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	<updated>2026-04-30T21:48:56Z</updated>
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	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3732</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3732"/>
		<updated>2026-04-21T21:50:30Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Equipping Iron Boots while surfacing from a dive to maintain momentum and grab ledges higher than normally possible (ie. Water Hop)&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
****Note: For consistency with the clip allowed in the Shadow Temple Crusher Room, the damage boost off the spike to get on top of the crushers will also be allowed&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Ledge Cancelling&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
***Note: Squeezing past boulders is banned regardless of if it is a clip or not unless you are going up and over through empty space (such as with the hover boots). There is a blanket exception for rolling between boulders in the Goron City Maze since there are various different collision units between each pair of boulders and it is not clear without research to know which would be legal and which wouldn&#039;t be&lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3728</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3728"/>
		<updated>2026-03-18T01:05:55Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Hashfrog Tracker */ chrome support confirmed by contributor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|1=&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; - tracking item and location progress automatically without user input&amp;lt;br /&amp;gt;b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; - providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)}}&lt;br /&gt;
&lt;br /&gt;
Note that the racing rule above may be overturned by specifically mentioned exceptions in races of rulesets other than the Standard ruleset.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ceddy&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DerCeddy/CeddysMapTrackerOoT Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows 10+ --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Item, Hint and Map Tracker fully functional with only a mouse.&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop system like in the Gossip Stone Tracker.&lt;br /&gt;
&lt;br /&gt;
*Stats. For example how many checks you&#039;ve done.&lt;br /&gt;
&lt;br /&gt;
*Preset function for easier setup.&lt;br /&gt;
&lt;br /&gt;
*Ability to mark regions with path hints.&lt;br /&gt;
&lt;br /&gt;
[[File:Ceddymaptracker.jpg|800x321px|Ceddymaptracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3727</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3727"/>
		<updated>2026-03-18T00:43:45Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Hashfrog Tracker */ firefox support confirmed by contributor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|1=&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; - tracking item and location progress automatically without user input&amp;lt;br /&amp;gt;b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; - providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)}}&lt;br /&gt;
&lt;br /&gt;
Note that the racing rule above may be overturned by specifically mentioned exceptions in races of rulesets other than the Standard ruleset.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ceddy&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DerCeddy/CeddysMapTrackerOoT Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows 10+ --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Item, Hint and Map Tracker fully functional with only a mouse.&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop system like in the Gossip Stone Tracker.&lt;br /&gt;
&lt;br /&gt;
*Stats. For example how many checks you&#039;ve done.&lt;br /&gt;
&lt;br /&gt;
*Preset function for easier setup.&lt;br /&gt;
&lt;br /&gt;
*Ability to mark regions with path hints.&lt;br /&gt;
&lt;br /&gt;
[[File:Ceddymaptracker.jpg|800x321px|Ceddymaptracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog.png&amp;diff=3726</id>
		<title>File:Hashfrog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog.png&amp;diff=3726"/>
		<updated>2026-03-18T00:36:59Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: Flagrama uploaded a new version of File:Hashfrog.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hashfrog tracker&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog2.png&amp;diff=3725</id>
		<title>File:Hashfrog2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog2.png&amp;diff=3725"/>
		<updated>2026-03-18T00:36:13Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: Flagrama uploaded a new version of File:Hashfrog2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hashfrog tracker 2&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3621</id>
		<title>HiRes Texture Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3621"/>
		<updated>2025-09-29T21:50:09Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Project64 */ add instructions on HTC vs HTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race rule|rule=Texture Packs are not allowed|Modified textures can give an advantage over other racers}}&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
To apply texture packs in [[Bizhawk]] you need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
# Start Bizhawk and open the &#039;&#039;&#039;N64 Plugin Settings&#039;&#039;&#039;&lt;br /&gt;
# Select &#039;&#039;&#039;GLideN64&#039;&#039;&#039; and either select the &#039;&#039;&#039;Texture&#039;&#039;&#039; settings tab (older versions) or scroll down to the &#039;&#039;&#039;Texture Enhancement&#039;&#039;&#039; section (newer versions).&lt;br /&gt;
# &#039;&#039;&#039;Enable&#039;&#039;&#039; the following options:&lt;br /&gt;
#* HiresTextures/Texture Hires Enable&lt;br /&gt;
#* Hires Full Alpha Channel/Texture Hires Full Alpha Channel&lt;br /&gt;
#* Texture Cache Compression&lt;br /&gt;
#* Save Texture Cache/Texture Save Texture Cache&lt;br /&gt;
# For newer versions of BizHawk (Older versions only support HTC)&lt;br /&gt;
#* If you are using an HTC texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;False&#039;&#039;&#039;&lt;br /&gt;
#* If you are using an HTS texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;True&#039;&#039;&#039; [[File:BizhawkTextureSettings.png|720px|thumb|center|How your settings should look &#039;&#039;&#039;(Old Bizhawk version)&#039;&#039;&#039;]][[File:BizhawkTexturePluginSettingsV2.5+.png|thumb|center|720px|How your settings should look &#039;&#039;&#039;(New Bizhawk version)&#039;&#039;&#039;|link=File:BizhawkTexturePluginSettingsV2.5_.png]]&lt;br /&gt;
&lt;br /&gt;
# Download your favourite texture pack for GLide64 in &#039;&#039;&#039;.htc&#039;&#039;&#039; (or &#039;&#039;&#039;.hts format&#039;&#039;&#039; in newer versions). (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;amp;action=submit#Rice-style_packs|instructions below for compiling your own using Project64].&lt;br /&gt;
# Make sure the filename of the downloaded pack is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039; or &#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.hts&#039;&#039;&#039;&#039;&#039; making sure you didn&#039;t change the file extension.&lt;br /&gt;
# Put the file in the following folder: &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\cache&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If there is &#039;&#039;&#039;&#039;&#039;no&#039;&#039;&#039;&#039;&#039; cache folder, visit &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\&amp;lt;/code&amp;gt; and create one! &lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePath.png|thumb|center|720px|Where your htc file should go.]]&lt;br /&gt;
&lt;br /&gt;
If done correctly you should immediately see the new textures.&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]&lt;br /&gt;
&lt;br /&gt;
== RetroArch ==&lt;br /&gt;
&lt;br /&gt;
For hi-res texture packs on [[Retroarch]], you will need to be running the &#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039; core; ParaLLEL does not support them as it doesn&#039;t use the GLideN64 video plugin.&lt;br /&gt;
&lt;br /&gt;
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)]. &lt;br /&gt;
#Navigate to your RetroArch installation folder (By default, this is &amp;lt;code&amp;gt;%AppData%\RetroArch&amp;lt;/code&amp;gt; on Windows) &lt;br /&gt;
#Navigate to &amp;lt;code&amp;gt;.\system\Mupen64plus\cache&amp;lt;/code&amp;gt; (create the cache folder if it doesn&#039;t exist) &lt;br /&gt;
#Place your texture packs within the &amp;lt;code&amp;gt;cache&amp;lt;/code&amp;gt; folder&#039;&#039;&#039;. The texture pack MUST be named &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;b&amp;gt;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&amp;lt;/b&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
#Load the ROM with the Mupen64Plus core selected &lt;br /&gt;
#Finally, enable the option &amp;lt;code&amp;gt;Quick Menu -&amp;gt; Options -&amp;gt; Use High-Res textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Use High-Res Full Alpha Channel&amp;lt;/code&amp;gt; &lt;br /&gt;
#Reload the content &lt;br /&gt;
#You should now have your texture pack active. &lt;br /&gt;
&lt;br /&gt;
== RMG ==&lt;br /&gt;
&lt;br /&gt;
*As with the other sections, you&#039;ll need a .HTC or .HTS texture pack.&lt;br /&gt;
*You will need to be using the GLideN64 video plugin. ParaLLEl and angrylion do not support texture packs.&lt;br /&gt;
*#Go to Options → Settings → Plugins &lt;br /&gt;
*#Change Video Plugin to GLideN64, ignore the extra text, it&#039;s for identifying different versions of GLideN64 and you shouldn&#039;t have multiple with RMG.&lt;br /&gt;
*#Click OK&lt;br /&gt;
*Go to Options → Graphics Settings → Texture Enhancement&lt;br /&gt;
**Enable the Use texture pack option&lt;br /&gt;
**If the file you are trying to use is an HTS file, also enable Use file storage instead of memory cache. Keep it disabled if it is a HTC file.&lt;br /&gt;
*The directory shown in the Texture cache path is where you place the HTC or HTS file. Generally this is a directory called cache inside of another directory called Cache in the same directory as the RMG program itself.&lt;br /&gt;
**The file must be called THE LEGEND OF ZELDA_HIRESTEXTURES.htc or THE LEGEND OF ZELDA_HIRESTEXTURES.hts for Ocarina of Time texture packs.&lt;br /&gt;
**On Linux, if you&#039;re using a Flatpak, this directory will be very specific and is unlikely to work properly if changed as Flatpaks have limited permissions.&lt;br /&gt;
&lt;br /&gt;
== Project64 ==&lt;br /&gt;
&lt;br /&gt;
First, make sure you have the 3.0+ build of [https://www.pj64-emu.com/public-releases Project64.] &lt;br /&gt;
&lt;br /&gt;
Project64&#039;s GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.&lt;br /&gt;
&lt;br /&gt;
Launch Project64 and go to &amp;lt;code&amp;gt;Options &amp;gt; Settings &amp;gt; Plugins&amp;lt;/code&amp;gt; and set your video/gfx plugin to the &#039;&#039;&#039;GLideN64&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
Next go to &amp;lt;code&amp;gt;Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement&amp;lt;/code&amp;gt; and make sure the following options are enabled:&lt;br /&gt;
* Use Texture Pack&lt;br /&gt;
* Use full transparencies&lt;br /&gt;
* Compress texture cache&lt;br /&gt;
&lt;br /&gt;
==== HTC vs HTS ====&lt;br /&gt;
Also on the &amp;lt;code&amp;gt;Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement&amp;lt;/code&amp;gt; tab there is a setting that changes between HTC file support and HTS file support.&lt;br /&gt;
&lt;br /&gt;
* Save enhanced texture cache to hard disk&lt;br /&gt;
&lt;br /&gt;
Turn this on to use HTC files and turn it off to use HTS files.&lt;br /&gt;
&lt;br /&gt;
=== Precompiled .HTC and .HTS Packs ===&lt;br /&gt;
&lt;br /&gt;
Extract the files to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt; and make sure its name is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039; if it is a .HTC file or &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.hts&#039;&#039;&#039;&#039;&#039; if it is a .HTS file.&lt;br /&gt;
&lt;br /&gt;
You should now be able to see the modified texture pack in-game.&lt;br /&gt;
&lt;br /&gt;
=== Compiling an HTC File from a Rice-format Pack ===&lt;br /&gt;
&lt;br /&gt;
Extract the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039; (i.e. &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA&#039;&#039;&#039;&#039;&#039;) to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Project64. It may take a while for the GLideN64 cache file to be compiled. &lt;br /&gt;
&lt;br /&gt;
Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt;, you can now safely delete the files from &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Controller_Setup&amp;diff=3563</id>
		<title>Controller Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Controller_Setup&amp;diff=3563"/>
		<updated>2025-03-19T17:14:30Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Official Wii U and/or Switch Adapter */ update link to RA guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ocarina of Time Randomizer players like to use a wide variety of controllers. Some of these require some specific setup steps to configure them properly.&lt;br /&gt;
&lt;br /&gt;
== Calibrate Your Controller ==&lt;br /&gt;
This is an important step to get your controller to work properly.&lt;br /&gt;
&lt;br /&gt;
On Windows you&#039;ll want to ensure your controller is properly calibrated. Press the &amp;lt;kbd&amp;gt;⊞ Win&amp;lt;/kbd&amp;gt; key to open the start menu, and type &amp;lt;kbd&amp;gt;USB Controller&amp;lt;/kbd&amp;gt;. &amp;lt;samp&amp;gt;Set up USB game controllers&amp;lt;/samp&amp;gt; should appear and be highlighted. Click on it to launch the Windows controller configuration tool. Choose your controller and press &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Properties&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Move your control stick to ensure you&#039;re on the right controller. If you don&#039;t see any movement, click &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Cancel&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and try going to the properties of another controller.&lt;br /&gt;
&lt;br /&gt;
If it doesn&#039;t look like your control stick is reaching the edge of the testing square, switch to the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; tab. If there is not a &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; tab then your controller&#039;s driver may use its own UI here. If so you may not be able to properly calibrate your controller. You may want to try to uninstall your controller driver in that case to try to get the default Windows controller UI.&lt;br /&gt;
&lt;br /&gt;
On the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; tab, first click &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Reset to default&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; then click on &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Calibrate...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Follow the on screen instructions, ensuring that you&#039;re trying the correct analog axis on each step. You&#039;ll generally test both left stick axes on the first screen. The following will be a mixture of right stick up/down, right stick left/right, left trigger, and right trigger. &amp;lt;br/&amp;gt;&#039;&#039;Note&#039;&#039;: If you are using a GameCube Controller, the left trigger and left bumper are combined, and so are the right trigger and right bumper. Ensure you don&#039;t accidentally hit the bumper while calibrating the trigger axes. When the GameCube controller clicks is when you have hit the &amp;quot;bumper&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
== GameCube Controller ==&lt;br /&gt;
There are several adapters that can be used to play with a GameCube controller on the PC.&lt;br /&gt;
&lt;br /&gt;
=== MayFlash Adapter ===&lt;br /&gt;
If you are using the MayFlash Adapter, your best choice with any emulator is to set the switch on the back to &amp;quot;PC&amp;quot;. This should let any of the emulators read your controller input properly.&lt;br /&gt;
&lt;br /&gt;
=== Official Wii U and/or Switch Adapter ===&lt;br /&gt;
If you wish to use your GameCube controller with the Official Wii U GameCube Adapter, connect the black USB cable of the Wii U Adapter into your computer. Plugging the grey USB cable in will enable rumble, but is not necessary. Download [http://m4sv.com/page/wii-u-gcn-usb-driver the drivers for the Official Wii U GameCube Adapter]. Connect your controller in the controller slot at the far left. Run {{example|WiiU-UsbSetup 2015-09-02.exe}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 08.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the installation starts a new window will appear. In the first box, select WUP-028 and then select {{example|Install Driver}} and proceed to click {{kbd|Next}} until the program asks you to reboot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:block;margin:20px;&amp;quot;&amp;gt;[[File:Bizhawk 09.png|RTENOTITLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you restart your PC, you will now have a desktop shortcut for {{example|Wii U USB GCN Adapter}} with an icon of a GameCube controller. Open it and click {{kbd|Start}}. Wait patiently as it installs the proper drivers. You will see it display {{example|Driver successfully started, entering input loop}} once it has finished. You will have to repeat this process after every reboot, or if you close out the application entirely. However, you can click {{kbd|✕}} on the window now and it will minimize and still keep reading input in the background.&lt;br /&gt;
&lt;br /&gt;
RetroArch requires [[Retroarch#Official Adapter or Wii U/Switch Mode|some additional setup]] after this.&lt;br /&gt;
&lt;br /&gt;
== Wired DualShock 3 ==&lt;br /&gt;
&amp;lt;small&amp;gt;Originally written by u/cookieflips on the FFXIV subreddit&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following steps will work to get a wired DualShock 3 to work with most emulators. A working method for bluetooth connected ones is currently unknown. This may also work for wired DualShock 4 controllers.&lt;br /&gt;
&lt;br /&gt;
Plug your Dualshock 3 in. [https://www.playstation.com/en-gb/explore/playstation-now/ps-now-on-pc/ Get PlayStation Now and install it]. It should ask for a permission for driver installation in the process, allow it to. If something went wrong and it didn&#039;t happen - follow &amp;quot;Manual Driver Override&amp;quot; section instructions.&lt;br /&gt;
&lt;br /&gt;
Re-plug your Dualshock 3, go to the Control Panel -&amp;gt; Devices and Printers, find your Dualshock 3 there, right-click it, choose &amp;quot;Game Controller Settings&amp;quot;, select your Dualshock 3 and press &amp;quot;Properties&amp;quot;. You should see a testing screen, check if the buttons work. If they don&#039;t - reboot your PC, then check again. If they still don&#039;t - it&#039;s possible that your Dualshock 3 has compatibility problems with the Sony driver, and this guide won&#039;t help you.&lt;br /&gt;
&lt;br /&gt;
After setting this up you have the option of plugging DS3 and setting up a Steam Big Picture wrapper to ave it read as an xbox360 controller. You don&#039;t need to do this as the DS3 controller should now be responding and will work with FF14. Start FF14 and test the controller under Configuration&amp;gt;Gamepad Settings&amp;gt;Callibration. Sometimes there is an issue with the key bindings and FF14 not allowing you to recallibrate your PlayStation3 Controller. If this happens, proceed to step 5.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3531</id>
		<title>HiRes Texture Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3531"/>
		<updated>2024-11-19T19:17:58Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Bizhawk */ missing char&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race rule|rule=Texture Packs are not allowed|Modified textures can give an advantage over other racers}}&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
To apply texture packs in [[Bizhawk]] you need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
# Start Bizhawk and open the &#039;&#039;&#039;N64 Plugin Settings&#039;&#039;&#039;&lt;br /&gt;
# Select &#039;&#039;&#039;GLideN64&#039;&#039;&#039; and either select the &#039;&#039;&#039;Texture&#039;&#039;&#039; settings tab (older versions) or scroll down to the &#039;&#039;&#039;Texture Enhancement&#039;&#039;&#039; section (newer versions).&lt;br /&gt;
# &#039;&#039;&#039;Enable&#039;&#039;&#039; the following options:&lt;br /&gt;
#* HiresTextures/Texture Hires Enable&lt;br /&gt;
#* Hires Full Alpha Channel/Texture Hires Full Alpha Channel&lt;br /&gt;
#* Texture Cache Compression&lt;br /&gt;
#* Save Texture Cache/Texture Save Texture Cache&lt;br /&gt;
# For newer versions of BizHawk (Older versions only support HTC)&lt;br /&gt;
#* If you are using an HTC texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;False&#039;&#039;&#039;&lt;br /&gt;
#* If you are using an HTS texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;True&#039;&#039;&#039; [[File:BizhawkTextureSettings.png|720px|thumb|center|How your settings should look &#039;&#039;&#039;(Old Bizhawk version)&#039;&#039;&#039;]][[File:BizhawkTexturePluginSettingsV2.5+.png|thumb|center|720px|How your settings should look &#039;&#039;&#039;(New Bizhawk version)&#039;&#039;&#039;|link=File:BizhawkTexturePluginSettingsV2.5_.png]]&lt;br /&gt;
&lt;br /&gt;
# Download your favourite texture pack for GLide64 in &#039;&#039;&#039;.htc&#039;&#039;&#039; (or &#039;&#039;&#039;.hts format&#039;&#039;&#039; in newer versions). (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;amp;action=submit#Rice-style_packs|instructions below for compiling your own using Project64].&lt;br /&gt;
# Make sure the filename of the downloaded pack is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039; or &#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.hts&#039;&#039;&#039;&#039;&#039; making sure you didn&#039;t change the file extension.&lt;br /&gt;
# Put the file in the following folder: &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\cache&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If there is &#039;&#039;&#039;&#039;&#039;no&#039;&#039;&#039;&#039;&#039; cache folder, visit &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\&amp;lt;/code&amp;gt; and create one! &lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePath.png|thumb|center|720px|Where your htc file should go.]]&lt;br /&gt;
&lt;br /&gt;
If done correctly you should immediately see the new textures.&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]&lt;br /&gt;
&lt;br /&gt;
== RetroArch ==&lt;br /&gt;
&lt;br /&gt;
For hi-res texture packs on [[Retroarch]], you will need to be running the &#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039; core; ParaLLEL does not support them as it doesn&#039;t use the GLideN64 video plugin.&lt;br /&gt;
&lt;br /&gt;
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)]. &lt;br /&gt;
#Navigate to your RetroArch installation folder (By default, this is &amp;lt;code&amp;gt;%AppData%\RetroArch&amp;lt;/code&amp;gt; on Windows) &lt;br /&gt;
#Navigate to &amp;lt;code&amp;gt;.\system\Mupen64plus\cache&amp;lt;/code&amp;gt; (create the cache folder if it doesn&#039;t exist) &lt;br /&gt;
#Place your texture packs within the &amp;lt;code&amp;gt;cache&amp;lt;/code&amp;gt; folder&#039;&#039;&#039;. The texture pack MUST be named &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;b&amp;gt;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&amp;lt;/b&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
#Load the ROM with the Mupen64Plus core selected &lt;br /&gt;
#Finally, enable the option &amp;lt;code&amp;gt;Quick Menu -&amp;gt; Options -&amp;gt; Use High-Res textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Use High-Res Full Alpha Channel&amp;lt;/code&amp;gt; &lt;br /&gt;
#Reload the content &lt;br /&gt;
#You should now have your texture pack active. &lt;br /&gt;
&lt;br /&gt;
== RMG ==&lt;br /&gt;
&lt;br /&gt;
*As with the other sections, you&#039;ll need a .HTC or .HTS texture pack.&lt;br /&gt;
*You will need to be using the GLideN64 video plugin. ParaLLEl and angrylion do not support texture packs.&lt;br /&gt;
*#Go to Options → Settings → Plugins &lt;br /&gt;
*#Change Video Plugin to GLideN64, ignore the extra text, it&#039;s for identifying different versions of GLideN64 and you shouldn&#039;t have multiple with RMG.&lt;br /&gt;
*#Click OK&lt;br /&gt;
*Go to Options → Graphics Settings → Texture Enhancement&lt;br /&gt;
**Enable the Use texture pack option&lt;br /&gt;
**If the file you are trying to use is an HTS file, also enable Use file storage instead of memory cache. Keep it disabled if it is a HTC file.&lt;br /&gt;
*The directory shown in the Texture cache path is where you place the HTC or HTS file. Generally this is a directory called cache inside of another directory called Cache in the same directory as the RMG program itself.&lt;br /&gt;
**The file must be called THE LEGEND OF ZELDA_HIRESTEXTURES.htc or THE LEGEND OF ZELDA_HIRESTEXTURES.hts for Ocarina of Time texture packs.&lt;br /&gt;
**On Linux, if you&#039;re using a Flatpak, this directory will be very specific and is unlikely to work properly if changed as Flatpaks have limited permissions.&lt;br /&gt;
&lt;br /&gt;
== Project64 ==&lt;br /&gt;
&lt;br /&gt;
First, make sure you have the 3.0+ build of [https://www.pj64-emu.com/public-releases Project64.] &lt;br /&gt;
&lt;br /&gt;
Project64&#039;s GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.&lt;br /&gt;
&lt;br /&gt;
Launch Project64 and go to &amp;lt;code&amp;gt;Options &amp;gt; Settings &amp;gt; Plugins&amp;lt;/code&amp;gt; and set your video/gfx plugin to the &#039;&#039;&#039;GLideN64&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
Next go to &amp;lt;code&amp;gt;Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement&amp;lt;/code&amp;gt; and make sure the following options are enabled:&lt;br /&gt;
* Use Texture Pack&lt;br /&gt;
* Use full transparencies&lt;br /&gt;
* Save enhanced texture cache to hard disk&lt;br /&gt;
* Compress texture cache&lt;br /&gt;
&lt;br /&gt;
=== Precompiled .HTC Packs ===&lt;br /&gt;
&lt;br /&gt;
Extract the .HTC to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt; and make sure its name is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should now be able to see the modified texture pack in-game.&lt;br /&gt;
&lt;br /&gt;
=== Compiling an HTC File from a Rice-format Pack ===&lt;br /&gt;
&lt;br /&gt;
Extract the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039; (i.e. &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA&#039;&#039;&#039;&#039;&#039;) to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Project64. It may take a while for the GLideN64 cache file to be compiled. &lt;br /&gt;
&lt;br /&gt;
Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt;, you can now safely delete the files from &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3530</id>
		<title>HiRes Texture Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3530"/>
		<updated>2024-11-19T19:14:10Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Bizhawk */ clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race rule|rule=Texture Packs are not allowed|Modified textures can give an advantage over other racers}}&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
To apply texture packs in [[Bizhawk]] you need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
# Start Bizhawk and open the &#039;&#039;&#039;N64 Plugin Settings&#039;&#039;&#039;&lt;br /&gt;
# Select &#039;&#039;&#039;GLideN64&#039;&#039;&#039; and either select the &#039;&#039;&#039;Texture&#039;&#039;&#039; settings tab (older versions) or scroll down to the &#039;&#039;&#039;Texture Enhancement&#039;&#039;&#039; section (newer versions).&lt;br /&gt;
# &#039;&#039;&#039;Enable&#039;&#039;&#039; the following options:&lt;br /&gt;
#* HiresTextures/Texture Hires Enable&lt;br /&gt;
#* Hires Full Alpha Channel/Texture Hires Full Alpha Channel&lt;br /&gt;
#* Texture Cache Compression&lt;br /&gt;
#* Save Texture Cache/Texture Save Texture Cache&lt;br /&gt;
# For newer versions of BizHawk (Older versions only support HTC)&lt;br /&gt;
#* If you are using an HTC texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;False&#039;&#039;&#039;&lt;br /&gt;
#* If you are using an HTS texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;True&#039;&#039;&#039; [[File:BizhawkTextureSettings.png|720px|thumb|center|How your settings should look &#039;&#039;&#039;(Old Bizhawk version)&#039;&#039;&#039;]][[File:BizhawkTexturePluginSettingsV2.5+.png|thumb|center|720px|How your settings should look &#039;&#039;&#039;(New Bizhawk version)&#039;&#039;&#039;|link=File:BizhawkTexturePluginSettingsV2.5_.png]]&lt;br /&gt;
&lt;br /&gt;
# Download your favourite texture pack for GLide64 in &#039;&#039;&#039;.htc&#039;&#039;&#039; (or &#039;&#039;&#039;.hts format&#039;&#039;&#039; in newer versions). (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;amp;action=submit#Rice-style_packs|instructions below for compiling your own using Project64].&lt;br /&gt;
# Make sure the filename of the downloaded pack is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039; or &#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.hts&#039;&#039;&#039;&#039;&#039; making sure you didn&#039;t change the file extension.&lt;br /&gt;
# Put the file in the following folder: &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\cache&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If there is &#039;&#039;&#039;&#039;&#039;no&#039;&#039;&#039;&#039;&#039; cache folder, visit &amp;lt;code&amp;gt;UserProfile%\AppData\Roaming\Mupen64Plus\&amp;lt;/code&amp;gt; and create one! &lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePath.png|thumb|center|720px|Where your htc file should go.]]&lt;br /&gt;
&lt;br /&gt;
If done correctly you should immediately see the new textures.&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]&lt;br /&gt;
&lt;br /&gt;
== RetroArch ==&lt;br /&gt;
&lt;br /&gt;
For hi-res texture packs on [[Retroarch]], you will need to be running the &#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039; core; ParaLLEL does not support them as it doesn&#039;t use the GLideN64 video plugin.&lt;br /&gt;
&lt;br /&gt;
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)]. &lt;br /&gt;
#Navigate to your RetroArch installation folder (By default, this is &amp;lt;code&amp;gt;%AppData%\RetroArch&amp;lt;/code&amp;gt; on Windows) &lt;br /&gt;
#Navigate to &amp;lt;code&amp;gt;.\system\Mupen64plus\cache&amp;lt;/code&amp;gt; (create the cache folder if it doesn&#039;t exist) &lt;br /&gt;
#Place your texture packs within the &amp;lt;code&amp;gt;cache&amp;lt;/code&amp;gt; folder&#039;&#039;&#039;. The texture pack MUST be named &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;b&amp;gt;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&amp;lt;/b&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
#Load the ROM with the Mupen64Plus core selected &lt;br /&gt;
#Finally, enable the option &amp;lt;code&amp;gt;Quick Menu -&amp;gt; Options -&amp;gt; Use High-Res textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Use High-Res Full Alpha Channel&amp;lt;/code&amp;gt; &lt;br /&gt;
#Reload the content &lt;br /&gt;
#You should now have your texture pack active. &lt;br /&gt;
&lt;br /&gt;
== RMG ==&lt;br /&gt;
&lt;br /&gt;
*As with the other sections, you&#039;ll need a .HTC or .HTS texture pack.&lt;br /&gt;
*You will need to be using the GLideN64 video plugin. ParaLLEl and angrylion do not support texture packs.&lt;br /&gt;
*#Go to Options → Settings → Plugins &lt;br /&gt;
*#Change Video Plugin to GLideN64, ignore the extra text, it&#039;s for identifying different versions of GLideN64 and you shouldn&#039;t have multiple with RMG.&lt;br /&gt;
*#Click OK&lt;br /&gt;
*Go to Options → Graphics Settings → Texture Enhancement&lt;br /&gt;
**Enable the Use texture pack option&lt;br /&gt;
**If the file you are trying to use is an HTS file, also enable Use file storage instead of memory cache. Keep it disabled if it is a HTC file.&lt;br /&gt;
*The directory shown in the Texture cache path is where you place the HTC or HTS file. Generally this is a directory called cache inside of another directory called Cache in the same directory as the RMG program itself.&lt;br /&gt;
**The file must be called THE LEGEND OF ZELDA_HIRESTEXTURES.htc or THE LEGEND OF ZELDA_HIRESTEXTURES.hts for Ocarina of Time texture packs.&lt;br /&gt;
**On Linux, if you&#039;re using a Flatpak, this directory will be very specific and is unlikely to work properly if changed as Flatpaks have limited permissions.&lt;br /&gt;
&lt;br /&gt;
== Project64 ==&lt;br /&gt;
&lt;br /&gt;
First, make sure you have the 3.0+ build of [https://www.pj64-emu.com/public-releases Project64.] &lt;br /&gt;
&lt;br /&gt;
Project64&#039;s GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.&lt;br /&gt;
&lt;br /&gt;
Launch Project64 and go to &amp;lt;code&amp;gt;Options &amp;gt; Settings &amp;gt; Plugins&amp;lt;/code&amp;gt; and set your video/gfx plugin to the &#039;&#039;&#039;GLideN64&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
Next go to &amp;lt;code&amp;gt;Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement&amp;lt;/code&amp;gt; and make sure the following options are enabled:&lt;br /&gt;
* Use Texture Pack&lt;br /&gt;
* Use full transparencies&lt;br /&gt;
* Save enhanced texture cache to hard disk&lt;br /&gt;
* Compress texture cache&lt;br /&gt;
&lt;br /&gt;
=== Precompiled .HTC Packs ===&lt;br /&gt;
&lt;br /&gt;
Extract the .HTC to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt; and make sure its name is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should now be able to see the modified texture pack in-game.&lt;br /&gt;
&lt;br /&gt;
=== Compiling an HTC File from a Rice-format Pack ===&lt;br /&gt;
&lt;br /&gt;
Extract the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039; (i.e. &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA&#039;&#039;&#039;&#039;&#039;) to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Project64. It may take a while for the GLideN64 cache file to be compiled. &lt;br /&gt;
&lt;br /&gt;
Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt;, you can now safely delete the files from &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3529</id>
		<title>HiRes Texture Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=3529"/>
		<updated>2024-11-19T19:12:13Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Bizhawk */ finally add the setting to switch between htc/hts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race rule|rule=Texture Packs are not allowed|Modified textures can give an advantage over other racers}}&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
To apply texture packs in [[Bizhawk]] you need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
# Start Bizhawk and open the &#039;&#039;&#039;N64 Plugin Settings&#039;&#039;&#039;&lt;br /&gt;
# Select &#039;&#039;&#039;GLideN64&#039;&#039;&#039; and either select the &#039;&#039;&#039;Texture&#039;&#039;&#039; settings tab (older versions) or scroll down to the &#039;&#039;&#039;Texture Enhancement&#039;&#039;&#039; section (newer versions).&lt;br /&gt;
# &#039;&#039;&#039;Enable&#039;&#039;&#039; the following options:&lt;br /&gt;
#* HiresTextures/Texture Hires Enable&lt;br /&gt;
#* Hires Full Alpha Channel/Texture Hires Full Alpha Channel&lt;br /&gt;
#* Texture Cache Compression&lt;br /&gt;
#* Save Texture Cache/Texture Save Texture Cache&lt;br /&gt;
# For newer versions of BizHawk (Older versions only support HTC)&lt;br /&gt;
#* If you are using an HTC texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;False&#039;&#039;&#039;&lt;br /&gt;
#* If you are using an HTS texture pack make sure &#039;&#039;&#039;Texture Hires File Storage&#039;&#039;&#039; is &#039;&#039;&#039;True&#039;&#039;&#039; [[File:BizhawkTextureSettings.png|720px|thumb|center|How your settings should look &#039;&#039;&#039;(Old Bizhawk version)&#039;&#039;&#039;]][[File:BizhawkTexturePluginSettingsV2.5+.png|thumb|center|720px|How your settings should look &#039;&#039;&#039;(New Bizhawk version)&#039;&#039;&#039;|link=File:BizhawkTexturePluginSettingsV2.5_.png]]&lt;br /&gt;
&lt;br /&gt;
# Download your favourite texture pack for GLide64 in &#039;&#039;&#039;.htc or .hts format&#039;&#039;&#039;. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;amp;action=submit#Rice-style_packs|instructions below for compiling your own using Project64].&lt;br /&gt;
# Make sure the filename of the downloaded pack is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039; or &#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.hts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
# Put the file in the following folder: &amp;lt;code&amp;gt;%UserProfile%\AppData\Roaming\Mupen64Plus\cache&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If there is &#039;&#039;&#039;&#039;&#039;no&#039;&#039;&#039;&#039;&#039; cache folder, visit &amp;lt;code&amp;gt;UserProfile%\AppData\Roaming\Mupen64Plus\&amp;lt;/code&amp;gt; and create one! &lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePath.png|thumb|center|720px|Where your htc file should go.]]&lt;br /&gt;
&lt;br /&gt;
If done correctly you should immediately see the new textures.&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]&lt;br /&gt;
&lt;br /&gt;
== RetroArch ==&lt;br /&gt;
&lt;br /&gt;
For hi-res texture packs on [[Retroarch]], you will need to be running the &#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039; core; ParaLLEL does not support them as it doesn&#039;t use the GLideN64 video plugin.&lt;br /&gt;
&lt;br /&gt;
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)]. &lt;br /&gt;
#Navigate to your RetroArch installation folder (By default, this is &amp;lt;code&amp;gt;%AppData%\RetroArch&amp;lt;/code&amp;gt; on Windows) &lt;br /&gt;
#Navigate to &amp;lt;code&amp;gt;.\system\Mupen64plus\cache&amp;lt;/code&amp;gt; (create the cache folder if it doesn&#039;t exist) &lt;br /&gt;
#Place your texture packs within the &amp;lt;code&amp;gt;cache&amp;lt;/code&amp;gt; folder&#039;&#039;&#039;. The texture pack MUST be named &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;b&amp;gt;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&amp;lt;/b&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
#Load the ROM with the Mupen64Plus core selected &lt;br /&gt;
#Finally, enable the option &amp;lt;code&amp;gt;Quick Menu -&amp;gt; Options -&amp;gt; Use High-Res textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Use High-Res Full Alpha Channel&amp;lt;/code&amp;gt; &lt;br /&gt;
#Reload the content &lt;br /&gt;
#You should now have your texture pack active. &lt;br /&gt;
&lt;br /&gt;
== RMG ==&lt;br /&gt;
&lt;br /&gt;
*As with the other sections, you&#039;ll need a .HTC or .HTS texture pack.&lt;br /&gt;
*You will need to be using the GLideN64 video plugin. ParaLLEl and angrylion do not support texture packs.&lt;br /&gt;
*#Go to Options → Settings → Plugins &lt;br /&gt;
*#Change Video Plugin to GLideN64, ignore the extra text, it&#039;s for identifying different versions of GLideN64 and you shouldn&#039;t have multiple with RMG.&lt;br /&gt;
*#Click OK&lt;br /&gt;
*Go to Options → Graphics Settings → Texture Enhancement&lt;br /&gt;
**Enable the Use texture pack option&lt;br /&gt;
**If the file you are trying to use is an HTS file, also enable Use file storage instead of memory cache. Keep it disabled if it is a HTC file.&lt;br /&gt;
*The directory shown in the Texture cache path is where you place the HTC or HTS file. Generally this is a directory called cache inside of another directory called Cache in the same directory as the RMG program itself.&lt;br /&gt;
**The file must be called THE LEGEND OF ZELDA_HIRESTEXTURES.htc or THE LEGEND OF ZELDA_HIRESTEXTURES.hts for Ocarina of Time texture packs.&lt;br /&gt;
**On Linux, if you&#039;re using a Flatpak, this directory will be very specific and is unlikely to work properly if changed as Flatpaks have limited permissions.&lt;br /&gt;
&lt;br /&gt;
== Project64 ==&lt;br /&gt;
&lt;br /&gt;
First, make sure you have the 3.0+ build of [https://www.pj64-emu.com/public-releases Project64.] &lt;br /&gt;
&lt;br /&gt;
Project64&#039;s GLideN64 plugin is needed to use texture packs. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of .PNG files). This process can also be used to create HTC texture packs for the other emulators to use.&lt;br /&gt;
&lt;br /&gt;
Launch Project64 and go to &amp;lt;code&amp;gt;Options &amp;gt; Settings &amp;gt; Plugins&amp;lt;/code&amp;gt; and set your video/gfx plugin to the &#039;&#039;&#039;GLideN64&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
Next go to &amp;lt;code&amp;gt;Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement&amp;lt;/code&amp;gt; and make sure the following options are enabled:&lt;br /&gt;
* Use Texture Pack&lt;br /&gt;
* Use full transparencies&lt;br /&gt;
* Save enhanced texture cache to hard disk&lt;br /&gt;
* Compress texture cache&lt;br /&gt;
&lt;br /&gt;
=== Precompiled .HTC Packs ===&lt;br /&gt;
&lt;br /&gt;
Extract the .HTC to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt; and make sure its name is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should now be able to see the modified texture pack in-game.&lt;br /&gt;
&lt;br /&gt;
=== Compiling an HTC File from a Rice-format Pack ===&lt;br /&gt;
&lt;br /&gt;
Extract the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039; (i.e. &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA&#039;&#039;&#039;&#039;&#039;) to &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Project64. It may take a while for the GLideN64 cache file to be compiled. &lt;br /&gt;
&lt;br /&gt;
Once Project64 has successfully launched the game with the texture pack in question and the GLideN64 cache file has shown up in &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\cache\&amp;lt;/code&amp;gt;, you can now safely delete the files from &amp;lt;code&amp;gt;\Project64\Plugin\GFX\GLideN64\hires_texture\&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Wonderitem_Locations&amp;diff=3526</id>
		<title>Wonderitem Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Wonderitem_Locations&amp;diff=3526"/>
		<updated>2024-11-08T23:40:29Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Inside Jabu Jabu&amp;#039;s Belly MQ: 23 Items */ added the new bomb items (quickly and messily, not marked in image, in same section as slingshot ones)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wonderitems are invisible triggers in the world, either points Link touches (the invisible rupees when swimming down Zora&#039;s River) or shoots with an item (the rupees from shooting the Gerudo Fortress signs with a Hookshot). When these are shuffled, they will be highlighted with a sparkling effect. Each type of wonderitem trigger has a different colour, explained below.&lt;br /&gt;
&lt;br /&gt;
{{quick reference pages}}&lt;br /&gt;
&lt;br /&gt;
== Types of Wonderitem ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Type of Wonderitem&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Explanation&lt;br /&gt;
|-&lt;br /&gt;
|Contact (Yellow)&lt;br /&gt;
|[[File:Yellow.gif|alt=Yellow wonderitem sparkles|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Activates upon Link touching it&lt;br /&gt;
|-&lt;br /&gt;
|Target (Red)&lt;br /&gt;
|[[File:Red.gif|alt=Red wonderitem sparkles|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Drops an item when shot with a particular item, either sword, hammer, slingshot, bow or hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Multiple Contact (Deep Blue)&lt;br /&gt;
|[[File:Blue.gif|alt=Blue wonderitem sparkles|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Activates upon Link touching all linked points&lt;br /&gt;
|-&lt;br /&gt;
|Ordered Contact (Cyan Blue)&lt;br /&gt;
|[[File:Cyan.gif|alt=Cyan wonderitem sparkles|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Activates upon Link touching all linked points in a specific order&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
=== Kokiri Forest: 9 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Grass Stepping Stones&lt;br /&gt;
|[[File:Grass-stepping-stones.gif|alt=stepping stones in Kokiri Forest|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |The points must be touched in the order noted, Twins&#039; House side and then Shop side&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stepping Stones&lt;br /&gt;
|[[File:Stone-stepping-stones.gif|alt=Stone stepping stones in Kokiri Forest|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Both points must be touched in any order&lt;br /&gt;
|-&lt;br /&gt;
|Training Signpost&lt;br /&gt;
|[[File:Kokiri-sign-wonderitem.gif|alt=Signpost in Kokiri Forest|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be slashed with a sword or stick&lt;br /&gt;
|-&lt;br /&gt;
|Backflip Training x3&lt;br /&gt;
|[[File:Backflip-training.gif|alt=Backflip wonderitems in Kokiri Forest|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be jumped or backflipped into&lt;br /&gt;
|-&lt;br /&gt;
|Maze Grass x2&lt;br /&gt;
|[[File:Kokiri-maze-wonderitems.gif|alt=Maze wonderitems in Kokiri Forest|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Kokiri Shop&lt;br /&gt;
|[[File:Kokiri-shop-wonderitem.gif|alt=Shop wonderitem in kokiri forest|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lost Woods: 3 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ocarina Game Grass x3&lt;br /&gt;
|[[File:Woods-ocarina-game.gif|alt=Wonderitems at the ocarina minigame in Lost Woods|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacred Forest Meadow: 6 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Entrance Grass x1&lt;br /&gt;
|[[File:Sfm-entrance-wonderitem.gif|alt=Wonderitem at the entrance of SFM|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Maze Alcoves x5&lt;br /&gt;
|[[File:Sfm-maze.jpg|alt=Map of SFM showing the wonderitem locations|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Market: 7 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Daytime Balcony x5&lt;br /&gt;
|[[File:Market-day-wonders.gif|alt=Wonderitems in daytime Market|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Only available during the day&lt;br /&gt;
|-&lt;br /&gt;
|Nighttime Balcony x2&lt;br /&gt;
|[[File:Market-night-wonders.gif|alt=Wonderitems in nighttime Market|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Only available at night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyrule Castle: 13 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Drawbridge Torches 2&lt;br /&gt;
|[[File:Drawbridge-torches.gif|alt=Wonderitems at the castle drawbridge torches|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Slingshot&lt;br /&gt;
|-&lt;br /&gt;
|Castle Moat x 10&lt;br /&gt;
|[[File:Castle-moat-1-Wonderitems.gif|alt=First half of the wonderitems in the castle moat|thumb]][[File:Castle-moat-2-wonderitems.gif|alt=Second half of the wonderitems in the castle moat|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard Mario Painting&lt;br /&gt;
|[[File:Castle-courtyard-wonderitem.gif|alt=it&#039;s a me, wonderitem!|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Slingshot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyrule Field: 3 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Drawbridge x3&lt;br /&gt;
|[[File:Field-drawbridge-wonderitems.gif|alt=Wonderitems on the drawbridge in Hyrule Field|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kakariko: 2 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Building Under Construction&lt;br /&gt;
|[[File:Kak-construction.gif|alt=Wonderitem on the Kakariko construction site|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |The carpenter can be avoided by ledge-grabbing&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Impa&#039;s House&lt;br /&gt;
|[[File:Kak-impas-house.gif|alt=Wonder item in the front of Impa&#039;s house|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Both&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Graveyard: 15 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Dampe Race x15&lt;br /&gt;
|[[File:Dampe-race-wonderitems.png|alt=Wonderitems in the Dampe race|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zora&#039;s River: 31 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper River x27&lt;br /&gt;
|[[File:Upper-river-1.gif|alt=Wonderitems in upper river |thumb]][[File:Upper-river-2.gif|alt=Wonderitems in upper river |thumb|[[File:Upper-river-3.gif|alt=Wonderitems in upper river |thumb]][[File:Upper-river-4.gif|alt=Wonderitems in upper river |thumb]][[File:Upper-river-5.gif|alt=Wonderitems in upper river |thumb]]]][[File:Upper-river-6.gif|alt=Wonderitems in upper river |thumb]][[File:Upper-river-7.gif|alt=Wonderitems in upper river |thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |These require either bombs or a scale to reach the upper river levels&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lower River x4&lt;br /&gt;
|[[File:Lower-river-wonderitems.gif|alt=Wonderitems in lower river |thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |These can be reached without opening up the upper river region&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lon Lon Ranch: 2 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Hurdles x2&lt;br /&gt;
|[[File:Ranch-Wonderitem-1.gif|alt=Wonderitem over the hurdles in the ranch|thumb|[[File:Ranch-wonderitem-2.gif|alt=Wonderitem over the hurdles in the ranch|thumb]]]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Need to jump into them on Epona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Valley: 2 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Waterfall&lt;br /&gt;
|[[File:Valley-upper-wonderitem.gif|alt=Wonderitem at the top of the upper waterfall in the valley|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |From the spot you pick up the item, a backflip should hit it. The magic bean platform will also take you through it&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lower Waterfall&lt;br /&gt;
|[[File:Valley-lower.gif|alt=Wonderitem at the top of the lower waterfall in the valley|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Easier to dive from the ledge rather than drop onto it. The magic bean platform will also take you through it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Fortress: 2 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Entryway Sign&lt;br /&gt;
|[[File:Fortress-lower.gif|alt=Gerudo Fortress entryway sign wonderitem|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Horseback Archery Sign&lt;br /&gt;
|[[File:Fortress-upper.gif|alt=Gerudo Fortress archery sign wonderitem|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thieves&#039; Hideout:  12 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Jail 1 Skulls x2&amp;lt;/br&amp;gt;Jail 2 Skulls x2&amp;lt;/br&amp;gt;Jail 3 Skulls x2&lt;br /&gt;
|[[File:Jail-skull-entrance.gif|alt=Wonderitem in the skull at the entrance to jail cells|thumb|[[File:Jail-skull-2.gif|alt=Wonderitem in the skull at the exit to jail cells|thumb]]]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Each jail has a skull above either exit from the cells&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Must be shot with a Bow&lt;br /&gt;
|-&lt;br /&gt;
|Jail 4 Skulls x2&lt;br /&gt;
|[[File:Upper-jail-hallway.gif|alt=Wonderitems in the skulls in the hallway to jail cell 4|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|-&lt;br /&gt;
|Break Room Skulls x2&lt;br /&gt;
|[[File:Breakroom-hallway-skull-1.gif|alt=Wonderitem in the skull in the hideout break room|thumb|[[File:Breakroom-hallway-skull-2.gif|alt=Wonderitem in the skull in the hideout break room|thumb]]]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen Skull&lt;br /&gt;
|[[File:Kitchen-hallway-skull.gif|alt=Wonderitem in the skull in the hideout kitchen room|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|-&lt;br /&gt;
|In the Soup&lt;br /&gt;
|[[File:Good-soup.gif|alt=good soup|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Both&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |You will take damage in the soup without Goron Tunic/Nayru&#039;s Love.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert Colossus: 5 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Great Fairy Fountain Trees&lt;br /&gt;
|[[File:Colossus-fairy-trees.gif|alt=Wonderitem trees near the fairy fountain in Colossus|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Both&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Slingshot or Bow&lt;br /&gt;
|-&lt;br /&gt;
|Oasis Trees 1 &amp;amp; 2&lt;br /&gt;
|[[File:Colossus-oasis-trees.gif|alt=Wonderitem trees near the oasis in Colossus|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Both&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Slingshot or Bow&lt;br /&gt;
|-&lt;br /&gt;
|Oasis Trees 3&lt;br /&gt;
|[[File:Colossus-wonderitem-child-tree.gif|alt=Wonderitem tree near the oasis in Colossus. Child only, as this tree has a skulltula on it as adult|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Slingshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
=== Gerudo Training Ground: 3 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Beamos Room Door&lt;br /&gt;
|[[File:Gtg-beamos-wonderitem.gif|alt=Wonderitem above the door of the beamos/dinolfos room in GTG|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|-&lt;br /&gt;
|Torch Slug Room Door&lt;br /&gt;
|[[File:Gtg-slugs-wonderitem.gif|alt=Wonderitem above the door of the slugs room in GTG|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|-&lt;br /&gt;
|Top of Eye Statue&lt;br /&gt;
|[[File:Gtg-eye-statue-wonderitem.gif|alt=Wonderitem above the eye statue in GTG|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must have Hover Boots to reach&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shadow Temple: 1 Item ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Triple Pot Room Wall&lt;br /&gt;
|[[File:Wonderitem-shadow.gif|alt=Wonderitem above the door of the triple pot room of Shadow temple|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MQ Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Deku Tree MQ: 4 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basement Graves&lt;br /&gt;
|[[File:Deku-mq-graves-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Both&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slashed with Sword or Sticks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inside Jabu Jabu&#039;s Belly MQ: 23 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|[[File:Jabu-mq-wonderitem-map.jpg|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Entryway Cow Left&amp;lt;/br&amp;gt;Entryway Cow Right&lt;br /&gt;
|[[File:Jabu-mq-entry-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Cow&lt;br /&gt;
|[[File:jabu-mq-elevator-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot&lt;br /&gt;
|-&lt;br /&gt;
|Basement Lobby Left Cow x3&amp;lt;br&amp;gt;Basement Lobby Right Cow x3&lt;br /&gt;
|[[File:Jabu-mq-basement-main-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot, each can be shot three times&lt;br /&gt;
|-&lt;br /&gt;
|Falling Like-Likes Left Cow x3&amp;lt;br&amp;gt;Falling Like-Likes Right Cow x3&lt;br /&gt;
Falling Like-Like Room Explosives x3&lt;br /&gt;
|[[File:Jabu-mq-like-like-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot, each can be shot three times&lt;br /&gt;
Bombs for the ones on the ground by the grass&lt;br /&gt;
|-&lt;br /&gt;
|After Big Octo Cow&lt;br /&gt;
|[[File:Jabu-mq-after-bigocto-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot&lt;br /&gt;
|-&lt;br /&gt;
|Wiggling Platforms Wall Cow&lt;br /&gt;
|[[File:Jabu-mq-wiggler-room-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot&lt;br /&gt;
|-&lt;br /&gt;
|Before Boss Left Cow&amp;lt;br&amp;gt;Before Boss Right Cow x2&lt;br /&gt;
|[[File:Jabu-mq-before-barinade-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot, the right cow can be shot twice (the third shot to open the boss door does not drop an item)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bottom of the Well MQ: 12 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|[[File:Well-map-wonderitems.jpg|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Area Left Portrait x4&lt;br /&gt;
|[[File:Well-mq-left-portrait-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot, can be shot four times&lt;br /&gt;
|-&lt;br /&gt;
|Main Area Right Portrait x4&lt;br /&gt;
|[[File:Well-mq-right-portrait-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot, can be shot four times&lt;br /&gt;
|-&lt;br /&gt;
|East Inner Room Portrait x4&lt;br /&gt;
|[[File:Well-mq-inner-east-portrait-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Child&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Slingshot, can be shot four times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fire Temple MQ: 14 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|[[File:Fire-wonderitems-map.jpg|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Boss Key Face x2&lt;br /&gt;
|[[File:Fire-mq-boss-key-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Once for Hookshot, once for Bow&lt;br /&gt;
|-&lt;br /&gt;
|Shortcut Room Face x3&lt;br /&gt;
|[[File:Fire-mq-shortcut-room-wonderitems.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Bonk with Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Lizalfos Maze Entry Face&lt;br /&gt;
|[[File:Fire-mq-lizalfos-maze-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|East Tower Climb Large Face x2&lt;br /&gt;
|[[File:Fire-mq-east-tower-climb-1.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot, can be shot twice&lt;br /&gt;
|-&lt;br /&gt;
|East Tower Climb Small Face x2&lt;br /&gt;
|[[File:Fire-mq-east-tower-climb-2.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot, can be shot twice&lt;br /&gt;
|-&lt;br /&gt;
|Torch Puzzle Room Face&lt;br /&gt;
|[[File:Fire-mq-torch-puzzle-room-wonderitem-fix.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|End of Fire Maze Face&lt;br /&gt;
|[[File:Fire-mq-beyond-fire-maze-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Above Flare Dancer Face&lt;br /&gt;
|[[File:Fire-mq-west-tower-climb-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Staircase Face&lt;br /&gt;
|[[File:Fire-mq-hammer-staircase-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water Temple MQ: 22 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|[[File:Water-mq-wonderitem-map.jpg|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Triple Stalfos Room Portrait&lt;br /&gt;
|[[File:Water-mq-triple-stalfos-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Spike &amp;amp; Lizalfos Room Portrait&lt;br /&gt;
|[[File:Water-mq-lizalfos-spike-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Longshot Alcove Portrait&lt;br /&gt;
|[[File:Water-mq-longshot-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Above 2F West Room Portrait&lt;br /&gt;
|[[File:Water-mq-2F-west-room-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Lizalfos Hallway Portrait&lt;br /&gt;
|[[File:Water-mq-lizalfos-hallway-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Under Central Pillar Portrait&lt;br /&gt;
|[[File:Water-mq-central-pillar-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Hookshot Staircase Left Portrait x3&amp;lt;/br&amp;gt;Hookshot Staircase Right Portrait x3&lt;br /&gt;
|[[File:Water-mq-hookshot-stairs-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|After Dark Link Room Portrait&lt;br /&gt;
|[[File:Water-mq-above-river-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Statue Eyes x2&lt;br /&gt;
|[[File:Water-mq-dragon-eyes-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Room Portrait&lt;br /&gt;
|[[File:Water-mq-dragon-portrait-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Triple Torches Portrait&lt;br /&gt;
|[[File:Water-mq-triple-torch-room-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot or Bow&lt;br /&gt;
|-&lt;br /&gt;
|Freestanding Item Room Portrait&lt;br /&gt;
|[[File:Water-mq-freestanding-room-portrait-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|-&lt;br /&gt;
|Triple Water Spouts x2&lt;br /&gt;
|[[File:Water-mq-triple-water-spout-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|Boss Hallway Left Portrait&amp;lt;/br&amp;gt;Boss Hallway Right Portrait&lt;br /&gt;
|[[File:Water-mq-boss-hallway-portraits.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hookshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shadow Temple MQ: 1 Item ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Triple Pot Room Wall&lt;br /&gt;
|[[File:Wonderitem-shadow.gif|alt=Wonderitem above the door of the triple pot room of Shadow temple|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Must be shot with a Bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Temple MQ: 2 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Chest Switch x2&lt;br /&gt;
|[[File:Spirit-mq-chest-switch-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |One when slashed with sword, one when bonking with Hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gerudo Training Ground MQ: 2 Items ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Image&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Age&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Dodongo Room Wall&lt;br /&gt;
|[[File:Gtg-mq-dodongo-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Bow&lt;br /&gt;
|-&lt;br /&gt;
|Top of Eye Statue&lt;br /&gt;
|[[File:Gtg-eye-statue-wonderitem.gif|thumb]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Adult&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Hover Boots&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3524</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3524"/>
		<updated>2024-11-08T22:31:44Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: simplify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|1=&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; - tracking item and location progress automatically without user input&amp;lt;br /&amp;gt;b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; - providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3523</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3523"/>
		<updated>2024-11-08T22:27:18Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: fix template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|1=&amp;lt;p style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; - tracking item and location progress automatically without user input&amp;lt;br /&amp;gt;b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; - providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console&amp;diff=3505</id>
		<title>Wii Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console&amp;diff=3505"/>
		<updated>2024-09-05T21:14:50Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Softmodding Your Wii U&amp;#039;s Virtual Wii Mode */ update link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One platform that supports OoTR is the Wii&#039;s built-in, official &amp;quot;Virtual Console&amp;quot; emulator. The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay. This page aims to help readers setup rando seeds on their Wii as well as offer basic tech troubleshooting and other useful advice. To avoid possible complications readers are &#039;&#039;&#039;strongly encouraged&#039;&#039;&#039; to fully read this page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OoTR can also be played on the Wii U&#039;s Virtual Wii mode, but due to its unpopularity we don&#039;t know a lot about it and can therefore offer very limited support. However, since vWii is running on Wii hardware we expect that many things that are true about Wii VC will also be true for vWii.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|4}}&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Wii or Wii U==&lt;br /&gt;
&lt;br /&gt;
=== Softmodding Your Wii ===&lt;br /&gt;
{{race rule|rule=Ensure the original IOS9 v1034 is installed|1=Modified and &amp;quot;Updated&amp;quot; versions of this IOS have significantly faster loading times. A guide on how to install the original IOS9 can be found [https://www.youtube.com/watch?v=j1v2SYTTKTc here].}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is something that we do not offer support for. We recommend following [https://wii.guide/ this guide]. If there are any issues or questions we suggest seeking out a Wii softmodding community. If you own a PAL Wii you will need to force NTSC output for OoTR, or your game will run at 5/6 the frame rate.&lt;br /&gt;
&lt;br /&gt;
=== Softmodding Your Wii U&#039;s Virtual Wii Mode ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is something that we do not offer support for. We recommend following [https://wii.hacks.guide/get-started this guide]. If there are any issues or questions we suggest seeking out a Wii U softmodding community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not confuse the Wii U&#039;s Virtual Wii mode with Wii U Virtual Console. They are two different things and the latter is not supported.&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
&lt;br /&gt;
==== Using the Webpatcher ====&lt;br /&gt;
&lt;br /&gt;
Start off by going to the [https://ootrandomizer.com/generator Webpatcher] and set up the settings you want for the seed. Then press the green button below that says &amp;lt;code&amp;gt;GENERATE SEED!&amp;lt;/code&amp;gt;. When the seed has been generated a new webpage will load. On this page, select &amp;lt;code&amp;gt;.wad (WiiVC)&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Output Type&amp;lt;/code&amp;gt;. This will show several new fields. The &amp;lt;code&amp;gt;Base ROM&amp;lt;/code&amp;gt; field requires a vanilla 1.0 NTSC (= NA/JAP) OoT ROM and the &amp;lt;code&amp;gt;WAD File&amp;lt;/code&amp;gt; field requires a vanilla 1.2 NTSC OoT WAD. You can choose to either use a Wii Common Key File, or to enter the Wii Common Key explicitly. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;We are unable to provide any of these things for you.&amp;lt;/span&amp;gt;&#039;&#039;&#039; If you are using a softmodded Wii or vWii and not Dolphin you can use [https://github.com/flagrama/xyzzy-mod-common-key-only/releases/tag/common-key-only this modified Wii homebrew app] to dump the key in both a binary format and a text format on your SD card that you can use with the generator. Leave the &amp;lt;code&amp;gt;WAD Channel ID&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WAD Channel Title&amp;lt;/code&amp;gt; fields as they are. Optionally set your cosmetics and then hit the green button below that says &amp;lt;code&amp;gt;PATCH ROM!&amp;lt;/code&amp;gt;. Don&#039;t forget to also download a copy of your spoiler log. ;)&lt;br /&gt;
&lt;br /&gt;
[[File:Wadseed.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==== Using the Offline Version ====&lt;br /&gt;
&lt;br /&gt;
If you wish to use the offline seed generator, then you will have to create your WAD in two steps. After you have selected your seed&#039;s settings go to the &amp;lt;code&amp;gt;ROM Options&amp;lt;/code&amp;gt; tab. The &amp;lt;code&amp;gt;Base ROM&amp;lt;/code&amp;gt; field requires a vanilla 1.0 NTSC (= NA/JAP) OoT ROM, and the &amp;lt;code&amp;gt;Output Directory&amp;lt;/code&amp;gt; is where the seed and logs will be placed. Select &amp;lt;code&amp;gt;Compressed [Stable]&amp;lt;/code&amp;gt; as your &amp;lt;code&amp;gt;Output Type&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Create Spoiler Log&amp;lt;/code&amp;gt; is turned on. ;) Then hit the big green button below that says &amp;lt;code&amp;gt;Generate!&amp;lt;/code&amp;gt; to create a ROM file.&lt;br /&gt;
&lt;br /&gt;
[[File:Romseed.png|700px]]&lt;br /&gt;
&lt;br /&gt;
====Injecting the ROM====&lt;br /&gt;
&lt;br /&gt;
Step two is to use this ROM file to create a WAD file that you can install on your Wii. There are two methods to do this.&lt;br /&gt;
&lt;br /&gt;
=====gzinject-gui=====&lt;br /&gt;
&lt;br /&gt;
Download, unzip and run [https://drive.google.com/file/d/1RSgRY-Gms5p0T6aFUWfqu7CawJ5nsHSr/view gzinjectGUI] in that order. Input the ROM file you just created in the &amp;lt;code&amp;gt;Compressed ROM (32MB)&amp;lt;/code&amp;gt; field and a vanilla 1.2 NTSC OoT WAD in the &amp;lt;code&amp;gt;Donor WAD (Vanilla OOT)&amp;lt;/code&amp;gt; field. Leave the &amp;lt;code&amp;gt;Channel ID&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Channel Title&amp;lt;/code&amp;gt; fields as they are. Tick only the &amp;lt;code&amp;gt;DPad-Up&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;C-Stick Down &amp;gt; L&amp;lt;/code&amp;gt; boxes as shown on the image, optionally change the output directory and then hit the big button below that says &amp;lt;code&amp;gt;Generate WAD&amp;lt;/code&amp;gt;. A new window saying &amp;quot;Wad Created!&amp;quot; should pop up after a few seconds, whilst a WAD file is created in your output directory. If not then hit the button again until it does. The created file is what you will install on your Wii or run in Dolphin.&lt;br /&gt;
&lt;br /&gt;
[[File:Gzinjectgui.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=====gzinject=====&lt;br /&gt;
Download and unzip [https://github.com/krimtonz/gzinject/releases gzinject]. If on Linux, the WSL build should work as there are no major library dependencies, but if you have issues just rebuild using the install instructions in the readme file.&lt;br /&gt;
&lt;br /&gt;
Open a terminal window, drag gzinject.exe into the window, then type a space followed by {{kbd|-a inject -m}} followed by a space, drag your randomizer ROM into the window, type another space and {{kbd|-w}} followed by another space. Drag the WAD into the window now. Lastly, type another space then {{kbd|-p patches/NACE.gzi -p patches/ootr_dpad_remap.gzi}} and press {{kbd|Enter}}. Note that if you are using the Japanese WAD you need to use {{example|NACJ.gzi}} instead of {{example|NACE.gzi}}. An example of the full line is {{example|./gzinject -a inject -m ROM-comp.z64 -w OoT.wad -p patches/NACE.gzi -p patches/ootr_dpad_remap.gzi}} as well as an image below. Your WAD should be in the same location as your donor WAD but have the word {{example|-inject}} in it. That is the file you install on your Wii or run in Dolphin.&lt;br /&gt;
&lt;br /&gt;
[[File:Gzinject example.png]]&lt;br /&gt;
&lt;br /&gt;
=== Installing the Seed ===&lt;br /&gt;
&lt;br /&gt;
Put the rando WAD created with gzinjectGUI on your SD card and put it in your Wii. Open whichever WAD manager you&#039;ve downloaded, such as WiiMod Lite, and follow their instructions for installing the WAD. These steps are different for every WAD manager so we cannot give specific advice, but fortunately the steps are straightforward.&lt;br /&gt;
&lt;br /&gt;
=== Playing the Seed ===&lt;br /&gt;
&lt;br /&gt;
Simply select the OoTR channel that is now on your home menu and have fun. :) Don&#039;t forget to [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#My_Game_Crashed save often].&lt;br /&gt;
&lt;br /&gt;
The only known compatible controllers for Wii VC are any Wii Classic Controller and the Gamecube Controller. For Virtual Wii a Wii Classic Controller is your only option. An image of the controller mappings for the Gamecube Controller on Wii VC can be seen below. Note that &amp;quot;L-Targeting&amp;quot; is typically called &amp;quot;Z-targeting&amp;quot; by the OoT community as that technique was bound to &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; on the N64, whilst toggling the mini-map was bound to &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamecube Controls.png]]&lt;br /&gt;
&lt;br /&gt;
=== After You Have Finished a Seed ===&lt;br /&gt;
&lt;br /&gt;
To avoid future complications it is extremely important that old seeds are taken care of properly. The right way to dispose of old seeds is to either uninstall the old WAD through a WAD manager, or to overwrite the old WAD with a new one through the WAD manager. Boot up your WAD manager and follow whatever steps are needed for that specific WAD manager to uninstall or overwrite the WAD. When choosing to overwrite the old WAD ensure that the new WAD uses the same Channel ID as the old one did. When using the webpatcher to generate a WAD the default Channel ID is &amp;lt;code&amp;gt;NICE&amp;lt;/code&amp;gt; (previously &amp;lt;code&amp;gt;OOTE&amp;lt;/code&amp;gt;) and when using gzinjectGUI the default Channel ID is &amp;lt;code&amp;gt;NRKE&amp;lt;/code&amp;gt;. It is recommended to not change these. If you&#039;re unsure about what Channel ID you used, you can copy your save file to your SD card using the Wii system menu and then on your SD card navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;private&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;wii&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;title&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;[Channel ID]&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to find your Channel ID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Never delete OoTR channels through the Wii system menu.&amp;lt;/span&amp;gt;&#039;&#039;&#039; This does not properly remove the seed&#039;s save data, which means that it&#039;ll take up precious space in your Wii&#039;s memory. As a consequence you will not be able to install new WADs, or save data from old seeds could affect the save data of new seeds. If this happens, install and uninstall WADs onto the channel(s) where you&#039;ve incorrectly removed WADs from. If you need to free up more space, you can uninstall other WADs temporarily. If this still does not fix the issue(s), then you&#039;ll have to use a homebrew app like AnyTitleDeleter which has full access to your whole Wii to remove the leftover save data. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Caution:&amp;lt;/span&amp;gt;&#039;&#039;&#039; because these apps have full access to your Wii it is possible to cause severe damage or even brick your Wii if you don&#039;t know what you&#039;re doing. We are not responsible if such a thing should happen and we recommend reaching out to a Wii homebrewing community for help if needed. It is for this reason that we warn users not to delete OoTR channels through the Wii system menu. Alternatively, should you still have enough space to install new WADs, you could install them on a different channel to avoid the mixing of flags from old and current seeds. See [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Multiple_Seeds_Installed_Simultaneously the next section] for help deciding alternative Channel IDs.&lt;br /&gt;
&lt;br /&gt;
== Optional: Multiple Seeds Installed Simultaneously ==&lt;br /&gt;
&lt;br /&gt;
It is possible to have multiple seeds installed on your Wii simultaneously. All you have to do is create each WAD with a different Channel ID. A Channel ID consists of 4 characters that can be letters [A-Z] or numbers [0-9]. To avoid possible interference with other WADs it is important to select an unused Channel ID. A list of Channel IDs used by official Nintendo software can be found [https://wiibrew.org/wiki/Title_database here]. If you wish to follow the same convention, the first character of your Channel ID should be &amp;quot;N&amp;quot; and the last character should be &amp;quot;E&amp;quot;. For the other two characters make sure to avoid [https://wiibrew.org/wiki/Title_database#00010001-Nxxx_:_Nintendo_64_Games the combinations already in use].&lt;br /&gt;
&lt;br /&gt;
Warning: if you have multiple OoTR WADs with different channel IDs installed, then the game could crash on a soft reset. If this is the case, then uninstall the other wads. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#There_Is_No_More_Space_to_Install_New_WADs See this section for more info].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== My Game Crashed ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately random crashes can occur. These are due to a bug with the Virtual Console and are therefore out of our reach to fix. All you can do is save often to mitigate progress lost. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Crash_on_a_Soft_Reset Read this if you crash on soft resetting].&lt;br /&gt;
&lt;br /&gt;
=== My Control Stick Is Too Sensitive ===&lt;br /&gt;
&lt;br /&gt;
This is due to the Virtual Console&#039;s controller mapping and is also out of our reach to fix. You will either have to learn to live with it, or get a so-called &amp;quot;ESS adapter&amp;quot;. Keep in mind that these are quite expensive and typically have a waiting list.&lt;br /&gt;
&lt;br /&gt;
=== My Game Seems To Run Slower Than Normal ===&lt;br /&gt;
&lt;br /&gt;
PAL Wiis run NTSC games at 5/6 the normal frame rate. In order to play OoTR at normal speeds on a PAL Wii you will need to force NTSC output for OoTR. This can be done with WiiMod Lite and possibly other homebrew as well. You also need to make sure that your PAL TV can support NTSC signals. Most modern ones can do this, but it&#039;s always good to verify that first.&lt;br /&gt;
&lt;br /&gt;
=== My SD Card Is Unusable ===&lt;br /&gt;
&lt;br /&gt;
Older homebrew apps typically had issues with SDHC cards (4GB+), but newer apps should work fine with either SDHC or SDXC cards. Make sure you format your card with FAT32.&lt;br /&gt;
&lt;br /&gt;
=== There Is No More Space to Install New WADs ===&lt;br /&gt;
&lt;br /&gt;
Delete some WADs through your WAD manager to make room. If you don&#039;t have the original WADs anymore, then you can create new WADs to delete channels so long as they have the same Channel ID. If there isn&#039;t anything to uninstall left, then you&#039;ll likely have to use a homebrew app like AnyTitleDeleter to free up space. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Caution:&amp;lt;/span&amp;gt;&#039;&#039;&#039; keep in mind these apps can cause major damage to your Wii if you don&#039;t know what you&#039;re doing, and we are not responsible for what may happen. It&#039;s best to reach out to a Wii homebrewing community to ask for help.&lt;br /&gt;
&lt;br /&gt;
=== A Fresh Seed Already Has Some Flags Set ===&lt;br /&gt;
&lt;br /&gt;
If you delete your old seeds through the Wii system menu then old save data will remain on your Wii and interfere with new seeds on the same channel. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Multiple_Seeds_Installed_Simultaneously Create WADs with a different Channel ID] from now on and [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#There_Is_No_More_Space_to_Install_New_WADs uninstall old seeds through your WAD manager to prevent future issues].&lt;br /&gt;
&lt;br /&gt;
=== Crash/Black Screen on a Soft Reset ===&lt;br /&gt;
&lt;br /&gt;
This could be caused by having multiple seeds installed at the same time, or due to improper removal of past seeds. Make sure to always uninstall old WADs through your WAD manager and not through the Wii system menu. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#There_Is_No_More_Space_to_Install_New_WADs Read this section for info on how to remove leftover data from WADs uninstalled through the system menu].&lt;br /&gt;
&lt;br /&gt;
=== Installing ticket...ERROR (ret=-2011) ===&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;ve followed [https://wii.guide/cios this section of the Wii softmodding guide] or [https://wii.guide/cios-mini this section of the Wii Mini softmodding guide] or [https://wiiu.hacks.guide/#/vwii-modding?id=installing-cioses this section of the vWii softmodding guide].&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Retroarch&amp;diff=3500</id>
		<title>Retroarch</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Retroarch&amp;diff=3500"/>
		<updated>2024-08-07T14:45:53Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Activate parallel RDP And RSP */ capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;by Raizuto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RetroArch is the only cross-platform emulator supported by the Ocarina of Time Item Randomizer staff. It is also possible to use it to play a vast number of platforms other than N64 as well. This might just make it your emulator of choice once you get used to using it.&lt;br /&gt;
&lt;br /&gt;
== Installing RetroArch ==&lt;br /&gt;
[[File:RetroArch-Download-Stable.jpeg|none|thumb|RetroArch Downloads Page and Download Stable button]]&lt;br /&gt;
Go to the [http://www.RetroArch.com/index.php?page=platforms RetroArch downloads page] and click the button labeled {{kbd|Download Stable}}. Run the installer file it downloads.&lt;br /&gt;
&lt;br /&gt;
=== Windows Specific Installation ===&lt;br /&gt;
On Windows you may get a popup when trying to run the installer that warns you if you do not have &amp;lt;samp&amp;gt;DirectX 9.0c&amp;lt;/samp&amp;gt; installed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. Press {{kbd|OK}} to continue. Click {{kbd|Next &amp;gt;}} until it asks you where you would like to install RetroArch&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. The default path should be &amp;lt;var&amp;gt;C:\Users\&amp;amp;lt;yourusername&amp;amp;gt;\AppData\Roaming\RetroArch&amp;lt;/var&amp;gt;. If it does not display this location it is recommended to copy and paste the following text into the box: {{kbd|%AppData%\RetroArch}} and then continue clicking {{kbd|Next &amp;gt;}}. Soon you will see the &amp;lt;samp&amp;gt;Choose Components&amp;lt;/samp&amp;gt; screen&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. Make sure you click the checkbox next to {{kbd|DirectX 9.0c Runtime}} before clicking {{kbd|Next &amp;gt;}}. Keep clicking {{kbd|Next &amp;amp;gt;}} until the &amp;lt;samp&amp;gt;Install&amp;lt;/samp&amp;gt; button appears. Once you click {{kbd|Install}} RetroArch will begin installing.&lt;br /&gt;
&lt;br /&gt;
Before RetroArch finishes installing it should pop up the DirectX installer. Click {{kbd|Next &amp;amp;gt;}} until you get to the screen offering to install the Bing Bar&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;. You should uncheck {{kbd|Install the Bing Bar}} before clicking {{kbd|Next &amp;amp;gt;}}. Once you finish the DirectX installation the RetroArch installation will finish as well.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Windows-DirectXWarning.jpeg|1. The DirectX not installed warning.&lt;br /&gt;
File:RetroArch-Windows-InstallLocation.jpeg|2. The location you install to should be similar to the one displayed here. Copy the value displayed above if it doesn&#039;t.&lt;br /&gt;
File:RetroArch-Windows-ChooseComponents.jpeg|3. Make sure DirectX 9.0c Runtime is checked.&lt;br /&gt;
File:RetroArch-Windows-DirectXBingBar.jpeg|4. Make sure you uncheck this so you don&#039;t end up with software you don&#039;t need on your computer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mac Specific Installation ===&lt;br /&gt;
&lt;br /&gt;
==== Downloading and Installing ====&lt;br /&gt;
&lt;br /&gt;
Go to the [http://www.RetroArch.com/index.php?page=platforms RetroArch downloads page] and download the &#039;&#039;&#039;Apple macOS / OSX Intel&#039;&#039;&#039; build. This will work with High Sierra and above (including Mojave and Catalina). Don&#039;t download the &#039;&#039;&#039;Apple macOS High Sierra (and later) with Metal2&#039;&#039;&#039; build as the ParaLLeL Core will not work. This may change in the future. &lt;br /&gt;
&lt;br /&gt;
When downloading, ensure that the downloaded application is &#039;&#039;&#039;copied to the desktop&#039;&#039;&#039; as shown in the [https://youtu.be/hu-TW02bhhY?t=182 official installation video] provided on the download website. &#039;&#039;&#039;DO NOT&#039;&#039;&#039; open from the disk image. If you opened RetroArch from the disk image, copying it from the Desktop should resolve the issue immediately. If it does not, you&#039;ll need to [[Retroarch#retroarch.cfg (for Mac users)|delete your retroarch.cfg file]]. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Mac-ChooseInstall.JPG|1. This is what you want to download.&lt;br /&gt;
File:RetroArch-Mac-DiskImage.png|2. DO NOT open from the disk image.&lt;br /&gt;
File:RetroArch-Mac-DirectoryError.png|3. If you open from the disk image, the file paths will be mixed up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Install a RetroArch Core ==&lt;br /&gt;
You should now be at the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; of RetroArch&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. You can switch between the different menus on the left side of the screen when you are on the top-most sub-menu of a menu. If you can&#039;t see the left sidebar with the different menus listed and you need to switch which menu you are in, you can press &amp;lt;kbd&amp;gt;Backspace&amp;lt;/kbd&amp;gt;, &amp;lt;kbd&amp;gt;X&amp;lt;/kbd&amp;gt;, or the &amp;lt;kbd&amp;gt;Right Mouse Button&amp;lt;/kbd&amp;gt; until you see it again. To open a menu, submenu, or option you can press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;Z&amp;lt;/kbd&amp;gt; while it is highlighted, or &amp;lt;kbd&amp;gt;Left Mouse Button&amp;lt;/kbd&amp;gt; while hovering over it. &#039;&#039;Keep in mind that these are the default controls in RetroArch&#039;&#039;. If you change these keyboard bindings in the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; menu, you&#039;ll have to use the buttons you bound to A or Start to select, and the buttons you bound to B or Back to go back to the previous menu. Using the mouse controls should always work properly, so we will assume you are using them throughout the rest of the guide.&lt;br /&gt;
&lt;br /&gt;
On the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; click on the {{kbd|Load Core}} option. In the &amp;lt;samp&amp;gt;Load Core&amp;lt;/samp&amp;gt; submenu, you will normally see your installed cores. Since you just installed RetroArch you won&#039;t see any. Click the {{kbd|Download a Core}} option&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. In the &amp;lt;samp&amp;gt;Core Updater&amp;lt;/samp&amp;gt; menu that appears, scroll down to the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64&amp;lt;/samp&amp;gt; options. It is recommended that you choose the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (Mupen64Plus-Next)&amp;lt;/samp&amp;gt; core option&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. You can also choose the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (ParaLLEl N64)&amp;lt;/samp&amp;gt; core option if you Next doesn&#039;t work for you. &#039;&#039;&#039;Windows Users:&#039;&#039;&#039; the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)&amp;lt;/samp&amp;gt; option should not be chosen. This is a special build of the Mupen64Plus-Next core intended to run on XBox One devices. &#039;&#039;&#039;It will not run on Windows PCs&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-InstallCore-MainMenu.jpeg|1. The Main Menu of RetroArch. You&#039;ll want to return here often.&lt;br /&gt;
File:RetroArch-InstallCore-DownloadCore.jpeg|2. You&#039;ll need to download a core before you can play any ROMs.&lt;br /&gt;
File:RetroArch-InstallCore-ParaLLEl.jpeg|3. Mupen64Plus-Next is the preferred core, but some older systems will require you to use ParaLLEl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Configure RetroArch ==&lt;br /&gt;
&lt;br /&gt;
From the top menu level of the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; click on the {{kbd|Settings}} menu below the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; in the sidebar on the left. Scroll down to {{kbd|Saving}} and change {{kbd|SaveRAM Autosave Interval}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; to {{kbd|10}} seconds by clicking it, and the scrolling down to {{kbd|10 seconds}}.&lt;br /&gt;
&lt;br /&gt;
Next, go back to the top level menu of &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt;. Scroll down and select the option {{kbd|Directory}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. In the menu this opens scroll down and select the option called {{kbd|File Browser}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. You will be presented with an overview of your system partitions. Navigate through your computer files to the folder you keep your ROMs in. &#039;&#039;&#039;They will not show up yet&#039;&#039;&#039;. Choose {{kbd|Use this directory}}&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; anyway. Most browsers will save your randomizer ROM to your Downloads folder by default&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;. However, if you are using the downloaded version of the Ocarina of Time Randomizer the default location for your patched ROMs is a folder called &amp;lt;samp&amp;gt;Output&amp;lt;/samp&amp;gt; next to the &amp;lt;samp&amp;gt;.exe&amp;lt;/samp&amp;gt; file you double click to start the randomizer.&lt;br /&gt;
&lt;br /&gt;
Once you have finished configuring RetroArch you must properly restart it. &#039;&#039;Do not press &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; or the X in the top right corner.&#039;&#039; Go back to the {{kbd|Main Menu}} and move all the way down to the option near the bottom {{kbd|Quit RetroArch}}&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;. Once you reopen RetroArch go to {{kbd|Load Content|Start directory}}. You should now see your ROMs&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;. When you choose one of your ROMs it may ask you which core you want to use if you downloaded more than one of them. It is recommended that you choose {{kbd|Nintendo - Nintendo 64 (Mupen64Plus-Next)}}&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; for the best peformance and fewest bugs.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Configure-AutoSave.png|1. With this option RetroArch will periodically save your save data to disk. This will prevent most data loss in the event of a crash.&lt;br /&gt;
File:RetroArch-Configure-Directory.jpeg|2. This option lets you set where RetroArch saves and looks for various files on your computer.&lt;br /&gt;
File:RetroArch-Configure-FileBrowser.jpeg|3. File Browser defines the &amp;lt;samp&amp;gt;Start Directory&amp;lt;/samp&amp;gt; that RetroArch uses when you are picking your ROM.&lt;br /&gt;
File:RetroArch-Configure-UseThisDirectory.jpeg|4. Your ROM files will not show up here! You still want to click &amp;amp;lt;Use this directory&amp;amp;gt; so that they will show up in a couple more steps.&lt;br /&gt;
File:RetroArch-Configure-Downloads.jpeg|5. You probably want your File Browser setting to have a similar path to this image.&lt;br /&gt;
File:RetroArch-Configure-Restart.jpeg|6. RetroArch will delete any changes you made if you do not restart it properly. Always use this option to ensure your settings get saved.&lt;br /&gt;
File:RetroArch-Configure-StartDirectory.jpeg|7. Your ROMs should now appear when you select this menu option if you set your &amp;lt;samp&amp;gt;File Browser&amp;lt;/samp&amp;gt; directory properly. If you don&#039;t you should go back to that step and try again.&lt;br /&gt;
File:RetroArch-Configure-SelectCore.jpeg|8. Mupen64Plus-Next is the preferred core, but some older systems will require you to use ParaLLEl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Settings for Racing ===&lt;br /&gt;
&lt;br /&gt;
If you wish to partake in our community&#039;s races, then don&#039;t forgot to also configure the settings mentioned [[Racing#RetroArch|here]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard Configuration ==&lt;br /&gt;
If you are going to use a controller, [[Retroarch#Controller Configuration|skip this section]].&lt;br /&gt;
&lt;br /&gt;
Head to {{kbd|Settings|Input|Port 1 Input Binds}}. An example of some control binds when using a keyboard can be found [https://docs.google.com/document/d/1F8JOk-eqoowZyeYtoF3XLBh1EwYULddo6ZyFgFYxU5M/edit here].&lt;br /&gt;
&lt;br /&gt;
== Controller Configuration ==&lt;br /&gt;
&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
If your controls don&#039;t feel quite right, while running the ROM press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to access the {{kbd|Quick Menu|Options}} menu. If your stick causes input without you trying to, change the &amp;lt;samp&amp;gt;Analog Deadzone&amp;lt;/samp&amp;gt; to {{kbd|10}} or higher if that is not enough. If you aren&#039;t able to both walk and run increase &amp;lt;samp&amp;gt;Analog Sensitivity&amp;lt;/samp&amp;gt; to make it easier to run. Decrease it to make it easier to walk.&lt;br /&gt;
&lt;br /&gt;
=== Remap Your Controls ===&lt;br /&gt;
You&#039;ll probably need to customize your controller inputs by loading your ROM and pressing the &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; key to bring up the RetroArch &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt;. Choose {{kbd|Controls|Port 1 Controls}}. Highlight the control on your controller on the left side and press &amp;lt;kbd&amp;gt;←&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; to cycle through the available N64 controller options on the right side.&lt;br /&gt;
&lt;br /&gt;
Make sure &amp;lt;samp&amp;gt;C-Buttons Mode&amp;lt;/samp&amp;gt; is not bound to any of your controls. This is intended for controllers without enough buttons/a right analog stick to map C-Buttons to and usually causes controller issues.&lt;br /&gt;
&lt;br /&gt;
==== Gamecube Style C-Buttons ====&lt;br /&gt;
If you want to emulate the Gamecube controller&#039;s style of C-Buttons, where they are bound to the right analog stick and the the extra face buttons on your controller, you need to enable another setting. Press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and scroll down and select {{kbd|Options}}. Scroll down and switch the &amp;lt;samp&amp;gt;Independant C-button Controls&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;False&amp;lt;/samp&amp;gt; to {{kbd|True}}. This will add controls like &amp;lt;samp&amp;gt;C-Down&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;C-Up&amp;lt;/samp&amp;gt; to the right side of the Controls remappings.&lt;br /&gt;
&lt;br /&gt;
Head back to the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and go over to {{kbd|Controls|Port 1 Controls}} and map your face buttons to the &amp;lt;samp&amp;gt;C-*&amp;lt;/samp&amp;gt; options, and your right analog stick to the &amp;lt;samp&amp;gt;C Buttons *&amp;lt;/samp&amp;gt; analog control values.&lt;br /&gt;
&lt;br /&gt;
=== GameCube Controller Setup ===&lt;br /&gt;
&lt;br /&gt;
==== MayFlash GameCube Adapter ====&lt;br /&gt;
Make sure the switch on the back of your controller is set to {{kbd|PC}}. If you just downloaded RetroArch the controller should just work. If not, go to {{kbd|Online Updater}} on the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; and choose {{kbd|Update Joypad Profiles}}. Once it finishes downloading and extracting the zip file, restart RetroArch.&lt;br /&gt;
&lt;br /&gt;
Your controller should now be working. If it isn&#039;t you can try the different controller ports or go to {{kbd|Settings|Input|Port 1 Input Binds}}. Highlight &amp;lt;samp&amp;gt;Device Index&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;←&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; to choose the correct MAYFLASH Controller number.&lt;br /&gt;
&lt;br /&gt;
==== Official Adapter or Wii U/Switch Mode ====&lt;br /&gt;
&lt;br /&gt;
Make sure the GCN USB Adapter program is running.&lt;br /&gt;
&lt;br /&gt;
Start RetroArch and go to {{kbd|Settings|Drivers}} and make sure &amp;lt;samp&amp;gt;Joypad Driver&amp;lt;/samp&amp;gt; is set to {{kbd|xinput}}. Then use the {{kbd|Quit RetroArch}} option in the main menu to properly close RetroArch and save your new configuration if you changed it.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll want to save [https://pastebin.com/raw/QAhXFvUS this configuration file] as {{kbd|vJoy_Device_GameCube.cfg}} in your RetroArch XInput autoconfig directory. You should find this folder by pasting {{kbd|%AppData%\RetroArch\autoconfig\xinput}} in the Windows Explorer address bar and pressing &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Once that file is in place start RetroArch. You should get a message saying something like &amp;lt;samp&amp;gt;vJoy device #1 configured in Port #0&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your controller is not working still, click on the {{kbd|Windows Gamepad Info}} button to bring up the list of connected controllers on your computer.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The vJoy gamepads should be in order of what number RetroArch is expecting. Try each one by clicking it&#039;s entry, pressing the {{kbd|Properties}} button and moving the control stick. Whichever on causes the cursor in the square to move is the number you want to remember. Go back to RetroArch and head to {{kbd|Settings|Input|Port 1 Input Binds}}. Highlight &amp;lt;samp&amp;gt;Device Index&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;←&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; to choose the correct vJoy Device number.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; You may have to do this every time you restart the driver application.&lt;br /&gt;
&lt;br /&gt;
Your controller should now be working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-GameCube-WindowsGameControllers.png|1. The Windows Game Controller dialog with the list of vJoy Devices.&lt;br /&gt;
RetroArch-GameCube-vJoyDeviceNumber.png|2. vJoy Device #4 was the correct one for this time.|link=File:RetroArch-GameCube-vJoyDeviceNumber.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Switch Pro Controller ===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to install [https://store.steampowered.com/ Steam.]&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;ll need to [https://store.steampowered.com/app/1118310/RetroArch/ install RetroArch through Steam] (don&#039;t worry, it&#039;s still free).&lt;br /&gt;
&lt;br /&gt;
Afterwards, right-click on your Steam icon and go to {{kbd|Settings}}.  Click on the {{kbd|Controller}} section and click on {{kbd|General Controller Settings}}&lt;br /&gt;
&lt;br /&gt;
Make sure {{kbd|Switch Pro Configuration Support}} is checked. &lt;br /&gt;
&lt;br /&gt;
You should now be able to configure your Switch Pro Controller in RetroArch (through Steam).&lt;br /&gt;
&lt;br /&gt;
== ParaLLEl Graphics Configuration (Console-Accurate Graphics) ==&lt;br /&gt;
The ParaLLEl core will use the glide64 graphics plugin by default and Mupen64Plus-Next will use GLideN64 by default. Glide64 is a plugin that works well on many graphics cards, but has several graphical issues. GLideN64 is actually fairly good at displaying things properly, but still doesn&#039;t always work exactly how graphics would work on the N64. ParaLLEl and Mupen64Plus-Next have a graphics plugin that is nearly flawless in recreating N64 graphics, but requires somewhat modern hardware to run, and will perform slower overall than the other available plugins. If you have a graphics card made after 2012 it should support this more accurate plugin.&lt;br /&gt;
&lt;br /&gt;
=== Check If Your Hardware Supports Vulkan ===&lt;br /&gt;
You can check [https://vulkan.gpuinfo.org/ this website] to see if your graphics card supports any version of Vulkan. If you&#039;re not sure what GPU your computer has, [https://www.howtogeek.com/414201/how-to-check-what-graphics-card-gpu-is-in-your-pc/ try one of these methods to find out]. If you find your graphics card supports Vulkan you can continue. &#039;&#039;If it does not, please do not proceed&#039;&#039;. You may cause ParaLLEl to start crashing if you try to follow these instructions without a compatible graphics card.&lt;br /&gt;
&lt;br /&gt;
=== Activate parallel RDP And RSP ===&lt;br /&gt;
If your ParaLLEl or Mupen64Plus-Next core was downloaded before June of 2020, please make sure it is up-to-date now by going to {{kbd|Main Menu|Online Updater|Update Installed Cores}} to update your cores.&lt;br /&gt;
&lt;br /&gt;
Now load a ROM with the either core. Open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; by pressing &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; or whatever hotkey you have bound to open the menu in RetroArch. Select {{kbd|Options}} and scroll down to &amp;lt;samp&amp;gt;GFX Plugin&amp;lt;/samp&amp;gt; and set it to {{kbd|parallel}} if you are using the Parallel core, or scroll down to &amp;lt;samp&amp;gt;RDP Plugin&amp;lt;/samp&amp;gt; and set it to {{Kbd|ParaLLEl RDP}} if you are using Mupen64Plus-Next. Scroll down to &amp;lt;samp&amp;gt;RSP plugin&amp;lt;/samp&amp;gt; and also set it to {{kbd|parallel}}. While you are here you will probably also want to set &amp;lt;samp&amp;gt;(ParaLLEl-RDP) Upscaling factor (restart)&amp;lt;/samp&amp;gt; to {{kbd|2x}}. If you experience performance issues, be sure to try setting this back to 1x first to see if it improves.&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs RetroArch]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*To unbind any button/key hit the &amp;lt;kbd&amp;gt;Delete&amp;lt;/kbd&amp;gt; key on your keyboard in the input settings. &lt;br /&gt;
*&#039;&#039;&#039;Never&#039;&#039;&#039; close RA via it’s top right X, close it from far left Main Menu {{kbd|Quit RetroArch}}. &lt;br /&gt;
*If you want RetroArch to keep running in the background, go over to the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; column in the menu, then down to &amp;lt;samp&amp;gt;User Interface&amp;lt;/samp&amp;gt;, hit &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt; and set &amp;lt;samp&amp;gt;Don’t run in the background&amp;lt;/samp&amp;gt; to {{kbd|OFF}}. &lt;br /&gt;
*To enable the FPS display, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and switch &amp;lt;samp&amp;gt;On-Screen Notifications&amp;lt;/samp&amp;gt; to &amp;lt;kbd&amp;gt;ON&amp;lt;/kbd&amp;gt; if it is not already. Then, change &amp;lt;samp&amp;gt;Display Framerate&amp;lt;/samp&amp;gt; to &amp;lt;kbd&amp;gt;ON&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
*To be able to position the FPS counter, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and set &amp;lt;samp&amp;gt;Graphics Widgets&amp;lt;/samp&amp;gt; to {{kbd|OFF}} and then restart RetroArch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your controller does not have a default profile or you are using a keyboard, the following information may be helpful.&lt;br /&gt;
*Don&#039;t alter the Main Menu bindings for controllers that have default profiles. Open the Quick Menu and change the button mapping there instead.&lt;br /&gt;
*Left side user input binds (the &amp;lt;kbd&amp;gt;Delete&amp;lt;/kbd&amp;gt; key will delete any binding)&lt;br /&gt;
**&#039;&#039;&#039;B button&#039;&#039;&#039; is equivalent to N64 A Button &lt;br /&gt;
**&#039;&#039;&#039;Y button&#039;&#039;&#039; is equivalent to N64 B Button &lt;br /&gt;
**&#039;&#039;&#039;L2 button (trigger)&#039;&#039;&#039; is equivalent to N64 Z Button &lt;br /&gt;
**&#039;&#039;&#039;L1&#039;&#039;&#039; is equivalent to N64 L &lt;br /&gt;
**&#039;&#039;&#039;R1&#039;&#039;&#039; is equivalent to N64 R &lt;br /&gt;
**&#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
***Left analog X+ = Right &lt;br /&gt;
***Left analog X- = Left &lt;br /&gt;
***Left analog Y+ = Down &lt;br /&gt;
***Left analog Y- = Up   &lt;br /&gt;
**&#039;&#039;&#039;C-Buttons/C-Stick:&#039;&#039;&#039; &lt;br /&gt;
***Right analog X+ = C-Right &lt;br /&gt;
***Right analog X- = C-Left &lt;br /&gt;
***Right analog Y+ = C-Down &lt;br /&gt;
***Right analog Y- = C-Up&lt;br /&gt;
&lt;br /&gt;
== Common Issues ==&lt;br /&gt;
&lt;br /&gt;
There are several issues that can occur in RetroArch.&lt;br /&gt;
&lt;br /&gt;
=== Abnormal FPS Increases ===&lt;br /&gt;
&lt;br /&gt;
Go to {{kbd|Settings|Frame Throttle}} and set &amp;lt;samp&amp;gt;Fast-Forward Rate&amp;lt;/samp&amp;gt; to {{kbd|1.0x}}.&lt;br /&gt;
&lt;br /&gt;
=== Boots are equipped / Ocarina pulled out randomly while walking ===&lt;br /&gt;
&lt;br /&gt;
Go to the {{kbd|Settings|Input|Port 1 Input Binds}} menu and set &amp;lt;samp&amp;gt;Analog to Digital&amp;lt;/samp&amp;gt; to {{kbd|None}}.&lt;br /&gt;
&lt;br /&gt;
=== Crash when loading ROM ===&lt;br /&gt;
&lt;br /&gt;
If using the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (Mupen64PlusNext)&amp;lt;/samp&amp;gt; core, try the {{kbd|Nintendo - Nintendo 64 (ParaLLEl N64)}} core instead. If using the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (ParaLLEl N64)&amp;lt;/samp&amp;gt; core, try the {{kbd|Nintendo - Nintendo 64 (Mupen64PlusNext)}} core instead.&lt;br /&gt;
&lt;br /&gt;
=== Input Lag ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;re experiencing abnormal input lag with your controller, go to {{kbd|Settings|Latency}} and adjust the &amp;lt;samp&amp;gt;Polling Behavior&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Mupen64Plus-Next Freezes ===&lt;br /&gt;
&lt;br /&gt;
This is an issue with versions prior to Mupen64plus-Next 2.3 which was released on July 14, 2021. Please update yor cores from the {{kbd|Cores Updater}} in the main menu. Also, after loading a ROM press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt;. Under &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; Move down to &amp;lt;samp&amp;gt;Ignore emulated TLB Exceptions&amp;lt;/samp&amp;gt; and press the &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; arrow key until the selection changes to &amp;lt;samp&amp;gt;Don&#039;t Ignore&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Mupen64Plus-Next Epona Carrots ===&lt;br /&gt;
&lt;br /&gt;
This is an issue with versions prior to Mupen64plus-Next 2.3 which was released on July 14, 2021. Please update your cores from the {{kbd|Cores Updater}} in the main menu. Also, after loading a ROM press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt;. Under &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; Move down to &amp;lt;samp&amp;gt;Ignore emulated TLB Exceptions&amp;lt;/samp&amp;gt; and press the &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; arrow key until the selection should changes to &amp;lt;samp&amp;gt;Don&#039;t Ignore&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== My A and B Buttons Are Swapped On The Menu ===&lt;br /&gt;
&lt;br /&gt;
Go into {{kbd|Settings|Input|Menu Controls}} and change the {{kbd|Menu Swap OK &amp;amp; Cancel Buttons}} option.&lt;br /&gt;
&lt;br /&gt;
=== My Remapping in Quick Menu Controls Won&#039;t Save ===&lt;br /&gt;
&lt;br /&gt;
If your remapping won&#039;t save even after using {{kbd|Quit RetroArch}} in the main menu, you may have to explicitly save the remappings. Open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; with &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt;, go down to {{kbd|Controls}} and map your controls how you wish. Once you have done so, go back to the &amp;lt;samp&amp;gt;Controls&amp;lt;/samp&amp;gt; menu. Near the top of the menu is a &amp;lt;samp&amp;gt;Save Core Remap File&amp;lt;/samp&amp;gt; option. Select this to save these controller binds for all randomizer ROMs you open in the future.&lt;br /&gt;
&lt;br /&gt;
=== No Audio ===&lt;br /&gt;
&lt;br /&gt;
Go into the {{kbd|Settings|Drivers}} menu and change the &amp;lt;samp&amp;gt;Audio Driver&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;xaudio&amp;lt;/samp&amp;gt; to {{kbd|dsound}}. Then quit RetroArch properly via the Main Menu and restart it. &lt;br /&gt;
&lt;br /&gt;
=== One of My Buttons Won&#039;t Work ===&lt;br /&gt;
&lt;br /&gt;
If you messed with the Main Menu User Input Binds you likely configured something wrong. It is not recommended to ever modify controller binds this way unless your controller doesn&#039;t have a built in profile. To reset your controller bindings to their default you have to load the default &amp;lt;samp&amp;gt;RetroArch.cfg&amp;lt;/samp&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
If you have a ROM loaded, start by pressing &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; then press &amp;lt;kbd&amp;gt;Backspace&amp;lt;/kbd&amp;gt; to get back to the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Go to the far left menu item, &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt;. Move down to &#039;&amp;lt;samp&amp;gt;Configurations&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Select &amp;lt;samp&amp;gt;&amp;lt;Parent directory&amp;gt;&amp;lt;/samp&amp;gt; and hit &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Scroll down to the file &amp;lt;samp&amp;gt;RetroArch.default.cfg&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Overwriting Controller Autoconfig(s) ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve inadvertently overwritten a controller autoconfig, you&#039;ll need to close RetroArch. Next, go to your &amp;lt;var&amp;gt;RetroArch&amp;lt;/var&amp;gt; folder and delete the &amp;lt;var&amp;gt;autoconfig&amp;lt;/var&amp;gt; folder. Afterwards, launch RetroArch and go to {{kbd|Main Menu|Online Updater}} and click on &amp;lt;samp&amp;gt;Update Controller Profiles&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== ParaLLEl Black Screen or Crashes ===&lt;br /&gt;
&lt;br /&gt;
If you are able to launch the ParaLLEl core but get a black screen, or frequently crash while pausing, try changing the video plugin it is using. Press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and move down to &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Next, move down to &amp;lt;samp&amp;gt;GFX Plugin&amp;lt;/samp&amp;gt; and press the &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; arrow key once. Once you have changed the option, press &amp;lt;kbd&amp;gt;Backspace&amp;lt;/kbd&amp;gt; twice to return to the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; and select {{kbd|Quit RetroArch}} to close RetroArch. Simply run RetroArch and open the ROM again and your ParaLLEl core should be running the new plugin you selected. Try each one and see if any of them work for you. If they do not, you may want to try the Mupen64Plus-Next core instead.&lt;br /&gt;
&lt;br /&gt;
=== retroarch.cfg (for Mac users) ===&lt;br /&gt;
&lt;br /&gt;
If you need to delete/modify this file, you&#039;ll need to access the Library. To access the library, it must be “shown&amp;quot; as it&#039;s hidden by default.&lt;br /&gt;
The easiest method to do this is while in the &#039;&#039;&#039;Go&#039;&#039;&#039; dropdown menu, hold the &#039;&#039;&#039;option&#039;&#039;&#039; button and it will appear. Search “retroarch” in the Library and the folder and files will show up.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Mac-Library.png|1. &#039;&#039;&#039;Go&#039;&#039;&#039; dropdown to access the Library.&lt;br /&gt;
File:RetroArch-Mac-SearchLibrary.JPG|2. Search the library.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Waiting on Client (Error Message) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;Waiting on client ...&lt;br /&gt;
You have rejoined the game as player 1&lt;br /&gt;
null&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a rare issue and can be a hindrance when racing. According to the RetroArch devs, this is an issue that occurs with some virtual gamepads, when explorer.exe isn&#039;t running, or other random-seeming situations. &lt;br /&gt;
&lt;br /&gt;
The only feasible solution at this point is to go to {{kbd|Settings|Input|Hotkeys}} and bind a hotkey to &amp;lt;samp&amp;gt;Netplay Hosting (Toggle)&amp;lt;/samp&amp;gt; so that you can immediately toggle out of this.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Retroarch&amp;diff=3499</id>
		<title>Retroarch</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Retroarch&amp;diff=3499"/>
		<updated>2024-08-07T14:44:24Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Activate parallel RDP And RSP */ options are named differently in parallel and m64p-Next&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;by Raizuto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RetroArch is the only cross-platform emulator supported by the Ocarina of Time Item Randomizer staff. It is also possible to use it to play a vast number of platforms other than N64 as well. This might just make it your emulator of choice once you get used to using it.&lt;br /&gt;
&lt;br /&gt;
== Installing RetroArch ==&lt;br /&gt;
[[File:RetroArch-Download-Stable.jpeg|none|thumb|RetroArch Downloads Page and Download Stable button]]&lt;br /&gt;
Go to the [http://www.RetroArch.com/index.php?page=platforms RetroArch downloads page] and click the button labeled {{kbd|Download Stable}}. Run the installer file it downloads.&lt;br /&gt;
&lt;br /&gt;
=== Windows Specific Installation ===&lt;br /&gt;
On Windows you may get a popup when trying to run the installer that warns you if you do not have &amp;lt;samp&amp;gt;DirectX 9.0c&amp;lt;/samp&amp;gt; installed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. Press {{kbd|OK}} to continue. Click {{kbd|Next &amp;gt;}} until it asks you where you would like to install RetroArch&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. The default path should be &amp;lt;var&amp;gt;C:\Users\&amp;amp;lt;yourusername&amp;amp;gt;\AppData\Roaming\RetroArch&amp;lt;/var&amp;gt;. If it does not display this location it is recommended to copy and paste the following text into the box: {{kbd|%AppData%\RetroArch}} and then continue clicking {{kbd|Next &amp;gt;}}. Soon you will see the &amp;lt;samp&amp;gt;Choose Components&amp;lt;/samp&amp;gt; screen&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. Make sure you click the checkbox next to {{kbd|DirectX 9.0c Runtime}} before clicking {{kbd|Next &amp;gt;}}. Keep clicking {{kbd|Next &amp;amp;gt;}} until the &amp;lt;samp&amp;gt;Install&amp;lt;/samp&amp;gt; button appears. Once you click {{kbd|Install}} RetroArch will begin installing.&lt;br /&gt;
&lt;br /&gt;
Before RetroArch finishes installing it should pop up the DirectX installer. Click {{kbd|Next &amp;amp;gt;}} until you get to the screen offering to install the Bing Bar&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;. You should uncheck {{kbd|Install the Bing Bar}} before clicking {{kbd|Next &amp;amp;gt;}}. Once you finish the DirectX installation the RetroArch installation will finish as well.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Windows-DirectXWarning.jpeg|1. The DirectX not installed warning.&lt;br /&gt;
File:RetroArch-Windows-InstallLocation.jpeg|2. The location you install to should be similar to the one displayed here. Copy the value displayed above if it doesn&#039;t.&lt;br /&gt;
File:RetroArch-Windows-ChooseComponents.jpeg|3. Make sure DirectX 9.0c Runtime is checked.&lt;br /&gt;
File:RetroArch-Windows-DirectXBingBar.jpeg|4. Make sure you uncheck this so you don&#039;t end up with software you don&#039;t need on your computer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mac Specific Installation ===&lt;br /&gt;
&lt;br /&gt;
==== Downloading and Installing ====&lt;br /&gt;
&lt;br /&gt;
Go to the [http://www.RetroArch.com/index.php?page=platforms RetroArch downloads page] and download the &#039;&#039;&#039;Apple macOS / OSX Intel&#039;&#039;&#039; build. This will work with High Sierra and above (including Mojave and Catalina). Don&#039;t download the &#039;&#039;&#039;Apple macOS High Sierra (and later) with Metal2&#039;&#039;&#039; build as the ParaLLeL Core will not work. This may change in the future. &lt;br /&gt;
&lt;br /&gt;
When downloading, ensure that the downloaded application is &#039;&#039;&#039;copied to the desktop&#039;&#039;&#039; as shown in the [https://youtu.be/hu-TW02bhhY?t=182 official installation video] provided on the download website. &#039;&#039;&#039;DO NOT&#039;&#039;&#039; open from the disk image. If you opened RetroArch from the disk image, copying it from the Desktop should resolve the issue immediately. If it does not, you&#039;ll need to [[Retroarch#retroarch.cfg (for Mac users)|delete your retroarch.cfg file]]. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Mac-ChooseInstall.JPG|1. This is what you want to download.&lt;br /&gt;
File:RetroArch-Mac-DiskImage.png|2. DO NOT open from the disk image.&lt;br /&gt;
File:RetroArch-Mac-DirectoryError.png|3. If you open from the disk image, the file paths will be mixed up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Install a RetroArch Core ==&lt;br /&gt;
You should now be at the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; of RetroArch&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. You can switch between the different menus on the left side of the screen when you are on the top-most sub-menu of a menu. If you can&#039;t see the left sidebar with the different menus listed and you need to switch which menu you are in, you can press &amp;lt;kbd&amp;gt;Backspace&amp;lt;/kbd&amp;gt;, &amp;lt;kbd&amp;gt;X&amp;lt;/kbd&amp;gt;, or the &amp;lt;kbd&amp;gt;Right Mouse Button&amp;lt;/kbd&amp;gt; until you see it again. To open a menu, submenu, or option you can press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;Z&amp;lt;/kbd&amp;gt; while it is highlighted, or &amp;lt;kbd&amp;gt;Left Mouse Button&amp;lt;/kbd&amp;gt; while hovering over it. &#039;&#039;Keep in mind that these are the default controls in RetroArch&#039;&#039;. If you change these keyboard bindings in the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; menu, you&#039;ll have to use the buttons you bound to A or Start to select, and the buttons you bound to B or Back to go back to the previous menu. Using the mouse controls should always work properly, so we will assume you are using them throughout the rest of the guide.&lt;br /&gt;
&lt;br /&gt;
On the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; click on the {{kbd|Load Core}} option. In the &amp;lt;samp&amp;gt;Load Core&amp;lt;/samp&amp;gt; submenu, you will normally see your installed cores. Since you just installed RetroArch you won&#039;t see any. Click the {{kbd|Download a Core}} option&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. In the &amp;lt;samp&amp;gt;Core Updater&amp;lt;/samp&amp;gt; menu that appears, scroll down to the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64&amp;lt;/samp&amp;gt; options. It is recommended that you choose the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (Mupen64Plus-Next)&amp;lt;/samp&amp;gt; core option&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. You can also choose the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (ParaLLEl N64)&amp;lt;/samp&amp;gt; core option if you Next doesn&#039;t work for you. &#039;&#039;&#039;Windows Users:&#039;&#039;&#039; the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)&amp;lt;/samp&amp;gt; option should not be chosen. This is a special build of the Mupen64Plus-Next core intended to run on XBox One devices. &#039;&#039;&#039;It will not run on Windows PCs&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-InstallCore-MainMenu.jpeg|1. The Main Menu of RetroArch. You&#039;ll want to return here often.&lt;br /&gt;
File:RetroArch-InstallCore-DownloadCore.jpeg|2. You&#039;ll need to download a core before you can play any ROMs.&lt;br /&gt;
File:RetroArch-InstallCore-ParaLLEl.jpeg|3. Mupen64Plus-Next is the preferred core, but some older systems will require you to use ParaLLEl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Configure RetroArch ==&lt;br /&gt;
&lt;br /&gt;
From the top menu level of the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; click on the {{kbd|Settings}} menu below the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; in the sidebar on the left. Scroll down to {{kbd|Saving}} and change {{kbd|SaveRAM Autosave Interval}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; to {{kbd|10}} seconds by clicking it, and the scrolling down to {{kbd|10 seconds}}.&lt;br /&gt;
&lt;br /&gt;
Next, go back to the top level menu of &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt;. Scroll down and select the option {{kbd|Directory}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. In the menu this opens scroll down and select the option called {{kbd|File Browser}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. You will be presented with an overview of your system partitions. Navigate through your computer files to the folder you keep your ROMs in. &#039;&#039;&#039;They will not show up yet&#039;&#039;&#039;. Choose {{kbd|Use this directory}}&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; anyway. Most browsers will save your randomizer ROM to your Downloads folder by default&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;. However, if you are using the downloaded version of the Ocarina of Time Randomizer the default location for your patched ROMs is a folder called &amp;lt;samp&amp;gt;Output&amp;lt;/samp&amp;gt; next to the &amp;lt;samp&amp;gt;.exe&amp;lt;/samp&amp;gt; file you double click to start the randomizer.&lt;br /&gt;
&lt;br /&gt;
Once you have finished configuring RetroArch you must properly restart it. &#039;&#039;Do not press &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; or the X in the top right corner.&#039;&#039; Go back to the {{kbd|Main Menu}} and move all the way down to the option near the bottom {{kbd|Quit RetroArch}}&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;. Once you reopen RetroArch go to {{kbd|Load Content|Start directory}}. You should now see your ROMs&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;. When you choose one of your ROMs it may ask you which core you want to use if you downloaded more than one of them. It is recommended that you choose {{kbd|Nintendo - Nintendo 64 (Mupen64Plus-Next)}}&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; for the best peformance and fewest bugs.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Configure-AutoSave.png|1. With this option RetroArch will periodically save your save data to disk. This will prevent most data loss in the event of a crash.&lt;br /&gt;
File:RetroArch-Configure-Directory.jpeg|2. This option lets you set where RetroArch saves and looks for various files on your computer.&lt;br /&gt;
File:RetroArch-Configure-FileBrowser.jpeg|3. File Browser defines the &amp;lt;samp&amp;gt;Start Directory&amp;lt;/samp&amp;gt; that RetroArch uses when you are picking your ROM.&lt;br /&gt;
File:RetroArch-Configure-UseThisDirectory.jpeg|4. Your ROM files will not show up here! You still want to click &amp;amp;lt;Use this directory&amp;amp;gt; so that they will show up in a couple more steps.&lt;br /&gt;
File:RetroArch-Configure-Downloads.jpeg|5. You probably want your File Browser setting to have a similar path to this image.&lt;br /&gt;
File:RetroArch-Configure-Restart.jpeg|6. RetroArch will delete any changes you made if you do not restart it properly. Always use this option to ensure your settings get saved.&lt;br /&gt;
File:RetroArch-Configure-StartDirectory.jpeg|7. Your ROMs should now appear when you select this menu option if you set your &amp;lt;samp&amp;gt;File Browser&amp;lt;/samp&amp;gt; directory properly. If you don&#039;t you should go back to that step and try again.&lt;br /&gt;
File:RetroArch-Configure-SelectCore.jpeg|8. Mupen64Plus-Next is the preferred core, but some older systems will require you to use ParaLLEl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Settings for Racing ===&lt;br /&gt;
&lt;br /&gt;
If you wish to partake in our community&#039;s races, then don&#039;t forgot to also configure the settings mentioned [[Racing#RetroArch|here]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard Configuration ==&lt;br /&gt;
If you are going to use a controller, [[Retroarch#Controller Configuration|skip this section]].&lt;br /&gt;
&lt;br /&gt;
Head to {{kbd|Settings|Input|Port 1 Input Binds}}. An example of some control binds when using a keyboard can be found [https://docs.google.com/document/d/1F8JOk-eqoowZyeYtoF3XLBh1EwYULddo6ZyFgFYxU5M/edit here].&lt;br /&gt;
&lt;br /&gt;
== Controller Configuration ==&lt;br /&gt;
&lt;br /&gt;
First, take a look at the [[Controller Setup]] guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
If your controls don&#039;t feel quite right, while running the ROM press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to access the {{kbd|Quick Menu|Options}} menu. If your stick causes input without you trying to, change the &amp;lt;samp&amp;gt;Analog Deadzone&amp;lt;/samp&amp;gt; to {{kbd|10}} or higher if that is not enough. If you aren&#039;t able to both walk and run increase &amp;lt;samp&amp;gt;Analog Sensitivity&amp;lt;/samp&amp;gt; to make it easier to run. Decrease it to make it easier to walk.&lt;br /&gt;
&lt;br /&gt;
=== Remap Your Controls ===&lt;br /&gt;
You&#039;ll probably need to customize your controller inputs by loading your ROM and pressing the &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; key to bring up the RetroArch &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt;. Choose {{kbd|Controls|Port 1 Controls}}. Highlight the control on your controller on the left side and press &amp;lt;kbd&amp;gt;←&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; to cycle through the available N64 controller options on the right side.&lt;br /&gt;
&lt;br /&gt;
Make sure &amp;lt;samp&amp;gt;C-Buttons Mode&amp;lt;/samp&amp;gt; is not bound to any of your controls. This is intended for controllers without enough buttons/a right analog stick to map C-Buttons to and usually causes controller issues.&lt;br /&gt;
&lt;br /&gt;
==== Gamecube Style C-Buttons ====&lt;br /&gt;
If you want to emulate the Gamecube controller&#039;s style of C-Buttons, where they are bound to the right analog stick and the the extra face buttons on your controller, you need to enable another setting. Press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and scroll down and select {{kbd|Options}}. Scroll down and switch the &amp;lt;samp&amp;gt;Independant C-button Controls&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;False&amp;lt;/samp&amp;gt; to {{kbd|True}}. This will add controls like &amp;lt;samp&amp;gt;C-Down&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;C-Up&amp;lt;/samp&amp;gt; to the right side of the Controls remappings.&lt;br /&gt;
&lt;br /&gt;
Head back to the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and go over to {{kbd|Controls|Port 1 Controls}} and map your face buttons to the &amp;lt;samp&amp;gt;C-*&amp;lt;/samp&amp;gt; options, and your right analog stick to the &amp;lt;samp&amp;gt;C Buttons *&amp;lt;/samp&amp;gt; analog control values.&lt;br /&gt;
&lt;br /&gt;
=== GameCube Controller Setup ===&lt;br /&gt;
&lt;br /&gt;
==== MayFlash GameCube Adapter ====&lt;br /&gt;
Make sure the switch on the back of your controller is set to {{kbd|PC}}. If you just downloaded RetroArch the controller should just work. If not, go to {{kbd|Online Updater}} on the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; and choose {{kbd|Update Joypad Profiles}}. Once it finishes downloading and extracting the zip file, restart RetroArch.&lt;br /&gt;
&lt;br /&gt;
Your controller should now be working. If it isn&#039;t you can try the different controller ports or go to {{kbd|Settings|Input|Port 1 Input Binds}}. Highlight &amp;lt;samp&amp;gt;Device Index&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;←&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; to choose the correct MAYFLASH Controller number.&lt;br /&gt;
&lt;br /&gt;
==== Official Adapter or Wii U/Switch Mode ====&lt;br /&gt;
&lt;br /&gt;
Make sure the GCN USB Adapter program is running.&lt;br /&gt;
&lt;br /&gt;
Start RetroArch and go to {{kbd|Settings|Drivers}} and make sure &amp;lt;samp&amp;gt;Joypad Driver&amp;lt;/samp&amp;gt; is set to {{kbd|xinput}}. Then use the {{kbd|Quit RetroArch}} option in the main menu to properly close RetroArch and save your new configuration if you changed it.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll want to save [https://pastebin.com/raw/QAhXFvUS this configuration file] as {{kbd|vJoy_Device_GameCube.cfg}} in your RetroArch XInput autoconfig directory. You should find this folder by pasting {{kbd|%AppData%\RetroArch\autoconfig\xinput}} in the Windows Explorer address bar and pressing &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Once that file is in place start RetroArch. You should get a message saying something like &amp;lt;samp&amp;gt;vJoy device #1 configured in Port #0&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your controller is not working still, click on the {{kbd|Windows Gamepad Info}} button to bring up the list of connected controllers on your computer.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The vJoy gamepads should be in order of what number RetroArch is expecting. Try each one by clicking it&#039;s entry, pressing the {{kbd|Properties}} button and moving the control stick. Whichever on causes the cursor in the square to move is the number you want to remember. Go back to RetroArch and head to {{kbd|Settings|Input|Port 1 Input Binds}}. Highlight &amp;lt;samp&amp;gt;Device Index&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;←&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; to choose the correct vJoy Device number.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; You may have to do this every time you restart the driver application.&lt;br /&gt;
&lt;br /&gt;
Your controller should now be working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-GameCube-WindowsGameControllers.png|1. The Windows Game Controller dialog with the list of vJoy Devices.&lt;br /&gt;
RetroArch-GameCube-vJoyDeviceNumber.png|2. vJoy Device #4 was the correct one for this time.|link=File:RetroArch-GameCube-vJoyDeviceNumber.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Switch Pro Controller ===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to install [https://store.steampowered.com/ Steam.]&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;ll need to [https://store.steampowered.com/app/1118310/RetroArch/ install RetroArch through Steam] (don&#039;t worry, it&#039;s still free).&lt;br /&gt;
&lt;br /&gt;
Afterwards, right-click on your Steam icon and go to {{kbd|Settings}}.  Click on the {{kbd|Controller}} section and click on {{kbd|General Controller Settings}}&lt;br /&gt;
&lt;br /&gt;
Make sure {{kbd|Switch Pro Configuration Support}} is checked. &lt;br /&gt;
&lt;br /&gt;
You should now be able to configure your Switch Pro Controller in RetroArch (through Steam).&lt;br /&gt;
&lt;br /&gt;
== ParaLLEl Graphics Configuration (Console-Accurate Graphics) ==&lt;br /&gt;
The ParaLLEl core will use the glide64 graphics plugin by default and Mupen64Plus-Next will use GLideN64 by default. Glide64 is a plugin that works well on many graphics cards, but has several graphical issues. GLideN64 is actually fairly good at displaying things properly, but still doesn&#039;t always work exactly how graphics would work on the N64. ParaLLEl and Mupen64Plus-Next have a graphics plugin that is nearly flawless in recreating N64 graphics, but requires somewhat modern hardware to run, and will perform slower overall than the other available plugins. If you have a graphics card made after 2012 it should support this more accurate plugin.&lt;br /&gt;
&lt;br /&gt;
=== Check If Your Hardware Supports Vulkan ===&lt;br /&gt;
You can check [https://vulkan.gpuinfo.org/ this website] to see if your graphics card supports any version of Vulkan. If you&#039;re not sure what GPU your computer has, [https://www.howtogeek.com/414201/how-to-check-what-graphics-card-gpu-is-in-your-pc/ try one of these methods to find out]. If you find your graphics card supports Vulkan you can continue. &#039;&#039;If it does not, please do not proceed&#039;&#039;. You may cause ParaLLEl to start crashing if you try to follow these instructions without a compatible graphics card.&lt;br /&gt;
&lt;br /&gt;
=== Activate parallel RDP And RSP ===&lt;br /&gt;
If your ParaLLEl or Mupen64Plus-Next core was downloaded before June of 2020, please make sure it is up-to-date now by going to {{kbd|Main Menu|Online Updater|Update Installed Cores}} to update your cores.&lt;br /&gt;
&lt;br /&gt;
Now load a ROM with the either core. Open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; by pressing &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; or whatever hotkey you have bound to open the menu in RetroArch. Select {{kbd|Options}} and scroll down to &amp;lt;samp&amp;gt;GFX Plugin&amp;lt;/samp&amp;gt; and set it to {{kbd|parallel}} if you are using the Parallel core, or scroll down to &amp;lt;samp&amp;gt;RDP Plugin&amp;lt;/samp&amp;gt; and set it to {{Kbd|ParaLLEl RDP}} if you are using mupen64plus-Next. Scroll down to &amp;lt;samp&amp;gt;RSP plugin&amp;lt;/samp&amp;gt; and also set it to {{kbd|parallel}}. While you are here you will probably also want to set &amp;lt;samp&amp;gt;(ParaLLEl-RDP) Upscaling factor (restart)&amp;lt;/samp&amp;gt; to {{kbd|2x}}. If you experience performance issues, be sure to try setting this back to 1x first to see if it improves.&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs RetroArch]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*To unbind any button/key hit the &amp;lt;kbd&amp;gt;Delete&amp;lt;/kbd&amp;gt; key on your keyboard in the input settings. &lt;br /&gt;
*&#039;&#039;&#039;Never&#039;&#039;&#039; close RA via it’s top right X, close it from far left Main Menu {{kbd|Quit RetroArch}}. &lt;br /&gt;
*If you want RetroArch to keep running in the background, go over to the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; column in the menu, then down to &amp;lt;samp&amp;gt;User Interface&amp;lt;/samp&amp;gt;, hit &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt; and set &amp;lt;samp&amp;gt;Don’t run in the background&amp;lt;/samp&amp;gt; to {{kbd|OFF}}. &lt;br /&gt;
*To enable the FPS display, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and switch &amp;lt;samp&amp;gt;On-Screen Notifications&amp;lt;/samp&amp;gt; to &amp;lt;kbd&amp;gt;ON&amp;lt;/kbd&amp;gt; if it is not already. Then, change &amp;lt;samp&amp;gt;Display Framerate&amp;lt;/samp&amp;gt; to &amp;lt;kbd&amp;gt;ON&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
*To be able to position the FPS counter, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and set &amp;lt;samp&amp;gt;Graphics Widgets&amp;lt;/samp&amp;gt; to {{kbd|OFF}} and then restart RetroArch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your controller does not have a default profile or you are using a keyboard, the following information may be helpful.&lt;br /&gt;
*Don&#039;t alter the Main Menu bindings for controllers that have default profiles. Open the Quick Menu and change the button mapping there instead.&lt;br /&gt;
*Left side user input binds (the &amp;lt;kbd&amp;gt;Delete&amp;lt;/kbd&amp;gt; key will delete any binding)&lt;br /&gt;
**&#039;&#039;&#039;B button&#039;&#039;&#039; is equivalent to N64 A Button &lt;br /&gt;
**&#039;&#039;&#039;Y button&#039;&#039;&#039; is equivalent to N64 B Button &lt;br /&gt;
**&#039;&#039;&#039;L2 button (trigger)&#039;&#039;&#039; is equivalent to N64 Z Button &lt;br /&gt;
**&#039;&#039;&#039;L1&#039;&#039;&#039; is equivalent to N64 L &lt;br /&gt;
**&#039;&#039;&#039;R1&#039;&#039;&#039; is equivalent to N64 R &lt;br /&gt;
**&#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
***Left analog X+ = Right &lt;br /&gt;
***Left analog X- = Left &lt;br /&gt;
***Left analog Y+ = Down &lt;br /&gt;
***Left analog Y- = Up   &lt;br /&gt;
**&#039;&#039;&#039;C-Buttons/C-Stick:&#039;&#039;&#039; &lt;br /&gt;
***Right analog X+ = C-Right &lt;br /&gt;
***Right analog X- = C-Left &lt;br /&gt;
***Right analog Y+ = C-Down &lt;br /&gt;
***Right analog Y- = C-Up&lt;br /&gt;
&lt;br /&gt;
== Common Issues ==&lt;br /&gt;
&lt;br /&gt;
There are several issues that can occur in RetroArch.&lt;br /&gt;
&lt;br /&gt;
=== Abnormal FPS Increases ===&lt;br /&gt;
&lt;br /&gt;
Go to {{kbd|Settings|Frame Throttle}} and set &amp;lt;samp&amp;gt;Fast-Forward Rate&amp;lt;/samp&amp;gt; to {{kbd|1.0x}}.&lt;br /&gt;
&lt;br /&gt;
=== Boots are equipped / Ocarina pulled out randomly while walking ===&lt;br /&gt;
&lt;br /&gt;
Go to the {{kbd|Settings|Input|Port 1 Input Binds}} menu and set &amp;lt;samp&amp;gt;Analog to Digital&amp;lt;/samp&amp;gt; to {{kbd|None}}.&lt;br /&gt;
&lt;br /&gt;
=== Crash when loading ROM ===&lt;br /&gt;
&lt;br /&gt;
If using the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (Mupen64PlusNext)&amp;lt;/samp&amp;gt; core, try the {{kbd|Nintendo - Nintendo 64 (ParaLLEl N64)}} core instead. If using the &amp;lt;samp&amp;gt;Nintendo - Nintendo 64 (ParaLLEl N64)&amp;lt;/samp&amp;gt; core, try the {{kbd|Nintendo - Nintendo 64 (Mupen64PlusNext)}} core instead.&lt;br /&gt;
&lt;br /&gt;
=== Input Lag ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;re experiencing abnormal input lag with your controller, go to {{kbd|Settings|Latency}} and adjust the &amp;lt;samp&amp;gt;Polling Behavior&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Mupen64Plus-Next Freezes ===&lt;br /&gt;
&lt;br /&gt;
This is an issue with versions prior to Mupen64plus-Next 2.3 which was released on July 14, 2021. Please update yor cores from the {{kbd|Cores Updater}} in the main menu. Also, after loading a ROM press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt;. Under &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; Move down to &amp;lt;samp&amp;gt;Ignore emulated TLB Exceptions&amp;lt;/samp&amp;gt; and press the &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; arrow key until the selection changes to &amp;lt;samp&amp;gt;Don&#039;t Ignore&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Mupen64Plus-Next Epona Carrots ===&lt;br /&gt;
&lt;br /&gt;
This is an issue with versions prior to Mupen64plus-Next 2.3 which was released on July 14, 2021. Please update your cores from the {{kbd|Cores Updater}} in the main menu. Also, after loading a ROM press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt;. Under &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; Move down to &amp;lt;samp&amp;gt;Ignore emulated TLB Exceptions&amp;lt;/samp&amp;gt; and press the &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; arrow key until the selection should changes to &amp;lt;samp&amp;gt;Don&#039;t Ignore&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== My A and B Buttons Are Swapped On The Menu ===&lt;br /&gt;
&lt;br /&gt;
Go into {{kbd|Settings|Input|Menu Controls}} and change the {{kbd|Menu Swap OK &amp;amp; Cancel Buttons}} option.&lt;br /&gt;
&lt;br /&gt;
=== My Remapping in Quick Menu Controls Won&#039;t Save ===&lt;br /&gt;
&lt;br /&gt;
If your remapping won&#039;t save even after using {{kbd|Quit RetroArch}} in the main menu, you may have to explicitly save the remappings. Open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; with &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt;, go down to {{kbd|Controls}} and map your controls how you wish. Once you have done so, go back to the &amp;lt;samp&amp;gt;Controls&amp;lt;/samp&amp;gt; menu. Near the top of the menu is a &amp;lt;samp&amp;gt;Save Core Remap File&amp;lt;/samp&amp;gt; option. Select this to save these controller binds for all randomizer ROMs you open in the future.&lt;br /&gt;
&lt;br /&gt;
=== No Audio ===&lt;br /&gt;
&lt;br /&gt;
Go into the {{kbd|Settings|Drivers}} menu and change the &amp;lt;samp&amp;gt;Audio Driver&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;xaudio&amp;lt;/samp&amp;gt; to {{kbd|dsound}}. Then quit RetroArch properly via the Main Menu and restart it. &lt;br /&gt;
&lt;br /&gt;
=== One of My Buttons Won&#039;t Work ===&lt;br /&gt;
&lt;br /&gt;
If you messed with the Main Menu User Input Binds you likely configured something wrong. It is not recommended to ever modify controller binds this way unless your controller doesn&#039;t have a built in profile. To reset your controller bindings to their default you have to load the default &amp;lt;samp&amp;gt;RetroArch.cfg&amp;lt;/samp&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
If you have a ROM loaded, start by pressing &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; then press &amp;lt;kbd&amp;gt;Backspace&amp;lt;/kbd&amp;gt; to get back to the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Go to the far left menu item, &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt;. Move down to &#039;&amp;lt;samp&amp;gt;Configurations&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Select &amp;lt;samp&amp;gt;&amp;lt;Parent directory&amp;gt;&amp;lt;/samp&amp;gt; and hit &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Scroll down to the file &amp;lt;samp&amp;gt;RetroArch.default.cfg&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Overwriting Controller Autoconfig(s) ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve inadvertently overwritten a controller autoconfig, you&#039;ll need to close RetroArch. Next, go to your &amp;lt;var&amp;gt;RetroArch&amp;lt;/var&amp;gt; folder and delete the &amp;lt;var&amp;gt;autoconfig&amp;lt;/var&amp;gt; folder. Afterwards, launch RetroArch and go to {{kbd|Main Menu|Online Updater}} and click on &amp;lt;samp&amp;gt;Update Controller Profiles&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== ParaLLEl Black Screen or Crashes ===&lt;br /&gt;
&lt;br /&gt;
If you are able to launch the ParaLLEl core but get a black screen, or frequently crash while pausing, try changing the video plugin it is using. Press &amp;lt;kbd&amp;gt;F1&amp;lt;/kbd&amp;gt; to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and move down to &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and press &amp;lt;kbd&amp;gt;Enter&amp;lt;/kbd&amp;gt;. Next, move down to &amp;lt;samp&amp;gt;GFX Plugin&amp;lt;/samp&amp;gt; and press the &amp;lt;kbd&amp;gt;→&amp;lt;/kbd&amp;gt; arrow key once. Once you have changed the option, press &amp;lt;kbd&amp;gt;Backspace&amp;lt;/kbd&amp;gt; twice to return to the &amp;lt;samp&amp;gt;Main Menu&amp;lt;/samp&amp;gt; and select {{kbd|Quit RetroArch}} to close RetroArch. Simply run RetroArch and open the ROM again and your ParaLLEl core should be running the new plugin you selected. Try each one and see if any of them work for you. If they do not, you may want to try the Mupen64Plus-Next core instead.&lt;br /&gt;
&lt;br /&gt;
=== retroarch.cfg (for Mac users) ===&lt;br /&gt;
&lt;br /&gt;
If you need to delete/modify this file, you&#039;ll need to access the Library. To access the library, it must be “shown&amp;quot; as it&#039;s hidden by default.&lt;br /&gt;
The easiest method to do this is while in the &#039;&#039;&#039;Go&#039;&#039;&#039; dropdown menu, hold the &#039;&#039;&#039;option&#039;&#039;&#039; button and it will appear. Search “retroarch” in the Library and the folder and files will show up.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; showthumbnails=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
File:RetroArch-Mac-Library.png|1. &#039;&#039;&#039;Go&#039;&#039;&#039; dropdown to access the Library.&lt;br /&gt;
File:RetroArch-Mac-SearchLibrary.JPG|2. Search the library.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Waiting on Client (Error Message) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;Waiting on client ...&lt;br /&gt;
You have rejoined the game as player 1&lt;br /&gt;
null&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a rare issue and can be a hindrance when racing. According to the RetroArch devs, this is an issue that occurs with some virtual gamepads, when explorer.exe isn&#039;t running, or other random-seeming situations. &lt;br /&gt;
&lt;br /&gt;
The only feasible solution at this point is to go to {{kbd|Settings|Input|Hotkeys}} and bind a hotkey to &amp;lt;samp&amp;gt;Netplay Hosting (Toggle)&amp;lt;/samp&amp;gt; so that you can immediately toggle out of this.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Archival/Documentation&amp;diff=3494</id>
		<title>Template:Archival/Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Archival/Documentation&amp;diff=3494"/>
		<updated>2024-07-02T21:38:09Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: add templatedata&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marks an article as an archival article that is not guaranteed to be up to date and is intended more for reference.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;Note: examples have to be displayed using manual HTML to avoid adding this documentation page and itself to the category.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{archival|The reason it is archival}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tag-header noprint bg-warning archival text-warning&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;This is an archival article!&amp;lt;/b&amp;gt; Information here has been left as-is for reference purposes, but should be considered inaccurate, out-of-date, or just no longer relevant.&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Reason&amp;lt;/b&amp;gt;: The reason it is archival&amp;lt;/p&amp;gt;&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;reason&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Reason Page Is Considered Archival&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Explanation for the user as to why the page this template is used on is considered Archival.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Refers to an old unsupported version of the randomizer&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Marks an article as an archival article that is not guaranteed to be up to date and is intended more for reference.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Documentation]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:-/Documentation&amp;diff=3493</id>
		<title>Template:-/Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:-/Documentation&amp;diff=3493"/>
		<updated>2024-07-02T21:34:36Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: add templatedata&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Includes a clearing element when used. Very useful for making floating elements stay within their section when the section is very small vertically.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{-}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
&amp;lt;pre&amp;gt;{{-&lt;br /&gt;
|left, right, or both (default: both)&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
=== Header 1 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f9f9f9; border: 1px solid #cccccc; float: left; margin: 5px; padding: 20px 5px; text-align: center; width: 50px;&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;This is a floating element.&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Normally Header 2 would start immediately below this text, which would look very ugly.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Header 2 ===&lt;br /&gt;
&lt;br /&gt;
With the clearing element between Header 1 and Header 2, the two headers are separated from each other.&lt;br /&gt;
&lt;br /&gt;
This template is originally part of [https://strategywiki.org/wiki/Main_Page StrategyWiki] which is released under [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0]. This template remains under the CC-BY-SA 3.0 license. See [https://strategywiki.org/w/index.php?title=Template:-&amp;amp;oldid=156677 the original template for previous authors and attribution].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Includes a clearing element when used. Very useful for making floating elements stay within their section when the section is very small vertically.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=3492</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=3492"/>
		<updated>2024-07-02T21:31:27Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: prevent images from overflowing into later text on small screen resolutions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some common questions asked that don&#039;t belong to any particular guide, and their answers.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Get All Of The Stones To Open The Door Of Time, What Do I Do?==&lt;br /&gt;
The Door of Time doesn&#039;t work like the game made you think it does, the original Ocarina of Time programmers took shortcuts to reduce the amount of code they needed to write to check that you can open the door and you only need an ocarina and the Song of Time to open the door. See [[Logic#Misunderstood Vanilla Mechanics|the Misunderstood Vanilla Mechanics section of the Logic page]] for more information and other such programmer shortcuts you might run into.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m Missing A Key In Fire Temple, Where Is It?==&lt;br /&gt;
Due to the way the Fire Temple and Water Temple are set up with no Small Keys required to access the bosses, Volvagia and Morpha are able to hold a Small Key you may need to progress. See [[Logic#Fire Temple|the Fire Temple section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Leave A Room, What Do I Do?==&lt;br /&gt;
If you break the platform in the Slingshot room without having the Slingshot, or finish the race with Dampe without the Song of Time, and several other situations you may find yourself stuck in a room. The Save and Quit functionality of Ocarina of Time is a feature the randomizer expects you to utilize. See [[Logic#Vanilla Help|the Vanilla Help section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Why Are My Cosmetics Different Than What I Set? ==&lt;br /&gt;
Cosmetics can be set in two places. When you are generating a seed you can set them as the default cosmetics for the patch file you are creating. The seed generation page is the one where you select your gameplay options before pressing &amp;lt;samp&amp;gt;Generate Seed!&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are on the patching screen, you can override those settings by turning on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; above the &amp;lt;samp&amp;gt;Patch Rom!&amp;lt;/samp&amp;gt; button. Then you can set cosmetics on this page to override the ones set in the patch file.&lt;br /&gt;
&lt;br /&gt;
If you want to use the settings in the patch file instead, turn off &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
[[File:overridecosmetics.png|thumb|750px|none|Override Original Cosmetics]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== How Do I Find My Spoiler Log Again? ==&lt;br /&gt;
If you generated on the website and forgot to download the spoiler log before closing the tab, there are several methods to return to your seed&#039;s page where you can find the spoiler log again.&lt;br /&gt;
&lt;br /&gt;
If this seed was the most recent one you generated, open [https://ootrandomizer.com the generator home page]. At the top of the screen you can find a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Recent Seed&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; link in the navigation bar. Clicking this will take you to the last seed you generated. Keep in mind this is based on which browser you are using, so make sure you use the same browser as you did when you generated the seed that you want the spoiler log of.&lt;br /&gt;
&lt;br /&gt;
A newer feature on the website on larger screens is a sidebar on the randomizer home page. It has a heading of &amp;lt;samp&amp;gt;Your most recent seed:&amp;lt;/samp&amp;gt;. Click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;ID&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; number; which links to the most recent seed you generated with that browser.&lt;br /&gt;
&lt;br /&gt;
If you have generated another seed since then, the file name of the ROM you generated is your next possibility. ROMs generated on the website are of the format &amp;lt;samp&amp;gt;OoTR_&amp;lt;var&amp;gt;&amp;amp;lt;id&amp;amp;gt;&amp;lt;/var&amp;gt;_&amp;lt;var&amp;gt;&amp;amp;lt;seed&amp;amp;gt;&amp;lt;/var&amp;gt;.z64&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Using the following URL: &amp;lt;samp&amp;gt;&amp;lt;nowiki&amp;gt;https://ootrandomizer.com/seed/get?id=&amp;lt;/nowiki&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert the ID value after the equals sign. This should take you to the proper seed patch page.&lt;br /&gt;
&lt;br /&gt;
If you renamed your file, your absolute last chance to find your seed page is by using your browser history. You&#039;ll have to search through all the OoTR website entries until you find the right one. To avoid this issue, never rename your ROM files.&lt;br /&gt;
&lt;br /&gt;
== What Do I Do If My Seed Page Says It Is Expired? ==&lt;br /&gt;
If your seed page is expired and you did not download the spoiler log beforehand, you&#039;ll have to join the {{discord}}. Go to {{discord|gameplay-and-tricks}} and mention your seed ID and the fact that it is expired. Once someone on the Support staff sees your message they can retrieve your spoiler log. Please do not ping the support role, someone will likely see your message soon after you post it and be able to help you.&lt;br /&gt;
&lt;br /&gt;
This is not a feature to be relied upon though. You should download your spoiler log when you generate your seed.&lt;br /&gt;
&lt;br /&gt;
== Why Does My Seed Page Not Have A Spoiler Log Even Though I Generated With One? ==&lt;br /&gt;
There are two kinds of seeds that can be generated on the website. Normal seeds, and Race seeds. If you press the blue button on the generator labeled &amp;lt;samp&amp;gt;Generate Race Seed&amp;lt;/samp&amp;gt; then you will generate a seed with a locked spoiler log. These are not intended to be used unless you are actually generating a race, and even then other methods such as distributing [[Patch Files]] directly would be a better idea since the spoiler log will still be available to the race organizer if needed.&lt;br /&gt;
&lt;br /&gt;
Always choose &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Generate Seed!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; to ensure that you have access to your spoiler log.&lt;br /&gt;
&lt;br /&gt;
== I Saw Someone Streaming Feature {x}. Why Isn&#039;t Feature {x} Available On The Website? ==&lt;br /&gt;
It might be available on one of the [https://ootrandomizer.com/forks Dev versions available on the website].&lt;br /&gt;
&lt;br /&gt;
If it is not, then the feature you are looking for might be a feature that is pending approval and is being playtested by the streamer, or it might be a feature from their own fork that they are playtesting. There are also several similar randomizers that have their own settings and development teams. Either way, it is advised to ask the streamer where you might find that fork or which randomizer they are playing. If you cannot reach them, then folks in the {{discord}} will probably know where to find these branches. &lt;br /&gt;
&lt;br /&gt;
To run forks of the randomizer not on the website, you&#039;ll have to follow the [[Setup#Windows Setup|Setup]] page to download the fork and install the Python and Node prerequisites.&lt;br /&gt;
&lt;br /&gt;
== Why Do Songs Not Work After Learning Them? ==&lt;br /&gt;
The game Zelda: Ocarina of Time has a few little known features when playing an ocarina song. First, holding the L button will ensure songs do not &amp;quot;complete&amp;quot; so that you can compose longer custom songs if they may use note patterns already known to the game as in-game songs. In the same vein, holding R, Z, or the control stick will change the sounds the ocarina produces. These will also cause in-game songs to fail to complete if used.&lt;br /&gt;
&lt;br /&gt;
The easiest way to know if this is affecting you is by going somewhere where a staff appears for you to play a song. When a staff is displayed, a song will always complete. Skull Kid is probably the easiest accessible location to test this. If the song works here, you are somehow altering the output of the ocarina with one of the above features.&lt;br /&gt;
&lt;br /&gt;
One of the most common issues is having L double bound. Make sure L is only bound to one button, and that you are not holding it while playing the song.&lt;br /&gt;
&lt;br /&gt;
== How Can I Bring Up The Menu Where I See Dungeon Rewards, Key Counts, Etcetera? ==&lt;br /&gt;
[[File:Pausemenu.png|thumb|200px|Hold A]]&lt;br /&gt;
Go to your &amp;lt;samp&amp;gt;Select Item&amp;lt;/samp&amp;gt; menu and hold &amp;lt;samp&amp;gt;A&amp;lt;/samp&amp;gt;. Typically you need to interact with the pedestal in the Temple of Time to see which dungeon awards which stone or medallion, though this is also settings-dependent.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== What Items Do I Need To Beat Dungeon X? ==&lt;br /&gt;
Please see this page for [[Vanilla Dungeon Requirements| Dungeon Requirements]], including Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
== What Bugs &amp;amp; Errors Exist In The Game That I Should Be Aware Of? ==&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Tag/Documentation&amp;diff=3491</id>
		<title>Template:Tag/Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Tag/Documentation&amp;diff=3491"/>
		<updated>2024-07-02T21:25:11Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: licensing disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;{{tag&lt;br /&gt;
|hide=If value entered, will hide header box at top of page&lt;br /&gt;
|icon=Icon name to use&lt;br /&gt;
|iconsize=Optional resizing for icon&lt;br /&gt;
|class=Additional css classes to apply to the header box&lt;br /&gt;
|tagclass=Additional css classes to apply to the article tag&lt;br /&gt;
|shorttext=Highlighted text&lt;br /&gt;
|description=Full description shown in header box or pop-up&lt;br /&gt;
|smalltext=Smaller supplementary text&lt;br /&gt;
|tag=Tag displayed in toolbox&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is originally part of [https://strategywiki.org/wiki/Main_Page StrategyWiki] which is released under [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0]. This template remains under the CC-BY-SA 3.0 license. See [https://strategywiki.org/w/index.php?title=Template:Tag&amp;amp;oldid=882127 the original template for previous authors and attribution].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation|T]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Documentation/Documentation&amp;diff=3490</id>
		<title>Template:Documentation/Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Documentation/Documentation&amp;diff=3490"/>
		<updated>2024-07-02T21:23:02Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: licensing disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is used to show that a template or page&#039;s documentation or content has been transcluded from &amp;lt;nowiki&amp;gt;{{PAGENAME/Documentation}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This template is originally part of [https://strategywiki.org/wiki/Main_Page StrategyWiki] which is released under [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0]. This template remains under the CC-BY-SA 3.0 license. See [https://strategywiki.org/w/index.php?title=Template:Documentation&amp;amp;oldid=813477 the original template for previous authors and attribution].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation|D]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:-/Documentation&amp;diff=3489</id>
		<title>Template:-/Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:-/Documentation&amp;diff=3489"/>
		<updated>2024-07-02T21:21:10Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: licensing disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Includes a clearing element when used. Very useful for making floating elements stay within their section when the section is very small vertically.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{-}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
&amp;lt;pre&amp;gt;{{-&lt;br /&gt;
|left, right, or both (default: both)&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
=== Header 1 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f9f9f9; border: 1px solid #cccccc; float: left; margin: 5px; padding: 20px 5px; text-align: center; width: 50px;&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;This is a floating element.&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Normally Header 2 would start immediately below this text, which would look very ugly.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Header 2 ===&lt;br /&gt;
&lt;br /&gt;
With the clearing element between Header 1 and Header 2, the two headers are separated from each other.&lt;br /&gt;
&lt;br /&gt;
This template is originally part of [https://strategywiki.org/wiki/Main_Page StrategyWiki] which is released under [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0]. This template remains under the CC-BY-SA 3.0 license. See [https://strategywiki.org/w/index.php?title=Template:-&amp;amp;oldid=156677 the original template for previous authors and attribution].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Dolphin&amp;diff=3488</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Dolphin&amp;diff=3488"/>
		<updated>2024-07-02T21:10:37Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* First Time Dolphin User Set Up */ dolphin release cycle changed https://dolphin-emu.org/blog/2024/07/02/dolphin-releases-announcement/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dolphin is a popular emulator for both Gamecube and Wii games, but it can also be used to play Ocarina of Time Randomizer on thru the Wii&#039;s Virtual Console mode. Dolphin is very good at emulating Wii VC and only suffers from potential slight additional lag in certain areas (such as Market as child), which can be mitigated using settings discussed below. &lt;br /&gt;
&lt;br /&gt;
While Dolphin will be used as a Wii emulator, it is actually much simpler than setting up a Wii. There is no need to softmod, move data onto an SD card, or install a WAD. That being said, there are some steps that need to be taken first.&lt;br /&gt;
&lt;br /&gt;
== First Time Dolphin User Set Up ==&lt;br /&gt;
&lt;br /&gt;
[https://dolphin-emu.org/download/ Download the latest release of Dolphin.] Note that, by default, Dolphin will check for a new release monthly and auto-update if one is found. You will need a version specific to the operating system you use, see below for details.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Once Dolphin is downloaded, extract the zip and open Dolphin.exe. You should see something like this (except that, if this is your first time, your games list will be empty):&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinHome.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
Note the buttons within the red box, these will be used in the upcoming steps. The first thing you will want to do is create a game directory. Go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Config&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Paths&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Add...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and select the directory in which you would like your games to be placed. You can even have multiple game directories, if you wish. This will then cause any .iso or .wad files in your selected directory to show up in the home menu, as seen above.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinPaths.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
=== Mac OS ===&lt;br /&gt;
&lt;br /&gt;
On the Dolphin page, download the latest MacOS Intel version and drag to Application folder per normal installation.&lt;br /&gt;
&lt;br /&gt;
[[File:MacDownloadPage.png|Mac Download Page]]&lt;br /&gt;
&lt;br /&gt;
The Disk Image (DMG) will include Dolphin and the Dolphin Updater.&lt;br /&gt;
&lt;br /&gt;
[[File:DMG.png|Mac OS Dolphin DMG]]&lt;br /&gt;
&lt;br /&gt;
Similar to the Windows setup, create a filepath directory to where the WAD will be located.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinMacEmu.png|Dolphin main screen]]&lt;br /&gt;
&amp;lt;!-- For setting up controllers, you may use either USB or BlueTooth enabled devices. In the controller setup screen, configure your specific setup and map the button inputs. Virtual notches can be configured in this screen as well. &lt;br /&gt;
&lt;br /&gt;
[[File:DolphinControlerConfig.png|Controller Configuration screen]]--&amp;gt;&lt;br /&gt;
=== Controller Configuration ===&lt;br /&gt;
&lt;br /&gt;
Click on &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Controllers&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; on the home page. Controllers can be setup either as &amp;quot;GameCube Controllers&amp;quot;, or as &amp;quot;Wii Remotes&amp;quot;. For the purpose of the randomizer your controller will need to be configured as a &amp;quot;GameCube Controller&amp;quot; (even if it is, say, an Xbox controller). Under Gamecube controllers, click &amp;lt;samp&amp;gt;Configure&amp;lt;/samp&amp;gt; next to Port 1.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinControlConfig1.png|275px|DolphinControlConfig1.png]]&lt;br /&gt;
&lt;br /&gt;
If you are using a Gamecube Controller with a Wii U Adapter by either Nintendo or Mayflash (Wii U mode), then your controller should be detected and configured automatically and the new window that opens will simply ask you to enable/disable the Rumble Pak.&lt;br /&gt;
&lt;br /&gt;
[[File:Gcnadapter.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
For reference, these are the default controller mappings Dolphin will use. Keep in mind that if you&#039;ve used the webpatcher, or gzinjectgui with the right configuration, that D-pad left/right/down will be overwritten to properly work with boots/ocarina on D-pad.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamecube Controls.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
If you are using any other controller, or if you&#039;re using a Gamecube adapter in PC mode, then you will need to configure the controller yourself. Note that, even if you have a controller with analog triggers, you must set &amp;lt;samp&amp;gt;L&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;R&amp;lt;/samp&amp;gt; for the buttons to work properly, not just &amp;lt;samp&amp;gt;L-Analog&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;R-Analog&amp;lt;/samp&amp;gt;. Below shows a sample controller config with an Xbox controller.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinControlConfig2.png|725px|DolphinControlConfig2.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinControlerConfig.png|Controller Configuration screen]]&lt;br /&gt;
&lt;br /&gt;
If you find the sensitivity is not to your liking even after calibrating, you can right click the gray box for each direction on the joystick and adjust the range. Lower range is lower sensitivity. Note you must set the range for each direction individually.&lt;br /&gt;
&lt;br /&gt;
== Randomizer Dolphin Set Up ==&lt;br /&gt;
&lt;br /&gt;
So, now you have either just finished setting up Dolphin for the first time, or are an experienced Dolphin user. There are a few more settings that must be set to certain values to properly play the randomizer.&lt;br /&gt;
&lt;br /&gt;
First, under &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Config&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;General&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; make sure that &amp;lt;samp&amp;gt;Allow Mismatched Region Settings&amp;lt;/samp&amp;gt; is unchecked and &amp;lt;samp&amp;gt;Fallback Region&amp;lt;/samp&amp;gt; is set to &amp;lt;samp&amp;gt;NTSC-J&amp;lt;/samp&amp;gt;. This ensures that you don&#039;t get a PAL frame rate.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinRegion.png|450px|DolphinRegion.png]]&lt;br /&gt;
&lt;br /&gt;
Next, close the window and under &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Graphics Settings&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Hacks&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, ensure that &amp;lt;samp&amp;gt;Store EFB Copies to Texture Only&amp;lt;/samp&amp;gt; is unchecked. This fixes the black pause screens&lt;br /&gt;
&lt;br /&gt;
[[File:EFBImage.png|Setting for EFB]]&lt;br /&gt;
&lt;br /&gt;
=== Enable FPS Display ===&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Graphics Settings&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;General&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, check the box which says &amp;lt;samp&amp;gt;Show FPS&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Starting a Seed ==&lt;br /&gt;
&lt;br /&gt;
This is the only part of setting up Dolphin which is similar to the set up for Wii VC. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Generating_a_Seed Refer to the &amp;quot;Generating a Seed&amp;quot; section on the Wii VC page for how to generate a WAD.]&lt;br /&gt;
&lt;br /&gt;
After generating the WAD, place it in your game directory. It should appear in your home menu. Double-clicking the seed should then launch it the same way any other .iso is launched from Dolphin, no NAND installation or Wii channel required. If there is already an in-game save file present, delete it before starting the new seed.&lt;br /&gt;
&lt;br /&gt;
== After Finishing a Seed ==&lt;br /&gt;
&lt;br /&gt;
Since all OoTR WADs use the same internal ID, Dolphin will consider them all the same game, meaning saves will carry over between seeds. You&#039;ll just need to delete the old save data to make room for a new save.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended Baseline Settings ===&lt;br /&gt;
&lt;br /&gt;
If you are experiencing lag, these are optional settings to change from default.&lt;br /&gt;
&lt;br /&gt;
First go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Graphics Settings&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, and then in the &amp;lt;samp&amp;gt;General&amp;lt;/samp&amp;gt; tab change the &amp;lt;samp&amp;gt;Backend&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;OpenGL&amp;lt;/samp&amp;gt; to &amp;lt;samp&amp;gt;Vulkan&amp;lt;/samp&amp;gt; if you are on Windows. Dolphin recommends switching this driver as there may or may not be performance driven issues using OpenGL and its compatibility: [https://dolphin-emu.org/docs/guides/performance-guide/ Dolphin Performance Page]&lt;br /&gt;
&lt;br /&gt;
[[File:VideoDriver.png|Video Driver Screen]]&lt;br /&gt;
&lt;br /&gt;
Second, there are optional graphics settings enabled for more frame rate heavy games which are not required for Ocarina of Time. Below are some settings to verify if you are experiencing lag and what to uncheck.&lt;br /&gt;
&lt;br /&gt;
[[File:VulcanGraphicsConfigEnhancements.png|Under the Enhancements tab]]&lt;br /&gt;
&lt;br /&gt;
[[File:VulcanGraphicsConfigAdvanced.png|Advanced Tab]]&lt;br /&gt;
&lt;br /&gt;
=== Graphical Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Depending on the power of your computer, you may want to enable some graphics enhancements. If your computer can handle it as it makes games look much nicer. Back on the home page, go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Graphics Settings&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Enhancements&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. There is no exact guide for what to do here, mouse over each individual component to see what it does. If your computer is powerful enough, you can probably enable most things without worrying about it. Otherwise, you may have to do some trial and error to figure out what your computer can handle. &amp;lt;samp&amp;gt;Per-Pixel Lighting&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;Anti-Aliasing&amp;lt;/samp&amp;gt; above 4x are particularly demanding. &amp;lt;samp&amp;gt;Post-Processing Effects&amp;lt;/samp&amp;gt; are mostly gimmicks.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinEnhancements.png|350px|DolphinEnhancements.png]]&lt;br /&gt;
&lt;br /&gt;
=== Aspect Ratio ===&lt;br /&gt;
&lt;br /&gt;
Go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Graphics Settings&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;General&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Aspect Ratio&amp;lt;/samp&amp;gt; &amp;lt;/kbd&amp;gt;, and select whatever you prefer. Note that if you update Dolphin, this setting may return to its default state of 16x9.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinAspect.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
These are common issues with running Dolphin. If you are having issues, try any of these that seem like they may help. If you continue to have problems running the randomizer in Dolphin, please come to {{discord|setup-support}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
=== MacOS will not open Dolphin ===&lt;br /&gt;
&lt;br /&gt;
Some security settings may affect whether the application has privledges to write to a file directory. This can be overridden by giving permission to Dolphin to write to Finder. Open Terminal and in the command line copy these two commands and run them in one after the other:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;samp&amp;gt;sudo xattr -r -d com.apple.quarantine /path/to/Dolphin.app&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;samp&amp;gt;sudo xattr -r -d com.apple.quarantine /path/to/DolphinUpdater.app&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change where it says path to your path directory location before running the command. You can copy the path by right clicking Dolphin.app with &amp;lt;samp&amp;gt;Opt key&amp;lt;/samp&amp;gt; held and click &amp;lt;samp&amp;gt;Copy Path Name&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
After running the commands, Dolphin should reopen normally.&lt;br /&gt;
&lt;br /&gt;
=== Performance may be poor message on startup ===&lt;br /&gt;
&lt;br /&gt;
When starting the emulator, yellow text may appear which says &amp;quot;Performance may be poor&amp;quot;. This only occurs on older computers or computers with specifications lower than Dolphin recommends. Refer to the previous section on Optional Settings to decrease Graphical Enhancements and change Video Driver. Actual gameplay may not be affected, however you may experience some lag.&lt;br /&gt;
&lt;br /&gt;
[[File:PerformanceMayBePoor.png|Performance may be poor]]&lt;br /&gt;
&lt;br /&gt;
=== The Game is Running Slowly/Less than 20 FPS ===&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do in this case is look to the top left of your emulation window. There it should display both FPS and VPS. FPS is the framerate of the game you&#039;re running, while VPS is the framerate of Dolphin&#039;s output. Based on the VPS value, continue to one of the following subsections.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinVPS.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
==== VPS is less than 60 and unstable ====&lt;br /&gt;
&lt;br /&gt;
If this is the case, your computer can not handle the current emulation, you should turn down some of [https://wiki.ootrandomizer.com/index.php?title=Dolphin#Graphical_Enhancements your graphical enhancements].&lt;br /&gt;
&lt;br /&gt;
==== VPS is stable at 50 ====&lt;br /&gt;
&lt;br /&gt;
There is likely some issue with the region being stuck at PAL, ensure you took the proper steps regarding the region in [https://wiki.ootrandomizer.com/index.php?title=Dolphin#Randomizer_Dolphin_Set_Up Randomizer Dolphin Set Up].&lt;br /&gt;
&lt;br /&gt;
==== VPS is stable at 60 ====&lt;br /&gt;
&lt;br /&gt;
This one is much trickier, as this implies that, as far as the emulator is concerned, the game is running at full frame rate. &#039;&#039;&#039;This should be a last resort&#039;&#039;&#039;, go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Config&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Clock Override&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, checking &amp;lt;samp&amp;gt;Enable Emulated CPU Clock Override&amp;lt;/samp&amp;gt;, and setting the slider to 200% (or whatever number seems to work for you). &#039;&#039;&#039;&amp;lt;span&amp;gt;This is not allowed for racing.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinOverclock.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
=== The Wii Home Menu Randomly Pops Up ===&lt;br /&gt;
&lt;br /&gt;
Click on &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Controllers&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; on the home page and then either untick &amp;lt;samp&amp;gt;Background Input&amp;lt;/samp&amp;gt; (your controller inputs will still be registered with this setting unticked even when the window is unfocused), or change the &amp;lt;samp&amp;gt;HOME&amp;lt;/samp&amp;gt; binding of &amp;lt;samp&amp;gt;Wii Remote 1&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== GFX FIFO Unknown Opcode on Resetting ===&lt;br /&gt;
&lt;br /&gt;
This is a known bug with resetting VC on Dolphin. You can click OK on both dialogs that pop up and then won&#039;t have to worry about it again until you restart Dolphin itself. You can also go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Configuration&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Interface&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and disable &amp;lt;samp&amp;gt;Use Panic Handlers&amp;lt;/samp&amp;gt; to always ignore it.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Readme&amp;diff=3437</id>
		<title>Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Readme&amp;diff=3437"/>
		<updated>2024-03-26T01:29:39Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Custom Music and Fanfares */ remove outdated sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ocarina of Time Item Randomizer offers many different settings to customize your play experience. The version numbers indicate when a given feature was introduced. Find a fully detailed list below!&lt;br /&gt;
&lt;br /&gt;
Release Notes and Changelogs for the latest release versions can be [https://wiki.ootrandomizer.com/index.php?title=Changelog found here.]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This program takes The Legend of Zelda: Ocarina of Time and randomizes the locations of the items for a new, more dynamic play experience. Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks with any possible usage of keys in dungeons.&lt;br /&gt;
&lt;br /&gt;
The randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing though we offer no guarantees that all glitches will have identical behavior to the original game. Glitchless can still mean that clever or unintuitive strategies may be required involving the use of things like Hover Boots, the Hookshot, or other items that may not have been as important in the original game.&lt;br /&gt;
&lt;br /&gt;
Each major dungeon will earn you a random Spiritual Stone or Medallion once completed. The particular dungeons where these can be found, as well as other relevant dungeon information can be viewed in the pause menu by holding the &amp;quot;A&amp;quot; button on the C-Item Menu.&lt;br /&gt;
&lt;br /&gt;
As a service to the player in this very long game, many cutscenes have been greatly shortened, and text is as often as possible either omitted or sped up. It is likely that someone somewhere will miss the owl&#039;s interjections; to that person, I&#039;m sorry I guess?&lt;br /&gt;
&lt;br /&gt;
== Getting Stuck ==&lt;br /&gt;
&lt;br /&gt;
With a game the size of Ocarina of Time, it&#039;s quite easy for new Randomizer players to get stuck in certain situations with no apparent path to progressing. Before reporting an issue, please make sure to check out [[Logic|the Logic page]] which contains a list of what items are required to access various areas of the game.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a few known issues exist. These will hopefully be addressed in future versions.&lt;br /&gt;
&lt;br /&gt;
*The fishing minigame sometimes refuses to allow you to catch fish when playing specifically on Bizhawk. Save and Hard Reset (do not Save State &amp;amp; then Load State) to fix the issue and then return to the fishing game. You should always Hard Reset prior to fishing to avoid this issue entirely (not the same as a Soft Reset). &lt;br /&gt;
*Executing the collection delay glitch on various NPCs may have unpredictable and undesirable consequences. Preferably mash a C button to skip text when talking to NPC&#039;s that give you an Item. &lt;br /&gt;
*Saving and quitting on the very first frame after becoming an adult when you would trigger the Light Arrow cutscene can have undesired consequences. Just don&#039;t do that. &lt;br /&gt;
*This randomizer is based on the 1.0 version of Ocarina of Time, so some of its specific bugs remain. Some of these like &amp;quot;empty bomb&amp;quot; can be disadvantageous to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Generation Options ==&lt;br /&gt;
These are located at the very bottom of the local randomizer application at all times, and at the very bottom of the generator page on the website.&lt;br /&gt;
&lt;br /&gt;
=== Generate New Seed ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Settings String&#039;&#039;&#039; - This is a variable length character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Seed&#039;&#039;&#039; - This is a string representing the particular configuration of items that will occur in the seed; its purpose is to combine a seed string with a specific settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
=== Generate From Patch File ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Patch File&#039;&#039;&#039; - Patch files are used to send the patched data to other people without sending the ROM file. &#039;&#039;On the website&#039;&#039; v3.0 had it&#039;s own format for patch files. Those files are not valid for this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0 web, v4.0 local)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Override Original Cosmetics&#039;&#039;&#039; - Indicates whether to use the cosmetics in a patch file, or to update them with your own cosmetics settings. &#039;&#039;On the website&#039;&#039; this was previously called &#039;&#039;&#039;Enable Custom Settings&#039;&#039;&#039; in v3.0, &#039;&#039;&#039;Override Cosmetics&#039;&#039;&#039; in v4.0, and &#039;&#039;&#039;Update Cosmetics&#039;&#039;&#039; in v5.0. &#039;&#039;On local version&#039;&#039; v4.0 it became the forced default option.&lt;br /&gt;
&lt;br /&gt;
== ROM Options ==&lt;br /&gt;
This is the first, and default, tab of the randomizer generator. Options set here mainly affect what files are output, i.e. the randomized ROM and various logs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions 1.0 and 2.0&#039;&#039;, this tab was named &#039;&#039;&#039;Randomize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Base Rom&#039;&#039;&#039; - Specify the file path for the ROM which will be patched by the randomizer. Please be sure it is OoT US v1.0 or Japanese v1.0. &#039;&#039;On the website&#039;&#039; this is found on the seed patching page after generating a seed, or when using a patch file with the &amp;quot;Generate From File&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Output Directory&#039;&#039;&#039; - Specify where the output ROM will be saved on your device. &#039;&#039;On the website&#039;&#039; the new randomizer ROM is presented as a file download. Your browser settings dictate this file&#039;s destination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Plandomizer (Advanced)&#039;&#039;&#039; - Activates the Plandomizer File file input box, and uses the file there to set &amp;quot;pre-planned&amp;quot; settings and item locations. For more information, see [[Plandomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Plandomizer File&#039;&#039;&#039; - Specify the [[Plandomizer|JSON distribution file to use as a plandomizer file]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Cosmetic Plandomizer (Advanced)&#039;&#039;&#039; - Activates the Cosmetic Plandomizer File input box, and uses the file there to set &amp;quot;pre-planned&amp;quot; cosmetics and sound effects. Note this option will be greyed out if No Output is selected. &#039;&#039;On the website&#039;&#039; this is also found on the seed patching page after generating a seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cosmetic Plandomizer File&#039;&#039;&#039; - Specify the JSON distribution file to use as a cosmetic plandomizer file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Generation Count&#039;&#039;&#039; - Specify how many ROMs in sequence to generate. &#039;&#039;In versions prior to 3.0&#039;&#039; it is referred to as simply &#039;&#039;&#039;Count&#039;&#039;&#039;. &#039;&#039;On the website&#039;&#039; this is set to 1 and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; - Indicate whether to output a text file detailing where every item can be found and a sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Create Cosmetics Log&#039;&#039;&#039; - Indicate whether to output a text file detailing which cosmetic options were chosen, including which values were selected for Random Choice and Completely Random. &#039;&#039;On the website&#039;&#039; this is always generated and available on the seed patcher page after generating the seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Output Types&#039;&#039;&#039; - Indicate the format of the output ROM. &#039;&#039;On the website&#039;&#039; only the compressed option is available.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;.zpf (Patch File)&#039;&#039;&#039; - Generate a patch file containing data which may be sent to other people without sending the ROM file. Please note it will not contain any custom models or custom voices selected.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions 4.0 through 6.2&#039;&#039;, this option was called &#039;&#039;&#039;Patch Files&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;.z64 (N64/Emulator)&#039;&#039;&#039; - Generally recommended for most users.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions 1.0 and 2.0&#039;&#039;, this was a checkbox named &#039;&#039;&#039;Compress patched ROM&#039;&#039;&#039;.&#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this was called &#039;&#039;&#039;Compressed&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;.wad (Wii VC)&#039;&#039;&#039; - Creates the game file used by Wii VC and the Dolphin emulator.&lt;br /&gt;
* &#039;&#039;&#039;Uncompressed ROM (Development)&#039;&#039;&#039; -  All known N64 emulators crash often with uncompressed ROMs. Real N64 hardware can also have issues, but if you are willing to take that risk the generation time can be improved by using the uncompressed option if it will be played on a real N64 with a flash cart. However as generation time is now usually relatively quick, this option exists primarily for development purposes.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In version prior to 7.0&#039;&#039;, this was called &#039;&#039;&#039;Uncompressed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Show Seed Info on File Screen&#039;&#039;&#039; - Enables the text box for &#039;&#039;&#039;User-Configurable Message&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;User-Configurable Message&#039;&#039;&#039; - Anything typed here will display on the file select screen of the game. Useful for plando&#039;d seeds intended to be shared with friends and in race settings to ensure all players have the same seed at a glance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open Output Directory&#039;&#039;&#039; - Opens the directory set as the Output Directory with the computer&#039;s file manager. If not set, it opens the Randomizer&#039;s default Output directory. If the default directory does not yet exist, it is created. &#039;&#039;In versions v3.0 and v4.0&#039;&#039;, this button was not present. It was restored in v5.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open App Directory&#039;&#039;&#039; - Opens the directory where the actual randomizer application is located. In the source code version, this is the directory from which Gui.py was launched. In the standalone download version, this opens the directory deep in the directory structure of the electron application with all of the python files used in the background. This is useful for finding the Music directory for custom music and fanfares.&lt;br /&gt;
&lt;br /&gt;
=== Multi-World Generation ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; This option allows the generation of multiple words for use in [[Multiworld|co-op play]]. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script: https://github.com/TestRunnerSRL/bizhawk-co-op&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Player Count&#039;&#039;&#039; - Specify how many players will be participating in this co-op playthrough. &#039;&#039;On the website&#039;&#039; this is limited to a maximum of 4.&lt;br /&gt;
* &#039;&#039;&#039;Player ID&#039;&#039;&#039; - Specify your player number to patch the correct file. Each participant in the co-op should choose a different number starting with 1. &#039;&#039;On the website&#039;&#039;, this is selected after generation on the seed patch page, or when using a patch file using the &amp;quot;Generate From File&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=== Settings Presets ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; Adjusts all settings to those previously defined within the chosen Preset.&lt;br /&gt;
* &#039;&#039;&#039;Load&#039;&#039;&#039; - Overwrites all settings that affect the seed.&lt;br /&gt;
* &#039;&#039;&#039;Save&#039;&#039;&#039; - Saves all current settings that affect the seed as a new custom preset.&lt;br /&gt;
* &#039;&#039;&#039;Remove&#039;&#039;&#039; - Removes the currently selected custom preset from the list. Built-in presets cannot be deleted.&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
These are the primary rules that affect how many item locations are available, and how many extra items are shuffled into the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Main Rule Setttings&#039;&#039;&#039; - Randomizes most Main Rules, excluding Logic Rules and Number of MQ Dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Logic Rules&#039;&#039;&#039; - Determines the set of guiding rules used by the Randomizer to generate beatable seeds.&lt;br /&gt;
* [[Logic|&#039;&#039;&#039;Glitchless&#039;&#039;&#039;]] - No glitches are required, but may require some minor tricks. Minor tricks can be considered in logic by adding them in the ‘Detailed Logic’ tab.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; [[Glitched Logic|&#039;&#039;&#039;Glitched&#039;&#039;&#039;]] - Movement-oriented glitches are likely required. No locations excluded.&lt;br /&gt;
* &#039;&#039;&#039;No Logic&#039;&#039;&#039; - Maximize randomization, All locations are considered available. MAY BE IMPOSSIBLE TO BEAT.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
These rules dictate how &amp;quot;open&amp;quot; the world is from the start. They remove or reduce more tedious aspects of the world to allow you to explore more of the world with fewer item requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Forest&#039;&#039;&#039; - Choose how Mido and the Kokiri blocking the exit to Hyrule Field behave.&lt;br /&gt;
* &#039;&#039;&#039;Open Forest&#039;&#039;&#039; - Mido no longer blocks the path to the Deku Tree, and the Kokiri boy no longer blocks the path out of the forest. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Closed Deku&#039;&#039;&#039; - The Kokiri boy no longer blocks the path out of the forest, but Mido still blocks the path to the Deku Tree, requiring Kokiri Sword and Deku Shield be shown to him as child to access the Deku Tree.&lt;br /&gt;
* &#039;&#039;&#039;Closed Forest&#039;&#039;&#039; - It is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, Slingshot, and Deku shield for sale will all be available before you need to use them. (Some Entrance Randomizer settings may change this to function as Closed Deku instead during generation. Shuffle Boss Entrances, however, is compatible with Closed Forest as of v8.0.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Kakariko Gate&#039;&#039;&#039; - Choose under what conditions the Kakariko Gate and Happy Mask Shop open.&lt;br /&gt;
* &#039;&#039;&#039;Open Gate&#039;&#039;&#039; - The Kakariko Gate is open from the start of the game, but the Happy Mask Shop opens once Zelda&#039;s Letter is obtained. There is no need to show Zelda&#039;s Letter to the guard with this setting.&lt;br /&gt;
* &#039;&#039;&#039;Zelda&#039;s Letter Open Gate&#039;&#039;&#039; - The gate is closed at the start of the game, but opens, along with the Happy Mask Shop, once Zelda&#039;s Letter is obtained. There is no need to show Zelda&#039;s Letter to the guard with this setting.&lt;br /&gt;
* &#039;&#039;&#039;Closed Gate&#039;&#039;&#039; - Both the gate and the Happy Mask Shop are closed until Zelda&#039;s Letter is shown to the guard in Kakariko.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; - The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving Song of Time blocks, for playing to the frogs on Zora&#039;s River, or for other such uses.&lt;br /&gt;
&lt;br /&gt;
If this flag is not set, the Door of Time must be opened to travel through time as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Zora&#039;s Fountain&#039;&#039;&#039; - Choose how King Zora behaves.&lt;br /&gt;
* &#039;&#039;&#039;Default Behavior (Closed)&#039;&#039;&#039; - King Zora obstructs the way to Zora&#039;s Fountain. Ruto&#039;s Letter must be shown as child in order to move him for both eras.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open For Adult&#039;&#039;&#039; - King Zora is always moved in the adult era. This means Ruto&#039;s Letter is only required to access Zora&#039;s Fountain as child.&lt;br /&gt;
* &#039;&#039;&#039;Always Open&#039;&#039;&#039; - King Zora starts as moved in both the child and adult eras. This also removes Ruto&#039;s Letter from the pool since it can&#039;t be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; - Choose how many carpenters must be saved.&lt;br /&gt;
* &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; - All four carpenters must be rescued before the bridge is built.&lt;br /&gt;
* &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; - Only the bottom left carpenter must be rescued.&lt;br /&gt;
* &#039;&#039;&#039;Open Gerudo Fortress&#039;&#039;&#039; - The carpenters are rescued the start of the game, and if &#039;Shuffle Gerudo Card&#039; is disabled the player starts with the Gerudo Card in the inventory allowing access to Gerudo Training Grounds.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;In versions v3.0 and v4.0&#039;&#039;, this was named &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039;. This was before the Gerudo card prevented the guards from throwing Link in jail.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon Boss Shortcuts Mode&#039;&#039;&#039; - Choose which dungeons will have the path to the boss open. This does not affect any elements outside of the direct path to the boss. For example, in the Forest Temple the final poe will be defeated and elevator will already be raised, but the other three poes will still be present in the dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Retains vanilla function.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Makes the &#039;&#039;&#039;Dungeon Boss Shortcuts&#039;&#039;&#039; drop-down visible to select which dungeons should have the open path.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All dungeons will have their paths to the bosses open.&lt;br /&gt;
* &#039;&#039;&#039;Random Dungeons&#039;&#039;&#039; - The generator will open the boss shortcuts for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon Boss Shortcuts&#039;&#039;&#039; - Select the checkboxes for the dungeons which should have the shortcuts enabled. Only available when Specific Dungeons is selected under Dungeon Boss Shortcuts Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; - Choose the conditions under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
* &#039;&#039;&#039;Always Open&#039;&#039;&#039; - The rainbow bridge is always present.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Requirements&#039;&#039;&#039; - The rainbow bridge spawns under the same conditions it did in the original game: Link must possess the Light Arrows and view the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of the Shadow and Spirit Medallions.&lt;br /&gt;
* &#039;&#039;&#039;All Medallions&#039;&#039;&#039; - All six of the medallions are required to open Ganon&#039;s Castle.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All medallions and spiritual stones must be in the player’s possession to open Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;All Spiritual Stones&#039;&#039;&#039; - All three of the spiritual stones are required to open Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gold Skulltula Tokens&#039;&#039;&#039; - A configurable number of the gold skulltulas are required to open Ganon&#039;s Castle. A slider appears below this setting when this option is chosen.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hearts&#039;&#039;&#039; - A configurable number of maximum hearts are required to open Ganon&#039;s Castle. A slider appears below this setting when this option is chosen.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random&#039;&#039;&#039; - One of the above options, excluding tokens and hearts, will be randomly chosen as the requirement to enter Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Skulltulas Required for Bridge&#039;&#039;&#039; - Select the amount of Gold Skulltula Tokens required to spawn the rainbow bridge. Only available if Gold Skulltula Tokens bridge is selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Hearts Required for Bridge&#039;&#039;&#039; - Select the amount of maximum Hearts required to spawn the rainbow bridge. Only available if Hearts bridge is selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; - A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Hints will be added to the hint pool informing the player which trials are present or missing if any.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ganon&#039;s Trials Count&#039;&#039;&#039; - A specific number of trials can be specified with the slider. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v2.0&#039;&#039;, this was part of an option named &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; which set the value to 0.&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
These rules affect the fundamentals for how the world works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Starting Age&#039;&#039;&#039; - Choose whether Link starts as a child or adult. Only the child option is compatible with Closed Forest.&lt;br /&gt;
* &#039;&#039;&#039;Child&#039;&#039;&#039; - Start as child Link in Link&#039;s house.&lt;br /&gt;
* &#039;&#039;&#039;Adult&#039;&#039;&#039; - Start as adult Link in Temple of Time. Starting as adult means you start with the master sword in your inventory.&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039; - Randomly selects Link’s starting age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeon Mode&#039;&#039;&#039; - Choose which style of dungeon will be used.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla&#039;&#039;&#039; - All dungeons will be in their ordinary configuration.&lt;br /&gt;
* &#039;&#039;&#039;Master Quest&#039;&#039;&#039; - All dungeons will be in their Master Quest configuration.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Select which dungeons will be in their Master Quest configuration. Enables the &#039;&#039;&#039;MQ Dungeons&#039;&#039;&#039; drop-down.&lt;br /&gt;
* &#039;&#039;&#039;Count&#039;&#039;&#039; - Select how many dungeons will be in their Master Quest configuration, but not which dungeons it will apply to.&lt;br /&gt;
* &#039;&#039;&#039;Completely Random&#039;&#039;&#039; - The configuration will be assigned randomly for each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeons&#039;&#039;&#039; - Select which dungeons will be in their Master Quest configuration. Only available if Specific Dungeons is selected in the MQ Dungeon Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeons Mode&#039;&#039;&#039; - Pre-completed dungeons will guaranteed to be barren and the dungeon reward will be given at the start of the seed. This setting only applies to dungeons with a blue warp.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - No dungeons are affected.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Enables the &#039;&#039;&#039;Pre-completed Dungeons&#039;&#039;&#039; drop-down visible to select which dungeons should be barren and the reward given.&lt;br /&gt;
* &#039;&#039;&#039;Count&#039;&#039;&#039; - Enables a slider to select how many dungeons should be barren and the reward given without selecting specifically which ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeons&#039;&#039;&#039; - Select which dungeons will be barren and their rewards given. Only available if Specific Dungeons is selected in the Pre-completed Dungeons Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeon Count&#039;&#039;&#039; - Select how many dungeons will be barren and their rewards given, but not which ones. Only available if Count is selected in the Pre-completed Dungeons Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Interior Entrances&#039;&#039;&#039; - Shuffle interior entrances bidirectionally within different pools. When enabled, trade timers are disabled and trade items never revert.&lt;br /&gt;
* &#039;&#039;&#039;Simple Interiors&#039;&#039;&#039; - Shuffle dungeon entrances along with simple Grotto and Interior entrances (i.e. most Houses and Great Fairies).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All Interiors&#039;&#039;&#039; - Extended version of &#039;Simple Indoors&#039; with some extra entrances: Link&#039;s House, Temple of Time, Kakariko Potion Shop, and the Windmill. However, Richard&#039;s owner&#039;s house is never shuffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Thieves&#039; Hideout Entrances&#039;&#039;&#039; - Shuffles the individual doorways of Thieves&#039; Hideout into the interiors pool. Savewarping from any Thieves&#039; Hideout interior will return Link to the first jail room. &#039;&#039;&#039;Shuffle Interior Entrances&#039;&#039;&#039; must be enabled in order to turn on this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Grotto Entrances&#039;&#039;&#039; - Shuffle grotto and grave entrances, including small fairy fountains and the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Dungeon Entrances &#039;&#039;&#039; - Shuffle dungeon and mini-dungeon entrances. Enabling this option also allows access to the Deku Tree, Fire Temple, and Bottom of the Well entrances as both ages. Note that Deku Tree and Bottom of the Well must still be opened as child before adult can access.&lt;br /&gt;
* &#039;&#039;&#039;Dungeon&#039;&#039;&#039; - Shuffle the dungeon entrances, including Bottom of the Well, Ice Cavern, and Gerudo Training Grounds.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon and Ganon&#039;&#039;&#039; - Shuffle the dungeon entrances, including Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Boss Entrances &#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Bosses will remain in their respective dungeons.&lt;br /&gt;
* &#039;&#039;&#039;Age-Restricted&#039;&#039;&#039; - Bosses are separated into child and adult pools and shuffled amongst themselves separately.&lt;br /&gt;
* &#039;&#039;&#039;Full&#039;&#039;&#039; - Bosses may appear in any dungeon. Child may be expected to defeat Phantom Ganon and/or Bongo Bongo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Overworld Entrances&#039;&#039;&#039; - Shuffle the overworld entrances, which includes nearly all loading zones between overworld areas with a few exceptions.&lt;br /&gt;
*Hyrule Castle Courtyard and Gardent entrances&lt;br /&gt;
*Both Market Back Alley entrances&lt;br /&gt;
*Gerudo Valley to Lakey Hylia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Gerudo Valley River Exit&#039;&#039;&#039; - Randomizes the one-way exit of diving into the Gerudo Valley waterway.&lt;br /&gt;
&lt;br /&gt;
When enabled, trade timers are disabled and trade items never revert.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Owl Drops&#039;&#039;&#039; - Randomize where Kaepora Gaebora (the owl) drops Link after accepting his offer at Lake Hylia or the top of Death Mountain Trail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Warp Song Destinations&#039;&#039;&#039; - Randomize where warp songs go. With All Locations Reachable enabled, this will usually result in warps connecting to the Bolero warp pad, Nocturne warp pad, and the Desert Colossus. However Colossus may not be incldued when overworld or dungeon entrance randomizer is enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Overworld Spawns&#039;&#039;&#039; - Randomize where Link will spawn as child and/or adult. This means child and adult Link may spawn nowhere near Link&#039;s House and Temple of Time, respectively. These locations will stay consistent even after saving and reloading the game. &#039;&#039;In versions 6.0 through 6.2&#039;&#039;, this option was a single toggle for both ages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Triforce Hunt&#039;&#039;&#039; - Pieces of the Triforce have been scattered around the world. Find some of them to beat the game. Game is saved on completion, and Ganon&#039;s Castle key is given if beating the game again is desired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Required Triforces Per World&#039;&#039;&#039; - Select the amount of Triforce Pieces required to beat the game. Only available when Triforce Hunt is enabled.&lt;br /&gt;
* In multiworld, each world will have the same number of triforces  in them. The required amount will be per world collectively. For example, if this is set to 20 in a 2 player multiworld, players  need 40 total, but one player could obtain 30 and the other 10.&lt;br /&gt;
* Extra pieces are determined by the the Item Pool setting: &#039;Plentiful&#039;: 100% Extra &#039;Balanced&#039;: 50% Extra &#039;Scarce&#039;: 25% Extra  &#039;Minimal: No Extra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Add Bombchu Bag and Drops&#039;&#039;&#039; - This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are considered a progression item by logic. The first Bombchus found will give a bag to hold them, like a bomb bag, along with the number of Bombchus in that pack. This will unlock Bombchu Bowling (if not already unlocked by finding a bomb bag first), buying Bombchu refills from shops, and buying Bombchus from the wasteland carpet salesman. Once a Bombchu Bag is found, Bombchus can be found in grace and rocks in the same manner as regular bombs.&lt;br /&gt;
&lt;br /&gt;
With this option off, randomly found Bombchu items are not considered as logical progression. Finding a Bomb Bag is the sole condition to play Bombchu Bowling and buy Bombchus from shops which are available for repeatable purchase. Shopsanity one-time purchase Bombchus do not require a Bomb Bag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; - This option places one and only one [[Major Items|Major Item]] in each of the dungeons, except Spirit Temple which receives two. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle ===&lt;br /&gt;
These settings shuffle more items into the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Songs&#039;&#039;&#039; - This setting changes where songs will be placed.&lt;br /&gt;
* &#039;&#039;&#039;Song Locations&#039;&#039;&#039; - Songs will only appear in places where songs are located in vanilla. However songs will be shuffled amongst each other.&lt;br /&gt;
* &#039;&#039;&#039;Dungeon Rewards&#039;&#039;&#039; - Songs wil be placed at the ends of dungeons, plus one in the Zelda&#039;s Lullaby location. The dungeon reward locations are the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
* &#039;&#039;&#039;Anywhere&#039;&#039;&#039; - Songs can be placed in any location in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; - This setting randomizes the items sold in shops. When enabled, all shop items are randomly re-arranged amongst all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game and considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town, However, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. If Bombchus are considered in logic, a minimum of two shops are guaranteed to have Bombchus. &#039;&#039;In version 7.0&#039;&#039;, all settings except Off will enable the &#039;&#039;&#039;Shopsanity Prices&#039;&#039;&#039; option.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Disables the Shopsanity feature.&lt;br /&gt;
* &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; - This causes all of the Shopsanity features described above.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; - This causes the Shopsanity features described above while also adding 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of rupees. Lower value shop items are removed to make room for this and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees, even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
* &#039;&#039;&#039;Random # of Items Per Shop&#039;&#039;&#039; - This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was called &#039;&#039;&#039;Shuffled Shops (Random Items&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shopsanity Prices&#039;&#039;&#039; - Select the maximum number of rupees that may be required to purchase a randomized shop item. All settings price items in multiples of 5.&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039; - Prices will range from 0 to 300 rupees with a bias towards just below the middle of the range.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;X Wallet&#039;&#039;&#039; - Prices will range between 0 and the maximum amount held by the wallet selected.&lt;br /&gt;
* &#039;&#039;&#039;Affordable&#039;&#039;&#039; - All randomized items will be priced at 10 rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; - This setting shuffles the Gold Skulltula item drops into the general pool of locations. &lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - The default setting. Gold Skulltulas appear in their normal locations and only provide tokens.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons Only&#039;&#039;&#039; - The Gold Skulltulas that appear in dungeons can hold any item. Overworld skulltulas will only provide tokens and tokens taken from dungeon Skulltulas can be found anywhere in the world.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - The Gold Skulltulas that appear in the overworld can hold any item. Dungeon skulltulas will only provide tokens and tokens taken from overworld Skulltulas can be found anywhere.&lt;br /&gt;
* &#039;&#039;&#039;All Tokens&#039;&#039;&#039; - All of the Gold Skulltulas in the overworld and in dungeons can hold any item. Tokens can be found in any item location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Scrub Shuffle&#039;&#039;&#039; - This setting makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a Business Scrub is bought, the scrub will disappear from the world forever. The text for the Business Scrub will update to state they are selling a &amp;quot;mysterious item.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Only the 3 scrubs which sell permanent upgrades in the base game will be randomized. That is, the scrub under the Lost Woods bridge, the left scrub in the Lost Woods Grotto, and the scrub inside the fences in Hyrule Field by Lake Hylia.&lt;br /&gt;
* &#039;&#039;&#039;On (Affordable)&#039;&#039;&#039; - All scrubs will have randomized items and sell them for 10 rupees.&lt;br /&gt;
* &#039;&#039;&#039;On (Expensive)&#039;&#039;&#039; - All scrubs will have randomized items but sell them at their usual rates. Be aware, this will mean the game can expect over 1,000 rupees to be spent on scrubs.&lt;br /&gt;
* &#039;&#039;&#039;On (Random Prices)&#039;&#039;&#039; - All scrubs will have randomized items and sell them at rates ranging from 0 to 99 rupees. Likely to be very expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Child Trade Sequence Items&#039;&#039;&#039; - Shuffles the location of items in the child trade quest. If both Weird Egg and Chicken are set to shuffle, only the Weird Egg will appear in the item pool. Shuffling the masks unlocks items in the mask shop in the same way as usual. For example, the item in the Keaton Mask slot is immediately available, but the item in the Bunny Hood slot is not available until the Spooky Mask has been given to the graveyard child. Right side masks require the Bunny Hood be given to the running man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle All Adult Trade Items&#039;&#039;&#039; - Shuffles the location of the items selected in the &#039;&#039;Adult Trade Sequence Items&#039;&#039; dropdown menu anywhere in the world. Once the item is found, it should be returned to it&#039;s usual NPC in exchange for another item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Trade Sequence Items&#039;&#039;&#039; - If &#039;&#039;Shuffle All Adult Trade Items&#039;&#039; is enabled, this selects which adult trade quest items may be found somewhere besides the NPC who ordinarily provides them. If some items are selected but not others, the items left unselected will be obtainable from the NPC who ordinarily gives them in exchange for the previous trade quest item.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;Shuffle All Adult Trade Items&#039;&#039; is disabled, this selects which adult trade quest items could potentially appear in the item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities. &#039;&#039;In versions 7.0 and 7.1&#039;&#039;, this setting was in the Item Pool section of the Other tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Rupees &amp;amp; Hearts&#039;&#039;&#039; - Randomize visible free-standing rupees and recovery hearts. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Freestanding_Rupee_and_Heart_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Free-standing rupees and recovery hearts will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All visible free-standing rupees and recovery hearts will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Only visible free-standing rupees and recovery hearts found in the overworld will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Only visible free-standing rupees and recovery hearts found in the dungeons will be randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Pots&#039;&#039;&#039; - Randomize pot contents, excluding pots containing fairies. Pots that are empty in vanilla will not have a randomized item under this setting either. This setting moves Ganon&#039;s boss door lock to the next door up in order to grant access to the pots in the lower area of the boss arena without the boss key. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Pot_and_Crate_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Pot contents will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All pots with contents other than fairies will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Overworld pots with contents other than fairies will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Dungeon pots with contents other than fairies will be randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Crates&#039;&#039;&#039; - Randomize large and small crate contents. Only crates which contain something in the base game will be shuffled. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Pot_and_Crate_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Crate will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All crates with contents are randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Overworld crates with contents are randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Dungeon crates with contents are randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Cows&#039;&#039;&#039; - This setting causes cows to give an item when Epona&#039;s song is played. Playing the song a second time will give milk as normal. There are 9 cows, plus one in MQ Jabu, if enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Beehives&#039;&#039;&#039; - This setting adds random contents to the 32 beehives in grottos and Zora&#039;s Domain. Beehives will shake if they contain an important item. Beehives can be broken by boomerang, hookshot, and explosives. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Freestanding_Rupee_and_Heart_Locations#Grotto_Beehives this page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; - This setting adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; - This setting adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are progressive items; the first found will always be the Fairy Ocarina and the second the Ocarina of Time. However the two are functionally identical. Without this setting enabled, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is available at the gate of Castle Town, as a child, when all three Spiritual Stones are in Link’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; - This setting shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; and stops the guards being hostile. Without this enabled, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions prior to v5.0&#039;&#039;, the card did not affect the hostility of the guards, and it was instead affected by you freeing all of the carpenters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Magic Beans&#039;&#039;&#039; - This setting adds a pack of 10 beans to the item pool and changes the Magic Bean Salesman to sell a random item once at the price of 60 Rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Medigoron &amp;amp; Carpet Salesman&#039;&#039;&#039; - This setting adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
&lt;br /&gt;
While Giant&#039;s Knife and Biggoron Sword are not progressive items, do not worry that finding the Giant&#039;s Knife second will remove Biggoron Sword. In the case where Biggoron Sword is found before Giant&#039;s Knife, that slot will still remain as Biggoron Sword even after picking up the Giant&#039;s Knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Frog Song Rupees&#039;&#039;&#039; - This setting gives the frogs randomized items which can be earned by playing the 5 songs learned by child in the base game. The 5 purple rupees normally given are added to the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Hyrule Loach Reward&#039;&#039;&#039; - Shuffles the reward for catching the Hyrule Loach in the Fishing Pond.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Behavior&#039;&#039;&#039; - The loach only appears every 4th time the minigame is played and the sinking lure is only findable after obtaining the fishing prize for Link&#039;s current age.&lt;br /&gt;
* &#039;&#039;&#039;Easier Behavior&#039;&#039;&#039; - The loach and sinking lure will be available every time the minigame is played. The ordinary prizes are also available even while using the sinking lure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Individual Ocarina Notes&#039;&#039;&#039; - Shuffles new items for each of the ocarina sounds. For example, Zelda&#039;s Lullaby will not be playable until the left, up, and right notes are found. (Note: The skull kid ocarina minigame is not considered to be in glitchless logic until all 5 notes are found, for ease of play.)&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Dungeon Items ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; These settings allow the player to decide the natural distribution of dungeon items. The groups are &#039;&#039;&#039;Maps &amp;amp; Compasses&#039;&#039;&#039;, &#039;&#039;&#039;Small Keys&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039; Hideout Keys&#039;&#039;&#039;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Treasure Chest Game Keys&#039;&#039;&#039;, &#039;&#039;&#039;Boss Keys&#039;&#039;&#039;, and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Rupees&#039;&#039;&#039;. &#039;&#039;Prior to v7.0&#039;&#039;, Thieves&#039; Hideout Keys were known as &#039;&#039;&#039;Gerudo Fortress Keys&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Remove (Keysy)&#039;&#039;&#039; - Dungeon items can be prevented from existing completely. If Small Keys or Boss Keys are eliminated, this will also remove all locks those keys would open as well.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Vanilla Locations&#039;&#039;&#039; - Dungeon items are found in their vanilla chests and freestanding locations. This setting will start Link with 3 Master Quest Spirit Temple keys, if MQ Spirit Temple is in the seed. The vanilla placements for keys in MQ Spirit Temple are not compatible with glitchless logic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Own Dungeon&#039;&#039;&#039; - Dungeon items can be found confined to their original dungeons. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed. &#039;&#039;In v5.0&#039;&#039;, this setting was named &#039;&#039;&#039;Dungeon Only&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Regional&#039;&#039;&#039; - Dungeon items can only appear within the areas associated with their dungeon. Please see [https://wiki.ootrandomizer.com/index.php?title=Hints#Hint_Regions this page] for a list of areas which comprise each region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Dungeon items are spread throughout the overworld and none will appear in any dungeon. This setting is likely to require some backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Any Dungeon&#039;&#039;&#039; - Dungeon items will only appear in dungeons, not the overworld, but may be for a different dungeon than the one they were found in. This setting is likely to require a good deal of backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Anywhere (Keysanity)&#039;&#039;&#039; - Dungeon items can be spread freely throughout the world. This setting is likely to require a good deal of backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Maps &amp;amp; Compasses Only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start Wtih&#039;&#039;&#039; - Maps and Compasses are given to Link from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings Mode&#039;&#039;&#039; - This settings allows all the keys for an area to be combined into a single unique item. Can apply to dungeons and the Thieves&#039; Hideout keys. Setting has no effect if small keys are removed or set to vanilla for the selected dungeon or Thieves Hideout is set to vanilla locations, one carpenter, or open.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - No dungeons are affected.&lt;br /&gt;
* &#039;&#039;&#039;Choose Dungeons&#039;&#039;&#039; - Enables the &#039;&#039;&#039;Key Rings&#039;&#039;&#039; drop-down visible to select which areas should have a key ring.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All areas will have their keys replaced by key rings.&lt;br /&gt;
* &#039;&#039;&#039;Random Selection&#039;&#039;&#039; - A random number of areas will have their keys replaced by key rings. &#039;&#039;In versions 7.0 and 7.1&#039;&#039;, setting was called &#039;&#039;Random Dungeons&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings&#039;&#039;&#039; - Select which key groupings should be available as a key ring. Only available if Key Rings Mode is set to Choose dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings give Boss Keys&#039;&#039;&#039; - Adds the boss key to any keyrings in the item pool. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning&amp;lt;/span&amp;gt;: In v8.0, do not enable this toggle if small keys are set to Remove (keysy) while boss keys are not, as this will remove boss keys entirely resulting in an unbeatable seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ganon&#039;s Boss Key&#039;&#039;&#039; - Allows the player to decide on how and where Ganon&#039;s Castle&#039;s boss key is found. The last 5 options enable a corresponding slider to set the number required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This setting is incompatible with Triforce Hunt as that setting will force the Ganon&#039;s Castle boss key to be given on collection of the last Triforce piece as the credits start.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Remove (Keysy)&#039;&#039;&#039; - The Ganon&#039;s Castle boss key is removed and the boss door in Ganon&#039;s Tower starts unlocked.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In version v2.0&#039;&#039; this was part of the setting called &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Vanilla Location&#039;&#039;&#039; - The Ganon&#039;s boss key is located in the gilded chest in Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Own Dungeon&#039;&#039;&#039; - The Ganon&#039;s Castle boss key can be found anywhere in Ganon&#039;s Castle.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions v2.0-v4.0&#039;&#039;, this was how the boss key is placed if the &#039;&#039;&#039;Remove Ganon&#039;s Boss Door Lock&#039;&#039;&#039; or &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; settings were not checked. &#039;&#039;In v5.0&#039;&#039;, setting was named &#039;&#039;&#039;Dungeon Only&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - The Ganon&#039;s Castle boss key can be found anywhere in the overworld, but will not be in any dungeon.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Any Dungeon&#039;&#039;&#039; - The Ganon&#039;s Castle boss key will be in one of the dungeons, not the overworld. This has the possibility of the key still appearing in Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Anywhere (Keysanity)&#039;&#039;&#039; - The Ganon&#039;s boss key can be located anywhere in the world.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Light Arrow Cutscene&#039;&#039;&#039; - The Ganon&#039;s boss key will be received in the Temple of Time once the Shadow and Spirit medallions are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Stones&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of stones are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Medallions&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of Medallions are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeons&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of Dungeons are completed.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokens&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of gold skulltula tokens are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hearts&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of hearts are obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Silver Rupees&#039;&#039;&#039; - The Silver Rupees required to complete puzzle rooms throughout the game are shuffled elsewhere. The vanilla locations of these rupees will contain shuffled items. Each rupee&#039;s text box will indicate which puzzle room it is for and counts can be checked on the item menu by holding A or D-Pad, depending on the cosmetic setting chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; Maps and Compasses Give Information - This setting disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information. This is viewable in the pause screen item menu by pressing and holding &#039;A&#039;.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Removing maps and compasses and enabling this setting means you cannot find out what dungeon rewards are in which dungeons.&lt;br /&gt;
&lt;br /&gt;
== Detailed Logic ==&lt;br /&gt;
These are settings that affect logic in very specific and situational ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Guarantee Reachable Locations&#039;&#039;&#039; - This setting will set the logic for how many item locations are guaranteed to be logically accessible.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - Ensures all locations in the game can be reached.&lt;br /&gt;
* &#039;&#039;&#039;All Goals&#039;&#039;&#039; - Ensures Link has logical access to every potentially required item to unlock Ganon&#039;s Boss Key and spawn the Rainbow Bridge. For example, if one spiritual stone is required, all three will still be logically accessible. In Triforce Hunt, all pieces will be accessible.&lt;br /&gt;
* &#039;&#039;&#039;Required Only&#039;&#039;&#039; - Only enough goal items to complete the game are guaranteed to be accessible. For example, if one spiritual stone is required, the game will only check to ensure one of the three is reachable. In Triforce Hunt, only enough pieces to complete the game are guaranteed to be accessible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions v1.0 and v2.0&#039;&#039;, this was named &#039;&#039;&#039;Only ensure seed is beatable, not all items must be reachable&#039;&#039;&#039; and worked inverse of how this setting now works. &#039;&#039;Prior to v4.0&#039;&#039;, “key for key” item locations (a single item spot behind a locked door containing the key to open the door) could exist. &#039;&#039;Prior to v6.1&#039;&#039;, this was named &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; and functioned similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Nighttime Skulltulas Expect Sun’s Song&#039;&#039;&#039; - This setting causes the logic to expect the player to have an ocarina and the Sun’s Song before getting nighttime only Gold Skulltula locations. It does not change the behavior of the Gold Skulltulas in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Exclude Locations&#039;&#039;&#039; - This is a search box and drop down search to select which locations should never have major items required to finish a seed. The search box searches the location names as written, the drop down checks for hidden tags associated with each location. Locations selected here will always contain junk items. Excluded locations will be displayed in a list box below the search box on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this section was named &#039;&#039;&#039;Remove Specific Locations&#039;&#039;&#039; and had a very specific set of locations you could exclude via check boxes. &#039;&#039;Prior to v5.0&#039;&#039;, junk locations could hold any non-major item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Tricks&#039;&#039;&#039; - This is a search box and drop down search to enable trick flags. The search box searches the location names as written, the drop down checks for hidden tags associated with each location. Enabled tricks will be displayed in a list box below the search box on the right. Hover the mouse over a trick to see its description. Video tutorials for most of these tricks can be found in [https://www.youtube.com/playlist?list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm this playlist].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this section was called &#039;&#039;&#039;Specific Expected Tricks&#039;&#039;&#039; and had a small number of checkboxes to choose very specific tricks.&lt;br /&gt;
&lt;br /&gt;
== Starting Inventory ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; Allows you to choose the items Link has at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Equipment&#039;&#039;&#039; - Begin the game with the selected equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Items&#039;&#039;&#039; - Begin the game with the selected inventory items. Selecting multiple progressive items will give the appropriate number of upgrades.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;If playing with Open Zora Fountain, the Bottle with Letter is converted to a regular Bottle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Songs&#039;&#039;&#039; - Begin the game with the selected songs already learnt.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with Consumables&#039;&#039;&#039; - Start the game with maxed out Deku Sticks and Deku Nuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with Max Rupees&#039;&#039;&#039; - Start the game with a full wallet. Wallet upgrades will also fill the wallet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Hearts&#039;&#039;&#039; - Start the game with the selected number of hearts. Heart Containers and Pieces of Heart are removed from the item pool in equal proportion.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
These are various other settings which do not majorly affect gameplay and instead customize the play experience.&lt;br /&gt;
&lt;br /&gt;
=== Timesavers ===&lt;br /&gt;
These are settings that save time by cutting tedious content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; - This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v2.0&#039;&#039;, this was part of the setting called &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Child Stealth&#039;&#039;&#039; - This setting causes entering the crawlspace at Hyrule Castle to warp Link directly into the Castle Courtyard, bypassing the guard evasion sequence.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;In versions v3.0&#039;&#039;, this was called &#039;&#039;&#039;Skip Interior Castle Guard Stealth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; - This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Some Minigame Phases&#039;&#039;&#039; - This setting skips the first phase of both Horseback Archery and Dampé Race. This means achieving 1500 in the first archery attempt grants both prizes and completing Dampé&#039;s Race in under a minute grant&#039;s both prizes. The first reward of each is still available for 1000 archery points and over one minute, respectively. &#039;&#039;In 5.1&#039;&#039;, the option to skip Dampé&#039;s first race was available (Skip First Dampé Race), but not Horseback Archery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Complete Mask Quest&#039;&#039;&#039; - This setting makes all masks available to be borrowed as soon as the Happy Mask Shop opens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Specific Glitch-Useful Cutscenes&#039;&#039;&#039; - The cutscenes of the Poes in Forest Temple, Darunia in Fire Temple, and the introduction to Twinrova will not be skipped. &#039;&#039;In version prior to 7.0&#039;&#039;, this setting was called &#039;&#039;&#039;Enable Useful Cutscenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; - This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Free Scarecrow’s Song&#039;&#039;&#039; - This setting causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. All you have to do is pull the Ocarina out near a location where he can spawn.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;In version v3.0&#039;&#039;, this was called &#039;&#039;&#039;Start with Scarecrow&#039;s Song&#039;&#039;&#039; and forced you to set a song at generation time that everyone had to share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fast Bunny Hood&#039;&#039;&#039; - This setting causes the Bunny Hood to act like Majora&#039;s Mask and speed up Link&#039;s movement speed. The speed matches Link&#039;s backwalking speed and does not increase Link&#039;s backwalking speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Maintain Mask Equips through Scene Changes&#039;&#039;&#039; - This setting keeps masks equipped when going through loading zones and savewarping. (Bare in mind masks alter NPC reactions to Link, so remove the mask before speaking to anyone.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Plant Magic Beans&#039;&#039;&#039; - Game begins with all 10 beans pre-planted. Does not remove the magic beans from the item pool and beans collected with this toggle on have no use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Cucco Count&#039;&#039;&#039; - This setting requires a random number of Cuccos from 1-7 to be returned to Anju for a reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cucco Count&#039;&#039;&#039; - The number of Cuccos required can be selected manually with this slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; - This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Big Poe Target Count&#039;&#039;&#039; - The number of Big Poes required can be selected manually with this slider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Easier Fire Arrow Entry&#039;&#039;&#039; - Enables &#039;&#039;&#039;Fire Arrow Entry Torch Count&#039;&#039;&#039; slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fire Arrow Entry Torch Count&#039;&#039;&#039; - Select how many torches must be lit in order for the Shadow Temple door to open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ruto Already at F1&#039;&#039;&#039; - Moves Ruto to the top floor immediately so Link does not have to carry her up from the basement of Jabu Jabu.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; - This setting randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was a toggle for all songs.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - All songs retain their normal pattern.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Frog Songs Only&#039;&#039;&#039; - Only the top row of songs will have shuffled notes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Warp Songs Only&#039;&#039;&#039; - Only the bottom row of songs will have shuffled notes.&lt;br /&gt;
* &#039;&#039;&#039;All Songs&#039;&#039;&#039; - All songs will have shuffled notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chest Appearance Matches Contents&#039;&#039;&#039; - These options change the appearance of chests depending on if they contain [https://wiki.ootrandomizer.com/index.php?title=Major_Items Major Items], keys, ice traps, or logically irrelevant items. If enabled, this also enables the &#039;&#039;Minor Items in Big/Gold Chests&#039;&#039; toggle.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Chests retain their regular form.&lt;br /&gt;
* &#039;&#039;&#039;Texture&#039;&#039;&#039; - Chests containing major items, small keys, boss keys, skulltula tokens, and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; heart pieces/containers are all given unique textures. All other items will be placed in ordinary wooden chests. Chests will remain the same size as in the base game.&lt;br /&gt;
* &#039;&#039;&#039;Both Size and Texture&#039;&#039;&#039; - Chests containing major items, small keys, boss keys, skulltula tokens, and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; heart pieces/containers are all given unique textures. Chests containing major items, boss keys, and ice traps are placed in large chests, while all other items are placed in small chests.&lt;br /&gt;
* &#039;&#039;&#039;Classic&#039;&#039;&#039; - Major items, boss keys, and ice traps appear in large chests. Small keys and all other items will appear in small treasure chests. All key chests will have the golden texture of boss key chests in vanilla. This option was available &#039;&#039;in versions 3.0 through 6.2&#039;&#039; under the name &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Warning:&#039;&#039; Changing the sizes of chests will also affect the size of their collision which may render some chests difficult to hookshot as well as cause other unintended side-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Minor Items in Big/Gold Chests&#039;&#039;&#039; - This setting places deku shields, Hylian shields, and bombchus in major item style chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Invisible Chests&#039;&#039;&#039; - This setting makes all chests invisible except when Lens of Truth is used. Does not affect logic so enable only if confident you can find the chests without Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pot, Crate, &amp;amp; Beehive Appearance Matches Contents&#039;&#039;&#039; - This setting changes pot and crate textures based on the item inside. &#039;&#039;In version 7.0&#039;&#039;, this setting was called &#039;&#039;Pot &amp;amp; Crate Appearance Matches Contents&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Texture (Match Content)&#039;&#039;&#039; - Pots and crates containing major items will have a gold texture, those with small keys will have a key on them, those with boss keys will have a variation of the boss key chest texture, those with gold skulltula tokens will have a spider web on them, and those with heart pieces/containers will have hearts on them. All other items will be placed in ordinary pots and crates. Once the item has been collected, the pot or crate texture will revert to the ordinary texture. Beehives containing any non-junk item will wiggle until the item is collected.&lt;br /&gt;
* &#039;&#039;&#039;Texture (Unchecked)&#039;&#039;&#039; - All pots and crates containing a shuffled item will have a gold texture, regardless of contents. Once the item has been collected, the pot or crate texture will revert to the ordinary texture. Beehives will wiggle until their item is collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Appearance Matches Dungeon&#039;&#039;&#039; - Changes the appearance of small keys and boss keys to be distinct based on the dungeon in both color and design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; - This setting changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players whose first language is not English, but the hints will be less “fun” and less similar to the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; - This setting allows the player to specify which item is required to interact with the Gossip Stones.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;No Hints&#039;&#039;&#039; - Gossip Stones use vanilla behavior.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Mask of Truth&#039;&#039;&#039; - The Mask of Truth can only be obtained with all Spiritual Stones and only used as a child, which tends to make the hints less useful as they are inconvenient to view and only acessible later in the game.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Stone of Agony&#039;&#039;&#039; - The default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Nothing&#039;&#039;&#039; - Gossip Stones will share hints without any requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hint Distribution&#039;&#039;&#039; - This setting affects the number of useful hints available in the game.&lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039; - Provides a mix of useless and useful hints. Hints will not be repeated.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bingo&#039;&#039;&#039; - Intended to hint items required for squares on a bingo board generated on [https://bingosync.com/ Bingosync].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chaos!!!&#039;&#039;&#039; - Any hint type may appear in the game. Each hint will have only one copy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chaos!!! (no goal hints)&#039;&#039;&#039; - Any hint type may appear in the game except for goal hints. Each hint will have only one copy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Co-op&#039;&#039;&#039; - The hints used for the Season 2 Co-op Tournament races.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;DDR&#039;&#039;&#039; - Hints most often used for races using the [DDR] ruleset.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;League S3&#039;&#039;&#039; - The hints used by the OoTR League season 3. &#039;&#039;In previous versions, this setting matched the current season.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MW Season 3&#039;&#039;&#039; - The hints used for the Season 3 Multi-world Tournament races. &#039;&#039;In previous versions, this setting matched the current season.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Scrubs&#039;&#039;&#039; - The hints used for the [https://discord.gg/A9E5nYjN Scrub Central] races. This can also be used to simulate the OoTR Season 3 Tournament hints.&lt;br /&gt;
* &#039;&#039;&#039;Strong&#039;&#039;&#039; - Has some duplicate hints and no junk hints. &lt;br /&gt;
* &#039;&#039;&#039;Tournament&#039;&#039;&#039; - The hints used for the OoTR Season 6 Tournament. &#039;&#039;In previous versions, this setting matched the distribution used for the tournament active during that version&#039;s time.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Useless&#039;&#039;&#039; - Has nothing but junk hints. &lt;br /&gt;
* &#039;&#039;&#039;Very Strong&#039;&#039;&#039; - Has only very useful hints. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Very Strong with Magic&#039;&#039;&#039; - Has only very useful hints and adds Path of Magic hints. This setting is primarily used for No Logic seeds. Warning: Due to the addition of a path style hint while omitting all regular path hints, this setting is not compatible with the &amp;quot;All Goals&amp;quot; option under &#039;&#039;&#039;Guarantee Reachable Locations&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Weekly&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For detailed information on hints, check [[Hints|our hints page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Misc. Hints&#039;&#039;&#039; - Select which hints not found on Gossip Stones are enabled.&lt;br /&gt;
* &#039;&#039;&#039;Temple of Time Altar&#039;&#039;&#039; - Reading the altar will reveal where the dungeon rewards are, the conditions to spawn the rainbow bridge, and the conditions to receive Ganon&#039;s boss key. Reading it as child will state the spiritual stone locations and reading it as adult will state the remaining hints. Note that the altar will only reveal the bridge and boss key conditions when &#039;&#039;Maps and Compasses Give Information&#039;&#039; is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Dampé&#039;s Diary (Hookshot)&#039;&#039;&#039; - Reading the diary in the gravekeeper&#039;s hut as adult will hint an area containing one of the hookshots.&lt;br /&gt;
* &#039;&#039;&#039;Ganondorf (Light Arrows)&#039;&#039;&#039; - When talking to Ganondorf he will state an area that contains Light Arrows.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Warp Songs and Owls&#039;&#039;&#039; - Changes the text of the warp songs&#039; Yes/No text box to state where it will actually take Link when &#039;&#039;Randomize warp Song Destinations&#039;&#039; is enabled, and change Kaepora Geobora&#039;s dialogue to specify where he will take Link from each location. In versions 7.0 and 7.1, setting was called &#039;&#039;&#039;Warp Songs&#039;&#039;&#039; and did not include Kaepora Gaebora.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;House of Skulltula: X&#039;&#039;&#039; - These settings will cause the cursed skulltula children to say what item they will give as a reward for their specific token count.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Frogs Ocarina Game&#039;&#039;&#039; - The text that displays when Link stands on the log is changed to specify the item given for playing all top row songs and then playing the frog fly song.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Mask Shop&#039;&#039;&#039; - When the mask shop is shuffled, the non-trade quest masks will display before completing the trade quests, but will remain unobtainable.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Unique Merchants&#039;&#039;&#039; - Characters that sell an item for the Shuffle Expensive Merchants setting and Shuffle Magic Beans setting will state the name of the item they sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; - This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
* &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; - Leave the text alone.&lt;br /&gt;
* &#039;&#039;&#039;Shuffled except Important Text&#039;&#039;&#039; - Shuffle all text other than the useful text giving the player information. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was called &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; - Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; - This setting changes the amount of damage taken.&lt;br /&gt;
* &#039;&#039;&#039;Half&#039;&#039;&#039; - Link takes 1/2 damage.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039; - Link takes regular damage.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039; - Link takes 2x damage.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039; - Link takes 4x damage.&lt;br /&gt;
* &#039;&#039;&#039;OHKO&#039;&#039;&#039; - Link dies in one hit. Nayru&#039;s Love and fairies are considered by logic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this was part of the &#039;&#039;&#039;Difficulty&#039;&#039;&#039; setting which mixed Item Pool and Damage Multiplier under the same setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bonks Do Damage&#039;&#039;&#039; - This setting causes Link to take damage for rolling into walls and objects. This setting is unaffected by the &#039;&#039;Damage Multiplier&#039;&#039; setting.&lt;br /&gt;
* &#039;&#039;&#039;No Damage&#039;&#039;&#039; - Link will not be hurt by rolling into anything.&lt;br /&gt;
* &#039;&#039;&#039;Quarter Heart&#039;&#039;&#039; - Rolling into walls and objects will deal one quarter of a heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Half Heart&#039;&#039;&#039; - Rolling into walls and objects will deal half a heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Whole Heart&#039;&#039;&#039; - Rolling into walls and objects will deal one heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Two Hearts&#039;&#039;&#039; - Rolling into walls and objects will deal two hearts of damage.&lt;br /&gt;
* &#039;&#039;&#039;One Bonk KO&#039;&#039;&#039; - Rolling into walls and objects will instantly kill Link. If &#039;&#039;Shuffle Crates&#039;&#039; is enabled and glitchless logic used, crates will expect access to explosives, Nayru&#039;s Love, or a bottle to hold a fairy in order to break the crates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hero Mode&#039;&#039;&#039; - This setting prevents recovery hearts from dropping from enemies and objects. However if there are recovery hearts in the item pool, they will still appear in chests or on free standing items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Starting Time Of Day&#039;&#039;&#039; - Change up Link’s sleep routine by choosing what time Link wakes up at the start of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Blue Fire Arrows&#039;&#039;&#039; - Ice arrows have the blue fire damage type added to them. When enabled and glitchless logic is used, this can be an expected source of blue fire for red ice but not for mud walls (e.g. the start of Dodongo&#039;s Cavern). &#039;&#039;As of version 7.1&#039;&#039;, the item will be called blue fire arrows by hint and shop text as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fix Broken Drops&#039;&#039;&#039; - Fixes pot contents which should have contained items in the vanilla game do not spawn because the item models are not loaded in the respective scenes. Adds a deku shield to the vanilla Spirit Temple room with the Anubis and a magic jar drop to Gerudo Training Ground on top of the eye statue.&lt;br /&gt;
&lt;br /&gt;
=== Item Pool ===&lt;br /&gt;
These settings allow the player to tweak the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Item Pool&#039;&#039;&#039; - This setting changes the amount of bonus items that are available in the game. This setting allows the player to tweak the item pool to make a somewhat harder or easier experience.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ludicrous&#039;&#039;&#039; - Every randomized item will be a major item. As a result, this setting is incompatible with &#039;&#039;One Major Item per Dungeon&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Plentiful&#039;&#039;&#039; - Major items will have one more copy added to the item pool to make it easier to find them.&lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039; - Leave the item pool alone.&lt;br /&gt;
* &#039;&#039;&#039;Scarce&#039;&#039;&#039; - Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
* &#039;&#039;&#039;Minimal&#039;&#039;&#039; - In addition to the items from Scarce, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this was part of the &#039;&#039;&#039;Difficulty&#039;&#039;&#039; setting which mixed Item Pool and Damage Multiplier under the same setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ice Traps&#039;&#039;&#039; - This setting changes how many ice traps are placed throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;No Ice Traps&#039;&#039;&#039; - All ice traps are removed. &#039;&#039;In versions 4.0 through 6.2&#039;&#039;&#039;, this setting was called &#039;&#039;&#039;Off&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Normal Ice Traps&#039;&#039;&#039; - Only ice traps from base pool are placed.  &#039;&#039;In versions 4.0 through 6.2&#039;&#039;&#039;, this setting was called &#039;&#039;&#039;Normal&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Extra Ice Traps&#039;&#039;&#039; - Chance to add extra ice traps when junk items are added to the item pool.&lt;br /&gt;
* &#039;&#039;&#039;Ice Trap Mayhem&#039;&#039;&#039; - All added junk items will be ice traps. &lt;br /&gt;
* &#039;&#039;&#039;Ice Trap Onslaught&#039;&#039;&#039; - All junk items will be ice traps, including ones in the base pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ice Trap Appearance&#039;&#039;&#039; - This setting changes the categories of items Ice Traps may appear as, both when freestanding and when in chests with Chest Size Matches Contents enabled.&lt;br /&gt;
* &#039;&#039;&#039;Major Items Only&#039;&#039;&#039; - Ice Traps appear as Major  Items (and in large chests if CSMC enabled).&lt;br /&gt;
* &#039;&#039;&#039;Junk Items Only&#039;&#039;&#039; - Ice Traps appear as Junk Items (and in small chests if CSMC enabled).&lt;br /&gt;
* &#039;&#039;&#039;Anything&#039;&#039;&#039; - Ice Traps may appear as anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
These options change graphical elements of various visuals in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; - This setting specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Display D-Pad HUD&#039;&#039;&#039; - Enable an additional HUD element to display the D-Pad once an item which can be controlled by the D-Pad is in Link&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - The D-Pad will not be displayed.&lt;br /&gt;
* &#039;&#039;&#039;On the Right&#039;&#039;&#039; - The D-Pad will display just below the C buttons.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;On the Left&#039;&#039;&#039; - The D-Pad will display below the hearts and magic meter.&lt;br /&gt;
&#039;&#039;Prior to v8.0,&#039;&#039; this setting specified only whether the D-Pad HUD display should be shown and it was always on the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Display D-Pad Dungeon Info&#039;&#039;&#039; - This setting enables separated menus for D-Pad directions left, down, and right, and displays the D-Pad HUD in the item menu to indicate what is viewable on each. Regardless of whether these menus are enabled or disabled, holding A on the item menu will still display the old style of the reference menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Item Model Colors Match Cosmetics&#039;&#039;&#039; - This setting changes freestanding models of heart containers, gauntlets, mirror shield, and heart/magic drops to match their respective color settings. However freestanding tunics are not affected in order to keep them recognizable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize All Cosmetics&#039;&#039;&#039; - This setting randomizes all of the cosmetic options every time a ROM is generated. Custom models are not included in this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Uninvert Y-Axis in First Person Camera&#039;&#039;&#039; - This setting switch the first person camera controls for up and down.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
This changes the colors various equipment displays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tunic Colors&#039;&#039;&#039; - These settings determine the color of Link’s Tunics. This affects the color when he’s wearing it. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the color of the icon in the menu. Each tunic can be set individually.&lt;br /&gt;
*&#039;&#039;&#039;Most Colors&#039;&#039;&#039; - Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen. You can preview these colors using [https://docs.google.com/spreadsheets/d/1p9faND81NAFhlsZJs_icfn93etGtTQU8Sex4VZm6cLI/edit?usp=sharing this Google Docs page].&lt;br /&gt;
*&#039;&#039;&#039;Random Choice&#039;&#039;&#039; - Choose a random color from the set of pre-made colors.&lt;br /&gt;
*&#039;&#039;&#039;Completely Random&#039;&#039;&#039; - Generate a random color with numerically random RGB values.&lt;br /&gt;
*&#039;&#039;&#039;Custom Color&#039;&#039;&#039; - A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow&#039;&#039;&#039; - The color will smoothly cycle through the entire range of hues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Gauntlets Color&#039;&#039;&#039; - Sets the color the silver gauntlets appear. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gold Gauntlets Color&#039;&#039;&#039; - Sets the color the gold gauntlets appear. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Mirror Shield Frame Color&#039;&#039;&#039; - Sets the color the edges and back of the Mirror Shield. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
=== UI Colors ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Heart Color&#039;&#039;&#039; - Sets the color of the hearts in the HUD. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the heart drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Magic Color&#039;&#039;&#039; - Sets the color of the magic meter in the HUD. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the magic drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Button Color&#039;&#039;&#039; - Sets the color the specified button(s) in the HUD.&lt;br /&gt;
&lt;br /&gt;
=== Misc. Colors ===&lt;br /&gt;
&#039;&#039;Section was named Navi Colors prior to version 6.0.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Navi&#039;&#039;&#039; - These settings determine Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors. &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; You are able to choose the inner colors and outer colors separately, or have the outer color set based on the inner color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchu Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the light trail behind a moving Bombchu. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Boomerang Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the light trail behind a thrown boomerang. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Sword Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the sword trail displayed when swinging a sword. &#039;&#039;Prior to v6.0&#039;&#039;, these settings were part of Equipment Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Sword Trail Duration&#039;&#039;&#039; - Sets how long the sword trails should display when swinging a sword. &#039;&#039;Prior to v6.0&#039;&#039;, this setting was part of &#039;&#039;&#039;Equipment Colors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Player Models ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Replace Link&#039;s model with a custom model. Please see [https://wiki.ootrandomizer.com/index.php?title=Custom_Models this page] for more detail instructions to use this feature.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Link Model&#039;&#039;&#039; - Replace the adult player model and items via a custom .zobj file.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Child Link Model&#039;&#039;&#039; - Replace the child player model and items via a custom .zobj file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SFX ==&lt;br /&gt;
Changes various audio cues in the game.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize All Sound Effects&#039;&#039;&#039; - This setting randomizes all of the SFX options every time a ROM is generated. Voices are not included in this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Disable Battle Music&#039;&#039;&#039; - Background music will not change when near enemies, so the standard background music is not interrupted by the battle theme. &#039;&#039;In version 7.0&#039;&#039;, this was under the General section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Speed Up Music For Last Triforce Piece&#039;&#039;&#039; - Background music plays faster when only one more Triforce Piece is needed to beat the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Slow Down Music When Low HP&#039;&#039;&#039; - When Link has 1 heart or less remaining, the background music plays slower.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Background Music&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Do not alter the background music.&lt;br /&gt;
*&#039;&#039;&#039;No Music&#039;&#039;&#039; - Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
*&#039;&#039;&#039;Random&#039;&#039;&#039; - Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random (Custom Only)&#039;&#039;&#039; - Shuffles the music provided in the data/Music folder as the background music and does not include any tracks from the base game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fanfares&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Do not alter the fanfares.&lt;br /&gt;
*&#039;&#039;&#039;No Fanfares&#039;&#039;&#039; - Disable fanfares. Sound effects will still play.&lt;br /&gt;
*&#039;&#039;&#039;Random&#039;&#039;&#039; - Fanfares are shuffled so that different fanfares may play in different fanfare locations. Enables the &#039;&#039;Ocarina Songs as Fanfares&#039;&#039; toggle.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random (Custom Only)&#039;&#039;&#039; - Shuffles the fanfares provided in the data/Music folder as the sounds and does not include any from the base game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ocarina Songs as Fanfares&#039;&#039;&#039; - Add the longer Ocarina song fanfares to the pool of fanfares. Only present when fanfares are shuffled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Credits music as BGM&#039;&#039;&#039; - Adds the credits music to the background music pool when background music is shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; These are the sound options available for most of the remaining SFX options.&lt;br /&gt;
*&#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; - Select one of these sounds to know what sound the item will make. Specific sounds available differ between items. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing. &lt;br /&gt;
*&#039;&#039;&#039;Random Choice&#039;&#039;&#039; - Play a random SFX from the list of choices.&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039; - Disable this item from making any sound at all. &lt;br /&gt;
*&#039;&#039;&#039;Completely Random&#039;&#039;&#039; - Play a random SFX from nearly the entire library of OoT&#039;s sound effects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Ear-Safe&#039;&#039;&#039; - Attempts to choose a completely random sound that does not hurt your ears to listen to when used in this context.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ocarina&#039;&#039;&#039; - Select the sound the ocarina makes while playing notes. See [https://youtu.be/WeO7H-zV9Cg this video] to quickly hear all options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hover Boots&#039;&#039;&#039; - Select the sound which plays while walking on nothing with Hover Boots equipped. &#039;&#039;As of v8.0,&#039;&#039; the sound no longer repeats over itself and will instead complete fully before beginning again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Boomerang Throw&#039;&#039;&#039; - Select the sound that plays when the boomerang is in the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Arrow Shot&#039;&#039;&#039; - Select the sound that plays when releasing a normal arrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Magic Arrow Shot&#039;&#039;&#039; - Select the sound that play when releasing fire, ice, or light arrows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchu&#039;&#039;&#039; - Select the sound that plays when releasing a Bombchu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Iron Boots&#039;&#039;&#039; - Select the sound that plays when walking in iron boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hookshot Chain&#039;&#039;&#039; - Select the sound that plays when the hookshot is extending and retracting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Slingshot Shot&#039;&#039;&#039; - Select the sound that plays when a the slingshot is fired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bomb Explosion&#039;&#039;&#039; - Select the sound that plays when bombs explode.&lt;br /&gt;
&lt;br /&gt;
=== Voices ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Voice&#039;&#039;&#039; - Choose from the default voice, a feminine voice, no sounds, or a random choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Child Voice&#039;&#039;&#039; - Choose from the default voice, a feminine voice, no sounds, or a random choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navi Overworld&#039;&#039;&#039; - This setting changes the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navi Enemy&#039;&#039;&#039; - This setting changes the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Horse&#039;&#039;&#039; - Select the sound Epona makes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cucco&#039;&#039;&#039; - Select the sound that cuccos make when picked up.&lt;br /&gt;
&lt;br /&gt;
=== Misc Sound Effects ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Daybreak&#039;&#039;&#039; - Select the sound that plays when night switches to day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Nightfall&#039;&#039;&#039; - Select the sound that plays when day switches to night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Cursor&#039;&#039;&#039; - This setting changes the sound the menu cursor when moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Select&#039;&#039;&#039; - This setting changes the sound the menu makes when you select an option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; - This determines which sound effect to play repeatedly when Link is very low on health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Rupee Jingle&#039;&#039;&#039; - Select the sound that plays when collecting a silver rupee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Get Refill&#039;&#039;&#039; - Select the sound that plays when collecting a recovery heart, magic refill, or any type of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Custom Music and Fanfares ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; You can supply custom tracks to the randomizer to pull from when shuffling music or fanfares as Random.&lt;br /&gt;
&lt;br /&gt;
In order to add custom tracks you need a track in the AudioSeq format, a custom format used by several early first-party Nintendo 64 games such as Super Mario 64, Starfox 64, Yoshi Story, etc. These sequence files need to be converted to work with Ocarina of Time and very likely need their instruments changed manually to sound appropriate in the Ocarina of Time engine. You&#039;ll want a combination of MIDI editing software and [https://github.com/sauraen/seq64 seq64] to create these files and make the necessary modifications. You can also use MIDIs to help create new AudioSeq tracks.&lt;br /&gt;
&lt;br /&gt;
Place your AudioSeq files in the &amp;lt;code&amp;gt;data/Music&amp;lt;/code&amp;gt; folder with the &amp;lt;code&amp;gt;.ootrs&amp;lt;/code&amp;gt; extension.&lt;br /&gt;
&lt;br /&gt;
On the website, you can select a single folder to randomize in through the filepicker or drag multiple directories onto the custom music field.&lt;br /&gt;
&lt;br /&gt;
Reminder that remixes of existing tracks are a legal grey area that the Ocarina of Time Randomizer does not want to get caught up with. Please do not share .seq files of remixed or other recreated video game music in the Discord or other communities run by ZSR and randomizer staff.&lt;br /&gt;
&lt;br /&gt;
=== Custom Voices ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Additional voices can be created and used with the bundled or offline dev versions of the randomizer. See [https://docs.google.com/document/d/1Z3lJMURqCWPZzulMot_OMELgaODJKxs6CZGe_rP6WsE/edit?usp=sharing this document] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Command Line Options ==&lt;br /&gt;
&lt;br /&gt;
Run with ootrandomizer.py:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch the GUI&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;br /&gt;
&amp;lt;pre&amp;gt;--convert_settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only convert the specified settings to a settings string. If a settings string is specified output the used settings instead.&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings SETTINGS&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the specified settings file to use for generation&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_log&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supresses the generation of a log file.&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always outputs a settings.json file even when spoiler is enabled.&lt;br /&gt;
&lt;br /&gt;
== Plando Exclusive Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;LACS Condition&#039;&#039;&#039; - If a plando is not used, the generator defaults this to the vanilla requirement of the Shadow and Spirit medallions. Otherwise, it may be set to a specified number of one of the following:&lt;br /&gt;
*Medallions&lt;br /&gt;
*Stones&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Tokens&lt;br /&gt;
&lt;br /&gt;
== Removed or Replaced Features ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 3.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; - Disables all trials in Ganon&#039;s Castle, removes the lock on the boss door in Ganon&#039;s Castle, and skips the escape sequence after beating Ganondorf.&lt;br /&gt;
&lt;br /&gt;
Replaced by separating it into Ganon&#039;s Trials Count, Remove Ganon&#039;s Boss Key, and Skip Tower Collapse Escape Sequence options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 4.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Difficulty&#039;&#039;&#039; - Makes health less available and ammo expanisons.&lt;br /&gt;
&lt;br /&gt;
Replaced by separate Item Pool and Damage Multiplier options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Reinstated in v6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; - The gate from Kakariko Village to Death Mountain Trail is always open.&lt;br /&gt;
&lt;br /&gt;
Open Kakariko Gate was the result of fixing a vanilla bug - In vanilla, opening the gate shares a flag with pulling the Master Sword for the first time. This unintentionally causes the gate to open permanently (even if you haven&#039;t delivered Zelda&#039;s letter to the guard first), and leaves it open for both Child and Adult. &lt;br /&gt;
&lt;br /&gt;
When this bug was fixed for rando, the result was the setting for Open Kakakiro Gate. This was intended to be the result of the fix, and was always scheduled for removal. However due to interest in the option, it was reinstated for version 6.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Fast Travel&#039;&#039;&#039; - Start the game with Prelude of Light, Serenade of Water, and Farore&#039;s Wind. Two song locations will give items instead of Prelude and Serenade.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Tycoon&#039;s Wallet&#039;&#039;&#039; - Start the game with the largest wallet which can hold 999 rupees.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Deku Equipment&#039;&#039;&#039; - Start the game with 10 Deku sticks and 20 Deku nuts. If shopsanity is off, also start with Deku Shield.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab and the Start with Consumables option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Entrance Shuffle&#039;&#039;&#039; - Shuffle entrances bidirectionally within different pools. If Interior or Overworld entrances are shuffled, trade timers are disabled and trade items never revert.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons Only&#039;&#039;&#039; - Shuffle dungeon entrances with each other, including Bottom of the Well, Ice Cavern, and Gerudo Training Grounds. However, Ganon&#039;s Castle is not shuffled. Additionally, the entrances of Deku Tree, Fire Temple and Bottom of the Well are opened for both adult and child.&lt;br /&gt;
* &#039;&#039;&#039;Simple Indoors&#039;&#039;&#039; - Shuffle dungeon entrances along with simple Grotto and Interior entrances (i.e. most Houses and Great Fairies).&lt;br /&gt;
* &#039;&#039;&#039;All Indoors&#039;&#039;&#039; - Extended version of &#039;Simple Indoors&#039; with some extra entrances: Adult Potion Shop, Windmill, Link&#039;s House, Temple of Time and Dampe&#039;s Grave.&lt;br /&gt;
* &#039;&#039;&#039;All Indoors &amp;amp; Overworld&#039;&#039;&#039; - Same as &#039;All Indoors&#039; but with Overworld loading zones shuffled in a new separate pool. Owl drop positions are also randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced by seven independent settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; - This setting adds the 12 standard ocarina songs to the shuffle as normal items. The spots that contained songs in the original game will simply give Link a random item and the songs can be found as items freely. Without this setting enabled, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a child and then as an adult.&lt;br /&gt;
&lt;br /&gt;
Replaced by Shuffle Songs options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip First Dampe Race&#039;&#039;&#039; - Dampe will start on the second race so that both rewards can be obtained at the end of any race under a minute. The first reward is still obtainable if the race is completed over a minute.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Skip Some Minigame Phases option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; - This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
* &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; - This setting requires the Lens of Truth to interact with invisible objects except those required by the original game to obtain the Lens of Truth (i.e. Bottom of the Well).&lt;br /&gt;
* &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; - This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
* &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; - This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
Replaced by separated tricks for each area requiring Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.1&amp;lt;/span&amp;gt; &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; - This setting will set the logic to ensure Link can reach every item location in the game. If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Guarantee Reachable Locations option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganon&#039;s Boss Key&#039;&#039;&#039; Option: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.1&amp;lt;/span&amp;gt; &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;On LACS&#039;&#039;&#039; - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements (&#039;&#039;Note that these sliders are not randomized by the &#039;&#039;&#039;Randomize Main Rules&#039;&#039;&#039; setting&#039;&#039;):&lt;br /&gt;
** &#039;&#039;&#039;Vanilla&#039;&#039;&#039; - Shadow and Spirit Medallions.&lt;br /&gt;
** &#039;&#039;&#039;Stones&#039;&#039;&#039; - A number of Spiritual Stones, as specified by the slider. &#039;&#039;In v5.0&#039;&#039;, this setting required all 3 Stones.&lt;br /&gt;
** &#039;&#039;&#039;Medallions&#039;&#039;&#039; - A number of Medallions, as specified by the slider. &#039;&#039;In v5.0&#039;&#039;, this setting required all 36 Medallions.&lt;br /&gt;
** &#039;&#039;&#039;Dungeons&#039;&#039;&#039; - A number of dungeon rewards, as specified by the slider. Does not distinguish between stones and medallions. &#039;&#039;In v5.0&#039;&#039;, this setting required all Stones and Medallions.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokens&#039;&#039;&#039; - A number of Gold Skulltula Tokens, as specified by the slider.&lt;br /&gt;
&lt;br /&gt;
Replaced by individual settings not tied to the light arrow cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Output Type&#039;&#039;&#039; Option: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;No Output&#039;&#039;&#039; - Does not create a ROM file. Generally used for generating spoiler logs for research, development, and statistical purposes.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions v1.0 and 2.0&#039;&#039;, this was named &#039;&#039;&#039;Do not create patched ROM&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
Rendered obsolete by the option change from radio buttons to toggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Number of MQ Dungeons&#039;&#039;&#039; - If set, a random number of dungeons will have Master Quest designs. &lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this setting was the &#039;&#039;&#039;Mixed&#039;&#039;&#039; option for &#039;&#039;&#039;Dungeon Quest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeon Count&#039;&#039;&#039; - Select the number of Master Quest dungeons to be included in the game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both.&lt;br /&gt;
&lt;br /&gt;
Replaced by the MQ Dungeons Mode options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; - This setting adds the Weird Egg, given by child Malon, to the shuffle. With this setting enabled, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child, Saria in Sacred Forest Meadow, and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Child Zelda&#039;&#039;&#039; - Skips the Weird Egg and the Hyrule Castle visit as child, which returns Malon and Talon to Lon Lon Ranch and grants Link Zelda&#039;s Letter and the song from Impa at the start of the game. Depending on the &#039;&#039;&#039;Kakariko Gate&#039;&#039;&#039; and &#039;&#039;&#039;Complete Mask Quest&#039;&#039;&#039; settings, this may also start with the gate/shop open and with masks available. This setting is incompatible with &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; and &#039;&#039;&#039;Skip Child Stealth&#039;&#039;&#039; since those segments are entirely skipped.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Shuffle Child Trade Item option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; - This setting causes items flagged as progression, boss keys, and ice traps to appear as large treasure chests. Small keys and all other items will appear in small treasure chests. All key chests will have the golden texture of boss key chests in vanilla. This means the player can safely choose to skip small, wooden chests since they will only contain handy, but non-essential, items.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Warning:&#039;&#039; Changing the sizes of chests will also affect the size of their collision which may render some chests difficult to hookshot as well as cause other unintended side-effects.&lt;br /&gt;
&lt;br /&gt;
Replaced by Chest Appearance Matches Contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; - This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
Replaced by Adult Trade Sequence Items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 8.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; - This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will contain 20 Bombchus and subsequent packs will contain 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar.&lt;br /&gt;
&lt;br /&gt;
With this option off, randomly found Bombchu items are not considered as logical progression. Randomly found Bombchus will have specific denominations based on the values from the original game. Finding a Bomb Bag is the condition to play Bombchu Bowling and buy Bombchus from shops which do not have their inventories edited (i.e. Shopsanity).&lt;br /&gt;
&lt;br /&gt;
Replaced by Add Bombchu Bag and Drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 8.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Child Trade Item&#039;&#039;&#039; - Changes the beginning item for the child trade quest and how it is obtained.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Locations&#039;&#039;&#039; - Malon will have the Weird Egg and the trade quest will proceed as normal.&lt;br /&gt;
* &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; - Weird Egg must be found to begin the trade quest. Malon will have a randomized item.&lt;br /&gt;
* &#039;&#039;&#039;Skip Child Zelda&#039;&#039;&#039; - Game will begin with Zelda&#039;s Letter in the inventory and Malon will have returned to the ranch.&lt;br /&gt;
&lt;br /&gt;
Replaced by Shuffled Child Trade Sequence Items.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3402</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3402"/>
		<updated>2024-03-01T16:47:03Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: move the paragraph up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you were linked here for one of the other Ocarina of Time Randomizer projects, note first that not all of this page will be accurate to that project. As well, if you get stuck you should ask in that project&#039;s Discord to get the most accurate and up-to-date help as each one is different enough people more familiar with other projects will only be able guess at how to help you.&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the {{discord|gameplay-and-tricks}} channel of the {{discord}}. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. The Happy face will always give a randomized reward. If freestanding Rupees &amp;amp; hearts are also shuffled, then each face will give 3 randomized rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Save Quits&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Saving and quitting, then reloading the game, inside dungeons will send you back to the beginning of the dungeon. If you get stuck somewhere without a warp song, you can save and quit outside the dungeon. Even if you have a warp song, certain locations like Dampe&#039;s Grave and Windmill don&#039;t let you warp and require you to save and quit if you get stuck. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult. In vanilla Ocarina of Time you must enter from Hyrule Field, but in the randomizer it has been changed to entering from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Castle Town Shooting Gallery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Even though the Kakariko Shooting Gallery requires the bow for the special prize, you do not need to have the slingshot for the Castle Town Shooting Gallery&#039;s special prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. Make sure you don&#039;t save and reset after entering the Temple of Time and before obtaining the item, [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes or you could get locked out of it entirely].&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik in Ice Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene in Ice cavern to obtain Serenade of Water can be triggered as either age in OoTR instead of as adult only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Bowling&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game so that the two randomized prizes are always the first two prizes offered by the lady- if you lose the game, leave and re-enter to reset the prize order. The requirements for unlocking this check have also been changed- if bombchus are in logic, then finding a bombchu pack is required, otherwise a bomb bag is required if bombchus are not in logic.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. The Stone of Agony must be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Trail ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding Piece of Heart above Dodongo&#039;s Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Goron&#039;s Bracelet, you can still backflip onto the ledge from where the bomb flower is by angling it correctly and backflipping from outside the grab range. Using C-Up will help. If you&#039;re an adult, the bomb flower isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Mountain Summit As Child Without Hylian Shield&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Hylian Shield, you can still make your way up to the summit of Death Mountain Trail. The falling rocks can be avoided by holding Z and walking backwards, or by using invincibility frames while rolling to prevent damage when they hit you.&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Haunted Wasteland ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Salesman&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, jump off the edge and use a jump-slash to land on the carpet. If the trick &amp;quot;Reverse Haunted Wasteland&amp;quot; or &amp;quot;Wasteland Crossing&amp;quot; is activated you may also have to do this as child. Either a Deku Stick or sword will work.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== MQ Ice Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hitting the Crystal Switches&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pot at the entrance of the Ice Cavern is the only thing required to hit the first crystal switch. &lt;br /&gt;
&lt;br /&gt;
For the crystal switch hanging from the ceiling, the pot in the previous room is the only thing required.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go through the Wind Tunnel without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Timing is key. Move when the fans stop. Tip: You can stand between the fans in the final section. There are lines in the floor that mark the safe zones.&lt;br /&gt;
&lt;br /&gt;
== MQ Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. The Silver Rupees can be collected with just the Hookshot (and Hover Boots) since the Hookshot targets on the ceiling are just low enough for the Hookshot to reach them.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial First Chest without Hookshot and Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Playing the Song of Time will spawn Song of Time blocks leading to the first chest. Hover boots will also work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial (Second Chest or Trial Completion) without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
== MQ Inside Ganon&#039;s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Forest Trial&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting to the room where the Forest Crystal is only requires the Song of Time. While on the ledge that has the door leading to the Forest Crystal room, go to the edge of the corner near where the Blue Switch is and play the Song of Time. You do not need to be on the platform where the Beamos is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Shadow Trial Bomb Flower Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the Bomb Flower Chest, logic expects you to either use the Bow, Explosives, Strength, or Din&#039;s Fire to blow up the bomb flower. To get to the platform where the chest spawns, either the Hookshot or Hover Boots are required.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3401</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3401"/>
		<updated>2024-03-01T16:45:58Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: little blurb added to mention going to the right discord for help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the {{discord|gameplay-and-tricks}} channel of the {{discord}}. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
If you were linked here for one of the other Ocarina of Time Randomizer projects, note first that not all of this page will be accurate to that project. As well, if you get stuck you should ask in that project&#039;s Discord to get the most accurate and up-to-date help as each one is different enough people more familiar with other projects will only be able guess at how to help you.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. The Happy face will always give a randomized reward. If freestanding Rupees &amp;amp; hearts are also shuffled, then each face will give 3 randomized rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Save Quits&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Saving and quitting, then reloading the game, inside dungeons will send you back to the beginning of the dungeon. If you get stuck somewhere without a warp song, you can save and quit outside the dungeon. Even if you have a warp song, certain locations like Dampe&#039;s Grave and Windmill don&#039;t let you warp and require you to save and quit if you get stuck. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult. In vanilla Ocarina of Time you must enter from Hyrule Field, but in the randomizer it has been changed to entering from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Castle Town Shooting Gallery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Even though the Kakariko Shooting Gallery requires the bow for the special prize, you do not need to have the slingshot for the Castle Town Shooting Gallery&#039;s special prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. Make sure you don&#039;t save and reset after entering the Temple of Time and before obtaining the item, [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes or you could get locked out of it entirely].&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik in Ice Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene in Ice cavern to obtain Serenade of Water can be triggered as either age in OoTR instead of as adult only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Bowling&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game so that the two randomized prizes are always the first two prizes offered by the lady- if you lose the game, leave and re-enter to reset the prize order. The requirements for unlocking this check have also been changed- if bombchus are in logic, then finding a bombchu pack is required, otherwise a bomb bag is required if bombchus are not in logic.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. The Stone of Agony must be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Trail ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding Piece of Heart above Dodongo&#039;s Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Goron&#039;s Bracelet, you can still backflip onto the ledge from where the bomb flower is by angling it correctly and backflipping from outside the grab range. Using C-Up will help. If you&#039;re an adult, the bomb flower isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Mountain Summit As Child Without Hylian Shield&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Hylian Shield, you can still make your way up to the summit of Death Mountain Trail. The falling rocks can be avoided by holding Z and walking backwards, or by using invincibility frames while rolling to prevent damage when they hit you.&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Haunted Wasteland ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Salesman&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, jump off the edge and use a jump-slash to land on the carpet. If the trick &amp;quot;Reverse Haunted Wasteland&amp;quot; or &amp;quot;Wasteland Crossing&amp;quot; is activated you may also have to do this as child. Either a Deku Stick or sword will work.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== MQ Ice Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hitting the Crystal Switches&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pot at the entrance of the Ice Cavern is the only thing required to hit the first crystal switch. &lt;br /&gt;
&lt;br /&gt;
For the crystal switch hanging from the ceiling, the pot in the previous room is the only thing required.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go through the Wind Tunnel without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Timing is key. Move when the fans stop. Tip: You can stand between the fans in the final section. There are lines in the floor that mark the safe zones.&lt;br /&gt;
&lt;br /&gt;
== MQ Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. The Silver Rupees can be collected with just the Hookshot (and Hover Boots) since the Hookshot targets on the ceiling are just low enough for the Hookshot to reach them.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial First Chest without Hookshot and Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Playing the Song of Time will spawn Song of Time blocks leading to the first chest. Hover boots will also work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial (Second Chest or Trial Completion) without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
== MQ Inside Ganon&#039;s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Forest Trial&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting to the room where the Forest Crystal is only requires the Song of Time. While on the ledge that has the door leading to the Forest Crystal room, go to the edge of the corner near where the Blue Switch is and play the Song of Time. You do not need to be on the platform where the Beamos is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Shadow Trial Bomb Flower Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the Bomb Flower Chest, logic expects you to either use the Bow, Explosives, Strength, or Din&#039;s Fire to blow up the bomb flower. To get to the platform where the chest spawns, either the Hookshot or Hover Boots are required.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console&amp;diff=3354</id>
		<title>Wii Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console&amp;diff=3354"/>
		<updated>2024-01-31T16:36:05Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Using the Webpatcher */ link to xyzzy-mod-common-key-only by me for acquiring common key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One platform that supports OoTR is the Wii&#039;s built-in, official &amp;quot;Virtual Console&amp;quot; emulator. The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay. This page aims to help readers setup rando seeds on their Wii as well as offer basic tech troubleshooting and other useful advice. To avoid possible complications readers are &#039;&#039;&#039;strongly encouraged&#039;&#039;&#039; to fully read this page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OoTR can also be played on the Wii U&#039;s Virtual Wii mode, but due to its unpopularity we don&#039;t know a lot about it and can therefore offer very limited support. However, since vWii is running on Wii hardware we expect that many things that are true about Wii VC will also be true for vWii.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|4}}&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Wii or Wii U==&lt;br /&gt;
&lt;br /&gt;
=== Softmodding Your Wii ===&lt;br /&gt;
{{race rule|rule=Ensure the original IOS9 v1034 is installed|1=Modified and &amp;quot;Updated&amp;quot; versions of this IOS have significantly faster loading times. A guide on how to install the original IOS9 can be found [https://www.youtube.com/watch?v=j1v2SYTTKTc here].}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is something that we do not offer support for. We recommend following [https://wii.guide/ this guide]. If there are any issues or questions we suggest seeking out a Wii softmodding community. If you own a PAL Wii you will need to force NTSC output for OoTR, or your game will run at 5/6 the frame rate.&lt;br /&gt;
&lt;br /&gt;
=== Softmodding Your Wii U&#039;s Virtual Wii Mode ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is something that we do not offer support for. We recommend following [https://wiiu.hacks.guide/#/vwii-modding this guide]. If there are any issues or questions we suggest seeking out a Wii U softmodding community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not confuse the Wii U&#039;s Virtual Wii mode with Wii U Virtual Console. They are two different things and the latter is not supported.&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
&lt;br /&gt;
==== Using the Webpatcher ====&lt;br /&gt;
&lt;br /&gt;
Start off by going to the [https://ootrandomizer.com/generator Webpatcher] and set up the settings you want for the seed. Then press the green button below that says &amp;lt;code&amp;gt;GENERATE SEED!&amp;lt;/code&amp;gt;. When the seed has been generated a new webpage will load. On this page, select &amp;lt;code&amp;gt;.wad (WiiVC)&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;Output Type&amp;lt;/code&amp;gt;. This will show several new fields. The &amp;lt;code&amp;gt;Base ROM&amp;lt;/code&amp;gt; field requires a vanilla 1.0 NTSC (= NA/JAP) OoT ROM and the &amp;lt;code&amp;gt;WAD File&amp;lt;/code&amp;gt; field requires a vanilla 1.2 NTSC OoT WAD. You can choose to either use a Wii Common Key File, or to enter the Wii Common Key explicitly. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;We are unable to provide any of these things for you.&amp;lt;/span&amp;gt;&#039;&#039;&#039; If you are using a softmodded Wii or vWii and not Dolphin you can use [https://github.com/flagrama/xyzzy-mod-common-key-only/releases/tag/common-key-only this modified Wii homebrew app] to dump the key in both a binary format and a text format on your SD card that you can use with the generator. Leave the &amp;lt;code&amp;gt;WAD Channel ID&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WAD Channel Title&amp;lt;/code&amp;gt; fields as they are. Optionally set your cosmetics and then hit the green button below that says &amp;lt;code&amp;gt;PATCH ROM!&amp;lt;/code&amp;gt;. Don&#039;t forget to also download a copy of your spoiler log. ;)&lt;br /&gt;
&lt;br /&gt;
[[File:Wadseed.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==== Using the Offline Version ====&lt;br /&gt;
&lt;br /&gt;
If you wish to use the offline seed generator, then you will have to create your WAD in two steps. After you have selected your seed&#039;s settings go to the &amp;lt;code&amp;gt;ROM Options&amp;lt;/code&amp;gt; tab. The &amp;lt;code&amp;gt;Base ROM&amp;lt;/code&amp;gt; field requires a vanilla 1.0 NTSC (= NA/JAP) OoT ROM, and the &amp;lt;code&amp;gt;Output Directory&amp;lt;/code&amp;gt; is where the seed and logs will be placed. Select &amp;lt;code&amp;gt;Compressed [Stable]&amp;lt;/code&amp;gt; as your &amp;lt;code&amp;gt;Output Type&amp;lt;/code&amp;gt; and make sure &amp;lt;code&amp;gt;Create Spoiler Log&amp;lt;/code&amp;gt; is turned on. ;) Then hit the big green button below that says &amp;lt;code&amp;gt;Generate!&amp;lt;/code&amp;gt; to create a ROM file.&lt;br /&gt;
&lt;br /&gt;
[[File:Romseed.png|700px]]&lt;br /&gt;
&lt;br /&gt;
====Injecting the ROM====&lt;br /&gt;
&lt;br /&gt;
Step two is to use this ROM file to create a WAD file that you can install on your Wii. There are two methods to do this.&lt;br /&gt;
&lt;br /&gt;
=====gzinject-gui=====&lt;br /&gt;
&lt;br /&gt;
Download, unzip and run [https://drive.google.com/file/d/1RSgRY-Gms5p0T6aFUWfqu7CawJ5nsHSr/view gzinjectGUI] in that order. Input the ROM file you just created in the &amp;lt;code&amp;gt;Compressed ROM (32MB)&amp;lt;/code&amp;gt; field and a vanilla 1.2 NTSC OoT WAD in the &amp;lt;code&amp;gt;Donor WAD (Vanilla OOT)&amp;lt;/code&amp;gt; field. Leave the &amp;lt;code&amp;gt;Channel ID&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Channel Title&amp;lt;/code&amp;gt; fields as they are. Tick only the &amp;lt;code&amp;gt;DPad-Up&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;C-Stick Down &amp;gt; L&amp;lt;/code&amp;gt; boxes as shown on the image, optionally change the output directory and then hit the big button below that says &amp;lt;code&amp;gt;Generate WAD&amp;lt;/code&amp;gt;. A new window saying &amp;quot;Wad Created!&amp;quot; should pop up after a few seconds, whilst a WAD file is created in your output directory. If not then hit the button again until it does. The created file is what you will install on your Wii or run in Dolphin.&lt;br /&gt;
&lt;br /&gt;
[[File:Gzinjectgui.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=====gzinject=====&lt;br /&gt;
Download and unzip [https://github.com/krimtonz/gzinject/releases gzinject]. If on Linux, the WSL build should work as there are no major library dependencies, but if you have issues just rebuild using the install instructions in the readme file.&lt;br /&gt;
&lt;br /&gt;
Open a terminal window, drag gzinject.exe into the window, then type a space followed by {{kbd|-a inject -m}} followed by a space, drag your randomizer ROM into the window, type another space and {{kbd|-w}} followed by another space. Drag the WAD into the window now. Lastly, type another space then {{kbd|-p patches/NACE.gzi -p patches/ootr_dpad_remap.gzi}} and press {{kbd|Enter}}. Note that if you are using the Japanese WAD you need to use {{example|NACJ.gzi}} instead of {{example|NACE.gzi}}. An example of the full line is {{example|./gzinject -a inject -m ROM-comp.z64 -w OoT.wad -p patches/NACE.gzi -p patches/ootr_dpad_remap.gzi}} as well as an image below. Your WAD should be in the same location as your donor WAD but have the word {{example|-inject}} in it. That is the file you install on your Wii or run in Dolphin.&lt;br /&gt;
&lt;br /&gt;
[[File:Gzinject example.png]]&lt;br /&gt;
&lt;br /&gt;
=== Installing the Seed ===&lt;br /&gt;
&lt;br /&gt;
Put the rando WAD created with gzinjectGUI on your SD card and put it in your Wii. Open whichever WAD manager you&#039;ve downloaded, such as WiiMod Lite, and follow their instructions for installing the WAD. These steps are different for every WAD manager so we cannot give specific advice, but fortunately the steps are straightforward.&lt;br /&gt;
&lt;br /&gt;
=== Playing the Seed ===&lt;br /&gt;
&lt;br /&gt;
Simply select the OoTR channel that is now on your home menu and have fun. :) Don&#039;t forget to [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#My_Game_Crashed save often].&lt;br /&gt;
&lt;br /&gt;
The only known compatible controllers for Wii VC are any Wii Classic Controller and the Gamecube Controller. For Virtual Wii a Wii Classic Controller is your only option. An image of the controller mappings for the Gamecube Controller on Wii VC can be seen below. Note that &amp;quot;L-Targeting&amp;quot; is typically called &amp;quot;Z-targeting&amp;quot; by the OoT community as that technique was bound to &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; on the N64, whilst toggling the mini-map was bound to &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamecube Controls.png]]&lt;br /&gt;
&lt;br /&gt;
=== After You Have Finished a Seed ===&lt;br /&gt;
&lt;br /&gt;
To avoid future complications it is extremely important that old seeds are taken care of properly. The right way to dispose of old seeds is to either uninstall the old WAD through a WAD manager, or to overwrite the old WAD with a new one through the WAD manager. Boot up your WAD manager and follow whatever steps are needed for that specific WAD manager to uninstall or overwrite the WAD. When choosing to overwrite the old WAD ensure that the new WAD uses the same Channel ID as the old one did. When using the webpatcher to generate a WAD the default Channel ID is &amp;lt;code&amp;gt;NICE&amp;lt;/code&amp;gt; (previously &amp;lt;code&amp;gt;OOTE&amp;lt;/code&amp;gt;) and when using gzinjectGUI the default Channel ID is &amp;lt;code&amp;gt;NRKE&amp;lt;/code&amp;gt;. It is recommended to not change these. If you&#039;re unsure about what Channel ID you used, you can copy your save file to your SD card using the Wii system menu and then on your SD card navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;private&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;wii&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;title&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;[Channel ID]&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to find your Channel ID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Never delete OoTR channels through the Wii system menu.&amp;lt;/span&amp;gt;&#039;&#039;&#039; This does not properly remove the seed&#039;s save data, which means that it&#039;ll take up precious space in your Wii&#039;s memory. As a consequence you will not be able to install new WADs, or save data from old seeds could affect the save data of new seeds. If this happens, install and uninstall WADs onto the channel(s) where you&#039;ve incorrectly removed WADs from. If you need to free up more space, you can uninstall other WADs temporarily. If this still does not fix the issue(s), then you&#039;ll have to use a homebrew app like AnyTitleDeleter which has full access to your whole Wii to remove the leftover save data. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Caution:&amp;lt;/span&amp;gt;&#039;&#039;&#039; because these apps have full access to your Wii it is possible to cause severe damage or even brick your Wii if you don&#039;t know what you&#039;re doing. We are not responsible if such a thing should happen and we recommend reaching out to a Wii homebrewing community for help if needed. It is for this reason that we warn users not to delete OoTR channels through the Wii system menu. Alternatively, should you still have enough space to install new WADs, you could install them on a different channel to avoid the mixing of flags from old and current seeds. See [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Multiple_Seeds_Installed_Simultaneously the next section] for help deciding alternative Channel IDs.&lt;br /&gt;
&lt;br /&gt;
== Optional: Multiple Seeds Installed Simultaneously ==&lt;br /&gt;
&lt;br /&gt;
It is possible to have multiple seeds installed on your Wii simultaneously. All you have to do is create each WAD with a different Channel ID. A Channel ID consists of 4 characters that can be letters [A-Z] or numbers [0-9]. To avoid possible interference with other WADs it is important to select an unused Channel ID. A list of Channel IDs used by official Nintendo software can be found [https://wiibrew.org/wiki/Title_database here]. If you wish to follow the same convention, the first character of your Channel ID should be &amp;quot;N&amp;quot; and the last character should be &amp;quot;E&amp;quot;. For the other two characters make sure to avoid [https://wiibrew.org/wiki/Title_database#00010001-Nxxx_:_Nintendo_64_Games the combinations already in use].&lt;br /&gt;
&lt;br /&gt;
Warning: if you have multiple OoTR WADs with different channel IDs installed, then the game could crash on a soft reset. If this is the case, then uninstall the other wads. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#There_Is_No_More_Space_to_Install_New_WADs See this section for more info].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== My Game Crashed ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately random crashes can occur. These are due to a bug with the Virtual Console and are therefore out of our reach to fix. All you can do is save often to mitigate progress lost. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Crash_on_a_Soft_Reset Read this if you crash on soft resetting].&lt;br /&gt;
&lt;br /&gt;
=== My Control Stick Is Too Sensitive ===&lt;br /&gt;
&lt;br /&gt;
This is due to the Virtual Console&#039;s controller mapping and is also out of our reach to fix. You will either have to learn to live with it, or get a so-called &amp;quot;ESS adapter&amp;quot;. Keep in mind that these are quite expensive and typically have a waiting list.&lt;br /&gt;
&lt;br /&gt;
=== My Game Seems To Run Slower Than Normal ===&lt;br /&gt;
&lt;br /&gt;
PAL Wiis run NTSC games at 5/6 the normal frame rate. In order to play OoTR at normal speeds on a PAL Wii you will need to force NTSC output for OoTR. This can be done with WiiMod Lite and possibly other homebrew as well. You also need to make sure that your PAL TV can support NTSC signals. Most modern ones can do this, but it&#039;s always good to verify that first.&lt;br /&gt;
&lt;br /&gt;
=== My SD Card Is Unusable ===&lt;br /&gt;
&lt;br /&gt;
Older homebrew apps typically had issues with SDHC cards (4GB+), but newer apps should work fine with either SDHC or SDXC cards. Make sure you format your card with FAT32.&lt;br /&gt;
&lt;br /&gt;
=== There Is No More Space to Install New WADs ===&lt;br /&gt;
&lt;br /&gt;
Delete some WADs through your WAD manager to make room. If you don&#039;t have the original WADs anymore, then you can create new WADs to delete channels so long as they have the same Channel ID. If there isn&#039;t anything to uninstall left, then you&#039;ll likely have to use a homebrew app like AnyTitleDeleter to free up space. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Caution:&amp;lt;/span&amp;gt;&#039;&#039;&#039; keep in mind these apps can cause major damage to your Wii if you don&#039;t know what you&#039;re doing, and we are not responsible for what may happen. It&#039;s best to reach out to a Wii homebrewing community to ask for help.&lt;br /&gt;
&lt;br /&gt;
=== A Fresh Seed Already Has Some Flags Set ===&lt;br /&gt;
&lt;br /&gt;
If you delete your old seeds through the Wii system menu then old save data will remain on your Wii and interfere with new seeds on the same channel. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Multiple_Seeds_Installed_Simultaneously Create WADs with a different Channel ID] from now on and [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#There_Is_No_More_Space_to_Install_New_WADs uninstall old seeds through your WAD manager to prevent future issues].&lt;br /&gt;
&lt;br /&gt;
=== Crash/Black Screen on a Soft Reset ===&lt;br /&gt;
&lt;br /&gt;
This could be caused by having multiple seeds installed at the same time, or due to improper removal of past seeds. Make sure to always uninstall old WADs through your WAD manager and not through the Wii system menu. [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#There_Is_No_More_Space_to_Install_New_WADs Read this section for info on how to remove leftover data from WADs uninstalled through the system menu].&lt;br /&gt;
&lt;br /&gt;
=== Installing ticket...ERROR (ret=-2011) ===&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;ve followed [https://wii.guide/cios this section of the Wii softmodding guide] or [https://wii.guide/cios-mini this section of the Wii Mini softmodding guide] or [https://wiiu.hacks.guide/#/vwii-modding?id=installing-cioses this section of the vWii softmodding guide].&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3344</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3344"/>
		<updated>2024-01-23T22:37:34Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Online Generator */ fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[Setup#Emulators|emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=-xNjTtcA4Es&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.9.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[#Install Node.js|Node.js LTS version]] and [[#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+] (Windows) is the least resource-intensive emulator and the easiest to setup. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is the most resource-intensive, but easier to setup than RetroArch. Bizhawk is also the only race-legal emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Retroarch RetroArch] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include random Wii VC crashes, having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=3343</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Frequently_Asked_Questions&amp;diff=3343"/>
		<updated>2024-01-23T20:12:01Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* I Saw Someone Streaming Feature {x}. Why Isn&amp;#039;t Feature {x} Available On The Website? */ update/generalize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some common questions asked that don&#039;t belong to any particular guide, and their answers.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Get All Of The Stones To Open The Door Of Time, What Do I Do?==&lt;br /&gt;
The Door of Time doesn&#039;t work like the game made you think it does, the original Ocarina of Time programmers took shortcuts to reduce the amount of code they needed to write to check that you can open the door and you only need an ocarina and the Song of Time to open the door. See [[Logic#Misunderstood Vanilla Mechanics|the Misunderstood Vanilla Mechanics section of the Logic page]] for more information and other such programmer shortcuts you might run into.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m Missing A Key In Fire Temple, Where Is It?==&lt;br /&gt;
Due to the way the Fire Temple and Water Temple are set up with no Small Keys required to access the bosses, Volvagia and Morpha are able to hold a Small Key you may need to progress. See [[Logic#Fire Temple|the Fire Temple section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==I Cannot Leave A Room, What Do I Do?==&lt;br /&gt;
If you break the platform in the Slingshot room without having the Slingshot, or finish the race with Dampe without the Song of Time, and several other situations you may find yourself stuck in a room. The Save and Quit functionality of Ocarina of Time is a feature the randomizer expects you to utilize. See [[Logic#Vanilla Help|the Vanilla Help section of the Logic page]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Why Are My Cosmetics Different Than What I Set? ==&lt;br /&gt;
Cosmetics can be set in two places. When you are generating a seed you can set them as the default cosmetics for the patch file you are creating. The seed generation page is the one where you select your gameplay options before pressing &amp;lt;samp&amp;gt;Generate Seed!&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are on the patching screen, you can override those settings by turning on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; above the &amp;lt;samp&amp;gt;Patch Rom!&amp;lt;/samp&amp;gt; button. Then you can set cosmetics on this page to override the ones set in the patch file.&lt;br /&gt;
&lt;br /&gt;
If you want to use the settings in the patch file instead, turn off &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Override Original Cosmetics&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
[[File:overridecosmetics.png|thumb|750px|none|Override Original Cosmetics]]&lt;br /&gt;
&lt;br /&gt;
== How Do I Find My Spoiler Log Again? ==&lt;br /&gt;
If you generated on the website and forgot to download the spoiler log before closing the tab, there are several methods to return to your seed&#039;s page where you can find the spoiler log again.&lt;br /&gt;
&lt;br /&gt;
If this seed was the most recent one you generated, open [https://ootrandomizer.com the generator home page]. At the top of the screen you can find a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Recent Seed&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; link in the navigation bar. Clicking this will take you to the last seed you generated. Keep in mind this is based on which browser you are using, so make sure you use the same browser as you did when you generated the seed that you want the spoiler log of.&lt;br /&gt;
&lt;br /&gt;
A newer feature on the website on larger screens is a sidebar on the randomizer home page. It has a heading of &amp;lt;samp&amp;gt;Your most recent seed:&amp;lt;/samp&amp;gt;. Click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;ID&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; number; which links to the most recent seed you generated with that browser.&lt;br /&gt;
&lt;br /&gt;
If you have generated another seed since then, the file name of the ROM you generated is your next possibility. ROMs generated on the website are of the format &amp;lt;samp&amp;gt;OoTR_&amp;lt;var&amp;gt;&amp;amp;lt;id&amp;amp;gt;&amp;lt;/var&amp;gt;_&amp;lt;var&amp;gt;&amp;amp;lt;seed&amp;amp;gt;&amp;lt;/var&amp;gt;.z64&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Using the following URL: &amp;lt;samp&amp;gt;&amp;lt;nowiki&amp;gt;https://ootrandomizer.com/seed/get?id=&amp;lt;/nowiki&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert the ID value after the equals sign. This should take you to the proper seed patch page.&lt;br /&gt;
&lt;br /&gt;
If you renamed your file, your absolute last chance to find your seed page is by using your browser history. You&#039;ll have to search through all the OoTR website entries until you find the right one. To avoid this issue, never rename your ROM files.&lt;br /&gt;
&lt;br /&gt;
== What Do I Do If My Seed Page Says It Is Expired? ==&lt;br /&gt;
If your seed page is expired and you did not download the spoiler log beforehand, you&#039;ll have to join the {{discord}}. Go to {{discord|gameplay-and-tricks}} and mention your seed ID and the fact that it is expired. Once someone on the Support staff sees your message they can retrieve your spoiler log. Please do not ping the support role, someone will likely see your message soon after you post it and be able to help you.&lt;br /&gt;
&lt;br /&gt;
This is not a feature to be relied upon though. You should download your spoiler log when you generate your seed.&lt;br /&gt;
&lt;br /&gt;
== Why Does My Seed Page Not Have A Spoiler Log Even Though I Generated With One? ==&lt;br /&gt;
There are two kinds of seeds that can be generated on the website. Normal seeds, and Race seeds. If you press the blue button on the generator labeled &amp;lt;samp&amp;gt;Generate Race Seed&amp;lt;/samp&amp;gt; then you will generate a seed with a locked spoiler log. These are not intended to be used unless you are actually generating a race, and even then other methods such as distributing [[Patch Files]] directly would be a better idea since the spoiler log will still be available to the race organizer if needed.&lt;br /&gt;
&lt;br /&gt;
Always choose &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Generate Seed!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; to ensure that you have access to your spoiler log.&lt;br /&gt;
&lt;br /&gt;
== I Saw Someone Streaming Feature {x}. Why Isn&#039;t Feature {x} Available On The Website? ==&lt;br /&gt;
It might be available on one of the [https://ootrandomizer.com/forks Dev versions available on the website].&lt;br /&gt;
&lt;br /&gt;
If it is not, then the feature you are looking for might be a feature that is pending approval and is being playtested by the streamer, or it might be a feature from their own fork that they are playtesting. There are also several similar randomizers that have their own settings and development teams. Either way, it is advised to ask the streamer where you might find that fork or which randomizer they are playing. If you cannot reach them, then folks in the {{discord}} will probably know where to find these branches. &lt;br /&gt;
&lt;br /&gt;
To run forks of the randomizer not on the website, you&#039;ll have to follow the [[Setup#Windows_Setup|Setup]] page to download the fork and install the Python and Node prerequisites.&lt;br /&gt;
&lt;br /&gt;
== Why Do Songs Not Work After Learning Them? ==&lt;br /&gt;
The game Zelda: Ocarina of Time has a few little known features when playing an ocarina song. First, holding the L button will ensure songs do not &amp;quot;complete&amp;quot; so that you can compose longer custom songs if they may use note patterns already known to the game as in-game songs. In the same vein, holding R, Z, or the control stick will change the sounds the ocarina produces. These will also cause in-game songs to fail to complete if used.&lt;br /&gt;
&lt;br /&gt;
The easiest way to know if this is affecting you is by going somewhere where a staff appears for you to play a song. When a staff is displayed, a song will always complete. Skull Kid is probably the easiest accessible location to test this. If the song works here, you are somehow altering the output of the ocarina with one of the above features.&lt;br /&gt;
&lt;br /&gt;
One of the most common issues is having L double bound. Make sure L is only bound to one button, and that you are not holding it while playing the song.&lt;br /&gt;
&lt;br /&gt;
== How Can I Bring Up The Menu Where I See Dungeon Rewards, Key Counts, Etcetera? == &lt;br /&gt;
[[File:Pausemenu.png|thumb|200px|Hold A]]&lt;br /&gt;
Go to your &amp;lt;samp&amp;gt;Select Item&amp;lt;/samp&amp;gt; menu and hold &amp;lt;samp&amp;gt;A&amp;lt;/samp&amp;gt;. Typically you need to interact with the pedestal in the Temple of Time to see which dungeon awards which stone or medallion, though this is also settings-dependent.&lt;br /&gt;
&lt;br /&gt;
== What Items Do I Need To Beat Dungeon X? ==&lt;br /&gt;
Please see this page for [[Vanilla_Dungeon_Requirements | Dungeon Requirements]], including Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
== What Bugs &amp;amp; Errors Exist In The Game That I Should Be Aware Of? ==&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3297</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3297"/>
		<updated>2024-01-15T16:35:10Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Install Python */ 3.12.1 has been released, 3.9.0 seems to be required for full custom music support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[https://wiki.ootrandomizer.com/index.php?title=Setup#Emulators emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=-xNjTtcA4Es&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.9.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[#Install Node.js|Node.js LTS version]] and [[#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+] (Windows) is the least resource-intensive emulator and the easiest to setup. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is the most resource-intensive, but easier to setup than RetroArch. Bizhawk is also the only race-legal emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Retroarch RetroArch] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include random Wii VC crashes, having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MH_MW&amp;diff=3229</id>
		<title>MH MW</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MH_MW&amp;diff=3229"/>
		<updated>2024-01-09T21:23:38Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: Redirected page to Mido&amp;#039;s House Multiworld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mido&#039;s House Multiworld]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=MH_Multiworld&amp;diff=3228</id>
		<title>MH Multiworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=MH_Multiworld&amp;diff=3228"/>
		<updated>2024-01-09T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: Redirected page to Mido&amp;#039;s House Multiworld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mido&#039;s House Multiworld]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Github-mark-white.png&amp;diff=3225</id>
		<title>File:Github-mark-white.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Github-mark-white.png&amp;diff=3225"/>
		<updated>2024-01-09T20:56:11Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3190</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3190"/>
		<updated>2023-11-15T16:15:29Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Death Mountain Trail */ DMT summit without hylian shield (in logic currenlty)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the {{discord|gameplay-and-tricks}} channel of the {{discord}}. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. The Happy face will always give a randomized reward. If freestanding Rupees &amp;amp; hearts are also shuffled, then each face will give 3 randomized rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Save Quits&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Saving and quitting, then reloading the game, inside dungeons will send you back to the beginning of the dungeon. If you get stuck somewhere without a warp song, you can save and quit outside the dungeon. Even if you have a warp song, certain locations like Dampe&#039;s Grave and Windmill don&#039;t let you warp and require you to save and quit if you get stuck. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult. In vanilla Ocarina of Time you must enter from Hyrule Field, but in the randomizer it has been changed to entering from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Castle Town Shooting Gallery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Even though the Kakariko Shooting Gallery requires the bow for the special prize, you do not need to have the slingshot for the Castle Town Shooting Gallery&#039;s special prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. Make sure you don&#039;t save and reset after entering the Temple of Time and before obtaining the item, [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes or you could get locked out of it entirely].&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik in Ice Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene in Ice cavern to obtain Serenade of Water can be triggered as either age in OoTR instead of as adult only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Bowling&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game so that the two randomized prizes are always the first two prizes offered by the lady- if you lose the game, leave and re-enter to reset the prize order. The requirements for unlocking this check have also been changed- if bombchus are in logic, then finding a bombchu pack is required, otherwise a bomb bag is required if bombchus are not in logic.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. The Stone of Agony must be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Trail ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding Piece of Heart above Dodongo&#039;s Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Goron&#039;s Bracelet, you can still backflip onto the ledge from where the bomb flower is by angling it correctly and backflipping from outside the grab range. Using C-Up will help. If you&#039;re an adult, the bomb flower isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Mountain Summit As Child Without Hylian Shield&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Hylian Shield, you can still make your way up to the summit of Death Mountain Trail. The falling rocks can be avoided by holding Z and walking backwards, or by using invincibility frames while rolling to prevent damage when they hit you.&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Haunted Wasteland ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Salesman&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, jump off the edge and use a jump-slash to land on the carpet. If the trick &amp;quot;Reverse Haunted Wasteland&amp;quot; or &amp;quot;Wasteland Crossing&amp;quot; is activated you may also have to do this as child. Either a Deku Stick or sword will work.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== MQ Ice Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hitting the Crystal Switches&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pot at the entrance of the Ice Cavern is the only thing required to hit the first crystal switch. &lt;br /&gt;
&lt;br /&gt;
For the crystal switch hanging from the ceiling, the pot in the previous room is the only thing required.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go through the Wind Tunnel without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Timing is key. Move when the fans stop. Tip: You can stand between the fans in the final section. There are lines in the floor that mark the safe zones.&lt;br /&gt;
&lt;br /&gt;
== MQ Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. The Silver Rupees can be collected with just the Hookshot (and Hover Boots) since the Hookshot targets on the ceiling are just low enough for the Hookshot to reach them.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial First Chest without Hookshot and Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Playing the Song of Time will spawn Song of Time blocks leading to the first chest. Hover boots will also work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial (Second Chest or Trial Completion) without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
== MQ Inside Ganon&#039;s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Forest Trial&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting to the room where the Forest Crystal is only requires the Song of Time. While on the ledge that has the door leading to the Forest Crystal room, go to the edge of the corner near where the Blue Switch is and play the Song of Time. You do not need to be on the platform where the Beamos is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Shadow Trial Bomb Flower Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the Bomb Flower Chest, logic expects you to either use the Bow, Explosives, Strength, or Din&#039;s Fire to blow up the bomb flower. To get to the platform where the chest spawns, either the Hookshot or Hover Boots are required.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3184</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3184"/>
		<updated>2023-11-09T02:51:07Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: oh I&amp;#039;m just dumb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|{{{1|{{{mainpoint|}}}}}}|}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|{{{2|{{{details|}}}}}}|}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
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	<entry>
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		<updated>2023-11-09T02:47:15Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: another fix attempt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|&amp;lt;b&amp;gt;{{{1|{{{mainpoint|}}}}}}&amp;lt;/b&amp;gt;|}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|{{{2|{{{details|}}}}}}|}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
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		<updated>2023-11-09T02:42:16Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: add defaults&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|&#039;&#039;&#039;{{{1|{{{mainpoint|}}}}}}&#039;&#039;&#039;|This is the main point of the information.}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|{{{2|{{{details|}}}}}}|These are details of the information.}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|These are extra details of the information that aren&#039;t as important.}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
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		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3181"/>
		<updated>2023-11-09T02:40:20Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: try fix again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}| &#039;&#039;&#039;{{{1|{{{mainpoint|}}}}}}&#039;&#039;&#039; |}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|{{{2|{{{details|}}}}}}|}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3180</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3180"/>
		<updated>2023-11-09T02:37:24Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: try fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|&#039;&#039;&#039; {{{1|{{{mainpoint|}}}}}} &#039;&#039;&#039;|}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|{{{2|{{{details|}}}}}}|}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3179</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3179"/>
		<updated>2023-11-09T02:34:28Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|&#039;&#039;&#039;{{{1|{{{mainpoint|}}}}}}&#039;&#039;&#039;|}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|&#039;&#039;&#039;{{{2|{{{details|}}}}}}&#039;&#039;&#039;|}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3178</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Info&amp;diff=3178"/>
		<updated>2023-11-09T02:28:00Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: Created page with &amp;quot;{{tag |class=bg-info info text-info |shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|&amp;#039;&amp;#039;&amp;#039;{{{1|{{{reason|}}}}}}&amp;#039;&amp;#039;&amp;#039;|}} |description={{#if:{{{2|{{{details|}}}}}}|&amp;#039;&amp;#039;&amp;#039;{{{2|{{{details|}}}}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tag&lt;br /&gt;
|class=bg-info info text-info&lt;br /&gt;
|shorttext={{#if:{{{1|{{{mainpoint|}}}}}}|&#039;&#039;&#039;{{{1|{{{reason|}}}}}}&#039;&#039;&#039;|}}&lt;br /&gt;
|description={{#if:{{{2|{{{details|}}}}}}|&#039;&#039;&#039;{{{2|{{{details|}}}}}}&#039;&#039;&#039;|}}&lt;br /&gt;
|smalltext={{#if:{{{3|{{{extra|}}}}}}|{{{3|{{{extra|}}}}}}|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Header box templates]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3171</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3171"/>
		<updated>2023-10-28T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: add ul around li&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible {{#if:{{{expand|}}}||mw-collapsed}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw-collapsible-header&amp;quot;&amp;gt;{{{1|Text}}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;{{{liststyle|text-align:left;padding:0}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
     --&amp;gt;{{#if:{{{2|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}}  |{{-}}{{{2|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}}  }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3170</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3170"/>
		<updated>2023-10-28T18:20:50Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: using new rule embed template format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering Shadow Temple without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3169</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3169"/>
		<updated>2023-10-28T18:12:49Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: test with html and not using collapsible list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible {{#if:{{{expand|}}}||mw-collapsed}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mw-collapsible-header&amp;quot;&amp;gt;{{{1|Text}}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;{{{liststyle|text-align:left;padding:0}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
     --&amp;gt;{{#if:{{{2|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}}  |{{-}}{{{2|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}}  }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3168</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3168"/>
		<updated>2023-10-28T17:43:42Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: place in div&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;{{collapsible list|{{{1|}}}&lt;br /&gt;
|title=&lt;br /&gt;
|framestyle=overflow:auto;&lt;br /&gt;
|titlestyle=line-height:1.6;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3166</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3166"/>
		<updated>2023-10-28T17:35:34Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{collapsible list|{{{1|}}}&lt;br /&gt;
|title=&lt;br /&gt;
|framestyle=overflow:auto;&lt;br /&gt;
|titlestyle=line-height:1.6;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3165</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3165"/>
		<updated>2023-10-28T17:35:21Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{collapsible list|{{{1|&amp;lt;youtube&amp;gt;v=-xNjTtcA4Es&amp;lt;/youtube&amp;gt;}}}&lt;br /&gt;
|title=&lt;br /&gt;
|framestyle=overflow:auto;&lt;br /&gt;
|titlestyle=line-height:1.6;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3161</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3161"/>
		<updated>2023-10-28T17:05:27Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{collapsible list|&amp;lt;youtube&amp;gt;{{{1|v=-xNjTtcA4Es}}}&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|title=&lt;br /&gt;
|framestyle=overflow:auto;&lt;br /&gt;
|titlestyle=line-height:1.6;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3160</id>
		<title>Template:Rule embed</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:Rule_embed&amp;diff=3160"/>
		<updated>2023-10-28T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: Created page with &amp;quot;{{collapsible list|&amp;lt;youtube&amp;gt;{{{2|v=-xNjTtcA4Es}}}&amp;lt;/youtube&amp;gt; |title= |framestyle=overflow:auto; |titlestyle=line-height:1.6; }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{collapsible list|&amp;lt;youtube&amp;gt;{{{2|v=-xNjTtcA4Es}}}&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|title=&lt;br /&gt;
|framestyle=overflow:auto;&lt;br /&gt;
|titlestyle=line-height:1.6;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3154</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3154"/>
		<updated>2023-10-09T18:45:18Z</updated>

		<summary type="html">&lt;p&gt;Flagrama: /* Install Node.js */ remove incorrect version info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[https://wiki.ootrandomizer.com/index.php?title=Setup#Emulators emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=-xNjTtcA4Es&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
{{TemporaryNotice|Currently the latest release Python 12.0 does not work with the randomizer for Windows users. This will be fixed in Python 12.1 in December.}}&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.8.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[#Install Node.js|Node.js LTS version]] and [[#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+] (Windows) is the least resource-intensive emulator and the easiest to setup. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is the most resource-intensive, but easier to setup than RetroArch. Bizhawk is also the only race-legal emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Retroarch RetroArch] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include random Wii VC crashes, having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>Flagrama</name></author>
	</entry>
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