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	<id>https://wiki.ootrandomizer.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nicholas+Steel</id>
	<title>OoT Randomizer Wiki - User contributions [en]</title>
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	<updated>2026-04-28T16:16:09Z</updated>
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		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2970</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2970"/>
		<updated>2022-07-20T14:03:36Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Darkened5ky&amp;#039;s &amp;amp; Spleebie&amp;#039;s Package */ No longer includes a map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Project64 3.0.0+, RetroArch, Bizhawk 2.7.0+, Mupen64Plus (July 13, 2021 to March 31, 2022), and Rosalie&#039;s Mupen GUI (RMG v0.1.3+)&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV5.jpg|576x911px|TrackerOfTimeV5.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=2344</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=2344"/>
		<updated>2021-12-28T15:10:10Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some common questions asked that don&#039;t belong to any particular guide, and their answers.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Get All Of The Stones To Open The Door Of Time, What Do I Do?==&lt;br /&gt;
The Door of Time doesn&#039;t work like the game made you think it does, the original Ocarina of Time programmers took shortcuts to reduce the amount of code they needed to write to check that you can open the door and you only need an ocarina and the Song of Time to open the door. See [[Logic#Misunderstood Vanilla Mechanics|the Misunderstood Vanilla Mechanics section of the Logic page]] for more information and other such programmer shortcuts you might run into.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m Missing A Key In Fire Temple, Where Is It?==&lt;br /&gt;
Due to the way the Fire Temple and Water Temple are set up with no Small Keys required to access the bosses, Volvagia and Morpha are able to hold a Small Key you may need to progress. See [[Logic#Fire Temple|the Fire Temple section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Leave A Room, What Do I Do?==&lt;br /&gt;
If you break the platform in the Slingshot room without having the Slingshot, or finish the race with Dampe without the Song of Time, and several other situations you may find yourself stuck in a room. The Save and Quit functionality of Ocarina of Time is a feature the randomizer expects you to utilize. See [[Logic#Vanilla Help|the Vanilla Help section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Why Are My Cosmetics Different Than What I Set? ==&lt;br /&gt;
Cosmetics can be set in two places. When you are generating a seed you can set them as the default cosmetics for the patch file you are creating. The seed generation page is the one where you select your gameplay options before pressing &amp;lt;samp&amp;gt;Generate Seed!&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are on the patching screen, you can override those settings by turning on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; above the &amp;lt;samp&amp;gt;Patch Rom!&amp;lt;/samp&amp;gt; button. Then you can set cosmetics on this page to override the ones set in the patch file.&lt;br /&gt;
&lt;br /&gt;
If you want to use the settings in the patch file instead, turn off &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
[[File:overridecosmetics.png|thumb|750px|none|Override Original Cosmetics]]&lt;br /&gt;
&lt;br /&gt;
== How Do I Find My Spoiler Log Again? ==&lt;br /&gt;
If you generated on the website and forgot to download the spoiler log before closing the tab, there are several methods to return to your seed&#039;s page where you can find the spoiler log again.&lt;br /&gt;
&lt;br /&gt;
If this seed was the most recent one you generated, open [https://ootrandomizer.com the generator home page]. At the top of the screen you can find a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Recent Seed&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; link in the navigation bar. Clicking this will take you to the last seed you generated. Keep in mind this is based on which browser you are using, so make sure you use the same browser as you did when you generated the seed that you want the spoiler log of.&lt;br /&gt;
&lt;br /&gt;
A newer feature on the website on larger screens is a sidebar on the randomizer home page. It has a heading of &amp;lt;samp&amp;gt;Your most recent seed:&amp;lt;/samp&amp;gt;. Click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;ID&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; number; which links to the most recent seed you generated with that browser.&lt;br /&gt;
&lt;br /&gt;
If you have generated another seed since then, the file name of the ROM you generated is your next possibility. ROMs generated on the website are of the format &amp;lt;samp&amp;gt;OoTR_&amp;lt;var&amp;gt;&amp;amp;lt;id&amp;amp;gt;&amp;lt;/var&amp;gt;_&amp;lt;var&amp;gt;&amp;amp;lt;seed&amp;amp;gt;&amp;lt;/var&amp;gt;.z64&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Using the following URL: &amp;lt;samp&amp;gt;&amp;lt;nowiki&amp;gt;https://ootrandomizer.com/seed/get?id=&amp;lt;/nowiki&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert the ID value after the equals sign. This should take you to the proper seed patch page.&lt;br /&gt;
&lt;br /&gt;
If you renamed your file, your absolute last chance to find your seed page is by using your browser history. You&#039;ll have to search through all the OoTR website entries until you find the right one. To avoid this issue, never rename your ROM files.&lt;br /&gt;
&lt;br /&gt;
== What Do I Do If My Seed Page Says It Is Expired? ==&lt;br /&gt;
If your seed page is expired and you did not download the spoiler log beforehand, you&#039;ll have to join [https://discord.gg/ootrandomizer the Discord]. Go to &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;#gameplay-and-tricks&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and mention your seed ID and the fact that it is expired. Once someone on the Support staff sees your message they can retrieve your spoiler log. Please do not ping the support role, someone will likely see your message soon after you post it and be able to help you.&lt;br /&gt;
&lt;br /&gt;
This is not a feature to be relied upon though. You should download your spoiler log when you generate your seed.&lt;br /&gt;
&lt;br /&gt;
== Why Does My Seed Page Not Have A Spoiler Log Even Though I Generated With One? ==&lt;br /&gt;
There are two kinds of seeds that can be generated on the website. Normal seeds, and Race seeds. If you press the blue button on the generator labeled &amp;lt;samp&amp;gt;Generate Race Seed&amp;lt;/samp&amp;gt; then you will generate a seed with a locked spoiler log. These are not intended to be used unless you are actually generating a race, and even then other methods such as distributing [[Patch Files]] directly would be a better idea since the spoiler log will still be available to the race organizer if needed.&lt;br /&gt;
&lt;br /&gt;
Always choose &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Generate Seed!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; to ensure that you have access to your spoiler log.&lt;br /&gt;
&lt;br /&gt;
== I Saw Someone Streaming Feature {x}. Why Isn&#039;t Feature {x} Available On The Website? ==&lt;br /&gt;
It might be available on the [https://ootrandomizer.com/latestDev Dev version available on the website] or [https://ootrandomizer.com/generatorDev?version=devR_ Roman&#039;s version available on the website].&lt;br /&gt;
&lt;br /&gt;
If it is not, then the feature you are looking for might be a feature that is pending approval and is being playtested by the streamer, or it might be a feature from their own branch that they are playtesting. Either way, it is advised to ask the streamer where you might find that branch. If you cannot reach them, then folks in [https://discord.gg/ootrandomizer the Discord server] will probably know where to find these branches. &lt;br /&gt;
&lt;br /&gt;
To run these branches of the randomizers, download the source code and open &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; with Python v3 (also requires Node.js v14.x or lower). For detailed instructions on how to do this refer to the [[Setup#Windows_Setup|Setup]] page.&lt;br /&gt;
&lt;br /&gt;
== Why Do Songs Not Work After Learning Them? ==&lt;br /&gt;
The game Zelda: Ocarina of Time has a few little known features when playing an ocarina song. First, holding the L button will ensure songs do not &amp;quot;complete&amp;quot; so that you can compose longer custom songs if they may use note patterns already known to the game as in-game songs. In the same vein, holding R, Z, or the control stick will change the sounds the ocarina produces. These will also cause in-game songs to fail to complete if used.&lt;br /&gt;
&lt;br /&gt;
The easiest way to know if this is affecting you is by going somewhere where a staff appears for you to play a song. When a staff is displayed, a song will always complete. Skull Kid is probably the easiest accessible location to test this. If the song works here, you are somehow altering the output of the ocarina with one of the above features.&lt;br /&gt;
&lt;br /&gt;
One of the most common issues is having L double bound. Make sure L is only bound to one button, and that you are not holding it while playing the song.&lt;br /&gt;
&lt;br /&gt;
== How Can I Bring Up The Menu Where I See Dungeon Rewards, Key Counts, Etcetera? == &lt;br /&gt;
[[File:Pausemenu.png|thumb|200px|Hold A]]&lt;br /&gt;
Go to your &amp;lt;samp&amp;gt;Select Item&amp;lt;/samp&amp;gt; menu and hold &amp;lt;samp&amp;gt;A&amp;lt;/samp&amp;gt;. Typically you need to interact with the pedestal in the Temple of Time to see which dungeon awards which stone or medallion, though this is also settings-dependent.&lt;br /&gt;
&lt;br /&gt;
== What Items Do I Need To Beat Dungeon X? ==&lt;br /&gt;
Please see this page for [[Vanilla_Dungeon_Requirements | Dungeon Requirements]], including Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
== What bugs &amp;amp; errors exist in the original game that I should be aware of? ==&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=2343</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=2343"/>
		<updated>2021-12-28T15:08:43Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Add link to common crashes &amp;amp; soft locks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some common questions asked that don&#039;t belong to any particular guide, and their answers.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Get All Of The Stones To Open The Door Of Time, What Do I Do?==&lt;br /&gt;
The Door of Time doesn&#039;t work like the game made you think it does, the original Ocarina of Time programmers took shortcuts to reduce the amount of code they needed to write to check that you can open the door and you only need an ocarina and the Song of Time to open the door. See [[Logic#Misunderstood Vanilla Mechanics|the Misunderstood Vanilla Mechanics section of the Logic page]] for more information and other such programmer shortcuts you might run into.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m Missing A Key In Fire Temple, Where Is It?==&lt;br /&gt;
Due to the way the Fire Temple and Water Temple are set up with no Small Keys required to access the bosses, Volvagia and Morpha are able to hold a Small Key you may need to progress. See [[Logic#Fire Temple|the Fire Temple section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Leave A Room, What Do I Do?==&lt;br /&gt;
If you break the platform in the Slingshot room without having the Slingshot, or finish the race with Dampe without the Song of Time, and several other situations you may find yourself stuck in a room. The Save and Quit functionality of Ocarina of Time is a feature the randomizer expects you to utilize. See [[Logic#Vanilla Help|the Vanilla Help section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Why Are My Cosmetics Different Than What I Set? ==&lt;br /&gt;
Cosmetics can be set in two places. When you are generating a seed you can set them as the default cosmetics for the patch file you are creating. The seed generation page is the one where you select your gameplay options before pressing &amp;lt;samp&amp;gt;Generate Seed!&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are on the patching screen, you can override those settings by turning on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; above the &amp;lt;samp&amp;gt;Patch Rom!&amp;lt;/samp&amp;gt; button. Then you can set cosmetics on this page to override the ones set in the patch file.&lt;br /&gt;
&lt;br /&gt;
If you want to use the settings in the patch file instead, turn off &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
[[File:overridecosmetics.png|thumb|750px|none|Override Original Cosmetics]]&lt;br /&gt;
&lt;br /&gt;
== How Do I Find My Spoiler Log Again? ==&lt;br /&gt;
If you generated on the website and forgot to download the spoiler log before closing the tab, there are several methods to return to your seed&#039;s page where you can find the spoiler log again.&lt;br /&gt;
&lt;br /&gt;
If this seed was the most recent one you generated, open [https://ootrandomizer.com the generator home page]. At the top of the screen you can find a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Recent Seed&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; link in the navigation bar. Clicking this will take you to the last seed you generated. Keep in mind this is based on which browser you are using, so make sure you use the same browser as you did when you generated the seed that you want the spoiler log of.&lt;br /&gt;
&lt;br /&gt;
A newer feature on the website on larger screens is a sidebar on the randomizer home page. It has a heading of &amp;lt;samp&amp;gt;Your most recent seed:&amp;lt;/samp&amp;gt;. Click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;ID&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; number; which links to the most recent seed you generated with that browser.&lt;br /&gt;
&lt;br /&gt;
If you have generated another seed since then, the file name of the ROM you generated is your next possibility. ROMs generated on the website are of the format &amp;lt;samp&amp;gt;OoTR_&amp;lt;var&amp;gt;&amp;amp;lt;id&amp;amp;gt;&amp;lt;/var&amp;gt;_&amp;lt;var&amp;gt;&amp;amp;lt;seed&amp;amp;gt;&amp;lt;/var&amp;gt;.z64&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Using the following URL: &amp;lt;samp&amp;gt;&amp;lt;nowiki&amp;gt;https://ootrandomizer.com/seed/get?id=&amp;lt;/nowiki&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert the ID value after the equals sign. This should take you to the proper seed patch page.&lt;br /&gt;
&lt;br /&gt;
If you renamed your file, your absolute last chance to find your seed page is by using your browser history. You&#039;ll have to search through all the OoTR website entries until you find the right one. To avoid this issue, never rename your ROM files.&lt;br /&gt;
&lt;br /&gt;
== What Do I Do If My Seed Page Says It Is Expired? ==&lt;br /&gt;
If your seed page is expired and you did not download the spoiler log beforehand, you&#039;ll have to join [https://discord.gg/ootrandomizer the Discord]. Go to &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;#gameplay-and-tricks&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and mention your seed ID and the fact that it is expired. Once someone on the Support staff sees your message they can retrieve your spoiler log. Please do not ping the support role, someone will likely see your message soon after you post it and be able to help you.&lt;br /&gt;
&lt;br /&gt;
This is not a feature to be relied upon though. You should download your spoiler log when you generate your seed.&lt;br /&gt;
&lt;br /&gt;
== Why Does My Seed Page Not Have A Spoiler Log Even Though I Generated With One? ==&lt;br /&gt;
There are two kinds of seeds that can be generated on the website. Normal seeds, and Race seeds. If you press the blue button on the generator labeled &amp;lt;samp&amp;gt;Generate Race Seed&amp;lt;/samp&amp;gt; then you will generate a seed with a locked spoiler log. These are not intended to be used unless you are actually generating a race, and even then other methods such as distributing [[Patch Files]] directly would be a better idea since the spoiler log will still be available to the race organizer if needed.&lt;br /&gt;
&lt;br /&gt;
Always choose &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Generate Seed!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; to ensure that you have access to your spoiler log.&lt;br /&gt;
&lt;br /&gt;
== I Saw Someone Streaming Feature {x}. Why Isn&#039;t Feature {x} Available On The Website? ==&lt;br /&gt;
It might be available on the [https://ootrandomizer.com/latestDev Dev version available on the website] or [https://ootrandomizer.com/generatorDev?version=devR_ Roman&#039;s version available on the website].&lt;br /&gt;
&lt;br /&gt;
If it is not, then the feature you are looking for might be a feature that is pending approval and is being playtested by the streamer, or it might be a feature from their own branch that they are playtesting. Either way, it is advised to ask the streamer where you might find that branch. If you cannot reach them, then folks in [https://discord.gg/ootrandomizer the Discord server] will probably know where to find these branches. &lt;br /&gt;
&lt;br /&gt;
To run these branches of the randomizers, download the source code and open &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; with Python v3 (also requires Node.js v14.x or lower). For detailed instructions on how to do this refer to the [[Setup#Windows_Setup|Setup]] page.&lt;br /&gt;
&lt;br /&gt;
== Why Do Songs Not Work After Learning Them? ==&lt;br /&gt;
The game Zelda: Ocarina of Time has a few little known features when playing an ocarina song. First, holding the L button will ensure songs do not &amp;quot;complete&amp;quot; so that you can compose longer custom songs if they may use note patterns already known to the game as in-game songs. In the same vein, holding R, Z, or the control stick will change the sounds the ocarina produces. These will also cause in-game songs to fail to complete if used.&lt;br /&gt;
&lt;br /&gt;
The easiest way to know if this is affecting you is by going somewhere where a staff appears for you to play a song. When a staff is displayed, a song will always complete. Skull Kid is probably the easiest accessible location to test this. If the song works here, you are somehow altering the output of the ocarina with one of the above features.&lt;br /&gt;
&lt;br /&gt;
One of the most common issues is having L double bound. Make sure L is only bound to one button, and that you are not holding it while playing the song.&lt;br /&gt;
&lt;br /&gt;
== How Can I Bring Up The Menu Where I See Dungeon Rewards, Key Counts, Etcetera? == &lt;br /&gt;
[[File:Pausemenu.png|thumb|200px|Hold A]]&lt;br /&gt;
Go to your &amp;lt;samp&amp;gt;Select Item&amp;lt;/samp&amp;gt; menu and hold &amp;lt;samp&amp;gt;A&amp;lt;/samp&amp;gt;. Typically you need to interact with the pedestal in the Temple of Time to see which dungeon awards which stone or medallion, though this is also settings-dependent.&lt;br /&gt;
&lt;br /&gt;
== What Items Do I Need To Beat Dungeon X? ==&lt;br /&gt;
Please see this page for [[Vanilla_Dungeon_Requirements | Dungeon Requirements]], including Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
== What bugs &amp;amp; errors exist in the original game that I should be aware of? ==&lt;br /&gt;
https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2229</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2229"/>
		<updated>2021-09-17T11:43:41Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Update Fenhl&amp;#039;s tracker images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord.&amp;amp;nbsp;:)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker:&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Last WotH) &lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop items/songs/medallions onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints &lt;br /&gt;
&lt;br /&gt;
*Customizable layout, with default layout suited for Standard &lt;br /&gt;
&lt;br /&gt;
Main changes from the original tracker (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Control scheme changes and additions, better responsivity on clicks &lt;br /&gt;
&lt;br /&gt;
*Ability to drag &amp;amp; drop icons from Gossip Stone to Gossip Stone, as well as drag &amp;amp; drop medallions, bottles, Skulltulas, etc. &lt;br /&gt;
&lt;br /&gt;
*Ability to add Gossip Stones in bulk &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Fenhl_Tracker_-_Windows.png&amp;diff=2228</id>
		<title>File:Fenhl Tracker - Windows.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Fenhl_Tracker_-_Windows.png&amp;diff=2228"/>
		<updated>2021-09-17T11:38:48Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;17/09/2021&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Fenhl_Tracker_Mactintosh.png&amp;diff=2227</id>
		<title>File:Fenhl Tracker Mactintosh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Fenhl_Tracker_Mactintosh.png&amp;diff=2227"/>
		<updated>2021-09-17T11:38:01Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;11/09/2021 dd/mm&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2190</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2190"/>
		<updated>2021-08-04T10:43:09Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* ZidArgs Map Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...&lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration&lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators&lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker.&lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings&lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance&lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists&lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt; &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt; &amp;lt;!--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker:&lt;br /&gt;
* Simple tracker features, including management of medallions and hints (including Last WotH)&lt;br /&gt;
&lt;br /&gt;
* Drag &amp;amp; Drop items/songs/medallions onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints&lt;br /&gt;
&lt;br /&gt;
* Customizable layout, with default layout suited for Standard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Main changes from the original tracker (see Readme for more details):&lt;br /&gt;
* Control scheme changes and additions, better responsivity on clicks&lt;br /&gt;
&lt;br /&gt;
* Ability to drag &amp;amp; drop icons from Gossip Stone to Gossip Stone, as well as drag &amp;amp; drop medallions, bottles, Skulltulas, etc.&lt;br /&gt;
&lt;br /&gt;
* Ability to add Gossip Stones in bulk &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=2163</id>
		<title>HiRes Texture Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=2163"/>
		<updated>2021-07-22T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Bizhawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please be aware that texture packs are not allowed for races.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
To apply texture packs in [[Bizhawk]] you need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
# Start Bizhawk and open the &#039;&#039;&#039;N64 Plugin Settings&#039;&#039;&#039;&lt;br /&gt;
# Select &#039;&#039;&#039;GLideN64&#039;&#039;&#039; and select the &#039;&#039;&#039;Texture&#039;&#039;&#039; settings tab&lt;br /&gt;
# &#039;&#039;&#039;Enable&#039;&#039;&#039; the following options:&lt;br /&gt;
#* HiresTextures&lt;br /&gt;
#* Hires Full Alpha Channel&lt;br /&gt;
#* Texture Cache Compression&lt;br /&gt;
#* Save Texture Cache [[File:BizhawkTextureSettings.png|thumb|center|720px|How your settings should look.]]&lt;br /&gt;
# Download your favourite texture pack for GLide64 in &#039;&#039;&#039;.htc format&#039;&#039;&#039;. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;amp;action=submit#Rice-style_packs|instructions below for compiling your own using Project64].&lt;br /&gt;
# Make sure the filename of the downloaded pack is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
# Put the file in the following folder: &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\cache&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If there is &#039;&#039;&#039;&#039;&#039;no&#039;&#039;&#039;&#039;&#039; cache folder, visit &amp;lt;code&amp;gt;UserProfile%\AppData\Roaming\Mupen64Plus\&amp;lt;/code&amp;gt; and create one! &lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePath.png|thumb|center|720px|Where your htc file should go.]]&lt;br /&gt;
&lt;br /&gt;
If done correctly you should immediately see the new textures.&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]&lt;br /&gt;
&lt;br /&gt;
A future update to Bizhawk will add support for HTS texture packs (currently only HTC packs are supported)&lt;br /&gt;
&lt;br /&gt;
== RetroArch ==&lt;br /&gt;
&lt;br /&gt;
For hi-res texture packs on [[Retroarch]], you will need to be running the &#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039; core; ParaLLEL does not support them as it doesn&#039;t use the GLideN64 video plugin.&lt;br /&gt;
&lt;br /&gt;
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)]. &lt;br /&gt;
#Navigate to your RetroArch installation folder (By default, this is &amp;lt;code&amp;gt;%AppData%\RetroArch&amp;lt;/code&amp;gt; on Windows) &lt;br /&gt;
#Navigate to &amp;lt;code&amp;gt;.\system\Mupen64plus\cache&amp;lt;/code&amp;gt; (create the cache folder if it doesn&#039;t exist) &lt;br /&gt;
#Place your texture packs within the &amp;lt;code&amp;gt;cache&amp;lt;/code&amp;gt; folder&#039;&#039;&#039;. The texture pack MUST be named &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;b&amp;gt;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&amp;lt;/b&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
#Load the ROM with the Mupen64Plus core selected &lt;br /&gt;
#Finally, enable the option &amp;lt;code&amp;gt;Quick Menu -&amp;gt; Options -&amp;gt; Use High-Res textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Use High-Res Full Alpha Channel&amp;lt;/code&amp;gt; &lt;br /&gt;
#Reload the content &lt;br /&gt;
#You should now have your texture pack active. &lt;br /&gt;
&lt;br /&gt;
== Project64 ==&lt;br /&gt;
&lt;br /&gt;
First, make sure you have the dev build of Project64. [https://www.pj64-emu.com/nightly-builds Download the Project64 nightly build] &#039;&#039;&#039;v2.4.0-1416-g88ac97c&#039;&#039;&#039; release on November 17, 2020 or newer.&lt;br /&gt;
&lt;br /&gt;
Project64&#039;s GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.&lt;br /&gt;
&lt;br /&gt;
Launch Project64 and go to &amp;lt;code&amp;gt;Options &amp;gt; Settings &amp;gt; Plugins&amp;lt;/code&amp;gt; and set your video/gfx plugin to the &#039;&#039;&#039;GLideN64&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
Next go to &amp;lt;code&amp;gt;Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement&amp;lt;/code&amp;gt; and make sure the following options are enabled:&lt;br /&gt;
* Use Texture Pack&lt;br /&gt;
* Use full transparencies&lt;br /&gt;
* Save enhanced texture cache to hard disk&lt;br /&gt;
* Compress texture cache&lt;br /&gt;
&lt;br /&gt;
=== Precompiled .HTC Packs ===&lt;br /&gt;
&lt;br /&gt;
Extract the .HTC to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt; and make sure its name is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should now be able to see the modified texture pack in-game.&lt;br /&gt;
&lt;br /&gt;
=== Compiling an HTC File from a Rice-format Pack ===&lt;br /&gt;
&lt;br /&gt;
Extract the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039; (i.e. &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA&#039;&#039;&#039;&#039;&#039;) to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Project64. It may take a while for the GLideN64 cache file to be compiled. &lt;br /&gt;
&lt;br /&gt;
Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt;, you can now safely delete the files from &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2125</id>
		<title>Bizhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2125"/>
		<updated>2021-07-14T16:00:55Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bizhawk_releases_page_download.png|thumb|250px|You want the first file located under the Assets heading for both downloads. It should have &amp;quot;.zip&amp;quot; at the end. Version numbers will vary, ask in #setup-support on Discord if you&#039;re not sure which versions you want.]]&lt;br /&gt;
&lt;br /&gt;
BizHawk is a frontend for small number of emulators and is targeted at Tool-Assisted Speedrunners. The advantage of this is that it means the emulators you use on it are targeted towards accuracy so you are unlikely to run into too many bugs that aren&#039;t also found when running the games on hardware. A small disadvantage to this is that these emulators also have various debugging tools enabled, which generally means they run slightly slower than emulators without these features enabled. But this also allows further manipulation of the game via Lua scripts which is how [[Multiworld]] functions. This also means that as of right now, &#039;&#039;&#039;&#039;&#039;BizHawk is the only emulator that can be used for playing Multiworld&#039;&#039;&#039;&#039;&#039;. Please also read the Multiworld page while setting up Bizhawk for that purpose.&lt;br /&gt;
&lt;br /&gt;
First, you must download BizHawk and the files it requires to have installed to even run.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk-Prereqs/releases/ Prerequisite Files Installer]&lt;br /&gt;
** You want version 2.1 of the pre-requisites if you are using Bizhawk 2.3.x and the newest version of the pre-requisites if you are using the newest version of BizHawk.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk/releases/ BizHawk Emulator]&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 01.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the files for installation, you have to extract them. Right-click the zip files and choose &amp;quot;Extract All...&amp;quot; and click next a couple of time. Make sure you do this for both zip files you downloaded.&lt;br /&gt;
&lt;br /&gt;
You should now have a folder with a name like &#039;&#039;bizhawk_prereqs_vX.X&#039;&#039; where &amp;lt;code&amp;gt;X.X&amp;lt;/code&amp;gt; is the version of the prerequisites that you downloaded such as &amp;lt;code&amp;gt;2.1&amp;lt;/code&amp;gt;. This version can be different than the BizHawk version. Open this folder.&lt;br /&gt;
&lt;br /&gt;
Inside there should be a file called &amp;lt;code&amp;gt;bizhawk_prereqs.exe&amp;lt;/code&amp;gt;. Double-click this file and click next a couple of times, then wait for all of the files to install. Once the installer has completed you can continue.&lt;br /&gt;
&lt;br /&gt;
== Emulator Setup ==&lt;br /&gt;
You can now start up BizHawk. Open the folder &#039;&#039;BizHawk-X.X.X&#039;&#039; where &amp;lt;code&amp;gt;X.X.X&amp;lt;/code&amp;gt; is the BizHawk version you downloaded, such as &amp;lt;code&amp;gt;2.3.0&amp;lt;/code&amp;gt;. This version can be different than the Prerequisites version. Inside this folder is a file called &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;. Open this file.&lt;br /&gt;
&lt;br /&gt;
You have to load a ROM before you can change N64 emulator-specific settings. Go to &amp;lt;code&amp;gt;File &amp;gt; Open ROM&amp;lt;/code&amp;gt; in the menu bar up top. Locate your ROM and open it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Rom.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable RAM Expansion ===&lt;br /&gt;
&lt;br /&gt;
Now that you have loaded a ROM a new menu entry &#039;&#039;N64&#039;&#039; will show up in the menu bar. Ensure &amp;lt;code&amp;gt;N64 &amp;gt; Use Expansion Slot&amp;lt;/code&amp;gt; has a check-mark beside it indicating it is enabled. If it does not click on it to enable it. Once you have enabled the setting you have to reboot the core for it to take effect. Navigate to &amp;lt;code&amp;gt;Emulation &amp;gt; Reboot Core&amp;lt;/code&amp;gt; to do so. You&#039;ll have to do this for every randomizer rom you create due to how Bizhawk works.&lt;br /&gt;
&lt;br /&gt;
=== Enable Save Backup In Case of Crashes ===&lt;br /&gt;
&lt;br /&gt;
Go to Config -&amp;gt; Customize and navigate to the Advanced tab. You should check the box for AutoSaveRAM and set it to a reasonable time, such as 30-45 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance, while setting it too high can cause save data corruption if you crash mid-save). This will allow Bizhawk to write your in-game save to your drive. This is &#039;&#039;&#039;NOT&#039;&#039;&#039; a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over [[Bizhawk#Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!|here]]. &lt;br /&gt;
&lt;br /&gt;
[[File:bizhawkautosave.png|420x487px|Advanced Customization]]&lt;br /&gt;
&lt;br /&gt;
=== Hotkey Settings ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 04.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is strongly recommended to remove most, if not all, of the default hotkeys. Some are bound to your controller by default and can cause frustration while trying to play. Go to &amp;lt;code&amp;gt;Config &amp;gt; Hotkeys...&amp;lt;/code&amp;gt;, select a hotkey, and simply press the &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; key on your keyboard to unbind it. You can also click Misc and Clear All to unbind all of the hotkeys at once.&lt;br /&gt;
&lt;br /&gt;
== Controls Setup ==&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
With the ROM still running, go to &amp;lt;code&amp;gt;Config &amp;gt; Controllers...&amp;lt;/code&amp;gt; and set up your controls by clicking on the textboxes and pressing the button on your controller or keyboard you wish to have mapped to the displayed N64 control. If your controller isn&#039;t registering inputs you are missing the required drivers for your controller and must find them and install them.&lt;br /&gt;
&lt;br /&gt;
=== XBOX Controller Troubleshooting ===&lt;br /&gt;
XBOX controllers can be a bit finicky with BizHawk.&lt;br /&gt;
&lt;br /&gt;
==== XBOX One Analog Stick Doesn&#039;t Work As Background Input ====&lt;br /&gt;
In versions prior to 2.5, BizHawk does not reliably communicate with the XBOX One controller, and on Windows 10, Windows itself will take control over the controller&#039;s left analog stick when the window isn&#039;t focused. To fix this, update to BizHawk 2.5 or later.&lt;br /&gt;
&lt;br /&gt;
==== Can Only Press 1 Trigger At A Time ====&lt;br /&gt;
[[File:Bizhawk 2.5 Customization Options XBOX.png]]&lt;br /&gt;
&lt;br /&gt;
In versions prior to 2.5 BizHawk does not reliably communicate with XBOX controllers. To fix this, update to BizHawk 2.5 or newer. In these versions, you can go to &#039;&#039;Config &amp;gt; Customize...&#039;&#039; and under the &#039;&#039;General&#039;&#039; tab there is an &#039;&#039;Input Method (requires restart)&#039;&#039; option. Choose the radio button by &#039;&#039;OpenTK&#039;&#039;. Click &#039;&#039;OK&#039;&#039;, then close BizHawk. When you relaunch BizHawk you should rebind all of your controls again, including the analog sticks. You should no longer have issues with your controller.&lt;br /&gt;
&lt;br /&gt;
=== Better Analog Stick Accuracy ===&lt;br /&gt;
&#039;&#039;Provided by Retzioka&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 03.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure the first &#039;&#039;&#039;4&#039;&#039;&#039; boxes under &#039;&#039;Normal Controls&#039;&#039; are empty as displayed above. If they are not, click the box and hit &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; to clear the bind. These settings will force your controller to always input the control stick at 100% rather than by how much you press the stick in a direction. This makes aiming in the game very difficult. You never want these set if you are using a controller with an analog stick which is why we unbind them.&lt;br /&gt;
&lt;br /&gt;
Now go to the &#039;&#039;Analog Controls&#039;&#039; tab and click the &#039;&#039;Bind&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X-Axis&#039;&#039;&#039; Move your stick Left to Right once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y-Axis&#039;&#039;&#039; Move your stick from Up to Down once.&lt;br /&gt;
&lt;br /&gt;
Be sure to also adjust your sensitivity to make it easier to aim as well. The image above shows an example, but everyone has a different setting that &amp;quot;feels good&amp;quot; to them. Experiment with them, especially once you&#039;ve found a Bow or Slingshot.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Background Input ===&lt;br /&gt;
In the General tab of the Config -&amp;gt; Customize menu, check the box to enable Accept background input – this will allow Bizhawk to keep accepting controller inputs when you tab over to your tracker or notes. You&#039;ll want to ensure you disable hotkeys if you enable this setting.&lt;br /&gt;
&lt;br /&gt;
=== Better Graphics ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 05.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;Config &amp;gt; Cores &amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; you should see a dropdown box titled &#039;&#039;Video Resolution&#039;&#039;. The recommended resolution is &amp;lt;code&amp;gt;640x480&amp;lt;/code&amp;gt; and the maximum recommended resolution is &amp;lt;code&amp;gt;800x600&amp;lt;/code&amp;gt;. Higher resolutions will affect the performance of the emulator and is a major cause of slowed and laggy gameplay.&lt;br /&gt;
&lt;br /&gt;
If you computer has up-to-date OpenGL drivers (fairly modern Nvidia and AMD cards, and only very, very recent Intel graphics) you should change the &#039;&#039;Active Video Plugin&#039;&#039; to &amp;lt;code&amp;gt;GLideN64&amp;lt;/code&amp;gt; as it is the most accurate video plugin. If the game boots to a black screen while after activating this plugin try Glide64 mk2 instead. Use Rice plugin only as a last resort as it is quite inaccurate.&lt;br /&gt;
&lt;br /&gt;
=== Background Inputs ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 06.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Streamer, you may have to click around often. This will make sure that whatever you do, the Emulator will register the inputs from your Controller. Go to &amp;lt;code&amp;gt;Config &amp;gt; Customize...&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Run in background&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Accept background input&amp;lt;/code&amp;gt; are both checked. It is also recommended to uncheck the &amp;lt;code&amp;gt;Pause when menu activated&amp;lt;/code&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you selected a high resolution in the previous step your FPS might go down if you click somewhere other than on the Emulator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aspect Ratio ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 07.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you decide to make your emulator’s window fullscreen, your game will look stretched. This does not look very nice for either you or your viewers. This will ensure the game will stay in its original 4:3 Ratio. Go to &amp;lt;code&amp;gt;Config &amp;gt; Display&amp;lt;/code&amp;gt; and check the &amp;lt;code&amp;gt;Maintain aspect ratio (letterbox)&amp;lt;/code&amp;gt; box and select &amp;lt;code&amp;gt;Use 1:1 pixel size&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen! ===&lt;br /&gt;
&lt;br /&gt;
First of all, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.&lt;br /&gt;
&lt;br /&gt;
# In your Bizhawk folder navigate to &amp;lt;code&amp;gt;\N64\SaveRAM&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Identify the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files corresponding to your seed. Sorting by date may help. Note that the &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files will only exist if you&#039;ve [[Bizhawk#Enable Save Backup In Case of Crashes|enabled that]] beforehand.&lt;br /&gt;
# Optional: manually make a backup of these files somewhere on your pc.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file and rename &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; to take the place of the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file you&#039;ve just deleted.&lt;br /&gt;
# Now you can safely load your seed again and continue playing.&lt;br /&gt;
&lt;br /&gt;
=== I am getting (Random) Crashes ===&lt;br /&gt;
[[Bizhawk#Enable RAM Expansion|Ensure that you&#039;ve enabled RAM expansion]]&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk is Laggy ===&lt;br /&gt;
Go to &amp;lt;code&amp;gt;Config -&amp;gt; Cores -&amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; and take a look at your &amp;lt;code&amp;gt;Video Resolution&amp;lt;/code&amp;gt; setting. If this is set too high then that can cause lag. Even if your pc is very powerful we still recommend not going over 800x600, because it will demand a lot of resources from your computer without increasing the graphics all that much (it&#039;s a 20 y/o game). If you&#039;re still experiencing lag then consider decreasing the resolution even further. Remember: Bizhawk is a very resource-intensive emulator. Playing in full screen could also be a cause of lag.&lt;br /&gt;
&lt;br /&gt;
=== Audio Issues ===&lt;br /&gt;
Audio issues can be just that, audio issues, but if you have a reasonably powerful graphics card in your computer audio issues can be a result of Bizhawk using the integrated GPU on your CPU instead of the actual powerful dedicated GPU.&lt;br /&gt;
&lt;br /&gt;
==== Ensure Proper GPU is Being Used ====&lt;br /&gt;
[https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Follow this resource] to ensure Bizhawk is using your high performance GPU if you have one.&lt;br /&gt;
&lt;br /&gt;
==== Decrease Resolution ====&lt;br /&gt;
If your high performance GPU is being used, or you don&#039;t have one, then try reducing the output resolution. Refer back to [[Bizhawk#Better_Graphics|here]] to help guide you.&lt;br /&gt;
&lt;br /&gt;
==== Increase the Audio Buffer ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk_audio.jpg|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the audio buffer BizHawk uses runs out and causes audio skipping, or crashes the emulator. To prevent this issue you should increase the audio buffer size. Go to &amp;lt;code&amp;gt;Config &amp;gt; Sound...&amp;lt;/code&amp;gt; and increase the &amp;quot;Buffer Size&amp;quot; from 100 milliseconds to at least 250 milliseconds. This will slightly delay audio playback but should reduce how often the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
==== Change the Output Method ====&lt;br /&gt;
If you are still having audio issues you can also try changing the &amp;quot;Output Method.&amp;quot; You&#039;ll have to try each option and see which one works best for you as there is no guaranteed best option.&lt;br /&gt;
&lt;br /&gt;
== Multiworld ==&lt;br /&gt;
Testrunner made a coop mod for the OoT Randomizer: Nothing is shared communally by all players, however there are now player-specific items which are mixed between all the worlds. So if you obtain an item for yourself, only you get it. If you obtain an item for another player, then only they get it. This effectively means everyone will be playing different intermingled seeds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information and instructions check the [[Multiworld]] setup guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs Bizhawk]&lt;br /&gt;
&lt;br /&gt;
== Aspect Ratio Enhancement ==&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; Race/Competition Legal. For race legal advice regarding Aspect Ratio click [[Bizhawk#Aspect_Ratio|here.]]&lt;br /&gt;
&lt;br /&gt;
In the N64 Graphics Plugin Settings change the resolution on the main tab to a custom resolution of whatever Aspect Ratio you desire, then on the GlideN64 tab scroll down to the video section and set Aspect Ratio to Adjust. This will cause the emulator to expand the camera view port in the game to match the specified resolution, allowing you to see more of the game at any given moment.&lt;br /&gt;
&lt;br /&gt;
This can be used to avoid black bars around the game without introducing stretching nor cropping of the image. The downsides to this are that Frame Buffer effects will only render in the original 4:3 view port space and some visual tricks will be rendered incorrectly, in the case of Ocarina of Time and Majora&#039;s Mask this &#039;&#039;mostly&#039;&#039; affects the Lens of Truth effect and Shops.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2114</id>
		<title>Bizhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2114"/>
		<updated>2021-07-13T16:05:43Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Aspect Ratio Enhancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bizhawk_releases_page_download.png|thumb|250px|You want the first file located under the Assets heading for both downloads. It should have &amp;quot;.zip&amp;quot; at the end. Version numbers will vary, ask in #setup-support on Discord if you&#039;re not sure which versions you want.]]&lt;br /&gt;
&lt;br /&gt;
BizHawk is a frontend for small number of emulators and is targeted at Tool-Assisted Speedrunners. The advantage of this is that it means the emulators you use on it are targeted towards accuracy so you are unlikely to run into too many bugs that aren&#039;t also found when running the games on hardware. A small disadvantage to this is that these emulators also have various debugging tools enabled, which generally means they run slightly slower than emulators without these features enabled. But this also allows further manipulation of the game via Lua scripts which is how [[Multiworld]] functions. This also means that as of right now, &#039;&#039;&#039;&#039;&#039;BizHawk is the only emulator that can be used for playing Multiworld&#039;&#039;&#039;&#039;&#039;. Please also read the Multiworld page while setting up Bizhawk for that purpose.&lt;br /&gt;
&lt;br /&gt;
First, you must download BizHawk and the files it requires to have installed to even run.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk-Prereqs/releases/ Prerequisite Files Installer]&lt;br /&gt;
** You want version 2.1 of the pre-requisites if you are using Bizhawk 2.3.x and the newest version of the pre-requisites if you are using the newest version of BizHawk.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk/releases/ BizHawk Emulator]&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 01.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the files for installation, you have to extract them. Right-click the zip files and choose &amp;quot;Extract All...&amp;quot; and click next a couple of time. Make sure you do this for both zip files you downloaded.&lt;br /&gt;
&lt;br /&gt;
You should now have a folder with a name like &#039;&#039;bizhawk_prereqs_vX.X&#039;&#039; where &amp;lt;code&amp;gt;X.X&amp;lt;/code&amp;gt; is the version of the prerequisites that you downloaded such as &amp;lt;code&amp;gt;2.1&amp;lt;/code&amp;gt;. This version can be different than the BizHawk version. Open this folder.&lt;br /&gt;
&lt;br /&gt;
Inside there should be a file called &amp;lt;code&amp;gt;bizhawk_prereqs.exe&amp;lt;/code&amp;gt;. Double-click this file and click next a couple of times, then wait for all of the files to install. Once the installer has completed you can continue.&lt;br /&gt;
&lt;br /&gt;
== Emulator Setup ==&lt;br /&gt;
You can now start up BizHawk. Open the folder &#039;&#039;BizHawk-X.X.X&#039;&#039; where &amp;lt;code&amp;gt;X.X.X&amp;lt;/code&amp;gt; is the BizHawk version you downloaded, such as &amp;lt;code&amp;gt;2.3.0&amp;lt;/code&amp;gt;. This version can be different than the Prerequisites version. Inside this folder is a file called &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;. Open this file.&lt;br /&gt;
&lt;br /&gt;
You have to load a ROM before you can change N64 emulator-specific settings. Go to &amp;lt;code&amp;gt;File &amp;gt; Open ROM&amp;lt;/code&amp;gt; in the menu bar up top. Locate your ROM and open it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Rom.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable RAM Expansion ===&lt;br /&gt;
&lt;br /&gt;
Now that you have loaded a ROM a new menu entry &#039;&#039;N64&#039;&#039; will show up in the menu bar. Ensure &amp;lt;code&amp;gt;N64 &amp;gt; Use Expansion Slot&amp;lt;/code&amp;gt; has a check-mark beside it indicating it is enabled. If it does not click on it to enable it. Once you have enabled the setting you have to reboot the core for it to take effect. Navigate to &amp;lt;code&amp;gt;Emulation &amp;gt; Reboot Core&amp;lt;/code&amp;gt; to do so. You&#039;ll have to do this for every randomizer rom you create due to how Bizhawk works.&lt;br /&gt;
&lt;br /&gt;
=== Enable Save Backup In Case of Crashes ===&lt;br /&gt;
&lt;br /&gt;
Go to Config -&amp;gt; Customize and navigate to the Advanced tab. You should check the box for AutoSaveRAM and set it to a reasonable time, such as 30-45 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance, while setting it too high can cause save data corruption if you crash mid-save). This will allow Bizhawk to write your in-game save to your drive. This is &#039;&#039;&#039;NOT&#039;&#039;&#039; a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over [[Bizhawk#Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!|here]]. &lt;br /&gt;
&lt;br /&gt;
[[File:bizhawkautosave.png|420x487px|Advanced Customization]]&lt;br /&gt;
&lt;br /&gt;
=== Hotkey Settings ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 04.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is strongly recommended to remove most, if not all, of the default hotkeys. Some are bound to your controller by default and can cause frustration while trying to play. Go to &amp;lt;code&amp;gt;Config &amp;gt; Hotkeys...&amp;lt;/code&amp;gt;, select a hotkey, and simply press the &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; key on your keyboard to unbind it. You can also click Misc and Clear All to unbind all of the hotkeys at once.&lt;br /&gt;
&lt;br /&gt;
== Controls Setup ==&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
With the ROM still running, go to &amp;lt;code&amp;gt;Config &amp;gt; Controllers...&amp;lt;/code&amp;gt; and set up your controls by clicking on the textboxes and pressing the button on your controller or keyboard you wish to have mapped to the displayed N64 control. If your controller isn&#039;t registering inputs you are missing the required drivers for your controller and must find them and install them.&lt;br /&gt;
&lt;br /&gt;
=== XBOX Controller Troubleshooting ===&lt;br /&gt;
XBOX controllers can be a bit finicky with BizHawk.&lt;br /&gt;
&lt;br /&gt;
==== XBOX One Analog Stick Doesn&#039;t Work As Background Input ====&lt;br /&gt;
In versions prior to 2.5, BizHawk does not reliably communicate with the XBOX One controller, and on Windows 10, Windows itself will take control over the controller&#039;s left analog stick when the window isn&#039;t focused. To fix this, update to BizHawk 2.5 or later.&lt;br /&gt;
&lt;br /&gt;
==== Can Only Press 1 Trigger At A Time ====&lt;br /&gt;
[[File:Bizhawk 2.5 Customization Options XBOX.png]]&lt;br /&gt;
&lt;br /&gt;
In versions prior to 2.5 BizHawk does not reliably communicate with XBOX controllers. To fix this, update to BizHawk 2.5 or newer. In these versions, you can go to &#039;&#039;Config &amp;gt; Customize...&#039;&#039; and under the &#039;&#039;General&#039;&#039; tab there is an &#039;&#039;Input Method (requires restart)&#039;&#039; option. Choose the radio button by &#039;&#039;OpenTK&#039;&#039;. Click &#039;&#039;OK&#039;&#039;, then close BizHawk. When you relaunch BizHawk you should rebind all of your controls again, including the analog sticks. You should no longer have issues with your controller.&lt;br /&gt;
&lt;br /&gt;
=== Better Analog Stick Accuracy ===&lt;br /&gt;
&#039;&#039;Provided by Retzioka&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 03.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure the first &#039;&#039;&#039;4&#039;&#039;&#039; boxes under &#039;&#039;Normal Controls&#039;&#039; are empty as displayed above. If they are not, click the box and hit &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; to clear the bind. These settings will force your controller to always input the control stick at 100% rather than by how much you press the stick in a direction. This makes aiming in the game very difficult. You never want these set if you are using a controller with an analog stick which is why we unbind them.&lt;br /&gt;
&lt;br /&gt;
Now go to the &#039;&#039;Analog Controls&#039;&#039; tab and click the &#039;&#039;Bind&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X-Axis&#039;&#039;&#039; Move your stick Left to Right once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y-Axis&#039;&#039;&#039; Move your stick from Up to Down once.&lt;br /&gt;
&lt;br /&gt;
Be sure to also adjust your sensitivity to make it easier to aim as well. The image above shows an example, but everyone has a different setting that &amp;quot;feels good&amp;quot; to them. Experiment with them, especially once you&#039;ve found a Bow or Slingshot.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Background Input ===&lt;br /&gt;
In the General tab of the Config -&amp;gt; Customize menu, check the box to enable Accept background input – this will allow Bizhawk to keep accepting controller inputs when you tab over to your tracker or notes. You&#039;ll want to ensure you disable hotkeys if you enable this setting.&lt;br /&gt;
&lt;br /&gt;
=== Better Graphics ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 05.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;Config &amp;gt; Cores &amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; you should see a dropdown box titled &#039;&#039;Video Resolution&#039;&#039;. The recommended resolution is &amp;lt;code&amp;gt;640x480&amp;lt;/code&amp;gt; and the maximum recommended resolution is &amp;lt;code&amp;gt;800x600&amp;lt;/code&amp;gt;. Higher resolutions will affect the performance of the emulator and is a major cause of slowed and laggy gameplay.&lt;br /&gt;
&lt;br /&gt;
If you computer has up-to-date OpenGL drivers (fairly modern Nvidia and AMD cards, and only very, very recent Intel graphics) you should change the &#039;&#039;Active Video Plugin&#039;&#039; to &amp;lt;code&amp;gt;GLideN64&amp;lt;/code&amp;gt; as it is the most accurate video plugin. If the game boots to a black screen while after activating this plugin try Glide64 mk2 instead. Use Rice plugin only as a last resort as it is quite inaccurate.&lt;br /&gt;
&lt;br /&gt;
=== Background Inputs ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 06.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Streamer, you may have to click around often. This will make sure that whatever you do, the Emulator will register the inputs from your Controller. Go to &amp;lt;code&amp;gt;Config &amp;gt; Customize...&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Run in background&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Accept background input&amp;lt;/code&amp;gt; are both checked. It is also recommended to uncheck the &amp;lt;code&amp;gt;Pause when menu activated&amp;lt;/code&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you selected a high resolution in the previous step your FPS might go down if you click somewhere other than on the Emulator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aspect Ratio ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 07.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you decide to make your emulator’s window fullscreen, your game will look stretched. This does not look very nice for either you or your viewers. This will ensure the game will stay in its original 4:3 Ratio. Go to &amp;lt;code&amp;gt;Config &amp;gt; Display&amp;lt;/code&amp;gt; and check the &amp;lt;code&amp;gt;Maintain aspect ratio (letterbox)&amp;lt;/code&amp;gt; box and select &amp;lt;code&amp;gt;Use 1:1 pixel size&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen! ===&lt;br /&gt;
&lt;br /&gt;
First of all, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.&lt;br /&gt;
&lt;br /&gt;
# In your Bizhawk folder navigate to &amp;lt;code&amp;gt;\N64\SaveRAM&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Identify the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files corresponding to your seed. Sorting by date may help. Note that the &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files will only exist if you&#039;ve [[Bizhawk#Enable Save Backup In Case of Crashes|enabled that]] beforehand.&lt;br /&gt;
# Optional: manually make a backup of these files somewhere on your pc.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file and rename &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; to take the place of the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file you&#039;ve just deleted.&lt;br /&gt;
# Now you can safely load your seed again and continue playing.&lt;br /&gt;
&lt;br /&gt;
=== I am getting (Random) Crashes ===&lt;br /&gt;
[[Bizhawk#Enable RAM Expansion|Ensure that you&#039;ve enabled RAM expansion]]&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk is Laggy ===&lt;br /&gt;
Go to &amp;lt;code&amp;gt;Config -&amp;gt; Cores -&amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; and take a look at your &amp;lt;code&amp;gt;Video Resolution&amp;lt;/code&amp;gt; setting. If this is set too high then that can cause lag. Even if your pc is very powerful we still recommend not going over 800x600, because it will demand a lot of resources from your computer without increasing the graphics all that much (it&#039;s a 20 y/o game). If you&#039;re still experiencing lag then consider decreasing the resolution even further. Remember: Bizhawk is a very resource-intensive emulator. Playing in full screen could also be a cause of lag.&lt;br /&gt;
&lt;br /&gt;
=== Audio Issues ===&lt;br /&gt;
Audio issues can be just that, audio issues, but if you have a reasonably powerful graphics card in your computer audio issues can be a result of Bizhawk using the integrated GPU on your CPU instead of the actual powerful dedicated GPU.&lt;br /&gt;
&lt;br /&gt;
==== Ensure Proper GPU is Being Used ====&lt;br /&gt;
[https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Follow this resource] to ensure Bizhawk is using your high performance GPU if you have one.&lt;br /&gt;
&lt;br /&gt;
==== Decrease Resolution ====&lt;br /&gt;
If your high performance GPU is being used, or you don&#039;t have one, then try reducing the output resolution. Refer back to [[Bizhawk#Better_Graphics|here]] to help guide you.&lt;br /&gt;
&lt;br /&gt;
==== Increase the Audio Buffer ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk_audio.jpg|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the audio buffer BizHawk uses runs out and causes audio skipping, or crashes the emulator. To prevent this issue you should increase the audio buffer size. Go to &amp;lt;code&amp;gt;Config &amp;gt; Sound...&amp;lt;/code&amp;gt; and increase the &amp;quot;Buffer Size&amp;quot; from 100 milliseconds to at least 250 milliseconds. This will slightly delay audio playback but should reduce how often the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
==== Change the Output Method ====&lt;br /&gt;
If you are still having audio issues you can also try changing the &amp;quot;Output Method.&amp;quot; You&#039;ll have to try each option and see which one works best for you as there is no guaranteed best option.&lt;br /&gt;
&lt;br /&gt;
== Multiworld ==&lt;br /&gt;
Testrunner made a coop mod for the OoT Randomizer: Nothing is shared communally by all players, however there are now player-specific items which are mixed between all the worlds. So if you obtain an item for yourself, only you get it. If you obtain an item for another player, then only they get it. This effectively means everyone will be playing different intermingled seeds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information and instructions check the [[Multiworld]] setup guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs Bizhawk]&lt;br /&gt;
&lt;br /&gt;
== Aspect Ratio Enhancement ==&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; Race/Competition Legal. For race legal advice regarding Aspect Ratio click [[Bizhawk#Aspect_Ratio|here.]]&lt;br /&gt;
&lt;br /&gt;
In the N64 Graphics Plugin Settings change the resolution on the main tab to a custom resolution of whatever Aspect Ratio you desire, then on the GlideN64 tab scroll down to the video section and set Aspect Ratio to Adjust. This will cause the emulator to expand the camera view port in the game to match the specified resolution, allowing you to see more of the game at any given moment.&lt;br /&gt;
&lt;br /&gt;
This can be used to avoid black bars around the game without introducing stretching nor cropping of the image. The only (minor) downside to this is that Frame Buffer effects will only render in the original 4:3 view port space, in the case of Ocarina of Time and Majora&#039;s Mask this mostly affects the Lens of Truth effect and Shops.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2113</id>
		<title>Bizhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2113"/>
		<updated>2021-07-13T16:00:22Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Aspect Ratio Enhancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bizhawk_releases_page_download.png|thumb|250px|You want the first file located under the Assets heading for both downloads. It should have &amp;quot;.zip&amp;quot; at the end. Version numbers will vary, ask in #setup-support on Discord if you&#039;re not sure which versions you want.]]&lt;br /&gt;
&lt;br /&gt;
BizHawk is a frontend for small number of emulators and is targeted at Tool-Assisted Speedrunners. The advantage of this is that it means the emulators you use on it are targeted towards accuracy so you are unlikely to run into too many bugs that aren&#039;t also found when running the games on hardware. A small disadvantage to this is that these emulators also have various debugging tools enabled, which generally means they run slightly slower than emulators without these features enabled. But this also allows further manipulation of the game via Lua scripts which is how [[Multiworld]] functions. This also means that as of right now, &#039;&#039;&#039;&#039;&#039;BizHawk is the only emulator that can be used for playing Multiworld&#039;&#039;&#039;&#039;&#039;. Please also read the Multiworld page while setting up Bizhawk for that purpose.&lt;br /&gt;
&lt;br /&gt;
First, you must download BizHawk and the files it requires to have installed to even run.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk-Prereqs/releases/ Prerequisite Files Installer]&lt;br /&gt;
** You want version 2.1 of the pre-requisites if you are using Bizhawk 2.3.x and the newest version of the pre-requisites if you are using the newest version of BizHawk.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk/releases/ BizHawk Emulator]&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 01.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the files for installation, you have to extract them. Right-click the zip files and choose &amp;quot;Extract All...&amp;quot; and click next a couple of time. Make sure you do this for both zip files you downloaded.&lt;br /&gt;
&lt;br /&gt;
You should now have a folder with a name like &#039;&#039;bizhawk_prereqs_vX.X&#039;&#039; where &amp;lt;code&amp;gt;X.X&amp;lt;/code&amp;gt; is the version of the prerequisites that you downloaded such as &amp;lt;code&amp;gt;2.1&amp;lt;/code&amp;gt;. This version can be different than the BizHawk version. Open this folder.&lt;br /&gt;
&lt;br /&gt;
Inside there should be a file called &amp;lt;code&amp;gt;bizhawk_prereqs.exe&amp;lt;/code&amp;gt;. Double-click this file and click next a couple of times, then wait for all of the files to install. Once the installer has completed you can continue.&lt;br /&gt;
&lt;br /&gt;
== Emulator Setup ==&lt;br /&gt;
You can now start up BizHawk. Open the folder &#039;&#039;BizHawk-X.X.X&#039;&#039; where &amp;lt;code&amp;gt;X.X.X&amp;lt;/code&amp;gt; is the BizHawk version you downloaded, such as &amp;lt;code&amp;gt;2.3.0&amp;lt;/code&amp;gt;. This version can be different than the Prerequisites version. Inside this folder is a file called &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;. Open this file.&lt;br /&gt;
&lt;br /&gt;
You have to load a ROM before you can change N64 emulator-specific settings. Go to &amp;lt;code&amp;gt;File &amp;gt; Open ROM&amp;lt;/code&amp;gt; in the menu bar up top. Locate your ROM and open it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Rom.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable RAM Expansion ===&lt;br /&gt;
&lt;br /&gt;
Now that you have loaded a ROM a new menu entry &#039;&#039;N64&#039;&#039; will show up in the menu bar. Ensure &amp;lt;code&amp;gt;N64 &amp;gt; Use Expansion Slot&amp;lt;/code&amp;gt; has a check-mark beside it indicating it is enabled. If it does not click on it to enable it. Once you have enabled the setting you have to reboot the core for it to take effect. Navigate to &amp;lt;code&amp;gt;Emulation &amp;gt; Reboot Core&amp;lt;/code&amp;gt; to do so. You&#039;ll have to do this for every randomizer rom you create due to how Bizhawk works.&lt;br /&gt;
&lt;br /&gt;
=== Enable Save Backup In Case of Crashes ===&lt;br /&gt;
&lt;br /&gt;
Go to Config -&amp;gt; Customize and navigate to the Advanced tab. You should check the box for AutoSaveRAM and set it to a reasonable time, such as 30-45 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance, while setting it too high can cause save data corruption if you crash mid-save). This will allow Bizhawk to write your in-game save to your drive. This is &#039;&#039;&#039;NOT&#039;&#039;&#039; a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over [[Bizhawk#Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!|here]]. &lt;br /&gt;
&lt;br /&gt;
[[File:bizhawkautosave.png|420x487px|Advanced Customization]]&lt;br /&gt;
&lt;br /&gt;
=== Hotkey Settings ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 04.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is strongly recommended to remove most, if not all, of the default hotkeys. Some are bound to your controller by default and can cause frustration while trying to play. Go to &amp;lt;code&amp;gt;Config &amp;gt; Hotkeys...&amp;lt;/code&amp;gt;, select a hotkey, and simply press the &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; key on your keyboard to unbind it. You can also click Misc and Clear All to unbind all of the hotkeys at once.&lt;br /&gt;
&lt;br /&gt;
== Controls Setup ==&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
With the ROM still running, go to &amp;lt;code&amp;gt;Config &amp;gt; Controllers...&amp;lt;/code&amp;gt; and set up your controls by clicking on the textboxes and pressing the button on your controller or keyboard you wish to have mapped to the displayed N64 control. If your controller isn&#039;t registering inputs you are missing the required drivers for your controller and must find them and install them.&lt;br /&gt;
&lt;br /&gt;
=== XBOX Controller Troubleshooting ===&lt;br /&gt;
XBOX controllers can be a bit finicky with BizHawk.&lt;br /&gt;
&lt;br /&gt;
==== XBOX One Analog Stick Doesn&#039;t Work As Background Input ====&lt;br /&gt;
In versions prior to 2.5, BizHawk does not reliably communicate with the XBOX One controller, and on Windows 10, Windows itself will take control over the controller&#039;s left analog stick when the window isn&#039;t focused. To fix this, update to BizHawk 2.5 or later.&lt;br /&gt;
&lt;br /&gt;
==== Can Only Press 1 Trigger At A Time ====&lt;br /&gt;
[[File:Bizhawk 2.5 Customization Options XBOX.png]]&lt;br /&gt;
&lt;br /&gt;
In versions prior to 2.5 BizHawk does not reliably communicate with XBOX controllers. To fix this, update to BizHawk 2.5 or newer. In these versions, you can go to &#039;&#039;Config &amp;gt; Customize...&#039;&#039; and under the &#039;&#039;General&#039;&#039; tab there is an &#039;&#039;Input Method (requires restart)&#039;&#039; option. Choose the radio button by &#039;&#039;OpenTK&#039;&#039;. Click &#039;&#039;OK&#039;&#039;, then close BizHawk. When you relaunch BizHawk you should rebind all of your controls again, including the analog sticks. You should no longer have issues with your controller.&lt;br /&gt;
&lt;br /&gt;
=== Better Analog Stick Accuracy ===&lt;br /&gt;
&#039;&#039;Provided by Retzioka&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 03.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure the first &#039;&#039;&#039;4&#039;&#039;&#039; boxes under &#039;&#039;Normal Controls&#039;&#039; are empty as displayed above. If they are not, click the box and hit &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; to clear the bind. These settings will force your controller to always input the control stick at 100% rather than by how much you press the stick in a direction. This makes aiming in the game very difficult. You never want these set if you are using a controller with an analog stick which is why we unbind them.&lt;br /&gt;
&lt;br /&gt;
Now go to the &#039;&#039;Analog Controls&#039;&#039; tab and click the &#039;&#039;Bind&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X-Axis&#039;&#039;&#039; Move your stick Left to Right once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y-Axis&#039;&#039;&#039; Move your stick from Up to Down once.&lt;br /&gt;
&lt;br /&gt;
Be sure to also adjust your sensitivity to make it easier to aim as well. The image above shows an example, but everyone has a different setting that &amp;quot;feels good&amp;quot; to them. Experiment with them, especially once you&#039;ve found a Bow or Slingshot.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Background Input ===&lt;br /&gt;
In the General tab of the Config -&amp;gt; Customize menu, check the box to enable Accept background input – this will allow Bizhawk to keep accepting controller inputs when you tab over to your tracker or notes. You&#039;ll want to ensure you disable hotkeys if you enable this setting.&lt;br /&gt;
&lt;br /&gt;
=== Better Graphics ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 05.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;Config &amp;gt; Cores &amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; you should see a dropdown box titled &#039;&#039;Video Resolution&#039;&#039;. The recommended resolution is &amp;lt;code&amp;gt;640x480&amp;lt;/code&amp;gt; and the maximum recommended resolution is &amp;lt;code&amp;gt;800x600&amp;lt;/code&amp;gt;. Higher resolutions will affect the performance of the emulator and is a major cause of slowed and laggy gameplay.&lt;br /&gt;
&lt;br /&gt;
If you computer has up-to-date OpenGL drivers (fairly modern Nvidia and AMD cards, and only very, very recent Intel graphics) you should change the &#039;&#039;Active Video Plugin&#039;&#039; to &amp;lt;code&amp;gt;GLideN64&amp;lt;/code&amp;gt; as it is the most accurate video plugin. If the game boots to a black screen while after activating this plugin try Glide64 mk2 instead. Use Rice plugin only as a last resort as it is quite inaccurate.&lt;br /&gt;
&lt;br /&gt;
=== Background Inputs ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 06.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Streamer, you may have to click around often. This will make sure that whatever you do, the Emulator will register the inputs from your Controller. Go to &amp;lt;code&amp;gt;Config &amp;gt; Customize...&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Run in background&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Accept background input&amp;lt;/code&amp;gt; are both checked. It is also recommended to uncheck the &amp;lt;code&amp;gt;Pause when menu activated&amp;lt;/code&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you selected a high resolution in the previous step your FPS might go down if you click somewhere other than on the Emulator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aspect Ratio ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 07.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you decide to make your emulator’s window fullscreen, your game will look stretched. This does not look very nice for either you or your viewers. This will ensure the game will stay in its original 4:3 Ratio. Go to &amp;lt;code&amp;gt;Config &amp;gt; Display&amp;lt;/code&amp;gt; and check the &amp;lt;code&amp;gt;Maintain aspect ratio (letterbox)&amp;lt;/code&amp;gt; box and select &amp;lt;code&amp;gt;Use 1:1 pixel size&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen! ===&lt;br /&gt;
&lt;br /&gt;
First of all, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.&lt;br /&gt;
&lt;br /&gt;
# In your Bizhawk folder navigate to &amp;lt;code&amp;gt;\N64\SaveRAM&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Identify the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files corresponding to your seed. Sorting by date may help. Note that the &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files will only exist if you&#039;ve [[Bizhawk#Enable Save Backup In Case of Crashes|enabled that]] beforehand.&lt;br /&gt;
# Optional: manually make a backup of these files somewhere on your pc.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file and rename &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; to take the place of the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file you&#039;ve just deleted.&lt;br /&gt;
# Now you can safely load your seed again and continue playing.&lt;br /&gt;
&lt;br /&gt;
=== I am getting (Random) Crashes ===&lt;br /&gt;
[[Bizhawk#Enable RAM Expansion|Ensure that you&#039;ve enabled RAM expansion]]&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk is Laggy ===&lt;br /&gt;
Go to &amp;lt;code&amp;gt;Config -&amp;gt; Cores -&amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; and take a look at your &amp;lt;code&amp;gt;Video Resolution&amp;lt;/code&amp;gt; setting. If this is set too high then that can cause lag. Even if your pc is very powerful we still recommend not going over 800x600, because it will demand a lot of resources from your computer without increasing the graphics all that much (it&#039;s a 20 y/o game). If you&#039;re still experiencing lag then consider decreasing the resolution even further. Remember: Bizhawk is a very resource-intensive emulator. Playing in full screen could also be a cause of lag.&lt;br /&gt;
&lt;br /&gt;
=== Audio Issues ===&lt;br /&gt;
Audio issues can be just that, audio issues, but if you have a reasonably powerful graphics card in your computer audio issues can be a result of Bizhawk using the integrated GPU on your CPU instead of the actual powerful dedicated GPU.&lt;br /&gt;
&lt;br /&gt;
==== Ensure Proper GPU is Being Used ====&lt;br /&gt;
[https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Follow this resource] to ensure Bizhawk is using your high performance GPU if you have one.&lt;br /&gt;
&lt;br /&gt;
==== Decrease Resolution ====&lt;br /&gt;
If your high performance GPU is being used, or you don&#039;t have one, then try reducing the output resolution. Refer back to [[Bizhawk#Better_Graphics|here]] to help guide you.&lt;br /&gt;
&lt;br /&gt;
==== Increase the Audio Buffer ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk_audio.jpg|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the audio buffer BizHawk uses runs out and causes audio skipping, or crashes the emulator. To prevent this issue you should increase the audio buffer size. Go to &amp;lt;code&amp;gt;Config &amp;gt; Sound...&amp;lt;/code&amp;gt; and increase the &amp;quot;Buffer Size&amp;quot; from 100 milliseconds to at least 250 milliseconds. This will slightly delay audio playback but should reduce how often the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
==== Change the Output Method ====&lt;br /&gt;
If you are still having audio issues you can also try changing the &amp;quot;Output Method.&amp;quot; You&#039;ll have to try each option and see which one works best for you as there is no guaranteed best option.&lt;br /&gt;
&lt;br /&gt;
== Multiworld ==&lt;br /&gt;
Testrunner made a coop mod for the OoT Randomizer: Nothing is shared communally by all players, however there are now player-specific items which are mixed between all the worlds. So if you obtain an item for yourself, only you get it. If you obtain an item for another player, then only they get it. This effectively means everyone will be playing different intermingled seeds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information and instructions check the [[Multiworld]] setup guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs Bizhawk]&lt;br /&gt;
&lt;br /&gt;
== Aspect Ratio Enhancement ==&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; Race/Competition Legal. For race legal advice regarding Aspect Ratio click [[Bizhawk#Aspect_Ratio|here.]]&lt;br /&gt;
&lt;br /&gt;
In the N64 Graphics Plugin Settings change the resolution on the main tab to a custom resolution of whatever Aspect Ratio you desire, then on the GlideN64 tab scroll down to the video section and set Aspect Ratio to Adjust. This will cause the emulator to expand the camera view port in the game to match the specified resolution, allowing you to see more of the game at any given moment.&lt;br /&gt;
&lt;br /&gt;
This can be used to avoid black bars around the game without introducing stretching nor cropping of the image. The only (minor) downside to this is that Frame Buffer effects will only render in the original 4:3 view port space, in the case of Ocarina of Time and Majora&#039;s Mask this mostly affects the Lens of Truth effect and Kakariko Shop.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2112</id>
		<title>Bizhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2112"/>
		<updated>2021-07-13T11:43:00Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Aspect Ratio Enhancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bizhawk_releases_page_download.png|thumb|250px|You want the first file located under the Assets heading for both downloads. It should have &amp;quot;.zip&amp;quot; at the end. Version numbers will vary, ask in #setup-support on Discord if you&#039;re not sure which versions you want.]]&lt;br /&gt;
&lt;br /&gt;
BizHawk is a frontend for small number of emulators and is targeted at Tool-Assisted Speedrunners. The advantage of this is that it means the emulators you use on it are targeted towards accuracy so you are unlikely to run into too many bugs that aren&#039;t also found when running the games on hardware. A small disadvantage to this is that these emulators also have various debugging tools enabled, which generally means they run slightly slower than emulators without these features enabled. But this also allows further manipulation of the game via Lua scripts which is how [[Multiworld]] functions. This also means that as of right now, &#039;&#039;&#039;&#039;&#039;BizHawk is the only emulator that can be used for playing Multiworld&#039;&#039;&#039;&#039;&#039;. Please also read the Multiworld page while setting up Bizhawk for that purpose.&lt;br /&gt;
&lt;br /&gt;
First, you must download BizHawk and the files it requires to have installed to even run.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk-Prereqs/releases/ Prerequisite Files Installer]&lt;br /&gt;
** You want version 2.1 of the pre-requisites if you are using Bizhawk 2.3.x and the newest version of the pre-requisites if you are using the newest version of BizHawk.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk/releases/ BizHawk Emulator]&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 01.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the files for installation, you have to extract them. Right-click the zip files and choose &amp;quot;Extract All...&amp;quot; and click next a couple of time. Make sure you do this for both zip files you downloaded.&lt;br /&gt;
&lt;br /&gt;
You should now have a folder with a name like &#039;&#039;bizhawk_prereqs_vX.X&#039;&#039; where &amp;lt;code&amp;gt;X.X&amp;lt;/code&amp;gt; is the version of the prerequisites that you downloaded such as &amp;lt;code&amp;gt;2.1&amp;lt;/code&amp;gt;. This version can be different than the BizHawk version. Open this folder.&lt;br /&gt;
&lt;br /&gt;
Inside there should be a file called &amp;lt;code&amp;gt;bizhawk_prereqs.exe&amp;lt;/code&amp;gt;. Double-click this file and click next a couple of times, then wait for all of the files to install. Once the installer has completed you can continue.&lt;br /&gt;
&lt;br /&gt;
== Emulator Setup ==&lt;br /&gt;
You can now start up BizHawk. Open the folder &#039;&#039;BizHawk-X.X.X&#039;&#039; where &amp;lt;code&amp;gt;X.X.X&amp;lt;/code&amp;gt; is the BizHawk version you downloaded, such as &amp;lt;code&amp;gt;2.3.0&amp;lt;/code&amp;gt;. This version can be different than the Prerequisites version. Inside this folder is a file called &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;. Open this file.&lt;br /&gt;
&lt;br /&gt;
You have to load a ROM before you can change N64 emulator-specific settings. Go to &amp;lt;code&amp;gt;File &amp;gt; Open ROM&amp;lt;/code&amp;gt; in the menu bar up top. Locate your ROM and open it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Rom.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable RAM Expansion ===&lt;br /&gt;
&lt;br /&gt;
Now that you have loaded a ROM a new menu entry &#039;&#039;N64&#039;&#039; will show up in the menu bar. Ensure &amp;lt;code&amp;gt;N64 &amp;gt; Use Expansion Slot&amp;lt;/code&amp;gt; has a check-mark beside it indicating it is enabled. If it does not click on it to enable it. Once you have enabled the setting you have to reboot the core for it to take effect. Navigate to &amp;lt;code&amp;gt;Emulation &amp;gt; Reboot Core&amp;lt;/code&amp;gt; to do so. You&#039;ll have to do this for every randomizer rom you create due to how Bizhawk works.&lt;br /&gt;
&lt;br /&gt;
=== Enable Save Backup In Case of Crashes ===&lt;br /&gt;
&lt;br /&gt;
Go to Config -&amp;gt; Customize and navigate to the Advanced tab. You should check the box for AutoSaveRAM and set it to a reasonable time, such as 30-45 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance, while setting it too high can cause save data corruption if you crash mid-save). This will allow Bizhawk to write your in-game save to your drive. This is &#039;&#039;&#039;NOT&#039;&#039;&#039; a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over [[Bizhawk#Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!|here]]. &lt;br /&gt;
&lt;br /&gt;
[[File:bizhawkautosave.png|420x487px|Advanced Customization]]&lt;br /&gt;
&lt;br /&gt;
=== Hotkey Settings ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 04.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is strongly recommended to remove most, if not all, of the default hotkeys. Some are bound to your controller by default and can cause frustration while trying to play. Go to &amp;lt;code&amp;gt;Config &amp;gt; Hotkeys...&amp;lt;/code&amp;gt;, select a hotkey, and simply press the &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; key on your keyboard to unbind it. You can also click Misc and Clear All to unbind all of the hotkeys at once.&lt;br /&gt;
&lt;br /&gt;
== Controls Setup ==&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
With the ROM still running, go to &amp;lt;code&amp;gt;Config &amp;gt; Controllers...&amp;lt;/code&amp;gt; and set up your controls by clicking on the textboxes and pressing the button on your controller or keyboard you wish to have mapped to the displayed N64 control. If your controller isn&#039;t registering inputs you are missing the required drivers for your controller and must find them and install them.&lt;br /&gt;
&lt;br /&gt;
=== XBOX Controller Troubleshooting ===&lt;br /&gt;
XBOX controllers can be a bit finicky with BizHawk.&lt;br /&gt;
&lt;br /&gt;
==== XBOX One Analog Stick Doesn&#039;t Work As Background Input ====&lt;br /&gt;
In versions prior to 2.5, BizHawk does not reliably communicate with the XBOX One controller, and on Windows 10, Windows itself will take control over the controller&#039;s left analog stick when the window isn&#039;t focused. To fix this, update to BizHawk 2.5 or later.&lt;br /&gt;
&lt;br /&gt;
==== Can Only Press 1 Trigger At A Time ====&lt;br /&gt;
[[File:Bizhawk 2.5 Customization Options XBOX.png]]&lt;br /&gt;
&lt;br /&gt;
In versions prior to 2.5 BizHawk does not reliably communicate with XBOX controllers. To fix this, update to BizHawk 2.5 or newer. In these versions, you can go to &#039;&#039;Config &amp;gt; Customize...&#039;&#039; and under the &#039;&#039;General&#039;&#039; tab there is an &#039;&#039;Input Method (requires restart)&#039;&#039; option. Choose the radio button by &#039;&#039;OpenTK&#039;&#039;. Click &#039;&#039;OK&#039;&#039;, then close BizHawk. When you relaunch BizHawk you should rebind all of your controls again, including the analog sticks. You should no longer have issues with your controller.&lt;br /&gt;
&lt;br /&gt;
=== Better Analog Stick Accuracy ===&lt;br /&gt;
&#039;&#039;Provided by Retzioka&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 03.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure the first &#039;&#039;&#039;4&#039;&#039;&#039; boxes under &#039;&#039;Normal Controls&#039;&#039; are empty as displayed above. If they are not, click the box and hit &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; to clear the bind. These settings will force your controller to always input the control stick at 100% rather than by how much you press the stick in a direction. This makes aiming in the game very difficult. You never want these set if you are using a controller with an analog stick which is why we unbind them.&lt;br /&gt;
&lt;br /&gt;
Now go to the &#039;&#039;Analog Controls&#039;&#039; tab and click the &#039;&#039;Bind&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X-Axis&#039;&#039;&#039; Move your stick Left to Right once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y-Axis&#039;&#039;&#039; Move your stick from Up to Down once.&lt;br /&gt;
&lt;br /&gt;
Be sure to also adjust your sensitivity to make it easier to aim as well. The image above shows an example, but everyone has a different setting that &amp;quot;feels good&amp;quot; to them. Experiment with them, especially once you&#039;ve found a Bow or Slingshot.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Background Input ===&lt;br /&gt;
In the General tab of the Config -&amp;gt; Customize menu, check the box to enable Accept background input – this will allow Bizhawk to keep accepting controller inputs when you tab over to your tracker or notes. You&#039;ll want to ensure you disable hotkeys if you enable this setting.&lt;br /&gt;
&lt;br /&gt;
=== Better Graphics ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 05.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;Config &amp;gt; Cores &amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; you should see a dropdown box titled &#039;&#039;Video Resolution&#039;&#039;. The recommended resolution is &amp;lt;code&amp;gt;640x480&amp;lt;/code&amp;gt; and the maximum recommended resolution is &amp;lt;code&amp;gt;800x600&amp;lt;/code&amp;gt;. Higher resolutions will affect the performance of the emulator and is a major cause of slowed and laggy gameplay.&lt;br /&gt;
&lt;br /&gt;
If you computer has up-to-date OpenGL drivers (fairly modern Nvidia and AMD cards, and only very, very recent Intel graphics) you should change the &#039;&#039;Active Video Plugin&#039;&#039; to &amp;lt;code&amp;gt;GLideN64&amp;lt;/code&amp;gt; as it is the most accurate video plugin. If the game boots to a black screen while after activating this plugin try Glide64 mk2 instead. Use Rice plugin only as a last resort as it is quite inaccurate.&lt;br /&gt;
&lt;br /&gt;
=== Background Inputs ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 06.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Streamer, you may have to click around often. This will make sure that whatever you do, the Emulator will register the inputs from your Controller. Go to &amp;lt;code&amp;gt;Config &amp;gt; Customize...&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Run in background&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Accept background input&amp;lt;/code&amp;gt; are both checked. It is also recommended to uncheck the &amp;lt;code&amp;gt;Pause when menu activated&amp;lt;/code&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you selected a high resolution in the previous step your FPS might go down if you click somewhere other than on the Emulator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aspect Ratio ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 07.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you decide to make your emulator’s window fullscreen, your game will look stretched. This does not look very nice for either you or your viewers. This will ensure the game will stay in its original 4:3 Ratio. Go to &amp;lt;code&amp;gt;Config &amp;gt; Display&amp;lt;/code&amp;gt; and check the &amp;lt;code&amp;gt;Maintain aspect ratio (letterbox)&amp;lt;/code&amp;gt; box and select &amp;lt;code&amp;gt;Use 1:1 pixel size&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen! ===&lt;br /&gt;
&lt;br /&gt;
First of all, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.&lt;br /&gt;
&lt;br /&gt;
# In your Bizhawk folder navigate to &amp;lt;code&amp;gt;\N64\SaveRAM&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Identify the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files corresponding to your seed. Sorting by date may help. Note that the &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files will only exist if you&#039;ve [[Bizhawk#Enable Save Backup In Case of Crashes|enabled that]] beforehand.&lt;br /&gt;
# Optional: manually make a backup of these files somewhere on your pc.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file and rename &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; to take the place of the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file you&#039;ve just deleted.&lt;br /&gt;
# Now you can safely load your seed again and continue playing.&lt;br /&gt;
&lt;br /&gt;
=== I am getting (Random) Crashes ===&lt;br /&gt;
[[Bizhawk#Enable RAM Expansion|Ensure that you&#039;ve enabled RAM expansion]]&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk is Laggy ===&lt;br /&gt;
Go to &amp;lt;code&amp;gt;Config -&amp;gt; Cores -&amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; and take a look at your &amp;lt;code&amp;gt;Video Resolution&amp;lt;/code&amp;gt; setting. If this is set too high then that can cause lag. Even if your pc is very powerful we still recommend not going over 800x600, because it will demand a lot of resources from your computer without increasing the graphics all that much (it&#039;s a 20 y/o game). If you&#039;re still experiencing lag then consider decreasing the resolution even further. Remember: Bizhawk is a very resource-intensive emulator. Playing in full screen could also be a cause of lag.&lt;br /&gt;
&lt;br /&gt;
=== Audio Issues ===&lt;br /&gt;
Audio issues can be just that, audio issues, but if you have a reasonably powerful graphics card in your computer audio issues can be a result of Bizhawk using the integrated GPU on your CPU instead of the actual powerful dedicated GPU.&lt;br /&gt;
&lt;br /&gt;
==== Ensure Proper GPU is Being Used ====&lt;br /&gt;
[https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Follow this resource] to ensure Bizhawk is using your high performance GPU if you have one.&lt;br /&gt;
&lt;br /&gt;
==== Decrease Resolution ====&lt;br /&gt;
If your high performance GPU is being used, or you don&#039;t have one, then try reducing the output resolution. Refer back to [[Bizhawk#Better_Graphics|here]] to help guide you.&lt;br /&gt;
&lt;br /&gt;
==== Increase the Audio Buffer ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk_audio.jpg|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the audio buffer BizHawk uses runs out and causes audio skipping, or crashes the emulator. To prevent this issue you should increase the audio buffer size. Go to &amp;lt;code&amp;gt;Config &amp;gt; Sound...&amp;lt;/code&amp;gt; and increase the &amp;quot;Buffer Size&amp;quot; from 100 milliseconds to at least 250 milliseconds. This will slightly delay audio playback but should reduce how often the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
==== Change the Output Method ====&lt;br /&gt;
If you are still having audio issues you can also try changing the &amp;quot;Output Method.&amp;quot; You&#039;ll have to try each option and see which one works best for you as there is no guaranteed best option.&lt;br /&gt;
&lt;br /&gt;
== Multiworld ==&lt;br /&gt;
Testrunner made a coop mod for the OoT Randomizer: Nothing is shared communally by all players, however there are now player-specific items which are mixed between all the worlds. So if you obtain an item for yourself, only you get it. If you obtain an item for another player, then only they get it. This effectively means everyone will be playing different intermingled seeds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information and instructions check the [[Multiworld]] setup guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs Bizhawk]&lt;br /&gt;
&lt;br /&gt;
== Aspect Ratio Enhancement ==&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; Race/Competition Legal. For race legal advice regarding Aspect Ratio click [[Bizhawk#Aspect_Ratio|here.]]&lt;br /&gt;
&lt;br /&gt;
In the N64 Graphics Plugin Settings change the resolution on the main tab to a custom resolution of whatever Aspect Ratio you desire, then on the GlideN64 tab scroll down to the video section and set Aspect Ratio to Adjust. This will cause the emulator to expand the camera view port in the game to match the specified resolution, allowing you to see more of the game at any given moment.&lt;br /&gt;
&lt;br /&gt;
This can be used to avoid black bars around the game without introducing stretching nor cropping of the image. The only (minor) downside to this is that Frame Buffer effects will only render in the original 4:3 view port space, in the case of Ocarina of Time and Majora&#039;s Mask this mostly affects the Lens of Truth effect.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2111</id>
		<title>Bizhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Bizhawk&amp;diff=2111"/>
		<updated>2021-07-13T11:41:24Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Aspect Ratio Enhancement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bizhawk_releases_page_download.png|thumb|250px|You want the first file located under the Assets heading for both downloads. It should have &amp;quot;.zip&amp;quot; at the end. Version numbers will vary, ask in #setup-support on Discord if you&#039;re not sure which versions you want.]]&lt;br /&gt;
&lt;br /&gt;
BizHawk is a frontend for small number of emulators and is targeted at Tool-Assisted Speedrunners. The advantage of this is that it means the emulators you use on it are targeted towards accuracy so you are unlikely to run into too many bugs that aren&#039;t also found when running the games on hardware. A small disadvantage to this is that these emulators also have various debugging tools enabled, which generally means they run slightly slower than emulators without these features enabled. But this also allows further manipulation of the game via Lua scripts which is how [[Multiworld]] functions. This also means that as of right now, &#039;&#039;&#039;&#039;&#039;BizHawk is the only emulator that can be used for playing Multiworld&#039;&#039;&#039;&#039;&#039;. Please also read the Multiworld page while setting up Bizhawk for that purpose.&lt;br /&gt;
&lt;br /&gt;
First, you must download BizHawk and the files it requires to have installed to even run.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk-Prereqs/releases/ Prerequisite Files Installer]&lt;br /&gt;
** You want version 2.1 of the pre-requisites if you are using Bizhawk 2.3.x and the newest version of the pre-requisites if you are using the newest version of BizHawk.&lt;br /&gt;
* [https://github.com/TASVideos/BizHawk/releases/ BizHawk Emulator]&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 01.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the files for installation, you have to extract them. Right-click the zip files and choose &amp;quot;Extract All...&amp;quot; and click next a couple of time. Make sure you do this for both zip files you downloaded.&lt;br /&gt;
&lt;br /&gt;
You should now have a folder with a name like &#039;&#039;bizhawk_prereqs_vX.X&#039;&#039; where &amp;lt;code&amp;gt;X.X&amp;lt;/code&amp;gt; is the version of the prerequisites that you downloaded such as &amp;lt;code&amp;gt;2.1&amp;lt;/code&amp;gt;. This version can be different than the BizHawk version. Open this folder.&lt;br /&gt;
&lt;br /&gt;
Inside there should be a file called &amp;lt;code&amp;gt;bizhawk_prereqs.exe&amp;lt;/code&amp;gt;. Double-click this file and click next a couple of times, then wait for all of the files to install. Once the installer has completed you can continue.&lt;br /&gt;
&lt;br /&gt;
== Emulator Setup ==&lt;br /&gt;
You can now start up BizHawk. Open the folder &#039;&#039;BizHawk-X.X.X&#039;&#039; where &amp;lt;code&amp;gt;X.X.X&amp;lt;/code&amp;gt; is the BizHawk version you downloaded, such as &amp;lt;code&amp;gt;2.3.0&amp;lt;/code&amp;gt;. This version can be different than the Prerequisites version. Inside this folder is a file called &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;. Open this file.&lt;br /&gt;
&lt;br /&gt;
You have to load a ROM before you can change N64 emulator-specific settings. Go to &amp;lt;code&amp;gt;File &amp;gt; Open ROM&amp;lt;/code&amp;gt; in the menu bar up top. Locate your ROM and open it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Rom.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable RAM Expansion ===&lt;br /&gt;
&lt;br /&gt;
Now that you have loaded a ROM a new menu entry &#039;&#039;N64&#039;&#039; will show up in the menu bar. Ensure &amp;lt;code&amp;gt;N64 &amp;gt; Use Expansion Slot&amp;lt;/code&amp;gt; has a check-mark beside it indicating it is enabled. If it does not click on it to enable it. Once you have enabled the setting you have to reboot the core for it to take effect. Navigate to &amp;lt;code&amp;gt;Emulation &amp;gt; Reboot Core&amp;lt;/code&amp;gt; to do so. You&#039;ll have to do this for every randomizer rom you create due to how Bizhawk works.&lt;br /&gt;
&lt;br /&gt;
=== Enable Save Backup In Case of Crashes ===&lt;br /&gt;
&lt;br /&gt;
Go to Config -&amp;gt; Customize and navigate to the Advanced tab. You should check the box for AutoSaveRAM and set it to a reasonable time, such as 30-45 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance, while setting it too high can cause save data corruption if you crash mid-save). This will allow Bizhawk to write your in-game save to your drive. This is &#039;&#039;&#039;NOT&#039;&#039;&#039; a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over [[Bizhawk#Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!|here]]. &lt;br /&gt;
&lt;br /&gt;
[[File:bizhawkautosave.png|420x487px|Advanced Customization]]&lt;br /&gt;
&lt;br /&gt;
=== Hotkey Settings ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 04.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is strongly recommended to remove most, if not all, of the default hotkeys. Some are bound to your controller by default and can cause frustration while trying to play. Go to &amp;lt;code&amp;gt;Config &amp;gt; Hotkeys...&amp;lt;/code&amp;gt;, select a hotkey, and simply press the &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; key on your keyboard to unbind it. You can also click Misc and Clear All to unbind all of the hotkeys at once.&lt;br /&gt;
&lt;br /&gt;
== Controls Setup ==&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
With the ROM still running, go to &amp;lt;code&amp;gt;Config &amp;gt; Controllers...&amp;lt;/code&amp;gt; and set up your controls by clicking on the textboxes and pressing the button on your controller or keyboard you wish to have mapped to the displayed N64 control. If your controller isn&#039;t registering inputs you are missing the required drivers for your controller and must find them and install them.&lt;br /&gt;
&lt;br /&gt;
=== XBOX Controller Troubleshooting ===&lt;br /&gt;
XBOX controllers can be a bit finicky with BizHawk.&lt;br /&gt;
&lt;br /&gt;
==== XBOX One Analog Stick Doesn&#039;t Work As Background Input ====&lt;br /&gt;
In versions prior to 2.5, BizHawk does not reliably communicate with the XBOX One controller, and on Windows 10, Windows itself will take control over the controller&#039;s left analog stick when the window isn&#039;t focused. To fix this, update to BizHawk 2.5 or later.&lt;br /&gt;
&lt;br /&gt;
==== Can Only Press 1 Trigger At A Time ====&lt;br /&gt;
[[File:Bizhawk 2.5 Customization Options XBOX.png]]&lt;br /&gt;
&lt;br /&gt;
In versions prior to 2.5 BizHawk does not reliably communicate with XBOX controllers. To fix this, update to BizHawk 2.5 or newer. In these versions, you can go to &#039;&#039;Config &amp;gt; Customize...&#039;&#039; and under the &#039;&#039;General&#039;&#039; tab there is an &#039;&#039;Input Method (requires restart)&#039;&#039; option. Choose the radio button by &#039;&#039;OpenTK&#039;&#039;. Click &#039;&#039;OK&#039;&#039;, then close BizHawk. When you relaunch BizHawk you should rebind all of your controls again, including the analog sticks. You should no longer have issues with your controller.&lt;br /&gt;
&lt;br /&gt;
=== Better Analog Stick Accuracy ===&lt;br /&gt;
&#039;&#039;Provided by Retzioka&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 03.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure the first &#039;&#039;&#039;4&#039;&#039;&#039; boxes under &#039;&#039;Normal Controls&#039;&#039; are empty as displayed above. If they are not, click the box and hit &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; to clear the bind. These settings will force your controller to always input the control stick at 100% rather than by how much you press the stick in a direction. This makes aiming in the game very difficult. You never want these set if you are using a controller with an analog stick which is why we unbind them.&lt;br /&gt;
&lt;br /&gt;
Now go to the &#039;&#039;Analog Controls&#039;&#039; tab and click the &#039;&#039;Bind&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X-Axis&#039;&#039;&#039; Move your stick Left to Right once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y-Axis&#039;&#039;&#039; Move your stick from Up to Down once.&lt;br /&gt;
&lt;br /&gt;
Be sure to also adjust your sensitivity to make it easier to aim as well. The image above shows an example, but everyone has a different setting that &amp;quot;feels good&amp;quot; to them. Experiment with them, especially once you&#039;ve found a Bow or Slingshot.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Background Input ===&lt;br /&gt;
In the General tab of the Config -&amp;gt; Customize menu, check the box to enable Accept background input – this will allow Bizhawk to keep accepting controller inputs when you tab over to your tracker or notes. You&#039;ll want to ensure you disable hotkeys if you enable this setting.&lt;br /&gt;
&lt;br /&gt;
=== Better Graphics ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 05.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;Config &amp;gt; Cores &amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; you should see a dropdown box titled &#039;&#039;Video Resolution&#039;&#039;. The recommended resolution is &amp;lt;code&amp;gt;640x480&amp;lt;/code&amp;gt; and the maximum recommended resolution is &amp;lt;code&amp;gt;800x600&amp;lt;/code&amp;gt;. Higher resolutions will affect the performance of the emulator and is a major cause of slowed and laggy gameplay.&lt;br /&gt;
&lt;br /&gt;
If you computer has up-to-date OpenGL drivers (fairly modern Nvidia and AMD cards, and only very, very recent Intel graphics) you should change the &#039;&#039;Active Video Plugin&#039;&#039; to &amp;lt;code&amp;gt;GLideN64&amp;lt;/code&amp;gt; as it is the most accurate video plugin. If the game boots to a black screen while after activating this plugin try Glide64 mk2 instead. Use Rice plugin only as a last resort as it is quite inaccurate.&lt;br /&gt;
&lt;br /&gt;
=== Background Inputs ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 06.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Streamer, you may have to click around often. This will make sure that whatever you do, the Emulator will register the inputs from your Controller. Go to &amp;lt;code&amp;gt;Config &amp;gt; Customize...&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Run in background&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Accept background input&amp;lt;/code&amp;gt; are both checked. It is also recommended to uncheck the &amp;lt;code&amp;gt;Pause when menu activated&amp;lt;/code&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you selected a high resolution in the previous step your FPS might go down if you click somewhere other than on the Emulator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aspect Ratio ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 07.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you decide to make your emulator’s window fullscreen, your game will look stretched. This does not look very nice for either you or your viewers. This will ensure the game will stay in its original 4:3 Ratio. Go to &amp;lt;code&amp;gt;Config &amp;gt; Display&amp;lt;/code&amp;gt; and check the &amp;lt;code&amp;gt;Maintain aspect ratio (letterbox)&amp;lt;/code&amp;gt; box and select &amp;lt;code&amp;gt;Use 1:1 pixel size&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen! ===&lt;br /&gt;
&lt;br /&gt;
First of all, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.&lt;br /&gt;
&lt;br /&gt;
# In your Bizhawk folder navigate to &amp;lt;code&amp;gt;\N64\SaveRAM&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Identify the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files corresponding to your seed. Sorting by date may help. Note that the &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files will only exist if you&#039;ve [[Bizhawk#Enable Save Backup In Case of Crashes|enabled that]] beforehand.&lt;br /&gt;
# Optional: manually make a backup of these files somewhere on your pc.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file and rename &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; to take the place of the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file you&#039;ve just deleted.&lt;br /&gt;
# Now you can safely load your seed again and continue playing.&lt;br /&gt;
&lt;br /&gt;
=== I am getting (Random) Crashes ===&lt;br /&gt;
[[Bizhawk#Enable RAM Expansion|Ensure that you&#039;ve enabled RAM expansion]]&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk is Laggy ===&lt;br /&gt;
Go to &amp;lt;code&amp;gt;Config -&amp;gt; Cores -&amp;gt; N64 Video Plugin Settings&amp;lt;/code&amp;gt; and take a look at your &amp;lt;code&amp;gt;Video Resolution&amp;lt;/code&amp;gt; setting. If this is set too high then that can cause lag. Even if your pc is very powerful we still recommend not going over 800x600, because it will demand a lot of resources from your computer without increasing the graphics all that much (it&#039;s a 20 y/o game). If you&#039;re still experiencing lag then consider decreasing the resolution even further. Remember: Bizhawk is a very resource-intensive emulator. Playing in full screen could also be a cause of lag.&lt;br /&gt;
&lt;br /&gt;
=== Audio Issues ===&lt;br /&gt;
Audio issues can be just that, audio issues, but if you have a reasonably powerful graphics card in your computer audio issues can be a result of Bizhawk using the integrated GPU on your CPU instead of the actual powerful dedicated GPU.&lt;br /&gt;
&lt;br /&gt;
==== Ensure Proper GPU is Being Used ====&lt;br /&gt;
[https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Follow this resource] to ensure Bizhawk is using your high performance GPU if you have one.&lt;br /&gt;
&lt;br /&gt;
==== Decrease Resolution ====&lt;br /&gt;
If your high performance GPU is being used, or you don&#039;t have one, then try reducing the output resolution. Refer back to [[Bizhawk#Better_Graphics|here]] to help guide you.&lt;br /&gt;
&lt;br /&gt;
==== Increase the Audio Buffer ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk_audio.jpg|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the audio buffer BizHawk uses runs out and causes audio skipping, or crashes the emulator. To prevent this issue you should increase the audio buffer size. Go to &amp;lt;code&amp;gt;Config &amp;gt; Sound...&amp;lt;/code&amp;gt; and increase the &amp;quot;Buffer Size&amp;quot; from 100 milliseconds to at least 250 milliseconds. This will slightly delay audio playback but should reduce how often the emulator crashes.&lt;br /&gt;
&lt;br /&gt;
==== Change the Output Method ====&lt;br /&gt;
If you are still having audio issues you can also try changing the &amp;quot;Output Method.&amp;quot; You&#039;ll have to try each option and see which one works best for you as there is no guaranteed best option.&lt;br /&gt;
&lt;br /&gt;
== Multiworld ==&lt;br /&gt;
Testrunner made a coop mod for the OoT Randomizer: Nothing is shared communally by all players, however there are now player-specific items which are mixed between all the worlds. So if you obtain an item for yourself, only you get it. If you obtain an item for another player, then only they get it. This effectively means everyone will be playing different intermingled seeds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information and instructions check the [[Multiworld]] setup guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs Bizhawk]&lt;br /&gt;
&lt;br /&gt;
== Aspect Ratio Enhancement ==&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; Race/Competition Legal.&lt;br /&gt;
In the N64 Graphics Plugin Settings change the resolution on the main tab to a custom resolution of whatever Aspect Ratio you desire, then on the GlideN64 tab scroll down to the video section and set Aspect Ratio to Adjust. This will cause the emulator to expand the camera view port in the game to match the specified resolution, allowing you to see more of the game at any given moment.&lt;br /&gt;
&lt;br /&gt;
This can be used to avoid black bars around the game without introducing stretching nor cropping of the image. The only (minor) downside to this is that Frame Buffer effects will only render in the original 4:3 view port space, in the case of Ocarina of Time and Majora&#039;s Mask this mostly affects the Lens of Truth effect.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2080</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2080"/>
		<updated>2021-07-04T05:07:40Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a backup of old v3.0 readme information.&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;ROM Options&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Base Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Output Directory&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Compress Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Multi-World Generation&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player ID&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Setting String&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Seed&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specificsettings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Main Rules&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Forest&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for movingSong of Time blocks, for playing tothe frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
No information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The MembershipCard is the requirementforentering Gerudo Training Grounds, so the groundswill be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Medallions&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vanilla&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:Link must possess the Light Arrows andviewthe Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession ofthe Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Master Quest Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas areprogressive items;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Deku Salescrubs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each BusinessScrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from aBusiness Scrub is bought, the scrubwill disappear from the world forever. The individual settings in the dropdown can be used to set the price of each BusinessScrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Off&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (Random Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Dungeon Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maps and Compasses Give Information&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Remove Ganon’s Door Boss Lock&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Detailed Logic&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maximum Expected Skulltula Tokens&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Nighttime Skulltulas without Sun’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Big Poes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Child Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Adult Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Skull Mask Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Mask of Truth Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No 1500 Horseback Archery&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Lost Woods Memory Game&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Racing Dampe a Second Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Biggoron Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enable All Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Various Advanced Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Man on Roof without Hookshot&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Child Deadhand without Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dodongo’s Cavern Spike Trap Room Jump without Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Windmill PoH as Adult with Nothing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Crater’s Bean PoH with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Cucco&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fewer Tunic Requirements&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Morpha with Gold Scale&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Interior Castle Guard Stealth Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Scarecrow’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Difficulty&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Very Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;OHKO&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Cosmetics&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Background Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kokiri Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Most Colors&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Completely Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Custom Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Goron Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;None&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Hint&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Enemy Target&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=2079</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=2079"/>
		<updated>2021-07-04T05:06:20Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* v3.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched_Logic|Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance_Randomizer|Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2078</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2078"/>
		<updated>2021-07-04T05:05:32Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a backup of old v3.0 changelog information.&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;ROM Options&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Base Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Output Directory&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Compress Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Multi-World Generation&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player ID&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Setting String&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Seed&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specificsettings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Main Rules&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Forest&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for movingSong of Time blocks, for playing tothe frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
No information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The MembershipCard is the requirementforentering Gerudo Training Grounds, so the groundswill be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Medallions&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vanilla&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:Link must possess the Light Arrows andviewthe Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession ofthe Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Master Quest Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas areprogressive items;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Deku Salescrubs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each BusinessScrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from aBusiness Scrub is bought, the scrubwill disappear from the world forever. The individual settings in the dropdown can be used to set the price of each BusinessScrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Off&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (Random Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Dungeon Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maps and Compasses Give Information&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Remove Ganon’s Door Boss Lock&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Detailed Logic&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maximum Expected Skulltula Tokens&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Nighttime Skulltulas without Sun’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Big Poes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Child Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Adult Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Skull Mask Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Mask of Truth Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No 1500 Horseback Archery&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Lost Woods Memory Game&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Racing Dampe a Second Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Biggoron Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enable All Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Various Advanced Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Man on Roof without Hookshot&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Child Deadhand without Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dodongo’s Cavern Spike Trap Room Jump without Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Windmill PoH as Adult with Nothing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Crater’s Bean PoH with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Cucco&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fewer Tunic Requirements&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Morpha with Gold Scale&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Interior Castle Guard Stealth Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Scarecrow’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Difficulty&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Very Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;OHKO&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Cosmetics&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Background Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kokiri Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Most Colors&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Completely Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Custom Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Goron Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;None&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Hint&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Enemy Target&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Legacy_Changelog&amp;diff=2077</id>
		<title>Legacy Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Legacy_Changelog&amp;diff=2077"/>
		<updated>2021-07-04T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Nicholas Steel moved page Legacy Changelog to V3.0 Readme: It&amp;#039;s not a changelog, it&amp;#039;s a readme.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[V3.0 Readme]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2076</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2076"/>
		<updated>2021-07-04T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Nicholas Steel moved page Legacy Changelog to V3.0 Readme: It&amp;#039;s not a changelog, it&amp;#039;s a readme.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;v3.0 Readme&#039;&#039;&#039; =&lt;br /&gt;
This page contains a backup of old v3.0 changelog information.&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;ROM Options&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Base Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Output Directory&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Compress Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Multi-World Generation&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player ID&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Setting String&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Seed&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specificsettings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Main Rules&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Forest&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for movingSong of Time blocks, for playing tothe frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
No information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The MembershipCard is the requirementforentering Gerudo Training Grounds, so the groundswill be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Medallions&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vanilla&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:Link must possess the Light Arrows andviewthe Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession ofthe Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Master Quest Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas areprogressive items;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Deku Salescrubs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each BusinessScrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from aBusiness Scrub is bought, the scrubwill disappear from the world forever. The individual settings in the dropdown can be used to set the price of each BusinessScrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Off&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (Random Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Dungeon Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maps and Compasses Give Information&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Remove Ganon’s Door Boss Lock&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Detailed Logic&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maximum Expected Skulltula Tokens&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Nighttime Skulltulas without Sun’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Big Poes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Child Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Adult Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Skull Mask Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Mask of Truth Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No 1500 Horseback Archery&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Lost Woods Memory Game&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Racing Dampe a Second Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Biggoron Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enable All Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Various Advanced Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Man on Roof without Hookshot&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Child Deadhand without Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dodongo’s Cavern Spike Trap Room Jump without Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Windmill PoH as Adult with Nothing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Crater’s Bean PoH with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Cucco&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fewer Tunic Requirements&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Morpha with Gold Scale&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Interior Castle Guard Stealth Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Scarecrow’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Difficulty&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Very Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;OHKO&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Cosmetics&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Background Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kokiri Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Most Colors&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Completely Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Custom Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Goron Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;None&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Hint&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Enemy Target&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2075</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2075"/>
		<updated>2021-07-03T16:56:50Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Various formatting updates to improve legibility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;v3.0 Readme&#039;&#039;&#039; =&lt;br /&gt;
This page contains a backup of old v3.0 changelog information.&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;ROM Options&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Base Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Output Directory&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Compress Rom&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Multi-World Generation&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player ID&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Setting String&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Seed&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specificsettings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Main Rules&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Forest&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for movingSong of Time blocks, for playing tothe frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
No information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The MembershipCard is the requirementforentering Gerudo Training Grounds, so the groundswill be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Medallions&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vanilla&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:Link must possess the Light Arrows andviewthe Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession ofthe Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Open&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Master Quest Dungeons&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas areprogressive items;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Deku Salescrubs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each BusinessScrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from aBusiness Scrub is bought, the scrubwill disappear from the world forever. The individual settings in the dropdown can be used to set the price of each BusinessScrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Off&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled Shops (Random Items)&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffle Dungeon Items&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maps and Compasses Give Information&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Remove Ganon’s Door Boss Lock&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Detailed Logic&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maximum Expected Skulltula Tokens&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Nighttime Skulltulas without Sun’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Big Poes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Child Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Adult Fishing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Skull Mask Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Mask of Truth Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No 1500 Horseback Archery&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Lost Woods Memory Game&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Racing Dampe a Second Time&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Biggoron Reward&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enable All Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Various Advanced Tricks&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Man on Roof without Hookshot&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Child Deadhand without Kokiri Sword&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dodongo’s Cavern Spike Trap Room Jump without Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Windmill PoH as Adult with Nothing&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Crater’s Bean PoH with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Cucco&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora’s Domain Entry with Hover Boots&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fewer Tunic Requirements&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Morpha with Gold Scale&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Interior Castle Guard Stealth Sequence&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Start with Scarecrow’s Song&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Difficulty&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Very Hard&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;OHKO&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Cosmetics&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Background Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Normal&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;No Music&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kokiri Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Most Colors&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Completely Random&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Custom Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Goron Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zora Tunic Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Random Choice&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;None&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Color&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Hint&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Navi Enemy Target&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2074</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2074"/>
		<updated>2021-07-03T16:34:09Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Readme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Readme&#039;&#039;&#039; =&lt;br /&gt;
This page contains a backup of old v3.0 changelog information.&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ROM Options =&lt;br /&gt;
&lt;br /&gt;
== Base Rom ==&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Output Directory ==&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Create Spoiler Log ==&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Compress Rom ==&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Default Targeting Option ==&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Multi-World Generation ==&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
=== Player Count ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
=== Player ID ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Setting String ==&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Seed ==&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specific&amp;amp;nbsp;settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Main Rules =&lt;br /&gt;
&lt;br /&gt;
== Open Forest ==&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Kakariko Gate ==&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Door of Time ==&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving&amp;amp;nbsp;Song of Time blocks, for playing to&amp;amp;nbsp;the frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress ==&lt;br /&gt;
&lt;br /&gt;
=== Default Behavior ===&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
=== Rescue One Carpenter ===&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
=== Start with Gerudo Card ===&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The Membership&amp;amp;nbsp;Card is the requirement&amp;amp;nbsp;for&amp;amp;nbsp;entering Gerudo Training Grounds, so the grounds&amp;amp;nbsp;will be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Rainbow Bridge Requirement ==&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Dungeons ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Medallions ===&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Vanilla ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:&amp;amp;nbsp;Link must possess the Light Arrows and&amp;amp;nbsp;view&amp;amp;nbsp;the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of&amp;amp;nbsp;the Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Number of Ganon’s Trials ==&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== All Locations Reachable ==&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Bombchus Are Considered in Logic ==&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dungeons Have One Major Item ==&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Master Quest Dungeons ==&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Weird Egg ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Ocarinas ==&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are&amp;amp;nbsp;progressive items;&amp;amp;nbsp;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Songs with Items ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Gerudo Card ==&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Deku Salescrubs ==&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business&amp;amp;nbsp;Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a&amp;amp;nbsp;Business Scrub is bought, the scrub&amp;amp;nbsp;will disappear from the world forever. The individual settings in the dropdown can be used to set the price of each Business&amp;amp;nbsp;Scrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shopsanity ==&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
=== Off ===&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (0 Items) ===&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (1-4 Items) ===&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (Random Items) ===&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Maps and Compasses Give Information ==&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Remove Ganon’s Door Boss Lock ==&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Tokensanity ==&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Detailed Logic =&lt;br /&gt;
&lt;br /&gt;
== Maximum Expected Skulltula Tokens ==&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Nighttime Skulltulas without Sun’s Song ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Big Poes ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Child Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Adult Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Skull Mask Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Mask of Truth Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No 1500 Horseback Archery ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Lost Woods Memory Game ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Racing Dampe a Second Time ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Biggoron Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Adult Trade Sequence ==&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Enable All Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Various Advanced Tricks ==&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Man on Roof without Hookshot ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Child Deadhand without Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dodongo’s Cavern Spike Trap Room Jump without Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Windmill PoH as Adult with Nothing ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Crater’s Bean PoH with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Cucco ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fewer Tunic Requirements ==&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Morpha with Gold Scale ==&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Lens of Truth ==&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Required Everywhere ===&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland and Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
=== Only Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Skip Tower Collapse Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Interior Castle Guard Stealth Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Epona Race ==&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fast Chest Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Big Poe Target Count ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Start with Scarecrow’s Song ==&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Randomize Ocarina Song Notes ==&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Chest Size Matches Contents ==&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Clearer Hints ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Text Shuffle ==&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
=== No Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled except Hints and Keys ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
=== All Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
=== Very Hard ===&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
== Damage Multiplier ==&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
=== OHKO ===&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Cosmetics =&lt;br /&gt;
&lt;br /&gt;
== Background Music ==&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
=== No Music ===&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
=== Random ===&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Kokiri Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
=== Most Colors ===&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
=== Completely Random ===&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
=== Custom Color ===&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Goron Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Low Health SFX ==&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
=== Particular Sounds ===&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
=== None ===&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Color ==&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Hint ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Enemy Target ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=2073</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Changelog&amp;diff=2073"/>
		<updated>2021-07-03T16:33:38Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* v3.0 */ Moved legacy changelog to a new page so that it can be edited without losing information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched_Logic|Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance_Randomizer|Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=Legacy_Changelog v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2072</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2072"/>
		<updated>2021-07-03T16:32:16Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Readme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Readme&#039;&#039;&#039; =&lt;br /&gt;
This page contains a backup of old changelog information (predating v3.0).&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ROM Options =&lt;br /&gt;
&lt;br /&gt;
== Base Rom ==&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Output Directory ==&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Create Spoiler Log ==&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Compress Rom ==&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Default Targeting Option ==&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Multi-World Generation ==&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
=== Player Count ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
=== Player ID ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Setting String ==&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Seed ==&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specific&amp;amp;nbsp;settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Main Rules =&lt;br /&gt;
&lt;br /&gt;
== Open Forest ==&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Kakariko Gate ==&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Door of Time ==&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving&amp;amp;nbsp;Song of Time blocks, for playing to&amp;amp;nbsp;the frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress ==&lt;br /&gt;
&lt;br /&gt;
=== Default Behavior ===&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
=== Rescue One Carpenter ===&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
=== Start with Gerudo Card ===&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The Membership&amp;amp;nbsp;Card is the requirement&amp;amp;nbsp;for&amp;amp;nbsp;entering Gerudo Training Grounds, so the grounds&amp;amp;nbsp;will be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Rainbow Bridge Requirement ==&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Dungeons ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Medallions ===&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Vanilla ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:&amp;amp;nbsp;Link must possess the Light Arrows and&amp;amp;nbsp;view&amp;amp;nbsp;the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of&amp;amp;nbsp;the Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Number of Ganon’s Trials ==&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== All Locations Reachable ==&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Bombchus Are Considered in Logic ==&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dungeons Have One Major Item ==&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Master Quest Dungeons ==&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Weird Egg ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Ocarinas ==&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are&amp;amp;nbsp;progressive items;&amp;amp;nbsp;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Songs with Items ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Gerudo Card ==&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Deku Salescrubs ==&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business&amp;amp;nbsp;Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a&amp;amp;nbsp;Business Scrub is bought, the scrub&amp;amp;nbsp;will disappear from the world forever. The individual settings in the dropdown can be used to set the price of each Business&amp;amp;nbsp;Scrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shopsanity ==&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
=== Off ===&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (0 Items) ===&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (1-4 Items) ===&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (Random Items) ===&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Maps and Compasses Give Information ==&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Remove Ganon’s Door Boss Lock ==&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Tokensanity ==&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Detailed Logic =&lt;br /&gt;
&lt;br /&gt;
== Maximum Expected Skulltula Tokens ==&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Nighttime Skulltulas without Sun’s Song ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Big Poes ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Child Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Adult Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Skull Mask Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Mask of Truth Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No 1500 Horseback Archery ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Lost Woods Memory Game ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Racing Dampe a Second Time ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Biggoron Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Adult Trade Sequence ==&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Enable All Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Various Advanced Tricks ==&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Man on Roof without Hookshot ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Child Deadhand without Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dodongo’s Cavern Spike Trap Room Jump without Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Windmill PoH as Adult with Nothing ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Crater’s Bean PoH with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Cucco ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fewer Tunic Requirements ==&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Morpha with Gold Scale ==&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Lens of Truth ==&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Required Everywhere ===&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland and Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
=== Only Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Skip Tower Collapse Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Interior Castle Guard Stealth Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Epona Race ==&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fast Chest Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Big Poe Target Count ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Start with Scarecrow’s Song ==&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Randomize Ocarina Song Notes ==&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Chest Size Matches Contents ==&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Clearer Hints ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Text Shuffle ==&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
=== No Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled except Hints and Keys ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
=== All Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
=== Very Hard ===&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
== Damage Multiplier ==&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
=== OHKO ===&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Cosmetics =&lt;br /&gt;
&lt;br /&gt;
== Background Music ==&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
=== No Music ===&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
=== Random ===&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Kokiri Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
=== Most Colors ===&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
=== Completely Random ===&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
=== Custom Color ===&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Goron Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Low Health SFX ==&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
=== Particular Sounds ===&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
=== None ===&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Color ==&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Hint ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Enemy Target ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2071</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2071"/>
		<updated>2021-07-03T16:31:42Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Readme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Readme&#039;&#039;&#039; =&lt;br /&gt;
This page contains a backup of old changelog information.&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ROM Options =&lt;br /&gt;
&lt;br /&gt;
== Base Rom ==&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Output Directory ==&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Create Spoiler Log ==&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Compress Rom ==&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Default Targeting Option ==&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Multi-World Generation ==&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
=== Player Count ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
=== Player ID ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Setting String ==&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Seed ==&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specific&amp;amp;nbsp;settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Main Rules =&lt;br /&gt;
&lt;br /&gt;
== Open Forest ==&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Kakariko Gate ==&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Door of Time ==&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving&amp;amp;nbsp;Song of Time blocks, for playing to&amp;amp;nbsp;the frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress ==&lt;br /&gt;
&lt;br /&gt;
=== Default Behavior ===&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
=== Rescue One Carpenter ===&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
=== Start with Gerudo Card ===&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The Membership&amp;amp;nbsp;Card is the requirement&amp;amp;nbsp;for&amp;amp;nbsp;entering Gerudo Training Grounds, so the grounds&amp;amp;nbsp;will be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Rainbow Bridge Requirement ==&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Dungeons ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Medallions ===&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Vanilla ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:&amp;amp;nbsp;Link must possess the Light Arrows and&amp;amp;nbsp;view&amp;amp;nbsp;the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of&amp;amp;nbsp;the Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Number of Ganon’s Trials ==&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== All Locations Reachable ==&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Bombchus Are Considered in Logic ==&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dungeons Have One Major Item ==&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Master Quest Dungeons ==&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Weird Egg ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Ocarinas ==&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are&amp;amp;nbsp;progressive items;&amp;amp;nbsp;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Songs with Items ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Gerudo Card ==&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Deku Salescrubs ==&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business&amp;amp;nbsp;Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a&amp;amp;nbsp;Business Scrub is bought, the scrub&amp;amp;nbsp;will disappear from the world forever. The individual settings in the dropdown can be used to set the price of each Business&amp;amp;nbsp;Scrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shopsanity ==&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
=== Off ===&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (0 Items) ===&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (1-4 Items) ===&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (Random Items) ===&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Maps and Compasses Give Information ==&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Remove Ganon’s Door Boss Lock ==&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Tokensanity ==&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Detailed Logic =&lt;br /&gt;
&lt;br /&gt;
== Maximum Expected Skulltula Tokens ==&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Nighttime Skulltulas without Sun’s Song ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Big Poes ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Child Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Adult Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Skull Mask Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Mask of Truth Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No 1500 Horseback Archery ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Lost Woods Memory Game ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Racing Dampe a Second Time ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Biggoron Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Adult Trade Sequence ==&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Enable All Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Various Advanced Tricks ==&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Man on Roof without Hookshot ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Child Deadhand without Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dodongo’s Cavern Spike Trap Room Jump without Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Windmill PoH as Adult with Nothing ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Crater’s Bean PoH with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Cucco ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fewer Tunic Requirements ==&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Morpha with Gold Scale ==&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Lens of Truth ==&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Required Everywhere ===&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland and Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
=== Only Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Skip Tower Collapse Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Interior Castle Guard Stealth Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Epona Race ==&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fast Chest Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Big Poe Target Count ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Start with Scarecrow’s Song ==&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Randomize Ocarina Song Notes ==&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Chest Size Matches Contents ==&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Clearer Hints ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Text Shuffle ==&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
=== No Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled except Hints and Keys ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
=== All Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
=== Very Hard ===&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
== Damage Multiplier ==&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
=== OHKO ===&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Cosmetics =&lt;br /&gt;
&lt;br /&gt;
== Background Music ==&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
=== No Music ===&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
=== Random ===&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Kokiri Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
=== Most Colors ===&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
=== Completely Random ===&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
=== Custom Color ===&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Goron Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Low Health SFX ==&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
=== Particular Sounds ===&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
=== None ===&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Color ==&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Hint ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Enemy Target ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2070</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2070"/>
		<updated>2021-07-03T16:31:33Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Readme&#039;&#039;&#039; =&lt;br /&gt;
This page contains a backup of old changelog information.&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ROM Options =&lt;br /&gt;
&lt;br /&gt;
== Base Rom ==&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Output Directory ==&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Create Spoiler Log ==&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Compress Rom ==&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Default Targeting Option ==&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Multi-World Generation ==&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
=== Player Count ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
=== Player ID ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Setting String ==&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Seed ==&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specific&amp;amp;nbsp;settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Main Rules =&lt;br /&gt;
&lt;br /&gt;
== Open Forest ==&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Kakariko Gate ==&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Door of Time ==&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving&amp;amp;nbsp;Song of Time blocks, for playing to&amp;amp;nbsp;the frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress ==&lt;br /&gt;
&lt;br /&gt;
=== Default Behavior ===&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
=== Rescue One Carpenter ===&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
=== Start with Gerudo Card ===&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The Membership&amp;amp;nbsp;Card is the requirement&amp;amp;nbsp;for&amp;amp;nbsp;entering Gerudo Training Grounds, so the grounds&amp;amp;nbsp;will be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Rainbow Bridge Requirement ==&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Dungeons ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Medallions ===&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Vanilla ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:&amp;amp;nbsp;Link must possess the Light Arrows and&amp;amp;nbsp;view&amp;amp;nbsp;the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of&amp;amp;nbsp;the Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Number of Ganon’s Trials ==&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== All Locations Reachable ==&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Bombchus Are Considered in Logic ==&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dungeons Have One Major Item ==&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Master Quest Dungeons ==&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Weird Egg ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Ocarinas ==&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are&amp;amp;nbsp;progressive items;&amp;amp;nbsp;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Songs with Items ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Gerudo Card ==&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Deku Salescrubs ==&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business&amp;amp;nbsp;Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a&amp;amp;nbsp;Business Scrub is bought, the scrub&amp;amp;nbsp;will disappear from the world forever. The individual settings in the dropdown can be used to set the price of each Business&amp;amp;nbsp;Scrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shopsanity ==&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
=== Off ===&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (0 Items) ===&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (1-4 Items) ===&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (Random Items) ===&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Maps and Compasses Give Information ==&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Remove Ganon’s Door Boss Lock ==&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Tokensanity ==&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Detailed Logic =&lt;br /&gt;
&lt;br /&gt;
== Maximum Expected Skulltula Tokens ==&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Nighttime Skulltulas without Sun’s Song ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Big Poes ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Child Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Adult Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Skull Mask Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Mask of Truth Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No 1500 Horseback Archery ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Lost Woods Memory Game ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Racing Dampe a Second Time ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Biggoron Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Adult Trade Sequence ==&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Enable All Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Various Advanced Tricks ==&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Man on Roof without Hookshot ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Child Deadhand without Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dodongo’s Cavern Spike Trap Room Jump without Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Windmill PoH as Adult with Nothing ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Crater’s Bean PoH with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Cucco ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fewer Tunic Requirements ==&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Morpha with Gold Scale ==&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Lens of Truth ==&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Required Everywhere ===&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland and Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
=== Only Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Skip Tower Collapse Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Interior Castle Guard Stealth Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Epona Race ==&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fast Chest Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Big Poe Target Count ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Start with Scarecrow’s Song ==&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Randomize Ocarina Song Notes ==&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Chest Size Matches Contents ==&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Clearer Hints ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Text Shuffle ==&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
=== No Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled except Hints and Keys ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
=== All Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
=== Very Hard ===&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
== Damage Multiplier ==&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
=== OHKO ===&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Cosmetics =&lt;br /&gt;
&lt;br /&gt;
== Background Music ==&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
=== No Music ===&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
=== Random ===&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Kokiri Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
=== Most Colors ===&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
=== Completely Random ===&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
=== Custom Color ===&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Goron Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Low Health SFX ==&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
=== Particular Sounds ===&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
=== None ===&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Color ==&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Hint ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Enemy Target ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2069</id>
		<title>V3.0 Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme&amp;diff=2069"/>
		<updated>2021-07-03T16:30:56Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: backup of old changelog information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Readme&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The OoT Randomizer offers many different settings to customize your play experience. Here’s a fully detailed list!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ROM Options =&lt;br /&gt;
&lt;br /&gt;
== Base Rom ==&lt;br /&gt;
&lt;br /&gt;
Specify the input ROM that will be used by the randomizer. Please be sure it is OoT US v1.0. Japanese v1.0 roms will be supported in the future, though they will remain in English.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Output Directory ==&lt;br /&gt;
&lt;br /&gt;
Specify where the output ROM will be written on your computer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Create Spoiler Log ==&lt;br /&gt;
&lt;br /&gt;
Decide whether to output a text file detailing where every item can be found and the sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Compress Rom ==&lt;br /&gt;
&lt;br /&gt;
Decide the format of the output ROM. Compressed is generally recommended for most users; this is necessary for injection into a .wad for use on the Virtual Console, and all known N64 emulators have significant crashing problems with uncompressed ROMs. Real N64 hardware doesn’t care so generation time can be improved by using the uncompressed option if you are playing on a real N64 with a flash cart. You can also choose not to output a ROM at all; this is useful if you just want to look at spoiler logs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Default Targeting Option ==&lt;br /&gt;
&lt;br /&gt;
This option specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Multi-World Generation ==&lt;br /&gt;
&lt;br /&gt;
This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script:&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op https://github.com/TestRunnerSRL/bizhawk-co-op]&lt;br /&gt;
&lt;br /&gt;
=== Player Count ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify how many players will be participating in this co-op playthrough.&lt;br /&gt;
&lt;br /&gt;
=== Player ID ===&lt;br /&gt;
&lt;br /&gt;
Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Setting String ==&lt;br /&gt;
&lt;br /&gt;
This is an 18 character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Seed ==&lt;br /&gt;
&lt;br /&gt;
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with a specific&amp;amp;nbsp;settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Main Rules =&lt;br /&gt;
&lt;br /&gt;
== Open Forest ==&lt;br /&gt;
&lt;br /&gt;
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, slingshot, and deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Kakariko Gate ==&lt;br /&gt;
&lt;br /&gt;
The gate leading up to Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda’s Letter to open. This allows more diverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda’s Letter to the guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Open Door of Time ==&lt;br /&gt;
&lt;br /&gt;
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving&amp;amp;nbsp;Song of Time blocks, for playing to&amp;amp;nbsp;the frogs on Zora&#039;s River, or for other such uses. If this flag is not set, the Door of Time must be opened to become an adult as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress ==&lt;br /&gt;
&lt;br /&gt;
=== Default Behavior ===&lt;br /&gt;
&lt;br /&gt;
Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman, who gives the Membership Card, to appear, and for the Gerudo to stop being hostile. Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard.&lt;br /&gt;
&lt;br /&gt;
=== Rescue One Carpenter ===&lt;br /&gt;
&lt;br /&gt;
Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.&lt;br /&gt;
&lt;br /&gt;
=== Start with Gerudo Card ===&lt;br /&gt;
&lt;br /&gt;
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult will be repaired from the beginning. The Membership&amp;amp;nbsp;Card is the requirement&amp;amp;nbsp;for&amp;amp;nbsp;entering Gerudo Training Grounds, so the grounds&amp;amp;nbsp;will be an accessible area from the moment adulthood is available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Rainbow Bridge Requirement ==&lt;br /&gt;
&lt;br /&gt;
This determines the condition under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Dungeons ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge requires all medallions and spiritual stones to be in the player’s possession to spawn.&lt;br /&gt;
&lt;br /&gt;
=== All Medallions ===&lt;br /&gt;
&lt;br /&gt;
All six of the medallions are required to open Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Vanilla ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge spawns under the same conditions it did in the original game:&amp;amp;nbsp;Link must possess the Light Arrows and&amp;amp;nbsp;view&amp;amp;nbsp;the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of&amp;amp;nbsp;the Shadow and Spirit Medallions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
The rainbow bridge is always present.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Number of Ganon’s Trials ==&lt;br /&gt;
&lt;br /&gt;
A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== All Locations Reachable ==&lt;br /&gt;
&lt;br /&gt;
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of “key for key” item locations (a single item spot behind a locked door containing the key to open the door). If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Bombchus Are Considered in Logic ==&lt;br /&gt;
&lt;br /&gt;
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar. With this option off, randomly found Bombchu items are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, and finding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dungeons Have One Major Item ==&lt;br /&gt;
&lt;br /&gt;
This option places one “major item” and one only in each of the dungeons. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle. The major items are any item usable with a c-button that is not simply a form of ammo (Bombchus are major only if “Bombchus are considered in logic” is on), songs, Mirror Shield, swords, tunics, boots, Double Defense, Magic Meter/Double Magic, Bullet Bags, Quivers, Bomb Bags, Strength Upgrades, Scales, Wallets, and the Stone of Agony. To be clear, this means that rupees, ammo, Deku Stick and Deku Nut ammo expansions, Pieces of Heart, Heart Containers, Gold Skulltula Tokens, Maps, Compasses, Small Keys, Boss Keys, Deku Shields, Hylian Shields, and Ice Traps are not considered major items. However, Small Keys and Boss Keys are considered major items if the appropriate “keysanity” settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does consider the hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Master Quest Dungeons ==&lt;br /&gt;
&lt;br /&gt;
With this option you can select a number of Master Quest dungeons to be included in your game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both. You may also opt for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Weird Egg ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child as well as Saria in Sacred Forest Meadow and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Ocarinas ==&lt;br /&gt;
&lt;br /&gt;
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are&amp;amp;nbsp;progressive items;&amp;amp;nbsp;the first found will always be the Fairy Ocarina, with the second being the Ocarina of Time, even though the two are functionally identical. Without this flag on, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town, as a child, when all three Spiritual Stones are in the player’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Songs with Items ==&lt;br /&gt;
&lt;br /&gt;
This flag adds the 12 standard ocarina songs to the shuffle as normal items. With this flag on, the spots that contained songs in the original game will simply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Gerudo Card ==&lt;br /&gt;
&lt;br /&gt;
This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it does not have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events. Without this flag, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Deku Salescrubs ==&lt;br /&gt;
&lt;br /&gt;
This flag makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business&amp;amp;nbsp;Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a&amp;amp;nbsp;Business Scrub is bought, the scrub&amp;amp;nbsp;will disappear from the world forever. The individual settings in the dropdown can be used to set the price of each Business&amp;amp;nbsp;Scrub to 10 rupees, leave the prices as what they were in the original game, or set each price to a random value from 0 to 99 rupees. In all cases, the text for the Business Scrub will not update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shopsanity ==&lt;br /&gt;
&lt;br /&gt;
This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. This setting overrides the “Bombchus considered in logic” editing of the shop item pool.&lt;br /&gt;
&lt;br /&gt;
=== Off ===&lt;br /&gt;
&lt;br /&gt;
This disables the Shopsanity feature.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (0 Items) ===&lt;br /&gt;
&lt;br /&gt;
This causes all of the Shopsanity features described above.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (1-4 Items) ===&lt;br /&gt;
&lt;br /&gt;
This not only causes all of the Shopsanity features described above, but it also adds 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled Shops (Random Items) ===&lt;br /&gt;
&lt;br /&gt;
This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Shuffle Dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons, spread freely throughout the world, or prevented from existing completely. Items that are prevented from existing completely will be replaced in the item pool with an assortment of various low tier junk items. This feature can be specified for Maps/Compasses, Small Keys, and Boss Keys independently. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Maps and Compasses Give Information ==&lt;br /&gt;
&lt;br /&gt;
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Remove Ganon’s Door Boss Lock ==&lt;br /&gt;
&lt;br /&gt;
This setting removes the Boss Key lock from Ganon’s Tower. This removes the need to locate the Ganon’s Tower Boss Key to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Tokensanity ==&lt;br /&gt;
&lt;br /&gt;
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulas found in dungeons for a more mild version of this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Detailed Logic =&lt;br /&gt;
&lt;br /&gt;
== Maximum Expected Skulltula Tokens ==&lt;br /&gt;
&lt;br /&gt;
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Nighttime Skulltulas without Sun’s Song ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the logic to expect the player to have an ocarina and the Sun’s Song to get Gold Skulltula locations that are only found at nighttime.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Big Poes ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the Big Poe vendor will not have an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Child Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from child fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Adult Fishing ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the reward from adult fishing is not an important item. This is mostly recommended if the player simply must play on Bizhawk.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Skull Mask Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Mask of Truth Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No 1500 Horseback Archery ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from scoring 1500 points at the horseback archery challenge at Gerudo Fortress is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Lost Woods Memory Game ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Racing Dampe a Second Time ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== No Biggoron Reward ==&lt;br /&gt;
&lt;br /&gt;
This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Adult Trade Sequence ==&lt;br /&gt;
&lt;br /&gt;
This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Enable All Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a button to turn on all of the trick related flags.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Various Advanced Tricks ==&lt;br /&gt;
&lt;br /&gt;
This setting allows a huge number of minor tricks to be allowed by the logic. Here is a complete list:&lt;br /&gt;
&lt;br /&gt;
- A precise jumpslash with either a Deku Stick or the Kokiri Sword can be used to reach a Gold Skulltula on some vines in standad Deku Tree.&amp;lt;br/&amp;gt; - The Bow can be used to knock down the stairs in Dodongo’s Cavern with two well timed shots.&amp;lt;br/&amp;gt; - The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with the standard Hookshot.&amp;lt;br/&amp;gt; - The well in Forest Temple can be crossed with just Hookshot by shooting as low as possible on the vines from the far side and swimming under the ceiling. This is possible in both versions but can only be required in Forest Temple MQ.&amp;lt;br/&amp;gt; - A Bombchu from the ground level can be used to hit the switch to bypass the block pushing puzzle in Forest Temple MQ.&amp;lt;br/&amp;gt; - A rusted switch under a Song of Time block in the standard Fire Temple can be hit by using Hammer into the block.&amp;lt;br/&amp;gt; - The location with the Boss Key chest in Fire Temple MQ can be reached without the Bow with very particular use of Din’s Fire. -The upper levels of the old boulder maze in Fire Temple MQ can be reached without explosives by using the Hammer through a wall.&amp;lt;br/&amp;gt; - In the standard Spirit Temple, the bridge on child side can be lowered with a carefully timed Bombchu.&amp;lt;br/&amp;gt; - The frozen switch in Spirit Temple MQ can be hit without a fire source by using the Bow and Song of Time very cleverly.&amp;lt;br/&amp;gt; - The chest in the basement of the standard Bottom of the Well can be reached with only a Strength Upgrade by using a jump slash with a lit Deku Stick to access the bomb flowers in the basement.&amp;lt;br/&amp;gt; - The silver rupees on the left side of Gerudo Training Grounds MQ can be collected with just Hookshot with a somewhat particular jump slash.&amp;lt;br/&amp;gt; - The first room of the Spirit Trail in Ganon’s Castle MQ can be cleared without the Bow by using a Hammer jump slash to hit the rusted switch through the thrones.&amp;lt;br/&amp;gt; - The Gold Skulltula in adult Kokiri Forest can be reached without the Hookshot by using Hover Boots off one of the roots.&amp;lt;br/&amp;gt; - The child can reach the chest on Death Mountain trail with just the Goron Bracelet by backwalking with the Bomb Flower intended to open Dodongo’s Cavern and throwing the Bomb Flower at the wall very quickly.&amp;lt;br/&amp;gt; - Gerudo Fortress can be cleared without any items other than those needed for access. The logic normally guarantees one of the Bow, Hookshot, or Hover Boots to help navigate the “kitchen”.&lt;br /&gt;
&lt;br /&gt;
Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level. These can then be edited as the player desires if the given configuration isn’t desired.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Man on Roof without Hookshot ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on the rooftop with no items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Child Deadhand without Kokiri Sword ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider defeating the Deadhand in Bottom of the Well, with Deku Sticks, in logic. This is not hard with use of the power crouch stab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks. When this is not set, logic will make the kokiri sword available before you need to defeat this Deadhand.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Dodongo’s Cavern Spike Trap Room Jump without Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo’s Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Windmill PoH as Adult with Nothing ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items. The jump requires leaping from an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Crater’s Bean PoH with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using Hover Boots to reach the Piece of Heart atop the volcano in Death Mountain Crater. The path involves walking up a very steep slope that is not visibly walkable so it is not in normal logic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Cucco ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider using a Cucco on Zora River to enter Zora’s Domain as a child without playing Zelda’s Lullaby. It requires slipping behind the waterfall trickily from the left side.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain Entry with Hover Boots ==&lt;br /&gt;
&lt;br /&gt;
This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it can be done from either side of the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fewer Tunic Requirements ==&lt;br /&gt;
&lt;br /&gt;
This relaxes the tunic requirements by the logic somewhat. Normally the logic expects a Goron Tunic to enter Fire Temple or complete the Fire Trial in Ganon’s Castle and a Zora Tunic to enter Water Temple, collect the underwater silver rupees in Gerudo Training Grounds, or obtain the Piece of Heart at the bottom of the frozen Zora’s Fountain. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. The Zora Tunic requirements are removed completely except to reach the chest at the bottom of the central pillar in Water Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Morpha with Gold Scale ==&lt;br /&gt;
&lt;br /&gt;
This setting allows entry to the Water Temple with the Gold Scale to be considered. Since you cannot backtrack into Water Temple without Iron Boots, only the Spiritual Stone or Medallion obtained from defeating Morpha can be considered by logic either way; since you need the Water Temple Boss Key and Longshot to access Morpha normally, this means that this setting is only relevant in either keysanity or keysy relative to the locations of Boss Keys.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Lens of Truth ==&lt;br /&gt;
&lt;br /&gt;
This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Required Everywhere ===&lt;br /&gt;
&lt;br /&gt;
This setting requires the Lens of Truth to interact with any invisible object except for whatever was required in the original game to obtain the Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland and Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
=== Only Chest Minigame ===&lt;br /&gt;
&lt;br /&gt;
This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Skip Tower Collapse Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Interior Castle Guard Stealth Sequence ==&lt;br /&gt;
&lt;br /&gt;
This setting causes entering the crawlspace at Hyrule Castle to deposit the player directly into the Castle Courtyard, bypassing the guard evasion sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Skip Epona Race ==&lt;br /&gt;
&lt;br /&gt;
This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fast Chest Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Random Big Poe Target Count ==&lt;br /&gt;
&lt;br /&gt;
This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10. Alternatively, the number of Big Poes requires can be selected manually with the slider below. Note that Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Start with Scarecrow’s Song ==&lt;br /&gt;
&lt;br /&gt;
This flag causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. The box below can be used to specify the particular desired Scarecrow’s Song. This song must be exactly eight notes long and must contain at least two different notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Randomize Ocarina Song Notes ==&lt;br /&gt;
&lt;br /&gt;
This flag randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Chest Size Matches Contents ==&lt;br /&gt;
&lt;br /&gt;
This flag causes keys, Ice Traps, and items flagged as progression items to appear in large treasure chests while other items will be in small treasure chests. This means that players can choose to skip small treasure chests since they will only contain handy, not essential, items.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Clearer Hints ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players who do not have English as their first language, but the hints will be less “fun” and less like the sorts of things that would be said in the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones ==&lt;br /&gt;
&lt;br /&gt;
This flag changes the behavior of Gossip Stones to give hints to players. The hints will be distributed as such:&lt;br /&gt;
&lt;br /&gt;
- If the required number of trials is 1-3, a hint will be added for each trial that must be done. If the required number of trials is 4 or 5, a hint will be added for each trial that can be skipped.&lt;br /&gt;
&lt;br /&gt;
- Hints will be added for every one of the “always” locations that is allowed to have a random possibly valuable item under the current settings. These hints will tell the player what item is at each of these locations. These locations are the rewards for 30, 40, and 50 Gold Skulltula Tokens, the item obtained from Biggoron by showing the Claim Check, the item obtained from the Big Poe vendor, both the song and the item slots at the Ocarina of Time, and the item obtained from showing the Mask of Truth at the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
- Some hints will be given for items at a randomly selected number of other locations that are generally somewhat inconvenient to check. The total number of these hints will be either 11 or 12 minus the number of always hints placed. -3 or 4 hints will be given naming a specific non-dungeon specific item that can be found in a randomly chosen dungeon.&lt;br /&gt;
&lt;br /&gt;
- 1 to 4 hints will be given naming a specific item found in a specific overworld region. Which part of this range is used is determined in part by how many trial hints are given.&lt;br /&gt;
&lt;br /&gt;
- 4 to 6 hints will be given naming what region specific progression items other than Gold Skulltula Tokens can be found.&lt;br /&gt;
&lt;br /&gt;
- 3 or 4 hints will be given naming specific regions that are “on the way of the hero” and thus contain at least one required progression item.&lt;br /&gt;
&lt;br /&gt;
- All remaining hints (33 total unique Gossip Stones exist) will be filled with non-information junk hints.&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to specify which item is required to interact with the Gossip Stones. The Stone of Agony is the default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones. The default Mask of Truth can be used, but this has the downside that the Mask of Truth can only be obtained with all Spiritual Stones which tends to make the hints not useful, and using the Mask of Truth requires being a child which is another big downside. There is also an option for the information to just be free for those wanting an easier mode.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Text Shuffle ==&lt;br /&gt;
&lt;br /&gt;
This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
&lt;br /&gt;
=== No Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Leave the text alone.&lt;br /&gt;
&lt;br /&gt;
=== Shuffled except Hints and Keys ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text other than the useful text giving the player information.&lt;br /&gt;
&lt;br /&gt;
=== All Text Shuffled ===&lt;br /&gt;
&lt;br /&gt;
Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
This setting allows the player to tweak the item pool to make a somewhat harder experience.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Leave the item pool alone.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
&lt;br /&gt;
=== Very Hard ===&lt;br /&gt;
&lt;br /&gt;
In addition to the items from Hard, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
== Damage Multiplier ==&lt;br /&gt;
&lt;br /&gt;
This setting changes the amount of damage taken.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Link takes normal damage.&lt;br /&gt;
&lt;br /&gt;
=== OHKO ===&lt;br /&gt;
&lt;br /&gt;
Link dies in one hit. Ice Traps are removed, and at least one Nayru’s Love is in the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Cosmetics =&lt;br /&gt;
&lt;br /&gt;
== Background Music ==&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
Do not alter the background music.&lt;br /&gt;
&lt;br /&gt;
=== No Music ===&lt;br /&gt;
&lt;br /&gt;
Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
&lt;br /&gt;
=== Random ===&lt;br /&gt;
&lt;br /&gt;
Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Kokiri Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s default Kokiri Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu.&lt;br /&gt;
&lt;br /&gt;
=== Most Colors ===&lt;br /&gt;
&lt;br /&gt;
Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Choose a random color from the set of pre-made colors.&lt;br /&gt;
&lt;br /&gt;
=== Completely Random ===&lt;br /&gt;
&lt;br /&gt;
Generate a random color with numerically random RGB values.&lt;br /&gt;
&lt;br /&gt;
=== Custom Color ===&lt;br /&gt;
&lt;br /&gt;
A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Goron Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Goron Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Zora Tunic Color ==&lt;br /&gt;
&lt;br /&gt;
This determines the color of Link’s Zora Tunic. This only affects the color when he’s wearing it, not the color of the icon in the menu or when holding it up after acquiring it. The options are identical to those for the Kokiri Tunic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Low Health SFX ==&lt;br /&gt;
&lt;br /&gt;
This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
&lt;br /&gt;
=== Particular Sounds ===&lt;br /&gt;
&lt;br /&gt;
Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
&lt;br /&gt;
Play a random SFX from the list of choices.&lt;br /&gt;
&lt;br /&gt;
=== None ===&lt;br /&gt;
&lt;br /&gt;
Disable low health heart beeps altogether.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Color ==&lt;br /&gt;
&lt;br /&gt;
These options can be used to set Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Hint ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Navi Enemy Target ==&lt;br /&gt;
&lt;br /&gt;
This option sets the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Command Line Options =&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--check_version&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the latest version number online (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--checked_version CHECKED_VERSION&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check for the specified version number instead of a number from online.&lt;br /&gt;
&amp;lt;pre&amp;gt;--rom ROM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to a The Legend of Zelda: Ocarina of Time NTSC-US v1.0 ROM. (default: ZOOTDEC.z64)&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_dir OUTPUT_DIR&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Path to output directory for rom generation.&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--count COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the count option (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--world_count WORLD_COUNT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to create a multi-world generation for co-op seeds. World count is the number of players. Warning: Increasing the world count will drastically increase generation time. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--player_num PLAYER_NUM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use to select world to generate when there are multiple worlds. (default: 1)&lt;br /&gt;
&amp;lt;pre&amp;gt;--create_spoiler&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output a Spoiler File (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--compress_rom [{True,False,None}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a compressed version of the output rom file. True: Compresses. Improves stability. Will take longer to generate False: Uncompressed. Unstable on emulator. Faster generation None: No ROM Output. Creates spoiler log only (default: True)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_forest&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether Kokiri children obstruct your path at the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_kakariko&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gate in Kakariko Village to Death Mountain Trail is always open, instead of needing Zelda’s Letter. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--open_door_of_time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether the Door of Time is open from the beginning of the game. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gerudo_fortress [{normal,fast,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select how much of Gerudo Fortress is required. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bridge [{medallions,vanilla,dungeons,open}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the condition to spawn the Rainbow Bridge to Ganon’s Castle. (default: medallions)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--all_reachable&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the “Only Ensure Seed Beatable” option (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--bombchus_in_logic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes how the logic considers Bombchus and other Bombchu related mechanics (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--one_item_per_dungeon&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each dungeon will have exactly one major item. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--trials [{0,1,2,3,4,5,6}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of trials that must be cleared in Ganon’s Castle (default: 6)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_escape_sequence&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the tower collapse sequence after defeating Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_guard_stealth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the guard evasion sequence in Hyrule Castle (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_epona_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes the need to race Ingo to acquire Epona (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--fast_chests&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes all chests to open with a fast animation (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--big_poe_count [{1,2,3,4,5,6,7,8,9,10}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Big Poes that must be sold to the vendor for an item (default: 10)&lt;br /&gt;
&amp;lt;pre&amp;gt;--free_scarecrow&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the game with the Scarecrow’s Song activated and Pierre possible for the adult to summon (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--scarecrow_song [SCARECROW_SONG]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Scarecrow’s Song if –free_scarecrow is used. Valid notes: A, U, L, R, D (default: DAAAAAAA)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_kokiri_sword&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Kokiri Sword as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_weird_egg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Weird Egg as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_ocarinas&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the two ocarinas as randomized items (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_song_items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treat the ocarina songs as normal items and shuffle them into the general item pool (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_gerudo_card&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the Gerudo Card to access Gerudo Training Grounds as a randomized item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_scrubs [{off,low,regular,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include all Deku Scrub Salesmen as randomized item and determine their prices (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shopsanity [{off,0,1,2,3,4,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize shop items and add the chosen number of items from the general item pool to shop inventories (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_mapcompass [{remove,startwith,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Maps and Compasses can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_smallkeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Small Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--shuffle_bosskeys [{remove,dungeon,keysanity}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the locations Boss Keys can be found (default: dungeon)&lt;br /&gt;
&amp;lt;pre&amp;gt;--enhance_map_compass&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the functionality of the Map and Compass to give information about their dungeons. The Temple of Time Altar will no longer provide any dungeon information. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--unlocked_ganondorf&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove the Boss Key door leading to Ganondorf (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--tokensanity [{off,dungeons,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Include the chosen Gold Skulltula Token locations in the item shuffle (default: off)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons_random&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons to a random value (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--mq_dungeons [{0,1,2,3,4,5,6,7,8,9,10,11,12}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the number of Master Quest dungeons (default: 0)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_skulltulas [{0,10,20,30,40,50}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose the maximum number of Gold Skulltula Tokens that could be required (default: 50)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_night_tokens_without_suns_song&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change logic to expect Sun’s Song to defeat nighttime Gold Skulltulas (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_big_poes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the Big Poe vendor from having a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_child_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as a child from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_adult_fishing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize from fishing as an adult from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_skull_mask&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Skull Mask at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_mask_of_truth&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Mask of Truth at the Deku Theater from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_1500_archery&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by scoring 1500 points at horseback archery from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_memory_game&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by completing the ocarina memory game in the Lost Woods from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_second_dampe_race&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the prize won by finishing the second Dampe race in under 1 minute from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_no_trade_biggoron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prevent the item obtained by showing the Claim Check to Biggoron from being a required item (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_earliest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the earliest item in the adult trade sequence that can be found in the item pool (default: pocket_egg)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_latest_adult_trade [{pocket_egg,pocket_cucco,cojiro,odd_mushroom,poachers_saw,broken_sword,prescription,eyeball_frog,eyedrops,claim_check}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the latest item in the adult trade sequence that can be found in the item pool (default: claim_check)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_tricks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider a large number of minor tricks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_man_on_roof&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the man on the roof in Kakariko Village with a sidehop from the tower (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_child_deadhand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the child defeating Deadhand with only Deku Sticks (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_dc_jump&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to bypass the second Lizalfos fight room in Dodongo’s Cavern as an adult with a simple jump (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_windmill_poh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart in the windmill as an adult with nothing (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_crater_bean_poh_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to reach the Piece of Heart on the volcano in Death Mountain Crater with Hover Boots (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_cucco&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as a child using a Cucco instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_zora_with_hovers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable the logic to consider the trick to enter Zora’s Domain as an adult using Hover Boots instead of playing Zelda’s Lullaby (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_fewer_tunic_requirements&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce the number of locations for which the logic expects a tunic upgrade (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_morpha_with_scale&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows entering Water Temple and beating Morpha with Gold Scale instead of Iron Boots. The Longshot and Boss Key are still required to reach the boss. This means that this option is only relevant in keysanity or keysy. (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--logic_lens [{chest,chest-wasteland,all}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set which hidden objects the logic expects the Lens of Truth to be used on (default: all)&lt;br /&gt;
&amp;lt;pre&amp;gt;--ocarina_songs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomize the particular notes that must be played for each of the 12 standard ocarina songs (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--correct_chest_sizes&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set chest sizes based on contents (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--clearer_hints&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reword hints to be incredibly direct (default: False)&lt;br /&gt;
&amp;lt;pre&amp;gt;--hints [{none,mask,agony,always}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable hints from Gossip Stones and select the condition to read them (default: agony)&lt;br /&gt;
&amp;lt;pre&amp;gt;--text_shuffle [{none,except_hints,complete}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuffle the chosen text randomly (default: none)&lt;br /&gt;
&amp;lt;pre&amp;gt;--difficulty [{normal,hard,very_hard}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alter the item pool to increase difficulty. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--damage_multiplier [{normal,ohko}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters the amount of damage taken. The ohko option causes Link to die in one hit. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--default_targeting [{hold,switch}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the default Z-targeting setting. It can still be changed in the game’s options menu. (default: hold)&lt;br /&gt;
&amp;lt;pre&amp;gt;--background_music [{normal,off,random}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose whether the game’s background music will be left alone, disabled, or shuffled randomly. (default: normal)&lt;br /&gt;
&amp;lt;pre&amp;gt;--kokiricolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Kokiri Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Kokiri Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--goroncolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Goron Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Goron Red)&lt;br /&gt;
&amp;lt;pre&amp;gt;--zoracolor [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Kokiri Green&#039;, &#039;Goron Red&#039;, &#039;Zora Blue&#039;, &#039;Black&#039;, &#039;White&#039;, &#039;Azure Blue&#039;, &#039;Vivid Cyan&#039;, &#039;Light Red&#039;, &#039;Fuchsia&#039;, &#039;Purple&#039;, &#039;MM Purple&#039;, &#039;Twitch Purple&#039;, &#039;Purple Heart&#039;, &#039;Persian Rose&#039;, &#039;Dirty Yellow&#039;, &#039;Blush Pink&#039;, &#039;Hot Pink&#039;, &#039;Rose Pink&#039;, &#039;Orange&#039;, &#039;Gray&#039;, &#039;Gold&#039;, &#039;Silver&#039;, &#039;Beige&#039;, &#039;Teal&#039;, &#039;Blood Red&#039;, &#039;Blood Orange&#039;, &#039;Royal Blue&#039;, &#039;Sonic Blue&#039;, &#039;NES Green&#039;, &#039;Dark Green&#039;, &#039;Lumen&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Link’s Zora Tunic. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Zora Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolordefault [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi in idle. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: White)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorenemy [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an enemy. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Yellow)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolornpc [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting an NPC. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Light Blue)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navicolorprop [{&#039;Random Choice&#039;, &#039;Completely Random&#039;, &#039;Gold&#039;, &#039;White&#039;, &#039;Green&#039;, &#039;Light Blue&#039;, &#039;Yellow&#039;, &#039;Red&#039;, &#039;Magenta&#039;, &#039;Black&#039;, &#039;Tatl&#039;, &#039;Tael&#039;, &#039;Fi&#039;, &#039;Ciela&#039;, &#039;Epona&#039;, &#039;Ezlo&#039;, &#039;King of Red Lions&#039;, &#039;Linebeck&#039;, &#039;Loftwing&#039;, &#039;Midna&#039;, &#039;Phantom Zelda&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the color of Navi when she is targeting a prop. Can also set Custom (#RRGGBB) using hexadecimal RGB values to set a custom color. (default: Green)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxoverworld [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi wishes to speak with the player. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--navisfxenemytarget [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Rupee&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Low Health&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Ice Break&#039;, &#039;Explosion&#039;, &#039;Crate&#039;, &#039;Great Fairy&#039;, &#039;Moo&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Cockadoodledoo&#039;, &#039;Epona&#039;, &#039;Gold Skulltula&#039;, &#039;Redead&#039;, &#039;Poe&#039;, &#039;Ruto&#039;, &#039;Howl&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &amp;amp;quot;H&#039;lo!&amp;amp;quot;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that plays when Navi targets an enemy. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--healthSFX [{&#039;Default&#039;, &#039;Random Choice&#039;, &#039;None&#039;, &#039;Cluck&#039;, &#039;Softer Beep&#039;, &#039;Recovery Heart&#039;, &#039;Timer&#039;, &#039;Notification&#039;, &#039;Tambourine&#039;, &#039;Carrot Refill&#039;, &#039;Navi - Random&#039;, &#039;Navi - Hey!&#039;, &#039;Zelda - Gasp&#039;, &#039;Mweep!&#039;, &#039;Iron Boots&#039;, &#039;Hammer&#039;, &#039;Sword Bounce&#039;, &#039;Bow&#039;, &#039;Gallop&#039;, &#039;Drawbridge&#039;, &#039;Switch&#039;, &#039;Bomb Bounce&#039;, &#039;Bark&#039;, &#039;Ribbit&#039;, &#039;Broken Pot&#039;, &#039;Business Scrub&#039;, &#039;Guay&#039;, &#039;Bongo Bongo&#039;}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the sound effect that loops at low health. (default: Default)&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the graphical user interface. Preloads selections with set command line parameters.&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2020</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2020"/>
		<updated>2021-05-30T06:25:59Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* How do I find my Spoiler Log? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the [https://discordapp.com/channels/274180765816848384/274186223147417600 #gameplay-and-tricks] channel of our [https://discord.gg/3VJPQNK Discord Server]. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. Only the Happy face gives a randomized reward; Neutral give 3 bomb refills and Mad gives 3 green rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Stuck without Warp Songs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Save and quit outside the dungeon. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. From the Master Sword pedestal, Link must approach the exit.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. In version 5.1 and prior this was required without any hint to the locations, but as of 5.2 the Stone of Agony will be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side. &lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2019</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2019"/>
		<updated>2021-05-30T06:25:38Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* How do I find my Spoiler Log? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the [https://discordapp.com/channels/274180765816848384/274186223147417600 #gameplay-and-tricks] channel of our [https://discord.gg/3VJPQNK Discord Server]. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. Only the Happy face gives a randomized reward; Neutral give 3 bomb refills and Mad gives 3 green rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Stuck without Warp Songs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Save and quit outside the dungeon. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. From the Master Sword pedestal, Link must approach the exit.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. In version 5.1 and prior this was required without any hint to the locations, but as of 5.2 the Stone of Agony will be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side. &lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;Versions 1.0 - 3.0 and Standalone Download&amp;lt;/div&amp;gt;&lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2018</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2018"/>
		<updated>2021-05-30T06:24:51Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* How do I find my Spoiler Log? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the [https://discordapp.com/channels/274180765816848384/274186223147417600 #gameplay-and-tricks] channel of our [https://discord.gg/3VJPQNK Discord Server]. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. Only the Happy face gives a randomized reward; Neutral give 3 bomb refills and Mad gives 3 green rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Stuck without Warp Songs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Save and quit outside the dungeon. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. From the Master Sword pedestal, Link must approach the exit.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. In version 5.1 and prior this was required without any hint to the locations, but as of 5.2 the Stone of Agony will be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side. &lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039; &lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2017</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2017"/>
		<updated>2021-05-30T06:23:26Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the [https://discordapp.com/channels/274180765816848384/274186223147417600 #gameplay-and-tricks] channel of our [https://discord.gg/3VJPQNK Discord Server]. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. Only the Happy face gives a randomized reward; Neutral give 3 bomb refills and Mad gives 3 green rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Stuck without Warp Songs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Save and quit outside the dungeon. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. From the Master Sword pedestal, Link must approach the exit.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. In version 5.1 and prior this was required without any hint to the locations, but as of 5.2 the Stone of Agony will be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side. &lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Open the spoiler log generated alongside your ROM. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2016</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=2016"/>
		<updated>2021-05-30T06:21:15Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Revised the Forest section, changed how Table of Contents lists things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the [https://discordapp.com/channels/274180765816848384/274186223147417600 #gameplay-and-tricks] channel of our [https://discord.gg/3VJPQNK Discord Server]. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. Only the Happy face gives a randomized reward; Neutral give 3 bomb refills and Mad gives 3 green rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Stuck without Warp Songs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Save and quit outside the dungeon. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. From the Master Sword pedestal, Link must approach the exit.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. In version 5.1 and prior this was required without any hint to the locations, but as of 5.2 the Stone of Agony will be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side. &lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;How do I find my Spoiler Log?&#039;&#039;&#039; =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Open the spoiler log generated alongside your ROM. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2015</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2015"/>
		<updated>2021-05-30T05:39:29Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings&lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance&lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists&lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt; &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt; &amp;lt;!--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2014</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=2014"/>
		<updated>2021-05-30T05:38:31Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* LinSo&amp;#039;s Item Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ====&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings&lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance&lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists&lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt; &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt; &amp;lt;!--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1915</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1915"/>
		<updated>2021-03-09T05:47:11Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* ZidArgs Map Tracker */ Update URL to the latest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ====&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;LinSo&#039;s Item Tracker&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1913</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1913"/>
		<updated>2021-03-01T14:15:40Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* Hamsda&amp;#039;s Package */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ====&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;LinSo&#039;s Item Tracker&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1912</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1912"/>
		<updated>2021-03-01T14:15:25Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* MisoSoup&amp;#039;s Spoilizer Checklist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ====&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;LinSo&#039;s Item Tracker&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1911</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1911"/>
		<updated>2021-03-01T14:04:26Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ====&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;LinSo&#039;s Item Tracker&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1910</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1910"/>
		<updated>2021-03-01T14:01:37Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Condensed the formatting a little to minimize the need for vertical scrolling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ====&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;LinSo&#039;s Item Tracker&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1909</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1909"/>
		<updated>2021-03-01T13:33:05Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Underline the major headers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
= &amp;lt;u&amp;gt;Web Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== ZidArgs Map Tracker ==&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Downloadable Trackers&amp;lt;/u&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Emperor Koala&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== HoodTracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item/Location/Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== Lobsterzelda&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Randomizer Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Riptide&#039;s Auto Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Location Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;EmoTracker&amp;lt;/u&amp;gt; = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1908</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1908"/>
		<updated>2021-03-01T13:10:13Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* ZidArgs Map Tracker (formerly known as 2deep4real) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== ZidArgs Map Tracker ==&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Emperor Koala&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== HoodTracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item/Location/Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== Lobsterzelda&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Randomizer Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Riptide&#039;s Auto Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Location Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1907</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1907"/>
		<updated>2021-03-01T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* 2Deep4Real&amp;#039;s Map Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== ZidArgs Map Tracker (formerly known as 2deep4real) ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Emperor Koala&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS and Windows systems&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+ and RetroArch 1.8.5+&lt;br /&gt;
*Can connect to the networked trackers https://ootr-tracker.web.app/ and https://ootr-random-settings-tracker.web.app/&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV3.png|276x367px|TrackerFenhlTrackerDimmedV3.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== HoodTracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item/Location/Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle&lt;br /&gt;
*Uses the Randomizer logic directly&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== Lobsterzelda&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Randomizer Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances&lt;br /&gt;
*Users can set warp song destinations&lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child&lt;br /&gt;
*Users can set reminders&lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path)&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Riptide&#039;s Auto Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Location Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3&lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously)&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1609</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1609"/>
		<updated>2020-12-05T06:20:19Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: /* 2Deep4Real&amp;#039;s Map Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (Extra menu). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*Supports manual tracking on MacOS and Windows systems&lt;br /&gt;
*Supports auto-tracking on Bizhawk 2.5+. &lt;br /&gt;
*&#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmedV2.png|276x367px|TrackerFenhlTrackerDimmedV2.png]] [[File:TrackerFenhlTrackerLitV3.png|276x367px|TrackerFenhlTrackerLitV3.png]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1537</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1537"/>
		<updated>2020-11-13T10:49:36Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1536</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1536"/>
		<updated>2020-11-13T10:47:02Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Improve picture quality of 2deep4realz Spoiler Log Import function.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x315px|2Deep4Real Spoiler Log Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:2Deep4Real_Spoiler_Log_Import_UI.png&amp;diff=1535</id>
		<title>File:2Deep4Real Spoiler Log Import UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:2Deep4Real_Spoiler_Log_Import_UI.png&amp;diff=1535"/>
		<updated>2020-11-13T10:45:13Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2Deep4Real&#039;s Spoiler Log Import UI&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1534</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1534"/>
		<updated>2020-11-13T10:39:36Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Remove In-Development note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord. :)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2deep4real Spoiler Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support. ;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1527</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1527"/>
		<updated>2020-11-02T13:36:33Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord.&amp;amp;nbsp;:)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (in-development). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2deep4real Spoiler Import UI.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1526</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1526"/>
		<updated>2020-11-02T13:35:37Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord.&amp;amp;nbsp;:)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (in-development). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2deep4real Spoiler Import UI.png|thumb]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:2deep4real_Spoiler_Import_UI.png&amp;diff=1525</id>
		<title>File:2deep4real Spoiler Import UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:2deep4real_Spoiler_Import_UI.png&amp;diff=1525"/>
		<updated>2020-11-02T13:35:11Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows the UI for importing a spoiler log&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1524</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1524"/>
		<updated>2020-11-02T13:33:25Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord.&amp;amp;nbsp;:)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (in-development). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1523</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=1523"/>
		<updated>2020-11-02T13:28:10Z</updated>

		<summary type="html">&lt;p&gt;Nicholas Steel: Add image showing Spoiler importation UI.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please contact a moderator on Discord.&amp;amp;nbsp;:)&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
== 2Deep4Real&#039;s Map Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All sanities and other options are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic setup of tracker upon import of Spoiler Log (in-development). You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
&lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]]&amp;lt;br/&amp;gt; [[File:]]&lt;br /&gt;
&lt;br /&gt;
== alphachain ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
== bfrie&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
== brakkum&#039;s ER Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
== MisoSoup&#039;s Spoilizer Checklist ==&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
== Vado&#039;s Checklist ==&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Checklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Browsers (confirmed)&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
== Automatic Item Tracker v8 ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
&lt;br /&gt;
== Barinade&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
== Countdhoun&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://www.millstoneworks.com/item-tracker.html Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Allows counting skulls, heart pieces, ice traps and blupees with keyboard binds. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
*MMR support planned. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun.png|650x366px|Countdhoun.png]][[File:Countdhoun3.png|650x366px|Countdhoun3.png]][[File:Countdhoun2.png|650x366px|Countdhoun2.png]]&lt;br /&gt;
&lt;br /&gt;
== Cuyler&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]]&lt;br /&gt;
&lt;br /&gt;
== Fenhl&#039;s Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Bizhawk. &#039;&#039;&#039;Please keep in mind that auto-trackers are banned in all races that take place on Racetime and SpeedRunsLive.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerFenhlTrackerDimmed.jpg|276x367px|TrackerFenhlTrackerDimmed.jpg]] [[File:TrackerFenhlTrackerLit.jpg|276x367px|TrackerFenhlTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gossip Stones Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item and Hint Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
== Ivan Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
== LinSo&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
== rattus128&#039;s Entrance Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
== Tyrus&#039;s Green Rupee Tracker ==&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
== Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker ==&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
== Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: According to the creators themselves this package is very out of date with logic and will therefore probably be changed to an item-only package in the near future due to neither of them having the desire/time to keep it updated. Use at your own risk.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Map Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and different DoT, forest and rainbow bridge options. &lt;br /&gt;
&lt;br /&gt;
*Has colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten. &lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;br /&gt;
&lt;br /&gt;
== Fouton&#039;s PugHUD Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
== Hamsda&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item, Map and Entrance Trackers&lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
== JRJathome&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
== Raikaru&#039;s &amp;amp; atz&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
== Xopar&#039;s Package ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker type&#039;&#039;: Item Tracker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;/div&gt;</summary>
		<author><name>Nicholas Steel</name></author>
	</entry>
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