk item from another player in multiworld.&lt;br /&gt;
* Removed the potentially confusing Master Sword icon from the Rainbow Bridge page of the adult Temple of Time altar text.&lt;br /&gt;
* Blue warps now set time of day each time they’re taken, fixing a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3497</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3497"/>
		<updated>2024-07-17T18:48:16Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3496</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3496"/>
		<updated>2024-07-17T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Canceling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Vanilla_Dungeon_Requirements&amp;diff=3487</id>
		<title>Vanilla Dungeon Requirements</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Vanilla_Dungeon_Requirements&amp;diff=3487"/>
		<updated>2024-06-29T11:52:15Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These requirements were designed with newer players in mind, so they mention few enable-able tricks and no glitches banned under the [[Standard | Standard Ruleset]]. The assumptions are that weekly/season 3 settings were used (no Entrance Randomizer options or Master Quest dungeons). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deku Shield&#039;&#039;&#039; - Required to access Slingshot room (2 chests) and for Twenty Three is Number One!&lt;br /&gt;
* &#039;&#039;&#039;Deku Sticks&#039;&#039;&#039; - Required to light a torch and the basement web.&lt;br /&gt;
* &#039;&#039;&#039;Deku Nuts&#039;&#039;&#039; - Not strictly required, but extremely useful.&lt;br /&gt;
* &#039;&#039;&#039;Kokiri Sword&#039;&#039;&#039; - Not logically required with the Open Forest setting due to the versatility of Deku Sticks.&lt;br /&gt;
* &#039;&#039;&#039;Slingshot&#039;&#039;&#039; - Not required with [https://www.youtube.com/watch?v=fWV3XslET2Y B1 skip].&lt;br /&gt;
* &#039;&#039;The back room Skulltula requires &#039;&#039;&#039;Boomerang&#039;&#039;&#039; and &#039;&#039;&#039;explosives&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * reggie the kitten will seek and destroy all gohma larvae --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
These requirements are for Adult completion of Dodongo&#039;s Cavern.&lt;br /&gt;
* &#039;&#039;&#039;Strength 1&#039;&#039;&#039; - Required to reach the top platforms in weekly settings (See the trick [https://www.youtube.com/watch?v=bqChoLWBYfs&amp;amp;list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&amp;amp;index=12 &amp;quot;Dodongo&#039;s Cavern Spike Trap Room Jump without Hover Boots&amp;quot;]). Strength 1 can also be used to beat King Dodongo.&lt;br /&gt;
** [https://www.youtube.com/watch?v=trTE0rPwd7c&amp;amp;list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&amp;amp;index=3 Skillful use of the &#039;&#039;&#039;Bow&#039;&#039;&#039;] along with the &#039;&#039;&#039;Hammer&#039;&#039;&#039; can replace this requirement.&lt;br /&gt;
* &#039;&#039;&#039;Bomb Bag&#039;&#039;&#039; or &#039;&#039;&#039;Bombchus&#039;&#039;&#039; - This is to light the eyes, but note Bombchus are not in logic. Bombchus also require a [https://www.youtube.com/watch?v=NwjN9Wg1KhU difficult trick] to be used against King Dodongo, so without Strength, Bomb Bag is usually required.&lt;br /&gt;
* &#039;&#039;Skulltulas will also require &#039;&#039;&#039;Hookshot&#039;&#039;&#039;, &#039;&#039;&#039;Ocarina&#039;&#039;&#039;, and &#039;&#039;&#039;Scarecrow&#039;s Song&#039;&#039;&#039;. Alternatively, &#039;&#039;&#039;Boomerang&#039;&#039;&#039; may be necessary for the skulltula above the staircase&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039; OR &#039;&#039;&#039;Ocarina&#039;&#039;&#039;, &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039;, &amp;amp; &#039;&#039;&#039;Bomb Bag&#039;&#039;&#039;/&#039;&#039;&#039;Bombchus&#039;&#039;&#039; - Required to enter Zora&#039;s Domain. While not part of the weekly settings, the trick [https://www.youtube.com/watch?v=o-Q29_V70II&amp;amp;list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&amp;amp;index=15 &amp;quot;Zora&#039;s Domain Entry with Cucco&amp;quot;] can be used to reduce this requirement to either &#039;&#039;&#039;scale&#039;&#039;&#039; or &#039;&#039;&#039;explosives&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ruto&#039;s Letter&#039;&#039;&#039; - Unless the settings already moved King Zora.&lt;br /&gt;
* &#039;&#039;&#039;Boomerang&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Deku Sticks&#039;&#039;&#039; or &#039;&#039;&#039;Kokiri Sword&#039;&#039;&#039; - There is a pot with sticks in Zora&#039;s Domain.&lt;br /&gt;
* &#039;&#039;&#039;Deku Nuts&#039;&#039;&#039; - Not strictly required, but extremely useful.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hookshot&#039;&#039;&#039; - For Temple entry, not necessarily needed to complete the temple itself. The island chest can be reached from above through the falling ceiling room.&lt;br /&gt;
* &#039;&#039;&#039;Bow&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Strength 1&#039;&#039;&#039; - For the blocks in the room to the left.&lt;br /&gt;
*Potential requirements dependent on key logic: &lt;br /&gt;
** &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Song of Time&#039;&#039;&#039; - Can be required for courtyard access prior to finding a bow.&lt;br /&gt;
** &#039;&#039;&#039;Hover Boots&#039;&#039;&#039; - Can be required for the floormaster chest.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bombs&#039;&#039;&#039;/&#039;&#039;&#039;Bombchus&#039;&#039;&#039; - Bombchus are not typically in logic.&lt;br /&gt;
* &#039;&#039;&#039;Strength 1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hammer&#039;&#039;&#039; - Hard required to damage Volvagia.&lt;br /&gt;
* &#039;&#039;&#039;Goron Tunic&#039;&#039;&#039; - Can be skipped by finding enough heart containers to sufficiently extend the heat timer, but this is out of logic.&lt;br /&gt;
* Potential requirements dependent on key logic:&lt;br /&gt;
** &#039;&#039;&#039;Hookshot&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Scarecrow&#039;s Song&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bow&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hover Boots&#039;&#039;&#039; - Used to reach Volvagia without dropping the pillar. There is a glitchless jump trick to bypass this requirement called [https://www.youtube.com/watch?v=OtNH5K7Jgus&amp;amp;list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&amp;amp;index=24 &amp;quot;Fire Temple Boss Door without Hover Boots or Pillar.&amp;quot;]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Song of Time&#039;&#039;&#039; - Required for the main room Skulltula. Due to the trick &amp;quot;Hammer Rusted Switches through Walls,&amp;quot; this is not required for the highest Goron&#039;s chest in weekly settings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ice Cavern ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ruto&#039;s Letter&#039;&#039;&#039; - Required unless the King Zora setting is either Open or Open as Adult and another &#039;&#039;&#039;Bottle&#039;&#039;&#039; was already obtained.&lt;br /&gt;
* &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039; - This, plus the bottle from Ruto&#039;s Letter, is enough to reach the song check.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hookshot&#039;&#039;&#039; - Only necessary for Skulltulas.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A 2nd &#039;&#039;&#039;Bottle&#039;&#039;&#039; - Not required, but makes progression far quicker.&#039;&#039;&lt;br /&gt;
Silver Rupee Shuffle Locks&lt;br /&gt;
* &#039;&#039;Ice Cavern Spinning Scythe&#039;&#039;: Opens the map chest room. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Ice Cavern Push Block&#039;&#039;: Opens the gate leading to the iron boots chest room. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optionally, the [https://youtu.be/Q1rNKWf7nPA &amp;quot;Ground Jump&amp;quot;] trick which uses a &#039;&#039;&#039;Bomb Bag&#039;&#039;&#039; and &#039;&#039;&#039;Shield&#039;&#039;&#039; will greatly speed up the sliding block room.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Iron Boots&#039;&#039;&#039;&lt;br /&gt;
** It is in logic to open the Water Temple with the Longshot and then dive into the entrance with the Gold Scale, but only the checks accessible from the top level are in logic (which is only relevant if keys are removed or if they can be found outside their own dungeon). However, [https://www.youtube.com/watch?v=4_3GPW8xVuo with some clever tricks] it is possible to get every check except for the chest at the bottom of the central pillar. This will require other items such as Zelda&#039;s Lullaby though.&lt;br /&gt;
* &#039;&#039;&#039;Longshot&#039;&#039;&#039;&lt;br /&gt;
* Potential requirements dependent on key logic:&lt;br /&gt;
** &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Song of Time&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bomb Bag&#039;&#039;&#039;/&#039;&#039;&#039;Bombchus&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bow&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Strength 1&#039;&#039;&#039;&lt;br /&gt;
** In some cases, &#039;&#039;&#039;Din&#039;s Fire&#039;&#039;&#039; may be required to access the torches chest without a bow.&lt;br /&gt;
** &#039;&#039;&#039;Zora&#039;s Tunic&#039;&#039;&#039; - Under weekly settings (the trick &amp;quot;Fewer Tunic Requirements&amp;quot; is enabled), this is only needed for the central pillar chest.&lt;br /&gt;
** Very rarely, &#039;&#039;&#039;Hover Boots&#039;&#039;&#039; may be needed to reach the bow eye chest without longshot.&lt;br /&gt;
&lt;br /&gt;
== Bottom of the Well ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Song of Storms&#039;&#039;&#039; - Required for entry.&lt;br /&gt;
* &#039;&#039;&#039;Bomb Bag&#039;&#039;&#039;/&#039;&#039;&#039;Bombchus&#039;&#039;&#039; - Bombchus are not usually in logic.&lt;br /&gt;
* &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039; - Lowers the water level to reach a few chests and Deadhand.&lt;br /&gt;
* &#039;&#039;&#039;Deku Sticks&#039;&#039;&#039;/&#039;&#039;&#039;Kokiri Sword&#039;&#039;&#039; - In the weekly settings, the trick [https://www.youtube.com/watch?v=gROY5Y66xeA&amp;amp;list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm&amp;amp;index=11 &amp;quot;Child Deadhand without Kokiri Sword&amp;quot;] is enabled and so removes the Kokiri Sword requirement.&lt;br /&gt;
* &#039;&#039;&#039;Magic Meter&#039;&#039;&#039; and &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; - Only for the potions after the vanilla Lens chest.&lt;br /&gt;
* &#039;&#039;&#039;Boomerang&#039;&#039;&#039; - Only needed for Skulltulas.&lt;br /&gt;
Silver Rupee Shuffle Lock&lt;br /&gt;
* &#039;&#039;Bottom of the Well Basement&#039;&#039;: Opens the door at the top of the ladder leading to the main room. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
Scale is never required. Normal dive is enough to reach the coffin room.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Nocturne of Shadow&#039;&#039;&#039; - Necessary to reach entrance.&lt;br /&gt;
* &#039;&#039;&#039;Magic Meter&#039;&#039;&#039; and &#039;&#039;&#039;Din&#039;s Fire&#039;&#039;&#039; - Necessary to open entrance.&lt;br /&gt;
* &#039;&#039;&#039;Hover Boots&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bomb Bag/Bombchus&#039;&#039;&#039; - Bombchus usually not in logic.&lt;br /&gt;
* &#039;&#039;&#039;Strength 1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hookshot&#039;&#039;&#039; - Backflip onto the chest in the room with the invisible spikes to reach the hookshot target.&lt;br /&gt;
* &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039; - For the ferry.&lt;br /&gt;
* &#039;&#039;&#039;Bow&#039;&#039;&#039; OR &#039;&#039;&#039;Longshot&#039;&#039;&#039; + &#039;&#039;&#039;Scarecrow&#039;s Song&#039;&#039;&#039; - To either drop the pillar bridge or [https://www.youtube.com/watch?v=a1_XBGUmMeE bypass it with Scarecrow&#039;s Song]. Hookshot alone will not reach the Scarecrow.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; - Weekly settings remove this requirement.&#039;&#039;&lt;br /&gt;
Silver Rupee Shuffle Locks&lt;br /&gt;
* &#039;&#039;Shadow Temple Scythe Shortcut Room&#039;&#039;: Opens the gate in front of a chest in the first scythe room. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Shadow Temple Huge Pit&#039;&#039;: Opens the path leading to the falling spikes room. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Shadow Temple Invisible Spikes&#039;&#039;: Opens the door leading to the single giant skull pot. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bow&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hookshot&#039;&#039;&#039;- stand directly below the hookshot target in the rolling boulders room to reach one of the silver rupees.&lt;br /&gt;
* &#039;&#039;&#039;Silver Gauntlets&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bomb Bag/Bombchus&#039;&#039;&#039; - Bombchus usually not in logic.&lt;br /&gt;
* &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Song of Time&#039;&#039;&#039; - Necessary for access to the sunken silver rupees and potentially the right side of the maze without any keys.&lt;br /&gt;
* &#039;&#039;&#039;Iron Boots&#039;&#039;&#039; are required for the sunken silver rupees chest. Gold scale does not dive deep enough. This does not require the zora tunic in weekly settings since the Fewer Tunic Requirements trick is turned on.&lt;br /&gt;
* &#039;&#039;&#039;Magic Meter&#039;&#039;&#039; and &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; - For the chest in the hidden room above the maze.&lt;br /&gt;
* &#039;&#039;Scarecrow&#039;s Song can easily be skipped by looping around from the other side to start at the top, jump down and shoot the statue eyes, and then void out with the lava to re-appear at the top.&#039;&#039;&lt;br /&gt;
Silver Rupee Shuffle Locks&lt;br /&gt;
* &#039;&#039;Gerudo Training Ground Slopes&#039;&#039;: Opens the door leading to the heavy block room. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Gerudo Training Ground Lava&#039;&#039;: Opens the water room. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Gerudo Training Ground Water&#039;&#039;: Spawns the chest in the water room. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
* A Method to the Colossus &lt;br /&gt;
** &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Ocarina&#039;&#039;&#039;, &#039;&#039;&#039;Epona&#039;s Song&#039;&#039;&#039;, &#039;&#039;&#039;Hover Boots&#039;&#039;&#039;, &#039;&#039;&#039;Magic Meter&#039;&#039;&#039;, and &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Longshot&#039;&#039;&#039;, &#039;&#039;&#039;Magic Meter&#039;&#039;&#039;, and &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Strength 2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bomb Bag/Bombchus&#039;&#039;&#039; - Bombchus usually not in logic.&lt;br /&gt;
* &#039;&#039;&#039;Hookshot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mirror Shield&#039;&#039;&#039;&lt;br /&gt;
* Potential requirements dependent on key logic:&lt;br /&gt;
** &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bow&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Magic Meter&#039;&#039;&#039; and &#039;&#039;&#039;Din&#039;s Fire&#039;&#039;&#039;/&#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Deku Sticks&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Slingshot&#039;&#039;&#039; or &#039;&#039;&#039;Boomerang&#039;&#039;&#039; - For dropping the bridge in child side.&lt;br /&gt;
** &#039;&#039;&#039;Longshot&#039;&#039;&#039; - Only necessary to cross from the adult hand to child hand under odd key logic conditions. The chest on the adult side only drops when exiting that door, but the child side chest is always present and thus can be reached with Longshot.&lt;br /&gt;
Silver Rupee Shuffle Locks&lt;br /&gt;
* &#039;&#039;Spirit Temple Child Early Torches&#039;&#039;: Opens the east child gate. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Spirit Temple Sun Block&#039;&#039;: Lights one of the torches you need for the chest in this room. (5 Rupees)&lt;br /&gt;
* &#039;&#039;Spirit Temple Adult Boulders&#039;&#039;: Opens the door leading to a chest. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon&#039;s Castle ==&lt;br /&gt;
&lt;br /&gt;
Ganon&#039;s Castle has four scrubs and fairies behind an invisible wall on the ground just below the entrance. They sell convenient refills if scrubsanity is off. In the weekly settings, the Lens of Truth isn&#039;t expected to access them.&lt;br /&gt;
&lt;br /&gt;
=== Forest Trial ===&lt;br /&gt;
&lt;br /&gt;
One Chest: No Requirements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Meter&#039;&#039;&#039; and &#039;&#039;&#039;Din&#039;s Fire&#039;&#039;&#039;/&#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; (and &#039;&#039;&#039;Bow&#039;&#039;&#039;, if using Fire Arrows) are required to complete the trial. &#039;&#039;&#039;Hover Boots&#039;&#039;&#039; are useful here, but not strictly necessary.&lt;br /&gt;
&lt;br /&gt;
Silver Rupee Shuffle Lock&lt;br /&gt;
* &#039;&#039;Ganons Castle Forest Trial&#039;&#039;: Opens the door to the last room in forest trial. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
=== Fire Trial ===&lt;br /&gt;
&lt;br /&gt;
No Chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longshot&#039;&#039;&#039;, &#039;&#039;&#039;Strength 3&#039;&#039;&#039;, and &#039;&#039;&#039;Goron Tunic&#039;&#039;&#039;/&#039;&#039;&#039;Wallet&#039;&#039;&#039; to buy a tunic are required to complete the trial.&lt;br /&gt;
&lt;br /&gt;
Silver Rupee Shuffle Lock&lt;br /&gt;
* &#039;&#039;Ganons Castle Fire Trial&#039;&#039;: Opens the door to the last room in fire trial. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
=== Water Trial ===&lt;br /&gt;
&lt;br /&gt;
Two Chests: No Requirements&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Bottle&#039;&#039;&#039; and &#039;&#039;&#039;Hammer&#039;&#039;&#039; are required to complete the trial.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Trial ===&lt;br /&gt;
&lt;br /&gt;
First Chest requires one of the following:&lt;br /&gt;
* &#039;&#039;&#039;Ocarina&#039;&#039;&#039; and &#039;&#039;&#039;Song of Time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hookshot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bow&#039;&#039;&#039;, &#039;&#039;&#039;Magic Meter&#039;&#039;&#039;, and &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hover Boots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second Chest requires one of the following:&lt;br /&gt;
* &#039;&#039;&#039;Bow&#039;&#039;&#039;, &#039;&#039;&#039;Magic Meter&#039;&#039;&#039;, and &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Longshot&#039;&#039;&#039; and &#039;&#039;&#039;Hover Boots&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Longshot&#039;&#039;&#039; and &#039;&#039;&#039;Magic Meter&#039;&#039;&#039; and &#039;&#039;&#039;Din&#039;s Fire&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hammer&#039;&#039;&#039; (and possibly &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; depending on settings) are required to complete the trial in addition to the 2nd chest requirements.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Trial ===&lt;br /&gt;
&lt;br /&gt;
First Chest: &#039;&#039;&#039;Hookshot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Second Chest: &#039;&#039;&#039;Hookshot&#039;&#039;&#039; and &#039;&#039;&#039;Bombchus&#039;&#039;&#039;&lt;br /&gt;
* Perhaps the only place in the game where Bombchus are required and bombs cannot be substituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Meter&#039;&#039;&#039;, &#039;&#039;&#039;Mirror Shield&#039;&#039;&#039;, and &#039;&#039;&#039;Bow&#039;&#039;&#039; (no fire source needed, you can just shoot an arrow through the torch to light the web) are required to complete the trial.&lt;br /&gt;
&lt;br /&gt;
Silver Rupee Shuffle Lock&lt;br /&gt;
* &#039;&#039;Ganons Castle Spirit Trial&#039;&#039;: Opens the door to the second room in spirit trial. (5 Rupees)&lt;br /&gt;
&lt;br /&gt;
=== Light Trial ===&lt;br /&gt;
&lt;br /&gt;
Seven Chests: &#039;&#039;&#039;Strength 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last Chest: &#039;&#039;&#039;Ocarina&#039;&#039;&#039;, &#039;&#039;&#039;Zelda&#039;s Lullaby&#039;&#039;&#039;, and one small key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hookshot&#039;&#039;&#039; and a second small key are also required to complete the trial.&lt;br /&gt;
&lt;br /&gt;
Silver Rupee Shuffle Lock&lt;br /&gt;
* &#039;&#039;Ganons Castle Light Trial&#039;&#039;: Opens the door to the last room in light trial. (5 Rupees)&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3484</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3484"/>
		<updated>2024-05-30T10:47:53Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container .citizen-header-adspace {&lt;br /&gt;
       min-height: 90px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3483</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3483"/>
		<updated>2024-05-30T10:22:58Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer footer&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3482</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3482"/>
		<updated>2024-05-30T10:16:12Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header adspace&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer adspace&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       padding-top: 45px;&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3481</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3481"/>
		<updated>2024-05-30T10:15:18Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header adspace&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer adspace&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3480</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3480"/>
		<updated>2024-05-30T10:14:10Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header blank&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer adspace&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3479</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3479"/>
		<updated>2024-05-30T10:09:32Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer adspace&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-userMenu__card {&lt;br /&gt;
       bottom: 80px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3478</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3478"/>
		<updated>2024-05-30T10:07:18Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
    .citizen-toc-enabled .citizen-body-container {&lt;br /&gt;
        display: grid;&lt;br /&gt;
        grid-template-areas:&lt;br /&gt;
        &#039;header header header&#039;&lt;br /&gt;
        &#039;sidebar content adspace&#039;&lt;br /&gt;
        &#039;footer footer adspace&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   .citizen-toc-enabled .citizen-body-container .citizen-body-adspace {&lt;br /&gt;
       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
       grid-area: adspace;&lt;br /&gt;
       gap: var(--space-sm);&lt;br /&gt;
       padding-left: var(--space-xs);&lt;br /&gt;
       margin-top: var(--space-sm);&lt;br /&gt;
       margin-left: calc(var(--space-xs)* -1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 1119px) {&lt;br /&gt;
    .citizen-header {&lt;br /&gt;
        top: 0 !important;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-body-container {&lt;br /&gt;
      margin-top: 45px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .page-actions {&lt;br /&gt;
        top: calc(var(--header-size) + var(--space-xs));&lt;br /&gt;
    }&lt;br /&gt;
    .page-actions__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
    }&lt;br /&gt;
     .citizen-userMenu__card {&lt;br /&gt;
        top: 100%;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
        right: auto;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root.citizen-feature-custom-width-clientpref-standard {&lt;br /&gt;
  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Major_Items&amp;diff=3477</id>
		<title>Major Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Major_Items&amp;diff=3477"/>
		<updated>2024-05-30T09:51:31Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items are considered Major regardless of settings, however it will only impact the settings which depend on Major Items, e.g. Chest Size Matches Contents and One Item Per Dungeon, if they are shuffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Slingshots || Bomb Bags || Bows&lt;br /&gt;
|-&lt;br /&gt;
| Boomerang || Hookshots || Megaton Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Fire Arrows || Ice Arrows || Light Arrows&lt;br /&gt;
|-&lt;br /&gt;
| Din&#039;s Fire || Farore&#039;s Wind || Nayru&#039;s Love&lt;br /&gt;
|-&lt;br /&gt;
| Ocarinas || Progressive Strength Upgrades || Magic Meters&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Sword || Biggoron Sword || Mirror Shield&lt;br /&gt;
|-&lt;br /&gt;
| Goron Tunic || Zora Tunic || Stone of Agony&lt;br /&gt;
|-&lt;br /&gt;
| Iron Boots || Hover Boots || Gerudo Membership Card&lt;br /&gt;
|-&lt;br /&gt;
| Lens of Truth || Child Trade Items || Adult Trade Items&lt;br /&gt;
|-&lt;br /&gt;
| Wallets || Scales || Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Bottles (any contents) || Ruto&#039;s Letter || All Songs&lt;br /&gt;
|-&lt;br /&gt;
| Magic Beans || Triforce Pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conditional Major Items ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bombchus&#039;&#039;&#039; - Only when &amp;quot;Bombchus Are Considered in Logic&amp;quot; is enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Keys and Boss Keys&#039;&#039;&#039; - Only when the appropriate &amp;quot;keysanity&amp;quot; option is enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Skulltula Tokens&#039;&#039;&#039; - Only when the bridge requirement is set to Gold Skulltula Tokens, or Ganon&#039;s Boss Key is set to Tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart Pieces and Containers&#039;&#039;&#039; - Only when the bridge requirement or Ganon&#039;s Boss Key is set to Hearts.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3476</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3476"/>
		<updated>2024-05-30T09:41:46Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
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  flex-direction: row;&lt;br /&gt;
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  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
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  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
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  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
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  justify-content: flex-start !important;&lt;br /&gt;
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        grid-template-areas:&lt;br /&gt;
        &#039;header header adspace&#039;&lt;br /&gt;
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        &#039;footer footer adspace&#039;;&lt;br /&gt;
        grid-template-columns: var(--width-toc) minmax(0, var(--width-layout)) 300px;&lt;br /&gt;
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       display: flex;&lt;br /&gt;
       flex-direction: column;&lt;br /&gt;
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      margin-top: 45px;&lt;br /&gt;
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        bottom: auto;&lt;br /&gt;
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        top: 100%;&lt;br /&gt;
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        left: 0;&lt;br /&gt;
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  --width-layout: 1280px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Scrubs&amp;diff=3475</id>
		<title>Scrubs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Scrubs&amp;diff=3475"/>
		<updated>2024-05-29T15:50:03Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Originally written by Shadeslayer55, later overhauled by ETR_BTF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a comprehensive list of all the Business Scrubs in the game. All locations are named as they are in the spoiler log and are accompanied by pictures and item requirements. The purpose of this page is to aid players in finding all the Business Scrubs spread throughout Hyrule.&lt;br /&gt;
&lt;br /&gt;
All weapons can be used to stun the Business Scrubs, including swords and Deku Sicks. A well-timed and well-spaced jump slash will do the trick. Shields will reflect nuts, with the exception of Hylian Shield as child and Mirror Shield as adult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lost Woods: 5 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LW Deku Scrub Near Bridge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: None. Child only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Note&#039;&#039;: The item that is sold by this Business Scrub is &#039;&#039;&#039;always shuffled&#039;&#039;&#039; even with scrubsanity off. The &#039;&#039;&#039;default price&#039;&#039;&#039; is 40 rupees.&lt;br /&gt;
&lt;br /&gt;
[[File:lwbridge.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LW Deku Scrub Near Deku Theater Left/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: None. Child only.&lt;br /&gt;
&lt;br /&gt;
[[File:lwdekutheater2.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LW Deku Scrub Grotto Front/Rear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Explosives or Hammer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Note&#039;&#039;: The item that is sold by the front Business Scrub is &#039;&#039;&#039;always shuffled&#039;&#039;&#039; even with scrubsanity off. The &#039;&#039;&#039;default price&#039;&#039;&#039; is 40 rupees.&lt;br /&gt;
&lt;br /&gt;
[[File:lwnearsfm.png|560x315px]][[File:twoscrubsleft.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sacred Forest Meadow: 2 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFM Deku Scrub Grotto Front/Rear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Ocarina + Song of Storms, and a way into the upper area of Sacred Forest Meadow (a way to kill a Wolfos as child, Minuet of Forest, Saria&#039;s Song, or performing the trick &amp;quot;Backflip over Mido as Adult&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:sfmscrubs.png|560x315px]][[File:twoscrubsright.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hyrule Field: 1 Business Scrub ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HF Deku Scrub Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Explosives or Hammer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Note&#039;&#039;: The item that is sold by this Business Scrub is &#039;&#039;&#039;always shuffled&#039;&#039;&#039; even with scrubsanity off. The &#039;&#039;&#039;default price&#039;&#039;&#039; is 10 rupees.&lt;br /&gt;
&lt;br /&gt;
[[File:hfinsidefence.png|560x315px]][[File:onescrub.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lon Lon Ranch: 3 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LLR Deku Scrub Grotto Left/Center/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: None. Child only.&lt;br /&gt;
&lt;br /&gt;
[[File:llropen.png|560x315px]][[File:threescrubs.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goron City: 3 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC Deku Scrub Grotto Left/Center/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Adult only. Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot.&lt;br /&gt;
&lt;br /&gt;
If you are using Song of Time to reach this grotto, there are two Song of Time blocks in the lava. You can play the song once before the lava pool to spawn a block at the beginning of the lava pool, walk out past the first block, and then play the song again to spawn the second block, which will let you jump up on the ledge. The second block will &#039;&#039;not&#039;&#039; spawn if you are playing the song while standing on the first block, or if you are standing where the second block spawns. The first block is not necessary to spawn, only the second one, but will help you avoid damage if you are on low health.&lt;br /&gt;
&lt;br /&gt;
If you are using a hookshot to reach this grotto, logic expects you to have Goron Tunic or Nayru&#039;s Love to avoid taking damage long enough to hookshot the target. It is possible to hookshot the target without either the tunic or Nayru&#039;s, but is somewhat precise and is a trick, not in default logic.&lt;br /&gt;
&lt;br /&gt;
In one-hit KO or 4x damage, logic expects a method of reaching the grotto without taking damage. Goron Tunic and Nayru&#039;s Love allows you to step out into the lava between the two Song of Time blocks to spawn the second one, or you can spawn the first Song of Time block, go onto it, and then you can Longshot the target from there. Nayru&#039;s Love + Hookshot works the same.&lt;br /&gt;
&lt;br /&gt;
[[File:gcscrubs.png|560x315px]][[File:threescrubs.png|560x315px]][[File:Gcscrubssideview.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater: 4 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMC Deku Scrub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: A way into the upper section of DMC. Outside of Entrance Randomizer this will require explosives or Hammer (the boulders in Death Mountain Trail are permanently removed for both ages when smashed).&lt;br /&gt;
&lt;br /&gt;
[[File:dmcchild.png|560x315px]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMC Deku Scrub Grotto Left/Center/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Hammer.&lt;br /&gt;
&lt;br /&gt;
[[File:dmchammr.png|560x315px]][[File:threescrubs.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zora&#039;s River: 2 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZR Deku Scrub Grotto Front/Rear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Ocarina + Song of Storms.&lt;br /&gt;
&lt;br /&gt;
[[File:zrstorms.png|560x315px]][[File:twoscrubsright.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia: 3 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LH Deku Scrub Grotto Left/Center/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
[[File:lhopen.png|560x315px]][[File:threescrubs.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gerudo Valley: 2 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GV Deku Scrub Grotto Front/Rear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Ocarina + Song of Storms. Adult only.&lt;br /&gt;
&lt;br /&gt;
[[File:gvstorms.png|560x315px]][[File:twoscrubsright.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Desert Colossus: 2 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus Deku Scrub Grotto Front/Rear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Silver/Gold Gauntlets.&lt;br /&gt;
&lt;br /&gt;
[[File:colossusscrubs.png|560x315px]][[File:twoscrubsright.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern: 4 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodongos Cavern Deku Scrub Side Room Near Dodongos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Goron Bracelet/Silver Gauntlets/Golden Gauntlets, Explosives, or Hammer.&lt;br /&gt;
&lt;br /&gt;
[[File:dclizalfos.png|560x315px]][[File:dclizalfos2.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodongos Cavern Deku Scrub Lobby&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Goron Bracelet/Silver Gauntlets/Golden Gauntlets, Explosives, or Hammer.&lt;br /&gt;
&lt;br /&gt;
[[File:dclobby.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodongos Cavern Deku Scrub Near Bomb Bag Left/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Explosives or Hammer. &lt;br /&gt;
&lt;br /&gt;
[[File:dcbombs.png|560x315px]][[File:dcbombs2.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu Jabu&#039;s Belly: 1 Business Scrub ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jabu Jabus Belly Deku Scrub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Slingshot, Boomerang, Bow, Hookshot, or Explosives. As adult you will also need either a Scale, Iron Boots or perform the trick &amp;quot;Jabu Scrub as Adult with Jump Dive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:jabu.png|560x315px]][[File:jabu2.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ganon&#039;s Castle: 4 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganons Castle Deku Scrub Left/Center-Left/Center-Right/Right&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: None. Adult only.&lt;br /&gt;
&lt;br /&gt;
[[File:ganon.png|560x315px]][[File:ganon2.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deku Tree MQ: 1 Business Scrub ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deku Tree MQ Deku Scrub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: As child you will need a Slingshot and either Deku Sticks or a source of fire. Alternatively you can perform the trick &amp;quot;Deku Tree Basement without Slingshot&amp;quot; to skip the previous item requirements as child. As adult you need no additional items.&lt;br /&gt;
&lt;br /&gt;
[[File:mqdeku.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern MQ: 4 Business Scrubs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodongos Cavern MQ Deku Scrub Lobby Front/Rear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Goron Bracelet/Silver Gauntlets/Golden Gauntlets, Explosives, or Hammer.&lt;br /&gt;
&lt;br /&gt;
[[File:mqdclobby.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodongos Cavern MQ Deku Scrub Side Room Near Lower Lizalfos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required items&#039;&#039;: Goron Bracelet/Silver Gauntlets/Golden Gauntlets, Explosives, or Hammer. If you don&#039;t have Explosives then the requirements for child Link will be more complex. You can either take the short path and perform the trick &amp;quot;Dodongo&#039;s Cavern MQ Early Bomb Bag Area as Child&amp;quot;, or you can take the long path which requires either Deku Sticks or a source of fire. Both paths also require the ability to defeat Lizalfos.&lt;br /&gt;
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[[File:mqdclizalfos.png|560x315px]][[File:mqdclizalfos2.png|560x315px]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Dodongos Cavern MQ Deku Scrub Staircase&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Required items&#039;&#039;: Goron Bracelet/Silver Gauntlets/Golden Gauntlets, Explosives, or Hammer. &lt;br /&gt;
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[[File:mqdcstairs.png|560x315px]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Ganon&#039;s Castle MQ: 5 Business Scrubs ==&lt;br /&gt;
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&#039;&#039;&#039;Ganons Castle MQ Deku Scrub Left/Center-Left/Center/Center-Right/Right&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Required items&#039;&#039;: None. Adult only.&lt;br /&gt;
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[[File:ganon.png|560x315px]][[File:mqganon2.png|560x315px]]&lt;br /&gt;
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== Quick Reference Chart: ==&lt;br /&gt;
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{| border=&amp;quot;2&amp;quot;;&lt;br /&gt;
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&#039;&#039;&#039;Region&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Vanilla Items (Left to right)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
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DC&lt;br /&gt;
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Right after the first Lizalfo fight, there is a bomb/hammer wall&lt;br /&gt;
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Sticks&lt;br /&gt;
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You can skip the lizalfo fight by going in reverse as adult&lt;br /&gt;
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DC&lt;br /&gt;
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Near the bomb bag chest, there is a bomb/hammer wall&lt;br /&gt;
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Seeds, Nuts&lt;br /&gt;
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You can just climb up here as both adult and child, you do not need to go around the slingshot fire thing area&lt;br /&gt;
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DC&lt;br /&gt;
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Left side, right as you enter DC&lt;br /&gt;
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Deku Shield&lt;br /&gt;
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Jabu&lt;br /&gt;
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Behind the elevator near the octorok&lt;br /&gt;
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Nuts&lt;br /&gt;
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You do not need the scale as child, but you do as adult. You can however jump from the elevator while it is high up and make it without diving at all&lt;br /&gt;
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GC&lt;br /&gt;
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Invisible wall underneath the bridge, between the forest trial and the spirit trial&lt;br /&gt;
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Green Potion, Bombs, Arrows, Red Potion&lt;br /&gt;
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HF&lt;br /&gt;
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Bombable grotto near the lake, in between the fences&lt;br /&gt;
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&#039;&#039;&#039;Piece of Heart*&#039;&#039;&#039;&lt;br /&gt;
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Randomized in non scrub sanity&lt;br /&gt;
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ZR&lt;br /&gt;
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Song of storms grotto in the center of the rocks near field entrance&lt;br /&gt;
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Red Potion, Green Potion&lt;br /&gt;
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SFM&lt;br /&gt;
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Song of Storms Grotto, bottom right of forest temple entry area&lt;br /&gt;
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Red Potion, Green Potion&lt;br /&gt;
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Who would even check this…&lt;br /&gt;
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LH&lt;br /&gt;
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Under gravestone in lake, between bridges&lt;br /&gt;
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Nuts, Arrows, Bombs&lt;br /&gt;
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If you’re Child, talk to Kaepora (The Owl) so he flies away, then move the gravestone&lt;br /&gt;
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LW&lt;br /&gt;
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In the area with the forest stage grotto&lt;br /&gt;
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Nuts, Sticks&lt;br /&gt;
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Child Only&lt;br /&gt;
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LW&lt;br /&gt;
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Grotto underneath rock in lost woods&lt;br /&gt;
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&#039;&#039;&#039;Nut Upgrade&#039;&#039;&#039;*, Arrows&lt;br /&gt;
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LW&lt;br /&gt;
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From forest, go left into skull kid area, then left again, all the way in the back&lt;br /&gt;
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&#039;&#039;&#039;Stick Upgrade*&#039;&#039;&#039;&lt;br /&gt;
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Child Only, randomized in non scrub sanity&lt;br /&gt;
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Desert&lt;br /&gt;
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Under silver rock near desert warp pad&lt;br /&gt;
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Red Potion, Green Potion&lt;br /&gt;
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DMC&lt;br /&gt;
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Hammer rock near goron city entrance&lt;br /&gt;
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Nuts, Arrows, Bombs&lt;br /&gt;
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DMC&lt;br /&gt;
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Past the jump that separates upper DMC and lower DMC, near the ladder&lt;br /&gt;
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Bombs&lt;br /&gt;
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Child Only, See pic, kinda hard to find&lt;br /&gt;
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Goron City&lt;br /&gt;
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Past the random lava room goron city&lt;br /&gt;
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Nuts, Arrows, Bombs&lt;br /&gt;
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Adult Only&lt;br /&gt;
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Lon Lon Ranch&lt;br /&gt;
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South East of the ranch&lt;br /&gt;
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Nuts, Arrows, Bombs&lt;br /&gt;
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Child Only&lt;br /&gt;
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Gerudo Valley&lt;br /&gt;
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Song of Storm Grotto behind the carpenters tent&lt;br /&gt;
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Red Potion, Green Potion&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;*Bolded&#039;&#039;&#039; items in the middle column are still relevant when Scrubs are not shuffled.&lt;br /&gt;
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[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
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