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	<updated>2026-04-28T16:43:45Z</updated>
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	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs&amp;diff=416</id>
		<title>HiRes Texture Packs</title>
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		<updated>2019-03-25T22:06:28Z</updated>

		<summary type="html">&lt;p&gt;Eiri: Added file name instruction for RetroArch.&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;How to use HiRes Texture packs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}} &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
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&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;Bizhawk&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
To apply texture packs in Bizhawk you need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
1. Start Bizhawk and open the &#039;&#039;&#039;N64 Plugin Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Select &#039;&#039;&#039;GLideN64&#039;&#039;&#039; and select the &#039;&#039;&#039;Texture&#039;&#039;&#039; settings tab&lt;br /&gt;
&lt;br /&gt;
3.&#039;&#039;&#039;Enable&#039;&#039;&#039; the following options:&amp;lt;br/&amp;gt; HiresTextures, Hires Full Alpha Channel, Texture Cache Compression and Save Texture Cache&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTextureSettings.png|thumb|center|720px|How your settings should look.]]&lt;br /&gt;
&lt;br /&gt;
4. Download your favourite texture pack for GLide64 in &#039;&#039;&#039;.htc format&#039;&#039;&#039;. (e.g. [http://www.emutalk.net/forums/134-Completed-Projects the completed packs on EmuTalk]) or see the [[#rice-conversion|instructions below for compiling your own using Project64]].&lt;br /&gt;
&lt;br /&gt;
5. Make sure the filename of the downloaded pack is &#039;&#039;&#039;&#039;&#039;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Put the file in the following folder: &#039;&#039;&#039;%UserProfile%\AppData\Roaming\Mupen64Plus\cache&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If there is &#039;&#039;&#039;&#039;&#039;no&#039;&#039;&#039;&#039;&#039; cache folder, visit&amp;amp;nbsp;&#039;&#039;&#039;%UserProfile%\AppData\Roaming\Mupen64Plus\&#039;&#039;&#039; and create one! &lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePath.png|thumb|center|720px|Where your htc file should go.]]&lt;br /&gt;
&lt;br /&gt;
If done correctly you should immediately see the new textures:&lt;br /&gt;
&lt;br /&gt;
[[File:BizhawkTexturePackActive.png|thumb|center|720px|Now your texture pack should work!]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;RetroArch&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
For hi-res texture packs on Retroarch, you will need to be running the&amp;amp;nbsp;&#039;&#039;&#039;Mupen64Plus&#039;&#039;&#039;&amp;amp;nbsp;core; ParaLLEL does not support them.&lt;br /&gt;
&lt;br /&gt;
#You will first need to obtain a compatible .HTC texture pack [http://www.emutalk.net/forums/134-Completed-Projects (e.g. from the completed projects section on emutalk)]. &lt;br /&gt;
#Navigate to your RetroArch installation folder (By default, this is &amp;lt;code&amp;gt;%AppData%\RetroArch&amp;lt;/code&amp;gt; on Windows) &lt;br /&gt;
#Navigate to &amp;lt;code&amp;gt;.\system\Mupen64plus\cache&amp;lt;/code&amp;gt; (create the cache folder if it doesn&#039;t exist) &lt;br /&gt;
#Place your texture packs within the &amp;lt;code&amp;gt;cache&amp;lt;/code&amp;gt; folder&#039;&#039;&#039;. The texture pack MUST be named &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;b&amp;gt;THE LEGEND OF ZELDA_HIRESTEXTURES.htc&amp;lt;/b&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
#Load the ROM with the Mupen64Plus core selected &lt;br /&gt;
#Finally, enable the option &amp;lt;code&amp;gt;Quick Menu -&amp;gt; Options -&amp;gt; Use High-Res textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Use High-Res Full Alpha Channel&amp;lt;/code&amp;gt; &lt;br /&gt;
#Reload the content &lt;br /&gt;
#You should now have your texture pack active. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
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&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;Project64&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
There are two styles of texture packs you can use on Project64: Rice-format (a large collection of .PNG files) or precompiled .HTC packs.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For precompiled packs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These steps install &#039;&#039;&#039;GLideN64&#039;&#039;&#039;, the same GFX plugin used by most other emulators. &#039;&#039;&#039;GLideN64&#039;&#039;&#039; is the only GFX plugin that can load .HTC texture packs. As a side effect, this also allows you to convert Rice-style PNG packs into &amp;quot;portable&amp;quot; &#039;&#039;&#039;GLideN64 &#039;&#039;&#039;caches (.HTC&#039;s)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Extract the .HTC to &#039;&#039;\Project64\Textures\GLideN64\cache\&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If &#039;&#039;\GLideN64\cache\&#039;&#039; doesn&#039;t exist, go to &#039;&#039;\Project64\Textures\&#039;&#039; and create it! &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Download the latest &#039;&#039;&#039;GLideN64 &#039;&#039;&#039;release from [https://github.com/gonetz/GLideN64/releases https://github.com/gonetz/GLideN64/releases]&lt;br /&gt;
&lt;br /&gt;
*In the downloaded&amp;amp;nbsp;&#039;&#039;\GLideN64_Public_Release_3.0\bin\Zilmar-specs\&#039;&#039;, extract &#039;&#039;&#039;GLideN64.custom.ini&#039;&#039;&#039; , &#039;&#039;&#039;GLideN64.ini&#039;&#039;&#039; , &#039;&#039;&#039;GLideN64.dll&#039;&#039;&#039; &lt;br /&gt;
*Place these 3 files into &#039;&#039;\Project64\Plugin\GFX\&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Launch PJ64&lt;br /&gt;
&lt;br /&gt;
*Options &amp;gt; Settings &amp;gt; Plugins &lt;br /&gt;
&lt;br /&gt;
    Set your video/gfx plugin to the new &#039;&#039;&#039;GLideN64 Public Release&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
*Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement &amp;gt; Texture pack &lt;br /&gt;
&lt;br /&gt;
    Enable &amp;quot;Use Texture Pack&amp;quot;,  &amp;quot;Use full transparencies&amp;quot;, &amp;quot;Save enhanced texture cache to hard disk&amp;quot;, and &amp;quot;Compress texture cache&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    Change the SECOND path (the Cache path) to &#039;&#039;\Project64\Textures\GLideN64\cache\&#039;&#039; where you extracted the .HTC&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
You are now set up to load .HTC texture caches in Project64!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;rice-conversion&amp;quot;&amp;gt;&amp;lt;u&amp;gt;For Rice-style packs:&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These steps install &#039;&#039;&#039;GLideN64&#039;&#039;&#039;, the same GFX plugin used by most other emulators. This also allows you to convert Rice-style PNG&amp;amp;nbsp;packs into &amp;quot;portable&amp;quot; &#039;&#039;&#039;GLideN64 &#039;&#039;&#039;caches (.HTC&#039;s). Alternatively, follow the instructions [http://www.emutalk.net/threads/55141-Tutorial-How-to-load-a-texture-pack here]&amp;amp;nbsp;to use other GFX plugins in PJ64.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Extract the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039; to &#039;&#039;\Project64\Textures\GLideN64\packs\&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If &#039;&#039;\GLideN64\packs\&#039;&#039; doesn&#039;t exist, go to &#039;&#039;\Project64\Textures\&#039;&#039; and create it along with &#039;&#039;\GLideN64\cache\&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Download the latest &#039;&#039;&#039;GLideN64 &#039;&#039;&#039;release from [https://github.com/gonetz/GLideN64/releases https://github.com/gonetz/GLideN64/releases]&lt;br /&gt;
&lt;br /&gt;
*In the downloaded&amp;amp;nbsp;&#039;&#039;\GLideN64_Public_Release_3.0\bin\Zilmar-specs\&#039;&#039;, extract &#039;&#039;&#039;GLideN64.custom.ini&#039;&#039;&#039; , &#039;&#039;&#039;GLideN64.ini&#039;&#039;&#039; , &#039;&#039;&#039;GLideN64.dll&#039;&#039;&#039; &lt;br /&gt;
*Place these 3 files into &#039;&#039;\Project64\Plugin\GFX\&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Launch PJ64&lt;br /&gt;
&lt;br /&gt;
*Options &amp;gt; Settings &amp;gt; Plugins &lt;br /&gt;
&lt;br /&gt;
    Set your video/gfx plugin to the new &#039;&#039;&#039;GLideN64 Public Release&#039;&#039;&#039; option. Hit OK.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Options &amp;gt; Configure Graphics Plugin &amp;gt; Texture enhancement &amp;gt; Texture pack &lt;br /&gt;
&lt;br /&gt;
    Enable &amp;quot;Use Texture Pack&amp;quot;,  &amp;quot;Use full transparencies&amp;quot;, &amp;quot;Save enhanced texture cache to hard disk&amp;quot;, and &amp;quot;Compress texture cache&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    Change the FIRST path (the Pack path) to  &#039;&#039;\Project64\Textures\GLideN64\packs\&#039;&#039; (where you extracted the &#039;&#039;&#039;GAME NAME FOLDER&#039;&#039;&#039;)&lt;br /&gt;
 &lt;br /&gt;
    Change the SECOND path (the Cache path) to &#039;&#039;\Project64\Textures\GLideN64\cache\&#039;&#039; (where your created .HTC caches will be saved)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
You are now set up to convert Rice-style PNG packs into &#039;&#039;&#039;GLideN64 &#039;&#039;&#039;caches, and are able to use either type!&lt;br /&gt;
&lt;br /&gt;
You can delete the files from&amp;amp;nbsp;&#039;&#039;\packs\&#039;&#039;&amp;amp;nbsp;once Project64 has been exited without any errors&amp;amp;nbsp;and been given a few extra minutes in the background to save the cache file. (Many are quite large; sometimes 1GB or more!) Check Task Manager and wait for PJ64 to finish and vanish on its own before moving the cache file around.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Eiri</name></author>
	</entry>
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