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	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3661</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3661"/>
		<updated>2026-02-19T20:51:58Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
****Note: For consistency with the clip allowed in the Shadow Temple Crusher Room, the damage boost off the spike to get on top of the crushers will also be allowed&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
***Note: Squeezing past boulders is banned regardless of if it is a clip or not unless you are going up and over through empty space (such as with the hover boots). There is a blanket exception for rolling between boulders in the Goron City Maze since there are various different collision units between each pair of boulders and it is not clear without research to know which would be legal and which wouldn&#039;t e&lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3660</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3660"/>
		<updated>2026-02-19T04:55:29Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
****Note: For consistency with the clip allowed in the Shadow Temple Crusher Room, the damage boost off the spike to get on top of the umbrellas will also be allowed&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
***Note: Squeezing past boulders is banned regardless of if it is a clip or not unless you are going up and over through empty space (such as with the hover boots). There is a blanket exception for rolling between boulders in the Goron City Maze since there are various different collision units between each pair of boulders and it is not clear without research to know which would be legal and which wouldn&#039;t e&lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=3654</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=3654"/>
		<updated>2026-01-09T16:18:37Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: updated to match the ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when [[racing]]. It&#039;s important that every player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
OoTR has 4 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), DDR (Dungeon Door Requirement) and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ because both are glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Global Rules ==&lt;br /&gt;
In addition to the below category rules for OoTR, you must also adhere to the global racetime.gg rules. The list of rules can be found [https://racetime.gg/about/rules here].&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project64 v2.x and Modloader64 are not permitted for racing. [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race legal, though.&lt;br /&gt;
*Running on WiiVC, it must be ensured that the original IOS9 (version 1034) is installed, as custom version of this IOS tend to have significantly faster loading times. A guide on how to install the original IOS9 can be found [https://www.youtube.com/watch?v=j1v2SYTTKTc here].&lt;br /&gt;
*Emulator users must make sure they meet the [https://wiki.ootrandomizer.com/index.php?title=Racing#Emulator_Settings_Requirements emulator requirements] before racing.&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. Autotrackers placed in Manual Mode are still prohibited for use in races. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*All races that require streaming (racetime.gg) will require you to stream your race footage live for the entire duration of the race. It is also required to enable automatic saving of the VoD. The VoD needs to stay available for a reasonable amount of time after the race has concluded in case of potential proof calls.&lt;br /&gt;
**It is recommended to keep a local recording in case of a stream outage, especially for racers with an unstable internet connection. The individual race result may be invalidated should there be a proof call without video footage to go after.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
*Cosmetic custom player models are allowed in racing as long as they use the original OoT model skeleton. &lt;br /&gt;
**A list of custom models can be found [https://docs.google.com/spreadsheets/d/1xbJnYw8lGR_qAkpvOQXlzvSUobWdX6phTm1SRbXy4TQ/edit#gid=1223582726 here] - only models indicated as Race Legal on this list are allowed. &lt;br /&gt;
**Non race-legal custom skeletons will force a message on top of the item menu, indicating the altered skeleton, but only for the currently active age.&lt;br /&gt;
**Discovery of a non race-legal custom model after the start of a race will require a repatch with an allowed model and will not award the player any make-up time for the time lost. Note that you will only see one model at the start of the race and are responsible for both models being race-legal.&lt;br /&gt;
**Usage of non race-legal custom models throughout a seed will result in a DQ.&lt;br /&gt;
*Usage of multiple accounts to race in the OoTR racing categories on both SRL and racetime.gg is not allowed without explicit permission by the Race Mods and will lead to a category ban of all related user accounts.&lt;br /&gt;
**Exceptions to this rule can be made on a case by case basis depending on the circumstances and need to be requested before racing OoTR the first time on the additional account.&lt;br /&gt;
**As part of the request, it is required to name the identity of the account to the race mods.&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Glitchless + Ground Jumps (GGJ) ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order:&lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.&lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.&lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.&lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night&lt;br /&gt;
**Allowed in GGJ, banned in Standard.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Door Requirement (DDR) ==&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., Standard and GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== No Item Manipulation/Wrong Warp (noIM/WW) ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;br /&gt;
&lt;br /&gt;
== Additional Pages ==&lt;br /&gt;
Below are all of the pages which have specific race rules on them.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3632</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3632"/>
		<updated>2025-11-30T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
***Note: Squeezing past boulders is banned regardless of if it is a clip or not unless you are going up and over through empty space (such as with the hover boots). There is a blanket exception for rolling between boulders in the Goron City Maze since there are various different collision units between each pair of boulders and it is not clear without research to know which would be legal and which wouldn&#039;t e&lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3631</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3631"/>
		<updated>2025-11-30T01:44:47Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
***Note: Squeezing past boulders is banned regardless of if it is a clip or not unless you are going up and over through empty space (such as with the hover boots). There is a blanket exception for rolling between boulders in the Goron City Maze since there are various different collision units between each pair of boulders and it is not clear without research to know which would be legal and which wouldn&#039;t e&lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3630</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3630"/>
		<updated>2025-11-30T01:42:53Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: Pre S9 Standard Ruleset update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
***Note: Squeezing past boulders is banned regardless of if it is a clip or not unless you are going up and over through empty space (such as with the hover boots). There is a blanket exception for rolling between boulders in the Goron City Maze since there are various different collision units between each pair of boulders and it is not clear without research to know which would be legal and which wouldn&#039;t e&lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3628</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3628"/>
		<updated>2025-11-09T18:34:53Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: added link to racing infraction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord to receive an account!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Racing Infractions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fair Play Agreement]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Racing_Infractions&amp;diff=3627</id>
		<title>Racing Infractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Racing_Infractions&amp;diff=3627"/>
		<updated>2025-11-09T18:34:04Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: Created Racing Infraction Page to outline punishments for breaking the global or category rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Racers found to be breaking the global rules outlined [[Racing rules|here]] will receive a punishment based on the severity of the infraction. Minor warnings can be upgraded to Medium and Major, depending on circumstances. In general, if someone has received two infractions at one level, the next one at that level will be upgraded a tier.&lt;br /&gt;
&lt;br /&gt;
Minor infractions will typically only result in a warning. Medium infractions will result in a race DQ, and Major infractions will result in a tournament ban with a possible racetime.gg category ban with a length determined by the current racemod team depending on how the Major infraction is reached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, tournaments may also adapt stricter rules than what is listed below for their tournament. For example, Tournament Organizers of any event may indicate that a minor infraction will result in a Race DQ instead of a warning. This may occur in any phase of the tournament, and does not need to be the same for each phase (ie, only upgraded in brackets, top 8, etc). However, this &#039;&#039;&#039;&#039;&#039;MUST&#039;&#039;&#039;&#039;&#039; be clearly outline in the tournament rules document for the event. Any penalties upgraded in this way are only in effect for that specific tournament (ie if you are DQ&#039;d for missing emulator settings for a tournament instead of a warning, this will not be counted as your first medium infraction for other events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The racemod team will keep track of all accrued penalties for each individual racer. These will reset with each standard season, starting with Qualifier #1 of the main Standard Tournament (or a similar time if qualifiers cease to exist for any reason).&lt;br /&gt;
&lt;br /&gt;
== Minor Infractions - Warning ==&lt;br /&gt;
&lt;br /&gt;
* Missing Settings for the respective Emulator&lt;br /&gt;
* Missing Audio (&amp;lt;20 minutes of race)&lt;br /&gt;
* Missing Video (&amp;lt;2 minutes of race)&lt;br /&gt;
* Chat Influence (Given the racer / chat moderator deals with the situation in a timely manor)&lt;br /&gt;
&lt;br /&gt;
== Medium Infractions - Individual Race DQ ==&lt;br /&gt;
&lt;br /&gt;
* Accrued 3 Minor Infractions&lt;br /&gt;
* Unpreserved Cutoff in races requiring delay (&amp;gt;2 minutes of lost time) &lt;br /&gt;
* Appearing in another racer&#039;s / restreamer&#039;s stream (If an acceptable explanation is provided)&lt;br /&gt;
* Missing Audio (&amp;gt;20 minutes of race)&lt;br /&gt;
* Missing Video (&amp;gt;2 minutes of race)&lt;br /&gt;
* Chat Influence (If left unchecked)&lt;br /&gt;
* Unapproved Tech (Clipping, HESS, otherwise unallowed tech based on individual race)&lt;br /&gt;
&lt;br /&gt;
== Major Infractions - Tournament DQ / Possible RT.GG Ban ==&lt;br /&gt;
&lt;br /&gt;
* Accrued 3 Medium Infractions&lt;br /&gt;
* Appearing in another racer&#039;s / restreamer&#039;s stream (Without acceptable explanation)&lt;br /&gt;
* Otherwise gaining seed information (Including but not limited to; having a second person playing the seed, reverse engineering spoiler logs, etc...)&lt;br /&gt;
* Modified Setup (Through use of speed-ups or unapproved settings for the emulator used)&lt;br /&gt;
* Multiple RT.GG accounts without prior racemod approval&lt;br /&gt;
* Other forms of ban evasion&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3626</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3626"/>
		<updated>2025-11-09T18:25:08Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord to receive an account!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Racing Infractions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fair Play Agreement]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3625</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3625"/>
		<updated>2025-11-09T18:23:03Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: Standard Ruleset changes for 11/9/2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=3624</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=3624"/>
		<updated>2025-10-29T17:24:01Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when [[racing]]. It&#039;s important that every player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
OoTR has 4 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), DDR (Dungeon Door Requirement) and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ because both are glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Global Rules ==&lt;br /&gt;
In addition to the below category rules for OoTR, you must also adhere to the global racetime.gg rules. The list of rules can be found [https://racetime.gg/about/rules here].&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project64 v2.x and Modloader64 are not permitted for racing. [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race legal, though.&lt;br /&gt;
*Running on WiiVC, it must be ensured that the original IOS9 (version 1034) is installed, as custom version of this IOS tend to have significantly faster loading times. A guide on how to install the original IOS9 can be found [https://www.youtube.com/watch?v=j1v2SYTTKTc here].&lt;br /&gt;
*Emulator users must make sure they meet the [https://wiki.ootrandomizer.com/index.php?title=Racing#Emulator_Settings_Requirements emulator requirements] before racing.&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. Autotrackers placed in Manual Mode are still prohibited for use in races. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*All races that require streaming (racetime.gg) will require you to stream your race footage live for the entire duration of the race. It is also required to enable automatic saving of the VoD. The VoD needs to stay available for a reasonable amount of time after the race has concluded in case of potential proof calls.&lt;br /&gt;
**It is recommended to keep a local recording in case of a stream outage, especially for racers with an unstable internet connection. The individual race result may be invalidated should there be a proof call without video footage to go after.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
*Cosmetic custom player models are allowed in racing as long as they use the original OoT model skeleton. &lt;br /&gt;
**A list of custom models can be found [https://docs.google.com/spreadsheets/d/1xbJnYw8lGR_qAkpvOQXlzvSUobWdX6phTm1SRbXy4TQ/edit#gid=1223582726 here] - only models indicated as Race Legal on this list are allowed. &lt;br /&gt;
**Non race-legal custom skeletons will force a message on top of the item menu, indicating the altered skeleton, but only for the currently active age.&lt;br /&gt;
**Discovery of a non race-legal custom model after the start of a race will require a repatch with an allowed model and will not award the player any make-up time for the time lost. Note that you will only see one model at the start of the race and are responsible for both models being race-legal.&lt;br /&gt;
**Usage of non race-legal custom models throughout a seed will result in a DQ.&lt;br /&gt;
*Usage of multiple accounts to race in the OoTR racing categories on both SRL and racetime.gg is not allowed without explicit permission by the Race Mods and will lead to a category ban of all related user accounts.&lt;br /&gt;
**Exceptions to this rule can be made on a case by case basis depending on the circumstances and need to be requested before racing OoTR the first time on the additional account.&lt;br /&gt;
**As part of the request, it is required to name the identity of the account to the race mods.&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Glitchless + Ground Jumps (GGJ) ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order:&lt;br /&gt;
&lt;br /&gt;
*Ground Jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.&lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.&lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.&lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.&lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.&lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night&lt;br /&gt;
**Allowed in GGJ, banned in Standard.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Door Requirement (DDR) ==&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., Standard and GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== No Item Manipulation/Wrong Warp (noIM/WW) ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;br /&gt;
&lt;br /&gt;
== Additional Pages ==&lt;br /&gt;
Below are all of the pages which have specific race rules on them.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=3623</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=3623"/>
		<updated>2025-10-29T17:15:10Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: added mention of global rules for Racetime with a link to their rule page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when [[racing]]. It&#039;s important that every player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
OoTR has 4 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), DDR (Dungeon Door Requirement) and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ because both are glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Global Rules ==&lt;br /&gt;
In addition to the below category rules for OoTR, you must also adhere to the global Racetime rules. The list of rules can be found [https://racetime.gg/about/rules here].&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project64 v2.x and Modloader64 are not permitted for racing. [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race legal, though.&lt;br /&gt;
*Running on WiiVC, it must be ensured that the original IOS9 (version 1034) is installed, as custom version of this IOS tend to have significantly faster loading times. A guide on how to install the original IOS9 can be found [https://www.youtube.com/watch?v=j1v2SYTTKTc here].&lt;br /&gt;
*Emulator users must make sure they meet the [https://wiki.ootrandomizer.com/index.php?title=Racing#Emulator_Settings_Requirements emulator requirements] before racing.&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. Autotrackers placed in Manual Mode are still prohibited for use in races. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*All races that require streaming (racetime.gg) will require you to stream your race footage live for the entire duration of the race. It is also required to enable automatic saving of the VoD. The VoD needs to stay available for a reasonable amount of time after the race has concluded in case of potential proof calls.&lt;br /&gt;
**It is recommended to keep a local recording in case of a stream outage, especially for racers with an unstable internet connection. The individual race result may be invalidated should there be a proof call without video footage to go after.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
*Cosmetic custom player models are allowed in racing as long as they use the original OoT model skeleton. &lt;br /&gt;
**A list of custom models can be found [https://docs.google.com/spreadsheets/d/1xbJnYw8lGR_qAkpvOQXlzvSUobWdX6phTm1SRbXy4TQ/edit#gid=1223582726 here] - only models indicated as Race Legal on this list are allowed. &lt;br /&gt;
**Non race-legal custom skeletons will force a message on top of the item menu, indicating the altered skeleton, but only for the currently active age.&lt;br /&gt;
**Discovery of a non race-legal custom model after the start of a race will require a repatch with an allowed model and will not award the player any make-up time for the time lost. Note that you will only see one model at the start of the race and are responsible for both models being race-legal.&lt;br /&gt;
**Usage of non race-legal custom models throughout a seed will result in a DQ.&lt;br /&gt;
*Usage of multiple accounts to race in the OoTR racing categories on both SRL and racetime.gg is not allowed without explicit permission by the Race Mods and will lead to a category ban of all related user accounts.&lt;br /&gt;
**Exceptions to this rule can be made on a case by case basis depending on the circumstances and need to be requested before racing OoTR the first time on the additional account.&lt;br /&gt;
**As part of the request, it is required to name the identity of the account to the race mods.&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Glitchless + Ground Jumps (GGJ) ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order:&lt;br /&gt;
&lt;br /&gt;
*Ground Jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.&lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.&lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.&lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.&lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.&lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night&lt;br /&gt;
**Allowed in GGJ, banned in Standard.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Door Requirement (DDR) ==&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., Standard and GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== No Item Manipulation/Wrong Warp (noIM/WW) ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;br /&gt;
&lt;br /&gt;
== Additional Pages ==&lt;br /&gt;
Below are all of the pages which have specific race rules on them.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3619</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3619"/>
		<updated>2025-09-13T17:42:27Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: Added link to fair play agreement to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord to receive an account!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fair Play Agreement]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Fair_Play_Agreement&amp;diff=3618</id>
		<title>Fair Play Agreement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Fair_Play_Agreement&amp;diff=3618"/>
		<updated>2025-09-13T17:00:26Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: added addendum for tournament specific changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;What is the Fair Play Agreement (FPA)?&#039;&#039;&#039; ==&lt;br /&gt;
The Fair Play Agreement (FPA) is a system to help prevent races being decided by crashes, softlocks, power surges/outages, and other unfortunate circumstances out of the player’s control. While this system provides some protection to the players when the circumstances are outside of player control, it does not protect the player from crashes and softlocks that are known and avoidable (see [https://docs.google.com/spreadsheets/d/1BKuvETuXxs9IrgQd10xFWYLEQbM1UhTLDQwP-9Ywnlg/edit?gid=0#gid=0 here] for a list).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Does it Work?&#039;&#039;&#039; ===&lt;br /&gt;
For a tournament or league race that is covered under the FPA, a runner can invoke FPA by typing !fpa in the race chat. From this point, you may backtrack and redo any checks &#039;&#039;&#039;&#039;&#039;(and only those checks)&#039;&#039;&#039;&#039;&#039; that had previously been done. From the moment you invoke FPA, you have up to 15 minutes to redo checks and get back progress that was lost. If at any point you do a check that you have not previously done or gain information that you did not previously have (such as reading a new hint stone), your FPA call will immediately end. You should also try and set your inventory and time of day to as close as possible (within reason) to the point where you had crashed, and you may not use this time to give yourself an ammo refill to restart your time at a higher count than when you started. [For example, if you crashed when you only had 2 bombchus remaining, at the end of your FPA, you should burn any excess bombchus until you once again have 2 remaining] &lt;br /&gt;
&lt;br /&gt;
When you have caught back up, type “caught up” in the race chat. If you need to invoke the FPA multiple times in a single race, the time used in the first call is subtracted from your total time for the second. For example, if there is a 5 minute time difference between when you first typed !fpa and “caught up” in chat, you have only 10 minutes left for the second instance. If you do not indicate that you were “caught up” in the race chat, staff will assume that you used the full 15 minutes. &lt;br /&gt;
&lt;br /&gt;
If your opponent invokes the FPA, you do not need to do anything differently, just continue to play the seed. If the player that made the FPA call either loses by over 15 minutes or wins, the race results stand, otherwise, tournament staff will review the call and determine the winner as soon as possible (within 24 hours maximum). &lt;br /&gt;
&lt;br /&gt;
=== What is and isn&#039;t covered? ===&lt;br /&gt;
Generally speaking, any &#039;&#039;&#039;known, avoidable&#039;&#039;&#039; crash or softlock is &#039;&#039;&#039;NOT&#039;&#039;&#039; covered by the FPA. An exhaustive list can be found [https://docs.google.com/spreadsheets/d/1BKuvETuXxs9IrgQd10xFWYLEQbM1UhTLDQwP-9Ywnlg/edit?gid=0#gid=0 here]. Any crashes or softlocks similar to those on the above list are also not covered. If you are unsure of what anything on the list means, please ask BEFORE racing as ignorance is not a valid excuse here.&lt;br /&gt;
&lt;br /&gt;
=== Restreams ===&lt;br /&gt;
When a race is being featured on a restream, there is a tangible benefit to having both players progress synchronized. For races featured on a restream, we will default to the “old method” of FPA. In these cases, both players must either sit in a tournament voice channel in discord or otherwise be reachable at a moment’s notice. When the FPA is called, the race monitor assigned to the race will contact the other player and ask them to pause for an FPA call. When the player who crashed is caught back up, the race monitor will first ensure that the other player is ready, then restart both runners with a countdown in race chat.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
Each race where a runner invokes FPA will be manually reviewed by tournament staff. The reviewer will ensure that:&lt;br /&gt;
&lt;br /&gt;
# The reason for the FPA call was valid&lt;br /&gt;
# No checks or additional information were gained by the player before the crash&lt;br /&gt;
# The time between !fpa and &amp;quot;caught up&amp;quot; is accurate&lt;br /&gt;
&lt;br /&gt;
From there, the reviewer will recalculate how the finish time needs to be adjusted and alert the race participants for a final result.&lt;br /&gt;
&lt;br /&gt;
=== Team Formats ===&lt;br /&gt;
The FPA is enacted for an entire team, rather than for the individuals on the team. Any member of the team may call for an FPA, regardless of which member has experienced the interruption. The entire team is allotted a total of 15 minutes of recovery time. Any member of the team that is not catching up on lost progress must pause the game.&lt;br /&gt;
&lt;br /&gt;
=== Tournament Specific Changes ===&lt;br /&gt;
The details above are considered the general rules for FPA. If a tournament or event wishes to use FPA and wants to deviate from the specifics outlined above, (such as allowing no maximum FPA time), they &#039;&#039;&#039;&#039;&#039;MUST&#039;&#039;&#039;&#039;&#039; outline these changes in their tournament rules document. If an event uses FPA and does not list any changes to this FPA document in their rules document, then it will be assumed they are using the FPA system as above.&lt;br /&gt;
&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
&lt;br /&gt;
## &#039;&#039;&#039;What if the runner gains information that they had not had before the crash?&#039;&#039;&#039;   This is when the time ends. If the runner decides to gain any information that they didn’t have pre-crash, the FPA time ends. Maybe they didn’t check the Kokiri Forest gossip stone and check it again on their way past to reclaim checks. That would be the end of their FPA recovery time (for that call).&lt;br /&gt;
## &#039;&#039;&#039;What if a player tries to abuse this system?&#039;&#039;&#039;  Since this system does not interfere with the second runner, a player who abuses the system can be removed from the FPA. Their opponents would still be covered.&lt;br /&gt;
## &#039;&#039;&#039;Can I opt out?&#039;&#039;&#039;  No, you cannot opt out. However, you may choose not to invoke the FPA if you crash.&lt;br /&gt;
## &#039;&#039;&#039;What if I make an FPA call due to a crash that is NOT covered by the FPA? Then I spend the next 15 minutes retracting my steps instead of optimally routing in new checks while backtracking?&#039;&#039;&#039;  This is basically the biggest problem we envision with this system. We have done our best to provide an exhaustive list of crashes and softlocks that are covered by the FPA and it is up to you to familiarize yourself with the list.&lt;br /&gt;
## &#039;&#039;&#039;Won’t the player who made the FPA call be able to metagame off of their opponent’s finish time?&#039;&#039;&#039;  Technically, yes. But the amount of information is really minimal. The FPA covers a maximum of 15 minutes. The odds you will be able to metagame your final required item, clear your final dungeon, climb ganon’s tower and defeat ganon in 15 minutes is basically zero. So we do not think that there is any concern here.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Fair_Play_Agreement&amp;diff=3617</id>
		<title>Fair Play Agreement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Fair_Play_Agreement&amp;diff=3617"/>
		<updated>2025-09-13T16:55:20Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: Added information for Fair Play Agreement to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;What is the Fair Play Agreement (FPA)?&#039;&#039;&#039; ==&lt;br /&gt;
The Fair Play Agreement (FPA) is a system to help prevent races being decided by crashes, softlocks, power surges/outages, and other unfortunate circumstances out of the player’s control. While this system provides some protection to the players when the circumstances are outside of player control, it does not protect the player from crashes and softlocks that are known and avoidable (see [https://docs.google.com/spreadsheets/d/1BKuvETuXxs9IrgQd10xFWYLEQbM1UhTLDQwP-9Ywnlg/edit?gid=0#gid=0 here] for a list).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How Does it Work?&#039;&#039;&#039; ===&lt;br /&gt;
For a tournament or league race that is covered under the FPA, a runner can invoke FPA by typing !fpa in the race chat. From this point, you may backtrack and redo any checks &#039;&#039;&#039;&#039;&#039;(and only those checks)&#039;&#039;&#039;&#039;&#039; that had previously been done. From the moment you invoke FPA, you have up to 15 minutes to redo checks and get back progress that was lost. If at any point you do a check that you have not previously done or gain information that you did not previously have (such as reading a new hint stone), your FPA call will immediately end. You should also try and set your inventory and time of day to as close as possible (within reason) to the point where you had crashed, and you may not use this time to give yourself an ammo refill to restart your time at a higher count than when you started. [For example, if you crashed when you only had 2 bombchus remaining, at the end of your FPA, you should burn any excess bombchus until you once again have 2 remaining] &lt;br /&gt;
&lt;br /&gt;
When you have caught back up, type “caught up” in the race chat. If you need to invoke the FPA multiple times in a single race, the time used in the first call is subtracted from your total time for the second. For example, if there is a 5 minute time difference between when you first typed !fpa and “caught up” in chat, you have only 10 minutes left for the second instance. If you do not indicate that you were “caught up” in the race chat, staff will assume that you used the full 15 minutes. &lt;br /&gt;
&lt;br /&gt;
If your opponent invokes the FPA, you do not need to do anything differently, just continue to play the seed. If the player that made the FPA call either loses by over 15 minutes or wins, the race results stand, otherwise, tournament staff will review the call and determine the winner as soon as possible (within 24 hours maximum). &lt;br /&gt;
&lt;br /&gt;
=== What is and isn&#039;t covered? ===&lt;br /&gt;
Generally speaking, any &#039;&#039;&#039;known, avoidable&#039;&#039;&#039; crash or softlock is &#039;&#039;&#039;NOT&#039;&#039;&#039; covered by the FPA. An exhaustive list can be found [https://docs.google.com/spreadsheets/d/1BKuvETuXxs9IrgQd10xFWYLEQbM1UhTLDQwP-9Ywnlg/edit?gid=0#gid=0 here]. Any crashes or softlocks similar to those on the above list are also not covered. If you are unsure of what anything on the list means, please ask BEFORE racing as ignorance is not a valid excuse here.&lt;br /&gt;
&lt;br /&gt;
=== Restreams ===&lt;br /&gt;
When a race is being featured on a restream, there is a tangible benefit to having both players progress synchronized. For races featured on a restream, we will default to the “old method” of FPA. In these cases, both players must either sit in a tournament voice channel in discord or otherwise be reachable at a moment’s notice. When the FPA is called, the race monitor assigned to the race will contact the other player and ask them to pause for an FPA call. When the player who crashed is caught back up, the race monitor will first ensure that the other player is ready, then restart both runners with a countdown in race chat.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
Each race where a runner invokes FPA will be manually reviewed by tournament staff. The reviewer will ensure that:&lt;br /&gt;
&lt;br /&gt;
# The reason for the FPA call was valid&lt;br /&gt;
# No checks or additional information were gained by the player before the crash&lt;br /&gt;
# The time between !fpa and &amp;quot;caught up&amp;quot; is accurate&lt;br /&gt;
&lt;br /&gt;
From there, the reviewer will recalculate how the finish time needs to be adjusted and alert the race participants for a final result.&lt;br /&gt;
&lt;br /&gt;
=== Team Formats ===&lt;br /&gt;
The FPA is enacted for an entire team, rather than for the individuals on the team. Any member of the team may call for an FPA, regardless of which member has experienced the interruption. The entire team is allotted a total of 15 minutes of recovery time. Any member of the team that is not catching up on lost progress must pause the game.&lt;br /&gt;
&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
&lt;br /&gt;
## &#039;&#039;&#039;What if the runner gains information that they had not had before the crash?&#039;&#039;&#039;   This is when the time ends. If the runner decides to gain any information that they didn’t have pre-crash, the FPA time ends. Maybe they didn’t check the Kokiri Forest gossip stone and check it again on their way past to reclaim checks. That would be the end of their FPA recovery time (for that call).&lt;br /&gt;
## &#039;&#039;&#039;What if a player tries to abuse this system?&#039;&#039;&#039;  Since this system does not interfere with the second runner, a player who abuses the system can be removed from the FPA. Their opponents would still be covered.&lt;br /&gt;
## &#039;&#039;&#039;Can I opt out?&#039;&#039;&#039;  No, you cannot opt out. However, you may choose not to invoke the FPA if you crash.&lt;br /&gt;
## &#039;&#039;&#039;What if I make an FPA call due to a crash that is NOT covered by the FPA? Then I spend the next 15 minutes retracting my steps instead of optimally routing in new checks while backtracking?&#039;&#039;&#039;  This is basically the biggest problem we envision with this system. We have done our best to provide an exhaustive list of crashes and softlocks that are covered by the FPA and it is up to you to familiarize yourself with the list.&lt;br /&gt;
## &#039;&#039;&#039;Won’t the player who made the FPA call be able to metagame off of their opponent’s finish time?&#039;&#039;&#039;  Technically, yes. But the amount of information is really minimal. The FPA covers a maximum of 15 minutes. The odds you will be able to metagame your final required item, clear your final dungeon, climb ganon’s tower and defeat ganon in 15 minutes is basically zero. So we do not think that there is any concern here.&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Racing&amp;diff=3589</id>
		<title>Racing</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Racing&amp;diff=3589"/>
		<updated>2025-08-02T21:25:27Z</updated>

		<summary type="html">&lt;p&gt;Natheirean: Added additional language to the emulator rules to clarify that emulator settings, while preferably are shown before the race starts, may be shown before the emulator is closed at the end of the race.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;by LostThePirate&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will help you get set up for your first race. &amp;lt;!-- There are currently two popular websites we use for racing. You should be prepared to race on either one, so be sure to follow the guides for both to get set up ahead of time.&lt;br /&gt;
&lt;br /&gt;
The first is [[#SpeedRunsLive|SpeedRunsLive]] which requires a bit of unconventional setup. You must use an IRC client to set up a SpeedRunsLive account for racing. [https://speedrunslive.com SpeedRunsLive] profiles are &#039;&#039;not&#039;&#039; created by filling out text bars on a website like you might on Facebook, Twitter, Twitch, etc. The SRL guide on this page is for the [http://www.speedrunslive.com/channel/ SpeedRunsLive Web Chat]. If you have another IRC program with which you are already acquainted, feel free to use that one. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Community races and many privately organized races use [[Racing#racetime.gg|racetime.gg]]. Previously [https://speedrunslive.com SpeedRunsLive] was used, and some people still organize races there, but the community has largely transitioned away from it.&amp;lt;!-- This website is a lot more conventional to get set up on so you&#039;ll probably find the guide for it easier to understand.&lt;br /&gt;
&lt;br /&gt;
Once you have set up an account with both services you can then join races using [[#LiveSplit|LiveSplit]] if you find it more user-friendly than an IRC client for SRL, or the website for racetime. Just be sure you are able to log into the SRL IRC or racetime quickly if LiveSplit fails to load a race channel or crashes in the middle of a race. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Races can be joined using [[Racing#LiveSplit|LiveSplit]] or through the racetime website. If using LiveSplit, make sure you can log into racetime quickly should LiveSplit fail to load a race channel or crash in the middle of a race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes] (WIP). It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
== Before You Ready Up ==&lt;br /&gt;
&lt;br /&gt;
Please read the [[Racing#Racing Rules| Rules]] and be familiar with the allowed and banned techniques for the particular ruleset of the race beforehand.&lt;br /&gt;
&lt;br /&gt;
If you are joining a community race it is best to set everything up nice and early. Community race rooms are opened 1 hour ahead of time so you have plenty of time to get everything set up before they start. You&#039;ll certainly run into issues and it is easier to help you long before the race starts rather than struggling to hurry to fix everything just 5 minutes before everyone has to ready up.&lt;br /&gt;
&lt;br /&gt;
If you are just playing a pickup race in one of the race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) the people you are racing with should be patient and be able to help you anywhere you get stuck as there is no set starting time there.&lt;br /&gt;
&lt;br /&gt;
Ensure everything is working before you ready up in the race channel. Get your [[Setup#Emulators|emulator]] or console behaving; get your controller/key bindings set; get your [[Trackers|tracker]] of choice downloaded or installed and learn how to use it. Get everything ready so that you can play all by yourself without outside help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+], [[Retroarch]] and [[Bizhawk]] are the recommended emulators for Ocarina of Time Randomizer. In regards to race participation, Project64 v2.0, v2.1, v2.2, and v2.3 as well as ModLoader64 are &#039;&#039;&#039;not allowed&#039;&#039;&#039; for official racing. Use of all cheats is also prohibited. If you need to use a cheat code to address pause lag in Project64 v1.7 or v1.6, you &#039;&#039;&#039;cannot&#039;&#039;&#039; join an official race as long as that cheat is active. Use of texture packs to modify the game&#039;s appearance is also prohibited by the Ocarina of Time Randomizer community for official races.&lt;br /&gt;
&lt;br /&gt;
Get acquainted with your streaming software; get your broadcast settings ready; get your scene layouts the way you want; get your [https://twitch.tv Twitch] channel how you&#039;d like it. You can add Randomizer, Competitive, and/or Speedrun to your Twitch tags on your dashboard to let viewers know what kind of OoT you&#039;ll be playing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Unless you are a Twitch partner or having ensured quality options, especially in restreamed races it can be detrimental to stream at resolutions and bitrates that will cause lags on your end or for volunteers, so streaming at 1080p or at a bitrate over 4000 kbps is not recommended. We recommend a resolution of 720p (1280x720), and a framerate of 30 frames per second. If you want to go higher, please do not exceed a bitrate of 3500 kbps. For a normal stream of 720p30, 2400 kbps is more than enough for streaming OoTR.&lt;br /&gt;
&lt;br /&gt;
== racetime.gg ==&lt;br /&gt;
[https://racetime.gg racetime.gg] is a modern, sleek and user-friendly system that lets anyone and everyone race video games online, and is an open source, community driven site.&lt;br /&gt;
&lt;br /&gt;
=== Create an account ===&lt;br /&gt;
Head to the rt.gg website. In the top right corner of the page you should see a &amp;lt;samp&amp;gt;Log in / Create account&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button. On the right side is the log in form. You&#039;ll use that to log in to your account in the future, after you create it. On the left side is the &amp;lt;samp&amp;gt;Create an account&amp;lt;/samp&amp;gt; form. You&#039;ll see a link to the [https://racetime.gg/about/faq rt.gg FAQ] and fields for your &amp;lt;samp&amp;gt;Email&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;Name&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;Password&amp;lt;/samp&amp;gt; and its confirmation.&lt;br /&gt;
&lt;br /&gt;
Fill out these fields. The email address will need to be valid so that you can confirm the account. The name field should be the username you like to go by. Ensure you type the same password into both password fields. At the bottom of both forms is a reCAPTCHA you&#039;ll need to interact with to prove you&#039;re human. Usually, you can just click the checkbox and that is enough.&lt;br /&gt;
&lt;br /&gt;
Once you have filled out the form and proven you&#039;re not a robot, click {{kbd|Create account}}. You should get an email shortly with a link to click to validate your account.&lt;br /&gt;
&lt;br /&gt;
=== Connect with Twitch ===&lt;br /&gt;
Once you are logged into your rt.gg account, head to the top right of the screen again. {{kbd|Left Click}} the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; button. On this page, select the {{kbd|Twitch &amp;amp; connections}} tab, then on the following page press the {{kbd|Connect your Twitch.tv account}} button. You&#039;ll log into your Twitch account if you&#039;re not already, then {{kbd|Authorize}} the connection. Your racetime.gg account and your Twitch account are now linked together. You&#039;re now ready to join Ocarina of Time Randomizer races.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Race ===&lt;br /&gt;
Generally a race room will be provided in one of the announcements channels ({{discord|racing-announcements}}, {{discord|freaky-friday-races}}, {{discord|standard-announcements}}, {{discord|league-announcements}}, {{discord|ddr-announcements}}, {{discord|rsl-announcements}}, {{discord|bq-announcements}}) for official races, or one of the other race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) for pick-up games and you can just click on that link to be dropped right into the correct room on the website. You can also see active races and races currently waiting for participants in the {{discord|current-races}} channel or on the [https://racetime.gg/ootr Ocarina of Time Randomizer] page on racetime.gg You&#039;ll probably see &amp;lt;samp&amp;gt;Current races&amp;lt;/samp&amp;gt; above a bunch of &amp;lt;samp&amp;gt;Past races&amp;lt;/samp&amp;gt;. You can generally join any race that is accepting entrants, so click on the one you&#039;re interested in joining.&lt;br /&gt;
&lt;br /&gt;
On the race page, you&#039;ll see details of the race, including the goal, a link to the seed page if one has been generated already, and the entrants to the left, and you&#039;ll see chat and a timer to the right. Above the timer is a &amp;lt;samp&amp;gt;Join&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button to join the race. It will then split into two buttons. &amp;lt;samp&amp;gt;Ready&amp;lt;/samp&amp;gt;, which you should click once you have your seed, emulator, and stream set up, and &amp;lt;samp&amp;gt;Quit&amp;lt;/samp&amp;gt; which you can click if you decide you don&#039;t wish to race. Once you&#039;ve readied up, a &amp;lt;samp&amp;gt;Not ready&amp;lt;/samp&amp;gt; button will appear if you actually aren&#039;t ready yet.&lt;br /&gt;
&lt;br /&gt;
Once the race has been started, the timer will begin to countdown. Once it reaches 0, begin to race. During an active race you have two buttons again. &amp;lt;samp&amp;gt;Done&amp;lt;/samp&amp;gt;, which you will press once you finish the seed, and &amp;lt;samp&amp;gt;Forfeit&amp;lt;/samp&amp;gt; which you may need to press if you find yourself no longer able to complete the race. Both of these actions can be undone if needed, so don&#039;t worry if you accidentally hit one. Just make sure by the end of the race you aren&#039;t &amp;quot;Done&amp;quot; when you haven&#039;t finished, or that you haven&#039;t &amp;quot;Forfeit&amp;quot; if you have actually finished. The very last action you can do after having done one of these is &amp;lt;samp&amp;gt;Add comment&amp;lt;/samp&amp;gt; on the race. This will be displayed in a tooltip next to your name and in the chat and is viewable by everyone. Be sure not to leave any spoilers in the comment.&lt;br /&gt;
&lt;br /&gt;
== LiveSplit ==&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-race-view.png|thumb|Ensure you are using the latest version of LiveSplit for the best experience. If being in a race does not look like this screenshot, be sure to update.]]&lt;br /&gt;
&lt;br /&gt;
LiveSplit is a convenient Timer program that has racetime.gg integration (as of version 1.8.8). It can be downloaded from [http://livesplit.github.io/downloads/ LiveSplit&#039;s GitHub page].&lt;br /&gt;
&lt;br /&gt;
The instruction video linked there is &#039;&#039;very helpful&#039;&#039; and I recommend you check it out to learn a lot more about LiveSplit. &lt;br /&gt;
&lt;br /&gt;
=== Join a Race ===&lt;br /&gt;
&lt;br /&gt;
With LiveSplit open, right-click within the Timer, select racetime.gg Races, and choose from the available races that are currently accepting Entrants.&amp;lt;!-- OoTR races are labeled under the category &amp;quot;The Legend of Zelda: Ocarina of Time Hacks&amp;quot; on SRL – there are other OoT ROMhacks besides Item Randomizer, so double check with folks if you are uncertain if it is a Rando race.--&amp;gt; On racetime.gg, the Ocarina of Time Randomizer has its own category, so you shouldn&#039;t have any confusion.&lt;br /&gt;
&lt;br /&gt;
Upon selecting a race to participate in, you will be prompted to log into the website for racetime.gg races.&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-oauth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Entering and Readying ==&lt;br /&gt;
&lt;br /&gt;
To actually enter a race you&#039;d like to participate in, [[Racing#LiveSplit|Join a Race via LiveSplit]] or [[Racing#Joining a Race|Join a Race on the website if racing on racetime]]. Then, click Enter Race or type {{kbd|.enter}} to join the race.&lt;br /&gt;
&lt;br /&gt;
Click the link in the header below the ruleset name for a link to the seed to be used in the race. Note: This is not set too early before a race&#039;s start time, to prevent cheating. During Weeklies, for example, the seed is generated (and the link posted) approximately 15 minutes before the scheduled start time of the race.&lt;br /&gt;
&lt;br /&gt;
Race participation requires streaming your run. Be sure to start your broadcast at least 5 minutes before the expected start time of the race. A bot will verify if you are live, and it can take up to 5 minutes for the fact that you are live streaming to become available to that bot. Budget your time accordingly.&lt;br /&gt;
&lt;br /&gt;
Once you have &#039;&#039;everything&#039;&#039; ready to begin your run, select Ready or type {{kbd|.ready}}. Only do this after you have downloaded the seed, set your file name, had your final bathroom break before the race, gotten your cup of water, etc. Ready means &#039;&#039;&#039;ready&#039;&#039;&#039;, and once everyone has indicated that they are ready, there is a 15 second countdown on racetime.&lt;br /&gt;
&lt;br /&gt;
Once the countdown reaches 0, your LiveSplit timer will start automatically, if linked. &#039;&#039;&#039;Do not&#039;&#039;&#039; start your game file (and load into your house in the forest) before the Timer starts! Do not attempt to Pause your timer during a race, either - LiveSplit will interpret a Pause as completion of the race.&lt;br /&gt;
&lt;br /&gt;
== Finishing A Race ==&lt;br /&gt;
&lt;br /&gt;
When you are finished with a race depends on whether the goal is to &#039;&#039;Defeat Ganon&#039;&#039;, &#039;&#039;Collect All Triforce Pieces&#039;&#039; in Triforce Hunt, or in casual races some other goal. The timing of finishing for defeating Ganon is the start of cutscene after you press B for the final swing. For Triforce Hunt in the Random Settings League it is once the screen is completely black, and in general Ocarina of Time racing is finished either at the last input or once the item you collected is above your head.&lt;br /&gt;
&lt;br /&gt;
Once you achieve your goal, stop your timer using whatever keybinding you have set for it, click Done or type {{kbd|.done}} to complete the race. You can look in the race room to see who has finished and with what times.&lt;br /&gt;
&lt;br /&gt;
If something comes up, you can click Forfeit or type {{kbd|.forfeit}} to forfeit a race. You will lose points and standing on racetime, but sometimes it can&#039;t be avoided. Be aware of the penalties for forfeiting, and try to budget plenty of time for a race.&lt;br /&gt;
&lt;br /&gt;
If you think you have to quit, click Forfeit, then realize you were mistaken, you can resume the race (including all the time that has elapsed) by clicking Undo Finish or typing {{kbd|.undone}} – the race timer will continue and will include the time you thought you were out of the race.&lt;br /&gt;
&lt;br /&gt;
== Racing Rules ==&lt;br /&gt;
{{race rule|These are several of the most important rules you must follow while racing.}}&lt;br /&gt;
# You must follow the [[Rules]] the current race has chosen to follow. The most common ruleset is [[Standard]], however this is not used for all races. Always confirm which ruleset a race is using if it is not in the race goal.&lt;br /&gt;
# You can play on [[Everdrive|the Nintendo 64 with a flash cart]], [[Wii Virtual Console]], or [[Setup#Emulators|Emulators]]. Project64 v2.x, ModLoader64, and Dolphin versions older than Beta 5.0-13963 are not allowed for racing. Note that [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race-legal.&lt;br /&gt;
#* If playing on emulator, you must also follow the [[Racing#Emulator Settings Requirements|Emulator Settings Requirements]].&lt;br /&gt;
# You may not modify the ROM in any way outside of patching it on the [https://ootrandomizer.com Randomizer website] or the Ocarina of Time Randomizer software on your computer.&lt;br /&gt;
#* This means changing cosmetics using the randomizer is fine. Adding stuff like models or changing textures is not. Editing RAM is also not allowed.&lt;br /&gt;
# Generally there are no rules for streaming except that you must do so, however Tournament races often have additional requirements.&lt;br /&gt;
# Spoilers should only be discussed in the relevant &amp;quot;results&amp;quot; channels on the Discord. Do not discuss them in other Discord channels or the race chat channel, and do not put them in race comments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The restreaming team also requests that if you use custom music, you try to keep it to only Zelda tracks if they ask you if you want to be restreamed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emulator Settings Requirements ==&lt;br /&gt;
{{race rule|These settings are either useful for identifying a cheater, or preventing an emulator from exceeding the capabilities of the actual Nintendo 64}}&lt;br /&gt;
Playing on an emulator for races requires a little bit more setup. Namely, you need to enable an FPS display. If you cannot provide this, you are required to capture the entire emulator window. &#039;&#039;&#039;Texture packs are not allowed during races&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Some options may not be available unless you are currently running an [[Setup|Ocarina of Time Randomizer ROM]].&lt;br /&gt;
&lt;br /&gt;
=== BizHawk ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|View|Display FPS}}. You can configure it further in {{kbd|Config|Messages}}.&lt;br /&gt;
&lt;br /&gt;
=== Project64 ===&lt;br /&gt;
&lt;br /&gt;
To enable the FPS Display (shown as DL/s), launch Project64 and load your ROM. Next, navigate to {{kbd|Options|Settings...}} or press {{kbd|Ctrl+T}} to open the Settings menu.&lt;br /&gt;
&lt;br /&gt;
In the Settings menu, expand the &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; list on the left-hand side and look for an &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section isn&#039;t showing, click &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and untick &amp;lt;samp&amp;gt;Hide advanced settings&amp;lt;/samp&amp;gt;. Afterwards, click &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; and tick the &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt;. The &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt; box must show &amp;lt;samp&amp;gt;VI/s &amp;amp; DL/s&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lowering the VI refresh rate to 1490 is also required for racing with Project64.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While in the Settings menu, look for a &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section isn&#039;t showing, click {{kbd|Options}} and untick {{kbd|Hide advanced settings}}. Afterwards, click {{kbd|Defaults}} and change the &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;1500&amp;lt;/samp&amp;gt; to {{kbd|1490}}. Click {{kbd|Apply}}. &lt;br /&gt;
&lt;br /&gt;
Finally, in the Settings menu, click on {{kbd|Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer).}} Your &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; should display &amp;lt;samp&amp;gt;1490&amp;lt;/samp&amp;gt;. If not, change it accordingly and click {{kbd|Apply}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you &#039;&#039;should&#039;&#039; show your VI Refresh Rate in both the Defaults section and the Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer) section before the race starts. If you do not show settings before the race, we ask that you make a note in your Racetime comment at roughly what time you show settings. This should be done before you close your emulator at the end of the race.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Project 64 have problematic settings, either overclocking by default or just don&#039;t work right with Ocarina of Time Randomizer}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Project 64 are version 3.0 and newer stable versions.&lt;br /&gt;
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=== RetroArch ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and switch &amp;lt;samp&amp;gt;On-Screen Notifications&amp;lt;/samp&amp;gt; to {{kbd|ON}} if it is not already. Then, change &amp;lt;samp&amp;gt;Display Framerate&amp;lt;/samp&amp;gt; to {{kbd|ON}}.&lt;br /&gt;
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You must also show that you are using the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option {{kbd|original}}, as well as having the &amp;lt;samp&amp;gt;VI Refresh (Overclock)&amp;lt;/samp&amp;gt; option set to {{kbd|auto}}, &#039;&#039;ideally&#039;&#039; before a race starts. To do this, press {{kbd|F1}} to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and choose {{kbd|Options}} and scroll down to the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option. This is required for the Mupen64plus Next core and the ParaLLEl core. If you are using the old mupen64plus core, this option will not appear and the text in the bottom left that displays what core you are using will be proof that you are following this rule. If you do not show these settings before the start of the race, they must be shown before closing your emulator. We also ask that you make a note in your Racetime comment at roughly what time the settings were shown.&lt;br /&gt;
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=== Dolphin ===&lt;br /&gt;
To enable the frame display, go the settings under {{kbd|Options|Graphics Settings|General}} and check the box which says Show FPS.&lt;br /&gt;
Refer to the [[Dolphin]] for setup help to make sure your settings are race legal. &lt;br /&gt;
Be aware that you need to show your settings menu to prove that your {{kbd|Speed Limit}} setting is set to 100% and that your {{kbd|Clock Override}} setting is disabled. This should happen before the race starts. If settings are shown after the race starts, it must be done before the emulator is closed at the end of the race and we ask that you leave a Racetime comment at roughly what time your settings are shown.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Dolphin did not emulate loading the ROM from the WAD properly and skipped the Classic Controller text}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Dolphin are Beta 5.0-13963 and newer. The newest beta is almost always recommended.&lt;br /&gt;
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[[index.php?title=Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>Natheirean</name></author>
	</entry>
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