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		<title>Glossary</title>
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		<updated>2022-08-12T22:25:38Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbreviations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
= A =&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- The previous name for a setting available as part of the randomizer; it ensures that you can reach every location in the game under your current [[logic]] setting. As of v6.2, this setting is Guaranteed Reachable Locations: All.&lt;br /&gt;
&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
= B =&lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Bait ===&lt;br /&gt;
- A term used to describe an item, location, or hint that may be unnecessary if the player knows a way to circumvent it.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- An older term for a setting in the randomizer, replaced by Guaranteed Reachable Locations: Required Only. This setting can logically lock off entire sections of the game that are not required to logically complete a seed.&lt;br /&gt;
&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
= C =&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Chest Size Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which adjusts the size of every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Chest Texture Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which changes the texture applied to every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== CSMC ===&lt;br /&gt;
- [[#Chest Size Matches Contents|Chest Size Matches Contents]].&lt;br /&gt;
=== CTMC ===&lt;br /&gt;
- [[#Chest Texture Matches Contents|Chest Texture Matches Contents]].&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
= D =&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A [[Rules|ruleset]] for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
= E =&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= F =&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== FiT ===&lt;br /&gt;
- Fire Temple.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;[[Hints#Foolish Choice|Foolish Choice]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== FoT ===&lt;br /&gt;
- Forest Temple.&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; A&lt;br /&gt;
&lt;br /&gt;
[[File:FrogSong.png|450px|center]]&lt;br /&gt;
&lt;br /&gt;
=== FW ===&lt;br /&gt;
- Farore&#039;s Wind&lt;br /&gt;
&lt;br /&gt;
= G =&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- An abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Ground.&lt;br /&gt;
&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
= H =&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container/Hyrule Castle.&lt;br /&gt;
&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
=== HP ===&lt;br /&gt;
- Heart Piece. Also commonly referred to as PoH or Piece of Heart.&lt;br /&gt;
&lt;br /&gt;
= I =&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]]. Stands for Item Manipulation.&lt;br /&gt;
&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- Infinite Sword Glitch; a glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
= J =&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB.&lt;br /&gt;
&lt;br /&gt;
= K =&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== KF ===&lt;br /&gt;
- Kokiri Forest.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
= L =&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LH ===&lt;br /&gt;
- Lake Hylia.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
=== LW ===&lt;br /&gt;
- Lost Woods.&lt;br /&gt;
&lt;br /&gt;
= M =&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MK ===&lt;br /&gt;
- Market, specifically, Hyrule Castle Town market.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
= N = &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== NL ===&lt;br /&gt;
- Nayru&#039;s Love.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
= O =&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time. Sometimes abbreviated OoTO.&lt;br /&gt;
&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
= P =&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
- A type of [[Hints#Path of Gold|hint]] describing an area which contains an item logically required to collect every Triforce Piece in the seed. Appears only when [[#Triforce Hunt|Triforce Hunt]] is enabled.&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoG ===&lt;br /&gt;
- [[#Path of Gold|Path of Gold]].&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- The damage value used for crouch stabs is the last attack used with a sword/hammer/stick. Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly. This technique is known as &#039;&#039;Power Crouch Stabbing&#039;&#039;. When no sword/hammer/stick has been used since entering the current area the crouch stab will take the damage value of a regular Kokiri Sword slash.&lt;br /&gt;
&lt;br /&gt;
= Q =&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
= R =&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
= S =&lt;br /&gt;
=== SFM ===&lt;br /&gt;
- Sacred Forest Meadow.&lt;br /&gt;
=== ShT ===&lt;br /&gt;
- Shadow Temple.&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoA ===&lt;br /&gt;
- Stone of Agony.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spheres ===&lt;br /&gt;
- Spheres are a conceptual explanation of how more things become available to you as you collect more items. It is the &amp;quot;intended path&amp;quot; as written by a computer, but you will likely never actually go from sphere to sphere while playing.&lt;br /&gt;
&amp;quot;Sphere 0&amp;quot; is what you can get as soon as you boot up your game without collecting anytime else, such as Mido&#039;s house and the freestanding Gerudo Valley HPs.&lt;br /&gt;
What you&#039;ve collected in Sphere 0 enables what you have access to in Sphere 1. Under normal settings, you get an Ocarina from Saria in Sphere 0. So, whatever you get from Ocarina Minigame is acquired in Sphere 1. Let&#039;s say that reward is a Scale. If you receive a Scale in Sphere 1, then anything it unlocks is part of that seed&#039;s Sphere 2. Let&#039;s say you find a Bomb Bag at the Ruto Bottle check. That Bomb Bag is in Sphere 2, and everything it directly unlocks becomes part of Sphere 3.&lt;br /&gt;
Keep radiating outward as you collect more unique items that unlock more unique locations until you are able to defeat Ganon.&lt;br /&gt;
&lt;br /&gt;
The description above details how Spheres work for the Playthrough in your Spoiler Log. Colloquially, for example when discussing a race seed, a slightly different variant is also used, where non-randomized checks and events that are the same every seed don&#039;t increase the Sphere count. The Ocarina Minigame is placed in Sphere 1 in the above example, whereas in this variant it is counted in Sphere 0 because you can always immediately get the Ocarina if it is unshuffled. Same goes for events such as unlocking Time Travel. Usually only Sphere 0 is discussed this way, because figuring out which check is in which Sphere can get very convoluted and can change over the course of the seed as players find more items.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SpT ===&lt;br /&gt;
Spirit Temple.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- [[Standard]] is the most common racing [[rules|ruleset]].&lt;br /&gt;
&lt;br /&gt;
= T =&lt;br /&gt;
=== TH ===&lt;br /&gt;
- [[#Triforce Hunt|Triforce Hunt]].&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== ToT ===&lt;br /&gt;
- Temple of Time.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
=== Triforce Hunt===&lt;br /&gt;
- An alternative game mode where pieces of the Triforce are spread throughout the world and you must collect a certain number to win.&lt;br /&gt;
&lt;br /&gt;
= U =&lt;br /&gt;
&lt;br /&gt;
= V = &lt;br /&gt;
&lt;br /&gt;
= W =&lt;br /&gt;
=== WaT ===&lt;br /&gt;
- Water Temple, sometimes just WT.&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- A [[Hints#Way of the Hero|hint]] which describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
= X =&lt;br /&gt;
&lt;br /&gt;
= Y =&lt;br /&gt;
&lt;br /&gt;
= Z =&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=2984</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=2984"/>
		<updated>2022-08-12T22:21:51Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* All Locations Reachable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbreviations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
= A =&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- The previous name for a setting available as part of the randomizer; it ensures that you can reach every location in the game under your current [[logic]] setting. As of v6.2, this setting is Guaranteed Reachable Locations: All.&lt;br /&gt;
&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
= B =&lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Bait ===&lt;br /&gt;
- A term used to describe an item, location, or hint that may be unnecessary if the player knows a way to circumvent it.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- An older term for a setting in the randomizer, replaced by Guaranteed Reachable Locations: Required Only. This setting can logically lock off entire sections of the game that are not required to logically complete a seed.&lt;br /&gt;
&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
= C =&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Chest Size Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which changes the appearance of every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== CSMC ===&lt;br /&gt;
- [[#Chest Size Matches Contents|Chest Size Matches Contents]].&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
= D =&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A [[Rules|ruleset]] for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
= E =&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= F =&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== FiT ===&lt;br /&gt;
- Fire Temple.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;[[Hints#Foolish Choice|Foolish Choice]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== FoT ===&lt;br /&gt;
- Forest Temple.&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; A&lt;br /&gt;
&lt;br /&gt;
[[File:FrogSong.png|450px|center]]&lt;br /&gt;
&lt;br /&gt;
=== FW ===&lt;br /&gt;
- Farore&#039;s Wind&lt;br /&gt;
&lt;br /&gt;
= G =&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- An abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Ground.&lt;br /&gt;
&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
= H =&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container/Hyrule Castle.&lt;br /&gt;
&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
=== HP ===&lt;br /&gt;
- Heart Piece. Also commonly referred to as PoH or Piece of Heart.&lt;br /&gt;
&lt;br /&gt;
= I =&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]]. Stands for Item Manipulation.&lt;br /&gt;
&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- Infinite Sword Glitch; a glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
= J =&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB.&lt;br /&gt;
&lt;br /&gt;
= K =&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== KF ===&lt;br /&gt;
- Kokiri Forest.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
= L =&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LH ===&lt;br /&gt;
- Lake Hylia.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
=== LW ===&lt;br /&gt;
- Lost Woods.&lt;br /&gt;
&lt;br /&gt;
= M =&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MK ===&lt;br /&gt;
- Market, specifically, Hyrule Castle Town market.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
= N = &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== NL ===&lt;br /&gt;
- Nayru&#039;s Love.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
= O =&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time. Sometimes abbreviated OoTO.&lt;br /&gt;
&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
= P =&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
- A type of [[Hints#Path of Gold|hint]] describing an area which contains an item logically required to collect every Triforce Piece in the seed. Appears only when [[#Triforce Hunt|Triforce Hunt]] is enabled.&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoG ===&lt;br /&gt;
- [[#Path of Gold|Path of Gold]].&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- The damage value used for crouch stabs is the last attack used with a sword/hammer/stick. Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly. This technique is known as &#039;&#039;Power Crouch Stabbing&#039;&#039;. When no sword/hammer/stick has been used since entering the current area the crouch stab will take the damage value of a regular Kokiri Sword slash.&lt;br /&gt;
&lt;br /&gt;
= Q =&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
= R =&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
= S =&lt;br /&gt;
=== SFM ===&lt;br /&gt;
- Sacred Forest Meadow.&lt;br /&gt;
=== ShT ===&lt;br /&gt;
- Shadow Temple.&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoA ===&lt;br /&gt;
- Stone of Agony.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spheres ===&lt;br /&gt;
- Spheres are a conceptual explanation of how more things become available to you as you collect more items. It is the &amp;quot;intended path&amp;quot; as written by a computer, but you will likely never actually go from sphere to sphere while playing.&lt;br /&gt;
&amp;quot;Sphere 0&amp;quot; is what you can get as soon as you boot up your game without collecting anytime else, such as Mido&#039;s house and the freestanding Gerudo Valley HPs.&lt;br /&gt;
What you&#039;ve collected in Sphere 0 enables what you have access to in Sphere 1. Under normal settings, you get an Ocarina from Saria in Sphere 0. So, whatever you get from Ocarina Minigame is acquired in Sphere 1. Let&#039;s say that reward is a Scale. If you receive a Scale in Sphere 1, then anything it unlocks is part of that seed&#039;s Sphere 2. Let&#039;s say you find a Bomb Bag at the Ruto Bottle check. That Bomb Bag is in Sphere 2, and everything it directly unlocks becomes part of Sphere 3.&lt;br /&gt;
Keep radiating outward as you collect more unique items that unlock more unique locations until you are able to defeat Ganon.&lt;br /&gt;
&lt;br /&gt;
The description above details how Spheres work for the Playthrough in your Spoiler Log. Colloquially, for example when discussing a race seed, a slightly different variant is also used, where non-randomized checks and events that are the same every seed don&#039;t increase the Sphere count. The Ocarina Minigame is placed in Sphere 1 in the above example, whereas in this variant it is counted in Sphere 0 because you can always immediately get the Ocarina if it is unshuffled. Same goes for events such as unlocking Time Travel. Usually only Sphere 0 is discussed this way, because figuring out which check is in which Sphere can get very convoluted and can change over the course of the seed as players find more items.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SpT ===&lt;br /&gt;
Spirit Temple.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- [[Standard]] is the most common racing [[rules|ruleset]].&lt;br /&gt;
&lt;br /&gt;
= T =&lt;br /&gt;
=== TH ===&lt;br /&gt;
- [[#Triforce Hunt|Triforce Hunt]].&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== ToT ===&lt;br /&gt;
- Temple of Time.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
=== Triforce Hunt===&lt;br /&gt;
- An alternative game mode where pieces of the Triforce are spread throughout the world and you must collect a certain number to win.&lt;br /&gt;
&lt;br /&gt;
= U =&lt;br /&gt;
&lt;br /&gt;
= V = &lt;br /&gt;
&lt;br /&gt;
= W =&lt;br /&gt;
=== WaT ===&lt;br /&gt;
- Water Temple, sometimes just WT.&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- A [[Hints#Way of the Hero|hint]] which describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
= X =&lt;br /&gt;
&lt;br /&gt;
= Y =&lt;br /&gt;
&lt;br /&gt;
= Z =&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=2983</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=2983"/>
		<updated>2022-08-12T22:21:01Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Beatable Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbreviations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
= A =&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- The previous name for a setting available as part of the randomizer; it ensures that you can reach every location in the game under your current [[logic]] setting. As of v6.2, this setting is Guaranteed Reachable Locations: All&lt;br /&gt;
&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
= B =&lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Bait ===&lt;br /&gt;
- A term used to describe an item, location, or hint that may be unnecessary if the player knows a way to circumvent it.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- An older term for a setting in the randomizer, replaced by Guaranteed Reachable Locations: Required Only. This setting can logically lock off entire sections of the game that are not required to logically complete a seed.&lt;br /&gt;
&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
= C =&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Chest Size Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which changes the appearance of every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== CSMC ===&lt;br /&gt;
- [[#Chest Size Matches Contents|Chest Size Matches Contents]].&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
= D =&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A [[Rules|ruleset]] for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
= E =&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= F =&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== FiT ===&lt;br /&gt;
- Fire Temple.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;[[Hints#Foolish Choice|Foolish Choice]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== FoT ===&lt;br /&gt;
- Forest Temple.&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; A&lt;br /&gt;
&lt;br /&gt;
[[File:FrogSong.png|450px|center]]&lt;br /&gt;
&lt;br /&gt;
=== FW ===&lt;br /&gt;
- Farore&#039;s Wind&lt;br /&gt;
&lt;br /&gt;
= G =&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- An abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Ground.&lt;br /&gt;
&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
= H =&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container/Hyrule Castle.&lt;br /&gt;
&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
=== HP ===&lt;br /&gt;
- Heart Piece. Also commonly referred to as PoH or Piece of Heart.&lt;br /&gt;
&lt;br /&gt;
= I =&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]]. Stands for Item Manipulation.&lt;br /&gt;
&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- Infinite Sword Glitch; a glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
= J =&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB.&lt;br /&gt;
&lt;br /&gt;
= K =&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== KF ===&lt;br /&gt;
- Kokiri Forest.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
= L =&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LH ===&lt;br /&gt;
- Lake Hylia.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
=== LW ===&lt;br /&gt;
- Lost Woods.&lt;br /&gt;
&lt;br /&gt;
= M =&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MK ===&lt;br /&gt;
- Market, specifically, Hyrule Castle Town market.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
= N = &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== NL ===&lt;br /&gt;
- Nayru&#039;s Love.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
= O =&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time. Sometimes abbreviated OoTO.&lt;br /&gt;
&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
= P =&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
- A type of [[Hints#Path of Gold|hint]] describing an area which contains an item logically required to collect every Triforce Piece in the seed. Appears only when [[#Triforce Hunt|Triforce Hunt]] is enabled.&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoG ===&lt;br /&gt;
- [[#Path of Gold|Path of Gold]].&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- The damage value used for crouch stabs is the last attack used with a sword/hammer/stick. Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly. This technique is known as &#039;&#039;Power Crouch Stabbing&#039;&#039;. When no sword/hammer/stick has been used since entering the current area the crouch stab will take the damage value of a regular Kokiri Sword slash.&lt;br /&gt;
&lt;br /&gt;
= Q =&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
= R =&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
= S =&lt;br /&gt;
=== SFM ===&lt;br /&gt;
- Sacred Forest Meadow.&lt;br /&gt;
=== ShT ===&lt;br /&gt;
- Shadow Temple.&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoA ===&lt;br /&gt;
- Stone of Agony.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spheres ===&lt;br /&gt;
- Spheres are a conceptual explanation of how more things become available to you as you collect more items. It is the &amp;quot;intended path&amp;quot; as written by a computer, but you will likely never actually go from sphere to sphere while playing.&lt;br /&gt;
&amp;quot;Sphere 0&amp;quot; is what you can get as soon as you boot up your game without collecting anytime else, such as Mido&#039;s house and the freestanding Gerudo Valley HPs.&lt;br /&gt;
What you&#039;ve collected in Sphere 0 enables what you have access to in Sphere 1. Under normal settings, you get an Ocarina from Saria in Sphere 0. So, whatever you get from Ocarina Minigame is acquired in Sphere 1. Let&#039;s say that reward is a Scale. If you receive a Scale in Sphere 1, then anything it unlocks is part of that seed&#039;s Sphere 2. Let&#039;s say you find a Bomb Bag at the Ruto Bottle check. That Bomb Bag is in Sphere 2, and everything it directly unlocks becomes part of Sphere 3.&lt;br /&gt;
Keep radiating outward as you collect more unique items that unlock more unique locations until you are able to defeat Ganon.&lt;br /&gt;
&lt;br /&gt;
The description above details how Spheres work for the Playthrough in your Spoiler Log. Colloquially, for example when discussing a race seed, a slightly different variant is also used, where non-randomized checks and events that are the same every seed don&#039;t increase the Sphere count. The Ocarina Minigame is placed in Sphere 1 in the above example, whereas in this variant it is counted in Sphere 0 because you can always immediately get the Ocarina if it is unshuffled. Same goes for events such as unlocking Time Travel. Usually only Sphere 0 is discussed this way, because figuring out which check is in which Sphere can get very convoluted and can change over the course of the seed as players find more items.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SpT ===&lt;br /&gt;
Spirit Temple.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- [[Standard]] is the most common racing [[rules|ruleset]].&lt;br /&gt;
&lt;br /&gt;
= T =&lt;br /&gt;
=== TH ===&lt;br /&gt;
- [[#Triforce Hunt|Triforce Hunt]].&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== ToT ===&lt;br /&gt;
- Temple of Time.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
=== Triforce Hunt===&lt;br /&gt;
- An alternative game mode where pieces of the Triforce are spread throughout the world and you must collect a certain number to win.&lt;br /&gt;
&lt;br /&gt;
= U =&lt;br /&gt;
&lt;br /&gt;
= V = &lt;br /&gt;
&lt;br /&gt;
= W =&lt;br /&gt;
=== WaT ===&lt;br /&gt;
- Water Temple, sometimes just WT.&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- A [[Hints#Way of the Hero|hint]] which describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
= X =&lt;br /&gt;
&lt;br /&gt;
= Y =&lt;br /&gt;
&lt;br /&gt;
= Z =&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=2982</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=2982"/>
		<updated>2022-08-12T22:19:08Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* All Locations Reachable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbreviations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
= A =&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- The previous name for a setting available as part of the randomizer; it ensures that you can reach every location in the game under your current [[logic]] setting. As of v6.2, this setting is Guaranteed Reachable Locations: All&lt;br /&gt;
&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
= B =&lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Bait ===&lt;br /&gt;
- A term used to describe an item, location, or hint that may be unnecessary if the player knows a way to circumvent it.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
= C =&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Chest Size Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which changes the appearance of every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== CSMC ===&lt;br /&gt;
- [[#Chest Size Matches Contents|Chest Size Matches Contents]].&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
= D =&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A [[Rules|ruleset]] for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
= E =&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= F =&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== FiT ===&lt;br /&gt;
- Fire Temple.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;[[Hints#Foolish Choice|Foolish Choice]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== FoT ===&lt;br /&gt;
- Forest Temple.&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; A&lt;br /&gt;
&lt;br /&gt;
[[File:FrogSong.png|450px|center]]&lt;br /&gt;
&lt;br /&gt;
=== FW ===&lt;br /&gt;
- Farore&#039;s Wind&lt;br /&gt;
&lt;br /&gt;
= G =&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- An abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Ground.&lt;br /&gt;
&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
= H =&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container/Hyrule Castle.&lt;br /&gt;
&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
=== HP ===&lt;br /&gt;
- Heart Piece. Also commonly referred to as PoH or Piece of Heart.&lt;br /&gt;
&lt;br /&gt;
= I =&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]]. Stands for Item Manipulation.&lt;br /&gt;
&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- Infinite Sword Glitch; a glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
= J =&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB.&lt;br /&gt;
&lt;br /&gt;
= K =&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== KF ===&lt;br /&gt;
- Kokiri Forest.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
= L =&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LH ===&lt;br /&gt;
- Lake Hylia.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
=== LW ===&lt;br /&gt;
- Lost Woods.&lt;br /&gt;
&lt;br /&gt;
= M =&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MK ===&lt;br /&gt;
- Market, specifically, Hyrule Castle Town market.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
= N = &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== NL ===&lt;br /&gt;
- Nayru&#039;s Love.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
= O =&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time. Sometimes abbreviated OoTO.&lt;br /&gt;
&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
= P =&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
- A type of [[Hints#Path of Gold|hint]] describing an area which contains an item logically required to collect every Triforce Piece in the seed. Appears only when [[#Triforce Hunt|Triforce Hunt]] is enabled.&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoG ===&lt;br /&gt;
- [[#Path of Gold|Path of Gold]].&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- The damage value used for crouch stabs is the last attack used with a sword/hammer/stick. Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly. This technique is known as &#039;&#039;Power Crouch Stabbing&#039;&#039;. When no sword/hammer/stick has been used since entering the current area the crouch stab will take the damage value of a regular Kokiri Sword slash.&lt;br /&gt;
&lt;br /&gt;
= Q =&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
= R =&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
= S =&lt;br /&gt;
=== SFM ===&lt;br /&gt;
- Sacred Forest Meadow.&lt;br /&gt;
=== ShT ===&lt;br /&gt;
- Shadow Temple.&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoA ===&lt;br /&gt;
- Stone of Agony.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spheres ===&lt;br /&gt;
- Spheres are a conceptual explanation of how more things become available to you as you collect more items. It is the &amp;quot;intended path&amp;quot; as written by a computer, but you will likely never actually go from sphere to sphere while playing.&lt;br /&gt;
&amp;quot;Sphere 0&amp;quot; is what you can get as soon as you boot up your game without collecting anytime else, such as Mido&#039;s house and the freestanding Gerudo Valley HPs.&lt;br /&gt;
What you&#039;ve collected in Sphere 0 enables what you have access to in Sphere 1. Under normal settings, you get an Ocarina from Saria in Sphere 0. So, whatever you get from Ocarina Minigame is acquired in Sphere 1. Let&#039;s say that reward is a Scale. If you receive a Scale in Sphere 1, then anything it unlocks is part of that seed&#039;s Sphere 2. Let&#039;s say you find a Bomb Bag at the Ruto Bottle check. That Bomb Bag is in Sphere 2, and everything it directly unlocks becomes part of Sphere 3.&lt;br /&gt;
Keep radiating outward as you collect more unique items that unlock more unique locations until you are able to defeat Ganon.&lt;br /&gt;
&lt;br /&gt;
The description above details how Spheres work for the Playthrough in your Spoiler Log. Colloquially, for example when discussing a race seed, a slightly different variant is also used, where non-randomized checks and events that are the same every seed don&#039;t increase the Sphere count. The Ocarina Minigame is placed in Sphere 1 in the above example, whereas in this variant it is counted in Sphere 0 because you can always immediately get the Ocarina if it is unshuffled. Same goes for events such as unlocking Time Travel. Usually only Sphere 0 is discussed this way, because figuring out which check is in which Sphere can get very convoluted and can change over the course of the seed as players find more items.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SpT ===&lt;br /&gt;
Spirit Temple.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- [[Standard]] is the most common racing [[rules|ruleset]].&lt;br /&gt;
&lt;br /&gt;
= T =&lt;br /&gt;
=== TH ===&lt;br /&gt;
- [[#Triforce Hunt|Triforce Hunt]].&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== ToT ===&lt;br /&gt;
- Temple of Time.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
=== Triforce Hunt===&lt;br /&gt;
- An alternative game mode where pieces of the Triforce are spread throughout the world and you must collect a certain number to win.&lt;br /&gt;
&lt;br /&gt;
= U =&lt;br /&gt;
&lt;br /&gt;
= V = &lt;br /&gt;
&lt;br /&gt;
= W =&lt;br /&gt;
=== WaT ===&lt;br /&gt;
- Water Temple, sometimes just WT.&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- A [[Hints#Way of the Hero|hint]] which describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
= X =&lt;br /&gt;
&lt;br /&gt;
= Y =&lt;br /&gt;
&lt;br /&gt;
= Z =&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Entrance_Randomizer&amp;diff=2322</id>
		<title>Entrance Randomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Entrance_Randomizer&amp;diff=2322"/>
		<updated>2021-12-11T01:49:15Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Gerudo Training Ground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Entrance Shuffle settings in the Randomizer allow players to randomize loading zones (also called &amp;quot;entrances&amp;quot;) connecting the world. Almost all entrances, including dungeon entrances, grottos, graves, houses, fairies, overworld entrances, spawn locations, warp song locations, and owl drops can be randomized, depending on the options enabled.&lt;br /&gt;
&lt;br /&gt;
Please note that all entrances are kept bidirectional, which means going through a loading zone from one side, then going back through the same loading zone will lead back to the original location. The exceptions to this is owl drops and warp songs as there is no going back. Owl drop and warp song locations are additional entrances to existing bidirectional entrances.&lt;br /&gt;
&lt;br /&gt;
Another major aspect is that entrances are always shuffled with other entrances of the same type: &lt;br /&gt;
* Dungeons&lt;br /&gt;
* Grottos and graves&lt;br /&gt;
* Houses, shops, and Great Fairies&lt;br /&gt;
* Overworld entrances&lt;br /&gt;
* Owl drops, warp songs, and overworld spawns link up with a random overworld entrance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glitchless [[Logic]] and No Logic are compatible with entrance randomizer (ER), but note that No Logic increases the chances of an unbeatable seed.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Available ER Modes ==&lt;br /&gt;
&lt;br /&gt;
Different modes are available, which are incrementally more random and more difficult. Several [[Trackers|entrance trackers]] are available to aid in the more difficult modes. &lt;br /&gt;
&#039;&#039;&#039;As of 6.0, this options have changed significantly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Interior Entrances ===&lt;br /&gt;
&lt;br /&gt;
==== Simple Interiors ====&lt;br /&gt;
&lt;br /&gt;
Interiors shuffled in this pool include most Houses and all Great Fairies in the game. This option excludes a few special Interior entrances: Richard&#039;s House, Link&#039;s House, Temple of Time, the Windmill, the Kakariko Potion Shop (the shop with two entrances) and Gerudo Fortress interiors.&lt;br /&gt;
&lt;br /&gt;
When shuffling interiors, adult trade quest timers are disabled and trade items never revert, even when you die or when you load your save, in order to keep the quest compatible with entrances being shuffled around.&lt;br /&gt;
&lt;br /&gt;
==== All Interiors ====&lt;br /&gt;
&lt;br /&gt;
Randomize all entrances from the &amp;quot;Simple Indoors&amp;quot; option, along with a few extra entrances leading to special places that were excluded from the &amp;quot;simple&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Those additional entrances are currently include: the Kakariko Potion Shop, Link&#039;s House, Temple of Time, the Windmill and Dampe&#039;s Grave. However, entrances leading to Richard&#039;s House and all the Gerudo Fortress Interiors are still not shuffled.&lt;br /&gt;
&lt;br /&gt;
This option is incompatible with closed forest so it forces the &amp;quot;Closed Deku&amp;quot; option to be enabled instead.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the option is the same as &amp;quot;Simple Indoors&amp;quot;, and it includes all its changes.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Grotto Entrances ===&lt;br /&gt;
&lt;br /&gt;
Grottos include all grottos in the game, with small Fairy Fountains, the Lost Woods Stage, and all graves.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Dungeons Entrances ===&lt;br /&gt;
&lt;br /&gt;
Randomize dungeon entrances, which includes all medallion and stone dungeons, along with Bottom of the Well, Ice Cavern and Gerudo Training Grounds, but not Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
In order to improve dungeon entrance randomization, the Fire Temple entrance is open as child and the Deku Tree and Bottom of the Well entrances are both open as adult. However, the Bottom of the Well entrance can only be accessed as adult after draining the well by playing the Song of Storms in the Windmill as child. In addition, when playing with &amp;quot;Closed Deku&amp;quot;, Mido still needs to see a Deku Shield and Kokiri Sword before access adult can access the Deku Tree. Also note that the Water Temple entrance can be reached with Longshot and Gold Scale and does not require Iron Boots.&lt;br /&gt;
&lt;br /&gt;
Lake Hylia will be filled for adult after defeating Morpha, but the special Gossip Stone near the Lake Hylia warp pad gives Link the ability the control the lake water level.&lt;br /&gt;
&lt;br /&gt;
Dungeon blue warps will return Link in front of the new dungeon entrance leading to that blue warp. For example, if Link enters the Fire Temple entrance to find Forest Temple and defeats Phantom Ganon, Link will be returned to Death Mountain Crater.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Overworld Entrances ===&lt;br /&gt;
&lt;br /&gt;
Overworld entrances include almost all loading zones between overworld areas, for example: Hyrule Field to Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
Some overworld loading zones are kept vanilla to avoid potential issues:&lt;br /&gt;
*The Castle Courtyard and Garden entrances (leading to Zelda) aren&#039;t shuffled, to avoid various issues. &lt;br /&gt;
*Gerudo Valley to Lake Hylia by the stream is not changed and is always vanilla, since it is a special one-way entrance. &lt;br /&gt;
*Market Back Alley entrances are not changed and kept as a part of Market, to ensure the Richard item can be obtained. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some cutscenes are changed to bring the player to a more suitable place in this mode:&lt;br /&gt;
*Impa&#039;s escort brings Link to the entrance of Hyrule Castle Grounds from the market, instead of Hyrule Field. &lt;br /&gt;
*Getting caught by Gerudo Guards in the child Valley always throws you in the Valley stream, even if you have a Hookshot. Getting caught inside the Fortress brings you at the Fortress entrance from Valley if you are child or don&#039;t have a Hookshot. However adult Link with a hookshot will still be thrown in the jail. &lt;br /&gt;
*Leaping over the fences with Epona in Lon Lon Ranch will alway lead to wherever the main entrance leads, acting as if Link left Lon Lon Ranch from the main entrance. &lt;br /&gt;
&lt;br /&gt;
=== Randomize Owl Drops ===&lt;br /&gt;
&lt;br /&gt;
Owl Drop positions can be randomized as an extra way to get somewhere in the overworld, but the owl still only takes off from Lake Hylia and Death Mountain Summit when Link is a child.&lt;br /&gt;
&lt;br /&gt;
=== Randomize Warp Song Destinations ===&lt;br /&gt;
&lt;br /&gt;
If the user has disabled &#039;&#039;&#039;Randomize Owl Drops&#039;&#039;&#039;, enabled &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; and has unshuffled &#039;&#039;&#039;Overworld Entrances&#039;&#039;&#039;, songs are guaranteed to go to the Bolero warp pad, Nocturne warp pad, and Desert Colossus. This is to ensure access to the volcano bean patch, Shadow Temple, and the child side of Spirit Temple, respectively. If the user has shuffled &#039;&#039;&#039;Overworld Entrances&#039;&#039;&#039;, only the Bolero and Nocturne warp pads are guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Overworld Spawns ===&lt;br /&gt;
&lt;br /&gt;
This option randomizes both the child and adult save warp points, which are inside Link&#039;s house and inside Temple of Time respectively otherwise. Logic and gameplay is affected in the following ways:&lt;br /&gt;
&lt;br /&gt;
*Overworld spawns can only be any of the ones [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/EntranceShuffle.py classified as &amp;quot;Interior&amp;quot;, &amp;quot;SpecialInterior&amp;quot;, &amp;quot;Overworld&amp;quot;, &amp;quot;OwlDrop&amp;quot;, &amp;quot;Spawn&amp;quot;, &amp;quot;WarpSong&amp;quot; and &amp;quot;Extra&amp;quot;]. This is only true if &amp;quot;Mix Entrance Pools&amp;quot; ([https://github.com/Roman971/OoT-Randomizer Roman&#039;s fork only currently]) is disabled. &lt;br /&gt;
*Child cannot spawn in the area &amp;quot;Outside Ganon&#039;s Castle&amp;quot; or outside the tent in Gerudo Valley.&lt;br /&gt;
*Adult cannot spawn in the area &amp;quot;Hyrule Castle.&amp;quot;&lt;br /&gt;
*Either Kokiri Forest or Kakariko Village must be reachable from the start of the seed with no items.&lt;br /&gt;
*The Big Poe Shop will always be accessible as adult without the need to use any bottles.&lt;br /&gt;
*Access to &amp;quot;Temple of Time&amp;quot; needs to be available for both ages. This can be achieved in different ways depending on other settings, but in general either an ocarina and an appropriate warp song is available, or child and/or adult spawn points will be limited. For Season 4 Tournament settings, specifically, this means that child spawn cannot be in Desert Colossus, the Colossus side of Wasteland, Zora&#039;s Fountain or the warp pad region of DMC.&lt;br /&gt;
*A gate-opening guard has been added to the Wasteland side of the Gerudo gate.&lt;br /&gt;
*Serenade of Water and Prelude of Light cannot be in areas that are hinted foolish/barren.&lt;br /&gt;
*The setting &amp;quot;Closed Forest&amp;quot; changes into &amp;quot;Closed Deku&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== ER Logic Quirks ==&lt;br /&gt;
&lt;br /&gt;
=== Desert Colossus ===&lt;br /&gt;
&lt;br /&gt;
*Escaping Spirit Temple from the hands can allow you to reach Desert Colossus which may not be reachable otherwise. &lt;br /&gt;
*The Requiem of Spirit cutscene is triggered when exiting the dungeon accessible from the entrance in Desert Colossus. This also means it still belongs to Desert Colossus and is included in that area when mentioned in hints. &lt;br /&gt;
&lt;br /&gt;
=== Inside the Deku Tree ===&lt;br /&gt;
&lt;br /&gt;
*You can completely skip the basement as adult since you are tall enough to just grab the ledge. &lt;br /&gt;
*You may be required to setup the push block as adult then come back as child to reverse through the crawlspace to access the basement backrooms with neither a bow nor a slingshot. &lt;br /&gt;
*A Hylian shield is required as adult to stun scrubs in order to access both the slingshot room and Queen Gohma. The mirror shield does not work. &lt;br /&gt;
&lt;br /&gt;
=== Inside Jabu-Jabu&#039;s Belly ===&lt;br /&gt;
&lt;br /&gt;
*Adult Link needs a scale to reach the deku scrub. It can also be done with a well positioned jump into the water but that&#039;s not considered in logic. &lt;br /&gt;
*Ruto is present as an adult and the boomerang chest can be fully accessed as adult. &lt;br /&gt;
&lt;br /&gt;
=== Forest Temple ===&lt;br /&gt;
&lt;br /&gt;
*The gold Skulltula in the first room on the wall can be killed with Din&#039;s Fire or any projectile, without the need of a Hookshot. &lt;br /&gt;
*The Kokiri Sword can be used to kill Stalfos as child, other ways are possible but aren&#039;t considered in logic. &lt;br /&gt;
*The Song of Time block leading to the north-west outside area is absent as a child. You may be expected to access this area as child with no items. &lt;br /&gt;
*The chest and gold Skulltula on the island in the north-west outdoors area are accessible from the falling ceiling room (going the long way around), and accessing them this way may be required without a Hookshot. The Skulltula can be killed from above and picked up by dropping down. &lt;br /&gt;
&lt;br /&gt;
=== Fire Temple ===&lt;br /&gt;
&lt;br /&gt;
*If Fewer Tunic Requirements is enabled and you have access to Fire Temple as child, you may be required to reach the chests near the boss door and near the first goron under the Song of Time block, which don&#039;t need any items. Nothing else is considered in logic as child in Fire Temple. &lt;br /&gt;
&lt;br /&gt;
=== Water Temple ===&lt;br /&gt;
&lt;br /&gt;
*After draining the water to the lowest level as adult, you may be able to come back as child and do a few extra things: &lt;br /&gt;
**Get the gold Skulltula in the central pillar room using Farore&#039;s Wind and a Boomerang (not in default logic, but available as a trick). &lt;br /&gt;
**Use sticks to light the torches to access the shell blades (compass in vanilla) room, then kill the shell blades with a Kokiri Sword magic spin attack.   &lt;br /&gt;
&lt;br /&gt;
=== Ice Cavern ===&lt;br /&gt;
&lt;br /&gt;
*Child may be able to do reach some checks if you have access to blue fire from somewhere else, or if adult can get some in Ice Cavern beforehand. &lt;br /&gt;
*The Serenade cutscene triggers as child as well in ER, so that song location may be reachable even without adult Link having access to Ice Cavern.&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Training Ground ===&lt;br /&gt;
&lt;br /&gt;
*A slingshot can be used to trigger eye targets in the lobby, which may be required to do as child. &lt;br /&gt;
*The Kokiri Sword can be used to kill Stalfos and Dinolfos as child. Other ways are possible but aren&#039;t considered in logic. &lt;br /&gt;
*The Song of Time blocks leading to the right side are present by default during child time. This means the right side maze is accessible as child without keys nor Song of Time.&lt;br /&gt;
&lt;br /&gt;
=== Adult Trade Quest ===&lt;br /&gt;
&lt;br /&gt;
*Trade Quest timers are disabled in ER when interior entrances are shuffled, which also allows the use of warp songs to deliver quest items. In these settings, Adult trade items also never revert or downgrade, even when loading a save or after dying, so you may be expected to deliver timed trade items even if you can&#039;t do the whole timed process. This also means you can save &amp;amp; quit to deliver any trade items. &lt;br /&gt;
&lt;br /&gt;
=== Talon&#039;s House behind a Night Entrance ===&lt;br /&gt;
&lt;br /&gt;
*When shuffling interiors, it&#039;s possible for Talon&#039;s House to end up behind a night only entrance, even though Talon&#039;s chickens game can only be played during the day. In this situation, Sun&#039;s Song can be played from inside Talon&#039;s House to change time to day and play the game as usual. &lt;br /&gt;
&lt;br /&gt;
=== Dampe&#039;s Hut as Child ===&lt;br /&gt;
&lt;br /&gt;
*Dampe&#039;s hut entrance can be accessed as child but only at night while Dampe is outside doing his tour. &lt;br /&gt;
&lt;br /&gt;
=== Dampe&#039;s Race ===&lt;br /&gt;
&lt;br /&gt;
*At the end of Dampe&#039;s Race, Link can play Song of Time to gain access to the top part of the Windmill, which can in turn grants access to wherever the Windmill entrance goes. &lt;br /&gt;
*If you have access to Dampe&#039;s grave as child, you can race him in that age for the first reward. While not logically expected unless the corresponding trick is enabled, completing the race again under a minute as child will also grant the second reward.&lt;br /&gt;
&lt;br /&gt;
=== Death Mountain Trail ===&lt;br /&gt;
&lt;br /&gt;
*The bean in front of Dodongo&#039;s Cavern can get adult Link to the upper part of the trail (fairy fountain/Biggoron/crater entrance) without explosives or hammer.&lt;br /&gt;
&lt;br /&gt;
=== Death Mountain Crater ===&lt;br /&gt;
&lt;br /&gt;
*While not an ER exclusive quirk, this comes up much more frequently in Overworld ER. You can reach the Bolero warp pad and the rest of lower DMC by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
=== Lost Woods Bridge ===&lt;br /&gt;
&lt;br /&gt;
*Saria&#039;s Gift cutscene is only triggered when entering the bridge from the Kokiri Forest entrance, but not when coming from the Hyrule Field side. &lt;br /&gt;
*Getting on the Lost Woods Bridge from the rest of Lost Woods can be done in 4 ways as adult, starting from the bean patch area: &lt;br /&gt;
**Use the longshot on the far side of the bridge .&lt;br /&gt;
**Use the hover boots by walking on the trunk between the bean patch area and the bridge.&lt;br /&gt;
**Ride the bean and dropping down on the bridge at the right moment.&lt;br /&gt;
**Jump onto the bridge with very precise movement, but you won&#039;t be logically expected to do this unless you enable the corresponding trick.&lt;br /&gt;
*It&#039;s also possible to go down from the Bridge to the rest of Lost Woods by using the longshot on the ladder near the bean patch. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley as Adult ===&lt;br /&gt;
&lt;br /&gt;
*The bridge can be repaired by rescuing carpenters in Gerudo Fortress, which may unlock new access to the fortress side of the valley, even without the longshot or Epona. &lt;br /&gt;
*There is a grotto hidden in the valley below a silver boulder which normally contains an Octorok and some rupees but may be important in ER. It can be found on the ledge across from the heart piece crate.&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley as Child ===&lt;br /&gt;
&lt;br /&gt;
*When coming from the fortress/tent side of the valley, you can cross to reach the other side by avoiding guards carefully then jumping down on the bridge. &lt;br /&gt;
*If guards catch Link in the valley as child, he will be thrown in the stream which always leads to Lake Hylia. &lt;br /&gt;
*The storms grotto supposed to be behind the tent is not there in child time. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Fortress as Child ===&lt;br /&gt;
&lt;br /&gt;
*Rescuing carpenters can be achieved as child the same as adult, and Link will still receive the Gerudo Card (or the corresponding reward if you enabled &amp;quot;Shuffle Gerudo Card&amp;quot;). &lt;br /&gt;
*The Wasteland gate can only be opened as adult but this will also open it for child, so child Link can return to access the other side of the gate, if necessary. &lt;br /&gt;
*The storms grotto that&#039;s supposed to be behind boxes is not there in child time. &lt;br /&gt;
&lt;br /&gt;
=== Fairies ===&lt;br /&gt;
&lt;br /&gt;
*When shuffling entrances, you might not have easy access to a source of fairies to catch so here are all the ways to reliably obtain them: &lt;br /&gt;
**If you have access to any small Fairy Fountain grotto, you can get all the fairies you need there. Similarly, if you have access to Ganon&#039;s Castle, you can find fairies in the room where Deku Scrubs are. &lt;br /&gt;
**Some pots contain fairies you can catch. You can find some inside Fire Temple, Dodongo&#039;s Cavern, Forest Temple, Water Temple, Jabu Jabu&#039;s Belly, as well as in Water Trial, and the Haunted Wasteland structure. &lt;br /&gt;
**Playing Zelda&#039;s Lullaby, Song of Time, Epona&#039;s Song, or Sun&#039;s Song near any gossip stone summons a fairy you can catch. Note that Sun&#039;s Song can only be used for that purpose in places where playing it doesn&#039;t reload the area. Playing Song of Storms will spawn a special fairy which also refills magic but cannot be caught in a bottle.&lt;br /&gt;
**Playing the Song of Storms on the platform near the dry pond in Desert Colossus will turn it into a nice oasis with many fairies flying around it.&lt;br /&gt;
**Planting a bean as child and playing the Song of Storms near it triggers a cutscene which results in summoning 3 fairies you can catch.&lt;br /&gt;
**Some areas have butterflies which you can turn into fairies by holding out a stick and slowly walking to lead them around until they transform.&lt;br /&gt;
*As usual, fairies may be necessary to survive damage in high damage settings like &amp;quot;OHKO,&amp;quot; so you will be guaranteed at least one of the sources above in these settings.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Hints&amp;diff=2046</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Hints&amp;diff=2046"/>
		<updated>2021-06-01T03:44:48Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are given by the Gossip Stones all over Hyrule. There are 40 Gossip Stones in total that give hints once the requirement to get them have been met. This requirement can be set to nothing, having the Stone of Agony in your inventory, and wearing the Mask of Truth. A Gossip Stone was added on the largest island in Lake Hylia which doesn&#039;t give a hint, but is instead used to lower and raise the water level in the lake once Morpha has been defeated.&lt;br /&gt;
&lt;br /&gt;
== Hint Categories ==&lt;br /&gt;
Hints are split up in multiple categories, to allow customization of the amount of hints of each category in the different hint distributions and with [[Plandomizer]]. Some hint categories only show up in certain hint distributions, and some only show up if certain settings are enabled.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
Trial Hints tell you which of Ganon&#039;s Trials are enabled, if this isn&#039;t implicitly known from the settings. There are different possibilities for this to happen, so the amount of them varies by setting:&lt;br /&gt;
* If trials are set to random and all 6 trials end up being enabled you will get a single hint: &amp;quot;Ganon&#039;s Tower is protected by a powerful barrier.&amp;quot;&lt;br /&gt;
* If trials are set to random and no trials end up being enabled you will get a single hint: &amp;quot;Sheik dispelled the barrier around Ganon&#039;s Tower.&amp;quot;&lt;br /&gt;
* If 1-3 trials end up being enabled you will get 1-3 of the following hint: &amp;quot;the [Medallion Type] Trial protects Ganon&#039;s Tower.&amp;quot;&lt;br /&gt;
* If 4-5 trials end up being enabled you will get 1-2 of the following hint: &amp;quot;the [Medallion Type] Trial was dispelled by Sheik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Location hints are hints that tell you which item is at a specific location. Excluded Locations will never get a hint. These hints are split into four different categories:&lt;br /&gt;
* Song Hints&lt;br /&gt;
* Minigame Hints&lt;br /&gt;
* Overworld Hints&lt;br /&gt;
* Dungeon Hints&lt;br /&gt;
&lt;br /&gt;
Locations are also classified as either &amp;quot;Always&amp;quot; or &amp;quot;Sometimes&amp;quot; hints.&lt;br /&gt;
==== Always ====&lt;br /&gt;
Always Hints are hints for item locations that are considered to be so bad that they will get a hint in every seed. Some of these are dynamic based on other settings in your seed.&lt;br /&gt;
&lt;br /&gt;
==== Sometimes ====&lt;br /&gt;
Sometimes Hints are hints manually picked for race settings (Weeklies and Tournaments) and therefore only show up in the Tournament Distribution. &lt;br /&gt;
&lt;br /&gt;
For more information on which hints falls into which category see [[List of all location hints]]&lt;br /&gt;
&lt;br /&gt;
=== Entrance ===&lt;br /&gt;
Entrance Hints are exclusive to Entrance Randomizer, and are similar to Location Hints, but instead give you info about which Entrance leads where.&lt;br /&gt;
&lt;br /&gt;
=== Item and Random ===&lt;br /&gt;
Item Hints and Random Hints are hints that state that an area has a certain items in it. For example: &amp;quot;The Hookshot can be found at Zora&#039;s River&amp;quot; or &amp;quot;Spirit Temple hoards a Red Rupee&amp;quot;. Item Hints only hint towards Major Items, whereas Random Hints can hint towards any item in the game.&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
Junk Hints are hints that tell you nothing about the seed. They can be funny in nature or give general gameplay tips.&lt;br /&gt;
&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
Way of the Hero (WotH) Hints are hints that tell you that an area holds an item that is logically required to beat the seed. For Example: &amp;quot;Kakariko Village is on the way of the hero.&amp;quot; It will only tell you that an area is way of the hero if that specific instance of the item is required. For example, even though a Bow is always required to beat Ganondorf, it might not be on the way of the hero if you have a choice on which one to get first, since there are multiple of them in a seed.&lt;br /&gt;
WotH Hints give info only about that area, not any sub-areas. For example, Gerudo Fortress being on the Way of the Hero tells you nothing about Gerudo Training Grounds.&lt;br /&gt;
&lt;br /&gt;
In any seed, a maximum of two WotH hints can point at dungeons (including two hints pointing at the same dungeon) unless the hint distribution is set to Very Strong.&lt;br /&gt;
&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
Path of Gold hints are exclusive to Triforce Hunt and replace Way of the Hero hints in that mode. They point to items that logically lock any of the Triforce Pieces in that seed. They cannot point at the Triforce Pieces themselves. The hinted item isn&#039;t necessarily required to beat the seed, since the amount of Triforce Pieces in the world can be higher than the goal. Otherwise, they work similarly to Way of the Hero hints, including the maximum of two dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Choice ===&lt;br /&gt;
Foolish Choice Hints (also commonly called Barren Hints) point towards areas that contain no [[Major Items]]. This means that you can ignore this area when looking for progression in the seed. To increase the amount of Foolish Areas per seed, there are three exceptions where a Major Item can show up in a Foolish Areas:&lt;br /&gt;
&lt;br /&gt;
# The Major Item isn&#039;t shuffled (For example Ocarina, or Ganon&#039;s Boss Key if it is set to be on [https://wiki.ootrandomizer.com/index.php?title=Glossary#LACS LACS]), or not considered in logic (Bombchus).&lt;br /&gt;
# The item in question doesn&#039;t unlock any Location. This list is mostly predetermined and consists of Double Defense, Ice Arrows and Biggoron Sword. Nayrus Love is also in this list damage is not set to Quadruple Damage or OHKO, Scrub Shuffle is disabled, and [[Entrance_Randomizer | ER]] is disabled or set to Dungeons Only. Stone of Agony is also in this list if it isn&#039;t used for hints and the trick to open hidden grottos without it is enabled. Serenade of Water and Prelude of Light are also in this list unless Full Indoors or Overworld ER is enabled.&lt;br /&gt;
# An exact duplicate of the item is on the WotH AND getting that duplicate would make the item in the Foolish Area obsolete. For Weekly/Tourney standards this can only be Bows, Bombs, &amp;quot;Normal&amp;quot; Bottles, Slingshots and Magic. Depending on other settings this can also include Bombchus, Ocarina, or any non-progressive item if the Item Pool is set to Plentiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Progressive Major Items are items where getting copies of the item changes the functionality of the item in logic. These items can only be in Foolish Areas if there are more copies in the item pool than there are useful upgrades, and only if the amount of them that are WotH is the same as the amount of useful upgrades. For example: If there are 3 Hookshots in the pool, the third one can be in a Foolish Area, since you only need 2 upgrades to get the Longshot, but only if both other Hookshots are WotH. Special Progressive Major Items and their amount of useful upgrades are: Hookshots (2), Wallets (3), Strength Upgrades (3), and Scales (2). Small Keys (Infinite), but only with Keysanity. Gold Skulltula Tokens (Infinite), but only with Token Bridge and Tokensanity.&lt;br /&gt;
&lt;br /&gt;
One tiny caveat with this is that Skulltula Tokens are not considered Major Items when not playing with Token Bridge, even in tokensanity. This means there&#039;s a chance that you&#039;ll be required to get Skulltula Tokens from a Foolish area to get to a certain Token Reward.&lt;br /&gt;
&lt;br /&gt;
Foolish Choice Hints give info only about that area, not any sub-areas. For example, Gerudo Fortress being a foolish choice tells you nothing about Gerudo Training Grounds.&lt;br /&gt;
&lt;br /&gt;
In any seed, a maximum of one dungeon can be hinted as Foolish, unless the hint distribution is set to Very Strong.&lt;br /&gt;
&lt;br /&gt;
=== Named-item ===&lt;br /&gt;
This type of hint indicates the area in which one instance of a specified item from a provided list can be found, not taking logic into account. For example, you could get a hint which states &amp;quot;They say that Hover Boots can be found in Kakariko Village.&amp;quot; which indicates that the only set of Hover Boots are somewhere in Kakariko Village. It is important to note that logic is not taken into account when providing the location. In the case of unique items (such as the hover boots in the example above), this is less important. However, for items with multiple copies, like Slingshots, Bows and Bomb Bags, it is possible for the hints to point towards a self-locked copy of that item. For example, the hints could point to a logically Bow-locked Bow in GTG or Forest.&lt;br /&gt;
&lt;br /&gt;
Named-item hints can be set as &#039;vague&#039;, which will result in the hint only indicating the area which the item may be found, not the specific item that is there. For example, the hint given above, &amp;quot;They say that Hover Boots can be found in Kakariko Village.&amp;quot;, would be given as &amp;quot;They say that Kakariko Village may be on the hero&#039;s path.&amp;quot; if Named-item hins were set as vague.&lt;br /&gt;
&lt;br /&gt;
The list of items from which this hint type can draw is defined by the hint distribution.&lt;br /&gt;
&lt;br /&gt;
== Hint Overlap ==&lt;br /&gt;
Item locations can never be hinted towards by more than one hint. For example: This means that if you get a hint for the Song on Ocarina of Time and a hint that Hyrule Field is on the way of the hero, that WotH hint isn&#039;t pointing at the song. The hint types that follow this rule are:&lt;br /&gt;
* WotH hints&lt;br /&gt;
* Location Hints (Song, Minigame, Overworld, Dungeon, Always, and Sometimes)&lt;br /&gt;
* Item and Named-item Hints&lt;br /&gt;
* Random Hints&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the development versions of the randomizer and from v5.2 forward this will be extended in a way to also include Foolish Choice Hints. However, it will only follow this rule if the Foolish Choice Hint is chosen before the other hint. This means that it is only consistent in the Tournament Distribution. For more info on why this is, see the next section.&lt;br /&gt;
&lt;br /&gt;
== Hint Distributions ==&lt;br /&gt;
How hints get distributed amongst the 40 available gossip stones is quite flexible, but falls into two main camps: Weighted Distributions and Exact Distributions.  These two main categories have commonalities otherwise, such as allowing duplicates of certain chosen hint types.  These are done by type, some having a single copy while others having multiple copies.  It&#039;s also imporotant to keep in mind that some of the hint types such as Trials hints and Entrance hints are only placed if the settings allow for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weighted Distributions ===&lt;br /&gt;
Most hint distributions don&#039;t have a set amount of hints for each category. Instead, they use weights to pick hint types randomly. The higher the weight, the higher the chance of that hint type getting picked. Trial Hints and Always Hints are exempt from this, and their amount is dependent on the settings.&lt;br /&gt;
&lt;br /&gt;
The amounts and weights for each of the built-in weighted hint distributions are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Useless ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 9.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| All other types || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
Note that this distribution doesn&#039;t have any Trial or Always Hints, since the amount of copies is set to 0.&lt;br /&gt;
&lt;br /&gt;
==== Balanced ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 5.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 6.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 3.0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strong ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 0.33 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.33 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 0.66 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 0.66 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Very Strong ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0.0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exact Distributions ===&lt;br /&gt;
Rather than use weights to randomly choose how many hints of a given type should be chosen, these distributions instead specify exactly how many should exist.  For example, you can specify that there should be exactly 4 Way of the Hero (or Path of Gold if Triforce Hunt is enabled) type hints, rather than simply giving them a weight.  This allows for structuring the hints so that they are the same every time, particularly useful when a lot of players will be using the same settings for a long time, such as the case with weeklies or tournaments, which is where these types of hints originated.&lt;br /&gt;
&lt;br /&gt;
An important note: if not enough hints of a certain type can be generated, it will just move on to the next type.  Additionally, Entrance, Trials, and Always type hints are still dependent on settings, and as such you will often see their amounts as 0.  This can be misleading as these hint types will still be generated, but their amounts will vary based on settings.&lt;br /&gt;
&lt;br /&gt;
==== Scrubs ====&lt;br /&gt;
The Scrubs Distribution is a continuation of the original Tournament Distribution as was in use from Season 1 to Season 3.  This distribution was renamed and is still in use by the Scrub Community and others.&lt;br /&gt;
&lt;br /&gt;
The description from the Hint Distribution file reads: &amp;quot;Tournament hints used for Scrubs Races. Duplicates of each hint, Skull Mask is an always hint, 5 WotH, 3 Foolish, 8 sometimes. Can also be used to simulate S3 Tournament hints.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
The Sometimes and Random Hints are used as filler hints. This means that once all other hint types above have been placed, it&#039;ll start placing Sometimes hints on the remaining Gossip Stones. If it runs out of those, it&#039;ll start placing Random Hints instead.&lt;br /&gt;
&lt;br /&gt;
==== Tournament ====&lt;br /&gt;
This distribution covers the current Ocarina of Time Randomizer Tournament&#039;s choice of hint distribution as it changes season to season.  For Season 4, a new feature was added which allows the removal of certain groups of hint stones, forcing them to be Junk type hints.  This allows for better routing of hints, disabling certain locations of hints, or in the case of Season 4 emulating earlier versions of the randomizer where the hints inside the generic grottos were all the same.&lt;br /&gt;
&lt;br /&gt;
Therefore this distribution has the unique sub-category of disabled locations, listed thus: HC (Storms Grotto), HF (Cow Grotto), HF (Near Market Grotto), HF (Southeast Grotto), HF (Open Grotto), Kak (Open Grotto), ZR (Open Grotto), KF (Storms Grotto), LW (Near Shortcuts Grotto), DMT (Storms Grotto), DMC (Upper Grotto).&lt;br /&gt;
&lt;br /&gt;
The description from the Hint Distribution file reads: &amp;quot;Tournament hints used for OoTR Season 4. Gossip stones in grottos are disabled. 4 WotH, 2 Barren, remainder filled with Sometimes. Always, WotH, and Barren hints duplicated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And lastly the distribution itself is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
This distribution is pretty unique because rather than working with all 40 stones, 11 are removed from consideration, giving a final pool of 29.  Also this uses another new feature which allows for certain items to be removed from consideration from a specified hint type.  On this distribution, Zelda&#039;s Lullaby cannot be hinted as Way of the Hero.&lt;br /&gt;
&lt;br /&gt;
==== DDR ====&lt;br /&gt;
This distribution covers the hint distribution used for Season 1 of the DDR ruleset [[Dungeon_Door_Requirement|DDR ruleset]] Tournament. The distribution itself is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Named-item || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The list of items used for the Named-item hints is: Hover Boots, Hookshot, Din&#039;s Fire, Bomb Bag, Boomerang, Bow, Megaton Hammer, Iron Boots, Magic Meter, Mirror Shield, Fire Arrows, or Strength Upgrade. This selection takes place after the WotH hints are chosen, and so the later takes precedent for overlap purposes. The Named-item hints are also set as &#039;vague&#039;, and so they do not indicate the specific item in the hinted area.&lt;br /&gt;
&lt;br /&gt;
In addition, Zelda&#039;s Lullaby, Ruto&#039;s Letter, Zora Tunic, and Goron Tunic are prevented from appearing as Way of the Hero hints; they can still be logically required to complete the seed, but the Way of the Hero hints will not directly indicate these items. &lt;br /&gt;
&lt;br /&gt;
The Sometimes Hints are used as filler hints. This means that once all other hint types above have been placed, it&#039;ll start placing Sometimes hints on the remaining Gossip Stones.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Hint Distributions===&lt;br /&gt;
&lt;br /&gt;
[[Bingo_hints|Bingo Hints]]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/data/Hints/league.json League Hints] &lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/data/Hints/mw2.json Multiworld Hints]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Copies of WotH hints ===&lt;br /&gt;
Because the amount of copies of every hint type is known, you can determine how many WotH items an area has at minimum by the amount of hints you find for it. For example, if you find 2 WotH hints for Shadow Temple in the Tournament Distribution, that only means there&#039;s at least one WotH item in there (original hint plus the copy). Once you find a third hint you know for certain that there has to be a second WotH item in Shadow Temple (original hint plus copy plus another hint). Ditto for 5, 7 etc. In distributions where there&#039;s only one of each hint you can treat every WotH hint as it&#039;s own separate WotH item.&lt;br /&gt;
&lt;br /&gt;
== Hint Logic ==&lt;br /&gt;
When a hint points towards a Major Item (WotH hints, location hints, random/item hints), at least one of the hints has to be available before you have to use said item. For example: If Ruto&#039;s Letter is on 50 Skultulla Tokens in a non-ER seed with Tournament Distribution, both hints towards it can&#039;t be at Zora&#039;s Fountain at the same time. At least one of them has to be available without the use of Ruto&#039;s Letter. You can (very rarely) use this info to your advantage. For example, if instead Ruto&#039;s Letter is at Man on Roof in Kakariko village and you find two WotH Kakariko hints in Zora&#039;s Fountain, you now know that at least one of those doesn&#039;t point towards Ruto&#039;s Letter, so there has to be a different WotH item in Kakariko.&lt;br /&gt;
&lt;br /&gt;
In Beatable Only, some of these hints can still end up on completely unreachable Gossip Stones. You probably won&#039;t notice this during gameplay since the stone is completely unreachable in logic. You would have to sequence break to get to the hint in the first place.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Hints&amp;diff=2045</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Hints&amp;diff=2045"/>
		<updated>2021-06-01T03:44:20Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: Rearranged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are given by the Gossip Stones all over Hyrule. There are 40 Gossip Stones in total that give hints once the requirement to get them have been met. This requirement can be set to nothing, having the Stone of Agony in your inventory, and wearing the Mask of Truth. A Gossip Stone was added on the largest island in Lake Hylia which doesn&#039;t give a hint, but is instead used to lower and raise the water level in the lake once Morpha has been defeated.&lt;br /&gt;
&lt;br /&gt;
== Hint Categories ==&lt;br /&gt;
Hints are split up in multiple categories, to allow customization of the amount of hints of each category in the different hint distributions and with [[Plandomizer]]. Some hint categories only show up in certain hint distributions, and some only show up if certain settings are enabled.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
Trial Hints tell you which of Ganon&#039;s Trials are enabled, if this isn&#039;t implicitly known from the settings. There are different possibilities for this to happen, so the amount of them varies by setting:&lt;br /&gt;
* If trials are set to random and all 6 trials end up being enabled you will get a single hint: &amp;quot;Ganon&#039;s Tower is protected by a powerful barrier.&amp;quot;&lt;br /&gt;
* If trials are set to random and no trials end up being enabled you will get a single hint: &amp;quot;Sheik dispelled the barrier around Ganon&#039;s Tower.&amp;quot;&lt;br /&gt;
* If 1-3 trials end up being enabled you will get 1-3 of the following hint: &amp;quot;the [Medallion Type] Trial protects Ganon&#039;s Tower.&amp;quot;&lt;br /&gt;
* If 4-5 trials end up being enabled you will get 1-2 of the following hint: &amp;quot;the [Medallion Type] Trial was dispelled by Sheik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Location hints are hints that tell you which item is at a specific location. Excluded Locations will never get a hint. These hints are split into four different categories:&lt;br /&gt;
* Song Hints&lt;br /&gt;
* Minigame Hints&lt;br /&gt;
* Overworld Hints&lt;br /&gt;
* Dungeon Hints&lt;br /&gt;
&lt;br /&gt;
Locations are also classified as either &amp;quot;Always&amp;quot; or &amp;quot;Sometimes&amp;quot; hints.&lt;br /&gt;
==== Always ====&lt;br /&gt;
Always Hints are hints for item locations that are considered to be so bad that they will get a hint in every seed. Some of these are dynamic based on other settings in your seed.&lt;br /&gt;
&lt;br /&gt;
==== Sometimes ====&lt;br /&gt;
Sometimes Hints are hints manually picked for race settings (Weeklies and Tournaments) and therefore only show up in the Tournament Distribution. &lt;br /&gt;
&lt;br /&gt;
For more information on which hints falls into which category see [[List of all location hints]]&lt;br /&gt;
&lt;br /&gt;
=== Entrance ===&lt;br /&gt;
Entrance Hints are exclusive to Entrance Randomizer, and are similar to Location Hints, but instead give you info about which Entrance leads where.&lt;br /&gt;
&lt;br /&gt;
=== Item and Random ===&lt;br /&gt;
Item Hints and Random Hints are hints that state that an area has a certain items in it. For example: &amp;quot;The Hookshot can be found at Zora&#039;s River&amp;quot; or &amp;quot;Spirit Temple hoards a Red Rupee&amp;quot;. Item Hints only hint towards Major Items, whereas Random Hints can hint towards any item in the game.&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
Junk Hints are hints that tell you nothing about the seed. They can be funny in nature or give general gameplay tips.&lt;br /&gt;
&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
Way of the Hero (WotH) Hints are hints that tell you that an area holds an item that is logically required to beat the seed. For Example: &amp;quot;Kakariko Village is on the way of the hero.&amp;quot; It will only tell you that an area is way of the hero if that specific instance of the item is required. For example, even though a Bow is always required to beat Ganondorf, it might not be on the way of the hero if you have a choice on which one to get first, since there are multiple of them in a seed.&lt;br /&gt;
WotH Hints give info only about that area, not any sub-areas. For example, Gerudo Fortress being on the Way of the Hero tells you nothing about Gerudo Training Grounds.&lt;br /&gt;
&lt;br /&gt;
In any seed, a maximum of two WotH hints can point at dungeons (including two hints pointing at the same dungeon) unless the hint distribution is set to Very Strong.&lt;br /&gt;
&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
Path of Gold hints are exclusive to Triforce Hunt and replace Way of the Hero hints in that mode. They point to items that logically lock any of the Triforce Pieces in that seed. They cannot point at the Triforce Pieces themselves. The hinted item isn&#039;t necessarily required to beat the seed, since the amount of Triforce Pieces in the world can be higher than the goal. Otherwise, they work similarly to Way of the Hero hints, including the maximum of two dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Choice ===&lt;br /&gt;
Foolish Choice Hints (also commonly called Barren Hints) point towards areas that contain no [[Major Items]]. This means that you can ignore this area when looking for progression in the seed. To increase the amount of Foolish Areas per seed, there are three exceptions where a Major Item can show up in a Foolish Areas:&lt;br /&gt;
&lt;br /&gt;
# The Major Item isn&#039;t shuffled (For example Ocarina, or Ganon&#039;s Boss Key if it is set to be on [https://wiki.ootrandomizer.com/index.php?title=Glossary#LACS LACS]), or not considered in logic (Bombchus).&lt;br /&gt;
# The item in question doesn&#039;t unlock any Location. This list is mostly predetermined and consists of Double Defense, Ice Arrows and Biggoron Sword. Nayrus Love is also in this list damage is not set to Quadruple Damage or OHKO, Scrub Shuffle is disabled, and [[Entrance_Randomizer | ER]] is disabled or set to Dungeons Only. Stone of Agony is also in this list if it isn&#039;t used for hints and the trick to open hidden grottos without it is enabled. Serenade of Water and Prelude of Light are also in this list unless Full Indoors or Overworld ER is enabled.&lt;br /&gt;
# An exact duplicate of the item is on the WotH AND getting that duplicate would make the item in the Foolish Area obsolete. For Weekly/Tourney standards this can only be Bows, Bombs, &amp;quot;Normal&amp;quot; Bottles, Slingshots and Magic. Depending on other settings this can also include Bombchus, Ocarina, or any non-progressive item if the Item Pool is set to Plentiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Progressive Major Items are items where getting copies of the item changes the functionality of the item in logic. These items can only be in Foolish Areas if there are more copies in the item pool than there are useful upgrades, and only if the amount of them that are WotH is the same as the amount of useful upgrades. For example: If there are 3 Hookshots in the pool, the third one can be in a Foolish Area, since you only need 2 upgrades to get the Longshot, but only if both other Hookshots are WotH. Special Progressive Major Items and their amount of useful upgrades are: Hookshots (2), Wallets (3), Strength Upgrades (3), and Scales (2). Small Keys (Infinite), but only with Keysanity. Gold Skulltula Tokens (Infinite), but only with Token Bridge and Tokensanity.&lt;br /&gt;
&lt;br /&gt;
One tiny caveat with this is that Skulltula Tokens are not considered Major Items when not playing with Token Bridge, even in tokensanity. This means there&#039;s a chance that you&#039;ll be required to get Skulltula Tokens from a Foolish area to get to a certain Token Reward.&lt;br /&gt;
&lt;br /&gt;
Foolish Choice Hints give info only about that area, not any sub-areas. For example, Gerudo Fortress being a foolish choice tells you nothing about Gerudo Training Grounds.&lt;br /&gt;
&lt;br /&gt;
In any seed, a maximum of one dungeon can be hinted as Foolish, unless the hint distribution is set to Very Strong.&lt;br /&gt;
&lt;br /&gt;
=== Named-item ===&lt;br /&gt;
This type of hint indicates the area in which one instance of a specified item from a provided list can be found, not taking logic into account. For example, you could get a hint which states &amp;quot;They say that Hover Boots can be found in Kakariko Village.&amp;quot; which indicates that the only set of Hover Boots are somewhere in Kakariko Village. It is important to note that logic is not taken into account when providing the location. In the case of unique items (such as the hover boots in the example above), this is less important. However, for items with multiple copies, like Slingshots, Bows and Bomb Bags, it is possible for the hints to point towards a self-locked copy of that item. For example, the hints could point to a logically Bow-locked Bow in GTG or Forest.&lt;br /&gt;
&lt;br /&gt;
Named-item hints can be set as &#039;vague&#039;, which will result in the hint only indicating the area which the item may be found, not the specific item that is there. For example, the hint given above, &amp;quot;They say that Hover Boots can be found in Kakariko Village.&amp;quot;, would be given as &amp;quot;They say that Kakariko Village may be on the hero&#039;s path.&amp;quot; if Named-item hins were set as vague.&lt;br /&gt;
&lt;br /&gt;
The list of items from which this hint type can draw is defined by the hint distribution.&lt;br /&gt;
&lt;br /&gt;
== Hint Overlap ==&lt;br /&gt;
Item locations can never be hinted towards by more than one hint. For example: This means that if you get a hint for the Song on Ocarina of Time and a hint that Hyrule Field is on the way of the hero, that WotH hint isn&#039;t pointing at the song. The hint types that follow this rule are:&lt;br /&gt;
* WotH hints&lt;br /&gt;
* Location Hints (Song, Minigame, Overworld, Dungeon, Always, and Sometimes)&lt;br /&gt;
* Item and Named-item Hints&lt;br /&gt;
* Random Hints&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the development versions of the randomizer and from v5.2 forward this will be extended in a way to also include Foolish Choice Hints. However, it will only follow this rule if the Foolish Choice Hint is chosen before the other hint. This means that it is only consistent in the Tournament Distribution. For more info on why this is, see the next section.&lt;br /&gt;
&lt;br /&gt;
== Hint Distributions ==&lt;br /&gt;
How hints get distributed amongst the 40 available gossip stones is quite flexible, but falls into two main camps: Weighted Distributions and Exact Distributions.  These two main categories have commonalities otherwise, such as allowing duplicates of certain chosen hint types.  These are done by type, some having a single copy while others having multiple copies.  It&#039;s also imporotant to keep in mind that some of the hint types such as Trials hints and Entrance hints are only placed if the settings allow for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weighted Distributions ===&lt;br /&gt;
Most hint distributions don&#039;t have a set amount of hints for each category. Instead, they use weights to pick hint types randomly. The higher the weight, the higher the chance of that hint type getting picked. Trial Hints and Always Hints are exempt from this, and their amount is dependent on the settings.&lt;br /&gt;
&lt;br /&gt;
The amounts and weights for each of the built-in weighted hint distributions are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Useless ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 9.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| All other types || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
Note that this distribution doesn&#039;t have any Trial or Always Hints, since the amount of copies is set to 0.&lt;br /&gt;
&lt;br /&gt;
==== Balanced ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 5.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 6.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 3.0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strong ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 0.33 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.33 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 0.66 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 0.66 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Very Strong ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0.0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exact Distributions ===&lt;br /&gt;
Rather than use weights to randomly choose how many hints of a given type should be chosen, these distributions instead specify exactly how many should exist.  For example, you can specify that there should be exactly 4 Way of the Hero (or Path of Gold if Triforce Hunt is enabled) type hints, rather than simply giving them a weight.  This allows for structuring the hints so that they are the same every time, particularly useful when a lot of players will be using the same settings for a long time, such as the case with weeklies or tournaments, which is where these types of hints originated.&lt;br /&gt;
&lt;br /&gt;
An important note: if not enough hints of a certain type can be generated, it will just move on to the next type.  Additionally, Entrance, Trials, and Always type hints are still dependent on settings, and as such you will often see their amounts as 0.  This can be misleading as these hint types will still be generated, but their amounts will vary based on settings.&lt;br /&gt;
&lt;br /&gt;
==== Scrubs ====&lt;br /&gt;
The Scrubs Distribution is a continuation of the original Tournament Distribution as was in use from Season 1 to Season 3.  This distribution was renamed and is still in use by the Scrub Community and others.&lt;br /&gt;
&lt;br /&gt;
The description from the Hint Distribution file reads: &amp;quot;Tournament hints used for Scrubs Races. Duplicates of each hint, Skull Mask is an always hint, 5 WotH, 3 Foolish, 8 sometimes. Can also be used to simulate S3 Tournament hints.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
The Sometimes and Random Hints are used as filler hints. This means that once all other hint types above have been placed, it&#039;ll start placing Sometimes hints on the remaining Gossip Stones. If it runs out of those, it&#039;ll start placing Random Hints instead.&lt;br /&gt;
&lt;br /&gt;
==== Tournament ====&lt;br /&gt;
This distribution covers the current Ocarina of Time Randomizer Tournament&#039;s choice of hint distribution as it changes season to season.  For Season 4, a new feature was added which allows the removal of certain groups of hint stones, forcing them to be Junk type hints.  This allows for better routing of hints, disabling certain locations of hints, or in the case of Season 4 emulating earlier versions of the randomizer where the hints inside the generic grottos were all the same.&lt;br /&gt;
&lt;br /&gt;
Therefore this distribution has the unique sub-category of disabled locations, listed thus: HC (Storms Grotto), HF (Cow Grotto), HF (Near Market Grotto), HF (Southeast Grotto), HF (Open Grotto), Kak (Open Grotto), ZR (Open Grotto), KF (Storms Grotto), LW (Near Shortcuts Grotto), DMT (Storms Grotto), DMC (Upper Grotto).&lt;br /&gt;
&lt;br /&gt;
The description from the Hint Distribution file reads: &amp;quot;Tournament hints used for OoTR Season 4. Gossip stones in grottos are disabled. 4 WotH, 2 Barren, remainder filled with Sometimes. Always, WotH, and Barren hints duplicated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And lastly the distribution itself is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
This distribution is pretty unique because rather than working with all 40 stones, 11 are removed from consideration, giving a final pool of 29.  Also this uses another new feature which allows for certain items to be removed from consideration from a specified hint type.  On this distribution, Zelda&#039;s Lullaby cannot be hinted as Way of the Hero.&lt;br /&gt;
&lt;br /&gt;
==== DDR ====&lt;br /&gt;
This distribution covers the hint distribution used for Season 1 of the DDR ruleset [[Dungeon_Door_Requirement|DDR ruleset]] Tournament. The distribution itself is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Named-item || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The list of items used for the Named-item hints is: Hover Boots, Hookshot, Din&#039;s Fire, Bomb Bag, Boomerang, Bow, Megaton Hammer, Iron Boots, Magic Meter, Mirror Shield, Fire Arrows, or Strength Upgrade. This selection takes place after the WotH hints are chosen, and so the later takes precedent for overlap purposes. The Named-item hints are also set as &#039;vague&#039;, and so they do not indicate the specific item in the hinted area.&lt;br /&gt;
&lt;br /&gt;
In addition, Zelda&#039;s Lullaby, Ruto&#039;s Letter, Zora Tunic, and Goron Tunic are prevented from appearing as Way of the Hero hints; they can still be logically required to complete the seed, but the Way of the Hero hints will not directly indicate these items. &lt;br /&gt;
&lt;br /&gt;
The Sometimes Hints are used as filler hints. This means that once all other hint types above have been placed, it&#039;ll start placing Sometimes hints on the remaining Gossip Stones.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Hint Types===&lt;br /&gt;
&lt;br /&gt;
[[Bingo_hints|Bingo Hints]]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/data/Hints/league.json League Hints] &lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/data/Hints/mw2.json Multiworld Hints]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Copies of WotH hints ===&lt;br /&gt;
Because the amount of copies of every hint type is known, you can determine how many WotH items an area has at minimum by the amount of hints you find for it. For example, if you find 2 WotH hints for Shadow Temple in the Tournament Distribution, that only means there&#039;s at least one WotH item in there (original hint plus the copy). Once you find a third hint you know for certain that there has to be a second WotH item in Shadow Temple (original hint plus copy plus another hint). Ditto for 5, 7 etc. In distributions where there&#039;s only one of each hint you can treat every WotH hint as it&#039;s own separate WotH item.&lt;br /&gt;
&lt;br /&gt;
== Hint Logic ==&lt;br /&gt;
When a hint points towards a Major Item (WotH hints, location hints, random/item hints), at least one of the hints has to be available before you have to use said item. For example: If Ruto&#039;s Letter is on 50 Skultulla Tokens in a non-ER seed with Tournament Distribution, both hints towards it can&#039;t be at Zora&#039;s Fountain at the same time. At least one of them has to be available without the use of Ruto&#039;s Letter. You can (very rarely) use this info to your advantage. For example, if instead Ruto&#039;s Letter is at Man on Roof in Kakariko village and you find two WotH Kakariko hints in Zora&#039;s Fountain, you now know that at least one of those doesn&#039;t point towards Ruto&#039;s Letter, so there has to be a different WotH item in Kakariko.&lt;br /&gt;
&lt;br /&gt;
In Beatable Only, some of these hints can still end up on completely unreachable Gossip Stones. You probably won&#039;t notice this during gameplay since the stone is completely unreachable in logic. You would have to sequence break to get to the hint in the first place.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=1940</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=1940"/>
		<updated>2021-04-03T23:46:59Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Minor Inconveniences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are common softlocks and crashes that you could encounter whilst playing OoTR. &lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by the &amp;lt;samp&amp;gt;Gerudo Training Grounds Stalfos Chest&amp;lt;/samp&amp;gt; whilst opening it on the same frame will not give the item from that chest whilst setting the flag for having opened the chest, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game.&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a gold skulltula token whilst the skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occuring if you can&#039;t shoot arrows. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash &#039;&#039;&#039;on Glitchless Logic only&#039;&#039;&#039; depending on the color of your Kokiri Tunic. On Glitch Logic and No Logic these colors are excluded from the pool of random colors. This is not a glitch you can do accidentally, so if you don&#039;t know what weirdshotting is then you have nothing to worry about. (Note: the randomizer only prevents the offending colors during the initial generation with Glitch or No Logic; if you generate from an existing patch file or from a web link and choose to reroll the Kokiri Tunic colors, you are not prevented from rolling uncompatible shades.)&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=1939</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=1939"/>
		<updated>2021-04-03T23:42:41Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Softlocks and Crashes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are common softlocks and crashes that you could encounter whilst playing OoTR. &lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by the &amp;lt;samp&amp;gt;Gerudo Training Grounds Stalfos Chest&amp;lt;/samp&amp;gt; whilst opening it on the same frame will not give the item from that chest whilst setting the flag for having opened the chest, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game.&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a gold skulltula token whilst the skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occuring if you can&#039;t shoot arrows. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash &#039;&#039;&#039;on Glitchless Logic only&#039;&#039;&#039; depending on the color of your Kokiri Tunic. On Glitch Logic and No Logic these colors are excluded from the pool of random colors. This is not a glitch you can do accidentally, so if you don&#039;t know what weirdshotting is then you have nothing to worry about. (Note: the randomizer only prevents the offending colors during the initial generation with Glitch or No Logic; if you generate from an existing patch file or from a web link and choose to reroll the Kokiri Tunic colors, you are not prevented from rolling uncompatible shades.)&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation) will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=1938</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=1938"/>
		<updated>2021-04-03T23:32:50Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Softlocks and Crashes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are common softlocks and crashes that you could encounter whilst playing OoTR. &lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by the &amp;lt;samp&amp;gt;Gerudo Training Grounds Stalfos Chest&amp;lt;/samp&amp;gt; whilst opening it on the same frame will not give the item from that chest whilst setting the flag for having opened the chest, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game.&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a gold skulltula token whilst the skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occuring if you can&#039;t shoot arrows. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash &#039;&#039;&#039;on Glitchless Logic only&#039;&#039;&#039; depending on the color of your Kokiri Tunic. On Glitch Logic and No Logic these colors are excluded from the pool of random colors. This is not a glitch you can do accidentally, so if you don&#039;t know what weirdshotting is then you have nothing to worry about. (Note: the randomizer only prevents the offending colors during the initial generation; if you generate form an existing patch file or from a web link and choose to reroll the Kokiri Tunic colors, you are not prevented from rolling uncompatible shades.)&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation) will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1884</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1884"/>
		<updated>2021-02-26T07:53:03Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbreviations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
= A =&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
= B =&lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Bait ===&lt;br /&gt;
- A term used to describe an item, location, or hint that may be unnecessary if the player knows a way to circumvent it.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
= C =&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Chest Size Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which changes the appearance of every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== CSMC ===&lt;br /&gt;
- [[#Chest Size Matches Contents|Chest Size Matches Contents]].&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
= D =&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A [[Rules|ruleset]] for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
= E =&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= F =&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;[[Hints#Foolish Choice|Foolish Choice]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
=== FW ===&lt;br /&gt;
- Farore&#039;s Wind&lt;br /&gt;
&lt;br /&gt;
= G =&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
= H =&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
=== HP ===&lt;br /&gt;
- Heart Piece. Also commonly referred to as PoH or Piece of Heart.&lt;br /&gt;
&lt;br /&gt;
= I =&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]]. Stands for Item Manipulation.&lt;br /&gt;
&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- Infinite Sword Glitch; a glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
= J =&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
= K =&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== KF ===&lt;br /&gt;
- Kokiri Forest.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
= L =&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
= M =&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
= N = &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== NL ===&lt;br /&gt;
- Nayru&#039;s Love.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
= O =&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time. Sometimes abbreviated OoTO.&lt;br /&gt;
&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
= P =&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
- A type of [[Hints#Path of Gold|hint]] describing an area which contains an item logically required to collect every Triforce Piece in the seed. Appears only when [[#Triforce Hunt|Triforce Hunt]] is enabled.&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoG ===&lt;br /&gt;
- [[#Path of Gold|Path of Gold]].&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- The damage value used for crouch stabs is the last attack used with a sword/hammer/stick. Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly. This technique is known as &#039;&#039;Power Crouch Stabbing&#039;&#039;. When no sword/hammer/stick has been used since entering the current area the crouch stab will take the damage value of a regular Kokiri Sword slash.&lt;br /&gt;
&lt;br /&gt;
= Q =&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
= R =&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
= S =&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoA ===&lt;br /&gt;
- Stone of Agony.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spheres ===&lt;br /&gt;
- Spheres are a conceptual explanation of how more things become available to you as you collect more items. It is the &amp;quot;intended path&amp;quot; as written by a computer, but you will likely never actually go from sphere to sphere while playing.&lt;br /&gt;
&amp;quot;Sphere 0&amp;quot; is what you can get as soon as you boot up your game without collecting anytime else, such as Mido&#039;s house and the freestanding Gerudo Valley HPs.&lt;br /&gt;
What you&#039;ve collected in Sphere 0 enables what you have access to in Sphere 1. Under normal settings, you get an Ocarina from Saria in Sphere 0. So, whatever you get from Ocarina Minigame is acquired in Sphere 1. Let&#039;s say that reward is a Scale. If you receive a Scale in Sphere 1, then anything it unlocks is part of that seed&#039;s Sphere 2. Let&#039;s say you find a Bomb Bag at the Ruto Bottle check. That Bomb Bag is in Sphere 2, and everything it directly unlocks becomes part of Sphere 3.&lt;br /&gt;
Keep radiating outward as you collect more unique items that unlock more unique locations until you are able to defeat Ganon.&lt;br /&gt;
&lt;br /&gt;
The description above details how Spheres work for the Playthrough in your Spoiler Log. Colloquially, for example when discussing a race seed, a slightly different variant is also used, where non-randomized checks and events that are the same every seed don&#039;t increase the Sphere count. The Ocarina Minigame is placed in Sphere 1 in the above example, whereas in this variant it is counted in Sphere 0 because you can always immediately get the Ocarina if it is unshuffled. Same goes for events such as unlocking Time Travel. Usually only Sphere 0 is discussed this way, because figuring out which check is in which Sphere can get very convoluted and can change over the course of the seed as players find more items.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- [[Standard]] is the most common racing [[rules|ruleset]].&lt;br /&gt;
&lt;br /&gt;
= T =&lt;br /&gt;
=== TH ===&lt;br /&gt;
- [[#Triforce Hunt|Triforce Hunt]].&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
=== Triforce Hunt===&lt;br /&gt;
- An alternative game mode where pieces of the Triforce are spread throughout the world and you must collect a certain number to win.&lt;br /&gt;
&lt;br /&gt;
= U =&lt;br /&gt;
&lt;br /&gt;
= V = &lt;br /&gt;
&lt;br /&gt;
= W =&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- A [[Hints#Way of the Hero|hint]] which describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
= X =&lt;br /&gt;
&lt;br /&gt;
= Y =&lt;br /&gt;
&lt;br /&gt;
= Z =&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1883</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1883"/>
		<updated>2021-02-26T07:49:40Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* ISG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbreviations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
= A =&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
= B =&lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Bait ===&lt;br /&gt;
- A term used to describe an item, location, or hint that may be unnecessary if the player knows a way to circumvent it.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
= C =&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Chest Size Matches Contents ===&lt;br /&gt;
- A setting in the randomizer which changes the appearance of every chest to be in line with what&#039;s inside of it.&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== CSMC ===&lt;br /&gt;
- [[#Chest Size Matches Contents|Chest Size Matches Contents]].&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
= D =&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A [[Rules|ruleset]] for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
= E =&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= F =&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;[[Hints#Foolish Choice|Foolish Choice]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
=== FW ===&lt;br /&gt;
- Farore&#039;s Wind&lt;br /&gt;
&lt;br /&gt;
= G =&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
= H =&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
=== HP ===&lt;br /&gt;
- Heart Piece. Also commonly referred to as PoH or Piece of Heart.&lt;br /&gt;
&lt;br /&gt;
= I =&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]]. Stands for Item Manipulation.&lt;br /&gt;
&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- Infinite Sword Glitch; a glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
= J =&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
= K =&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== KF ===&lt;br /&gt;
- Kokiri Forest.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
= L =&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
= M =&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
= N = &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== NL ===&lt;br /&gt;
- Nayru&#039;s Love.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
= O =&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
= P =&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
- A type of [[Hints#Path of Gold|hint]] describing an area which contains an item logically required to collect every Triforce Piece in the seed. Appears only when [[#Triforce Hunt|Triforce Hunt]] is enabled.&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoG ===&lt;br /&gt;
- [[#Path of Gold|Path of Gold]].&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- The damage value used for crouch stabs is the last attack used with a sword/hammer/stick. Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly. This technique is known as &#039;&#039;Power Crouch Stabbing&#039;&#039;. When no sword/hammer/stick has been used since entering the current area the crouch stab will take the damage value of a regular Kokiri Sword slash.&lt;br /&gt;
&lt;br /&gt;
= Q =&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
= R =&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
= S =&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoA ===&lt;br /&gt;
- Stone of Agony.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spheres ===&lt;br /&gt;
- Spheres are a conceptual explanation of how more things become available to you as you collect more items. It is the &amp;quot;intended path&amp;quot; as written by a computer, but you will likely never actually go from sphere to sphere while playing.&lt;br /&gt;
&amp;quot;Sphere 0&amp;quot; is what you can get as soon as you boot up your game without collecting anytime else, such as Mido&#039;s house and the freestanding Gerudo Valley HPs.&lt;br /&gt;
What you&#039;ve collected in Sphere 0 enables what you have access to in Sphere 1. Under normal settings, you get an Ocarina from Saria in Sphere 0. So, whatever you get from Ocarina Minigame is acquired in Sphere 1. Let&#039;s say that reward is a Scale. If you receive a Scale in Sphere 1, then anything it unlocks is part of that seed&#039;s Sphere 2. Let&#039;s say you find a Bomb Bag at the Ruto Bottle check. That Bomb Bag is in Sphere 2, and everything it directly unlocks becomes part of Sphere 3.&lt;br /&gt;
Keep radiating outward as you collect more unique items that unlock more unique locations until you are able to defeat Ganon.&lt;br /&gt;
&lt;br /&gt;
The description above details how Spheres work for the Playthrough in your Spoiler Log. Colloquially, for example when discussing a race seed, a slightly different variant is also used, where non-randomized checks and events that are the same every seed don&#039;t increase the Sphere count. The Ocarina Minigame is placed in Sphere 1 in the above example, whereas in this variant it is counted in Sphere 0 because you can always immediately get the Ocarina if it is unshuffled. Same goes for events such as unlocking Time Travel. Usually only Sphere 0 is discussed this way, because figuring out which check is in which Sphere can get very convoluted and can change over the course of the seed as players find more items.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- [[Standard]] is the most common racing [[rules|ruleset]].&lt;br /&gt;
&lt;br /&gt;
= T =&lt;br /&gt;
=== TH ===&lt;br /&gt;
- [[#Triforce Hunt|Triforce Hunt]].&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
=== Triforce Hunt===&lt;br /&gt;
- An alternative game mode where pieces of the Triforce are spread throughout the world and you must collect a certain number to win.&lt;br /&gt;
&lt;br /&gt;
= U =&lt;br /&gt;
&lt;br /&gt;
= V = &lt;br /&gt;
&lt;br /&gt;
= W =&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- A [[Hints#Way of the Hero|hint]] which describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
= X =&lt;br /&gt;
&lt;br /&gt;
= Y =&lt;br /&gt;
&lt;br /&gt;
= Z =&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1758</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1758"/>
		<updated>2021-01-26T02:47:22Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: Rearranged the order, removed the &amp;quot;other rulesets&amp;quot; header above DDR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when [[racing]]. It&#039;s important that every player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
As of 3-Nov-2019, OoTR has 3 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ because both are glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project 64 v2.0 thru v2.3 and Modloader64 are not permitted for racing. [https://www.pj64-emu.com/nightly-builds Project64 v2.4+] is race legal, though.&lt;br /&gt;
*Emulator users must make sure they meet the [https://wiki.ootrandomizer.com/index.php?title=Racing#Emulator_Settings_Requirements emulator requirements] before racing.&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. Autotrackers placed in Manual Mode are still prohibited for use in races. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== GGJ ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order:&lt;br /&gt;
&lt;br /&gt;
*Ground jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.&lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.&lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.&lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.&lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.&lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.&lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night&lt;br /&gt;
**Allowed in GGJ, banned in Standard.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Door Requirement (DDR) ==&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., Standard and GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== noIM/WW ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No_IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible_Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1556</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1556"/>
		<updated>2020-11-19T13:24:43Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Universal Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when [[racing]]. It&#039;s important that every player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
As of 3-Nov-2019, OoTR has 3 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ because both are glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project 64 v2.0 and newer and Modloader64 are not permitted for racing. (PJ64 v2.4 and newer is being reviewed by the Race Mods for possibly permission in the future, but is currently banned.)&lt;br /&gt;
*Emulator users must make sure they meet the [https://wiki.ootrandomizer.com/index.php?title=Racing#Emulator_Settings_Requirements emulator requirements] before racing.&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. Autotrackers placed in Manual Mode are still prohibited for use in races. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== GGJ ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== noIM/WW ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No_IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order.&lt;br /&gt;
&lt;br /&gt;
*Ground jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.   &lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.   &lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.   &lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.   &lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.   &lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night &lt;br /&gt;
**Allowed in GGJ, banned in Standard.   &lt;br /&gt;
&lt;br /&gt;
== Other Rulesets ==&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Door Requirement (DDR) ===&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., Standard and GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible_Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1554</id>
		<title>No IM/WW</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1554"/>
		<updated>2020-11-16T10:07:52Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts&#039; content, skipping large swathes of the game.  This is also the default ruleset of [[Glitched_Logic|Glitched Logic]] as well as what that is based on.  While the name is almost fully descriptive of what is banned, there are some extra things.&lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including No IM/WW Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Everything that isn&#039;t banned&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Wrong Warps&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**An umbrella term for Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*ACE (Arbitrary Code Execution)&lt;br /&gt;
*Dropping Bombchus Out of Bounds&lt;br /&gt;
**NB: This crashes N64&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1553</id>
		<title>GGJ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1553"/>
		<updated>2020-11-16T10:07:29Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is the list of allowed and banned techniques for the Glitchless + Ground Jumps (GGJ) ruleset.  Because this was based on a ruleset from the vanilla game, you may notice significant differences in the level of detail in describing what is allowed or banned when comparing to the Standard ruleset.  Please feel free to assume that if it is not listed, and doesn&#039;t otherwise violate one of the explicitly banned conditions, that it is allowed.  &lt;br /&gt;
&lt;br /&gt;
This ruleset will update over time to include new discoveries as they are made, however the goal of banning only by technique - regardless of the consequences - will remain in effect.&lt;br /&gt;
&lt;br /&gt;
This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including GGJ Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Damage Boosting&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Roll invincibility&lt;br /&gt;
*Post-damage invincibility&lt;br /&gt;
*Jumpslashing in mid-air for more distance&lt;br /&gt;
*Shield dropping&lt;br /&gt;
*Using broken deku stick&lt;br /&gt;
*Hookshot Extension&lt;br /&gt;
*Rolling from the blue switch in Jabu Jabu&#039;s Belly&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Placing bombs on lava pits to damage Volvagia&lt;br /&gt;
*Skipping text triggers via weapon swapping&lt;br /&gt;
*Opening underwater chests while wearing the Iron Boots&lt;br /&gt;
*Passing through the back side of a one-sided collision &lt;br /&gt;
**EG: bridge clip, darunia&#039;s door, forest&#039;s falling ceiling&lt;br /&gt;
*Attacking to collect or hit an object on the other side of a collision&lt;br /&gt;
*Momentary Antigravity &lt;br /&gt;
**EG: b1 skip&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state&lt;br /&gt;
*Twisted sidehops or backflips out of siderolls or standing ESS shuffles&lt;br /&gt;
*Ground Jumps&lt;br /&gt;
*Culling actors &lt;br /&gt;
**EG: keeping enemies off screen to stop them from moving, hookshotting through boulders&#039; hitboxes&lt;br /&gt;
*Using cutscene items to delay timers&lt;br /&gt;
*Moving through cylindrical collision&lt;br /&gt;
**EG: Sidehopping into double magic&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*Megaflip and megasidehop&lt;br /&gt;
*Extended Antigravity &lt;br /&gt;
**EG: unloading lower gerudo fortress&lt;br /&gt;
*All forms of superslide&lt;br /&gt;
*Hovering&lt;br /&gt;
*Going Out of Bounds &lt;br /&gt;
**Any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Entrance point glitch or other respawn point manipulation&lt;br /&gt;
*Passing through collision from the front &lt;br /&gt;
**IE: clipping&lt;br /&gt;
**NB: This includes passing through the falling spikes in shadow temple since they have been shown to be solid&lt;br /&gt;
*Cutscene diving to sink into water&lt;br /&gt;
*Flame storage&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Using collection delay to your advantage &lt;br /&gt;
**EG: early eyeball frog or gold scale&lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a sword on B &lt;br /&gt;
**NB: This does not include normal circumstances like riding Epona&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Wrong warp&lt;br /&gt;
*Void warp&lt;br /&gt;
*Walking While Talking&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Z-slide&lt;br /&gt;
*A-slide&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**IE: Farore&#039;s Wind in the Overworld or Ocarina in boss rooms&lt;br /&gt;
*Being in an unloaded area&lt;br /&gt;
*Unloading an actor which clearly should be loaded &lt;br /&gt;
**EG: Actor Glitch, unloading KZ&#039;s ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths, pause buffering the timer expiration during the diving minigame&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Ledge Cancel&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Dying to achieve anything other than a deathwarp&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1552</id>
		<title>Dungeon Door Requirement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1552"/>
		<updated>2020-11-16T10:07:06Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dungeon Door Requirement (DDR) ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using [[logic | glitchless logic]]; this means that racers of glitchless rulesets (e.g., [[Standard]] and [[GGJ]]) can immediately play and learn alongside DDR racers.&lt;br /&gt;
&lt;br /&gt;
There are multiple motivations behind creating this ruleset:&lt;br /&gt;
*&#039;&#039;&#039;Provide an opportunity within the randomizer context for players to learn glitches.&#039;&#039;&#039; Because the ruleset is meant to be played with glitchless logic, racers can play with any level of glitch knowledge. It also provides opportunity for new racers to learn glitches off of more experiences players.&lt;br /&gt;
*&#039;&#039;&#039;Provide a set of quality-of-life glitches&#039;&#039;&#039; (e.g., various clips and speed strats), allowing for faster play and for one-use items (e.g., Ruto&#039;s Letter and Longshot) to no longer be required.&lt;br /&gt;
*&#039;&#039;&#039;Provide opportunities to bypass the logic without straying too far from it.&#039;&#039;&#039; If the racer has caught onto the logic of the seed, then the racer can utilize certain glitches to bypass certain checks (Example: bypassing finding Requiem in order to get an item in child Spirit Temple). This will also allow for high-risk, high-reward plays to recover from mistakes. &lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including DDR Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Banned Glitches ==&lt;br /&gt;
*Item Manipulation:&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Platform Exclusive Tricks (such as Deku Sticks as Adult, Bombchus Out of Bounds, Emulator Cheats, etc.)&lt;br /&gt;
*Duping Collectable Items, such as:&lt;br /&gt;
**Skull Duping&lt;br /&gt;
**Bottle Duping&lt;br /&gt;
**Repeating Item Checks (e.g., Duping Man on Roof HP)&lt;br /&gt;
*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, bari hover, etc.)&lt;br /&gt;
*Anything other than sword on B (beyond normal cases, such as minigames)&lt;br /&gt;
*Collection Delay (e.g., Gold Scale from child fishing)&lt;br /&gt;
*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)&lt;br /&gt;
*Action Swapping&lt;br /&gt;
&lt;br /&gt;
== Dungeon Requirements ==&lt;br /&gt;
In the completion of each seed, two dungeon requirements must be met: the &#039;&#039;&#039;dungeon entrance requirement&#039;&#039;&#039; and the &#039;&#039;&#039;boss key requirement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Entrance Requirement ===&lt;br /&gt;
All dungeons must be opened their intended way (as defined below), so any glitch that gains entry to these dungeons prematurely are not allowed. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo&#039;s Cavern, Jabu-Jabu&#039;s Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) and Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted in their access. If the Trials are on, there is no need to complete any of them.&lt;br /&gt;
&lt;br /&gt;
Below is a list of requirements that must be met in order to enter each dungeon:&lt;br /&gt;
*&#039;&#039;&#039;Deku Tree&#039;&#039;&#039; - Walk into the Deku Tree’s open mouth when the tree is in a fully loaded state (e.g. the hover boost to Deku Tree as adult  is not allowed)&lt;br /&gt;
*&#039;&#039;&#039;Dodongo’s Cavern&#039;&#039;&#039; - To enter as child, the rock must be blown up before entering. As adult, the dungeon is already open and is free to enter.&lt;br /&gt;
*&#039;&#039;&#039;Jabu-Jabu&#039;s Belly&#039;&#039;&#039; - Jabu must be fully loaded into the scene and presented with a fish in order to activate the &amp;quot;Entering Jabu&amp;quot; cutscene. Any method to clip into Jabu as child is not allowed, nor is any method to enter Jabu as adult. However, methods to clip past King Zora in order to reach Zora&#039;s Fountain are permitted, so long as they are not within the banned glitch set listed above.&lt;br /&gt;
*&#039;&#039;&#039;Forest Temple&#039;&#039;&#039; - Use hookshot on the tree to reach the ledge. Bomb hovers cannot be used to enter the temple as they are globally banned in this ruleset.&lt;br /&gt;
*&#039;&#039;&#039;Fire Temple&#039;&#039;&#039; - Simply walk into the temple.&lt;br /&gt;
*&#039;&#039;&#039;Water Temple&#039;&#039;&#039; - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Temple&#039;&#039;&#039; - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Temple&#039;&#039;&#039; - Simply walk in (note that Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).&lt;br /&gt;
*&#039;&#039;&#039;Ganon’s Castle&#039;&#039;&#039; - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon&#039;s Castle, for example, is not allowed as they are globally banned in this ruleset).&lt;br /&gt;
&lt;br /&gt;
=== Boss Key Requirement ===&lt;br /&gt;
If a player wishes to enter a boss room locked by a boss key (including Ganondorf), the door MUST be opened with the corresponding boss key. This means that all boss key skips are banned. This requirement does not apply to child dungeons (i.e., Deku Tree, Dodongo&#039;s Cavern, and Jabu) as the boss doors do not have boss keys, so access to bosses in child dungeons is unrestricted.&lt;br /&gt;
&lt;br /&gt;
== Tips and Advice ==&lt;br /&gt;
*Savescumming is allowed and encouraged. Use savescumming to utilize keys more efficiently (e.g., as in Gerudo Training Grounds).&lt;br /&gt;
*The glitchless logic is not designed to be used with glitches, so there are a few places where using glitches can softlock the seed. The most notable example: in Shadow Temple, you can use a Gate Clip to clip past the strength block in the boat room. Depending on the key logic, using a key in this area to go to Bongo-Bongo or to the room with the Gibdos can potentailly keylock the dungeon. Be sure to save before opening those doors in the back.&lt;br /&gt;
*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.&lt;br /&gt;
*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.&lt;br /&gt;
*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic green value less than 0x98, as anything higher will crash should you get the &amp;quot;weird&amp;quot; type of weirdshot.  For a full technical explanation, [https://pastebin.com/K0AdCBNn click here].&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=1551</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=1551"/>
		<updated>2020-11-16T10:06:39Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary.  This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay&lt;br /&gt;
*Any technique required by the settings of the randomizer is allowed&lt;br /&gt;
*Savewarping&lt;br /&gt;
*Deathwarping&lt;br /&gt;
*Voiding to reset Link’s position&lt;br /&gt;
*Jumpslashing while mid-air for more distance&lt;br /&gt;
*Jumpslashing against walls for recoil&lt;br /&gt;
*Attacking to collect or hit an object on the other side of collision&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Broken Deku Stick&lt;br /&gt;
*Damaging Volvagia’s second hitbox&lt;br /&gt;
*Crossing the Haunted Wasteland without Longshot or Hover Boots&lt;br /&gt;
*Rolling from blue switches to open doors&lt;br /&gt;
*Momentary Antigravity&lt;br /&gt;
**EG: B1 Skip in Deku Tree, going to the alcove in Forest Temple Block Room&lt;br /&gt;
*Using a cucco as child or hoverboots as adult to get behind the waterfall in Zora&#039;s River.&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Invincibility Frame Abuse&lt;br /&gt;
**This includes passing through flame walls and opening flaming chests&lt;br /&gt;
*Backflip over Mido in the Lost Woods as Adult&lt;br /&gt;
*Flame Storage&lt;br /&gt;
*Schrodinger’s Chain&lt;br /&gt;
**This is the act of culling the drawbridge to the castle so that it no longer updates its collision.  It&#039;s also gotten the affectionate name &amp;quot;cat chain&amp;quot; by the community.&lt;br /&gt;
*Twisted sidehops/backflips&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**This is the act of shielding damage midair to reset Link&#039;s animation, usually in order to grab a ledge&lt;br /&gt;
*Ground Jump&lt;br /&gt;
**NB: it is disallowed to Ground Jump off of the fake ground created by the Hover Boots&lt;br /&gt;
*Hookshotless Gerudo Training Grounds&lt;br /&gt;
*Hookshot extension&lt;br /&gt;
**See below for a caveat&lt;br /&gt;
**NB: Doing this with a Bow to shoot through collision is also allowed&lt;br /&gt;
*Passing through the back side of one-sided collision&lt;br /&gt;
**EG: the bottom of the bridge in Kokiri Forest, Darunia’s door, Song of Time block in Forest, Impa’s House ledge&lt;br /&gt;
*Backflipping through the spikes in the spike room of Shadow Temple&lt;br /&gt;
*Getting grabbed or thrown into collectibles such as GS tokens or Silver Rupees&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests while wearing Iron Boots and completing the Diving in the Lab with Iron Boots&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*“Crazy Dance” or other variants in Spirit Temple&lt;br /&gt;
**This is the crossing of the interior statue in Spirit Temple by child Link to reach the adult side of the temple.&lt;br /&gt;
*Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit&lt;br /&gt;
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer&lt;br /&gt;
*Cucco Jump in Gerudo Valley to cross over the bridge&lt;br /&gt;
**NB: Using the cucco to reach the waterfall, soil, or crate is still allowed&lt;br /&gt;
*Child in Gerudo Fortress &lt;br /&gt;
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer&lt;br /&gt;
*Opening Shadow Temple without Din&#039;s Fire&lt;br /&gt;
**NB: There is a trick that puts this in logic.  If that trick is enabled, this is allowed.&lt;br /&gt;
*Culling cyclindrical hitboxes in order to circumvent their collision&lt;br /&gt;
**EG: Hookshoting/Longshoting through boulders, shooting arrows through culled red ice, etc.&lt;br /&gt;
*Pause buffering to prevent timers from ending minigames&lt;br /&gt;
*Damage boosting to cross an otherwise uncrossable gap&lt;br /&gt;
*Ground Jump while in mid-air (as with Hover Boots)&lt;br /&gt;
*Using Temp B manipulation to allow Child Link to use an Adult sword, or vice versa&lt;br /&gt;
**IE: Riding Epona as Adult to store Master Sword to Temp B, going back to Child and dying with a blank B button&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*All forms of Superslide&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
**Equipping hover boots on a specific frame of an instance of damage in order to conserve momentum and avoid friction&lt;br /&gt;
*Recoil Boosting&lt;br /&gt;
**Equipping hover boots on a specific frame of an instance of recoil in order to conserve momentum and avoid friction&lt;br /&gt;
*Megajumping&lt;br /&gt;
*Megafliping&lt;br /&gt;
*Megasidehoping&lt;br /&gt;
*Weirdshoting&lt;br /&gt;
*Hookshot Jump&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Seamwalking&lt;br /&gt;
*Being Out of Bounds &lt;br /&gt;
**Defined as: any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones &lt;br /&gt;
**EG: early Jabu, Trials Skip, Market shops at night&lt;br /&gt;
*Passing through collision from the front&lt;br /&gt;
**IE: all forms of clipping&lt;br /&gt;
*Bypassing boulders blocking Crater Fairy and the Gerudo Valley boulder chest without breaking the boulders&lt;br /&gt;
*Cutscene diving to sink into water &lt;br /&gt;
**NB: This includes with Navi and Cuccos&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**EG: Farore’s Wind in the overworld, or Ocarina in boss rooms&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Gold Skulltula Token/Heart Piece Duplication&lt;br /&gt;
*Collection delay&lt;br /&gt;
**EG: early Eyeball Frog or Gold Scale. &lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a Sword on B &lt;br /&gt;
**NB: This excludes normal circumstances like riding Epona or playing minigames&lt;br /&gt;
*Down A, Return A, and Blank A&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Bongo Bongo quick kill&lt;br /&gt;
*Bombing (0,0,0) to kill unloaded actors&lt;br /&gt;
*Unloading actors which should clearly be loaded &lt;br /&gt;
**EG: King Zora’s ice, graves in the graveyard, Gold Gauntlet monoliths&lt;br /&gt;
*Being in unloaded areas&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or health refill (&lt;br /&gt;
**EG: Jabu “Slimy Thing” skip&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Z-Slide&lt;br /&gt;
*A-Slide&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Platform exclusive tricks&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=1550</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=1550"/>
		<updated>2020-11-16T10:05:10Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary.  This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay&lt;br /&gt;
*Any technique required by the settings of the randomizer is allowed&lt;br /&gt;
*Savewarping&lt;br /&gt;
*Deathwarping&lt;br /&gt;
*Voiding to reset Link’s position&lt;br /&gt;
*Jumpslashing while mid-air for more distance&lt;br /&gt;
*Jumpslashing against walls for recoil&lt;br /&gt;
*Attacking to collect or hit an object on the other side of collision&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Broken Deku Stick&lt;br /&gt;
*Damaging Volvagia’s second hitbox&lt;br /&gt;
*Crossing the Haunted Wasteland without Longshot or Hover Boots&lt;br /&gt;
*Rolling from blue switches to open doors&lt;br /&gt;
*Momentary Antigravity&lt;br /&gt;
**EG: B1 Skip in Deku Tree, going to the alcove in Forest Temple Block Room&lt;br /&gt;
*Using a cucco as child or hoverboots as adult to get behind the waterfall in Zora&#039;s River.&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Invincibility Frame Abuse&lt;br /&gt;
**This includes passing through flame walls and opening flaming chests&lt;br /&gt;
*Backflip over Mido in the Lost Woods as Adult&lt;br /&gt;
*Flame Storage&lt;br /&gt;
*Schrodinger’s Chain&lt;br /&gt;
**This is the act of culling the drawbridge to the castle so that it no longer updates its collision.  It&#039;s also gotten the affectionate name &amp;quot;cat chain&amp;quot; by the community.&lt;br /&gt;
*Twisted sidehops/backflips&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**This is the act of shielding damage midair to reset Link&#039;s animation, usually in order to grab a ledge&lt;br /&gt;
*Ground Jump&lt;br /&gt;
**NB: it is disallowed to Ground Jump off of the fake ground created by the Hover Boots&lt;br /&gt;
*Hookshotless Gerudo Training Grounds&lt;br /&gt;
*Hookshot extension&lt;br /&gt;
**See below for a caveat&lt;br /&gt;
**NB: Doing this with a Bow to shoot through collision is also allowed&lt;br /&gt;
*Passing through the back side of one-sided collision&lt;br /&gt;
**EG: the bottom of the bridge in Kokiri Forest, Darunia’s door, Song of Time block in Forest, Impa’s House ledge&lt;br /&gt;
*Backflipping through the spikes in the spike room of Shadow Temple&lt;br /&gt;
*Getting grabbed or thrown into collectibles such as GS tokens or Silver Rupees&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests while wearing Iron Boots and completing the Diving in the Lab with Iron Boots&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*“Crazy Dance” or other variants in Spirit Temple&lt;br /&gt;
**This is the crossing of the interior statue in Spirit Temple by child Link to reach the adult side of the temple.&lt;br /&gt;
*Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit&lt;br /&gt;
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer&lt;br /&gt;
*Cucco Jump in Gerudo Valley to cross over the bridge&lt;br /&gt;
**NB: Using the cucco to reach the waterfall, soil, or crate is still allowed&lt;br /&gt;
*Child in Gerudo Fortress &lt;br /&gt;
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer&lt;br /&gt;
*Opening Shadow Temple without Din&#039;s Fire&lt;br /&gt;
**NB: There is a trick that puts this in logic.  If that trick is enabled, this is allowed.&lt;br /&gt;
*Culling cyclindrical hitboxes in order to circumvent their collision&lt;br /&gt;
**EG: Hookshoting/Longshoting through boulders, shooting arrows through culled red ice, etc.&lt;br /&gt;
*Pause buffering to prevent timers from ending minigames&lt;br /&gt;
*Damage boosting to cross an otherwise uncrossable gap&lt;br /&gt;
*Ground Jump while in mid-air (as with Hover Boots)&lt;br /&gt;
*Using Temp B manipulation to allow Child Link to use an Adult sword, or vice versa&lt;br /&gt;
**IE: Riding Epona as Adult to store Master Sword to Temp B, going back to Child and dying with a blank B button&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*All forms of Superslide&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
**Equipping hover boots on a specific frame of an instance of damage in order to conserve momentum and avoid friction&lt;br /&gt;
*Recoil Boosting&lt;br /&gt;
**Equipping hover boots on a specific frame of an instance of recoil in order to conserve momentum and avoid friction&lt;br /&gt;
*Megajumping&lt;br /&gt;
*Megafliping&lt;br /&gt;
*Megasidehoping&lt;br /&gt;
*Weirdshoting&lt;br /&gt;
*Hookshot Jump&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Seamwalking&lt;br /&gt;
*Being Out of Bounds &lt;br /&gt;
**Defined as: any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones &lt;br /&gt;
**EG: early Jabu, Trials Skip, Market shops at night&lt;br /&gt;
*Passing through collision from the front&lt;br /&gt;
**IE: all forms of clipping&lt;br /&gt;
*Bypassing boulders blocking Crater Fairy and the Gerudo Valley boulder chest without breaking the boulders&lt;br /&gt;
*Cutscene diving to sink into water &lt;br /&gt;
**NB: This includes with Navi and Cuccos&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**EG: Farore’s Wind in the overworld, or Ocarina in boss rooms&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Gold Skulltula Token/Heart Piece Duplication&lt;br /&gt;
*Collection delay&lt;br /&gt;
**EG: early Eyeball Frog or Gold Scale. &lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a Sword on B &lt;br /&gt;
**NB: This excludes normal circumstances like riding Epona or playing minigames&lt;br /&gt;
*Down A, Return A, and Blank A&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Bongo Bongo quick kill&lt;br /&gt;
*Bombing (0,0,0) to kill unloaded actors&lt;br /&gt;
*Unloading actors which should clearly be loaded &lt;br /&gt;
**EG: King Zora’s ice, graves in the graveyard, Gold Gauntlet monoliths&lt;br /&gt;
*Being in unloaded areas&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or health refill (&lt;br /&gt;
**EG: Jabu “Slimy Thing” skip&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Z-Slide&lt;br /&gt;
*A-Slide&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Platform exclusive tricks&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1549</id>
		<title>No IM/WW</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1549"/>
		<updated>2020-11-16T10:01:53Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts&#039; content, skipping large swathes of the game.  This is also the default ruleset of [[Glitched_Logic|Glitched Logic]] as well as what that is based on.  While the name is almost fully descriptive of what is banned, there are some extra things.&lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including No IM/WW Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Everything that isn&#039;t banned&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Wrong Warps&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**An umbrella term for Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*ACE (Arbitrary Code Execution)&lt;br /&gt;
*Dropping Bombchus Out of Bounds&lt;br /&gt;
**NB: This crashes N64&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1548</id>
		<title>GGJ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1548"/>
		<updated>2020-11-16T10:01:32Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is the list of allowed and banned techniques for the Glitchless + Ground Jumps (GGJ) ruleset.  Because this was based on a ruleset from the vanilla game, you may notice significant differences in the level of detail in describing what is allowed or banned when comparing to the Standard ruleset.  Please feel free to assume that if it is not listed, and doesn&#039;t otherwise violate one of the explicitly banned conditions, that it is allowed.  &lt;br /&gt;
&lt;br /&gt;
This ruleset will update over time to include new discoveries as they are made, however the goal of banning only by technique - regardless of the consequences - will remain in effect.&lt;br /&gt;
&lt;br /&gt;
This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including GGJ Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Damage Boosting&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Roll invincibility&lt;br /&gt;
*Post-damage invincibility&lt;br /&gt;
*Jumpslashing in mid-air for more distance&lt;br /&gt;
*Shield dropping&lt;br /&gt;
*Using broken deku stick&lt;br /&gt;
*Hookshot Extension&lt;br /&gt;
*Rolling from the blue switch in Jabu Jabu&#039;s Belly&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Placing bombs on lava pits to damage Volvagia&lt;br /&gt;
*Skipping text triggers via weapon swapping&lt;br /&gt;
*Opening underwater chests while wearing the Iron Boots&lt;br /&gt;
*Passing through the back side of a one-sided collision &lt;br /&gt;
**EG: bridge clip, darunia&#039;s door, forest&#039;s falling ceiling&lt;br /&gt;
*Attacking to collect or hit an object on the other side of a collision&lt;br /&gt;
*Momentary Antigravity &lt;br /&gt;
**EG: b1 skip&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state&lt;br /&gt;
*Twisted sidehops or backflips out of siderolls or standing ESS shuffles&lt;br /&gt;
*Ground Jumps&lt;br /&gt;
*Culling actors &lt;br /&gt;
**EG: keeping enemies off screen to stop them from moving, hookshotting through boulders&#039; hitboxes&lt;br /&gt;
*Using cutscene items to delay timers&lt;br /&gt;
*Moving through cylindrical collision&lt;br /&gt;
**EG: Sidehopping into double magic&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*Megaflip and megasidehop&lt;br /&gt;
*Extended Antigravity &lt;br /&gt;
**EG: unloading lower gerudo fortress&lt;br /&gt;
*All forms of superslide&lt;br /&gt;
*Hovering&lt;br /&gt;
*Going Out of Bounds &lt;br /&gt;
**Any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Entrance point glitch or other respawn point manipulation&lt;br /&gt;
*Passing through collision from the front &lt;br /&gt;
**IE: clipping&lt;br /&gt;
**NB: This includes passing through the falling spikes in shadow temple since they have been shown to be solid&lt;br /&gt;
*Cutscene diving to sink into water&lt;br /&gt;
*Flame storage&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Using collection delay to your advantage &lt;br /&gt;
**EG: early eyeball frog or gold scale&lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a sword on B &lt;br /&gt;
**NB: This does not include normal circumstances like riding Epona&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Wrong warp&lt;br /&gt;
*Void warp&lt;br /&gt;
*Walking While Talking&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Z-slide&lt;br /&gt;
*A-slide&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**IE: Farore&#039;s Wind in the Overworld or Ocarina in boss rooms&lt;br /&gt;
*Being in an unloaded area&lt;br /&gt;
*Unloading an actor which clearly should be loaded &lt;br /&gt;
**EG: Actor Glitch, unloading KZ&#039;s ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths, pause buffering the timer expiration during the diving minigame&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Ledge Cancel&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Dying to achieve anything other than a deathwarp&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1547</id>
		<title>Dungeon Door Requirement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1547"/>
		<updated>2020-11-16T10:01:00Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dungeon Door Requirement (DDR) ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using [[logic | glitchless logic]]; this means that racers of glitchless rulesets (e.g., [[Standard]] and [[GGJ]]) can immediately play and learn alongside DDR racers.&lt;br /&gt;
&lt;br /&gt;
There are multiple motivations behind creating this ruleset:&lt;br /&gt;
*&#039;&#039;&#039;Provide an opportunity within the randomizer context for players to learn glitches.&#039;&#039;&#039; Because the ruleset is meant to be played with glitchless logic, racers can play with any level of glitch knowledge. It also provides opportunity for new racers to learn glitches off of more experiences players.&lt;br /&gt;
*&#039;&#039;&#039;Provide a set of quality-of-life glitches&#039;&#039;&#039; (e.g., various clips and speed strats), allowing for faster play and for one-use items (e.g., Ruto&#039;s Letter and Longshot) to no longer be required.&lt;br /&gt;
*&#039;&#039;&#039;Provide opportunities to bypass the logic without straying too far from it.&#039;&#039;&#039; If the racer has caught onto the logic of the seed, then the racer can utilize certain glitches to bypass certain checks (Example: bypassing finding Requiem in order to get an item in child Spirit Temple). This will also allow for high-risk, high-reward plays to recover from mistakes. &lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including DDR Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Banned Glitches ==&lt;br /&gt;
*Item Manipulation:&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Platform Exclusive Tricks (such as Deku Sticks as Adult, Bombchus Out of Bounds, Emulator Cheats, etc.)&lt;br /&gt;
*Duping Collectable Items, such as:&lt;br /&gt;
**Skull Duping&lt;br /&gt;
**Bottle Duping&lt;br /&gt;
**Repeating Item Checks (e.g., Duping Man on Roof HP)&lt;br /&gt;
*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, bari hover, etc.)&lt;br /&gt;
*Anything other than sword on B (beyond normal cases, such as minigames)&lt;br /&gt;
*Collection Delay (e.g., Gold Scale from child fishing)&lt;br /&gt;
*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)&lt;br /&gt;
*Action Swapping&lt;br /&gt;
&lt;br /&gt;
== Dungeon Requirements ==&lt;br /&gt;
In the completion of each seed, two dungeon requirements must be met: the &#039;&#039;&#039;dungeon entrance requirement&#039;&#039;&#039; and the &#039;&#039;&#039;boss key requirement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Entrance Requirement ===&lt;br /&gt;
All dungeons must be opened their intended way (as defined below), so any glitch that gains entry to these dungeons prematurely are not allowed. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo&#039;s Cavern, Jabu-Jabu&#039;s Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) and Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted in their access. If the Trials are on, there is no need to complete any of them.&lt;br /&gt;
&lt;br /&gt;
Below is a list of requirements that must be met in order to enter each dungeon:&lt;br /&gt;
*&#039;&#039;&#039;Deku Tree&#039;&#039;&#039; - Walk into the Deku Tree’s open mouth when the tree is in a fully loaded state (e.g. the hover boost to Deku Tree as adult  is not allowed)&lt;br /&gt;
*&#039;&#039;&#039;Dodongo’s Cavern&#039;&#039;&#039; - To enter as child, the rock must be blown up before entering. As adult, the dungeon is already open and is free to enter.&lt;br /&gt;
*&#039;&#039;&#039;Jabu-Jabu&#039;s Belly&#039;&#039;&#039; - Jabu must be fully loaded into the scene and presented with a fish in order to activate the &amp;quot;Entering Jabu&amp;quot; cutscene. Any method to clip into Jabu as child is not allowed, nor is any method to enter Jabu as adult. However, methods to clip past King Zora in order to reach Zora&#039;s Fountain are permitted, so long as they are not within the banned glitch set listed above.&lt;br /&gt;
*&#039;&#039;&#039;Forest Temple&#039;&#039;&#039; - Use hookshot on the tree to reach the ledge. Bomb hovers cannot be used to enter the temple as they are globally banned in this ruleset.&lt;br /&gt;
*&#039;&#039;&#039;Fire Temple&#039;&#039;&#039; - Simply walk into the temple.&lt;br /&gt;
*&#039;&#039;&#039;Water Temple&#039;&#039;&#039; - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Temple&#039;&#039;&#039; - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Temple&#039;&#039;&#039; - Simply walk in (note that Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).&lt;br /&gt;
*&#039;&#039;&#039;Ganon’s Castle&#039;&#039;&#039; - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon&#039;s Castle, for example, is not allowed as they are globally banned in this ruleset).&lt;br /&gt;
&lt;br /&gt;
=== Boss Key Requirement ===&lt;br /&gt;
If a player wishes to enter a boss room locked by a boss key (including Ganondorf), the door MUST be opened with the corresponding boss key. This means that all boss key skips are banned. This requirement does not apply to child dungeons (i.e., Deku Tree, Dodongo&#039;s Cavern, and Jabu) as the boss doors do not have boss keys, so access to bosses in child dungeons is unrestricted.&lt;br /&gt;
&lt;br /&gt;
== Tips and Advice ==&lt;br /&gt;
*Savescumming is allowed and encouraged. Use savescumming to utilize keys more efficiently (e.g., as in Gerudo Training Grounds).&lt;br /&gt;
*The glitchless logic is not designed to be used with glitches, so there are a few places where using glitches can softlock the seed. The most notable example: in Shadow Temple, you can use a Gate Clip to clip past the strength block in the boat room. Depending on the key logic, using a key in this area to go to Bongo-Bongo or to the room with the Gibdos can potentailly keylock the dungeon. Be sure to save before opening those doors in the back.&lt;br /&gt;
*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.&lt;br /&gt;
*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.&lt;br /&gt;
*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic green value less than 0x98, as anything higher will crash should you get the &amp;quot;weird&amp;quot; type of weirdshot.  For a full technical explanation, [https://pastebin.com/K0AdCBNn click here].&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1546</id>
		<title>Dungeon Door Requirement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1546"/>
		<updated>2020-11-16T10:00:29Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dungeon Door Requirement (DDR) ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using [[logic | glitchless logic]]; this means that racers of glitchless rulesets (e.g., [[Standard]] and [[GGJ]]) can immediately play and learn alongside DDR racers.&lt;br /&gt;
&lt;br /&gt;
There are multiple motivations behind creating this ruleset:&lt;br /&gt;
*&#039;&#039;&#039;Provide an opportunity within the randomizer context for players to learn glitches.&#039;&#039;&#039; Because the ruleset is meant to be played with glitchless logic, racers can play with any level of glitch knowledge. It also provides opportunity for new racers to learn glitches off of more experiences players.&lt;br /&gt;
*&#039;&#039;&#039;Provide a set of quality-of-life glitches&#039;&#039;&#039; (e.g., various clips and speed strats), allowing for faster play and for one-use items (e.g., Ruto&#039;s Letter and Longshot) to no longer be required.&lt;br /&gt;
*&#039;&#039;&#039;Provide opportunities to bypass the logic without straying too far from it.&#039;&#039;&#039; If the racer has caught onto the logic of the seed, then the racer can utilize certain glitches to bypass certain checks (Example: bypassing finding Requiem in order to get an item in child Spirit Temple). This will also allow for high-risk, high-reward plays to recover from mistakes. &lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including DDR Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Banned Glitches ==&lt;br /&gt;
*Item Manipulation:&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Platform Exclusive Tricks (such as Deku Sticks as Adult, Bombchus Out of Bounds, Emulator Cheats, etc.)&lt;br /&gt;
*Duping Collectable Items, such as:&lt;br /&gt;
**Skull Duping&lt;br /&gt;
**Bottle Duping&lt;br /&gt;
**Repeating Item Checks (e.g., Duping Man on Roof HP)&lt;br /&gt;
*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, bari hover, etc.)&lt;br /&gt;
*Anything other than sword on B (beyond normal cases, such as minigames)&lt;br /&gt;
*Collection Delay (e.g., Gold Scale from child fishing)&lt;br /&gt;
*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)&lt;br /&gt;
*Action Swapping&lt;br /&gt;
&lt;br /&gt;
== Dungeon Requirements ==&lt;br /&gt;
In the completion of each seed, two dungeon requirements must be met: the &#039;&#039;&#039;dungeon entrance requirement&#039;&#039;&#039; and the &#039;&#039;&#039;boss key requirement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Entrance Requirement ===&lt;br /&gt;
All dungeons must be opened their intended way (as defined below), so any glitch that gains entry to these dungeons prematurely are not allowed. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo&#039;s Cavern, Jabu-Jabu&#039;s Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) and Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted in their access. If the Trials are on, there is no need to complete any of them.&lt;br /&gt;
&lt;br /&gt;
Below is a list of requirements that must be met in order to enter each dungeon:&lt;br /&gt;
*&#039;&#039;&#039;Deku Tree&#039;&#039;&#039; - Walk into the Deku Tree’s open mouth when the tree is in a fully loaded state (e.g. the hover boost to Deku Tree as adult  is not allowed)&lt;br /&gt;
*&#039;&#039;&#039;Dodongo’s Cavern&#039;&#039;&#039; - To enter as child, the rock must be blown up before entering. As adult, the dungeon is already open and is free to enter.&lt;br /&gt;
*&#039;&#039;&#039;Jabu-Jabu&#039;s Belly&#039;&#039;&#039; - Jabu must be fully loaded into the scene and presented with a fish in order to activate the &amp;quot;Entering Jabu&amp;quot; cutscene. Any method to clip into Jabu as child is not allowed, nor is any method to enter Jabu as adult. However, methods to clip past King Zora in order to reach Zora&#039;s Fountain are permitted, so long as they are not within the banned glitch set listed above.&lt;br /&gt;
*&#039;&#039;&#039;Forest Temple&#039;&#039;&#039; - Use hookshot on the tree to reach the ledge. Bomb hovers cannot be used to enter the temple as they are globally banned in this ruleset.&lt;br /&gt;
*&#039;&#039;&#039;Fire Temple&#039;&#039;&#039; - Simply walk into the temple.&lt;br /&gt;
*&#039;&#039;&#039;Water Temple&#039;&#039;&#039; - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Temple&#039;&#039;&#039; - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Temple&#039;&#039;&#039; - Simply walk in (note that Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).&lt;br /&gt;
*&#039;&#039;&#039;Ganon’s Castle&#039;&#039;&#039; - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon&#039;s Castle, for example, is not allowed as they are globally banned in this ruleset).&lt;br /&gt;
&lt;br /&gt;
=== Boss Key Requirement ===&lt;br /&gt;
If a player wishes to enter a boss room locked by a boss key (including Ganondorf), the door MUST be opened with the corresponding boss key. This means that all boss key skips are banned. This requirement does not apply to child dungeons (i.e., Deku Tree, Dodongo&#039;s Cavern, and Jabu) as the boss doors do not have boss keys, so access to bosses in child dungeons is unrestricted.&lt;br /&gt;
&lt;br /&gt;
== Tips and Advice ==&lt;br /&gt;
*Savescumming is allowed and encouraged. Use savescumming to utilize keys more efficiently (e.g., as in Gerudo Training Grounds).&lt;br /&gt;
*The glitchless logic is not designed to be used with glitches, so there are a few places where using glitches can softlock the seed. The most notable example: in Shadow Temple, you can use a Gate Clip to clip past the strength block in the boat room. Depending on the key logic, using a key in this area to go to Bongo-Bongo or to the room with the Gibdos can potentailly keylock the dungeon. Be sure to save before opening those doors in the back.&lt;br /&gt;
*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.&lt;br /&gt;
*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.&lt;br /&gt;
*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic green value less than 0x98, as anything higher will crash should you get the &amp;quot;weird&amp;quot; type of weirdshot.  For a full technical explanation, [https://pastebin.com/K0AdCBNn click here].&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1545</id>
		<title>No IM/WW</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1545"/>
		<updated>2020-11-16T10:00:08Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts&#039; content, skipping large swathes of the game.  This is also the default ruleset of [[Glitched_Logic|Glitched Logic]] as well as what that is based on.  While the name is almost fully descriptive of what is banned, there are some extra things.&lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including No IM/WW Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Everything that isn&#039;t banned&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Wrong Warps&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**An umbrella term for Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*ACE (Arbitrary Code Execution)&lt;br /&gt;
*Dropping Bombchus Out of Bounds&lt;br /&gt;
**NB: This crashes N64&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1544</id>
		<title>GGJ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1544"/>
		<updated>2020-11-16T09:59:46Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is the list of allowed and banned techniques for the Glitchless + Ground Jumps (GGJ) ruleset.  Because this was based on a ruleset from the vanilla game, you may notice significant differences in the level of detail in describing what is allowed or banned when comparing to the Standard ruleset.  Please feel free to assume that if it is not listed, and doesn&#039;t otherwise violate one of the explicitly banned conditions, that it is allowed.  &lt;br /&gt;
&lt;br /&gt;
This ruleset will update over time to include new discoveries as they are made, however the goal of banning only by technique - regardless of the consequences - will remain in effect.&lt;br /&gt;
&lt;br /&gt;
This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including GGJ Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Damage Boosting&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Roll invincibility&lt;br /&gt;
*Post-damage invincibility&lt;br /&gt;
*Jumpslashing in mid-air for more distance&lt;br /&gt;
*Shield dropping&lt;br /&gt;
*Using broken deku stick&lt;br /&gt;
*Hookshot Extension&lt;br /&gt;
*Rolling from the blue switch in Jabu Jabu&#039;s Belly&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Placing bombs on lava pits to damage Volvagia&lt;br /&gt;
*Skipping text triggers via weapon swapping&lt;br /&gt;
*Opening underwater chests while wearing the Iron Boots&lt;br /&gt;
*Passing through the back side of a one-sided collision &lt;br /&gt;
**EG: bridge clip, darunia&#039;s door, forest&#039;s falling ceiling&lt;br /&gt;
*Attacking to collect or hit an object on the other side of a collision&lt;br /&gt;
*Momentary Antigravity &lt;br /&gt;
**EG: b1 skip&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state&lt;br /&gt;
*Twisted sidehops or backflips out of siderolls or standing ESS shuffles&lt;br /&gt;
*Ground Jumps&lt;br /&gt;
*Culling actors &lt;br /&gt;
**EG: keeping enemies off screen to stop them from moving, hookshotting through boulders&#039; hitboxes&lt;br /&gt;
*Using cutscene items to delay timers&lt;br /&gt;
*Moving through cylindrical collision&lt;br /&gt;
**EG: Sidehopping into double magic&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*Megaflip and megasidehop&lt;br /&gt;
*Extended Antigravity &lt;br /&gt;
**EG: unloading lower gerudo fortress&lt;br /&gt;
*All forms of superslide&lt;br /&gt;
*Hovering&lt;br /&gt;
*Going Out of Bounds &lt;br /&gt;
**Any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Entrance point glitch or other respawn point manipulation&lt;br /&gt;
*Passing through collision from the front &lt;br /&gt;
**IE: clipping&lt;br /&gt;
**NB: This includes passing through the falling spikes in shadow temple since they have been shown to be solid&lt;br /&gt;
*Cutscene diving to sink into water&lt;br /&gt;
*Flame storage&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Using collection delay to your advantage &lt;br /&gt;
**EG: early eyeball frog or gold scale&lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a sword on B &lt;br /&gt;
**NB: This does not include normal circumstances like riding Epona&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Wrong warp&lt;br /&gt;
*Void warp&lt;br /&gt;
*Walking While Talking&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Z-slide&lt;br /&gt;
*A-slide&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**IE: Farore&#039;s Wind in the Overworld or Ocarina in boss rooms&lt;br /&gt;
*Being in an unloaded area&lt;br /&gt;
*Unloading an actor which clearly should be loaded &lt;br /&gt;
**EG: Actor Glitch, unloading KZ&#039;s ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths, pause buffering the timer expiration during the diving minigame&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Ledge Cancel&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Dying to achieve anything other than a deathwarp&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1543</id>
		<title>Dungeon Door Requirement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=1543"/>
		<updated>2020-11-16T09:56:45Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dungeon Door Requirement (DDR) ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using [[logic | glitchless logic]]; this means that racers of glitchless rulesets (e.g., [[Standard]] and [[GGJ]]) can immediately play and learn alongside DDR racers.&lt;br /&gt;
&lt;br /&gt;
There are multiple motivations behind creating this ruleset:&lt;br /&gt;
*&#039;&#039;&#039;Provide an opportunity within the randomizer context for players to learn glitches.&#039;&#039;&#039; Because the ruleset is meant to be played with glitchless logic, racers can play with any level of glitch knowledge. It also provides opportunity for new racers to learn glitches off of more experiences players.&lt;br /&gt;
*&#039;&#039;&#039;Provide a set of quality-of-life glitches&#039;&#039;&#039; (e.g., various clips and speed strats), allowing for faster play and for one-use items (e.g., Ruto&#039;s Letter and Longshot) to no longer be required.&lt;br /&gt;
*&#039;&#039;&#039;Provide opportunities to bypass the logic without straying too far from it.&#039;&#039;&#039; If the racer has caught onto the logic of the seed, then the racer can utilize certain glitches to bypass certain checks (Example: bypassing finding Requiem in order to get an item in child Spirit Temple). This will also allow for high-risk, high-reward plays to recover from mistakes. &lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Banned Glitches ==&lt;br /&gt;
*Item Manipulation:&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Platform Exclusive Tricks (such as Deku Sticks as Adult, Bombchus Out of Bounds, Emulator Cheats, etc.)&lt;br /&gt;
*Duping Collectable Items, such as:&lt;br /&gt;
**Skull Duping&lt;br /&gt;
**Bottle Duping&lt;br /&gt;
**Repeating Item Checks (e.g., Duping Man on Roof HP)&lt;br /&gt;
*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, bari hover, etc.)&lt;br /&gt;
*Anything other than sword on B (beyond normal cases, such as minigames)&lt;br /&gt;
*Collection Delay (e.g., Gold Scale from child fishing)&lt;br /&gt;
*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)&lt;br /&gt;
*Action Swapping&lt;br /&gt;
&lt;br /&gt;
== Dungeon Requirements ==&lt;br /&gt;
In the completion of each seed, two dungeon requirements must be met: the &#039;&#039;&#039;dungeon entrance requirement&#039;&#039;&#039; and the &#039;&#039;&#039;boss key requirement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Entrance Requirement ===&lt;br /&gt;
All dungeons must be opened their intended way (as defined below), so any glitch that gains entry to these dungeons prematurely are not allowed. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo&#039;s Cavern, Jabu-Jabu&#039;s Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) and Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted in their access. If the Trials are on, there is no need to complete any of them.&lt;br /&gt;
&lt;br /&gt;
Below is a list of requirements that must be met in order to enter each dungeon:&lt;br /&gt;
*&#039;&#039;&#039;Deku Tree&#039;&#039;&#039; - Walk into the Deku Tree’s open mouth when the tree is in a fully loaded state (e.g. the hover boost to Deku Tree as adult  is not allowed)&lt;br /&gt;
*&#039;&#039;&#039;Dodongo’s Cavern&#039;&#039;&#039; - To enter as child, the rock must be blown up before entering. As adult, the dungeon is already open and is free to enter.&lt;br /&gt;
*&#039;&#039;&#039;Jabu-Jabu&#039;s Belly&#039;&#039;&#039; - Jabu must be fully loaded into the scene and presented with a fish in order to activate the &amp;quot;Entering Jabu&amp;quot; cutscene. Any method to clip into Jabu as child is not allowed, nor is any method to enter Jabu as adult. However, methods to clip past King Zora in order to reach Zora&#039;s Fountain are permitted, so long as they are not within the banned glitch set listed above.&lt;br /&gt;
*&#039;&#039;&#039;Forest Temple&#039;&#039;&#039; - Use hookshot on the tree to reach the ledge. Bomb hovers cannot be used to enter the temple as they are globally banned in this ruleset.&lt;br /&gt;
*&#039;&#039;&#039;Fire Temple&#039;&#039;&#039; - Simply walk into the temple.&lt;br /&gt;
*&#039;&#039;&#039;Water Temple&#039;&#039;&#039; - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Temple&#039;&#039;&#039; - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Temple&#039;&#039;&#039; - Simply walk in (note that Spirit Hovers cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).&lt;br /&gt;
*&#039;&#039;&#039;Ganon’s Castle&#039;&#039;&#039; - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon&#039;s Castle, for example, is not allowed as they are globally banned in this ruleset).&lt;br /&gt;
&lt;br /&gt;
=== Boss Key Requirement ===&lt;br /&gt;
If a player wishes to enter a boss room locked by a boss key (including Ganondorf), the door MUST be opened with the corresponding boss key. This means that all boss key skips are banned. This requirement does not apply to child dungeons (i.e., Deku Tree, Dodongo&#039;s Cavern, and Jabu) as the boss doors do not have boss keys, so access to bosses in child dungeons is unrestricted.&lt;br /&gt;
&lt;br /&gt;
== Tips and Advice ==&lt;br /&gt;
*Savescumming is allowed and encouraged. Use savescumming to utilize keys more efficiently (e.g., as in Gerudo Training Grounds).&lt;br /&gt;
*The glitchless logic is not designed to be used with glitches, so there are a few places where using glitches can softlock the seed. The most notable example: in Shadow Temple, you can use a Gate Clip to clip past the strength block in the boat room. Depending on the key logic, using a key in this area to go to Bongo-Bongo or to the room with the Gibdos can potentailly keylock the dungeon. Be sure to save before opening those doors in the back.&lt;br /&gt;
*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.&lt;br /&gt;
*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.&lt;br /&gt;
*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a Kokiri Tunic green value less than 0x98, as anything higher will crash should you get the &amp;quot;weird&amp;quot; type of weirdshot.  For a full technical explanation, [https://pastebin.com/K0AdCBNn click here].&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1542</id>
		<title>No IM/WW</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=No_IM/WW&amp;diff=1542"/>
		<updated>2020-11-16T09:55:58Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banning only the most broken glitches in Ocarina of Time, the noIM/WW ruleset seeks to provide a way for experienced players to use their favorite glitches to their hearts&#039; content, skipping large swathes of the game.  This is also the default ruleset of [[Glitched_Logic|Glitched Logic]] as well as what that is based on.  While the name is almost fully descriptive of what is banned, there are some extra things.&lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Everything that isn&#039;t banned&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Wrong Warps&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**An umbrella term for Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*ACE (Arbitrary Code Execution)&lt;br /&gt;
*Dropping Bombchus Out of Bounds&lt;br /&gt;
**NB: This crashes N64&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1541</id>
		<title>GGJ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=GGJ&amp;diff=1541"/>
		<updated>2020-11-16T09:54:23Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is the list of allowed and banned techniques for the Glitchless + Ground Jumps (GGJ) ruleset.  Because this was based on a ruleset from the vanilla game, you may notice significant differences in the level of detail in describing what is allowed or banned when comparing to the Standard ruleset.  Please feel free to assume that if it is not listed, and doesn&#039;t otherwise violate one of the explicitly banned conditions, that it is allowed.  &lt;br /&gt;
&lt;br /&gt;
This ruleset will update over time to include new discoveries as they are made, however the goal of banning only by technique - regardless of the consequences - will remain in effect.&lt;br /&gt;
&lt;br /&gt;
This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Damage Boosting&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Roll invincibility&lt;br /&gt;
*Post-damage invincibility&lt;br /&gt;
*Jumpslashing in mid-air for more distance&lt;br /&gt;
*Shield dropping&lt;br /&gt;
*Using broken deku stick&lt;br /&gt;
*Hookshot Extension&lt;br /&gt;
*Rolling from the blue switch in Jabu Jabu&#039;s Belly&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Placing bombs on lava pits to damage Volvagia&lt;br /&gt;
*Skipping text triggers via weapon swapping&lt;br /&gt;
*Opening underwater chests while wearing the Iron Boots&lt;br /&gt;
*Passing through the back side of a one-sided collision &lt;br /&gt;
**EG: bridge clip, darunia&#039;s door, forest&#039;s falling ceiling&lt;br /&gt;
*Attacking to collect or hit an object on the other side of a collision&lt;br /&gt;
*Momentary Antigravity &lt;br /&gt;
**EG: b1 skip&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state&lt;br /&gt;
*Twisted sidehops or backflips out of siderolls or standing ESS shuffles&lt;br /&gt;
*Ground Jumps&lt;br /&gt;
*Culling actors &lt;br /&gt;
**EG: keeping enemies off screen to stop them from moving, hookshotting through boulders&#039; hitboxes&lt;br /&gt;
*Using cutscene items to delay timers&lt;br /&gt;
*Moving through cylindrical collision&lt;br /&gt;
**EG: Sidehopping into double magic&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*Megaflip and megasidehop&lt;br /&gt;
*Extended Antigravity &lt;br /&gt;
**EG: unloading lower gerudo fortress&lt;br /&gt;
*All forms of superslide&lt;br /&gt;
*Hovering&lt;br /&gt;
*Going Out of Bounds &lt;br /&gt;
**Any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Entrance point glitch or other respawn point manipulation&lt;br /&gt;
*Passing through collision from the front &lt;br /&gt;
**IE: clipping&lt;br /&gt;
**NB: This includes passing through the falling spikes in shadow temple since they have been shown to be solid&lt;br /&gt;
*Cutscene diving to sink into water&lt;br /&gt;
*Flame storage&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Using collection delay to your advantage &lt;br /&gt;
**EG: early eyeball frog or gold scale&lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a sword on B &lt;br /&gt;
**NB: This does not include normal circumstances like riding Epona&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Wrong warp&lt;br /&gt;
*Void warp&lt;br /&gt;
*Walking While Talking&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Z-slide&lt;br /&gt;
*A-slide&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**IE: Farore&#039;s Wind in the Overworld or Ocarina in boss rooms&lt;br /&gt;
*Being in an unloaded area&lt;br /&gt;
*Unloading an actor which clearly should be loaded &lt;br /&gt;
**EG: Actor Glitch, unloading KZ&#039;s ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths, pause buffering the timer expiration during the diving minigame&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Ledge Cancel&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Dying to achieve anything other than a deathwarp&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=1540</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=1540"/>
		<updated>2020-11-16T09:53:19Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary.  This ruleset is subject to change based on the community feedback and the will of the Chamber of Sages. This ruleset is typically raced with [[Logic | glitchless]] logic. [[Rules | Other rulesets are also available.]]&lt;br /&gt;
&amp;lt;!--*&#039;&#039;Please keep in mind that the [[#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Allowed ===&lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay&lt;br /&gt;
*Any technique required by the settings of the randomizer is allowed&lt;br /&gt;
*Savewarping&lt;br /&gt;
*Deathwarping&lt;br /&gt;
*Voiding to reset Link’s position&lt;br /&gt;
*Jumpslashing while mid-air for more distance&lt;br /&gt;
*Jumpslashing against walls for recoil&lt;br /&gt;
*Attacking to collect or hit an object on the other side of collision&lt;br /&gt;
*Power Crouch Stabbing&lt;br /&gt;
*Broken Deku Stick&lt;br /&gt;
*Damaging Volvagia’s second hitbox&lt;br /&gt;
*Crossing the Haunted Wasteland without Longshot or Hover Boots&lt;br /&gt;
*Rolling from blue switches to open doors&lt;br /&gt;
*Momentary Antigravity&lt;br /&gt;
**EG: B1 Skip in Deku Tree, going to the alcove in Forest Temple Block Room&lt;br /&gt;
*Using a cucco as child or hoverboots as adult to get behind the waterfall in Zora&#039;s River.&lt;br /&gt;
*Damage Buffering&lt;br /&gt;
*Invincibility Frame Abuse&lt;br /&gt;
**This includes passing through flame walls and opening flaming chests&lt;br /&gt;
*Backflip over Mido in the Lost Woods as Adult&lt;br /&gt;
*Flame Storage&lt;br /&gt;
*Schrodinger’s Chain&lt;br /&gt;
**This is the act of culling the drawbridge to the castle so that it no longer updates its collision.  It&#039;s also gotten the affectionate name &amp;quot;cat chain&amp;quot; by the community.&lt;br /&gt;
*Twisted sidehops/backflips&lt;br /&gt;
*Recoil Jump&lt;br /&gt;
**This is the act of shielding damage midair to reset Link&#039;s animation, usually in order to grab a ledge&lt;br /&gt;
*Ground Jump&lt;br /&gt;
**NB: it is disallowed to Ground Jump off of the fake ground created by the Hover Boots&lt;br /&gt;
*Hookshotless Gerudo Training Grounds&lt;br /&gt;
*Hookshot extension&lt;br /&gt;
**See below for a caveat&lt;br /&gt;
**NB: Doing this with a Bow to shoot through collision is also allowed&lt;br /&gt;
*Passing through the back side of one-sided collision&lt;br /&gt;
**EG: the bottom of the bridge in Kokiri Forest, Darunia’s door, Song of Time block in Forest, Impa’s House ledge&lt;br /&gt;
*Backflipping through the spikes in the spike room of Shadow Temple&lt;br /&gt;
*Getting grabbed or thrown into collectibles such as GS tokens or Silver Rupees&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests while wearing Iron Boots and completing the Diving in the Lab with Iron Boots&lt;br /&gt;
&lt;br /&gt;
=== Banned ===&lt;br /&gt;
*“Crazy Dance” or other variants in Spirit Temple&lt;br /&gt;
**This is the crossing of the interior statue in Spirit Temple by child Link to reach the adult side of the temple.&lt;br /&gt;
*Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit&lt;br /&gt;
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer&lt;br /&gt;
*Cucco Jump in Gerudo Valley to cross over the bridge&lt;br /&gt;
**NB: Using the cucco to reach the waterfall, soil, or crate is still allowed&lt;br /&gt;
*Child in Gerudo Fortress &lt;br /&gt;
**NB: unless settings make it otherwise necessary, such as Entrance Randomizer&lt;br /&gt;
*Opening Shadow Temple without Din&#039;s Fire&lt;br /&gt;
**NB: There is a trick that puts this in logic.  If that trick is enabled, this is allowed.&lt;br /&gt;
*Culling cyclindrical hitboxes in order to circumvent their collision&lt;br /&gt;
**EG: Hookshoting/Longshoting through boulders, shooting arrows through culled red ice, etc.&lt;br /&gt;
*Pause buffering to prevent timers from ending minigames&lt;br /&gt;
*Damage boosting to cross an otherwise uncrossable gap&lt;br /&gt;
*Ground Jump while in mid-air (as with Hover Boots)&lt;br /&gt;
*Using Temp B manipulation to allow Child Link to use an Adult sword, or vice versa&lt;br /&gt;
**IE: Riding Epona as Adult to store Master Sword to Temp B, going back to Child and dying with a blank B button&lt;br /&gt;
*Infinite Sword Glitch&lt;br /&gt;
*All forms of Superslide&lt;br /&gt;
*Hoverboosting&lt;br /&gt;
**Equipping hover boots on a specific frame of an instance of damage in order to conserve momentum and avoid friction&lt;br /&gt;
*Recoil Boosting&lt;br /&gt;
**Equipping hover boots on a specific frame of an instance of recoil in order to conserve momentum and avoid friction&lt;br /&gt;
*Megajumping&lt;br /&gt;
*Megafliping&lt;br /&gt;
*Megasidehoping&lt;br /&gt;
*Weirdshoting&lt;br /&gt;
*Hookshot Jump&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Seamwalking&lt;br /&gt;
*Being Out of Bounds &lt;br /&gt;
**Defined as: any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones &lt;br /&gt;
**EG: early Jabu, Trials Skip, Market shops at night&lt;br /&gt;
*Passing through collision from the front&lt;br /&gt;
**IE: all forms of clipping&lt;br /&gt;
*Bypassing boulders blocking Crater Fairy and the Gerudo Valley boulder chest without breaking the boulders&lt;br /&gt;
*Cutscene diving to sink into water &lt;br /&gt;
**NB: This includes with Navi and Cuccos&lt;br /&gt;
*Using restricted items &lt;br /&gt;
**EG: Farore’s Wind in the overworld, or Ocarina in boss rooms&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**This is an umbrella term covering the glitches Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap&lt;br /&gt;
**NB: This includes using the explosion limit to Ground Jump&lt;br /&gt;
*Using the effects of Quick Putaway&lt;br /&gt;
**EG: Lighting a torch with a Deku Stick with no present fire source.&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Bottle Duplication&lt;br /&gt;
*Gold Skulltula Token/Heart Piece Duplication&lt;br /&gt;
*Collection delay&lt;br /&gt;
**EG: early Eyeball Frog or Gold Scale. &lt;br /&gt;
**NB: Delay happens naturally in many shops if you buy quickly, this is ok&lt;br /&gt;
*Something except for a Sword on B &lt;br /&gt;
**NB: This excludes normal circumstances like riding Epona or playing minigames&lt;br /&gt;
*Down A, Return A, and Blank A&lt;br /&gt;
*Causing a switch to remain pressed longer than it should&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Bongo Bongo quick kill&lt;br /&gt;
*Bombing (0,0,0) to kill unloaded actors&lt;br /&gt;
*Unloading actors which should clearly be loaded &lt;br /&gt;
**EG: King Zora’s ice, graves in the graveyard, Gold Gauntlet monoliths&lt;br /&gt;
*Being in unloaded areas&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or health refill (&lt;br /&gt;
**EG: Jabu “Slimy Thing” skip&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Z-Slide&lt;br /&gt;
*A-Slide&lt;br /&gt;
*SRM (Stale Reference Manipulation)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon Fight&lt;br /&gt;
*Platform exclusive tricks&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Entrance_Randomizer&amp;diff=1522</id>
		<title>Entrance Randomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Entrance_Randomizer&amp;diff=1522"/>
		<updated>2020-11-02T12:50:19Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Overworld Spawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Entrance Shuffle&amp;quot; setting in the Randomizer allows players to randomize loading zones (also called &amp;quot;entrances&amp;quot;) connecting the world. Almost all entrances, including dungeon entrances, grottos, graves, houses, fairies, overworld entrances, and owl drops can be randomized, depending on the option selected.&lt;br /&gt;
&lt;br /&gt;
Please note that all entrances are kept bidirectional, which means going through a loading zone from one side, then going back through the same loading zone will lead back to the original location. The only exception to this is owl drops as there is no going back. Owl drop locations are additional entrances to existing bidirectional entrances.&lt;br /&gt;
&lt;br /&gt;
Another major aspect is that entrances are always shuffled with other entrances of the same type: &lt;br /&gt;
* Dungeons&lt;br /&gt;
* Grottos and graves&lt;br /&gt;
* Houses, shops, and Great Fairies&lt;br /&gt;
* Overworld entrances&lt;br /&gt;
* Owl drops link up with a random overworld entrance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All [[Logic]] options are compatible with entrance randomizer (ER), but note that No Logic increases the chances of an unbeatable seed.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Available ER Modes ==&lt;br /&gt;
&lt;br /&gt;
Different modes are available, which are incrementally more random and more difficult. Several [[Trackers|entrance trackers]] are available to aid in the more difficult modes.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons Only ===&lt;br /&gt;
&lt;br /&gt;
Randomize dungeon entrances, which includes all medallion and stone dungeons, along with Bottom of the Well, Ice Cavern and Gerudo Training Grounds, but not Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
In order to improve dungeon entrance randomization, the Fire Temple entrance is open as child and the Deku Tree and Bottom of the Well entrances are both open as adult. However, the Bottom of the Well entrance can only be accessed as adult after draining the well by playing the Song of Storms in the Windmill as child. In addition, when playing with &amp;quot;Closed Deku&amp;quot;, Mido still needs to see a Deku Shield and Kokiri Sword before access adult can access the Deku Tree.&lt;br /&gt;
&lt;br /&gt;
Lake Hylia will be filled for adult after defeating Morpha, but the special Gossip Stone near the Lake Hylia warp pad gives Link the ability the control the lake water level.&lt;br /&gt;
&lt;br /&gt;
Dungeon blue warps will return Link in front of the new dungeon entrance leading to that blue warp. For example, if Link enters the Fire Temple entrance to find Forest Temple and defeats Phantom Ganon, Link will be returned to Death Mountain Crater.&lt;br /&gt;
&lt;br /&gt;
=== Simple Indoors (Formerly &amp;quot;All Indoors&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
Randomize all dungeon entrances as described above along with most Grottos and Interiors. Dungeons, Grottos and Interiors constitute 3 different pools of entrances which are only shuffled in their own pool.&lt;br /&gt;
&lt;br /&gt;
Grottos include all grottos in the game, with small Fairy Fountains and the Lost Woods Stage. Graves are also shuffled among Grottos, but this &amp;quot;simple&amp;quot; option doesn&#039;t include Dampe&#039;s Grave since it leads to the Windmill.&lt;br /&gt;
&lt;br /&gt;
Interiors shuffled in this pool include most Houses and all Great Fairies in the game. This option excludes a few special Interior entrances: Richard&#039;s House, Link&#039;s House, Temple of Time, the Windmill, the Kakariko Potion Shop (the shop with two entrances) and Gerudo Fortress interiors.&lt;br /&gt;
&lt;br /&gt;
When shuffling interiors, adult trade quest timers are disabled and trade items never revert, even when you die or when you load your save, in order to keep the quest compatible with entrances being shuffled around.&lt;br /&gt;
&lt;br /&gt;
=== All Indoors ===&lt;br /&gt;
&lt;br /&gt;
Randomize all entrances from the &amp;quot;Simple Indoors&amp;quot; option, along with a few extra entrances leading to special places that were excluded from the &amp;quot;simple&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Those additional entrances are currently include: the Kakariko Potion Shop, Link&#039;s House, Temple of Time, the Windmill and Dampe&#039;s Grave. However, entrances leading to Richard&#039;s House and all the Gerudo Fortress Interiors are still not shuffled.&lt;br /&gt;
&lt;br /&gt;
This option is incompatible with closed forest so it forces the &amp;quot;Open Forest&amp;quot; option to be enabled.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the option is the same as &amp;quot;Simple Indoors&amp;quot;, and it includes all its changes.&lt;br /&gt;
&lt;br /&gt;
=== All Indoors &amp;amp; Overworld ===&lt;br /&gt;
&lt;br /&gt;
Randomize all Indoor entrances like in &amp;quot;All Indoors&amp;quot;, and adds Overworld entrances as a new separate pool.&lt;br /&gt;
&lt;br /&gt;
Overworld entrances include almost all loading zones between overworld areas, for example: Hyrule Field to Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
Some overworld loading zones are kept vanilla to avoid potential issues:&lt;br /&gt;
&lt;br /&gt;
*The Castle Courtyard and Garden entrances (leading to Zelda) aren&#039;t shuffled, to avoid various issues. &lt;br /&gt;
*Gerudo Valley to Lake Hylia by the stream is not changed and is always vanilla, since it is a special one-way entrance. &lt;br /&gt;
*Market Back Alley entrances are not changed and kept as a part of Market, to ensure the Richard item can be obtained. &lt;br /&gt;
&lt;br /&gt;
Owl Drop positions are also randomized as an extra way to get somewhere in the overworld, but the owl still only takes off from Lake Hylia and Death Mountain Summit when Link is a child.&lt;br /&gt;
&lt;br /&gt;
However, warp songs are not randomized and playing any song will lead to their usual destination.&lt;br /&gt;
&lt;br /&gt;
Some cutscenes are changed to bring the player to a more suitable place in this mode:&lt;br /&gt;
&lt;br /&gt;
*Impa&#039;s escort brings Link to the entrance of Hyrule Castle Grounds from the market, instead of Hyrule Field. &lt;br /&gt;
*Getting caught by Gerudo Guards in the child Valley always throws you in the Valley stream, even if you have a Hookshot. Getting caught inside the Fortress brings you at the Fortress entrance from Valley if you are child or don&#039;t have a Hookshot. However adult Link with a hookshot will still be thrown in the jail. &lt;br /&gt;
*Leaping over the fences with Epona in Lon Lon Ranch will alway lead to wherever the main entrance leads, acting as if Link left Lon Lon Ranch from the main entrance. &lt;br /&gt;
&lt;br /&gt;
Includes all changes from &amp;quot;All Indoors&amp;quot; and previous options.&lt;br /&gt;
&lt;br /&gt;
=== Overworld Spawns ===&lt;br /&gt;
&lt;br /&gt;
This option randomizes both the child and adult save warp points, which are inside Link&#039;s house and inside Temple of Time respectively otherwise. Logic is affected in the following ways:&lt;br /&gt;
&lt;br /&gt;
*Child cannot spawn in the area &amp;quot;Outside Ganon&#039;s Castle&amp;quot; or outside the tent in Gerudo Valley.&lt;br /&gt;
*Adult cannot spawn in the area &amp;quot;Hyrule Castle.&amp;quot;&lt;br /&gt;
*The Big Poe Shop will always be accessible as adult without the need to use any bottles.&lt;br /&gt;
*Access to &amp;quot;Temple of Time&amp;quot; needs to be available for both ages. This can be achieved in different ways depending on other settings, but in general either an ocarina and an appropriate warp song is available, or child and/or adult spawn points will be limited. For Season 4 Tournament settings, specifically, this means that child spawn cannot be in Desert Colossus, the Colossus side of Wasteland, Zora&#039;s Fountain or the warp pad region of DMC.&lt;br /&gt;
*Either Kokiri Forest or Kakariko Village must be reachable from the start of the seed with no items.&lt;br /&gt;
*A gate-opening guard has been added to the Wasteland side of the Gerudo gate.&lt;br /&gt;
*Serenade of Water and Prelude of Light cannot be in areas that are hinted foolish/barren.&lt;br /&gt;
&lt;br /&gt;
== ER Logic Quirks ==&lt;br /&gt;
&lt;br /&gt;
=== Desert Colossus ===&lt;br /&gt;
&lt;br /&gt;
*Escaping Spirit Temple from the hands can allow you to reach Desert Colossus which may not be reachable otherwise. &lt;br /&gt;
*The Requiem of Spirit cutscene is triggered when exiting the dungeon accessible from the entrance in Desert Colossus. This also means it still belongs to Desert Colossus and is included in that area when mentioned in hints. &lt;br /&gt;
&lt;br /&gt;
=== Deku Tree ===&lt;br /&gt;
&lt;br /&gt;
*You can completely skip the basement as adult since you are tall enough to just grab the ledge. &lt;br /&gt;
*You may be required to setup the push block as adult then come back as child to reverse through the crawlspace to access the basement backrooms with neither a bow nor a slingshot. &lt;br /&gt;
*A Hylian shield is required as adult to stun scrubs in order to access both the slingshot room and Queen Gohma. The mirror shield does not work. &lt;br /&gt;
&lt;br /&gt;
=== Jabu Jabu&#039;s Belly ===&lt;br /&gt;
&lt;br /&gt;
*Adult Link needs a scale to reach the deku scrub. It can also be done with a well positioned jump into the water but that&#039;s not considered in logic. &lt;br /&gt;
*Ruto is present as an adult and the boomerang chest can be fully accessed as adult. &lt;br /&gt;
&lt;br /&gt;
=== Forest Temple ===&lt;br /&gt;
&lt;br /&gt;
*The gold Skulltula in the first room on the wall can be killed with Din&#039;s Fire or any projectile, without the need of a Hookshot. &lt;br /&gt;
*The Kokiri Sword can be used to kill Stalfos as child, other ways are possible but aren&#039;t considered in logic. &lt;br /&gt;
*The Song of Time block leading to the north-west outside area is absent as a child. You may be expected to access this area as child with no items. &lt;br /&gt;
*The chest and gold Skulltula on the island in the north-west outdoors area are accessible from the falling ceiling room (going the long way around), and accessing them this way may be required without a Hookshot. The Skulltula can be killed from above and picked up by dropping down. &lt;br /&gt;
&lt;br /&gt;
=== Fire Temple ===&lt;br /&gt;
&lt;br /&gt;
*If Fewer Tunic Requirements is enabled and you have access to Fire Temple as child, you may be required to reach the chests near the boss door and near the first goron under the Song of Time block, which don&#039;t need any items. Nothing else is considered in logic as child in Fire Temple. &lt;br /&gt;
&lt;br /&gt;
=== Water Temple ===&lt;br /&gt;
&lt;br /&gt;
*After draining the water to the lowest level as adult, you may be able to come back as child and do a few extra things: &lt;br /&gt;
**Get the gold Skulltula in the central pillar room using Farore&#039;s Wind and a Boomerang. &lt;br /&gt;
**Use sticks to light the torches to access the shell blades (compass in vanilla) room, then kill the shell blades with a Kokiri Sword magic spin attack.   &lt;br /&gt;
&lt;br /&gt;
=== Ice Cavern ===&lt;br /&gt;
&lt;br /&gt;
*Child may be able to do reach some checks if you have access to blue fire from somewhere else, or if adult can get some in Ice Cavern beforehand. &lt;br /&gt;
*The Serenade cutscene triggers as child as well in ER, so that song location may be reachable even without adult Link having access to Ice Cavern.&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Training Grounds ===&lt;br /&gt;
&lt;br /&gt;
*A slingshot can be used to trigger eye targets in the lob, which may be required to do as child. &lt;br /&gt;
*The Kokiri Sword can be used to kill Stalfos and Dinolfos as child. Other ways are possible but aren&#039;t considered in logic. &lt;br /&gt;
*The Song of Time blocks leading to the right side are present by default during child time. This means the right side maze is accessible as child without keys nor Song of Time. &lt;br /&gt;
&lt;br /&gt;
=== Adult Trade Quest ===&lt;br /&gt;
&lt;br /&gt;
*Trade Quest timers are disabled in ER when interior entrances are shuffled, which also allows the use of warp songs to deliver quest items. In these settings, Adult trade items also never revert or downgrade, even when loading a save or after dying, so you may be expected to deliver timed trade items even if you can&#039;t do the whole timed process. This also means you can save &amp;amp; quit to deliver any trade items. &lt;br /&gt;
&lt;br /&gt;
=== Talon&#039;s House behind a Night Entrance ===&lt;br /&gt;
&lt;br /&gt;
*When shuffling interiors, it&#039;s possible for Talon&#039;s House to end up behind a night only entrance, even though Talon&#039;s chickens game can only be played during the day. In this situation, Sun&#039;s Song can be played from inside Talon&#039;s House to change time to day and play the game as usual. &lt;br /&gt;
&lt;br /&gt;
=== Dampe&#039;s Hut as Child ===&lt;br /&gt;
&lt;br /&gt;
*Dampe&#039;s hut entrance can be accessed as child but only at night while Dampe is outside doing his tour. &lt;br /&gt;
&lt;br /&gt;
=== Dampe&#039;s Race ===&lt;br /&gt;
&lt;br /&gt;
*At the end of Dampe&#039;s Race, Link can play Song of Time to gain access to the top part of the Windmill, which can in turn grants access to wherever the Windmill entrance goes. &lt;br /&gt;
*If you have access to Dampe&#039;s grave as child, you can race him in that age for the first reward. While not logically expected unless the corresponding trick is enabled, completing the race again under a minute as child will also grant the second reward.&lt;br /&gt;
&lt;br /&gt;
=== Death Mountain Trail ===&lt;br /&gt;
&lt;br /&gt;
*The bean in front of Dodongo&#039;s Cavern can get adult Link to the upper part of the trail (fairy fountain/Biggoron/crater entrance) without explosives or hammer.&lt;br /&gt;
&lt;br /&gt;
=== Lost Woods Bridge ===&lt;br /&gt;
&lt;br /&gt;
*Saria&#039;s Gift cutscene is only triggered when entering the bridge from the Kokiri Forest entrance, but not when coming from the Hyrule Field side. &lt;br /&gt;
*Getting on the Lost Woods Bridge from the rest of Lost Woods can be done in 4 ways as adult, starting from the bean patch area: &lt;br /&gt;
**Use the longshot on the far side of the bridge .&lt;br /&gt;
**Use the hover boots by walking on the trunk between the bean patch area and the bridge.&lt;br /&gt;
**Ride the bean and dropping down on the bridge at the right moment.&lt;br /&gt;
**Jump onto the bridge with very precise movement, but you won&#039;t be logically expected to do this unless you enable the corresponding trick.&lt;br /&gt;
*It&#039;s also possible to go down from the Bridge to the rest of Lost Woods by using the longshot on the ladder near the bean patch. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley as Adult ===&lt;br /&gt;
&lt;br /&gt;
*The bridge can be repaired by rescuing carpenters in Gerudo Fortress, which may unlock new access to the fortress side of the valley, even without the longshot or Epona. &lt;br /&gt;
*There is a grotto hidden in the valley below a silver boulder which normally contains a fairy fountain but may be important in ER. It can be found on the ledge across from the heart piece crate. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley as Child ===&lt;br /&gt;
&lt;br /&gt;
*When coming from the fortress/tent side of the valley, you can cross to reach the other side by avoiding guards carefully then jumping down on the bridge. &lt;br /&gt;
*If guards catch Link in the valley as child, he will be thrown in the stream which always leads to Lake Hylia. &lt;br /&gt;
*The storms grotto supposed to be behind the tent is not there in child time. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Fortress as Child ===&lt;br /&gt;
&lt;br /&gt;
*Rescuing carpenters can be achieved as child the same as adult, and Link will still receive the Gerudo Card (or the corresponding reward if you enabled &amp;quot;Shuffle Gerudo Card&amp;quot;). &lt;br /&gt;
*The Wasteland gate can only be opened as adult but this will also open it for child, so child Link can return to access the other side of the gate, if necessary. &lt;br /&gt;
*The storms grotto that&#039;s supposed to be behind boxes is not there in child time. &lt;br /&gt;
&lt;br /&gt;
=== Fairies ===&lt;br /&gt;
&lt;br /&gt;
*When shuffling entrances, you might not have easy access to a source of fairies to catch so here are all the ways to reliably obtain them: &lt;br /&gt;
**If you have access to any small Fairy Fountain grotto, you can get all the fairies you need there. Similarly, if you have access to Ganon&#039;s Castle, you can find fairies in the room where Deku Scrubs are. &lt;br /&gt;
**Some pots contain fairies you can catch. You can find some inside Fire Temple, Dodongo&#039;s Cavern, Forest Temple, Water Temple, Jabu Jabu&#039;s Belly, as well as in Water Trial, and the Haunted Wasteland structure. &lt;br /&gt;
**Playing Zelda&#039;s Lullaby, Song of Time, Epona&#039;s Song, or Sun&#039;s Song near any gossip stone summons a fairy you can catch. Note that Sun&#039;s Song can only be used for that purpose in places where playing it doesn&#039;t reload the area. Playing Song of Storms will spawn a special fairy which also refills magic but cannot be caught in a bottle.&lt;br /&gt;
**Playing the Song of Storms on the platform near the dry pond in Desert Colossus will turn it into a nice oasis with many fairies flying around it.&lt;br /&gt;
**Planting a bean as child and playing the Song of Storms near it triggers a cutscene which results in summoning 3 fairies you can catch.&lt;br /&gt;
**Some areas have butterflies which you can turn into fairies by holding out a stick and slowly walking to lead them around until they transform.&lt;br /&gt;
*As usual, fairies may be necessary to survive damage in high damage settings like &amp;quot;OHKO,&amp;quot; so you will be guaranteed at least one of the sources above in these settings.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Entrance_Randomizer&amp;diff=1480</id>
		<title>Entrance Randomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Entrance_Randomizer&amp;diff=1480"/>
		<updated>2020-10-21T20:00:40Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Entrance Shuffle&amp;quot; setting in the Randomizer allows players to randomize loading zones (also called &amp;quot;entrances&amp;quot;) connecting the world. Almost all entrances, including dungeon entrances, grottos, graves, houses, fairies, overworld entrances, and owl drops can be randomized, depending on the option selected.&lt;br /&gt;
&lt;br /&gt;
Please note that all entrances are kept bidirectional, which means going through a loading zone from one side, then going back through the same loading zone will lead back to the original location. The only exception to this is owl drops as there is no going back. Owl drop locations are additional entrances to existing bidirectional entrances.&lt;br /&gt;
&lt;br /&gt;
Another major aspect is that entrances are always shuffled with other entrances of the same type: &lt;br /&gt;
* Dungeons&lt;br /&gt;
* Grottos and graves&lt;br /&gt;
* Houses, shops, and Great Fairies&lt;br /&gt;
* Overworld entrances&lt;br /&gt;
* Owl drops link up with a random overworld entrance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All [[Logic]] options are compatible with entrance randomizer (ER), but note that No Logic increases the chances of an unbeatable seed.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Available ER Modes ==&lt;br /&gt;
&lt;br /&gt;
Different modes are available, which are incrementally more random and more difficult. Several [[Trackers|entrance trackers]] are available to aid in the more difficult modes.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons Only ===&lt;br /&gt;
&lt;br /&gt;
Randomize dungeon entrances, which includes all medallion and stone dungeons, along with Bottom of the Well, Ice Cavern and Gerudo Training Grounds, but not Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
In order to improve dungeon entrance randomization, the Fire Temple entrance is open as child and the Deku Tree and Bottom of the Well entrances are both open as adult. However, the Bottom of the Well entrance can only be accessed as adult after draining the well by playing the Song of Storms in the Windmill as child. In addition, when playing with &amp;quot;Closed Deku&amp;quot;, Mido still needs to see a Deku Shield and Kokiri Sword before access adult can access the Deku Tree.&lt;br /&gt;
&lt;br /&gt;
Lake Hylia will be filled for adult after defeating Morpha, but the special Gossip Stone near the Lake Hylia warp pad gives Link the ability the control the lake water level.&lt;br /&gt;
&lt;br /&gt;
Dungeon blue warps will return Link in front of the new dungeon entrance leading to that blue warp. For example, if Link enters the Fire Temple entrance to find Forest Temple and defeats Phantom Ganon, Link will be returned to Death Mountain Crater.&lt;br /&gt;
&lt;br /&gt;
=== Simple Indoors (Formerly &amp;quot;All Indoors&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
Randomize all dungeon entrances as described above along with most Grottos and Interiors. Dungeons, Grottos and Interiors constitute 3 different pools of entrances which are only shuffled in their own pool.&lt;br /&gt;
&lt;br /&gt;
Grottos include all grottos in the game, with small Fairy Fountains and the Lost Woods Stage. Graves are also shuffled among Grottos, but this &amp;quot;simple&amp;quot; option doesn&#039;t include Dampe&#039;s Grave since it leads to the Windmill.&lt;br /&gt;
&lt;br /&gt;
Interiors shuffled in this pool include most Houses and all Great Fairies in the game. This option excludes a few special Interior entrances: Richard&#039;s House, Link&#039;s House, Temple of Time, the Windmill, the Kakariko Potion Shop (the shop with two entrances) and Gerudo Fortress interiors.&lt;br /&gt;
&lt;br /&gt;
When shuffling interiors, adult trade quest timers are disabled and trade items never revert, even when you die or when you load your save, in order to keep the quest compatible with entrances being shuffled around.&lt;br /&gt;
&lt;br /&gt;
=== All Indoors ===&lt;br /&gt;
&lt;br /&gt;
Randomize all entrances from the &amp;quot;Simple Indoors&amp;quot; option, along with a few extra entrances leading to special places that were excluded from the &amp;quot;simple&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Those additional entrances are currently include: the Kakariko Potion Shop, Link&#039;s House, Temple of Time, the Windmill and Dampe&#039;s Grave. However, entrances leading to Richard&#039;s House and all the Gerudo Fortress Interiors are still not shuffled.&lt;br /&gt;
&lt;br /&gt;
This option is incompatible with closed forest so it forces the &amp;quot;Open Forest&amp;quot; option to be enabled.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the option is the same as &amp;quot;Simple Indoors&amp;quot;, and it includes all its changes.&lt;br /&gt;
&lt;br /&gt;
=== All Indoors &amp;amp; Overworld ===&lt;br /&gt;
&lt;br /&gt;
Randomize all Indoor entrances like in &amp;quot;All Indoors&amp;quot;, and adds Overworld entrances as a new separate pool.&lt;br /&gt;
&lt;br /&gt;
Overworld entrances include almost all loading zones between overworld areas, for example: Hyrule Field to Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
Some overworld loading zones are kept vanilla to avoid potential issues:&lt;br /&gt;
&lt;br /&gt;
*The Castle Courtyard and Garden entrances (leading to Zelda) aren&#039;t shuffled, to avoid various issues. &lt;br /&gt;
*Gerudo Valley to Lake Hylia by the stream is not changed and is always vanilla, since it is a special one-way entrance. &lt;br /&gt;
*Market Back Alley entrances are not changed and kept as a part of Market, to ensure the Richard item can be obtained. &lt;br /&gt;
&lt;br /&gt;
Owl Drop positions are also randomized as an extra way to get somewhere in the overworld, but the owl still only takes off from Lake Hylia and Death Mountain Summit when Link is a child.&lt;br /&gt;
&lt;br /&gt;
However, warp songs are not randomized and playing any song will lead to their usual destination.&lt;br /&gt;
&lt;br /&gt;
Some cutscenes are changed to bring the player to a more suitable place in this mode:&lt;br /&gt;
&lt;br /&gt;
*Impa&#039;s escort brings Link to the entrance of Hyrule Castle Grounds from the market, instead of Hyrule Field. &lt;br /&gt;
*Getting caught by Gerudo Guards in the child Valley always throws you in the Valley stream, even if you have a Hookshot. Getting caught inside the Fortress brings you at the Fortress entrance from Valley if you are child or don&#039;t have a Hookshot. However adult Link with a hookshot will still be thrown in the jail. &lt;br /&gt;
*Leaping over the fences with Epona in Lon Lon Ranch will alway lead to wherever the main entrance leads, acting as if Link left Lon Lon Ranch from the main entrance. &lt;br /&gt;
&lt;br /&gt;
Includes all changes from &amp;quot;All Indoors&amp;quot; and previous options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Overworld Spawns ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that this option is currently only available on [https://github.com/Roman971/OoT-Randomizer Roman&#039;s branch] of the randomizer; this is a development build, so the logic is not necessarily finalized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This option randomizes both the child and adult save warp points, which are inside Link&#039;s house and inside Temple of Time respectively otherwise. Logic is affected in the following ways:&lt;br /&gt;
&lt;br /&gt;
*Child cannot spawn in the area &amp;quot;Outside Ganon&#039;s Castle&amp;quot; or outside the tent in Gerudo Valley&lt;br /&gt;
*Adult cannot spawn in the area &amp;quot;Hyrule Castle&amp;quot;&lt;br /&gt;
*The Big Poe Shop will always be accessible as adult without the need to use any bottles&lt;br /&gt;
*Either child and adult are both guaranteed to have access to an ocarina and Prelude of Light, or the child spawn point cannot be in &lt;br /&gt;
**Desert Colossus &lt;br /&gt;
**the Colossus side of Haunted Wasteland &lt;br /&gt;
**Zora&#039;s Fountain &lt;br /&gt;
**the warp pad region of DMC &lt;br /&gt;
**depending on the Kakariko gate setting and whether the logic trick &amp;quot;Pass Through Visible One-Way Collisions&amp;quot; is enabled all of DMC, DMT, Goron City and behind the gate in Kakariko could also not be valid spawn points for child Link&lt;br /&gt;
*Either Kokiri Forest or Kakariko Village must be reachable from the start of the seed with no items&lt;br /&gt;
*A gate-opening guard has been added to the Wasteland side of the Gerudo gate&lt;br /&gt;
*Serenade of Water and Prelude of Light cannot be in areas that are hinted foolish/barren--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ER Logic Quirks ==&lt;br /&gt;
&lt;br /&gt;
=== Desert Colossus ===&lt;br /&gt;
&lt;br /&gt;
*Escaping Spirit Temple from the hands can allow you to reach Desert Colossus which may not be reachable otherwise. &lt;br /&gt;
*The Requiem of Spirit cutscene is triggered when exiting the dungeon accessible from the entrance in Desert Colossus. This also means it still belongs to Desert Colossus and is included in that area when mentioned in hints. &lt;br /&gt;
&lt;br /&gt;
=== Deku Tree ===&lt;br /&gt;
&lt;br /&gt;
*You can completely skip the basement as adult since you are tall enough to just grab the ledge. &lt;br /&gt;
*You may be required to setup the push block as adult then come back as child to reverse through the crawlspace to access the basement backrooms with neither a bow nor a slingshot. &lt;br /&gt;
*A Hylian shield is required as adult to stun scrubs in order to access both the slingshot room and Queen Gohma. The mirror shield does not work. &lt;br /&gt;
&lt;br /&gt;
=== Jabu Jabu&#039;s Belly ===&lt;br /&gt;
&lt;br /&gt;
*Adult Link needs a scale to reach the deku scrub. It can also be done with a well positioned jump into the water but that&#039;s not considered in logic. &lt;br /&gt;
*Ruto is present as an adult and the boomerang chest can be fully accessed as adult. &lt;br /&gt;
&lt;br /&gt;
=== Forest Temple ===&lt;br /&gt;
&lt;br /&gt;
*The gold Skulltula in the first room on the wall can be killed with Din&#039;s Fire or any projectile, without the need of a Hookshot. &lt;br /&gt;
*The Kokiri Sword can be used to kill Stalfos as child, other ways are possible but aren&#039;t considered in logic. &lt;br /&gt;
*The Song of Time block leading to the north-west outside area is absent as a child. You may be expected to access this area as child with no items. &lt;br /&gt;
*The chest and gold Skulltula on the island in the north-west outdoors area are accessible from the falling ceiling room (going the long way around), and accessing them this way may be required without a Hookshot. The Skulltula can be killed from above and picked up by dropping down. &lt;br /&gt;
&lt;br /&gt;
=== Fire Temple ===&lt;br /&gt;
&lt;br /&gt;
*If Fewer Tunic Requirements is enabled and you have access to Fire Temple as child, you may be required to reach the chests near the boss door and near the first goron under the Song of Time block, which don&#039;t need any items. Nothing else is considered in logic as child in Fire Temple. &lt;br /&gt;
&lt;br /&gt;
=== Water Temple ===&lt;br /&gt;
&lt;br /&gt;
*After draining the water to the lowest level as adult, you may be able to come back as child and do a few extra things: &lt;br /&gt;
**Get the gold Skulltula in the central pillar room using Farore&#039;s Wind and a Boomerang. &lt;br /&gt;
**Use sticks to light the torches to access the shell blades (compass in vanilla) room, then kill the shell blades with a Kokiri Sword magic spin attack.   &lt;br /&gt;
&lt;br /&gt;
=== Ice Cavern ===&lt;br /&gt;
&lt;br /&gt;
*Child may be able to do reach some checks if you have access to blue fire from somewhere else, or if adult can get some in Ice Cavern beforehand. &lt;br /&gt;
*The Serenade cutscene triggers as child as well in ER, so that song location may be reachable even without adult Link having access to Ice Cavern.&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Training Grounds ===&lt;br /&gt;
&lt;br /&gt;
*A slingshot can be used to trigger eye targets in the lob, which may be required to do as child. &lt;br /&gt;
*The Kokiri Sword can be used to kill Stalfos and Dinolfos as child. Other ways are possible but aren&#039;t considered in logic. &lt;br /&gt;
*The Song of Time blocks leading to the right side are present by default during child time. This means the right side maze is accessible as child without keys nor Song of Time. &lt;br /&gt;
&lt;br /&gt;
=== Adult Trade Quest ===&lt;br /&gt;
&lt;br /&gt;
*Trade Quest timers are disabled in ER when interior entrances are shuffled, which also allows the use of warp songs to deliver quest items. In these settings, Adult trade items also never revert or downgrade, even when loading a save or after dying, so you may be expected to deliver timed trade items even if you can&#039;t do the whole timed process. This also means you can save &amp;amp; quit to deliver any trade items. &lt;br /&gt;
&lt;br /&gt;
=== Talon&#039;s House behind a Night Entrance ===&lt;br /&gt;
&lt;br /&gt;
*When shuffling interiors, it&#039;s possible for Talon&#039;s House to end up behind a night only entrance, even though Talon&#039;s chickens game can only be played during the day. In this situation, Sun&#039;s Song can be played from inside Talon&#039;s House to change time to day and play the game as usual. &lt;br /&gt;
&lt;br /&gt;
=== Dampe&#039;s Hut as Child ===&lt;br /&gt;
&lt;br /&gt;
*Dampe&#039;s hut entrance can be accessed as child but only at night while Dampe is outside doing his tour. &lt;br /&gt;
&lt;br /&gt;
=== Dampe&#039;s Race ===&lt;br /&gt;
&lt;br /&gt;
*At the end of Dampe&#039;s Race, Link can play Song of Time to gain access to the top part of the Windmill, which can in turn grants access to wherever the Windmill entrance goes. &lt;br /&gt;
*If you have access to Dampe&#039;s grave as child, you can race him in that age for the first reward. While not logically expected unless the corresponding trick is enabled, completing the race again under a minute as child will also grant the second reward.&lt;br /&gt;
&lt;br /&gt;
=== Death Mountain Trail ===&lt;br /&gt;
&lt;br /&gt;
*The bean in front of Dodongo&#039;s Cavern can get adult Link to the upper part of the trail (fairy fountain/Biggoron/crater entrance) without explosives or hammer.&lt;br /&gt;
&lt;br /&gt;
=== Lost Woods Bridge ===&lt;br /&gt;
&lt;br /&gt;
*Saria&#039;s Gift cutscene is only triggered when entering the bridge from the Kokiri Forest entrance, but not when coming from the Hyrule Field side. &lt;br /&gt;
*Getting on the Lost Woods Bridge from the rest of Lost Woods can be done in 4 ways as adult, starting from the bean patch area: &lt;br /&gt;
**Use the longshot on the far side of the bridge .&lt;br /&gt;
**Use the hover boots by walking on the trunk between the bean patch area and the bridge.&lt;br /&gt;
**Ride the bean and dropping down on the bridge at the right moment.&lt;br /&gt;
**Jump onto the bridge with very precise movement, but you won&#039;t be logically expected to do this unless you enable the corresponding trick.&lt;br /&gt;
*It&#039;s also possible to go down from the Bridge to the rest of Lost Woods by using the longshot on the ladder near the bean patch. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley as Adult ===&lt;br /&gt;
&lt;br /&gt;
*The bridge can be repaired by rescuing carpenters in Gerudo Fortress, which may unlock new access to the fortress side of the valley, even without the longshot or Epona. &lt;br /&gt;
*There is a grotto hidden in the valley below a silver boulder which normally contains a fairy fountain but may be important in ER. It can be found on the ledge across from the heart piece crate. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley as Child ===&lt;br /&gt;
&lt;br /&gt;
*When coming from the fortress/tent side of the valley, you can cross to reach the other side by avoiding guards carefully then jumping down on the bridge. &lt;br /&gt;
*If guards catch Link in the valley as child, he will be thrown in the stream which always leads to Lake Hylia. &lt;br /&gt;
*The storms grotto supposed to be behind the tent is not there in child time. &lt;br /&gt;
&lt;br /&gt;
=== Gerudo Fortress as Child ===&lt;br /&gt;
&lt;br /&gt;
*Rescuing carpenters can be achieved as child the same as adult, and Link will still receive the Gerudo Card (or the corresponding reward if you enabled &amp;quot;Shuffle Gerudo Card&amp;quot;). &lt;br /&gt;
*The Wasteland gate can only be opened as adult but this will also open it for child, so child Link can return to access the other side of the gate, if necessary. &lt;br /&gt;
*The storms grotto that&#039;s supposed to be behind boxes is not there in child time. &lt;br /&gt;
&lt;br /&gt;
=== Fairies ===&lt;br /&gt;
&lt;br /&gt;
*When shuffling entrances, you might not have easy access to a source of fairies to catch so here are all the ways to reliably obtain them: &lt;br /&gt;
**If you have access to any small Fairy Fountain grotto, you can get all the fairies you need there. Similarly, if you have access to Ganon&#039;s Castle, you can find fairies in the room where Deku Scrubs are. &lt;br /&gt;
**Some pots contain fairies you can catch. You can find some inside Fire Temple, Dodongo&#039;s Cavern, Forest Temple, Water Temple, Jabu Jabu&#039;s Belly, as well as in Water Trial, and the Haunted Wasteland structure. &lt;br /&gt;
**Playing Zelda&#039;s Lullaby, Song of Time, Epona&#039;s Song, or Sun&#039;s Song near any gossip stone summons a fairy you can catch. Note that Sun&#039;s Song can only be used for that purpose in places where playing it doesn&#039;t reload the area. Playing Song of Storms will spawn a special fairy which also refills magic but cannot be caught in a bottle.&lt;br /&gt;
**Playing the Song of Storms on the platform near the dry pond in Desert Colossus will turn it into a nice oasis with many fairies flying around it.&lt;br /&gt;
**Planting a bean as child and playing the Song of Storms near it triggers a cutscene which results in summoning 3 fairies you can catch.&lt;br /&gt;
**Some areas have butterflies which you can turn into fairies by holding out a stick and slowly walking to lead them around until they transform.&lt;br /&gt;
*As usual, fairies may be necessary to survive damage in high damage settings like &amp;quot;OHKO,&amp;quot; so you will be guaranteed at least one of the sources above in these settings.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1415</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1415"/>
		<updated>2020-09-21T02:11:21Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Universal Rules */ Clarified that Manual Mode for autotrackers is also still banned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when [[racing]]. It&#039;s important that every player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
As of 3-Nov-2019, OoTR has 3 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ because both are glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project 64 v2.0 and newer and Modloader64 are not permitted for racing. (PJ64 v2.4 and newer is being reviewed by the Sages for possibly permission in the future, but is currently banned.)&lt;br /&gt;
*Emulator users must make sure they meet the [https://wiki.ootrandomizer.com/index.php?title=Racing#Emulator_Settings_Requirements emulator requirements] before racing.&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. Autotrackers placed in Manual Mode are still prohibited for use in races. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== GGJ ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== noIM/WW ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No_IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order.&lt;br /&gt;
&lt;br /&gt;
*Ground jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.   &lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.   &lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.   &lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.   &lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.   &lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night &lt;br /&gt;
**Allowed in GGJ, banned in Standard.   &lt;br /&gt;
&lt;br /&gt;
== Other Rulesets ==&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Door Requirement (DDR) ===&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., Standard and GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible_Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1220</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1220"/>
		<updated>2020-09-08T05:15:09Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GBK ===&lt;br /&gt;
- Ganon&#039;s Boss Key.&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HBA ===&lt;br /&gt;
- Horseback Archery.  Refers to both the 1000 and 1500 game in the Gerudo Fortress that in vanilla rewards a Heart Piece and Quiver upgrade, respectively.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== OGC ===&lt;br /&gt;
- Outside Ganon&#039;s Castle.  Refers to the area where the Rainbow Bridge spawns, the Gold Skulltula there, as well as the Fairy Fountain reward.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1204</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1204"/>
		<updated>2020-09-06T08:19:13Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Greg ===&lt;br /&gt;
- A nickname for the &amp;quot;Rupee (1)&amp;quot; item, standing for Green Rupee of Eternal Glory. &lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1203</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1203"/>
		<updated>2020-09-06T08:11:08Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== Reverse Wasteland ===&lt;br /&gt;
- The act of traveling the Haunted Wasteland from the Colossus side to the Fortress side. This is considered [[#Out of Logic|Out of Logic]] by default, though can be enabled via the Tricks menu.&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1202</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1202"/>
		<updated>2020-09-06T08:10:02Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
=== Out of Logic ===&lt;br /&gt;
- Obtaining an item or performing an activity outside of the intended order determined by the program&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1201</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1201"/>
		<updated>2020-09-06T08:04:21Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* GZ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool], also known as the Practice ROM.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1200</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1200"/>
		<updated>2020-09-06T08:03:42Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1199</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1199"/>
		<updated>2020-09-06T08:03:02Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== Skull Mask ===&lt;br /&gt;
- This refers to both the item itself which is part of the Child Trade Quest, as well as the [[#Check|check]] in which the mask is shown off in the Deku Theater.&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1198</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1198"/>
		<updated>2020-09-06T08:00:01Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Ocarina Minigame ===&lt;br /&gt;
- The minigame in Lost Woods in which you repeat back a series of ocarina notes to two skull kids.&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1197</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1197"/>
		<updated>2020-09-06T07:58:31Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Freestanding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanilla they are all Heart Pieces, Heart Containers, and small keys.  Be careful of ice traps!&lt;br /&gt;
&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1196</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1196"/>
		<updated>2020-09-06T07:57:07Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* ESS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this acronym is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanill they are all Heart Pieces and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1195</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1195"/>
		<updated>2020-09-06T07:55:18Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Groundjump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanill they are all Heart Pieces and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly higher.&lt;br /&gt;
&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1194</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1194"/>
		<updated>2020-09-06T07:54:11Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== Blue Potato ===&lt;br /&gt;
- A nickname for the Ocarina of Time, due to its color and shape.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanill they are all Heart Pieces and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1193</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1193"/>
		<updated>2020-09-06T07:52:53Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanill they are all Heart Pieces and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Potato ===&lt;br /&gt;
- A nickname for the Fairy Ocarina, due to its color and shape.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1192</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glossary&amp;diff=1192"/>
		<updated>2020-09-06T07:46:06Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Beatable Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most every small community will eventually create its own jargon and abbreviations for things naturally out of the desire to communicate more quickly.&amp;amp;nbsp; Ocarina of Time and the Randomizer which was built for it is no different.&amp;amp;nbsp; Below you&#039;ll find an alphabetized list of both terminology and abbrevations commonly used in both the Ocarina of Time speedrunning and randomizer communities.&amp;amp;nbsp; If you join the discord or a stream chat and are curious what something means, but don&#039;t want to ask, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
=== ACE ===&lt;br /&gt;
- Arbitrary Code Execution.  Allows the player to write data into the game&#039;s memory and have it executed as code.  This is one of the most powerful glitches any video game can have as it theoretically allows you to rewrite the entire game into something else using nothing but the game itself.&lt;br /&gt;
=== AD ===&lt;br /&gt;
- An abbreviation for All Dungeons.  In randomizer this can refer to both a setting which requires all of the dungeons to be beaten, but often it is refering to a seed where it was not required by the settings to beat every dungeon yet the item placement and ruleset combination forced it. This is also a speedrun category where the goal is to beat every dungeon and reach the credits.&lt;br /&gt;
=== All Locations Reachable ===&lt;br /&gt;
- A setting available as part of the randomizer which ensures that you can reach every location in the game under your current [[logic]] setting.&lt;br /&gt;
=== ALR ===&lt;br /&gt;
- [[#All Locations Reachable|All Locations Reachable]].&lt;br /&gt;
&lt;br /&gt;
== B == &lt;br /&gt;
=== BA ===&lt;br /&gt;
- Bottle Adventure.  A glitch which allows the player to write an arbitrary value to their B button.&lt;br /&gt;
=== Barren ===&lt;br /&gt;
- A synonym for [[#Foolish|Foolish]].&lt;br /&gt;
=== Beatable Only ===&lt;br /&gt;
- A reference to turning the [[#All Locations Reachable|All Locations Reachable]] setting off which can logically lock off entire sections of the game, based on an older name for this setting.&lt;br /&gt;
&lt;br /&gt;
=== BGS ===&lt;br /&gt;
- Biggoron&#039;s Sword.&lt;br /&gt;
=== Bingo ===&lt;br /&gt;
- A game mode where you generate a 5x5 board of goals to complete.  When you&#039;ve completed a goal you check it off the board.  There are many sub-variants of bingo which change how it is played.  The most common ways to play, however, are standard bingo (any 5 in a row, column, or diagonal), blackout (complete all 25 goals), and lockout (only 1 person can complete any goal, person who has the most wins).&lt;br /&gt;
=== BK ===&lt;br /&gt;
- Boss Key.&lt;br /&gt;
=== BK Mode ===&lt;br /&gt;
- A commonly used phrase in [[Multiworld]] games describing the situation where a player can no longer do any [[#Check|checks]] due to their lacking of items.  Stands for &amp;quot;Burger King Mode&amp;quot; after a player actually went to Burger King to get food while their teammates gathered items.&lt;br /&gt;
=== BotW ===&lt;br /&gt;
- Bottom of the Well.  This is also used as an abbreviation for the game The Legend of Zelda: Breath of the Wild.  Normally it is clear from context which is meant, however this shared abbreviation is often used in jokes.&lt;br /&gt;
=== BQ ===&lt;br /&gt;
- Beta Quest.  A romhack which randomizes shuffles the entrance table completely randomly.  Items remain in their vanilla areas, but those areas can be anywhere.&lt;br /&gt;
=== Burning Kak ===&lt;br /&gt;
- Alternative name for the Nocturne of Shadow [[#Check|check]], requiring the Forest, Fire, and Water Medallions and then walking into Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Check ===&lt;br /&gt;
- A location in the game where you can receive a randomized item. &lt;br /&gt;
=== Co-op ===&lt;br /&gt;
- Often written as simply &amp;quot;coop&amp;quot;, this can be referring to a couple things.  &amp;quot;Local coop&amp;quot; is where multiple people play the same seed separately, but share information.  &amp;quot;[[#Online|Online]] coop&amp;quot; refers to a separate emulator setup that allows multiple people to play in the same game as the same time.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
- The act of moving the camera or Link far enough away from an actor so that it ceases updating every frame.  This can be used glitchlessly to hold actors in place, most useful for Keese.  If glitches are allowed, then it can be used to ignore some collision as well.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
=== Damage ESS ===&lt;br /&gt;
- An alternative name for a [[#FESS|FESS]].&lt;br /&gt;
=== DC ===&lt;br /&gt;
- Dodongo&#039;s Cavern.&lt;br /&gt;
=== DDR ===&lt;br /&gt;
- [[Dungeon Door Requirement]].  A ruleset for racing which allows more glitches than [[#Standard|Standard]].&lt;br /&gt;
&lt;br /&gt;
=== DMC ===&lt;br /&gt;
- Death Mountain Crater.&lt;br /&gt;
=== DMT ===&lt;br /&gt;
- Death Mountain Trail.&lt;br /&gt;
=== DoT ===&lt;br /&gt;
- The Door of Time.  Openable with just the [[#SoT|Song of Time]].  One of the oldest glitches in Ocarina of Time is the DoT skip, allowing the player to become adult without first obtaining the Song of Time.&lt;br /&gt;
=== DT ===&lt;br /&gt;
- Deku Tree.  An uncommon abbreviation.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
=== Egg ===&lt;br /&gt;
- Can refer to either the [[#Pocket Egg|Pocket Egg]] or the [[#Weird Egg|Weird Egg]].&lt;br /&gt;
=== Entrance Randomizer === &lt;br /&gt;
- A setting which shuffles the entrances in the world giving it an entirely new geography.&lt;br /&gt;
=== ER ===&lt;br /&gt;
- [[#Entrance Randomizer|Entrance Randomizer]].&lt;br /&gt;
=== ESS ===&lt;br /&gt;
- Extended Superslide.  However, this is most commonly used in reference to the region on the control stick in which the game recognizes minimal input.  Link will turn in place at a constant angle per frame, which is exceedingly useful for setups.  You will almost never see this written out.&lt;br /&gt;
=== ESS Turns ===&lt;br /&gt;
- Using [[#ESS|ESS]] position in small increments to turn specific angles.  Often seen in discrete amounts such as &amp;quot;3 ess turns right&amp;quot; or &amp;quot;3 ess right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
=== FESS ===&lt;br /&gt;
- An abbreviation for Forward [[#Extended Superslide|Extended Superslide]].  Also known as a [[#Damage ESS|Damage ESS]], this is a method of failure when attempting a [[#HESS|HESS]].  This is almost never seen typed out fully.&lt;br /&gt;
=== Flame Storange ===&lt;br /&gt;
- A glitch which allows you to remotely light a Deku Stick on fire, allowing you to carry it a longer distance.&lt;br /&gt;
=== Foolish ===&lt;br /&gt;
- Used to describe a region of the game which is devoid of logically useful items.  Hints will say that searching the area is a &amp;quot;Foolish Choice.&amp;quot;&lt;br /&gt;
=== Freestanding ===&lt;br /&gt;
- This is used to describe [[#Check|checks]] which are not in a chest and instead just items on the ground to be picked up.  In randomizer, they will take on the appearance of the item which you will receive as in vanill they are all Heart Pieces and small keys.  Be careful of ice traps!&lt;br /&gt;
=== Frog Song ===&lt;br /&gt;
- After playing the 6 white note songs for the frogs in Zora&#039;s River, you can prompt them to play a bug catching game.  The goal of the game is to press the button of the corresponding frog when the bug is over their head.  However, the order of this song never changes.  It is always: A &amp;lt; &amp;gt; v &amp;lt; &amp;gt; v A v A v &amp;gt; &amp;lt; v &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
=== GC ===&lt;br /&gt;
- A abbreviation for either Ganon&#039;s Castle or Goron City.  This is used inconsistently, but is usually clear from context.&lt;br /&gt;
=== GF ===&lt;br /&gt;
- Gerudo Fortress.&lt;br /&gt;
=== GIM ===&lt;br /&gt;
- Get Item Manipulation.  A glitch which allows the player to modify the item which is queued to be given to them.&lt;br /&gt;
=== GJ ===&lt;br /&gt;
- [[#Groundjump|Groundjump]].&lt;br /&gt;
=== GK ===&lt;br /&gt;
- Giant&#039;s Knife.  This is a very uncommon abbreviation.  Can refer to both the [[#Check|check]] and the item itself.&lt;br /&gt;
=== Glow Mode ===&lt;br /&gt;
- The point in a randomizer game when you only need to gather the Light Arrows to proceed to the end of the game.&lt;br /&gt;
=== Go Mode ===&lt;br /&gt;
- The point in a randomizer game when you either have or know the location of every item you require to beat the game.&lt;br /&gt;
=== Groundjump ===&lt;br /&gt;
- A glitch that allows the player to cancel a backflip or sidehop, effectively giving Link the ability to jump slightly.&lt;br /&gt;
=== GS ===&lt;br /&gt;
- Gold Skulltula.&lt;br /&gt;
=== GT ===&lt;br /&gt;
- An abbreviation for Ganon&#039;s Tower.  This is not very commonly used.&lt;br /&gt;
=== GTG ===&lt;br /&gt;
- Gerudo Training Grounds.&lt;br /&gt;
=== GV === &lt;br /&gt;
- Gerudo Valley.&lt;br /&gt;
=== GY ===&lt;br /&gt;
- An uncommon abbreviation for the Graveyard.&lt;br /&gt;
=== GZ ===&lt;br /&gt;
- Our [https://practicerom.com/ practice tool].&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
=== HESS ===&lt;br /&gt;
- Hyper [[#Extended Superslide|Extended Superslide]].  A glitch which allows the player to move backwards at the highest sustainable in-game speed.  This is almost never seen typed out fully.&lt;br /&gt;
=== HC ===&lt;br /&gt;
- Heart Container.&lt;br /&gt;
=== HF ===&lt;br /&gt;
- Hyrule Field.&lt;br /&gt;
=== Hookshot Extension ===&lt;br /&gt;
- A technique which allows the player to fire their hookshot, longshot, bow, or slingshot from slightly in front of where it would normally fire, allowing you to hook on to things a little bit easier and even shoot through some walls.&lt;br /&gt;
=== Hover ===&lt;br /&gt;
- In a glitchless context, refers to using the Hover boots to cross a gap.  In glitch contexts, can also refer to using [[#ISG|ISG]] and a damage source to literally hover in midair.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
=== IC ===&lt;br /&gt;
- Ice Cavern.&lt;br /&gt;
=== IM ===&lt;br /&gt;
- An umbrella term for the three glitches: [[#RBA|RBA]], [[#BA|BA]], and [[#GIM|GIM]].&lt;br /&gt;
=== ISG ===&lt;br /&gt;
- A glitch which results in your weapon being in a constant attack state.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
=== Jabu ===&lt;br /&gt;
- Jabu Jabu&#039;s Belly.  Sometimes referred to as JJB, although this is exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
=== Kak ===&lt;br /&gt;
- Short for Kakariko Village.&lt;br /&gt;
=== KD ===&lt;br /&gt;
- King Dodongo.&lt;br /&gt;
=== Know Mode ===&lt;br /&gt;
- Exclusive to restreams, this is a point in the randomizer whereby the audience knows the location of every item required to beat the game through the means of watching multiple players at once.&lt;br /&gt;
&lt;br /&gt;
=== KZ ===&lt;br /&gt;
- King Zora.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
=== LACS ===&lt;br /&gt;
- Light Arrow Cutscene.  In randomizer, this mainly refers to the location where you would normally receive the Light Arrows in vanilla.&lt;br /&gt;
=== Ladder ===&lt;br /&gt;
- A type of randomizer race where a pool of racers are ranked  on one leaderboard where rank is determined by a pairing of many 1-vs.-1 races.  Please see their [https://ootrladder.com/ website] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Lensless Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland without the Lens of Truth.  The path is always the same, so memorizing it removes the need for following the Poe.&lt;br /&gt;
=== LLR ===&lt;br /&gt;
- Lon Lon Ranch.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
=== Megaflip ===&lt;br /&gt;
- A glitch which allows the player to backflip with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== Megasidehop ===&lt;br /&gt;
- A glitch which allows the player to sidehop with maximum sustainable speed to extend its distance.&lt;br /&gt;
=== MoT ===&lt;br /&gt;
- Mask of Truth.  Refers to both the item and the [[#Check|check]] from showing it in the Deku Theatre.&lt;br /&gt;
&lt;br /&gt;
== N == &lt;br /&gt;
=== Naked Wasteland ===&lt;br /&gt;
- The act of crossing the Haunted Wasteland, although more specifically the quicksand on the Gerudo Fortress side of the Wasteland, without the use of any items.  This can be achieved with a well-aimed backwalk.&lt;br /&gt;
=== No IM/WW ===&lt;br /&gt;
- A [[No IM/WW|ruleset]] for racing.&lt;br /&gt;
=== No Logic ===&lt;br /&gt;
- A setting that will place items into the world completely at random without checking that the game is beatable.  Ocarina of Time has many glitches, so most seeds will still be beatable but often may require use of very advanced tech.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
=== Online ===&lt;br /&gt;
- Refers to the [https://discord.gg/UFVY9DE ModLoader64] emulator and setup which allows multiple people to play in the same game at the same time.&lt;br /&gt;
=== OoT ===&lt;br /&gt;
- The Legend of Zelda: Ocarina of Time.  Also commonly used to refer to the Ocarina of Time item or location.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
=== PCS ===&lt;br /&gt;
- [[#Power Crouch Stab|Power Crouch Stab]]&lt;br /&gt;
=== PG ===&lt;br /&gt;
- Phantom Ganon.&lt;br /&gt;
=== Pocket Egg ===&lt;br /&gt;
- The first item in the adult trade sequence, ultimately resulting in the Biggoron&#039;s Sword.&lt;br /&gt;
=== PoH ===&lt;br /&gt;
- Piece of Heart.  Also commonly referred to as HP or Heart Piece.&lt;br /&gt;
=== Power Crouch Stab ===&lt;br /&gt;
- Ocarina of Time does not define a damage value for its crouch stab attack and as such will use the existing damage value in memory.  Most often used in conjuction with a jumpslash to &amp;quot;store&amp;quot; a high damage attack in order to deal damage more quickly.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
=== QPA ===&lt;br /&gt;
- Quick Putaway.  A glitch which allows the player to store a glitched [[#Power Crouch Stab|Power Crouch Stab]] value.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
=== RA ===&lt;br /&gt;
- A common abbreviation for the emulator [[Retroarch]].&lt;br /&gt;
=== RBA ===&lt;br /&gt;
- Reverse Bottle Adventure.  A glitch which allows the player to write values into memory.  It is extremely powerful, but very limited.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
=== SoS ===&lt;br /&gt;
- Song of Storms.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== SoT ===&lt;br /&gt;
- Song of Time.  Can refer to both the song itself and the location you would normally find it in vanilla.&lt;br /&gt;
=== Spoiler Log ===&lt;br /&gt;
- A document created by the randomizer which lists all the settings, item locations, hints, etc.  This will not open automatically or give you any extra information.  It simply serves as a resource in case you get stuck or if you really wanted to know what was in that one chest you forgot.&lt;br /&gt;
=== SRM ===&lt;br /&gt;
- Stale Reference Manipulation.  A glitch which allows the player to take advantage of free but uncleared memory to do a variety of things including but not limited to calling arbitrary functions, redirecting pointers, and [[#ACE|Arbitrary Code Execution]].&lt;br /&gt;
=== Standard ===&lt;br /&gt;
- The most common racing [[Standard|ruleset]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
=== Three Song Route === &lt;br /&gt;
- A common opener for the [[Standard]] weekly races that involves [[#Check|checking]] all 3 child song locations - Zelda&#039;s Lullaby, Epona&#039;s Song, Saria&#039;s Song - in quick succession.&lt;br /&gt;
=== Trials ===&lt;br /&gt;
- Another way to refer to entirety of Ganon&#039;s Castle and Ganon&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V == &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
- Describes an area which contains an item that is logically required to beat the game.&lt;br /&gt;
=== Weird Egg === &lt;br /&gt;
- The first item in the child trade series, ultimately resulting in the Mask of Truth.&lt;br /&gt;
=== Weirdshot ===&lt;br /&gt;
- A glitch which allows the player to fire first person weapons from underground.&lt;br /&gt;
=== WOTH ===&lt;br /&gt;
- [[#Way of the Hero|Way of the Hero]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
=== ZD ===&lt;br /&gt;
- Zora&#039;s Domain.&lt;br /&gt;
=== ZF ===&lt;br /&gt;
- Zora&#039;s Fountain.&lt;br /&gt;
=== ZL ===&lt;br /&gt;
- An abbreviation for either Zelda&#039;s Letter or Zelda&#039;s Lullaby.  It is often clear from context which is meant.  It can also refer to the vanilla location of Zelda&#039;s Lullaby to refer to it as a [[#Check|check]].&lt;br /&gt;
=== ZR ===&lt;br /&gt;
- Zora&#039;s River.&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1106</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1106"/>
		<updated>2020-07-12T00:16:49Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Universal Rules */ Added no modifications rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when racing. It&#039;s important that each player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
As of 3-Nov-2019, OoTR has 3 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ, the two glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project 64 v2.0 and newer is not permitted for racing. (PJ64 v2.4 and newer is being reviewed by the Sages for possibly permission in the future, but is currently banned.)&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
*No modifications to the base OoT ROM or VC WAD are permitted other than those available in officially recognized versions of the randomizer, including but not limited to:&lt;br /&gt;
**Release and Dev versions available on ootrandomizer.com&lt;br /&gt;
**Offline versions of stable Releases&lt;br /&gt;
**Offline versions of the main development branch or developers&#039; personal forks&lt;br /&gt;
**gzinject or gzinjectGUI for offline WAD injection&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== GGJ ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== noIM/WW ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No_IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order.&lt;br /&gt;
&lt;br /&gt;
*Ground jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.   &lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.   &lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.   &lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.   &lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.   &lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night &lt;br /&gt;
**Allowed in GGJ, banned in Standard.   &lt;br /&gt;
&lt;br /&gt;
== Other Rulesets ==&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Door Requirement (DDR) ===&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible_Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1105</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1105"/>
		<updated>2020-07-03T06:40:52Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Universal Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when racing. It&#039;s important that each player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
As of 3-Nov-2019, OoTR has 3 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ, the two glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project 64 v2.0 and newer is not permitted for racing. (PJ64 v2.4 and newer is being reviewed by the Sages for possibly permission in the future, but is currently banned.)&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. You must maintain your own notes.&lt;br /&gt;
**The only exception is in Co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== GGJ ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== noIM/WW ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No_IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order.&lt;br /&gt;
&lt;br /&gt;
*Ground jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.   &lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.   &lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.   &lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.   &lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.   &lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night &lt;br /&gt;
**Allowed in GGJ, banned in Standard.   &lt;br /&gt;
&lt;br /&gt;
== Other Rulesets ==&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Door Requirement (DDR) ===&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible_Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1104</id>
		<title>Category:Racing Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Category:Racing_Rules&amp;diff=1104"/>
		<updated>2020-07-03T06:34:28Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: Added Universal Rules section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When playing Ocarina of Time Randomizer (OoTR), players often choose to impose rules upon themselves for more challenge, to learn something new, or implicitly should they not know some things are possible. The most common scenario to impose rules upon players, however, is when racing. It&#039;s important that each player in a race follow the same guidelines to create as even a playing field as possible.&lt;br /&gt;
&lt;br /&gt;
As of 3-Nov-2019, OoTR has 3 main rulesets for racing: Standard, GGJ (Glitchless + Ground Jumps), and noIM/WW. Below are the motivations behind each ruleset, the links to the detailed pages for each, and the major differences between Standard and GGJ, the two glitchless-based rulesets.&lt;br /&gt;
&lt;br /&gt;
== Universal Rules ==&lt;br /&gt;
Universal Rules, which are applicable to all OoTR community races regardless of Ruleset used:&lt;br /&gt;
*OoTR can be played on many platforms; however, Project 64 v2.0 and newer is not permitted for racing. (PJ64 v2.4 and newer is being reviewed by the Sages for possibly permission in the future, but is currently banned.)&lt;br /&gt;
*Any Emulator functions/speedups are prohibited. This includes, but is by no means limited to: savestates, turbo functions, texture packs, and altering framerates/frame load times.&lt;br /&gt;
*All tracking must be done manually; autotracking, Chat tracking, or help from anyone else tracking digitally or in person is not allowed. You must maintain your own notes.&lt;br /&gt;
**The only exception is in co-op races, in which part of the race format is the sharing of information between two racers working as a team. The team is still prohibited from assistance from anyone that is not part of the team.&lt;br /&gt;
*Any knowledge of the seed which is not gained through gameplay is grounds for disqualification. This includes, but is by no means limited to: being informed of item locations by Chat, watching other racers or a race restream to learn about the seed, viewing a seed&#039;s Spoiler Log prior to race completion, or reverse-engineering a Spoiler Log.&lt;br /&gt;
**Spoiler Log Races, in which all racers are permitted to view the Log before the start of the race, are exempt from the &amp;quot;viewing a seed&#039;s Spoiler Log prior to race completion&amp;quot; portion of this rule.&lt;br /&gt;
&lt;br /&gt;
== Standard ==&lt;br /&gt;
&lt;br /&gt;
The goal of this ruleset is to be flexible to the will of the Randomizer Community as well as cater to balancing the randomizer experience with what&#039;s possible in the vanilla game. [[Standard|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== GGJ ==&lt;br /&gt;
&lt;br /&gt;
Glitchless + Ground Jumps seeks to emulate the rulesets of the base game, Ocarina of Time. Any technique which is possible without performing a glitch is allowed as well as the singular glitch of Ground Jumping, which is allowed in order to mitigate the Recoil Jump technique&#039;s high degree of difficulty. [[GGJ|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== noIM/WW ==&lt;br /&gt;
&lt;br /&gt;
The most glitch heavy of the main rulesets, all but the most broken or imbalanced glitches of Ocarina of Time are allowed. [[No_IM/WW|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Standard vs. GGJ ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the major differences between the Standard and GGJ rulesets in no particular order.&lt;br /&gt;
&lt;br /&gt;
*Ground jumps &lt;br /&gt;
**This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.   &lt;br /&gt;
&lt;br /&gt;
*Damage Boosting &lt;br /&gt;
**Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.   &lt;br /&gt;
&lt;br /&gt;
*Age Restrictions &lt;br /&gt;
**Banned in Standard is the ability for child to be in &#039;adult areas&#039; and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka &amp;quot;Crazy Dance&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
*Flame Storage &lt;br /&gt;
**Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.   &lt;br /&gt;
&lt;br /&gt;
*Inbounds Seamwalking &lt;br /&gt;
**Banned in Standard, fully allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Fire Arrow Entry to Shadow &lt;br /&gt;
**Banned in Standard, allowed in GGJ.   &lt;br /&gt;
&lt;br /&gt;
*Hookshot Extension &lt;br /&gt;
**This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.   &lt;br /&gt;
&lt;br /&gt;
*Actor Culling &lt;br /&gt;
**Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger&#039;s Bridge (aka cat chain), keeping enemies off camera for more favorable movement.   &lt;br /&gt;
&lt;br /&gt;
*Market Shops at Night &lt;br /&gt;
**Allowed in GGJ, banned in Standard.   &lt;br /&gt;
&lt;br /&gt;
== Other Rulesets ==&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Door Requirement (DDR) ===&lt;br /&gt;
The Dungeon Door Requirement ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using glitchless logic; this means that racers of glitchless rulesets (e.g., GGJ) can immediately play and learn alongside DDR racers. [[Dungeon Door Requirement|[Detailed Page]]]&lt;br /&gt;
&lt;br /&gt;
== Retired Rulesets ==&lt;br /&gt;
&lt;br /&gt;
The following rulesets were previously used by the OoTR community, but have since been retired from use in races.&lt;br /&gt;
&lt;br /&gt;
*[[Accessible_Ruleset|Accessible]]&lt;br /&gt;
*No Major Glitches / NMG&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=888</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=888"/>
		<updated>2020-03-04T16:57:45Z</updated>

		<summary type="html">&lt;p&gt;LostThePirate: /* Downloadable Trackers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. Feel free to browse through the different solutions provided.&lt;br /&gt;
&lt;br /&gt;
== Web Trackers ==&lt;br /&gt;
&lt;br /&gt;
[https://ranawaysuccessfully.github.io/rand-oot-item-tracker/ RanAwaySuccessfully Tracker]&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.2deep4real.de/ 2Deep4Real&#039;s Tracker] (Network support recently added)&lt;br /&gt;
&lt;br /&gt;
[https://ootr-tracker.firebaseapp.com/ ZSR&#039;s Networked Tracker] (only really used for weekly races etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Downloadable Trackers ==&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] (Recommendation: OoT Randomizer Map Tracker by Hamsda; additional info for Hamsda&#039;s pack is found [https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md here])&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu LinSoTracker]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/BALIST0N/Basic-item-tracker-OOt-randomizer/releases/tag/V7 Balist0n Tracker]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Feneg/z5-tracker/releases z5-tracker]&lt;/div&gt;</summary>
		<author><name>LostThePirate</name></author>
	</entry>
</feed>