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		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3172</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3172"/>
		<updated>2023-10-29T01:30:30Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Minor Inconveniences */ frogs 2 hint doesnt require a full reload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;samp&amp;gt;DMT Biggoron&amp;lt;/samp&amp;gt; location can sometimes become unobtainable. Unfortunately, the specifics as to how to trigger this are not yet clear. {{GhIssue|2061}}&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.157.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.96.&amp;lt;/span&amp;gt;&#039;&#039;&#039; {{GhIssue|1965}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the Cucco lady (aka Anju) as child on the frame before all the Cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;samp&amp;gt;Frogs Ocarina Game&amp;lt;/samp&amp;gt; Misc. Hint (not yet a feature in the stable release until v7.2) cannot be reread without reloading the frogs (e.g. going towards Zora&#039;s Domain and then back). Take care when mashing through these text boxes. {{GhIssue|2125}}&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3155</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3155"/>
		<updated>2023-10-28T03:20:57Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Minor Inconveniences */ add frogs misc hint not being rereadable &amp;amp; minor reordering &amp;amp; capitalizing Cucco&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;samp&amp;gt;DMT Biggoron&amp;lt;/samp&amp;gt; location can sometimes become unobtainable. Unfortunately, the specifics as to how to trigger this are not yet clear. {{GhIssue|2061}}&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.157.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.96.&amp;lt;/span&amp;gt;&#039;&#039;&#039; {{GhIssue|1965}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
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* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
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* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
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* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
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* Similarly, attempting to get the reward from the Cucco lady (aka Anju) as child on the frame before all the Cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
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* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
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* The &amp;lt;samp&amp;gt;Frogs Ocarina Game&amp;lt;/samp&amp;gt; Misc. Hint (not yet a feature in the stable release until v7.2) cannot be reread without reloading the area. Take care when mashing through these text boxes. {{GhIssue|2125}}&lt;br /&gt;
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* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3144</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3144"/>
		<updated>2023-09-30T13:56:37Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
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{{TOClimit|1}}&lt;br /&gt;
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== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;samp&amp;gt;DMT Biggoron&amp;lt;/samp&amp;gt; location can sometimes become unobtainable. Unfortunately, the specifics as to how to trigger this are not yet clear. {{GhIssue|2061}}&lt;br /&gt;
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* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.157.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
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* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
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* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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== Softlocks and Crashes ==&lt;br /&gt;
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* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
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* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
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* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
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* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
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* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
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* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
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* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
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* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
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* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
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* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
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* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.96.&amp;lt;/span&amp;gt;&#039;&#039;&#039; {{GhIssue|1965}}&lt;br /&gt;
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* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
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* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
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* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
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* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
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* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
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* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
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* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
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* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3143</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3143"/>
		<updated>2023-09-30T13:55:33Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ weirdshot crash fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;samp&amp;gt;DMT Biggoron&amp;lt;/samp&amp;gt; location can sometimes become unobtainable. Unfortunately, the specifics as to how to trigger this are not yet clear. {{GhIssue|2061}}&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.157.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;96* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039; {{GhIssue|1965}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3134</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3134"/>
		<updated>2023-09-07T01:19:43Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Permanently Losing Access to a Check&amp;#039;s Item / Not Properly Receiving a Check&amp;#039;s Item */ add biggoron item being unobtainable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;samp&amp;gt;DMT Biggoron&amp;lt;/samp&amp;gt; location can sometimes become unobtainable. Unfortunately, the specifics as to how to trigger this are not yet clear. {{GhIssue|2061}}&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.157.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. {{GhIssue|1698}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3132</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3132"/>
		<updated>2023-08-10T15:08:01Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Ocarina of Time Maps Entrance Tracker */ changed phrasing of supported OS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3131</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3131"/>
		<updated>2023-08-10T14:35:44Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Ocarina of Time Maps Entrance Tracker */ add warning about mixed pools not being supported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: In theory anything that runs Java, but only Windows and Linux have been tested&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3130</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3130"/>
		<updated>2023-08-10T14:32:50Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Ocarina of Time Maps Entrance Tracker */ add break line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: In theory anything that runs Java, but only Windows and Linux have been tested&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3129</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3129"/>
		<updated>2023-08-10T14:32:16Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Downloadable Trackers */ added ootm entrance tracker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: In theory anything that runs Java, but only Windows and Linux have been tested&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Ootm2.png&amp;diff=3128</id>
		<title>File:Ootm2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Ootm2.png&amp;diff=3128"/>
		<updated>2023-08-10T14:24:04Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ootm2&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Ootm3.png&amp;diff=3127</id>
		<title>File:Ootm3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Ootm3.png&amp;diff=3127"/>
		<updated>2023-08-10T14:23:43Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ootm3&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Ootm4.png&amp;diff=3126</id>
		<title>File:Ootm4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Ootm4.png&amp;diff=3126"/>
		<updated>2023-08-10T14:23:29Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ootm4&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Ootm5.png&amp;diff=3125</id>
		<title>File:Ootm5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Ootm5.png&amp;diff=3125"/>
		<updated>2023-08-10T14:23:10Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ootm5&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3124</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3124"/>
		<updated>2023-07-31T13:54:18Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Permanently Losing Access to a Check&amp;#039;s Item / Not Properly Receiving a Check&amp;#039;s Item */ add comment that suns song bug is fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.157.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. {{GhIssue|1698}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Plandomizer&amp;diff=3121</id>
		<title>Plandomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Plandomizer&amp;diff=3121"/>
		<updated>2023-06-22T07:03:06Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Gossip Stones and Other Text Boxes */ issue warning that 1200+ character text breaks text boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Plandomizer&#039;&#039;&#039;, often shortened to just &#039;&#039;&#039;Plando&#039;&#039;&#039;, permits total control over item placement. You can place a specific item on any location and locations not specified will be filled following the normal algorithm. Using a &amp;lt;samp&amp;gt;.json&amp;lt;/samp&amp;gt; format text file, referred to as a &#039;&#039;&#039;distribution file&#039;&#039;&#039; when using plandomizer, most aspects of the randomizer can be overwritten.&lt;br /&gt;
&lt;br /&gt;
This can be used to create custom challenges to play through yourself or share with others. The more details defined in a plandomizer, the less the randomizer interferes, though the randomizer will still verify whether it is beatable based on the logic settings, and if it is logically impossible it will refuse to generate a seed.&lt;br /&gt;
&lt;br /&gt;
There is a [https://ootrandomizer.com/plandoMaker beta GUI for Plandomizer on the website] that can help you with simpler plandomizer ideas, however to truly grasp the power of plandomizer you will have to modify a distribution file yourself. &#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039; This is a beta feature and frequently generates JSON files with issues that must be fixed in a text editor prior to use. Please visit the {{discord|plando-support}} channel in the {{discord}} for help resolving these errors. &lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|Deliver Letter&lt;br /&gt;
|Sell Big Poe&lt;br /&gt;
|Skull Mask&lt;br /&gt;
|Spooky Mask&lt;br /&gt;
|Keaton Mask&lt;br /&gt;
|Bunny Hood&lt;br /&gt;
|Mask of Truth&lt;br /&gt;
|Milk&lt;br /&gt;
|Goron Mask&lt;br /&gt;
|Zora Mask&lt;br /&gt;
|Gerudo Mask&lt;br /&gt;
|Zeldas Letter&lt;br /&gt;
|Location: HC Zeldas Letter&lt;br /&gt;
|title=Also note that the following are not assignable.}}&lt;br /&gt;
These items and location are used internally by the logic to handle new item locations becoming available. They are not meant to be used in a plando.&lt;br /&gt;
&lt;br /&gt;
== Using a Plandomizer Distribution File on the Generator ==&lt;br /&gt;
Plandomizer&#039;s distribution file text box is hidden by default. To enable it go to &amp;lt;samp&amp;gt;ROM Options&amp;lt;/samp&amp;gt; on the generator and turn on the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable Plandomizer (Optional)&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; setting. Then use the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Browse&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; button next to the new text box to find your Plandomizer distribution &amp;lt;samp&amp;gt;.json&amp;lt;/samp&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
== Opening and Editing a Distribution File ==&lt;br /&gt;
Distributions are just normal text files using the &amp;lt;samp&amp;gt;.json&amp;lt;/samp&amp;gt; extension instead of the &amp;lt;samp&amp;gt;.txt&amp;lt;/samp&amp;gt; extension. They can be opened in any text editor that will open &amp;lt;samp&amp;gt;.txt&amp;lt;/samp&amp;gt; files. Even Notepad, TextEdit, and gedit can open these files. The extension is only to help let you know that text within is expected to look a certain way.&lt;br /&gt;
&lt;br /&gt;
=== Distribution File Format ===&lt;br /&gt;
&#039;&#039;&#039;JSON&#039;&#039;&#039; is a common format used for data that both a human and a computer are intended to read. It&#039;s a fairly picky format so it is a good idea to use a text editor that can tell you if you did something wrong through syntax highlighting. [https://visualstudio.microsoft.com/ Visual Studio Code] is such a text editor, and as it is cross-platform and used by many people in the community. It is the one we recommend you use if you go down this path. Alternatively, a validator such as [https://jsonlint.com/ JSONLint] can check formatting, if you prefer a text editor without syntax highlighting. A validator may also help identify issues which are harder to understand in VSCode.&lt;br /&gt;
&lt;br /&gt;
The randomizer generator on the website will also display an error if you try to use a distribution file that is not in the proper JSON format. You may wish to use this, JSONLint, and VSCode all together to figure out how to fix any formatting problems.&lt;br /&gt;
&lt;br /&gt;
=== Understanding a Distribution File ===&lt;br /&gt;
When generating a seed with a spoiler log, that spoiler log is actually a distribution file itself. It can be used directly to generate the exact same seed. Because of this, you can take a look at a spoiler log to help you get familiar with the types of things that can be changed, and how to format the distribution file.&lt;br /&gt;
&lt;br /&gt;
Since a distribution file is in JSON format, it&#039;s somewhat rigid about how things can be written.&lt;br /&gt;
&lt;br /&gt;
=== The Base Dictionary ===&lt;br /&gt;
First, a distribution file starts with a &amp;lt;kbd&amp;gt;{&amp;lt;/kbd&amp;gt; opening curly brace, and ends with a &amp;lt;kbd&amp;gt;}&amp;lt;/kbd&amp;gt; closing curly brace. Everything you define must be placed between these braces. These braces mark a &#039;&#039;&#039;Dictionary&#039;&#039;&#039; or an [https://en.wikipedia.org/wiki/Associative_array associative array], and while that link has a lot of useful information, you don&#039;t really have to understand it. Think of a dictionary data structure like you would a dictionary in the real world. You have a term, then you have the definition of that term. As this is the base dictionary, you don&#039;t write a term as the code that reads the JSON file creates its own term for this dictionary.&lt;br /&gt;
&lt;br /&gt;
=== The Dictionary &amp;quot;Terms&amp;quot; ===&lt;br /&gt;
Within the base dictionary there are many terms, such as &amp;lt;samp&amp;gt;:version&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;file_hash&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;locations&amp;lt;/samp&amp;gt;. If you are viewing a spoiler log you&#039;ll notice some of these terms start with a &amp;lt;kbd&amp;gt;:&amp;lt;/kbd&amp;gt;. These terms are ignored when Plandomizer is used and are autogenerated by the randomizer. When you are creating a distribution file yourself you can delete these terms (or take advantage of this mechanic to put in comments between sections, but note that it cannot be used within {} sections such as Locations or Entrances).&lt;br /&gt;
&lt;br /&gt;
Terms are followed by a &amp;lt;kbd&amp;gt;:&amp;lt;/kbd&amp;gt; and then some spaces, then their definitions.&lt;br /&gt;
&lt;br /&gt;
Definitions that start and end with &amp;lt;kbd&amp;gt;&amp;quot;&amp;lt;/kbd&amp;gt; are &#039;&#039;&#039;Strings&#039;&#039;&#039;. They are just text you write, but it is important that they are between quotes.&lt;br /&gt;
&lt;br /&gt;
Definitions starting with &amp;lt;kbd&amp;gt;[&amp;lt;/kbd&amp;gt; an open bracket and ending with a &amp;lt;kbd&amp;gt;]&amp;lt;/kbd&amp;gt; closing bracket are called &#039;&#039;&#039;Lists&#039;&#039;&#039;. In a distribution file lists will usually only contain strings. However, with other types of JSON files you could see them containing other data structures such as dictionaries, or other lists.&lt;br /&gt;
&lt;br /&gt;
The rest of the definitions are just more dictionaries with their own terms that have definitions. These are the only data structures that you have to keep in mind, and generally they are already defined properly in the spoiler log for you so you can just modify them how you see fit. Just ensure you don&#039;t accidentally remove the symbols that go before and after the term.&lt;br /&gt;
&lt;br /&gt;
=== The Most Common Format/Syntax Issue ===&lt;br /&gt;
You&#039;ll notice that each of these terms is followed at the very end by a &amp;lt;kbd&amp;gt;,&amp;lt;/kbd&amp;gt; comma, except the very last one. This is probably the most common mistake someone will make when making their own distribution file. Each term needs to be separated by a comma, but the last one cannot have a comma after it. This is true for strings inside of lists, and lists, strings, and other dictionaries within a dictionary as well. If you are getting a syntax error, you probably added a comma you shouldn&#039;t have, or removed one you need. The generator will tell you that your JSON is invalid if you try to use a distribution file with one of these errors.&lt;br /&gt;
&lt;br /&gt;
== What Can Plandomizer Affect ==&lt;br /&gt;
Plandomizer can affect an enormous amount of the resulting seed. Everything from inconsequential things like the File Hash, to the Settings the randomizer uses to fill the world, and even specifically set items in locations that the world fill algorithm will have to work around.&lt;br /&gt;
&lt;br /&gt;
=== File Hash ===&lt;br /&gt;
The file hash is the 5 icons that are displayed at the top of the file select screen. You can set these to any valid [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Spoiler.py#L9-L42 HASH_ICON].&lt;br /&gt;
&lt;br /&gt;
You can set the &amp;lt;samp&amp;gt;file_hash&amp;lt;/samp&amp;gt; definition to a list of up to 5 hash icons. If you do not want to specify an icon for a set position you can either set it to the value &#039;&#039;&#039;null&#039;&#039;&#039;, or if it is after all the ones you do want to set you can just not include it.&lt;br /&gt;
&lt;br /&gt;
==== Hash Icons ====&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|&#039;Deku Stick&#039;&lt;br /&gt;
|&#039;Deku Nut&#039;&lt;br /&gt;
|&#039;Bow&#039;&lt;br /&gt;
|&#039;Slingshot&#039;&lt;br /&gt;
|&#039;Fairy Ocarina&#039;&lt;br /&gt;
|&#039;Bombchu&#039;&lt;br /&gt;
|&#039;Longshot&#039;&lt;br /&gt;
|&#039;Boomerang&#039;&lt;br /&gt;
|&#039;Lens of Truth&#039;&lt;br /&gt;
|&#039;Beans&#039;&lt;br /&gt;
|&#039;Megaton Hammer&#039;&lt;br /&gt;
|&#039;Bottled Fish&#039;&lt;br /&gt;
|&#039;Bottled Milk&#039;&lt;br /&gt;
|&#039;Mask of Truth&#039;&lt;br /&gt;
|&#039;SOLD OUT&#039;&lt;br /&gt;
|&#039;Cucco&#039;&lt;br /&gt;
|&#039;Mushroom&#039;&lt;br /&gt;
|&#039;Saw&#039;&lt;br /&gt;
|&#039;Frog&#039;&lt;br /&gt;
|&#039;Master Sword&#039;&lt;br /&gt;
|&#039;Mirror Shield&#039;&lt;br /&gt;
|&#039;Kokiri Tunic&#039;&lt;br /&gt;
|&#039;Hover Boots&#039;&lt;br /&gt;
|&#039;Silver Gauntlets&#039;&lt;br /&gt;
|&#039;Gold Scale&#039;&lt;br /&gt;
|&#039;Stone of Agony&#039;&lt;br /&gt;
|&#039;Skull Token&#039;&lt;br /&gt;
|&#039;Heart Container&#039;&lt;br /&gt;
|&#039;Boss Key&#039;&lt;br /&gt;
|&#039;Compass&#039;&lt;br /&gt;
|&#039;Map&#039;&lt;br /&gt;
|&#039;Big Magic&#039;&lt;br /&gt;
|title=Expand to view the full list of valid hash icons for the current version of the randomizer.}}&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set all 5 icons to Deku Nut&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [&amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set only the first icon to Deku Nut&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [&amp;quot;Deku Nut&amp;quot;, null, null, null, null]&lt;br /&gt;
}}&lt;br /&gt;
or&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [&amp;quot;Deku Nut&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set only the last icon to Deku Nut&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [null, null, null, null, &amp;quot;Deku Nut&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
This is a dictionary defining the rules that the randomizer uses to fill the world. &#039;&#039;Any settings you set here will override the ones set in the GUI&#039;&#039;. That also means that you can leave some settings out of this dictionary and the person using your distribution file to create a seed can have a small amount of customization they can apply in case they need a little more additional help, or perhaps want to increase the difficulty a little bit.&lt;br /&gt;
&lt;br /&gt;
It is not recommended to set these manually. Instead, you should go to the beta plandomizer maker on the website. You can set all the settings you want on the first tab, then create the JSON file. From here you can copy the settings dictionary from that file into this file and remove any settings you don&#039;t want to enforce. Alternatively, if you only want a few settings to be enforced, you can copy only the settings you want from the dictionary in that other JSON file into the settings dictionary in your settings file.&lt;br /&gt;
&lt;br /&gt;
There are two major issues with creating the settings dictionary entirely manually:&lt;br /&gt;
# If you mistype, or the name of a setting changes between versions, you will not get an error. The randomizer will just ignore this issue entirely.&lt;br /&gt;
# The process of figuring out the proper name for a setting, and the various values it can hold is tedious.&lt;br /&gt;
&lt;br /&gt;
If you still think you want to try this method, the file in the source code you want to look at to see all this necessary information is [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/SettingsList.py SettingsList.py]. This is a 3000 line monstrosity that isn&#039;t very useful if you&#039;re not already pretty familiar with the settings you are looking for in the first place. Each setting has a &amp;lt;var&amp;gt;name&amp;lt;/var&amp;gt; that you have to use for a definition inside of the settings dictionary. Then various other variables within the option&#039;s object in the settings list file are used to determine what possible definitions you want to use for that setting.&lt;br /&gt;
&lt;br /&gt;
Just using the plandomizer maker on the website is highly recommended over putting yourself through this experience.&lt;br /&gt;
&lt;br /&gt;
=== Starting Items ===&lt;br /&gt;
The starting items dictionary lets you define what items a player starts with, and how many of them. This includes both items you find in the world, and consumables you would pick up such as ammo and bombs. Any items you start with will be replaced by junk in the item pool. Songs placed here will force an item to be on one of the song locations even if &amp;lt;var&amp;gt;shuffle_song_items&amp;lt;/var&amp;gt; is not set. This will completely override the starting items set on the randomizer generator GUI.&lt;br /&gt;
&lt;br /&gt;
The term is the item you want to start with. The definition is how many of that item you want to start with. The number is not a string and should not be put in quotes.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Start with full wallet without Max Rupees setting&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;starting_items&amp;quot;: {&lt;br /&gt;
    &amp;quot;Rupees&amp;quot;: 99&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with all shields&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;starting_items&amp;quot;: {&lt;br /&gt;
    &amp;quot;Deku Shield&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;Hylian Shield&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;Mirror Shiled&amp;quot;: 1&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note there are two starting item sections&#039;&#039;&#039;, this section refers to the one after randomized_settings in a spoiler log. The starting items, starting equipment, and starting songs sections within the settings section have a different format, but as listing what falls under each here would be a long section, please instead generate a spoiler log using the GUI to see where items need to be listed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: In current dev versions, the starting items sections have been unified into the one under the settings dictionary. Make sure to place your starting items dictionary inside the settings dictionary for it to work.&lt;br /&gt;
&lt;br /&gt;
=== Item Pool ===&lt;br /&gt;
This is a dictionary defining every item possible to place in the world. &#039;&#039;It is highly recommended that you do not set every possible item to a value in this dictionary.&#039;&#039; Primarily junk items because the randomizer often needs to generate new junk, but will not change any value you manually place in the item pool. This would make your plandomizer very rigid and can cause various issues if you try changing settings that change what, and how many items you start with, or that are available in the base pool.&lt;br /&gt;
&lt;br /&gt;
You can also specify if you want to &amp;lt;var&amp;gt;add&amp;lt;/var&amp;gt; to the base number, &amp;lt;var&amp;gt;remove&amp;lt;/var&amp;gt; from the base number, or &amp;lt;var&amp;gt;set&amp;lt;/var&amp;gt; the base number for the item. The default is to set the value. If you want to use the other options you&#039;ll need to set the definition to be another dictionary.&lt;br /&gt;
&lt;br /&gt;
The term is the item you want to specify the number of in the pool. The definition is either:&lt;br /&gt;
# The number of that item you want in the pool&lt;br /&gt;
# A dictionary with a term of &amp;lt;var&amp;gt;type&amp;lt;/var&amp;gt; set to any of the strings &amp;quot;add&amp;quot;, &amp;quot;remove&amp;quot;, or &amp;quot;set&amp;quot; and a term of &amp;lt;var&amp;gt;count&amp;lt;/var&amp;gt; set to the number to modify by.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set Mirror Shield to have 3 copies placed in the world&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;item_pool&amp;quot;: {&lt;br /&gt;
    &amp;quot;Mirror Shield&amp;quot;: 3&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
or&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;item_pool&amp;quot;: {&lt;br /&gt;
    &amp;quot;Mirror Shield&amp;quot;: {&lt;br /&gt;
        &amp;quot;type&amp;quot;: &amp;quot;set&amp;quot;,&lt;br /&gt;
        &amp;quot;count&amp;quot;: 3&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add 3 Deku Shields to place in the world in addition to the ones already in the base pool&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;item_pool&amp;quot;: {&lt;br /&gt;
    &amp;quot;Deku Shield&amp;quot;: {&lt;br /&gt;
        &amp;quot;type&amp;quot;: &amp;quot;add&amp;quot;,&lt;br /&gt;
        &amp;quot;count&amp;quot;: 3&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dungeons ===&lt;br /&gt;
This dictionary lets you define which dungeons are &amp;lt;var&amp;gt;vanilla&amp;lt;/var&amp;gt; and which are &amp;lt;var&amp;gt;mq&amp;lt;/var&amp;gt; (master quest). &#039;&#039;You will have to set the number of MQ dungeons setting to match at least whatever master quest dungeons you define here&#039;&#039;. However, you do not have to define all of the dungeons and the rest will be defined by the randomizer generator instead.&lt;br /&gt;
&lt;br /&gt;
The term is the name of the dungeon. The definitions is either the string &amp;quot;vanilla&amp;quot;, the string &amp;quot;mq&amp;quot;, or the string &amp;quot;random&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set only Deku Tree to mq&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;dungeons&amp;quot;: {&lt;br /&gt;
    &amp;quot;Deku Tree&amp;quot;: &amp;quot;mq&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set only Spirit Temple to vanilla, because you don&#039;t want to learn the second version of spirit logic&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;dungeons&amp;quot;: {&lt;br /&gt;
    &amp;quot;Spirit Temple&amp;quot;: &amp;quot;vanilla&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set Dodongo&#039;s Cavern to random&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;dungeons&amp;quot;: {&lt;br /&gt;
    &amp;quot;Dodongos Cavern&amp;quot;: &amp;quot;random&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trials ===&lt;br /&gt;
You will define which trials are &amp;lt;var&amp;gt;active&amp;lt;/var&amp;gt; and which ones are &amp;lt;var&amp;gt;inactive&amp;lt;/var&amp;gt; in this dictionary. &#039;&#039;You will have to set the number of trials to match at least the trials you define here&#039;&#039;. However, you do not have to define all of the trials and the rest will be defined by the randomizer generator instead.&lt;br /&gt;
&lt;br /&gt;
The term is the name of the trial. The definition is either the string &amp;quot;active&amp;quot;, the string &amp;quot;inactive&amp;quot;, or the string &amp;quot;random&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set forest, fire, and water trials as inactive&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;trials&amp;quot;: {&lt;br /&gt;
    &amp;quot;Forest&amp;quot;: &amp;quot;inactive&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire&amp;quot;: &amp;quot;inactive&amp;quot;,&lt;br /&gt;
    &amp;quot;Water&amp;quot;: &amp;quot;inactive&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set light trial to active, ensuring that 3 strength upgrades are required for fighting Ganon&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;trials&amp;quot;: {&lt;br /&gt;
    &amp;quot;Light&amp;quot;: &amp;quot;active&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set water trial to random&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;trials&amp;quot;: {&lt;br /&gt;
    &amp;quot;Water&amp;quot;: &amp;quot;random&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Entrances ===&lt;br /&gt;
This dictionary defines how different entrances are linked together when using entrance randomizer. Entrances must be shuffled among their respective groups so you cannot use plandomizer to force a mixed entrance pool seed. You may wish to generate a entrance randomizer seed and use its spoiler log to ensure you use the correct names for the locations.&lt;br /&gt;
&lt;br /&gt;
The term is the loading zone you pass through. The definition is:&lt;br /&gt;
* &#039;&#039;&#039;For Dungeons and Interiors&#039;&#039;&#039;: a string with the name of the location you end up at&lt;br /&gt;
* &#039;&#039;&#039;For Overworld&#039;&#039;&#039;: a dictionary with a term of &amp;lt;var&amp;gt;region&amp;lt;/var&amp;gt; set to a string of the overworld region it leads to and a term of &amp;lt;var&amp;gt;from&amp;lt;/var&amp;gt; set to a string of the loading zone in that region that you will appear out of.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set Deku Tree entrance to Gerudo Training Ground&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;entrances&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Outside Deku Tree -&amp;gt; Deku Tree Lobby&amp;quot;: {&amp;quot;region&amp;quot;: &amp;quot;Gerudo Training Ground Lobby&amp;quot;, &amp;quot;from&amp;quot;: &amp;quot;Gerudo Fortress&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set Hyrule Castle exit from Market to Lon Lon Ranch main entrance&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;entrances&amp;quot;: {&lt;br /&gt;
    &amp;quot;Market -&amp;gt; Castle Grounds&amp;quot;: {&lt;br /&gt;
        &amp;quot;region&amp;quot;: &amp;quot;Lon Lon Ranch&amp;quot;, &lt;br /&gt;
        &amp;quot;from&amp;quot;: &amp;quot;Hyrule Field&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
This dictionary handles what is probably the main feature of plandomizer. You can assign items to any location in the game world here. Which locations are available are heavily influenced by the settings chosen, so ensure you have the proper settings set.&lt;br /&gt;
&lt;br /&gt;
The term is the name of the location. The definition is either:&lt;br /&gt;
* A string of an item to place there.&lt;br /&gt;
* A list containing multiple items to randomly choose from to place there.&lt;br /&gt;
* A dictionary containing the term &amp;lt;var&amp;gt;item&amp;lt;/var&amp;gt; containing one of the above two bullet points.&lt;br /&gt;
** If making a multiworld plandomizer: the term &amp;lt;var&amp;gt;player&amp;lt;/var&amp;gt; with the world number value of the player the item belongs to.&lt;br /&gt;
** If the location is a shop: the term &amp;lt;var&amp;gt;price&amp;lt;/var&amp;gt; with the rupee number value the item should cost. &#039;&#039;You cannot set scrub prices using plandomizer&#039;&#039;&lt;br /&gt;
** If the item can be an ice trap: the term &amp;lt;var&amp;gt;model&amp;lt;/var&amp;gt; set to a string of the item model it should appear as in the overworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item names can also take advantage of the wildcard &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;*&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and the not indicator &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, this will guarantee Link starts with a medallion, Spirit Temple will always have a stone, and one of the shields can be found in Mido&#039;s House.&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
   &amp;quot;Links Pocket&amp;quot;: &amp;quot;*Medallion&amp;quot;,&lt;br /&gt;
   &amp;quot;Twinrova&amp;quot;: &amp;quot;!*Medallion&amp;quot;,&lt;br /&gt;
   &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;*Shield&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shop Location Numbers ====&lt;br /&gt;
Due to the odd way the shop items are stored in the game files, using shopsanity item placement is not very intuitive.&lt;br /&gt;
&lt;br /&gt;
When using 1 item shopsanity, the number you use is 7 and is the bottom left item on the left side.&amp;lt;br/&amp;gt;&lt;br /&gt;
When using 2 items shopsanity, you also have number 5 which is the bottom right item on the left side.&amp;lt;br/&amp;gt;&lt;br /&gt;
When using 3 items shopsanity, you add on the number 8 which is the top left item on the left side.&amp;lt;br/&amp;gt;&lt;br /&gt;
When using 4 items shopsanity, you can now use all 4 numbers 5-8 for all of the left side items.&lt;br /&gt;
&lt;br /&gt;
==== Shop Location Prices ====&lt;br /&gt;
When defining a shop location, rather than simply assigning a string of the item name to the location, you must define a dictionary with the properties item (a string of the item name) and price (a number). So for example, a shop item location will look something like this:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;KF Shop Item 7&amp;quot;: {&lt;br /&gt;
    &amp;quot;item&amp;quot;: &amp;quot;Light Arrows&amp;quot;, &lt;br /&gt;
    &amp;quot;price&amp;quot;: 40&lt;br /&gt;
},&lt;br /&gt;
}}&lt;br /&gt;
If you try to set a price higher than 999, it will simply be capped to 999 so it won&#039;t be impossible to buy. However, you can actually plando negative prices, which will give the player the absolute value of the price. So if you plando a shop item to be -10 rupees, the player will be able to purchase it with any wallet size and it will give them 10 rupees. Due to reasons related to the binary numbers used to represent the prices in-game, the lowest possible price is -32768.&lt;br /&gt;
 &lt;br /&gt;
==== Special Item Groups ====&lt;br /&gt;
There are shortcut terms you can use for certain items when using plandomizer. They start with the &amp;lt;kbd&amp;gt;#&amp;lt;/kbd&amp;gt; character. The ones that should work fine are:&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;Bottle - Places a bottle and randomly chooses a contents for it&lt;br /&gt;
|#Junk - Places a junk item (used by exclude locations)&lt;br /&gt;
|#AdultTrade - Places the adult trade item without specifying which one&lt;br /&gt;
|title=The ones that should work fine:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;Vanilla - Places whatever was on that location in the original game. Also applies to MQ locations.&lt;br /&gt;
|#MajorItem - Places a settings-dependent major item at that location.&lt;br /&gt;
|#Song - Places a song item&lt;br /&gt;
|#NonWarpSong - Places non warp song item&lt;br /&gt;
|#WarpSong - Places a warp song item&lt;br /&gt;
|#JunkSong - Places Serenade or Prelude in non-entrance randomizer.&lt;br /&gt;
|#Spell - Places one of the three spells&lt;br /&gt;
|#Shield - Deku or Hylian. Doesn&#039;t include Mirror.&lt;br /&gt;
|#HealthUpgrade - Heart Container or Piece of Heart&lt;br /&gt;
|title=If you are feeling a little bit more daring, you can try:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All of these should work, but only the first list have been extensively tested.&lt;br /&gt;
&lt;br /&gt;
You can also define your own, custom item groups by adding a &amp;lt;code&amp;gt;custom_groups&amp;lt;/code&amp;gt; dictionary to your plando. Within this dictionary you can define groups which contain a list of item names in brackets, and then use those group names as you would with other item groups.&lt;br /&gt;
&lt;br /&gt;
Here is such an example, which will place a random sword in Mido&#039;s top left chest and a small key for water or shadow temple in his top right chest:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;custom_groups&amp;quot;: {&lt;br /&gt;
    &amp;quot;CustomList1&amp;quot;: [ &amp;quot;Kokiri Sword&amp;quot;, &amp;quot;Biggoron Sword&amp;quot;, &amp;quot;Giants Knife&amp;quot; ],&lt;br /&gt;
    &amp;quot;CustomList2&amp;quot;: [ &amp;quot;Small Key (Water Temple)&amp;quot;, &amp;quot;Small Key (Shadow Temple)&amp;quot; ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;#CustomList1&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Top Right Chest&amp;quot;: &amp;quot;#CustomList2&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note that currently patterns do not work on custom groups (so, for example, you cannot do &amp;lt;code&amp;gt;!#CustomList1&amp;lt;/code&amp;gt;) and custom groups cannot be nested.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Ready to fight Ganon after Mido&#039;s&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;Bow&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Top Right Chest&amp;quot;: &amp;quot;Magic Meter&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Left Chest&amp;quot;: &amp;quot;Light Arrows&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Right Chest&amp;quot;: &amp;quot;Ice Trap&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottles in Mido&#039;s&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Top Right Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Left Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Right Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One step to fighting Ganon in the Kokiri Sword chest&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Kokiri Sword Chest&amp;quot;: [&amp;quot;Bow&amp;quot;, &amp;quot;Magic Meter&amp;quot;, &amp;quot;Light Arrows&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting shopsanity 1 item in Kokiri Shop to Ice Trap posing as Light Arrows&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Shop Item 7&amp;quot;: {&lt;br /&gt;
        &amp;quot;item&amp;quot;: &amp;quot;Ice Trap&amp;quot;, &lt;br /&gt;
        &amp;quot;price&amp;quot;: 60,&lt;br /&gt;
        &amp;quot;model&amp;quot;: &amp;quot;Light Arrows&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place player 2&#039;s Light Arrows in player 1&#039;s Kokiri Sword chest&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;World 1&amp;quot;: {&lt;br /&gt;
        &amp;quot;KF Kokiri Sword Chest&amp;quot;: {&lt;br /&gt;
            &amp;quot;item&amp;quot;: &amp;quot;Light Arrows&amp;quot;,&lt;br /&gt;
            &amp;quot;player&amp;quot;: 2&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hint Distribution Files ===&lt;br /&gt;
&lt;br /&gt;
Hint distribution file format is similar to the old hard-coded dictionaries, plus new keys to offer finer control of different hint groups. The goal of this change is to facilitate easier sharing and updating of custom hint distributions for the different racing tournaments. An example with the Tournament distribution is provided below.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;name&amp;quot;:                  &amp;quot;tournament&amp;quot;,&lt;br /&gt;
    &amp;quot;gui_name&amp;quot;:              &amp;quot;Tournament&amp;quot;,&lt;br /&gt;
    &amp;quot;description&amp;quot;:           &amp;quot;Hint Distribution for the S5 Tournament. 5 Goal Hints, 3 Barren Hints, 5 Sometimes hints, 7 Always hints (including skull mask).&amp;quot;,&lt;br /&gt;
    &amp;quot;add_locations&amp;quot;:         [{ &amp;quot;location&amp;quot;: &amp;quot;Deku Theater Skull Mask&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;]}],&lt;br /&gt;
    &amp;quot;remove_locations&amp;quot;:      [{&amp;quot;location&amp;quot;: &amp;quot;Ganons Castle Shadow Trial Golden Gauntlets Chest&amp;quot;, &amp;quot;types&amp;quot;: &amp;quot;sometimes&amp;quot;}],&lt;br /&gt;
    &amp;quot;add_items&amp;quot;:             [],&lt;br /&gt;
    &amp;quot;remove_items&amp;quot;:          [{ &amp;quot;item&amp;quot;: &amp;quot;Zeldas Lullaby&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;goal&amp;quot;]}],&lt;br /&gt;
    &amp;quot;dungeons_woth_limit&amp;quot;:   2,&lt;br /&gt;
    &amp;quot;dungeons_barren_limit&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;named_items_required&amp;quot;:  true,&lt;br /&gt;
    &amp;quot;vague_named_items&amp;quot;:     false,&lt;br /&gt;
    &amp;quot;use_default_goals&amp;quot;:     true,&lt;br /&gt;
    &amp;quot;distribution&amp;quot;:          {&lt;br /&gt;
        &amp;quot;trial&amp;quot;:      {&amp;quot;order&amp;quot;:  1, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;always&amp;quot;:     {&amp;quot;order&amp;quot;:  2, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;goal&amp;quot;:       {&amp;quot;order&amp;quot;:  3, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   5, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;barren&amp;quot;:     {&amp;quot;order&amp;quot;:  4, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   3, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;entrance&amp;quot;:   {&amp;quot;order&amp;quot;:  5, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   4, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;sometimes&amp;quot;:  {&amp;quot;order&amp;quot;:  6, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;: 100, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;random&amp;quot;:     {&amp;quot;order&amp;quot;:  7, &amp;quot;weight&amp;quot;: 9.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;item&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;song&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;overworld&amp;quot;:  {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;dungeon&amp;quot;:    {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;junk&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;named-item&amp;quot;: {&amp;quot;order&amp;quot;:  8, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;woth&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;groups&amp;quot;: [],&lt;br /&gt;
    &amp;quot;disabled&amp;quot;: []&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
GUI names and tooltip descriptions are now defined with each distribution file. Tooltips are automatically parsed to add line returns as needed for the GUI.&lt;br /&gt;
&lt;br /&gt;
==== Hint Type Distribution ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;distribution&amp;lt;/code&amp;gt; key is a similar format to the previous dictionary. Each hint group must be listed with the following keys:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;order&amp;lt;/code&amp;gt;: Integer to sort hint types from smallest to largest&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt;: Same as hint type weight in balanced and similar hint distributions&lt;br /&gt;
* &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt;: Same as tournament distribution number of hints per world&lt;br /&gt;
* &amp;lt;code&amp;gt;copies&amp;lt;/code&amp;gt;: Same as count per hint in predefined distributions&lt;br /&gt;
&lt;br /&gt;
Tournament-style fixed hints and weighted-style hints are defined together in the same distribution. Fixed hints are rolled first. Any remaining gossip stones are filled from a random choice of hint types with assigned weights. Checks exist to make sure there are enough gossip stones left for a given random hint type count per hint. Fixed hints do not have this safeguard and rely on the user not to overfill them. Using the tournament distribution as an example, fixed hints are rolled according to the defined order and fixed number. If any gossip stones remain, the &amp;lt;code&amp;gt;random&amp;lt;/code&amp;gt; hint group is rolled as part of the weighted hint types (in this case the only one, so it is guaranteed upon exhaustion of all sometimes hints). Other built-in hint types with no fixed hints have non-zero orders for all types and weights equal to the old style weight, and all types have a &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt; value of &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Dungeon Limits ====&lt;br /&gt;
&lt;br /&gt;
Dungeon way of the hero and barren limitations are moved out of the hint generation functions into the distribution files. Values are identical in all built-in distributions except &amp;lt;code&amp;gt;very_strong&amp;lt;/code&amp;gt;, which has a limit of &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; for both (equivalent to no limit).&lt;br /&gt;
&lt;br /&gt;
==== Hint Type Requirements and Exclusions ====&lt;br /&gt;
&lt;br /&gt;
Four new lists are provided to include or exclude hinted locations from different hint groups, as specified by the location name or filled item name. As seen in the tournament distribution, the &amp;lt;code&amp;gt;add_locations&amp;lt;/code&amp;gt; key can be used to force a given location to be hinted by adding it to the &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint type. Locations can be added to (or removed from) any hint type. Likewise, the item keys allow for adding or removing locations to be hinted based on what items they contain. For example, to remove all songs from being hinted as way of the hero, the following would be utilized:&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;remove_items&amp;quot;: [&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Zeldas Lullaby&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Eponas Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Sarias Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Suns Song&amp;quot;,          &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Song of Time&amp;quot;,       &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Song of Storms&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Minuet of Forest&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Bolero of Fire&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Serenade of Water&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Requiem of Spirit&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Nocturne of Shadow&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Prelude of Light&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] }&lt;br /&gt;
]&lt;br /&gt;
}}&lt;br /&gt;
Alternately, if songsanity is disabled, the song locations could be removed from the &amp;lt;code&amp;gt;woth&amp;lt;/code&amp;gt; hint type to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Way of the Hero and Barren hints cannot have locations added via `add_locations`. Additionally, Barren hints cannot be removed via `remove_locations`. This is to prevent situations where required items are in hinted barren areas. Using the song example again, a foolish Song of Storms that leads to a required item in Bottom of the Well would be confusing to players unfamiliar with the setting. Excluding from way of the hero means it won’t be hinted, not that the game is actively lying to you.&lt;br /&gt;
&lt;br /&gt;
Barren hints can be added or removed from consideration for specific items via the &amp;lt;code&amp;gt;add_items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;remove_items&amp;lt;/code&amp;gt; lists. This affects not just hints, but also the &amp;lt;code&amp;gt;:barren_regions&amp;lt;/code&amp;gt; list in the spoiler log. In contrast, way of the hero items will still be listed in the &amp;lt;code&amp;gt;:woth_locations&amp;lt;/code&amp;gt; section regardless of hint distribution changes. Forced barren items that are logically required still show up in the &amp;lt;code&amp;gt;:woth_locations&amp;lt;/code&amp;gt; list if required by the seed.&lt;br /&gt;
&lt;br /&gt;
==== Plando Support ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; setting takes a hint distribution dictionary as defined by the built-in hint distribution files. If specified, it overrides the GUI-selected hint distribution. Internally, the distribution is defined as &amp;lt;code&amp;gt;custom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Custom Goals ====&lt;br /&gt;
&lt;br /&gt;
As of version 6.0.111, the &#039;&#039;&#039;goal&#039;&#039;&#039; hint type can use built-in goals for the bridge, Ganon&#039;s Castle Boss Key, and Trials conditions as well as custom goals defined in the hint distribution. Custom goals use the &amp;lt;code&amp;gt;custom_goals&amp;lt;/code&amp;gt; key inside a custom hint distribution as shown in the example below.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;settings&amp;quot;:                      {&lt;br /&gt;
        &amp;quot;hint_dist_user&amp;quot;:            {&lt;br /&gt;
            ...&lt;br /&gt;
            &amp;quot;custom_goals&amp;quot;:          [&lt;br /&gt;
                {&lt;br /&gt;
                    &amp;quot;category&amp;quot;: &amp;quot;all_items&amp;quot;,&lt;br /&gt;
                    &amp;quot;priority&amp;quot;: 1,&lt;br /&gt;
                    &amp;quot;minimum_goals&amp;quot;: 4,&lt;br /&gt;
                    &amp;quot;lock_entrances&amp;quot;: [&amp;quot;Ganons Castle Grounds -&amp;gt; Ganons Castle Lobby&amp;quot;],&lt;br /&gt;
                    &amp;quot;goals&amp;quot;: [&lt;br /&gt;
                        {&lt;br /&gt;
                            &amp;quot;name&amp;quot;: &amp;quot;memes&amp;quot;,&lt;br /&gt;
                            &amp;quot;hint_text&amp;quot;: &amp;quot;path of memes&amp;quot;,&lt;br /&gt;
                            &amp;quot;color&amp;quot;: &amp;quot;Light Blue&amp;quot;,&lt;br /&gt;
                            &amp;quot;items&amp;quot;: [&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Ice Arrows&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true},&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Double Defense&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true},&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Stone of Agony&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true},&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Nayrus Love&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true}&lt;br /&gt;
                            ]&lt;br /&gt;
                        }&lt;br /&gt;
                    ]&lt;br /&gt;
                }&lt;br /&gt;
            ],&lt;br /&gt;
            ...&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Definition&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Both goal categories and individual goals can be defined. Goals can be assigned to existing default categories by setting the `category` key to one of the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rainbow_bridge&#039;&#039;&#039; - Includes goals for dungeon rewards or skulltula tokens. Not active with open bridge.&lt;br /&gt;
* &#039;&#039;&#039;ganon_bosskey&#039;&#039;&#039; - Includes goals for dungeon rewards, skulltula tokens, or Ganon&#039;s Boss Key directly. Not active with the boss key removed or vanilla.&lt;br /&gt;
* &#039;&#039;&#039;trials&#039;&#039;&#039; - Includes path to the Tower goal for any enabled trials. Only active with non-zero trials&lt;br /&gt;
* &#039;&#039;&#039;triforce_hunt&#039;&#039;&#039; - Includes path of gold goal for Triforce Pieces. Only active when Triforce Hunt is enabled&lt;br /&gt;
* &#039;&#039;&#039;ganon&#039;&#039;&#039; - Equivalent to way of the hero. Only active with open bridge and Ganon&#039;s Castle Boss Key removed/vanilla and zero trials.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Priority&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Custom goals follow the same category priority rules as default goals. A custom goal in the &amp;lt;code&amp;gt;ganon_bosskey&amp;lt;/code&amp;gt; category will not include items that are part of the bridge category. A custom category with a priority between the &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ganon_bosskey&amp;lt;/code&amp;gt; categories will not include items from the &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; category, and the &amp;lt;code&amp;gt;ganon_bosskey&amp;lt;/code&amp;gt; category will not include items from &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; or the custom category. Caution should be used adding custom categories before or in the middle of default categories for this reason. If a custom category has the same priority as a default goal, a required item can be included for goals in both categories. Default priorities are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rainbow_bridge&#039;&#039;&#039; - 10&lt;br /&gt;
* &#039;&#039;&#039;ganon_bosskey&#039;&#039;&#039; - 20 for dungeon rewards/tokens, 30 for keysanity variants&lt;br /&gt;
* &#039;&#039;&#039;trials&#039;&#039;&#039; - 30&lt;br /&gt;
* &#039;&#039;&#039;triforce_hunt&#039;&#039;&#039; - 30&lt;br /&gt;
* &#039;&#039;&#039;ganon&#039;&#039;&#039; - 30&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Minimum Goals&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Minimum goals determine if the overall category objective is fulfilled. For example, the &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; category has a minimum requirement of however many dungeon rewards are needed to spawn the bridge to Ganon&#039;s Castle. If there are not enough obtainable goals in the world, the category objective is not fulfilled and goal hints will not be generated for that category. This system is available to custom goal categories with the &amp;lt;code&amp;gt;minimum_goals&amp;lt;/code&amp;gt; key.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Entrance Locks&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Entrances between regions can be disconnected to artificially restrict world access for a category. This was designed primarily for the rainbow bridge to only hint goals reachable without access to Ganon&#039;s Castle. The system can be used with custom goal categories by listing entrances to lock in the &amp;lt;code&amp;gt;lock_entrances&amp;lt;/code&amp;gt; key. Entrance names use the syntax &amp;quot;Region A -&amp;gt; Region B&amp;quot;, where the different regions are named in the logic files. This has only been tested with overworld entrances, but should work with dungeon internal entrances as well.&lt;br /&gt;
&lt;br /&gt;
It is not possible to change default goal category entrance locks.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Goal Definition&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
All goal names must be unique within a category. Goal names are only used internally. The &amp;lt;code&amp;gt;hint_text&amp;lt;/code&amp;gt; key defines how the goal is presented in the spoiler log and in hints. Default goals use the convention &amp;quot;path to &amp;lt;X&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Goal colors change how the path is colored. The hinted area with the required item will always be light blue.&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|White&lt;br /&gt;
|Red&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Light Blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Yellow&lt;br /&gt;
|Black&lt;br /&gt;
|title=Valid colors are:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Required item definition can include any number of items for each goal. Each item has four keys:&lt;br /&gt;
&lt;br /&gt;
* name - Item name as defined in &amp;lt;code&amp;gt;ItemList.py&amp;lt;/code&amp;gt;&lt;br /&gt;
* quantity - Maximum possible items to complete the goal&lt;br /&gt;
* minimum - Minimum possible items to complete the goal&lt;br /&gt;
* hintable - Whether or not this item can be directly hinted, or only items required to obtain this item. In both cases required items are a possibility for hints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt; key must be equal to or greater than the &amp;lt;code&amp;gt;minimum&amp;lt;/code&amp;gt; key. The &amp;lt;code&amp;gt;minimum&amp;lt;/code&amp;gt; key cannot be zero. The randomizer will consider a goal valid for hints if the all minimum items are reachable. It will attempt to hint items required for all copies of this item up to the maximum &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt;, but will automatically reduce the &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt; to the maximum reachable copies in beatable only or with a category lock defined.&lt;br /&gt;
&lt;br /&gt;
Required items for goals must be major items. Rupees and heart containers are not major items and will cause the goal to always be unobtainable and thus unhintable.&lt;br /&gt;
&lt;br /&gt;
==== Example Plando ====&lt;br /&gt;
&lt;br /&gt;
The attached plando&lt;br /&gt;
&lt;br /&gt;
* Requires a “random”-type location hint for the location containing Lens of Truth&lt;br /&gt;
* Adds shooting the sun in Lake Hylia as an always hint with custom text&lt;br /&gt;
* Removes Frog Ocarina Game and 40 Skulls as always hints&lt;br /&gt;
* Keeps other “conditional” always hints from Standard weekly settings, including Skull Mask&lt;br /&gt;
* Adds the location with Zelda’s Lullaby as an always hint&lt;br /&gt;
* Removes all other song locations from way of the hero and sometimes hint types&lt;br /&gt;
* Forces Rutos Letter to be considered foolish, and places it outside Ganon’s Castle to verify&lt;br /&gt;
* Excludes Biggoron Sword from foolish hints, and places it in the Haunted Wasteland to verify&lt;br /&gt;
&lt;br /&gt;
and applies a custom hint distribution as follows:&lt;br /&gt;
&lt;br /&gt;
====== Fixed Hints ======&lt;br /&gt;
&lt;br /&gt;
(in order) &lt;br /&gt;
* Always and Trials hints at 2 stones/hint &lt;br /&gt;
* 1 Named Item hint for Lens of Truth at 2 stones/hint (as required by &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt;) &lt;br /&gt;
* 3 Way of the Hero hints at 2 stones/hint &lt;br /&gt;
* 2 Foolish hints at 1 stone/hint &lt;br /&gt;
* 4 Entrance hints at 2 stones/hint &lt;br /&gt;
* 5 Sometimes hints at 1 stone/hint&lt;br /&gt;
&lt;br /&gt;
====== Weighted Hints ======&lt;br /&gt;
&lt;br /&gt;
On weekly settings, this is 27-29 gossip stones filled, depending on if Zelda’s Lullaby is on Ocarina of Time. The remaining 11-13 stones draw hints from weighted hint types as follows:&lt;br /&gt;
&lt;br /&gt;
* Random (0.5 weight, 2 stones/hint)&lt;br /&gt;
* Item (1.0 weight, 2 stones/hint)&lt;br /&gt;
* Song (2.0 weight, 2 stones/hint)&lt;br /&gt;
* Overworld (3.0 weight, 2 stones/hint)&lt;br /&gt;
* Dungeon (1.0 weight, 2 stones/hint)&lt;br /&gt;
* Junk (0.5 weight, 1 stone/hint)&lt;br /&gt;
&lt;br /&gt;
At least 1 junk hint will be added due to the odd number of remaining stones.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;settings&amp;quot;:            {&lt;br /&gt;
      &amp;quot;item_hints&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lens of Truth&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;hint_dist_user&amp;quot;: {&lt;br /&gt;
        &amp;quot;name&amp;quot;:                  &amp;quot;custom&amp;quot;,&lt;br /&gt;
        &amp;quot;gui_name&amp;quot;:              &amp;quot;Plando Test Hint Distribution&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;:           &amp;quot;for debugging&amp;quot;,&lt;br /&gt;
        &amp;quot;add_locations&amp;quot;:         [&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;LH Sun&amp;quot;,                  &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;], &amp;quot;text&amp;quot;: &amp;quot;those who #blot out the sun# will find&amp;quot; },&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;Deku Theater Skull Mask&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;remove_locations&amp;quot;:      [&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;ZR Frogs Ocarina Game&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] },&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;Kak 40 Gold Skulltula Reward&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;add_items&amp;quot;:             [&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Zeldas Lullaby&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Rutos Letter&amp;quot;,       &amp;quot;types&amp;quot;: [&amp;quot;barren&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;remove_items&amp;quot;:          [&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Eponas Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Sarias Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Suns Song&amp;quot;,          &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Song of Time&amp;quot;,       &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Song of Storms&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Minuet of Forest&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Bolero of Fire&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Serenade of Water&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Requiem of Spirit&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Nocturne of Shadow&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Prelude of Light&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Biggoron Sword&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;barren&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;dungeons_woth_limit&amp;quot;:   2,&lt;br /&gt;
        &amp;quot;dungeons_barren_limit&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;named_items_required&amp;quot;:  &amp;quot;True&amp;quot;,&lt;br /&gt;
        &amp;quot;distribution&amp;quot;:          {&lt;br /&gt;
            &amp;quot;trial&amp;quot;:      {&amp;quot;order&amp;quot;:  1, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;always&amp;quot;:     {&amp;quot;order&amp;quot;:  2, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;woth&amp;quot;:       {&amp;quot;order&amp;quot;:  3, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   3, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;barren&amp;quot;:     {&amp;quot;order&amp;quot;:  4, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   2, &amp;quot;copies&amp;quot;: 1},&lt;br /&gt;
            &amp;quot;entrance&amp;quot;:   {&amp;quot;order&amp;quot;:  5, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   4, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;sometimes&amp;quot;:  {&amp;quot;order&amp;quot;:  6, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   5, &amp;quot;copies&amp;quot;: 1},&lt;br /&gt;
            &amp;quot;random&amp;quot;:     {&amp;quot;order&amp;quot;:  7, &amp;quot;weight&amp;quot;: 0.5, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;item&amp;quot;:       {&amp;quot;order&amp;quot;:  8, &amp;quot;weight&amp;quot;: 1.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;song&amp;quot;:       {&amp;quot;order&amp;quot;:  9, &amp;quot;weight&amp;quot;: 2.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;overworld&amp;quot;:  {&amp;quot;order&amp;quot;: 10, &amp;quot;weight&amp;quot;: 3.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;dungeon&amp;quot;:    {&amp;quot;order&amp;quot;: 11, &amp;quot;weight&amp;quot;: 1.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;junk&amp;quot;:       {&amp;quot;order&amp;quot;: 12, &amp;quot;weight&amp;quot;: 0.5, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 1},&lt;br /&gt;
            &amp;quot;named-item&amp;quot;: {&amp;quot;order&amp;quot;: 13, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;randomized_settings&amp;quot;: {},&lt;br /&gt;
    &amp;quot;starting_items&amp;quot;:      {},&lt;br /&gt;
    &amp;quot;item_pool&amp;quot;:           {},&lt;br /&gt;
    &amp;quot;entrances&amp;quot;:           {},&lt;br /&gt;
    &amp;quot;locations&amp;quot;:           {&lt;br /&gt;
        &amp;quot;OGC Great Fairy Reward&amp;quot;: &amp;quot;Rutos Letter&amp;quot;,&lt;br /&gt;
        &amp;quot;Wasteland Chest&amp;quot;: &amp;quot;Biggoron Sword&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
==== Item Hints for Bingo ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;item_hints&amp;lt;/code&amp;gt; plando setting contains a list of items as named in ItemList.py to be added as “random” location hints. This is outside of the hint distribution setting. Built-in hint distributions assume copies per hint is the same as the sometimes category equivalent of the original distribution. The &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt; hint distribution key controls if named item hints are treated as always hints. In contrast to always hints, an error will be thrown if any required named item hint cannot be placed.&lt;br /&gt;
&lt;br /&gt;
Plando or third party hint distribution files can specify fixed or weighted &amp;lt;code&amp;gt;named-item&amp;lt;/code&amp;gt; group hints if &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt; is false.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;lt;code&amp;gt;add_items&amp;lt;/code&amp;gt; provides similar functionality to the &amp;lt;code&amp;gt;item_hints&amp;lt;/code&amp;gt; plando key if an item is added to the &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; group. The reason for duplication of this feature is to provide an easier interface for Bingo races desiring hinted tile goals without building a whole hint distribution from scratch.&lt;br /&gt;
&lt;br /&gt;
===== Example Bingo Plando =====&lt;br /&gt;
&lt;br /&gt;
The example plando below:&lt;br /&gt;
&lt;br /&gt;
* Requires two separate strength upgrades to be hinted&lt;br /&gt;
* Requires Lens of Truth to be hinted&lt;br /&gt;
* Modifies the item pool to contain 3 empty bottles, one of which will be hinted.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;settings&amp;quot;: {&lt;br /&gt;
      &amp;quot;item_hints&amp;quot;: [&lt;br /&gt;
            &amp;quot;Progressive Strength Upgrade&amp;quot;,&lt;br /&gt;
            &amp;quot;Progressive Strength Upgrade&amp;quot;,&lt;br /&gt;
            &amp;quot;Lens of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;Bottle&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;randomized_settings&amp;quot;: {},&lt;br /&gt;
    &amp;quot;starting_items&amp;quot;:      {},&lt;br /&gt;
    &amp;quot;item_pool&amp;quot;:           {&lt;br /&gt;
        &amp;quot;Bottle&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;entrances&amp;quot;:           {},&lt;br /&gt;
    &amp;quot;locations&amp;quot;:           {}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gossip Stones and Other Text Boxes ===&lt;br /&gt;
&lt;br /&gt;
Plandomizer can also alter the text of Gossip Stones and as of v6.2.28 of nearly all other text boxes in the game. This is a very powerful and flexible feature, but keep in mind that the Randomizer cannot check for (hint) logic if you plando Gossip Stones. In other words, &#039;&#039;&#039;Custom-made hints can be false and should therefore be constructed carefully&#039;&#039;&#039;. This feature has not been tested extensively for other text boxes, but it seems to work for all text boxes that the Randomizer doesn&#039;t already alter itself. For example, you cannot change the text boxes for receiving Small Keys or Gold Skulltula Tokens. However, be very cautious of altering text boxes that chain to others or lead into an action as these can easily cause softlocks if those actions are not accounted for.&lt;br /&gt;
&lt;br /&gt;
When plandoing text boxes, the term is the name of the Gossip Stone or the [https://wiki.cloudmodding.com/oot/Text_IDs Text ID] when changing other text boxes. The names of Gossip Stones can be found [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Hints.py here] or in the &amp;lt;kbd&amp;gt;gossip_stones&amp;lt;/kbd&amp;gt; section of an old Spoiler Log. The Text IDs can be found [https://wiki.cloudmodding.com/oot/Text_IDs here]. Click on the appropriate ID List and search for the vanilla text using &amp;lt;kbd&amp;gt;CTRL&amp;lt;/kbd&amp;gt; + &amp;lt;kbd&amp;gt;F&amp;lt;/kbd&amp;gt; to find the correct ID number. Changing the text of Gossip Stones using the Text ID will not work. You have to use the Gossip Stone name for that.&lt;br /&gt;
&lt;br /&gt;
The definition is a dictionary with the term &amp;lt;var&amp;gt;text&amp;lt;/var&amp;gt;.&lt;br /&gt;
* Multiple text boxes can be assigned to a single Gossip Stone/sign/NPC/etc. by separating the strings with &amp;lt;kbd&amp;gt;^&amp;lt;/kbd&amp;gt;. However, this is not strictly required as the randomizer will automatically break up strings that are too long for a single text box. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Really long texts (1200+ characters) will have negative side effects ranging from graphical issues to hard crashes, so don&#039;t make your text too long, or test them if you do. Keep in mind that this character limit appears to be significantly lower on N64 than on emulator or Wii VC.&lt;br /&gt;
* Any text you surround with &amp;lt;kbd&amp;gt;#&amp;lt;/kbd&amp;gt; can also be colored. If you wish to do this add another term to the inner dictionary with the term &amp;lt;var&amp;gt;colors&amp;lt;/var&amp;gt; and set it to a list containing strings of the colors you wish to use. You can have multiple groups of text surrounded by &amp;lt;kbd&amp;gt;#&amp;lt;/kbd&amp;gt; and each one can be a different color.&lt;br /&gt;
&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|White&lt;br /&gt;
|Red&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Light Blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Yellow&lt;br /&gt;
|Black&lt;br /&gt;
|title=Valid colors:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When plandoing Gossip Stones, the Randomizer will replace available hints in reverse priority order. (As of version 7.1.51, this now works in proper listed order.)&lt;br /&gt;
&lt;br /&gt;
==== Special Characters ====&lt;br /&gt;
You can also use some special characters within your custom text boxes. In terms of normal characters, you can use within your hint text the following just by putting them within the string as usual: À, Á, Â, Ä, Ç, È, É, Ê, Ë, Ï, Ô, Ö, Ù, Û, Ü, the lowercase versions of all previous characters, and ß.&lt;br /&gt;
&lt;br /&gt;
You can also specify codes for special, in-game button characters using Unicode values. Reference the following table for the value for each button character, and then it can be specified within your hint text with \u00xx, where xx is the value from the table. For example, the &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; button has a value of &amp;lt;kbd&amp;gt;9F&amp;lt;/kbd&amp;gt;, so it would be printed using &amp;lt;kbd&amp;gt;\u009F&amp;lt;/kbd&amp;gt; within your text box. [https://i.imgur.com/sfbnKF6.png Here] you can see what these characters look like in-game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Code || 9F || A0 || A1 || A2 || A3 || A4 || A5 || A6 || A7 || A8 || A9 || AA&lt;br /&gt;
|-&lt;br /&gt;
| Button Displayed || A || B || C || L || R || Z || C-up || C-down || C-left || C-right || Down arrow || Joystick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
Each text box can be equipped with a sound effect. The full list of sound effect IDs can be found [https://wiki.cloudmodding.com/oot/Sound_Effect_Ids here], but it takes a little bit of work to convert them to the correct format. Sound effects are designated by &amp;lt;kbd&amp;gt;${12 x8 yy}&amp;lt;/kbd&amp;gt;, where &amp;lt;kbd&amp;gt;x&amp;lt;/kbd&amp;gt; is the &amp;quot;Bank&amp;quot; as indicated on CloudModding and &amp;lt;kbd&amp;gt;yy&amp;lt;/kbd&amp;gt; is the sound number within the bank. The &amp;lt;kbd&amp;gt;8&amp;lt;/kbd&amp;gt; must be swapped for &amp;lt;kbd&amp;gt;9&amp;lt;/kbd&amp;gt; if the sound number is greater than &amp;lt;kbd&amp;gt;FF&amp;lt;/kbd&amp;gt; (i.e. if it has 3 characters on CloudModding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Looping sounds will not stop until Link leaves the area or dies, so it&#039;s recommended to avoid these sounds.&lt;br /&gt;
&lt;br /&gt;
Only one sound effect will play per Text ID. If you want a single source of text boxes (e.g. a Gossip Stone) to play a sound effect on every single text box, then you will need to chain text boxes together. This is done by putting &amp;lt;kbd&amp;gt;${07 xx xx}&amp;lt;/kbd&amp;gt;, where &amp;lt;kbd&amp;gt;xx xx&amp;lt;/kbd&amp;gt; is the Text ID of another text box, at the end of a text box. Then, you&#039;ll want to make a new &amp;lt;kbd&amp;gt;gossip_stones&amp;lt;/kbd&amp;gt; entry that uses this Text ID as the term. You can chain that entry into a new one and keep chaining until you are satisfied. It is highly recommended to take a look at the example of chaining text boxes down below.&lt;br /&gt;
&lt;br /&gt;
The Text ID values from &amp;lt;kbd&amp;gt;05 00&amp;lt;/kbd&amp;gt; to &amp;lt;kbd&amp;gt;05 60&amp;lt;/kbd&amp;gt; (in hexadecimal numbers) have been reserved for text box chaining by Plandomakers. Other Text IDs could be in use by the Randomizer either currently or in the future, so in order to future-proof your Plando it is highly encouraged to stay within this range of 96 different Text IDs. Using values already in use by the Randomizer would result in the Randomizer overwriting your text boxes with its own. Keep in mind that chaining text boxes is only required for having multiple sound effects tied to a single source of text boxes. If you just want additional text boxes without sound effects, then you can achieve this far easier with the &amp;lt;kbd&amp;gt;^&amp;lt;/kbd&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==== Control Codes ====&lt;br /&gt;
Control Codes allow text boxes to be chained together or ensure actions occur after text boxes. &lt;br /&gt;
&lt;br /&gt;
The &amp;lt;kbd&amp;gt;${07 xx xx}&amp;lt;/kbd&amp;gt; explained in the Sound Effects section is the control code to link to other text boxes. Some text boxes require this when they are replaced For example, Link the Goron&#039;s first text upon standing up is &amp;lt;kbd&amp;gt;$3032&amp;lt;/kbd&amp;gt;. If this text ID is replaced, it must end with &amp;lt;kbd&amp;gt;${07 30 33}&amp;lt;/kbd&amp;gt; in order to link to the &amp;quot;Boohoo&amp;quot; text which will allow the interaction to continue so his item can be received.&lt;br /&gt;
&lt;br /&gt;
The control code &amp;lt;kbd&amp;gt;${0B}&amp;lt;/kbd&amp;gt; is required for text boxes that lead into the game performing an action. For example, minigame NPC dialogue which leads into the start of the game must end with this. There is not currently a comprehensive list of dialogue that requires this, so we recommend testing all custom dialogue in game before releasing a plando to others. Examples of a few IDs that require this are 4086, 6040, and 71AF.&lt;br /&gt;
&lt;br /&gt;
To print the current in-game time in a text box, use &amp;lt;kbd&amp;gt;${1F}&amp;lt;/kbd&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Just white text&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;DMC (Bombable Wall)&amp;quot;: {&lt;br /&gt;
        &amp;quot;text&amp;quot;: &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colored text&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;DMC (Bombable Wall)&amp;quot;: {&lt;br /&gt;
        &amp;quot;text&amp;quot;: &amp;quot;They say #Luigi# was put in this game instead of Super #Mario# 64&amp;quot;,&lt;br /&gt;
        &amp;quot;colors&amp;quot;: [&amp;quot;Green&amp;quot;, &amp;quot;Red&amp;quot;]&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Tutorial Message&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF (Outside Storms)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;To target, press \u00A4&amp;quot; }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appreciation&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF (Deku Tree Right)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;Dampé is a pretty cool guy.&amp;quot; }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Effects and Current Time Added&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;ToT (Left)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;The time is ${1F}.^${12 28 df}The cow goes moo.&amp;quot; },&lt;br /&gt;
    &amp;quot;ToT (Left-Center)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;${12 39 C7}Ganondorf laughs maniacally.&amp;quot; }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sign in Front of Bottom of the Well&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;$0307&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;Is this magic?&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaining Text Boxes with the Sign in Front of the Exit from Kokiri Forest to Hyrule Field&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
	&amp;quot;$0320&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;${12 68 7a}Hey kids, want to learn how to chain text IDs?${07 04 60}&amp;quot;},&lt;br /&gt;
        &amp;quot;$0460&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;${12 68 7a}Chained ID 1${07 04 61}&amp;quot;},&lt;br /&gt;
        &amp;quot;$0461&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;${12 68 7a}Chained ID 2&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cosmetics and Sounds ===&lt;br /&gt;
&lt;br /&gt;
As of version 6.0 users can select both their cosmetics and sounds with a cosmetics plandomizer file. Just like how the spoiler log syntax is used to create a plandomizer file for locations, entrances, etcetera, the cosmetics log syntax is used to create a cosmetics plandomizer file. &#039;&#039;&#039;This plandomizer file has to be inserted separately&#039;&#039;&#039;, because cosmetics and sounds are typically (re-)applied after the patching process. Make sure that the file is saved as a &amp;lt;kbd&amp;gt;.json&amp;lt;/kbd&amp;gt; file. To insert a cosmetics plando, toggle &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable Cosmetics Plandomizer (Advanced)&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; on the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;ROM Options&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; tab and insert it in the field that will appear below. Note; if you also toggled &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable Plandomizer (Advanced)&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, then there will be two fields.&lt;br /&gt;
&lt;br /&gt;
[[File:Cosmeticsplandoweb.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==== Cosmetics ====&lt;br /&gt;
&#039;&#039;Note: Custom cosmetics colors can be chosen through the GUI as well, so it is not needed to specify these in the plandomizer. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two ways in which you can plandomize cosmetics. The first is to specify colors through hex values. This gives you the freedom to select any color in the color spectrum for any of the cosmetics options. The second method is to use presets built into the randomizer. These are the options found in the dropdown bars in the GUI and include options such as &amp;quot;Kokiri Green&amp;quot;, &amp;quot;Random Choice&amp;quot; and &amp;quot;Magenta&amp;quot;. Keep in mind that each cosmetic option has its own set of preset colors and that they can&#039;t be used interchangeably. For example, tunics have the preset color &amp;quot;Majora Purple&amp;quot;, but gauntlets do not, so that color cannot be set for gauntlets unless you specify hex values. Because of this limitation it is recommended that users specify hex values. [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Colors.py The hex values associated with the preset colors can be found here]. The correct formatting for the plandomizer file is to take the three double-character codes that follow an &amp;quot;x&amp;quot; and put them next to each other in the order in which they appear, preceded by a &amp;quot;#&amp;quot;. For example the hex value for &amp;quot;Kokiri Green&amp;quot; in the correct format is &amp;lt;code&amp;gt;#1E691B&amp;lt;/code&amp;gt;. It&#039;s case-insensitive and the order matters.&lt;br /&gt;
&lt;br /&gt;
Some cosmetics can be made to cycle through the colors of the rainbow. This cannot be done with hex values and must be specified using the &amp;quot;Rainbow&amp;quot; preset. This is currently only supported for Navi, Bombchu trail, Boomerang trail and Sword trail cosmetics.&lt;br /&gt;
&lt;br /&gt;
The sword trail duration option is unique in that you don&#039;t specify a string but an integer. This integer denotes for how many frames the sword trail will linger with the presets being &amp;quot;Default&amp;quot; (= 4), &amp;quot;Long&amp;quot; (= 10), &amp;quot;Very Long&amp;quot; (= 15) and &amp;quot;Lightsaber&amp;quot; (= 20). Normal gameplay is 20 frames per second, so &amp;quot;Lightsaber&amp;quot; will leave a trail for roughly 1 second. This integer can be set higher than 20, but you can expect lag if the number is set extremely high. &lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set the tunic colors using hex values&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;kokiri_color&amp;quot;:                &amp;quot;#ffffff&amp;quot;,&lt;br /&gt;
    &amp;quot;goron_color&amp;quot;:                 &amp;quot;#1E691B&amp;quot;,&lt;br /&gt;
    &amp;quot;zora_color&amp;quot;:                  &amp;quot;#AAaaAA&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set tunic colors using built-in color options&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;kokiri_color&amp;quot;:                &amp;quot;Goron Red&amp;quot;,&lt;br /&gt;
    &amp;quot;goron_color&amp;quot;:                 &amp;quot;Majora Purple&amp;quot;,&lt;br /&gt;
    &amp;quot;zora_color&amp;quot;:                  &amp;quot;Completely Random&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set rainbow sword trail with a duration of 1 second&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;sword_trail_color_inner&amp;quot;:     &amp;quot;Rainbow&amp;quot;,&lt;br /&gt;
    &amp;quot;sword_trail_color_outer&amp;quot;:     &amp;quot;Rainbow&amp;quot;,&lt;br /&gt;
    &amp;quot;sword_trail_duration&amp;quot;:        20&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sounds ====&lt;br /&gt;
&lt;br /&gt;
To set sound effects, choose the sound you want to use as the value (right column) and the event when it plays as the key (left column). [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Sounds.py A list of sounds effects can be found here] (use the &amp;lt;samp&amp;gt;keyword&amp;lt;/samp&amp;gt; column). Valid strings for the plandomizer file are found in the &amp;lt;samp&amp;gt;keyword&amp;lt;/samp&amp;gt; column. For vanilla sound effects choose &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, except for &amp;lt;samp&amp;gt;sfx_low_hp&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;sfx_ocarina&amp;lt;/samp&amp;gt; where the vanilla sounds are called &amp;lt;code&amp;gt;soft-beep&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ocarina&amp;lt;/code&amp;gt; respectively. &amp;lt;samp&amp;gt;completely-random&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;random-ear-safe&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;random-choice&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;none&amp;lt;/samp&amp;gt; are also valid choices.&lt;br /&gt;
&lt;br /&gt;
To set background music, choose the location where you want the music to be played as the key (left column) and the music that will be played as the corresponding value (right column). [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Music.py A list of valid strings can be found here]. Note that these strings are valid both as key and value. Use &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; for no background music.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set sound effects&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;sfx_low_hp&amp;quot;:                  &amp;quot;soft-beep&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_navi_overworld&amp;quot;:          &amp;quot;bow-twang&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_navi_enemy&amp;quot;:              &amp;quot;navi-hey&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_menu_cursor&amp;quot;:             &amp;quot;ruto-wiggle&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_menu_select&amp;quot;:             &amp;quot;talon-snore&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_horse_neigh&amp;quot;:             &amp;quot;default&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_nightfall&amp;quot;:               &amp;quot;completely-random&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_hover_boots&amp;quot;:             &amp;quot;child-owo&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_ocarina&amp;quot;:                 &amp;quot;malon&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set background music&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;bgm&amp;quot;:         {&lt;br /&gt;
    &amp;quot;Hyrule Field&amp;quot;:         &amp;quot;None&amp;quot;, &lt;br /&gt;
    &amp;quot;Temple of Time&amp;quot;:       &amp;quot;Shop&amp;quot;,&lt;br /&gt;
    &amp;quot;Gerudo Valley&amp;quot;:        &amp;quot;Ingo Theme&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is also possible to plando [https://wiki.ootrandomizer.com/index.php?title=Readme#Custom_Music_and_Fanfares custom music]. In this case what you insert as the track name is whatever is on the first line of the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.meta&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file (open with any text editor). (As of v7.1.123 this &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.meta&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file will be packed with the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.seq&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; inside a &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.ootrs&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file.) If you are having trouble accessing this &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.meta&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file, the file name of the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.seq&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.ootrs&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; should also work (but is not guaranteed to). If this is done incorrectly, then the randomizer will skip the song and not output an error message. This means that some other track will be placed there instead without your knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Plando Exclusive Features ===&lt;br /&gt;
As of v6.1 there is a setting that can only be changed through the use of Plandomizer. &lt;br /&gt;
&lt;br /&gt;
==== Light Arrows Cutscene Condition ====&lt;br /&gt;
&lt;br /&gt;
This is a setting that determines what the condition is for triggering the Light Arrows Cutscene (LACS) event. This was originally made a setting so that Ganon&#039;s Boss Key could be placed here with the condition being, for example, a certain number of dungeon rewards. This would allow players to have the Rainbow Bridge open from the start for early access to Ganon&#039;s Castle while still locking Ganondorf behind a certain condition. Now that Ganon&#039;s Boss Key can be given to the player anywhere, this setting is no longer needed and was made to be Plando-only rather than removed completely.&lt;br /&gt;
&lt;br /&gt;
To use this setting, add the following to the settings dictionary of the Plando file&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;lacs_condition&amp;quot;:                                  &amp;quot;X&amp;quot;,&lt;br /&gt;
}}&lt;br /&gt;
where valid settings for &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; are &amp;lt;code&amp;gt;Stones&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Medallions&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dungeons&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Tokens&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; (hearts v6.2.76 onwards). If you wish for the LACS condition to remain vanilla, then simply don&#039;t add anything to your Plando file as vanilla is the default setting. Finally, you&#039;ll want to add the following line&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;lacs_stones/medallions/dungeons/tokens/hearts&amp;quot;:    Y,&lt;br /&gt;
}}&lt;br /&gt;
where &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is a number (note the lack of quotation marks) and where you should choose &amp;lt;code&amp;gt;lacs_medallions/stones/dungeons/tokens/hearts&amp;lt;/code&amp;gt; as appropriate (so &amp;lt;code&amp;gt;lacs_stones&amp;lt;/code&amp;gt; if you picked Spiritual Stones as your condition, &amp;lt;code&amp;gt;lacs_medallions&amp;lt;/code&amp;gt; if you picked Medallions etc.). Hearts are in units of full hearts (= Heart Containers) and not in units of quarters of hearts (= Pieces of Heart). Keep in mind that the last line of the settings dictionary should &#039;&#039;&#039;not&#039;&#039;&#039; have a comma at the end, so remove it if appropriate.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set the LACS condition to be 69 Gold Skulltula Tokens&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;lacs_condition&amp;quot;:                            &amp;quot;Tokens&amp;quot;,&lt;br /&gt;
    &amp;quot;lacs_tokens&amp;quot;:                               69&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
You&#039;re very likely to run into many errors while trying to make a plandomizer. These explanations should help you with some of the more cryptic ones. You can also narrow down the source of the error code by running small sections of the original plandomizer at a time until you get the error message.&lt;br /&gt;
&lt;br /&gt;
=== Not A Valid JSON Format ===&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Plandomizer#The_Most_Common_Format.2FSyntax_Issue See this section]&lt;br /&gt;
&lt;br /&gt;
=== Game Unbeatable ===&lt;br /&gt;
The randomizer generator could not place items following your defined settings. You&#039;ve created a situation that is not logically possible to complete. &lt;br /&gt;
&lt;br /&gt;
Sometimes this is just bad luck and you have to try generating again, but if you continuously get the same exact error messages over and over, you most likely need to modify your settings or where items are placed in the world. Think carefully about what logical problems your settings and item placements might have. Refer to the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master/data/World Release logic files] or the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev/data/World Dev logic files] depending on which one you are using to try to help find any you have forgotten.&lt;br /&gt;
&lt;br /&gt;
Of course you can always come to the {{discord|plando-support}} channel on the {{discord}} to ask for help if you&#039;re feeling stuck. We can usually point you in the right direction or find the exact issue causing the error.&lt;br /&gt;
&lt;br /&gt;
=== Cannot Choose From An Empty Sequence ===&lt;br /&gt;
&lt;br /&gt;
This means that an item in your &amp;lt;samp&amp;gt;locations&amp;lt;/samp&amp;gt; dictionary was not spelled correctly (e.g. &amp;lt;samp&amp;gt;Light Arrow&amp;lt;/samp&amp;gt; instead of &amp;lt;samp&amp;gt;Light Arrows&amp;lt;/samp&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== My Plandomized Track Is Not Playing ===&lt;br /&gt;
&lt;br /&gt;
Make sure that there are no spelling errors. If you&#039;re using custom music, then make sure that you are using the track name that is inside the &amp;lt;code&amp;gt;.meta&amp;lt;/code&amp;gt; file.&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Plandomizer&amp;diff=3120</id>
		<title>Plandomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Plandomizer&amp;diff=3120"/>
		<updated>2023-06-19T09:05:04Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Examples */ add new instructions for v7.1.123+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Plandomizer&#039;&#039;&#039;, often shortened to just &#039;&#039;&#039;Plando&#039;&#039;&#039;, permits total control over item placement. You can place a specific item on any location and locations not specified will be filled following the normal algorithm. Using a &amp;lt;samp&amp;gt;.json&amp;lt;/samp&amp;gt; format text file, referred to as a &#039;&#039;&#039;distribution file&#039;&#039;&#039; when using plandomizer, most aspects of the randomizer can be overwritten.&lt;br /&gt;
&lt;br /&gt;
This can be used to create custom challenges to play through yourself or share with others. The more details defined in a plandomizer, the less the randomizer interferes, though the randomizer will still verify whether it is beatable based on the logic settings, and if it is logically impossible it will refuse to generate a seed.&lt;br /&gt;
&lt;br /&gt;
There is a [https://ootrandomizer.com/plandoMaker beta GUI for Plandomizer on the website] that can help you with simpler plandomizer ideas, however to truly grasp the power of plandomizer you will have to modify a distribution file yourself. &#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039; This is a beta feature and frequently generates JSON files with issues that must be fixed in a text editor prior to use. Please visit the {{discord|plando-support}} channel in the {{discord}} for help resolving these errors. &lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|Deliver Letter&lt;br /&gt;
|Sell Big Poe&lt;br /&gt;
|Skull Mask&lt;br /&gt;
|Spooky Mask&lt;br /&gt;
|Keaton Mask&lt;br /&gt;
|Bunny Hood&lt;br /&gt;
|Mask of Truth&lt;br /&gt;
|Milk&lt;br /&gt;
|Goron Mask&lt;br /&gt;
|Zora Mask&lt;br /&gt;
|Gerudo Mask&lt;br /&gt;
|Zeldas Letter&lt;br /&gt;
|Location: HC Zeldas Letter&lt;br /&gt;
|title=Also note that the following are not assignable.}}&lt;br /&gt;
These items and location are used internally by the logic to handle new item locations becoming available. They are not meant to be used in a plando.&lt;br /&gt;
&lt;br /&gt;
== Using a Plandomizer Distribution File on the Generator ==&lt;br /&gt;
Plandomizer&#039;s distribution file text box is hidden by default. To enable it go to &amp;lt;samp&amp;gt;ROM Options&amp;lt;/samp&amp;gt; on the generator and turn on the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable Plandomizer (Optional)&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; setting. Then use the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Browse&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; button next to the new text box to find your Plandomizer distribution &amp;lt;samp&amp;gt;.json&amp;lt;/samp&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
== Opening and Editing a Distribution File ==&lt;br /&gt;
Distributions are just normal text files using the &amp;lt;samp&amp;gt;.json&amp;lt;/samp&amp;gt; extension instead of the &amp;lt;samp&amp;gt;.txt&amp;lt;/samp&amp;gt; extension. They can be opened in any text editor that will open &amp;lt;samp&amp;gt;.txt&amp;lt;/samp&amp;gt; files. Even Notepad, TextEdit, and gedit can open these files. The extension is only to help let you know that text within is expected to look a certain way.&lt;br /&gt;
&lt;br /&gt;
=== Distribution File Format ===&lt;br /&gt;
&#039;&#039;&#039;JSON&#039;&#039;&#039; is a common format used for data that both a human and a computer are intended to read. It&#039;s a fairly picky format so it is a good idea to use a text editor that can tell you if you did something wrong through syntax highlighting. [https://visualstudio.microsoft.com/ Visual Studio Code] is such a text editor, and as it is cross-platform and used by many people in the community. It is the one we recommend you use if you go down this path. Alternatively, a validator such as [https://jsonlint.com/ JSONLint] can check formatting, if you prefer a text editor without syntax highlighting. A validator may also help identify issues which are harder to understand in VSCode.&lt;br /&gt;
&lt;br /&gt;
The randomizer generator on the website will also display an error if you try to use a distribution file that is not in the proper JSON format. You may wish to use this, JSONLint, and VSCode all together to figure out how to fix any formatting problems.&lt;br /&gt;
&lt;br /&gt;
=== Understanding a Distribution File ===&lt;br /&gt;
When generating a seed with a spoiler log, that spoiler log is actually a distribution file itself. It can be used directly to generate the exact same seed. Because of this, you can take a look at a spoiler log to help you get familiar with the types of things that can be changed, and how to format the distribution file.&lt;br /&gt;
&lt;br /&gt;
Since a distribution file is in JSON format, it&#039;s somewhat rigid about how things can be written.&lt;br /&gt;
&lt;br /&gt;
=== The Base Dictionary ===&lt;br /&gt;
First, a distribution file starts with a &amp;lt;kbd&amp;gt;{&amp;lt;/kbd&amp;gt; opening curly brace, and ends with a &amp;lt;kbd&amp;gt;}&amp;lt;/kbd&amp;gt; closing curly brace. Everything you define must be placed between these braces. These braces mark a &#039;&#039;&#039;Dictionary&#039;&#039;&#039; or an [https://en.wikipedia.org/wiki/Associative_array associative array], and while that link has a lot of useful information, you don&#039;t really have to understand it. Think of a dictionary data structure like you would a dictionary in the real world. You have a term, then you have the definition of that term. As this is the base dictionary, you don&#039;t write a term as the code that reads the JSON file creates its own term for this dictionary.&lt;br /&gt;
&lt;br /&gt;
=== The Dictionary &amp;quot;Terms&amp;quot; ===&lt;br /&gt;
Within the base dictionary there are many terms, such as &amp;lt;samp&amp;gt;:version&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;file_hash&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;locations&amp;lt;/samp&amp;gt;. If you are viewing a spoiler log you&#039;ll notice some of these terms start with a &amp;lt;kbd&amp;gt;:&amp;lt;/kbd&amp;gt;. These terms are ignored when Plandomizer is used and are autogenerated by the randomizer. When you are creating a distribution file yourself you can delete these terms (or take advantage of this mechanic to put in comments between sections, but note that it cannot be used within {} sections such as Locations or Entrances).&lt;br /&gt;
&lt;br /&gt;
Terms are followed by a &amp;lt;kbd&amp;gt;:&amp;lt;/kbd&amp;gt; and then some spaces, then their definitions.&lt;br /&gt;
&lt;br /&gt;
Definitions that start and end with &amp;lt;kbd&amp;gt;&amp;quot;&amp;lt;/kbd&amp;gt; are &#039;&#039;&#039;Strings&#039;&#039;&#039;. They are just text you write, but it is important that they are between quotes.&lt;br /&gt;
&lt;br /&gt;
Definitions starting with &amp;lt;kbd&amp;gt;[&amp;lt;/kbd&amp;gt; an open bracket and ending with a &amp;lt;kbd&amp;gt;]&amp;lt;/kbd&amp;gt; closing bracket are called &#039;&#039;&#039;Lists&#039;&#039;&#039;. In a distribution file lists will usually only contain strings. However, with other types of JSON files you could see them containing other data structures such as dictionaries, or other lists.&lt;br /&gt;
&lt;br /&gt;
The rest of the definitions are just more dictionaries with their own terms that have definitions. These are the only data structures that you have to keep in mind, and generally they are already defined properly in the spoiler log for you so you can just modify them how you see fit. Just ensure you don&#039;t accidentally remove the symbols that go before and after the term.&lt;br /&gt;
&lt;br /&gt;
=== The Most Common Format/Syntax Issue ===&lt;br /&gt;
You&#039;ll notice that each of these terms is followed at the very end by a &amp;lt;kbd&amp;gt;,&amp;lt;/kbd&amp;gt; comma, except the very last one. This is probably the most common mistake someone will make when making their own distribution file. Each term needs to be separated by a comma, but the last one cannot have a comma after it. This is true for strings inside of lists, and lists, strings, and other dictionaries within a dictionary as well. If you are getting a syntax error, you probably added a comma you shouldn&#039;t have, or removed one you need. The generator will tell you that your JSON is invalid if you try to use a distribution file with one of these errors.&lt;br /&gt;
&lt;br /&gt;
== What Can Plandomizer Affect ==&lt;br /&gt;
Plandomizer can affect an enormous amount of the resulting seed. Everything from inconsequential things like the File Hash, to the Settings the randomizer uses to fill the world, and even specifically set items in locations that the world fill algorithm will have to work around.&lt;br /&gt;
&lt;br /&gt;
=== File Hash ===&lt;br /&gt;
The file hash is the 5 icons that are displayed at the top of the file select screen. You can set these to any valid [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Spoiler.py#L9-L42 HASH_ICON].&lt;br /&gt;
&lt;br /&gt;
You can set the &amp;lt;samp&amp;gt;file_hash&amp;lt;/samp&amp;gt; definition to a list of up to 5 hash icons. If you do not want to specify an icon for a set position you can either set it to the value &#039;&#039;&#039;null&#039;&#039;&#039;, or if it is after all the ones you do want to set you can just not include it.&lt;br /&gt;
&lt;br /&gt;
==== Hash Icons ====&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|&#039;Deku Stick&#039;&lt;br /&gt;
|&#039;Deku Nut&#039;&lt;br /&gt;
|&#039;Bow&#039;&lt;br /&gt;
|&#039;Slingshot&#039;&lt;br /&gt;
|&#039;Fairy Ocarina&#039;&lt;br /&gt;
|&#039;Bombchu&#039;&lt;br /&gt;
|&#039;Longshot&#039;&lt;br /&gt;
|&#039;Boomerang&#039;&lt;br /&gt;
|&#039;Lens of Truth&#039;&lt;br /&gt;
|&#039;Beans&#039;&lt;br /&gt;
|&#039;Megaton Hammer&#039;&lt;br /&gt;
|&#039;Bottled Fish&#039;&lt;br /&gt;
|&#039;Bottled Milk&#039;&lt;br /&gt;
|&#039;Mask of Truth&#039;&lt;br /&gt;
|&#039;SOLD OUT&#039;&lt;br /&gt;
|&#039;Cucco&#039;&lt;br /&gt;
|&#039;Mushroom&#039;&lt;br /&gt;
|&#039;Saw&#039;&lt;br /&gt;
|&#039;Frog&#039;&lt;br /&gt;
|&#039;Master Sword&#039;&lt;br /&gt;
|&#039;Mirror Shield&#039;&lt;br /&gt;
|&#039;Kokiri Tunic&#039;&lt;br /&gt;
|&#039;Hover Boots&#039;&lt;br /&gt;
|&#039;Silver Gauntlets&#039;&lt;br /&gt;
|&#039;Gold Scale&#039;&lt;br /&gt;
|&#039;Stone of Agony&#039;&lt;br /&gt;
|&#039;Skull Token&#039;&lt;br /&gt;
|&#039;Heart Container&#039;&lt;br /&gt;
|&#039;Boss Key&#039;&lt;br /&gt;
|&#039;Compass&#039;&lt;br /&gt;
|&#039;Map&#039;&lt;br /&gt;
|&#039;Big Magic&#039;&lt;br /&gt;
|title=Expand to view the full list of valid hash icons for the current version of the randomizer.}}&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set all 5 icons to Deku Nut&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [&amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;, &amp;quot;Deku Nut&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set only the first icon to Deku Nut&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [&amp;quot;Deku Nut&amp;quot;, null, null, null, null]&lt;br /&gt;
}}&lt;br /&gt;
or&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [&amp;quot;Deku Nut&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set only the last icon to Deku Nut&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;file_hash&amp;quot;: [null, null, null, null, &amp;quot;Deku Nut&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
This is a dictionary defining the rules that the randomizer uses to fill the world. &#039;&#039;Any settings you set here will override the ones set in the GUI&#039;&#039;. That also means that you can leave some settings out of this dictionary and the person using your distribution file to create a seed can have a small amount of customization they can apply in case they need a little more additional help, or perhaps want to increase the difficulty a little bit.&lt;br /&gt;
&lt;br /&gt;
It is not recommended to set these manually. Instead, you should go to the beta plandomizer maker on the website. You can set all the settings you want on the first tab, then create the JSON file. From here you can copy the settings dictionary from that file into this file and remove any settings you don&#039;t want to enforce. Alternatively, if you only want a few settings to be enforced, you can copy only the settings you want from the dictionary in that other JSON file into the settings dictionary in your settings file.&lt;br /&gt;
&lt;br /&gt;
There are two major issues with creating the settings dictionary entirely manually:&lt;br /&gt;
# If you mistype, or the name of a setting changes between versions, you will not get an error. The randomizer will just ignore this issue entirely.&lt;br /&gt;
# The process of figuring out the proper name for a setting, and the various values it can hold is tedious.&lt;br /&gt;
&lt;br /&gt;
If you still think you want to try this method, the file in the source code you want to look at to see all this necessary information is [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/SettingsList.py SettingsList.py]. This is a 3000 line monstrosity that isn&#039;t very useful if you&#039;re not already pretty familiar with the settings you are looking for in the first place. Each setting has a &amp;lt;var&amp;gt;name&amp;lt;/var&amp;gt; that you have to use for a definition inside of the settings dictionary. Then various other variables within the option&#039;s object in the settings list file are used to determine what possible definitions you want to use for that setting.&lt;br /&gt;
&lt;br /&gt;
Just using the plandomizer maker on the website is highly recommended over putting yourself through this experience.&lt;br /&gt;
&lt;br /&gt;
=== Starting Items ===&lt;br /&gt;
The starting items dictionary lets you define what items a player starts with, and how many of them. This includes both items you find in the world, and consumables you would pick up such as ammo and bombs. Any items you start with will be replaced by junk in the item pool. Songs placed here will force an item to be on one of the song locations even if &amp;lt;var&amp;gt;shuffle_song_items&amp;lt;/var&amp;gt; is not set. This will completely override the starting items set on the randomizer generator GUI.&lt;br /&gt;
&lt;br /&gt;
The term is the item you want to start with. The definition is how many of that item you want to start with. The number is not a string and should not be put in quotes.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Start with full wallet without Max Rupees setting&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;starting_items&amp;quot;: {&lt;br /&gt;
    &amp;quot;Rupees&amp;quot;: 99&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with all shields&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;starting_items&amp;quot;: {&lt;br /&gt;
    &amp;quot;Deku Shield&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;Hylian Shield&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;Mirror Shiled&amp;quot;: 1&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note there are two starting item sections&#039;&#039;&#039;, this section refers to the one after randomized_settings in a spoiler log. The starting items, starting equipment, and starting songs sections within the settings section have a different format, but as listing what falls under each here would be a long section, please instead generate a spoiler log using the GUI to see where items need to be listed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: In current dev versions, the starting items sections have been unified into the one under the settings dictionary. Make sure to place your starting items dictionary inside the settings dictionary for it to work.&lt;br /&gt;
&lt;br /&gt;
=== Item Pool ===&lt;br /&gt;
This is a dictionary defining every item possible to place in the world. &#039;&#039;It is highly recommended that you do not set every possible item to a value in this dictionary.&#039;&#039; Primarily junk items because the randomizer often needs to generate new junk, but will not change any value you manually place in the item pool. This would make your plandomizer very rigid and can cause various issues if you try changing settings that change what, and how many items you start with, or that are available in the base pool.&lt;br /&gt;
&lt;br /&gt;
You can also specify if you want to &amp;lt;var&amp;gt;add&amp;lt;/var&amp;gt; to the base number, &amp;lt;var&amp;gt;remove&amp;lt;/var&amp;gt; from the base number, or &amp;lt;var&amp;gt;set&amp;lt;/var&amp;gt; the base number for the item. The default is to set the value. If you want to use the other options you&#039;ll need to set the definition to be another dictionary.&lt;br /&gt;
&lt;br /&gt;
The term is the item you want to specify the number of in the pool. The definition is either:&lt;br /&gt;
# The number of that item you want in the pool&lt;br /&gt;
# A dictionary with a term of &amp;lt;var&amp;gt;type&amp;lt;/var&amp;gt; set to any of the strings &amp;quot;add&amp;quot;, &amp;quot;remove&amp;quot;, or &amp;quot;set&amp;quot; and a term of &amp;lt;var&amp;gt;count&amp;lt;/var&amp;gt; set to the number to modify by.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set Mirror Shield to have 3 copies placed in the world&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;item_pool&amp;quot;: {&lt;br /&gt;
    &amp;quot;Mirror Shield&amp;quot;: 3&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
or&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;item_pool&amp;quot;: {&lt;br /&gt;
    &amp;quot;Mirror Shield&amp;quot;: {&lt;br /&gt;
        &amp;quot;type&amp;quot;: &amp;quot;set&amp;quot;,&lt;br /&gt;
        &amp;quot;count&amp;quot;: 3&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add 3 Deku Shields to place in the world in addition to the ones already in the base pool&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;item_pool&amp;quot;: {&lt;br /&gt;
    &amp;quot;Deku Shield&amp;quot;: {&lt;br /&gt;
        &amp;quot;type&amp;quot;: &amp;quot;add&amp;quot;,&lt;br /&gt;
        &amp;quot;count&amp;quot;: 3&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dungeons ===&lt;br /&gt;
This dictionary lets you define which dungeons are &amp;lt;var&amp;gt;vanilla&amp;lt;/var&amp;gt; and which are &amp;lt;var&amp;gt;mq&amp;lt;/var&amp;gt; (master quest). &#039;&#039;You will have to set the number of MQ dungeons setting to match at least whatever master quest dungeons you define here&#039;&#039;. However, you do not have to define all of the dungeons and the rest will be defined by the randomizer generator instead.&lt;br /&gt;
&lt;br /&gt;
The term is the name of the dungeon. The definitions is either the string &amp;quot;vanilla&amp;quot;, the string &amp;quot;mq&amp;quot;, or the string &amp;quot;random&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set only Deku Tree to mq&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;dungeons&amp;quot;: {&lt;br /&gt;
    &amp;quot;Deku Tree&amp;quot;: &amp;quot;mq&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set only Spirit Temple to vanilla, because you don&#039;t want to learn the second version of spirit logic&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;dungeons&amp;quot;: {&lt;br /&gt;
    &amp;quot;Spirit Temple&amp;quot;: &amp;quot;vanilla&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set Dodongo&#039;s Cavern to random&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;dungeons&amp;quot;: {&lt;br /&gt;
    &amp;quot;Dodongos Cavern&amp;quot;: &amp;quot;random&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trials ===&lt;br /&gt;
You will define which trials are &amp;lt;var&amp;gt;active&amp;lt;/var&amp;gt; and which ones are &amp;lt;var&amp;gt;inactive&amp;lt;/var&amp;gt; in this dictionary. &#039;&#039;You will have to set the number of trials to match at least the trials you define here&#039;&#039;. However, you do not have to define all of the trials and the rest will be defined by the randomizer generator instead.&lt;br /&gt;
&lt;br /&gt;
The term is the name of the trial. The definition is either the string &amp;quot;active&amp;quot;, the string &amp;quot;inactive&amp;quot;, or the string &amp;quot;random&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set forest, fire, and water trials as inactive&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;trials&amp;quot;: {&lt;br /&gt;
    &amp;quot;Forest&amp;quot;: &amp;quot;inactive&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire&amp;quot;: &amp;quot;inactive&amp;quot;,&lt;br /&gt;
    &amp;quot;Water&amp;quot;: &amp;quot;inactive&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set light trial to active, ensuring that 3 strength upgrades are required for fighting Ganon&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;trials&amp;quot;: {&lt;br /&gt;
    &amp;quot;Light&amp;quot;: &amp;quot;active&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set water trial to random&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;trials&amp;quot;: {&lt;br /&gt;
    &amp;quot;Water&amp;quot;: &amp;quot;random&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Entrances ===&lt;br /&gt;
This dictionary defines how different entrances are linked together when using entrance randomizer. Entrances must be shuffled among their respective groups so you cannot use plandomizer to force a mixed entrance pool seed. You may wish to generate a entrance randomizer seed and use its spoiler log to ensure you use the correct names for the locations.&lt;br /&gt;
&lt;br /&gt;
The term is the loading zone you pass through. The definition is:&lt;br /&gt;
* &#039;&#039;&#039;For Dungeons and Interiors&#039;&#039;&#039;: a string with the name of the location you end up at&lt;br /&gt;
* &#039;&#039;&#039;For Overworld&#039;&#039;&#039;: a dictionary with a term of &amp;lt;var&amp;gt;region&amp;lt;/var&amp;gt; set to a string of the overworld region it leads to and a term of &amp;lt;var&amp;gt;from&amp;lt;/var&amp;gt; set to a string of the loading zone in that region that you will appear out of.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set Deku Tree entrance to Gerudo Training Ground&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;entrances&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Outside Deku Tree -&amp;gt; Deku Tree Lobby&amp;quot;: {&amp;quot;region&amp;quot;: &amp;quot;Gerudo Training Ground Lobby&amp;quot;, &amp;quot;from&amp;quot;: &amp;quot;Gerudo Fortress&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set Hyrule Castle exit from Market to Lon Lon Ranch main entrance&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;entrances&amp;quot;: {&lt;br /&gt;
    &amp;quot;Market -&amp;gt; Castle Grounds&amp;quot;: {&lt;br /&gt;
        &amp;quot;region&amp;quot;: &amp;quot;Lon Lon Ranch&amp;quot;, &lt;br /&gt;
        &amp;quot;from&amp;quot;: &amp;quot;Hyrule Field&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
This dictionary handles what is probably the main feature of plandomizer. You can assign items to any location in the game world here. Which locations are available are heavily influenced by the settings chosen, so ensure you have the proper settings set.&lt;br /&gt;
&lt;br /&gt;
The term is the name of the location. The definition is either:&lt;br /&gt;
* A string of an item to place there.&lt;br /&gt;
* A list containing multiple items to randomly choose from to place there.&lt;br /&gt;
* A dictionary containing the term &amp;lt;var&amp;gt;item&amp;lt;/var&amp;gt; containing one of the above two bullet points.&lt;br /&gt;
** If making a multiworld plandomizer: the term &amp;lt;var&amp;gt;player&amp;lt;/var&amp;gt; with the world number value of the player the item belongs to.&lt;br /&gt;
** If the location is a shop: the term &amp;lt;var&amp;gt;price&amp;lt;/var&amp;gt; with the rupee number value the item should cost. &#039;&#039;You cannot set scrub prices using plandomizer&#039;&#039;&lt;br /&gt;
** If the item can be an ice trap: the term &amp;lt;var&amp;gt;model&amp;lt;/var&amp;gt; set to a string of the item model it should appear as in the overworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item names can also take advantage of the wildcard &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;*&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and the not indicator &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, this will guarantee Link starts with a medallion, Spirit Temple will always have a stone, and one of the shields can be found in Mido&#039;s House.&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
   &amp;quot;Links Pocket&amp;quot;: &amp;quot;*Medallion&amp;quot;,&lt;br /&gt;
   &amp;quot;Twinrova&amp;quot;: &amp;quot;!*Medallion&amp;quot;,&lt;br /&gt;
   &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;*Shield&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shop Location Numbers ====&lt;br /&gt;
Due to the odd way the shop items are stored in the game files, using shopsanity item placement is not very intuitive.&lt;br /&gt;
&lt;br /&gt;
When using 1 item shopsanity, the number you use is 7 and is the bottom left item on the left side.&amp;lt;br/&amp;gt;&lt;br /&gt;
When using 2 items shopsanity, you also have number 5 which is the bottom right item on the left side.&amp;lt;br/&amp;gt;&lt;br /&gt;
When using 3 items shopsanity, you add on the number 8 which is the top left item on the left side.&amp;lt;br/&amp;gt;&lt;br /&gt;
When using 4 items shopsanity, you can now use all 4 numbers 5-8 for all of the left side items.&lt;br /&gt;
&lt;br /&gt;
==== Shop Location Prices ====&lt;br /&gt;
When defining a shop location, rather than simply assigning a string of the item name to the location, you must define a dictionary with the properties item (a string of the item name) and price (a number). So for example, a shop item location will look something like this:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;KF Shop Item 7&amp;quot;: {&lt;br /&gt;
    &amp;quot;item&amp;quot;: &amp;quot;Light Arrows&amp;quot;, &lt;br /&gt;
    &amp;quot;price&amp;quot;: 40&lt;br /&gt;
},&lt;br /&gt;
}}&lt;br /&gt;
If you try to set a price higher than 999, it will simply be capped to 999 so it won&#039;t be impossible to buy. However, you can actually plando negative prices, which will give the player the absolute value of the price. So if you plando a shop item to be -10 rupees, the player will be able to purchase it with any wallet size and it will give them 10 rupees. Due to reasons related to the binary numbers used to represent the prices in-game, the lowest possible price is -32768.&lt;br /&gt;
 &lt;br /&gt;
==== Special Item Groups ====&lt;br /&gt;
There are shortcut terms you can use for certain items when using plandomizer. They start with the &amp;lt;kbd&amp;gt;#&amp;lt;/kbd&amp;gt; character. The ones that should work fine are:&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;Bottle - Places a bottle and randomly chooses a contents for it&lt;br /&gt;
|#Junk - Places a junk item (used by exclude locations)&lt;br /&gt;
|#AdultTrade - Places the adult trade item without specifying which one&lt;br /&gt;
|title=The ones that should work fine:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;Vanilla - Places whatever was on that location in the original game. Also applies to MQ locations.&lt;br /&gt;
|#MajorItem - Places a settings-dependent major item at that location.&lt;br /&gt;
|#Song - Places a song item&lt;br /&gt;
|#NonWarpSong - Places non warp song item&lt;br /&gt;
|#WarpSong - Places a warp song item&lt;br /&gt;
|#JunkSong - Places Serenade or Prelude in non-entrance randomizer.&lt;br /&gt;
|#Spell - Places one of the three spells&lt;br /&gt;
|#Shield - Deku or Hylian. Doesn&#039;t include Mirror.&lt;br /&gt;
|#HealthUpgrade - Heart Container or Piece of Heart&lt;br /&gt;
|title=If you are feeling a little bit more daring, you can try:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All of these should work, but only the first list have been extensively tested.&lt;br /&gt;
&lt;br /&gt;
You can also define your own, custom item groups by adding a &amp;lt;code&amp;gt;custom_groups&amp;lt;/code&amp;gt; dictionary to your plando. Within this dictionary you can define groups which contain a list of item names in brackets, and then use those group names as you would with other item groups.&lt;br /&gt;
&lt;br /&gt;
Here is such an example, which will place a random sword in Mido&#039;s top left chest and a small key for water or shadow temple in his top right chest:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;custom_groups&amp;quot;: {&lt;br /&gt;
    &amp;quot;CustomList1&amp;quot;: [ &amp;quot;Kokiri Sword&amp;quot;, &amp;quot;Biggoron Sword&amp;quot;, &amp;quot;Giants Knife&amp;quot; ],&lt;br /&gt;
    &amp;quot;CustomList2&amp;quot;: [ &amp;quot;Small Key (Water Temple)&amp;quot;, &amp;quot;Small Key (Shadow Temple)&amp;quot; ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;#CustomList1&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Top Right Chest&amp;quot;: &amp;quot;#CustomList2&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note that currently patterns do not work on custom groups (so, for example, you cannot do &amp;lt;code&amp;gt;!#CustomList1&amp;lt;/code&amp;gt;) and custom groups cannot be nested.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Ready to fight Ganon after Mido&#039;s&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;Bow&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Top Right Chest&amp;quot;: &amp;quot;Magic Meter&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Left Chest&amp;quot;: &amp;quot;Light Arrows&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Right Chest&amp;quot;: &amp;quot;Ice Trap&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottles in Mido&#039;s&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Midos Top Left Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Top Right Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Left Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;,&lt;br /&gt;
    &amp;quot;KF Midos Bottom Right Chest&amp;quot;: &amp;quot;#Bottle&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One step to fighting Ganon in the Kokiri Sword chest&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Kokiri Sword Chest&amp;quot;: [&amp;quot;Bow&amp;quot;, &amp;quot;Magic Meter&amp;quot;, &amp;quot;Light Arrows&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting shopsanity 1 item in Kokiri Shop to Ice Trap posing as Light Arrows&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF Shop Item 7&amp;quot;: {&lt;br /&gt;
        &amp;quot;item&amp;quot;: &amp;quot;Ice Trap&amp;quot;, &lt;br /&gt;
        &amp;quot;price&amp;quot;: 60,&lt;br /&gt;
        &amp;quot;model&amp;quot;: &amp;quot;Light Arrows&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place player 2&#039;s Light Arrows in player 1&#039;s Kokiri Sword chest&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;locations&amp;quot;: {&lt;br /&gt;
    &amp;quot;World 1&amp;quot;: {&lt;br /&gt;
        &amp;quot;KF Kokiri Sword Chest&amp;quot;: {&lt;br /&gt;
            &amp;quot;item&amp;quot;: &amp;quot;Light Arrows&amp;quot;,&lt;br /&gt;
            &amp;quot;player&amp;quot;: 2&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hint Distribution Files ===&lt;br /&gt;
&lt;br /&gt;
Hint distribution file format is similar to the old hard-coded dictionaries, plus new keys to offer finer control of different hint groups. The goal of this change is to facilitate easier sharing and updating of custom hint distributions for the different racing tournaments. An example with the Tournament distribution is provided below.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;name&amp;quot;:                  &amp;quot;tournament&amp;quot;,&lt;br /&gt;
    &amp;quot;gui_name&amp;quot;:              &amp;quot;Tournament&amp;quot;,&lt;br /&gt;
    &amp;quot;description&amp;quot;:           &amp;quot;Hint Distribution for the S5 Tournament. 5 Goal Hints, 3 Barren Hints, 5 Sometimes hints, 7 Always hints (including skull mask).&amp;quot;,&lt;br /&gt;
    &amp;quot;add_locations&amp;quot;:         [{ &amp;quot;location&amp;quot;: &amp;quot;Deku Theater Skull Mask&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;]}],&lt;br /&gt;
    &amp;quot;remove_locations&amp;quot;:      [{&amp;quot;location&amp;quot;: &amp;quot;Ganons Castle Shadow Trial Golden Gauntlets Chest&amp;quot;, &amp;quot;types&amp;quot;: &amp;quot;sometimes&amp;quot;}],&lt;br /&gt;
    &amp;quot;add_items&amp;quot;:             [],&lt;br /&gt;
    &amp;quot;remove_items&amp;quot;:          [{ &amp;quot;item&amp;quot;: &amp;quot;Zeldas Lullaby&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;goal&amp;quot;]}],&lt;br /&gt;
    &amp;quot;dungeons_woth_limit&amp;quot;:   2,&lt;br /&gt;
    &amp;quot;dungeons_barren_limit&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;named_items_required&amp;quot;:  true,&lt;br /&gt;
    &amp;quot;vague_named_items&amp;quot;:     false,&lt;br /&gt;
    &amp;quot;use_default_goals&amp;quot;:     true,&lt;br /&gt;
    &amp;quot;distribution&amp;quot;:          {&lt;br /&gt;
        &amp;quot;trial&amp;quot;:      {&amp;quot;order&amp;quot;:  1, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;always&amp;quot;:     {&amp;quot;order&amp;quot;:  2, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;goal&amp;quot;:       {&amp;quot;order&amp;quot;:  3, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   5, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;barren&amp;quot;:     {&amp;quot;order&amp;quot;:  4, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   3, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;entrance&amp;quot;:   {&amp;quot;order&amp;quot;:  5, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   4, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;sometimes&amp;quot;:  {&amp;quot;order&amp;quot;:  6, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;: 100, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;random&amp;quot;:     {&amp;quot;order&amp;quot;:  7, &amp;quot;weight&amp;quot;: 9.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;item&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;song&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;overworld&amp;quot;:  {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;dungeon&amp;quot;:    {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;junk&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;named-item&amp;quot;: {&amp;quot;order&amp;quot;:  8, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
        &amp;quot;woth&amp;quot;:       {&amp;quot;order&amp;quot;:  0, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;groups&amp;quot;: [],&lt;br /&gt;
    &amp;quot;disabled&amp;quot;: []&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
GUI names and tooltip descriptions are now defined with each distribution file. Tooltips are automatically parsed to add line returns as needed for the GUI.&lt;br /&gt;
&lt;br /&gt;
==== Hint Type Distribution ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;distribution&amp;lt;/code&amp;gt; key is a similar format to the previous dictionary. Each hint group must be listed with the following keys:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;order&amp;lt;/code&amp;gt;: Integer to sort hint types from smallest to largest&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt;: Same as hint type weight in balanced and similar hint distributions&lt;br /&gt;
* &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt;: Same as tournament distribution number of hints per world&lt;br /&gt;
* &amp;lt;code&amp;gt;copies&amp;lt;/code&amp;gt;: Same as count per hint in predefined distributions&lt;br /&gt;
&lt;br /&gt;
Tournament-style fixed hints and weighted-style hints are defined together in the same distribution. Fixed hints are rolled first. Any remaining gossip stones are filled from a random choice of hint types with assigned weights. Checks exist to make sure there are enough gossip stones left for a given random hint type count per hint. Fixed hints do not have this safeguard and rely on the user not to overfill them. Using the tournament distribution as an example, fixed hints are rolled according to the defined order and fixed number. If any gossip stones remain, the &amp;lt;code&amp;gt;random&amp;lt;/code&amp;gt; hint group is rolled as part of the weighted hint types (in this case the only one, so it is guaranteed upon exhaustion of all sometimes hints). Other built-in hint types with no fixed hints have non-zero orders for all types and weights equal to the old style weight, and all types have a &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt; value of &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Dungeon Limits ====&lt;br /&gt;
&lt;br /&gt;
Dungeon way of the hero and barren limitations are moved out of the hint generation functions into the distribution files. Values are identical in all built-in distributions except &amp;lt;code&amp;gt;very_strong&amp;lt;/code&amp;gt;, which has a limit of &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; for both (equivalent to no limit).&lt;br /&gt;
&lt;br /&gt;
==== Hint Type Requirements and Exclusions ====&lt;br /&gt;
&lt;br /&gt;
Four new lists are provided to include or exclude hinted locations from different hint groups, as specified by the location name or filled item name. As seen in the tournament distribution, the &amp;lt;code&amp;gt;add_locations&amp;lt;/code&amp;gt; key can be used to force a given location to be hinted by adding it to the &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint type. Locations can be added to (or removed from) any hint type. Likewise, the item keys allow for adding or removing locations to be hinted based on what items they contain. For example, to remove all songs from being hinted as way of the hero, the following would be utilized:&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;remove_items&amp;quot;: [&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Zeldas Lullaby&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Eponas Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Sarias Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Suns Song&amp;quot;,          &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Song of Time&amp;quot;,       &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Song of Storms&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Minuet of Forest&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Bolero of Fire&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Serenade of Water&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Requiem of Spirit&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Nocturne of Shadow&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] },&lt;br /&gt;
    { &amp;quot;item&amp;quot;: &amp;quot;Prelude of Light&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;] }&lt;br /&gt;
]&lt;br /&gt;
}}&lt;br /&gt;
Alternately, if songsanity is disabled, the song locations could be removed from the &amp;lt;code&amp;gt;woth&amp;lt;/code&amp;gt; hint type to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Way of the Hero and Barren hints cannot have locations added via `add_locations`. Additionally, Barren hints cannot be removed via `remove_locations`. This is to prevent situations where required items are in hinted barren areas. Using the song example again, a foolish Song of Storms that leads to a required item in Bottom of the Well would be confusing to players unfamiliar with the setting. Excluding from way of the hero means it won’t be hinted, not that the game is actively lying to you.&lt;br /&gt;
&lt;br /&gt;
Barren hints can be added or removed from consideration for specific items via the &amp;lt;code&amp;gt;add_items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;remove_items&amp;lt;/code&amp;gt; lists. This affects not just hints, but also the &amp;lt;code&amp;gt;:barren_regions&amp;lt;/code&amp;gt; list in the spoiler log. In contrast, way of the hero items will still be listed in the &amp;lt;code&amp;gt;:woth_locations&amp;lt;/code&amp;gt; section regardless of hint distribution changes. Forced barren items that are logically required still show up in the &amp;lt;code&amp;gt;:woth_locations&amp;lt;/code&amp;gt; list if required by the seed.&lt;br /&gt;
&lt;br /&gt;
==== Plando Support ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; setting takes a hint distribution dictionary as defined by the built-in hint distribution files. If specified, it overrides the GUI-selected hint distribution. Internally, the distribution is defined as &amp;lt;code&amp;gt;custom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Custom Goals ====&lt;br /&gt;
&lt;br /&gt;
As of version 6.0.111, the &#039;&#039;&#039;goal&#039;&#039;&#039; hint type can use built-in goals for the bridge, Ganon&#039;s Castle Boss Key, and Trials conditions as well as custom goals defined in the hint distribution. Custom goals use the &amp;lt;code&amp;gt;custom_goals&amp;lt;/code&amp;gt; key inside a custom hint distribution as shown in the example below.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;settings&amp;quot;:                      {&lt;br /&gt;
        &amp;quot;hint_dist_user&amp;quot;:            {&lt;br /&gt;
            ...&lt;br /&gt;
            &amp;quot;custom_goals&amp;quot;:          [&lt;br /&gt;
                {&lt;br /&gt;
                    &amp;quot;category&amp;quot;: &amp;quot;all_items&amp;quot;,&lt;br /&gt;
                    &amp;quot;priority&amp;quot;: 1,&lt;br /&gt;
                    &amp;quot;minimum_goals&amp;quot;: 4,&lt;br /&gt;
                    &amp;quot;lock_entrances&amp;quot;: [&amp;quot;Ganons Castle Grounds -&amp;gt; Ganons Castle Lobby&amp;quot;],&lt;br /&gt;
                    &amp;quot;goals&amp;quot;: [&lt;br /&gt;
                        {&lt;br /&gt;
                            &amp;quot;name&amp;quot;: &amp;quot;memes&amp;quot;,&lt;br /&gt;
                            &amp;quot;hint_text&amp;quot;: &amp;quot;path of memes&amp;quot;,&lt;br /&gt;
                            &amp;quot;color&amp;quot;: &amp;quot;Light Blue&amp;quot;,&lt;br /&gt;
                            &amp;quot;items&amp;quot;: [&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Ice Arrows&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true},&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Double Defense&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true},&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Stone of Agony&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true},&lt;br /&gt;
                                {&amp;quot;name&amp;quot;: &amp;quot;Nayrus Love&amp;quot;, &amp;quot;quantity&amp;quot;: 2, &amp;quot;minimum&amp;quot;: 1, &amp;quot;hintable&amp;quot;: true}&lt;br /&gt;
                            ]&lt;br /&gt;
                        }&lt;br /&gt;
                    ]&lt;br /&gt;
                }&lt;br /&gt;
            ],&lt;br /&gt;
            ...&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Definition&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Both goal categories and individual goals can be defined. Goals can be assigned to existing default categories by setting the `category` key to one of the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rainbow_bridge&#039;&#039;&#039; - Includes goals for dungeon rewards or skulltula tokens. Not active with open bridge.&lt;br /&gt;
* &#039;&#039;&#039;ganon_bosskey&#039;&#039;&#039; - Includes goals for dungeon rewards, skulltula tokens, or Ganon&#039;s Boss Key directly. Not active with the boss key removed or vanilla.&lt;br /&gt;
* &#039;&#039;&#039;trials&#039;&#039;&#039; - Includes path to the Tower goal for any enabled trials. Only active with non-zero trials&lt;br /&gt;
* &#039;&#039;&#039;triforce_hunt&#039;&#039;&#039; - Includes path of gold goal for Triforce Pieces. Only active when Triforce Hunt is enabled&lt;br /&gt;
* &#039;&#039;&#039;ganon&#039;&#039;&#039; - Equivalent to way of the hero. Only active with open bridge and Ganon&#039;s Castle Boss Key removed/vanilla and zero trials.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Priority&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Custom goals follow the same category priority rules as default goals. A custom goal in the &amp;lt;code&amp;gt;ganon_bosskey&amp;lt;/code&amp;gt; category will not include items that are part of the bridge category. A custom category with a priority between the &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ganon_bosskey&amp;lt;/code&amp;gt; categories will not include items from the &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; category, and the &amp;lt;code&amp;gt;ganon_bosskey&amp;lt;/code&amp;gt; category will not include items from &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; or the custom category. Caution should be used adding custom categories before or in the middle of default categories for this reason. If a custom category has the same priority as a default goal, a required item can be included for goals in both categories. Default priorities are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rainbow_bridge&#039;&#039;&#039; - 10&lt;br /&gt;
* &#039;&#039;&#039;ganon_bosskey&#039;&#039;&#039; - 20 for dungeon rewards/tokens, 30 for keysanity variants&lt;br /&gt;
* &#039;&#039;&#039;trials&#039;&#039;&#039; - 30&lt;br /&gt;
* &#039;&#039;&#039;triforce_hunt&#039;&#039;&#039; - 30&lt;br /&gt;
* &#039;&#039;&#039;ganon&#039;&#039;&#039; - 30&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Minimum Goals&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Minimum goals determine if the overall category objective is fulfilled. For example, the &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt; category has a minimum requirement of however many dungeon rewards are needed to spawn the bridge to Ganon&#039;s Castle. If there are not enough obtainable goals in the world, the category objective is not fulfilled and goal hints will not be generated for that category. This system is available to custom goal categories with the &amp;lt;code&amp;gt;minimum_goals&amp;lt;/code&amp;gt; key.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Category Entrance Locks&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Entrances between regions can be disconnected to artificially restrict world access for a category. This was designed primarily for the rainbow bridge to only hint goals reachable without access to Ganon&#039;s Castle. The system can be used with custom goal categories by listing entrances to lock in the &amp;lt;code&amp;gt;lock_entrances&amp;lt;/code&amp;gt; key. Entrance names use the syntax &amp;quot;Region A -&amp;gt; Region B&amp;quot;, where the different regions are named in the logic files. This has only been tested with overworld entrances, but should work with dungeon internal entrances as well.&lt;br /&gt;
&lt;br /&gt;
It is not possible to change default goal category entrance locks.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Goal Definition&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
All goal names must be unique within a category. Goal names are only used internally. The &amp;lt;code&amp;gt;hint_text&amp;lt;/code&amp;gt; key defines how the goal is presented in the spoiler log and in hints. Default goals use the convention &amp;quot;path to &amp;lt;X&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Goal colors change how the path is colored. The hinted area with the required item will always be light blue.&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|White&lt;br /&gt;
|Red&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Light Blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Yellow&lt;br /&gt;
|Black&lt;br /&gt;
|title=Valid colors are:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Required item definition can include any number of items for each goal. Each item has four keys:&lt;br /&gt;
&lt;br /&gt;
* name - Item name as defined in &amp;lt;code&amp;gt;ItemList.py&amp;lt;/code&amp;gt;&lt;br /&gt;
* quantity - Maximum possible items to complete the goal&lt;br /&gt;
* minimum - Minimum possible items to complete the goal&lt;br /&gt;
* hintable - Whether or not this item can be directly hinted, or only items required to obtain this item. In both cases required items are a possibility for hints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt; key must be equal to or greater than the &amp;lt;code&amp;gt;minimum&amp;lt;/code&amp;gt; key. The &amp;lt;code&amp;gt;minimum&amp;lt;/code&amp;gt; key cannot be zero. The randomizer will consider a goal valid for hints if the all minimum items are reachable. It will attempt to hint items required for all copies of this item up to the maximum &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt;, but will automatically reduce the &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt; to the maximum reachable copies in beatable only or with a category lock defined.&lt;br /&gt;
&lt;br /&gt;
Required items for goals must be major items. Rupees and heart containers are not major items and will cause the goal to always be unobtainable and thus unhintable.&lt;br /&gt;
&lt;br /&gt;
==== Example Plando ====&lt;br /&gt;
&lt;br /&gt;
The attached plando&lt;br /&gt;
&lt;br /&gt;
* Requires a “random”-type location hint for the location containing Lens of Truth&lt;br /&gt;
* Adds shooting the sun in Lake Hylia as an always hint with custom text&lt;br /&gt;
* Removes Frog Ocarina Game and 40 Skulls as always hints&lt;br /&gt;
* Keeps other “conditional” always hints from Standard weekly settings, including Skull Mask&lt;br /&gt;
* Adds the location with Zelda’s Lullaby as an always hint&lt;br /&gt;
* Removes all other song locations from way of the hero and sometimes hint types&lt;br /&gt;
* Forces Rutos Letter to be considered foolish, and places it outside Ganon’s Castle to verify&lt;br /&gt;
* Excludes Biggoron Sword from foolish hints, and places it in the Haunted Wasteland to verify&lt;br /&gt;
&lt;br /&gt;
and applies a custom hint distribution as follows:&lt;br /&gt;
&lt;br /&gt;
====== Fixed Hints ======&lt;br /&gt;
&lt;br /&gt;
(in order) &lt;br /&gt;
* Always and Trials hints at 2 stones/hint &lt;br /&gt;
* 1 Named Item hint for Lens of Truth at 2 stones/hint (as required by &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt;) &lt;br /&gt;
* 3 Way of the Hero hints at 2 stones/hint &lt;br /&gt;
* 2 Foolish hints at 1 stone/hint &lt;br /&gt;
* 4 Entrance hints at 2 stones/hint &lt;br /&gt;
* 5 Sometimes hints at 1 stone/hint&lt;br /&gt;
&lt;br /&gt;
====== Weighted Hints ======&lt;br /&gt;
&lt;br /&gt;
On weekly settings, this is 27-29 gossip stones filled, depending on if Zelda’s Lullaby is on Ocarina of Time. The remaining 11-13 stones draw hints from weighted hint types as follows:&lt;br /&gt;
&lt;br /&gt;
* Random (0.5 weight, 2 stones/hint)&lt;br /&gt;
* Item (1.0 weight, 2 stones/hint)&lt;br /&gt;
* Song (2.0 weight, 2 stones/hint)&lt;br /&gt;
* Overworld (3.0 weight, 2 stones/hint)&lt;br /&gt;
* Dungeon (1.0 weight, 2 stones/hint)&lt;br /&gt;
* Junk (0.5 weight, 1 stone/hint)&lt;br /&gt;
&lt;br /&gt;
At least 1 junk hint will be added due to the odd number of remaining stones.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;settings&amp;quot;:            {&lt;br /&gt;
      &amp;quot;item_hints&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lens of Truth&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;hint_dist_user&amp;quot;: {&lt;br /&gt;
        &amp;quot;name&amp;quot;:                  &amp;quot;custom&amp;quot;,&lt;br /&gt;
        &amp;quot;gui_name&amp;quot;:              &amp;quot;Plando Test Hint Distribution&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;:           &amp;quot;for debugging&amp;quot;,&lt;br /&gt;
        &amp;quot;add_locations&amp;quot;:         [&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;LH Sun&amp;quot;,                  &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;], &amp;quot;text&amp;quot;: &amp;quot;those who #blot out the sun# will find&amp;quot; },&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;Deku Theater Skull Mask&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;remove_locations&amp;quot;:      [&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;ZR Frogs Ocarina Game&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] },&lt;br /&gt;
            { &amp;quot;location&amp;quot;: &amp;quot;Kak 40 Gold Skulltula Reward&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;add_items&amp;quot;:             [&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Zeldas Lullaby&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;always&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Rutos Letter&amp;quot;,       &amp;quot;types&amp;quot;: [&amp;quot;barren&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;remove_items&amp;quot;:          [&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Eponas Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Sarias Song&amp;quot;,        &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Suns Song&amp;quot;,          &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Song of Time&amp;quot;,       &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Song of Storms&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Minuet of Forest&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Bolero of Fire&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Serenade of Water&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Requiem of Spirit&amp;quot;,  &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Nocturne of Shadow&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Prelude of Light&amp;quot;,   &amp;quot;types&amp;quot;: [&amp;quot;woth&amp;quot;, &amp;quot;sometimes&amp;quot;] },&lt;br /&gt;
            { &amp;quot;item&amp;quot;: &amp;quot;Biggoron Sword&amp;quot;,     &amp;quot;types&amp;quot;: [&amp;quot;barren&amp;quot;] }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;dungeons_woth_limit&amp;quot;:   2,&lt;br /&gt;
        &amp;quot;dungeons_barren_limit&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;named_items_required&amp;quot;:  &amp;quot;True&amp;quot;,&lt;br /&gt;
        &amp;quot;distribution&amp;quot;:          {&lt;br /&gt;
            &amp;quot;trial&amp;quot;:      {&amp;quot;order&amp;quot;:  1, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;always&amp;quot;:     {&amp;quot;order&amp;quot;:  2, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;woth&amp;quot;:       {&amp;quot;order&amp;quot;:  3, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   3, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;barren&amp;quot;:     {&amp;quot;order&amp;quot;:  4, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   2, &amp;quot;copies&amp;quot;: 1},&lt;br /&gt;
            &amp;quot;entrance&amp;quot;:   {&amp;quot;order&amp;quot;:  5, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   4, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;sometimes&amp;quot;:  {&amp;quot;order&amp;quot;:  6, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   5, &amp;quot;copies&amp;quot;: 1},&lt;br /&gt;
            &amp;quot;random&amp;quot;:     {&amp;quot;order&amp;quot;:  7, &amp;quot;weight&amp;quot;: 0.5, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;item&amp;quot;:       {&amp;quot;order&amp;quot;:  8, &amp;quot;weight&amp;quot;: 1.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;song&amp;quot;:       {&amp;quot;order&amp;quot;:  9, &amp;quot;weight&amp;quot;: 2.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;overworld&amp;quot;:  {&amp;quot;order&amp;quot;: 10, &amp;quot;weight&amp;quot;: 3.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;dungeon&amp;quot;:    {&amp;quot;order&amp;quot;: 11, &amp;quot;weight&amp;quot;: 1.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2},&lt;br /&gt;
            &amp;quot;junk&amp;quot;:       {&amp;quot;order&amp;quot;: 12, &amp;quot;weight&amp;quot;: 0.5, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 1},&lt;br /&gt;
            &amp;quot;named-item&amp;quot;: {&amp;quot;order&amp;quot;: 13, &amp;quot;weight&amp;quot;: 0.0, &amp;quot;fixed&amp;quot;:   0, &amp;quot;copies&amp;quot;: 2}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;randomized_settings&amp;quot;: {},&lt;br /&gt;
    &amp;quot;starting_items&amp;quot;:      {},&lt;br /&gt;
    &amp;quot;item_pool&amp;quot;:           {},&lt;br /&gt;
    &amp;quot;entrances&amp;quot;:           {},&lt;br /&gt;
    &amp;quot;locations&amp;quot;:           {&lt;br /&gt;
        &amp;quot;OGC Great Fairy Reward&amp;quot;: &amp;quot;Rutos Letter&amp;quot;,&lt;br /&gt;
        &amp;quot;Wasteland Chest&amp;quot;: &amp;quot;Biggoron Sword&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
==== Item Hints for Bingo ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;item_hints&amp;lt;/code&amp;gt; plando setting contains a list of items as named in ItemList.py to be added as “random” location hints. This is outside of the hint distribution setting. Built-in hint distributions assume copies per hint is the same as the sometimes category equivalent of the original distribution. The &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt; hint distribution key controls if named item hints are treated as always hints. In contrast to always hints, an error will be thrown if any required named item hint cannot be placed.&lt;br /&gt;
&lt;br /&gt;
Plando or third party hint distribution files can specify fixed or weighted &amp;lt;code&amp;gt;named-item&amp;lt;/code&amp;gt; group hints if &amp;lt;code&amp;gt;named_items_required&amp;lt;/code&amp;gt; is false.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;lt;code&amp;gt;add_items&amp;lt;/code&amp;gt; provides similar functionality to the &amp;lt;code&amp;gt;item_hints&amp;lt;/code&amp;gt; plando key if an item is added to the &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; group. The reason for duplication of this feature is to provide an easier interface for Bingo races desiring hinted tile goals without building a whole hint distribution from scratch.&lt;br /&gt;
&lt;br /&gt;
===== Example Bingo Plando =====&lt;br /&gt;
&lt;br /&gt;
The example plando below:&lt;br /&gt;
&lt;br /&gt;
* Requires two separate strength upgrades to be hinted&lt;br /&gt;
* Requires Lens of Truth to be hinted&lt;br /&gt;
* Modifies the item pool to contain 3 empty bottles, one of which will be hinted.&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;settings&amp;quot;: {&lt;br /&gt;
      &amp;quot;item_hints&amp;quot;: [&lt;br /&gt;
            &amp;quot;Progressive Strength Upgrade&amp;quot;,&lt;br /&gt;
            &amp;quot;Progressive Strength Upgrade&amp;quot;,&lt;br /&gt;
            &amp;quot;Lens of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;Bottle&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;randomized_settings&amp;quot;: {},&lt;br /&gt;
    &amp;quot;starting_items&amp;quot;:      {},&lt;br /&gt;
    &amp;quot;item_pool&amp;quot;:           {&lt;br /&gt;
        &amp;quot;Bottle&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;entrances&amp;quot;:           {},&lt;br /&gt;
    &amp;quot;locations&amp;quot;:           {}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gossip Stones and Other Text Boxes ===&lt;br /&gt;
&lt;br /&gt;
Plandomizer can also alter the text of Gossip Stones and as of v6.2.28 of nearly all other text boxes in the game. This is a very powerful and flexible feature, but keep in mind that the Randomizer cannot check for (hint) logic if you plando Gossip Stones. In other words, &#039;&#039;&#039;Custom-made hints can be false and should therefore be constructed carefully&#039;&#039;&#039;. This feature has not been tested extensively for other text boxes, but it seems to work for all text boxes that the Randomizer doesn&#039;t already alter itself. For example, you cannot change the text boxes for receiving Small Keys or Gold Skulltula Tokens. However, be very cautious of altering text boxes that chain to others or lead into an action as these can easily cause softlocks if those actions are not accounted for.&lt;br /&gt;
&lt;br /&gt;
When plandoing text boxes, the term is the name of the Gossip Stone or the [https://wiki.cloudmodding.com/oot/Text_IDs Text ID] when changing other text boxes. The names of Gossip Stones can be found [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Hints.py here] or in the &amp;lt;kbd&amp;gt;gossip_stones&amp;lt;/kbd&amp;gt; section of an old Spoiler Log. The Text IDs can be found [https://wiki.cloudmodding.com/oot/Text_IDs here]. Click on the appropriate ID List and search for the vanilla text using &amp;lt;kbd&amp;gt;CTRL&amp;lt;/kbd&amp;gt; + &amp;lt;kbd&amp;gt;F&amp;lt;/kbd&amp;gt; to find the correct ID number. Changing the text of Gossip Stones using the Text ID will not work. You have to use the Gossip Stone name for that.&lt;br /&gt;
&lt;br /&gt;
The definition is a dictionary with the term &amp;lt;var&amp;gt;text&amp;lt;/var&amp;gt;.&lt;br /&gt;
* Multiple text boxes can be assigned to a single Gossip Stone/sign/NPC/etc. by separating the strings with &amp;lt;kbd&amp;gt;^&amp;lt;/kbd&amp;gt;. However, this is not strictly required as the randomizer will automatically break up strings that are too long for a single text box.&lt;br /&gt;
* Any text you surround with &amp;lt;kbd&amp;gt;#&amp;lt;/kbd&amp;gt; can also be colored. If you wish to do this add another term to the inner dictionary with the term &amp;lt;var&amp;gt;colors&amp;lt;/var&amp;gt; and set it to a list containing strings of the colors you wish to use. You can have multiple groups of text surrounded by &amp;lt;kbd&amp;gt;#&amp;lt;/kbd&amp;gt; and each one can be a different color.&lt;br /&gt;
&lt;br /&gt;
{{collapsible list code style&lt;br /&gt;
|White&lt;br /&gt;
|Red&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Light Blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Yellow&lt;br /&gt;
|Black&lt;br /&gt;
|title=Valid colors:&lt;br /&gt;
|expand=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When plandoing Gossip Stones, the Randomizer will replace available hints in reverse priority order. (As of version 7.1.51, this now works in proper listed order.)&lt;br /&gt;
&lt;br /&gt;
==== Special Characters ====&lt;br /&gt;
You can also use some special characters within your custom text boxes. In terms of normal characters, you can use within your hint text the following just by putting them within the string as usual: À, Á, Â, Ä, Ç, È, É, Ê, Ë, Ï, Ô, Ö, Ù, Û, Ü, the lowercase versions of all previous characters, and ß.&lt;br /&gt;
&lt;br /&gt;
You can also specify codes for special, in-game button characters using Unicode values. Reference the following table for the value for each button character, and then it can be specified within your hint text with \u00xx, where xx is the value from the table. For example, the &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; button has a value of &amp;lt;kbd&amp;gt;9F&amp;lt;/kbd&amp;gt;, so it would be printed using &amp;lt;kbd&amp;gt;\u009F&amp;lt;/kbd&amp;gt; within your text box. [https://i.imgur.com/sfbnKF6.png Here] you can see what these characters look like in-game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Code || 9F || A0 || A1 || A2 || A3 || A4 || A5 || A6 || A7 || A8 || A9 || AA&lt;br /&gt;
|-&lt;br /&gt;
| Button Displayed || A || B || C || L || R || Z || C-up || C-down || C-left || C-right || Down arrow || Joystick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
Each text box can be equipped with a sound effect. The full list of sound effect IDs can be found [https://wiki.cloudmodding.com/oot/Sound_Effect_Ids here], but it takes a little bit of work to convert them to the correct format. Sound effects are designated by &amp;lt;kbd&amp;gt;${12 x8 yy}&amp;lt;/kbd&amp;gt;, where &amp;lt;kbd&amp;gt;x&amp;lt;/kbd&amp;gt; is the &amp;quot;Bank&amp;quot; as indicated on CloudModding and &amp;lt;kbd&amp;gt;yy&amp;lt;/kbd&amp;gt; is the sound number within the bank. The &amp;lt;kbd&amp;gt;8&amp;lt;/kbd&amp;gt; must be swapped for &amp;lt;kbd&amp;gt;9&amp;lt;/kbd&amp;gt; if the sound number is greater than &amp;lt;kbd&amp;gt;FF&amp;lt;/kbd&amp;gt; (i.e. if it has 3 characters on CloudModding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Looping sounds will not stop until Link leaves the area or dies, so it&#039;s recommended to avoid these sounds.&lt;br /&gt;
&lt;br /&gt;
Only one sound effect will play per Text ID. If you want a single source of text boxes (e.g. a Gossip Stone) to play a sound effect on every single text box, then you will need to chain text boxes together. This is done by putting &amp;lt;kbd&amp;gt;${07 xx xx}&amp;lt;/kbd&amp;gt;, where &amp;lt;kbd&amp;gt;xx xx&amp;lt;/kbd&amp;gt; is the Text ID of another text box, at the end of a text box. Then, you&#039;ll want to make a new &amp;lt;kbd&amp;gt;gossip_stones&amp;lt;/kbd&amp;gt; entry that uses this Text ID as the term. You can chain that entry into a new one and keep chaining until you are satisfied. It is highly recommended to take a look at the example of chaining text boxes down below.&lt;br /&gt;
&lt;br /&gt;
The Text ID values from &amp;lt;kbd&amp;gt;05 00&amp;lt;/kbd&amp;gt; to &amp;lt;kbd&amp;gt;05 60&amp;lt;/kbd&amp;gt; (in hexadecimal numbers) have been reserved for text box chaining by Plandomakers. Other Text IDs could be in use by the Randomizer either currently or in the future, so in order to future-proof your Plando it is highly encouraged to stay within this range of 96 different Text IDs. Using values already in use by the Randomizer would result in the Randomizer overwriting your text boxes with its own. Keep in mind that chaining text boxes is only required for having multiple sound effects tied to a single source of text boxes. If you just want additional text boxes without sound effects, then you can achieve this far easier with the &amp;lt;kbd&amp;gt;^&amp;lt;/kbd&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==== Control Codes ====&lt;br /&gt;
Control Codes allow text boxes to be chained together or ensure actions occur after text boxes. &lt;br /&gt;
&lt;br /&gt;
The &amp;lt;kbd&amp;gt;${07 xx xx}&amp;lt;/kbd&amp;gt; explained in the Sound Effects section is the control code to link to other text boxes. Some text boxes require this when they are replaced For example, Link the Goron&#039;s first text upon standing up is &amp;lt;kbd&amp;gt;$3032&amp;lt;/kbd&amp;gt;. If this text ID is replaced, it must end with &amp;lt;kbd&amp;gt;${07 30 33}&amp;lt;/kbd&amp;gt; in order to link to the &amp;quot;Boohoo&amp;quot; text which will allow the interaction to continue so his item can be received.&lt;br /&gt;
&lt;br /&gt;
The control code &amp;lt;kbd&amp;gt;${0B}&amp;lt;/kbd&amp;gt; is required for text boxes that lead into the game performing an action. For example, minigame NPC dialogue which leads into the start of the game must end with this. There is not currently a comprehensive list of dialogue that requires this, so we recommend testing all custom dialogue in game before releasing a plando to others. Examples of a few IDs that require this are 4086, 6040, and 71AF.&lt;br /&gt;
&lt;br /&gt;
To print the current in-game time in a text box, use &amp;lt;kbd&amp;gt;${1F}&amp;lt;/kbd&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Just white text&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;DMC (Bombable Wall)&amp;quot;: {&lt;br /&gt;
        &amp;quot;text&amp;quot;: &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colored text&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;DMC (Bombable Wall)&amp;quot;: {&lt;br /&gt;
        &amp;quot;text&amp;quot;: &amp;quot;They say #Luigi# was put in this game instead of Super #Mario# 64&amp;quot;,&lt;br /&gt;
        &amp;quot;colors&amp;quot;: [&amp;quot;Green&amp;quot;, &amp;quot;Red&amp;quot;]&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Tutorial Message&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF (Outside Storms)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;To target, press \u00A4&amp;quot; }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appreciation&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;KF (Deku Tree Right)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;Dampé is a pretty cool guy.&amp;quot; }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Effects and Current Time Added&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;ToT (Left)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;The time is ${1F}.^${12 28 df}The cow goes moo.&amp;quot; },&lt;br /&gt;
    &amp;quot;ToT (Left-Center)&amp;quot;: { &amp;quot;text&amp;quot;: &amp;quot;${12 39 C7}Ganondorf laughs maniacally.&amp;quot; }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sign in Front of Bottom of the Well&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
    &amp;quot;$0307&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;Is this magic?&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaining Text Boxes with the Sign in Front of the Exit from Kokiri Forest to Hyrule Field&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;gossip_stones&amp;quot;: {&lt;br /&gt;
	&amp;quot;$0320&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;${12 68 7a}Hey kids, want to learn how to chain text IDs?${07 04 60}&amp;quot;},&lt;br /&gt;
        &amp;quot;$0460&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;${12 68 7a}Chained ID 1${07 04 61}&amp;quot;},&lt;br /&gt;
        &amp;quot;$0461&amp;quot;:                           {&amp;quot;text&amp;quot;: &amp;quot;${12 68 7a}Chained ID 2&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cosmetics and Sounds ===&lt;br /&gt;
&lt;br /&gt;
As of version 6.0 users can select both their cosmetics and sounds with a cosmetics plandomizer file. Just like how the spoiler log syntax is used to create a plandomizer file for locations, entrances, etcetera, the cosmetics log syntax is used to create a cosmetics plandomizer file. &#039;&#039;&#039;This plandomizer file has to be inserted separately&#039;&#039;&#039;, because cosmetics and sounds are typically (re-)applied after the patching process. Make sure that the file is saved as a &amp;lt;kbd&amp;gt;.json&amp;lt;/kbd&amp;gt; file. To insert a cosmetics plando, toggle &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable Cosmetics Plandomizer (Advanced)&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; on the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;ROM Options&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; tab and insert it in the field that will appear below. Note; if you also toggled &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable Plandomizer (Advanced)&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, then there will be two fields.&lt;br /&gt;
&lt;br /&gt;
[[File:Cosmeticsplandoweb.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==== Cosmetics ====&lt;br /&gt;
&#039;&#039;Note: Custom cosmetics colors can be chosen through the GUI as well, so it is not needed to specify these in the plandomizer. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two ways in which you can plandomize cosmetics. The first is to specify colors through hex values. This gives you the freedom to select any color in the color spectrum for any of the cosmetics options. The second method is to use presets built into the randomizer. These are the options found in the dropdown bars in the GUI and include options such as &amp;quot;Kokiri Green&amp;quot;, &amp;quot;Random Choice&amp;quot; and &amp;quot;Magenta&amp;quot;. Keep in mind that each cosmetic option has its own set of preset colors and that they can&#039;t be used interchangeably. For example, tunics have the preset color &amp;quot;Majora Purple&amp;quot;, but gauntlets do not, so that color cannot be set for gauntlets unless you specify hex values. Because of this limitation it is recommended that users specify hex values. [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Colors.py The hex values associated with the preset colors can be found here]. The correct formatting for the plandomizer file is to take the three double-character codes that follow an &amp;quot;x&amp;quot; and put them next to each other in the order in which they appear, preceded by a &amp;quot;#&amp;quot;. For example the hex value for &amp;quot;Kokiri Green&amp;quot; in the correct format is &amp;lt;code&amp;gt;#1E691B&amp;lt;/code&amp;gt;. It&#039;s case-insensitive and the order matters.&lt;br /&gt;
&lt;br /&gt;
Some cosmetics can be made to cycle through the colors of the rainbow. This cannot be done with hex values and must be specified using the &amp;quot;Rainbow&amp;quot; preset. This is currently only supported for Navi, Bombchu trail, Boomerang trail and Sword trail cosmetics.&lt;br /&gt;
&lt;br /&gt;
The sword trail duration option is unique in that you don&#039;t specify a string but an integer. This integer denotes for how many frames the sword trail will linger with the presets being &amp;quot;Default&amp;quot; (= 4), &amp;quot;Long&amp;quot; (= 10), &amp;quot;Very Long&amp;quot; (= 15) and &amp;quot;Lightsaber&amp;quot; (= 20). Normal gameplay is 20 frames per second, so &amp;quot;Lightsaber&amp;quot; will leave a trail for roughly 1 second. This integer can be set higher than 20, but you can expect lag if the number is set extremely high. &lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set the tunic colors using hex values&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;kokiri_color&amp;quot;:                &amp;quot;#ffffff&amp;quot;,&lt;br /&gt;
    &amp;quot;goron_color&amp;quot;:                 &amp;quot;#1E691B&amp;quot;,&lt;br /&gt;
    &amp;quot;zora_color&amp;quot;:                  &amp;quot;#AAaaAA&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set tunic colors using built-in color options&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;kokiri_color&amp;quot;:                &amp;quot;Goron Red&amp;quot;,&lt;br /&gt;
    &amp;quot;goron_color&amp;quot;:                 &amp;quot;Majora Purple&amp;quot;,&lt;br /&gt;
    &amp;quot;zora_color&amp;quot;:                  &amp;quot;Completely Random&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set rainbow sword trail with a duration of 1 second&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;sword_trail_color_inner&amp;quot;:     &amp;quot;Rainbow&amp;quot;,&lt;br /&gt;
    &amp;quot;sword_trail_color_outer&amp;quot;:     &amp;quot;Rainbow&amp;quot;,&lt;br /&gt;
    &amp;quot;sword_trail_duration&amp;quot;:        20&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sounds ====&lt;br /&gt;
&lt;br /&gt;
To set sound effects, choose the sound you want to use as the value (right column) and the event when it plays as the key (left column). [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Sounds.py A list of sounds effects can be found here] (use the &amp;lt;samp&amp;gt;keyword&amp;lt;/samp&amp;gt; column). Valid strings for the plandomizer file are found in the &amp;lt;samp&amp;gt;keyword&amp;lt;/samp&amp;gt; column. For vanilla sound effects choose &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, except for &amp;lt;samp&amp;gt;sfx_low_hp&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;sfx_ocarina&amp;lt;/samp&amp;gt; where the vanilla sounds are called &amp;lt;code&amp;gt;soft-beep&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ocarina&amp;lt;/code&amp;gt; respectively. &amp;lt;samp&amp;gt;completely-random&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;random-ear-safe&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;random-choice&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;none&amp;lt;/samp&amp;gt; are also valid choices.&lt;br /&gt;
&lt;br /&gt;
To set background music, choose the location where you want the music to be played as the key (left column) and the music that will be played as the corresponding value (right column). [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/Music.py A list of valid strings can be found here]. Note that these strings are valid both as key and value. Use &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; for no background music.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set sound effects&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;sfx_low_hp&amp;quot;:                  &amp;quot;soft-beep&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_navi_overworld&amp;quot;:          &amp;quot;bow-twang&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_navi_enemy&amp;quot;:              &amp;quot;navi-hey&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_menu_cursor&amp;quot;:             &amp;quot;ruto-wiggle&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_menu_select&amp;quot;:             &amp;quot;talon-snore&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_horse_neigh&amp;quot;:             &amp;quot;default&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_nightfall&amp;quot;:               &amp;quot;completely-random&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_hover_boots&amp;quot;:             &amp;quot;child-owo&amp;quot;,&lt;br /&gt;
    &amp;quot;sfx_ocarina&amp;quot;:                 &amp;quot;malon&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set background music&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;bgm&amp;quot;:         {&lt;br /&gt;
    &amp;quot;Hyrule Field&amp;quot;:         &amp;quot;None&amp;quot;, &lt;br /&gt;
    &amp;quot;Temple of Time&amp;quot;:       &amp;quot;Shop&amp;quot;,&lt;br /&gt;
    &amp;quot;Gerudo Valley&amp;quot;:        &amp;quot;Ingo Theme&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is also possible to plando [https://wiki.ootrandomizer.com/index.php?title=Readme#Custom_Music_and_Fanfares custom music]. In this case what you insert as the track name is whatever is on the first line of the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.meta&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file (open with any text editor). (As of v7.1.123 this &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.meta&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file will be packed with the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.seq&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; inside a &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.ootrs&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file.) If you are having trouble accessing this &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.meta&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; file, the file name of the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.seq&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;.ootrs&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; should also work (but is not guaranteed to). If this is done incorrectly, then the randomizer will skip the song and not output an error message. This means that some other track will be placed there instead without your knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Plando Exclusive Features ===&lt;br /&gt;
As of v6.1 there is a setting that can only be changed through the use of Plandomizer. &lt;br /&gt;
&lt;br /&gt;
==== Light Arrows Cutscene Condition ====&lt;br /&gt;
&lt;br /&gt;
This is a setting that determines what the condition is for triggering the Light Arrows Cutscene (LACS) event. This was originally made a setting so that Ganon&#039;s Boss Key could be placed here with the condition being, for example, a certain number of dungeon rewards. This would allow players to have the Rainbow Bridge open from the start for early access to Ganon&#039;s Castle while still locking Ganondorf behind a certain condition. Now that Ganon&#039;s Boss Key can be given to the player anywhere, this setting is no longer needed and was made to be Plando-only rather than removed completely.&lt;br /&gt;
&lt;br /&gt;
To use this setting, add the following to the settings dictionary of the Plando file&lt;br /&gt;
&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;lacs_condition&amp;quot;:                                  &amp;quot;X&amp;quot;,&lt;br /&gt;
}}&lt;br /&gt;
where valid settings for &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; are &amp;lt;code&amp;gt;Stones&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Medallions&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dungeons&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Tokens&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; (hearts v6.2.76 onwards). If you wish for the LACS condition to remain vanilla, then simply don&#039;t add anything to your Plando file as vanilla is the default setting. Finally, you&#039;ll want to add the following line&lt;br /&gt;
{{json example|&lt;br /&gt;
&amp;quot;lacs_stones/medallions/dungeons/tokens/hearts&amp;quot;:    Y,&lt;br /&gt;
}}&lt;br /&gt;
where &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is a number (note the lack of quotation marks) and where you should choose &amp;lt;code&amp;gt;lacs_medallions/stones/dungeons/tokens/hearts&amp;lt;/code&amp;gt; as appropriate (so &amp;lt;code&amp;gt;lacs_stones&amp;lt;/code&amp;gt; if you picked Spiritual Stones as your condition, &amp;lt;code&amp;gt;lacs_medallions&amp;lt;/code&amp;gt; if you picked Medallions etc.). Hearts are in units of full hearts (= Heart Containers) and not in units of quarters of hearts (= Pieces of Heart). Keep in mind that the last line of the settings dictionary should &#039;&#039;&#039;not&#039;&#039;&#039; have a comma at the end, so remove it if appropriate.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&#039;&#039;&#039;Set the LACS condition to be 69 Gold Skulltula Tokens&#039;&#039;&#039;:&lt;br /&gt;
{{json example|&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;settings&amp;quot;:         {&lt;br /&gt;
    &amp;quot;lacs_condition&amp;quot;:                            &amp;quot;Tokens&amp;quot;,&lt;br /&gt;
    &amp;quot;lacs_tokens&amp;quot;:                               69&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
You&#039;re very likely to run into many errors while trying to make a plandomizer. These explanations should help you with some of the more cryptic ones. You can also narrow down the source of the error code by running small sections of the original plandomizer at a time until you get the error message.&lt;br /&gt;
&lt;br /&gt;
=== Not A Valid JSON Format ===&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Plandomizer#The_Most_Common_Format.2FSyntax_Issue See this section]&lt;br /&gt;
&lt;br /&gt;
=== Game Unbeatable ===&lt;br /&gt;
The randomizer generator could not place items following your defined settings. You&#039;ve created a situation that is not logically possible to complete. &lt;br /&gt;
&lt;br /&gt;
Sometimes this is just bad luck and you have to try generating again, but if you continuously get the same exact error messages over and over, you most likely need to modify your settings or where items are placed in the world. Think carefully about what logical problems your settings and item placements might have. Refer to the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master/data/World Release logic files] or the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev/data/World Dev logic files] depending on which one you are using to try to help find any you have forgotten.&lt;br /&gt;
&lt;br /&gt;
Of course you can always come to the {{discord|plando-support}} channel on the {{discord}} to ask for help if you&#039;re feeling stuck. We can usually point you in the right direction or find the exact issue causing the error.&lt;br /&gt;
&lt;br /&gt;
=== Cannot Choose From An Empty Sequence ===&lt;br /&gt;
&lt;br /&gt;
This means that an item in your &amp;lt;samp&amp;gt;locations&amp;lt;/samp&amp;gt; dictionary was not spelled correctly (e.g. &amp;lt;samp&amp;gt;Light Arrow&amp;lt;/samp&amp;gt; instead of &amp;lt;samp&amp;gt;Light Arrows&amp;lt;/samp&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== My Plandomized Track Is Not Playing ===&lt;br /&gt;
&lt;br /&gt;
Make sure that there are no spelling errors. If you&#039;re using custom music, then make sure that you are using the track name that is inside the &amp;lt;code&amp;gt;.meta&amp;lt;/code&amp;gt; file.&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3119</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3119"/>
		<updated>2023-06-19T08:09:05Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: add the bug where you get the gerudo mask item, and add some more github links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}}&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* The game will very rarely give you a Gerudo Mask instead of the original item when collecting an item, possibly leading to unbeatable seeds if you save after obtaining it. While very little is understood about this bug, the common factor appears to be that the original item was a Triforce Piece and that the seed is a [[Multiworld]] seed. {{GhIssue|257}}&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. {{GhIssue|1698}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen. {{GhIssue|883}}&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area. {{GhIssue|2012}}&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3118</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3118"/>
		<updated>2023-06-18T22:22:53Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: implement GhIssue templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. {{GhIssue|1792}}&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. {{GhIssue|2009}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. {{GhIssue|2004}}&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. {{GhIssue|2003}}&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. {{GhIssue|2005}}&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. {{GhIssue|2006}}&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. {{GhIssue|2010}}&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. {{GhIssue|2007}}&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. {{GhIssue|1703}}&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. {{GhIssue|1346}}&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. {{GhIssue|1089}}&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. {{GhIssue|1698}}&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. {{GhIssue|2006#issuecomment-1596280047}}&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. {{GhIssue|2008}}&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. {{GhIssue|1708}}&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. {{GhIssue|539}}&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. {{GhIssue|554}}&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3117</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3117"/>
		<updated>2023-06-18T22:18:52Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: moved a fixed bug to the proper section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
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{{TOClimit|1}}&lt;br /&gt;
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&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1792 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2009 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2004 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2003 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2005 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2006 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2010 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2007 |alt=Github icon|View open issue]]&lt;br /&gt;
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* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1703 |alt=Github icon|View open issue]]&lt;br /&gt;
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* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1346 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1089 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1698 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2006#issuecomment-1596280047 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2008 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1708 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/539 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/554 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.189.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Template:GhIssue&amp;diff=3116</id>
		<title>Template:GhIssue</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Template:GhIssue&amp;diff=3116"/>
		<updated>2023-06-18T22:16:40Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: template for links to github issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/{{{1}}} |alt=Github icon|View open issue]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3115</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3115"/>
		<updated>2023-06-18T22:06:27Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ add more github links (and add missing full-stop)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1792 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2002 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat]. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2009 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2004 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2003 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2005 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2006 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2010 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2007 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1703 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1346 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1089 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1698 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2006#issuecomment-1596280047 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2008 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1708 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/539 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/554 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3114</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3114"/>
		<updated>2023-06-18T22:03:00Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Permanently Losing Access to a Check&amp;#039;s Item / Not Properly Receiving a Check&amp;#039;s Item */ add github link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1792 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/2002 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues.&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1703 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1346 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1089 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1698 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1708 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/539 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/554 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3113</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3113"/>
		<updated>2023-06-17T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Minor Inconveniences */ add 2 scarecrow bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1792 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues.&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1703 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1346 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1089 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1698 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1708 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Scarecrow will refuse to confirm your Scarecrow&#039;s Song as adult. It is believed that this happens when you somehow play a song as child with 9 notes instead of 8, potentially due to performing the inputs too quickly. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/539 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* It is also possible that the Scarecrow&#039;s Song you set stops working partway through a seed. It is different from the aforementioned bug in that you can confirm the song as adult (and even use it), but eventually it stops working and talking to the Scarecrow to have him repeat the song you played will give you an &amp;quot;empty song&amp;quot; playback instead, suggesting that your Scarecrow&#039;s Song has been deleted. It is not known what causes this. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/554 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3112</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3112"/>
		<updated>2023-06-17T18:20:49Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ add that vc crashes will likely never get fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
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{{TOClimit|1}}&lt;br /&gt;
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&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1792 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often. This is extremely unlikely to ever get fixed, as it&#039;s a problem with the Wii VC emulator, and not with OoTR.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues.&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1703 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1346 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1089 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1698 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1708 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3110</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3110"/>
		<updated>2023-06-10T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: added links to github issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1792 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues.&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1703 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1346 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1089 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1698 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue. [[File:Github-mark.png|15px |link=https://github.com/OoTRandomizer/OoT-Randomizer/issues/1708 |alt=Github icon|View open issue]]&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Github-mark.png&amp;diff=3109</id>
		<title>File:Github-mark.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Github-mark.png&amp;diff=3109"/>
		<updated>2023-06-10T20:04:59Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;github icon (should be permitted for our purposes)&lt;br /&gt;
https://github.com/logos&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3108</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3108"/>
		<updated>2023-06-04T16:18:30Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: added link the goron softlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Talking to Link the Goron and then moving out of his talk range will softlock the game. This can happen if you move while pressing A to speak and retaining enough momentum to leave the talk range (e.g. target and then mash A to roll and speak at the same time), leading to Link the Goron sitting down again and the player being stuck in a text box. [[Common_Softlocks_And_Crashes#Minor_Inconveniences|You may also be forced to reload Goron City if you talk to him too fast]]. In general, it&#039;s best to not to rush speaking with Link the Goron to avoid these issues.&lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3107</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3107"/>
		<updated>2023-06-02T07:15:50Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Permanently Losing Access to a Check&amp;#039;s Item / Not Properly Receiving a Check&amp;#039;s Item */ added the softlock where you overwrite child trade quest item before waking talon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtaining Zelda&#039;s Letter or a mask after having obtained the Weird Egg/Chicken but before having used it to wake up Talon can lead to a softlock, as it will overwrite the Weird Egg/Chicken and prevent you from sending Malon and Talon to Lon Lon Ranch. This is only possible if you&#039;ve used glitches to skip waking Talon, or if you were playing on an older, experimental version of the &amp;lt;samp&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/samp&amp;gt; setting. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.85.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3092</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3092"/>
		<updated>2023-04-25T07:20:46Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Minor Inconveniences */ gohma softlock fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.91.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3091</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3091"/>
		<updated>2023-04-24T07:18:40Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ diving crash fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.92.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3087</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3087"/>
		<updated>2023-04-12T20:05:59Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ internal consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3086</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3086"/>
		<updated>2023-04-12T20:05:33Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: happy mask shop &amp;amp; blue potion bugs were fixed in v7.1.49&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in dev v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v7.1.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3085</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3085"/>
		<updated>2023-04-12T20:02:53Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: add historical section of previously fixed issues &amp;amp; move bonk dmg crashes to this section, as it was previously missed as being fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in dev v7.1.44.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando.&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixed Issues Since Latest Stable Version ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.167.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.2.8.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.49.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A fix has been implemented in v6.0.5.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3084</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3084"/>
		<updated>2023-04-12T19:45:37Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: add ToC + minor inconvenience in spirit (v+mq) big statue room where the ZL chests can &amp;quot;disappear&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs.&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. A fix has been implemented in dev v7.1.44.&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando.&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* In Spirit Temple and MQ Spirit Temple, chests that spawn after playing Zelda&#039;s Lullaby in the &amp;quot;main room&amp;quot; (the one with the large statue whose face you destroy to reach the boss door) can sometimes disappear when leaving the room without opening them. Looking at the ceiling where they should have dropped from with C-Up will usually respawn them, though you will not see the cutscene as confirmation. If this does not work, saving and resetting will respawn the chests.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3079</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3079"/>
		<updated>2023-03-22T10:04:28Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Hashfrog Tracker */ fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3078</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3078"/>
		<updated>2023-03-22T10:03:49Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Web Trackers */ add hashfrog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [[https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker|Gossip Stone-like tracker]].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog2.png&amp;diff=3077</id>
		<title>File:Hashfrog2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog2.png&amp;diff=3077"/>
		<updated>2023-03-22T10:01:03Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hashfrog tracker 2&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog.png&amp;diff=3076</id>
		<title>File:Hashfrog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Hashfrog.png&amp;diff=3076"/>
		<updated>2023-03-22T10:00:13Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hashfrog tracker&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Editing_RAM&amp;diff=3074</id>
		<title>Editing RAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Editing_RAM&amp;diff=3074"/>
		<updated>2023-02-21T23:23:56Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Item Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that the editing of RAM during a race is against our community&#039;s racing rules.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page will tell you how to use emulator tools to add items to your inventory. This is useful for fixing bugged or softlocked seeds, resuming after losing a save, recreating issues on seeds without having to play through them, or just for fun.&lt;br /&gt;
&lt;br /&gt;
RAM is temporary memory within a system that holds values currently being used by the running program. Memory is accessed via addresses, which are represented as strings of hexadecimal numbers (more on those later). For our purposes, we are interested in certain addresses in RAM which are the [https://wiki.cloudmodding.com/oot/Save_Format#Save_Context &amp;quot;Save Context&amp;quot;] of OoT. The Save Context is everything that is stored when you save your game. It includes things like story and event flags, your current location, how many hearts you have, and importantly for this page, items obtained. Since the save context is checked when the game is deciding what items to place in your inventory, by overwriting the values at these addresses in RAM we can easily give the player items.&lt;br /&gt;
&lt;br /&gt;
== Accessing and Using the Hex Editor / Debugger ==&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk ===&lt;br /&gt;
With your ROM loaded, head to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Tools&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Hex Editor&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. A new window should pop up. Next, go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Memory Domains&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and select &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;System Bus&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Also go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Data Size&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and select &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;1 Byte&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Navigate to the relevant address (e.g. &amp;lt;code&amp;gt;8011A644&amp;lt;/code&amp;gt;) by hitting &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;CTRL + G&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; or going to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Go to Address...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. To make changes to the RAM, right-click the relevant byte and select &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Poke Address&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. In the new window enter the value you want to change the byte to and hit &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Poke&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to confirm. Your changes should be reflected in the game immediately.&lt;br /&gt;
&lt;br /&gt;
[[File:bizhawk hex editor.png]][[File:bizhawk poke.png]]&lt;br /&gt;
&lt;br /&gt;
=== Project64 ===&lt;br /&gt;
To enable the debugger, go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Settings...&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and check &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Enable debugger&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
[[File:pj64 enable debugger.png]]&lt;br /&gt;
&lt;br /&gt;
Close the settings window and go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Debugger&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;View memory...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. A new window should pop up. Right-click any of the bytes in this window and go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Byte group size&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;1&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Navigate to the relevant address (e.g. &amp;lt;code&amp;gt;8011A644&amp;lt;/code&amp;gt;) by entering the address in the field in the top left corner of the window. To make your changes, simply select the location where you want to make your change and type in the value. Your changes should be reflected in the game immediately.&lt;br /&gt;
&lt;br /&gt;
[[File:pj64 data size.png]][[File:pj64 byte.png]]&lt;br /&gt;
&lt;br /&gt;
=== Dolphin ===&lt;br /&gt;
To enable the debugger, go to  &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Config&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Interface&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and check &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Show Debugging UI&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. A code window will pop up, and several things will be added to your toolbar. You can close the code window and ignore all the additions.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinEnableDebugger.png|400px]][[File:DolphinViewMemory.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Next, in the menu bar go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;View&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and check &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Memory&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. You&#039;ll see a window that looks like this. (Note that Dolphin only displays values in memory when emulation is paused, but values can still be set while emulation is running.) Pay attention to the highlighted section in the upper right, this is where we will be working.&lt;br /&gt;
&lt;br /&gt;
[[File:DolphinMemoryViewer.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Next, you must determine your offset value. Since Dolphin is running OoT within a WAD, the WAD itself adds bytes, meaning you must add an offset. Luckily, Dolphin&#039;s memory viewer already has an offset field, so you can just add it here and not worry about it. If you&#039;re using a US WAD, the offset will be &amp;lt;code&amp;gt;F64120&amp;lt;/code&amp;gt;. If you&#039;re using a JP WAD, the offset will be &amp;lt;code&amp;gt;E74000&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Finally, to set values in memory, you&#039;ll want to make sure Hex is selected, put the target address in the &amp;quot;Search Address&amp;quot; field, set Offset to the proper value, your desired value in the Value field, and then hit the Set Value button.&lt;br /&gt;
&lt;br /&gt;
Dolphin&#039;s memory viewer is different from the others in that you cannot click to select bytes and edit them that way, so it&#039;s a bit less intuitive to use. If you want to set the 3rd slot in inventory, you&#039;ll have to add 2 to the base inventory address for the 2 bytes skipped. (If you&#039;re unsure how to add hex numbers, you can add the number of slots to the base address with a calculator [https://www.calculator.net/hex-calculator.html like this one.])&lt;br /&gt;
&lt;br /&gt;
However, you can also set multiple bytes at once. For example, if you want to give yourself just deku sticks, you can enter the base inventory address and type &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt; in the Value field to give yourself deku sticks in the first slot; but if you want to give yourself deku sticks, deku nuts, bombs, and the bow, you can enter &amp;lt;code&amp;gt;00010203&amp;lt;/code&amp;gt; in the Value field to give yourself them all at once. This can be used to make it easier to give yourself all ammo at once, giving all equipment, all keys, etc.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console / Virtual Wii ===&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer your save file from Wii VC/vWii (the latter is unconfirmed, but should theoretically work the same) onto an SD card, import it into Dolphin, make changes on Dolphin and then transfer the save file back onto your Wii/Wii U. To do this you&#039;ll first want to transfer your save file to your SD card thru the Wii system menu. Turn off the Wii/Wii U and inject the SD card into your computer. On your SD card navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;private&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;wii&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;title&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;[Channel ID]&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. The Channel ID will be 4 letters, most likely &amp;lt;code&amp;gt;NICE&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;NRKE&amp;lt;/code&amp;gt;. Make a backup of &amp;lt;samp&amp;gt;data.bin&amp;lt;/samp&amp;gt; if you wish. Now open [[Dolphin]] and load the WAD that you were playing so it can create a save file. Right-click the WAD in the list of games and choose &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Open Wii Save Folder&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. There should be a &amp;lt;samp&amp;gt;banner.bin&amp;lt;/samp&amp;gt; file in here. If not, load the WAD again until there is one (it should be there once the N64 logo appears). Stop the emulation and go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Tools&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Import Wii Save...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Navigate to the &amp;lt;samp&amp;gt;data.bin&amp;lt;/samp&amp;gt; on your SD card and click Open. This should properly import the Wii save file for use on Dolphin. If there is an error about NAND being corrupt, then follow the instructions to clean it. Also make sure that the &amp;lt;samp&amp;gt;banner.bin&amp;lt;/samp&amp;gt; file was created. Now you can make your changes [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM#Dolphin as described in the Dolphin section].&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made your changes, go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Tools&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Export All Wii Saves&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and select a folder. You can just create a temporary folder on your Desktop. In this folder navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;private&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;wii&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;title&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;[Channel ID]&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and you should see a &amp;lt;samp&amp;gt;data.bin&amp;lt;/samp&amp;gt; again. Copy this to your SD card in the same location and overwrite the existing file. Safely eject the SD card from your computer, insert it into the Wii/Wii U and then copy/move your save file from your SD card back onto your Wii/Wii U. Now when you load your seed it should have the changes you made on Dolphin.&lt;br /&gt;
&lt;br /&gt;
== Finding the Correct Address and Value ==&lt;br /&gt;
&lt;br /&gt;
In everyday life we use a &amp;quot;base 10 numeral system&amp;quot;, which means that we use 10 different symbols for denoting numbers: &amp;quot;0-9&amp;quot;. When we add one more to 9, we loop back to 0 but prefix it with a 1 to indicate that we&#039;ve looped back once and we get the number &amp;quot;10&amp;quot;. The hex editor/debugger uses a &amp;quot;base 16 numeral system&amp;quot; instead, which means it uses 16 different symbols for denoting numbers: &amp;quot;0-9&amp;quot; (for the numbers 0 to 9) and &amp;quot;A-F&amp;quot; (for the numbers 10-15). &amp;quot;Decimal numbers&amp;quot; are what we call the symbols of the first system and &amp;quot;hex numbers&amp;quot; are what we call symbols of the second system. To properly use the hex editor/debugger you will need to count in hex numbers. Fortunately, most calculators and many [https://www.binaryhexconverter.com/hex-to-decimal-converter tools] online can convert numbers between both numeral systems for you.&lt;br /&gt;
&lt;br /&gt;
=== Item Menu ===&lt;br /&gt;
The locations of your items on the item select screen (i.e. items you can put on C buttons) start at address &amp;lt;code&amp;gt;8011A644&amp;lt;/code&amp;gt; and last for 24 bytes (i.e. 24 double digit hex numbers) as seen in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:RAM slots2.png]]&lt;br /&gt;
&lt;br /&gt;
The value of the first byte determines what item is in the first slot, the value of the second byte determines what item is in the second slot, etc. The ordering for the slots starts in the top left corner and goes left-to-right and top-to-bottom. Below is a table that tells you which hex numbers correspond to which items. Keep in mind that this table is only true for these 24 bytes in the RAM.&lt;br /&gt;
&lt;br /&gt;
[[File:RAM items.png]]&lt;br /&gt;
&lt;br /&gt;
If you want to test if you understood everything so far correctly, then try to work out the inventory of the RAM in the first image of this section. The answer is: Deku Nuts in the Deku Nuts slot, Din&#039;s Fire in the Din&#039;s Fire slot, Ocarina of Time in the Ocarina slot, and Megaton Hammer in the Farore&#039;s Wind slot (whoops!).&lt;br /&gt;
&lt;br /&gt;
In order to actually use items with &amp;quot;ammo counts&amp;quot; (e.g. Deku Sticks, Bombs, Magic Beans) you will additionally need to give yourself either ammo or ammo holders. [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM#Ammo_and_Other_Items_with_Progressive_Upgrades The next section] explains how to do both.&lt;br /&gt;
&lt;br /&gt;
=== Ammo and Other Items with Progressive Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The addresses for ammo counts start at &amp;lt;code&amp;gt;8011A65C&amp;lt;/code&amp;gt; and is 15 bytes long. However, only 7 of these bytes correspond to relevant ammo counts: the 1st, 2nd, 3rd, 4th, 7th, 9th and 15th (see image below). These are the counts for Deku Sticks, Deku Nuts, Bombs, Arrows, Deku Seeds, Bombchus and Magic Beans respectively. Using or obtaining additional ammo without the associated ammo holder, such as a Quiver for Arrows, will immediately drop the ammo count to 0. Note that even Deku Sticks and Deku Nuts require an &amp;quot;ammo holder&amp;quot;. There are two ways to prevent this. Firstly, you can right-click the relevant bytes and choose &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Freeze&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; (Bizhawk) or &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Lock value&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; (Project64). Unfortunately, there is no way to do this in Dolphin as far as we&#039;re aware. Alternatively, you can give yourself the relevant ammo holders. This information is laid out in memory in a considerably more complicated way than the other &amp;quot;items&amp;quot; mentioned in this guide and are essentially &amp;quot;entangled&amp;quot; with each other and the Progressive Strength, Wallet and Scale Upgrades. So to keep things simple we will just give you the value for having the maximum of every upgrade, and after you&#039;ve resolved your softlock you can revert these bytes to their original value (make sure to write them down beforehand). Go to address &amp;lt;code&amp;gt;8011A670&amp;lt;/code&amp;gt; and change the first 4 bytes into &amp;lt;code&amp;gt;00 36 F4 DB&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo memory.png]]&lt;br /&gt;
&lt;br /&gt;
=== Swords/Shields/Tunics/Boots ===&lt;br /&gt;
&lt;br /&gt;
The address for modifying Tunics and Boots is &amp;lt;code&amp;gt;8011A66C&amp;lt;/code&amp;gt;, and the address for Swords and Shields is &amp;lt;code&amp;gt;8011A66D&amp;lt;/code&amp;gt;. They are both a single byte long. The first digit of each byte controls the Boots and Shields, and the second digit controls the Tunics and Swords. Changing any of these digits to a &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; will give you all Swords/Shields/Tunics/Boots. If you don&#039;t want to have them all but only 1 or 2, then try different numbers in the range 1-7 until you get the layout you desire. Keep in mind that if you want the Biggoron Sword instead of the Giant&#039;s Knife, you&#039;ll have to change the byte at &amp;lt;code&amp;gt;8011A60E&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to play around with the famous &amp;quot;F boots&amp;quot; (= anti-gravity boots), then change the byte at &amp;lt;code&amp;gt;8011A640&amp;lt;/code&amp;gt; into &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Quest Menu and Magic ===&lt;br /&gt;
&lt;br /&gt;
The address for modifying the Spiritual Stones, Song of Time, Song of Storms and Gerudo Card (and some irrelevant things) is &amp;lt;code&amp;gt;8011A675&amp;lt;/code&amp;gt;, the address for Bolero of Fire, Minuet of Forest and the Medallions is &amp;lt;code&amp;gt;8011A677&amp;lt;/code&amp;gt;, and the address for the other songs is &amp;lt;code&amp;gt;8011A676&amp;lt;/code&amp;gt;. They are all a single byte long. Changing these bytes to &amp;lt;code&amp;gt;FF&amp;lt;/code&amp;gt; will give you all of the items and songs. If you don&#039;t want to have them all but only a certain combination of them, then manually try different hex numbers. A systematic approach to finding the right number would be to increment the current hex number by 1 until you find the right one. &lt;br /&gt;
&lt;br /&gt;
To give yourself Magic, set the byte at &amp;lt;code&amp;gt;8011A60A&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt;, and the byte at &amp;lt;code&amp;gt;8011A603&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;. If the Magic Meter doesn&#039;t display properly, a reset should fix that. However, this is only a graphical issue anyway.&lt;br /&gt;
&lt;br /&gt;
To change your Gold Skulltula Token count, set the byte at &amp;lt;code&amp;gt;8011A6A1&amp;lt;/code&amp;gt; to whatever hex number you want (&amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; for 100 tokens). If you end up going over 100 tokens in your seed, that will have no gameplay effect. You&#039;ll just see a token count that&#039;s higher than 100, but you can still collect the rewards in Kakariko Village and satisfy your Rainbow Bridge and/or Ganon&#039;s Boss Key requirements.&lt;br /&gt;
&lt;br /&gt;
=== Keys ===&lt;br /&gt;
&lt;br /&gt;
Below is a table that gives the addresses for the Small Keys and Boss Keys of all the relevant locations. They are all 1 byte long. For the Small Keys you can just insert the number of keys you want. For the Boss Keys you&#039;ll want to use one of the following numbers depending on if you also want the Map and/or Compass: &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;03&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;05&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;07&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Keys memory.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3073</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=3073"/>
		<updated>2023-02-11T23:14:52Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Softlocks and Crashes */ fix for bubbles/dins crash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing the Ocarina of Time Randomizer. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to join the {{discord}} and reach out to Support members in the {{discord|gameplay-and-tricks}} channel for help.&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Confirming the borrowing of a mask from the Happy Mask Shop and then exiting the shop before receiving the mask will result in the mask trading quest becoming incompletable. The game will set the flag for having borrowed the mask, but it will not be in your inventory. As a result, the owner of the shop will not do business with you until you&#039;ve sold the mask which you do not possess. In order to be able to leave the shop before receiving the mask, you need to be very quick and confirm the mask while the title card (&amp;quot;Happy Mask Shop&amp;quot;) is still up on the screen. This collection delay bug can also occur in other shops, but since other shops don&#039;t set flags like the Happy Mask Shop does, the bug is inconsequential elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* On Wii VC the game sometimes crashes when bonking using the &amp;lt;samp&amp;gt;Bonks Do Damage&amp;lt;/samp&amp;gt; setting (currently available on the dev branch only). It is strongly believed to happen whenever bonking wth non-ohko values would lead to negative health. On N64 emulators it should only lead to graphical bugs.&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game. A fix has been implemented in dev v7.1.44.&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a Gold Skulltula Token whilst the Skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Winning the &amp;lt;samp&amp;gt;LW Target in Woods&amp;lt;/samp&amp;gt; minigame a second time before receiving the reward will softlock the game. To do this, you need to press the Slingshot button as soon as you regain control and then win again without leaving first-person aim.&lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in Lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash when using a randomized Kokiri Tunic color. This is not a glitch you can do accidentally, so if you don&#039;t know what Weirdshotting is then you have nothing to worry about. It needs to be one of the &amp;quot;weird&amp;quot; Weirdshot frames for the crash to occur, and the color of the Kokiri Tunic needs to be of a specific value (even when not equipped). We don&#039;t really know what these color values are, so until this is addressed it is &#039;&#039;&#039;highly recommended to not randomize the Kokiri Tunic color if you&#039;re planning on doing Weirdshots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
* Supersliding into the Rainbow Bridge cutscene will result in a softlock&lt;br /&gt;
&lt;br /&gt;
* Placing the &amp;lt;samp&amp;gt;Buy Blue Potion&amp;lt;/samp&amp;gt; in a shop (only possible through Plandomizer) will result in a softlock when you hover over it with the cursor. Don&#039;t put this &amp;quot;item&amp;quot; in your Plando.&lt;br /&gt;
&lt;br /&gt;
* There is an extremely rare (for reference we&#039;ve only received two reports so far and they were 5 months apart) crash in Deku Tree that occurs when entering B1. The cause is currently unknown, but it will crash every time you try to enter B1 through the web. You will be forced to repatch the seed in order to continue.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City or take out an Ocarina.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3072</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3072"/>
		<updated>2023-01-25T18:21:49Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Xopar&amp;#039;s Package */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3071</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3071"/>
		<updated>2023-01-25T17:15:35Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Xopar&amp;#039;s Tracker */ better link for xopar&amp;#039;s emotracker pacage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3070</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3070"/>
		<updated>2023-01-25T17:14:53Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Xopar&amp;#039;s Tracker */ added info about emotracker package&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#EmoTracker Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3064</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Logic&amp;diff=3064"/>
		<updated>2022-12-29T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Vanilla Help */ updated goron pot for rupeesanity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;“My Seed Is Broken!” (Glitchless Logic)&#039;&#039;&#039; - Solutions to completing randomized runs of &#039;&#039;Ocarina of Time&#039;&#039; can sometimes be unintuitive. While your seed may appear to be unbeatable, this isn’t often the case. Thanks to the diligent efforts of the developers, OoTR’s logic is incredibly robust. Listed below are some common sources of confusion, grouped by location. If you don’t mind spoiling the rest of the playthrough, instructions to finding your next step will be listed [[#Knowing_the_Way_with_the_Spoiler_Log|here]].&lt;br /&gt;
&lt;br /&gt;
If you follow these steps and still need help, you’re welcome to ask for support in the {{discord|gameplay-and-tricks}} channel of the {{discord}}. Please provide the seed and setting string along with any important details about the issue. If it turns out there is indeed a logical flaw, kind members of our team will report issues from there.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Other Logic Pages =&lt;br /&gt;
This page of the Wiki is for Glitchless Logic; for more information on Glitched and Entrance Randomizer Logic, please view the [[Glitched_Logic|Glitched]] and [[Entrance_Randomizer|Entrance Randomizer]] pages of the Wiki.&lt;br /&gt;
&lt;br /&gt;
The logical item requirements for each dungeon are also available on the [[Vanilla_Dungeon_Requirements | Vanilla]] and [[Master_Quest_Dungeon_Requirements | Master Quest]] dungeon requirements pages.&lt;br /&gt;
&lt;br /&gt;
It is also to document unusual logic that is &#039;&#039;&#039;absolutely required&#039;&#039;&#039; know in a seed to finish most randomizer seeds. Anyone who wish to contribute to the randomizer by adding features with logical requirements will likely need to be familiar with the logic on a deeper level. The [[Advanced Logic]] page will provide a better explanation of some of the more difficult to comprehend, but unnecessary to know by heart, logic quirks.&lt;br /&gt;
&lt;br /&gt;
= Vanilla Help =&lt;br /&gt;
For a quick refresher regarding the most basic aspects of Ocarina of Time, see these [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Getting_Started getting Started pages for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
For players who have not played randomizer before, it is strongly recommended to play the original game (i.e. vanilla) before attempting a randomizer seed. Strategy guides such as those from [https://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Table_of_Contents StrategyWiki] and [https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Zelda Dungeon] can be very helpful. Video guides are also available, the user [https://www.youtube.com/user/ScarecrowScythe Krow&#039;s Graveyard] has a playlist for [https://www.youtube.com/playlist?list=PLC4ADFACDF4946595 Vanilla Ocarina of Time] and [https://www.youtube.com/playlist?list=PLDgypNs3MY2Rd1jlYqNTWIfeLW7AiuoOK Master Quest Ocarina of Time]. Understanding how to beat vanilla is &#039;&#039;&#039;vital&#039;&#039;&#039; to beating a randomized seed.&lt;br /&gt;
&lt;br /&gt;
For those who would prefer a quicker experience, [https://ootrandomizer.com/seed/vanilla Vanilla] and [https://ootrandomizer.com/seed/MQvanilla Master Quest] are available as randomizer seeds with all the QoL changes inherent to randomizer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Minuet of Forest Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Stand outside the Forest Temple as an adult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Talon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Wake up Talon with the white Cucco from the Weird Egg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering the Castle&#039;&#039;&#039;&lt;br /&gt;
Move the Milk Crates to create a platform to jump from to reach the sewer hole in the castle wall. Talon must be woken up first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching Zelda (Zelda&#039;s Lullaby location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Castle during the day, then avoid the guards&#039; Line of Sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon won&#039;t Teach her Song (Epona&#039;s Song location)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a child, show her an Ocarina during the day. Note that Malon will not appear in Lon Lon Ranch if Talon hasn&#039;t been woken up in Hyrule Castle grounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Song of Storms Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
As an adult, show an Ocarina to the Windmill operator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Obtaining the Sun&#039;s Song Item&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Obtained from the Royal Family’s Tomb in the Kakariko Graveyard, accessible by playing Zelda’s Lullaby outside it.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spinning Pottery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The spinning Goron Pot is activated by lighting the torches surrounding it. This can be accomplished by lighting sticks from Darunia&#039;s chamber OR by casting Din&#039;s Fire.&lt;br /&gt;
The Spinning Pot has 3 faces - Happy, Neutral, and Mad. The Happy face will always give a randomized reward. If freestanding Rupees &amp;amp; hearts are also shuffled, then each face will give 3 randomized rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarecrow’s Song&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must teach it to Bonooru (the scarecrow nearer the lake) as a child and then remind him again as an adult. The song cannot be all the same note; many alternate between two notes for simplicity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Save Quits&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Saving and quitting, then reloading the game, inside dungeons will send you back to the beginning of the dungeon. If you get stuck somewhere without a warp song, you can save and quit outside the dungeon. Even if you have a warp song, certain locations like Dampe&#039;s Grave and Windmill don&#039;t let you warp and require you to save and quit if you get stuck. Reloading the game will return Link to the Temple of Time (if adult) or Link&#039;s house (if child).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Grottos without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any grotto which can be opened with Bombs can also be opened with Hammer. However some grottos open when the Song of Storms is played and not with explosives.&lt;br /&gt;
&lt;br /&gt;
= Misunderstood Vanilla Mechanics =&lt;br /&gt;
A lot of randomizer uses the vanilla requirements to do certain things. It just so happens that vanilla takes logic shortcuts in some locations because it&#039;s impossible to do some events before others. Meanwhile other events have requirements which do not come up in ordinary play. These are the most common issues people have starting randomizer after vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Open the Door of Time&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Time while standing in front of the pedestal. The only requirements are a &#039;&#039;&#039;Fairy Ocarina&#039;&#039;&#039; and the &#039;&#039;&#039;Song of Time&#039;&#039;&#039;. The Spiritual Stones are &#039;&#039;&#039;not&#039;&#039;&#039; required, and the Ocarina of Time is also &#039;&#039;&#039;not&#039;&#039;&#039; required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skull Kid Ignores the Skull Mask&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Skull Kid must be befriended with Saria&#039;s Song before he will buy the Skull Mask. This is &#039;&#039;&#039;not&#039;&#039;&#039; required for the Skull Mask check- that is done by showing the Skull Mask to the Deku Scrubs inside the Lost Woods Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Saria Missing from Sacred Forest Meadow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have Zelda&#039;s Letter or later in the child trade sequence before Saria arrives to teach her song. This means finding the Weird Egg, waking Talon, and visiting Zelda first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina of Time and Song of Time Cutscenes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the Zelda &amp;amp; Impa&#039;s escape cutscene initiated by approaching the Castle Town draw bridge as a child. Link must have all 3 Spiritual Stones before approaching the draw bridge, Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can&#039;t Find the Running Man&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must possess all 3 Spiritual Stones before the Running Man appears in Hyrule Field. Zora&#039;s Sapphire alone is not enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Big Poe Hunt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Without Epona, there is a 2/5 (40%) chance of a Big Poe spawning while passing their spawn areas. While on Epona, there is a 100% chance that the poe that spawns will be a Big Poe. Due to this, default logic does &#039;&#039;&#039;not&#039;&#039;&#039; expect hunting Big Poes without Epona. However, logic may expect them to be found as the random contents of bottles if the Big Poe Count setting is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Burning Village/Nocturne of Shadow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Forest&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: crimson&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; Medallions and then enter Kakariko Village as Adult from any entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Castle Town Shooting Gallery&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Even though the Kakariko Shooting Gallery requires the bow for the special prize, you do not need to have the slingshot for the Castle Town Shooting Gallery&#039;s special prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kakariko Shooting Gallery Gives 50 Rupees&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Fairy Bow/Quiver is required to win the special prize, otherwise you will receive 50 rupees. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Requiem of Spirit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The song typically acquired by leaving Spirit Temple as an adult can be collected as a child too. Exiting Spirit Temple is the vanilla requirement, since outside sequence breaks child would never reach the Colossus before adult. &lt;br /&gt;
&lt;br /&gt;
In Entrance Randomizer, exit whichever dungeon is placed at Desert Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Zelda Light Arrow Cutscene&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Enter the Temple of Time as adult with the Shadow and Spirit medallions to receive this item check. Make sure you don&#039;t save and reset after entering the Temple of Time and before obtaining the item, [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes or you could get locked out of it entirely].&lt;br /&gt;
&lt;br /&gt;
= Vanilla Mechanics Changed by Randomizer =&lt;br /&gt;
Randomizer has also changed some vanilla mechanics in an attempt to make randomization of certain elements more valuable. Those &#039;&#039;very&#039;&#039; familiar with Ocarina of Time may want to take note of the following differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Ocarina Memory Game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game to only require completing the 5 note version of the game to obtain the item. The mini-game does not need to be done a second time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Malon or Talon Missing from Ranch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Malon and Talon normally appear in Lon Lon Ranch after speaking to Zelda and receiving Zelda&#039;s Letter. Due to Weird Egg being able to be shuffled some changes have had to be made to this to avoid softlocks. Waking Talon up at Hyrule Castle with the Cucco from the Weird Egg and obtaining Zelda&#039;s Letter will have him appear at the ranch. If the Weird Egg is not shuffled, Malon will also appear at the ranch after this. If Weird Egg is shuffled, she will not appear at the ranch until Link speaks to her at Hyrule Castle and receives an item from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Dampe&#039;s Heart-Pounding Gravedigging Tour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Dampe no longer requires a random number of attempts and will instead dig up the Heart Piece on the first attempt. He doesn&#039;t even need to be over a dirt patch. &lt;br /&gt;
&lt;br /&gt;
There is a bug in vanilla where if Link leaves the area before picking up the Heart Piece it is lost forever. The randomizer has &#039;&#039;mostly&#039;&#039; resolved this issue. Don&#039;t die before picking up the Heart Piece because this seems to do the same thing the vanilla bug does and isn&#039;t handled properly by the randomizer yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik at Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene at the Master Sword pedestal to obtain Prelude of Light has been changed from beating Forest Temple to obtaining the Forest Medallion. Once Link has the Forest Medallion, approaching the pedestal as adult either from the door of time, or from pulling the sword out as child will give you the reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Sheik in Ice Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sheik cutscene in Ice cavern to obtain Serenade of Water can be triggered as either age in OoTR instead of as adult only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Pond&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing reward minimums were lowered so an 8 pound fish is required as Child and a 10 pound fish is required as Adult. However, the lure must still be in deep enough water to cause the fish to bite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Biggoron&#039;s Claim Check&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Biggoron no longer requires three days between giving him the eyedrops and claim check. The claim check can now be immediately returned to Biggoron for a randomized item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Bombchu Bowling&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Randomizer changed this mini-game so that the two randomized prizes are always the first two prizes offered by the lady- if you lose the game, leave and re-enter to reset the prize order. The requirements for unlocking this check have also been changed- if bombchus are in logic, then finding a bombchu pack is required, otherwise a bomb bag is required if bombchus are not in logic.&lt;br /&gt;
&lt;br /&gt;
== Forest ==&lt;br /&gt;
This section covers the following areas &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, and &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:largest;&amp;quot;&amp;gt;&#039;&#039;&#039;Closed Forest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When the &amp;quot;Closed Forest&amp;quot; setting is active, Link is expected to stay in the aforementioned areas until beating Gohma in the Great Deku Tree. Do not leave these areas, even if there is a bomb bag, silver scale, or ocarina and a warp song. The Kokiri Sword will be in one of these forest areas and the shop will have a repeatably purchasable Deku Shield, even with Shopsanity active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If Closed Forest is enabled a Slingshot will always be found somewhere in &#039;&#039;&#039;Kokiri Forest&#039;&#039;&#039;, &#039;&#039;&#039;The Lost Woods&#039;&#039;&#039;, &#039;&#039;&#039;The Sacred Forest Meadow&#039;&#039;&#039; or &#039;&#039;&#039;[[#Inside the Deku Tree|The Great Deku Tree]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hidden Grottos&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hidden grottos in these areas can be required, especially with the Closed Forest setting enabled. The Stone of Agony must be found before logic can expect these locations, provided the trick that removes the SoA requirement is not enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tokensanity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Tokensanity enabled the three dirt patch Skulltulas can be required, especially if the Closed Forest setting is enabled. In the Lost Woods, jump slashing the bushes outside of the Goron City warp with a stick will release bugs which can be caught in a bottle and used on the dirt patches. Since the sword could be in a dirt patch, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
== Kakariko Village ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Rear Entrance to Impa&#039;s House as Child&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Take a cucco to the incomplete building. Toss it onto the top of the pile of bricks and climb up after it. Once on top of the pile of bricks with the cucco, pick it up and fly across to the Scaffolding. From here follow behind the carpenter to reach a good position to jump towards the entrance above the chicken coop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Rooftops without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s possible to get on the important rooftops with only Hookshot. Get a little closer and try again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Draining Kakariko Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Song of Storms to the Windmill Operator as a child.&lt;br /&gt;
&lt;br /&gt;
*Project 64 will have this issue if not configured correctly. Be sure you have followed the instructions in [[Project64]] if you run into it: &#039;&#039;Draining the well at night can crash the game; attempting it during the day is less likely to cause this crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding PoH in Windmill&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The freestanding heart piece in the windmill doesn&#039;t always expect an ocarina or the Song of Time. Use the boomerang to grab the item here or, if the trick is enabled, [https://www.youtube.com/watch?v=vDl7lr4Ecv8| reach it as adult with no other items required].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Trail ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Freestanding Piece of Heart above Dodongo&#039;s Cavern&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If you&#039;re a child and you don&#039;t have the Goron&#039;s Bracelet, you can still backflip onto the ledge from where the bomb flower is by angling it correctly and backflipping from outside the grab range. Using C-Up will help. If you&#039;re an adult, the bomb flower isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Goron City ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Goron City from Lost Woods without Bombs&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ignite the Bomb Flowers behind the boulders using Din’s Fire. Alternatively, if Adult Link destroys the boulders with Hammer, Strength, or Bow they&#039;ll be destroyed in the past so Child Link can enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Large Rolling Goron to Relinquish Goods&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bomb the Goron in the dark tunnel near the sign (Bomb/Bombchu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version 4.0 and older the Large Rolling Goron also requires Link to have a Bomb Bag&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boulder Maze without Bombs or Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Guantlets are effective at clearing a path to each of the chests in the room. This will take some time, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaching the Grotto&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This grotto is adult only, and contains three business scrubs. Requirements to reach this grotto are as follows: Goron Tunic + Hookshot, or Ocarina + Song of Time, or Nayru&#039;s Love + Hookshot. If one-hit KO or 4x damage is on, then the glitchless logical requirements are either Ocarina + Song of Time + Goron Tunic/Longshot/Nayru&#039;s Love, or Nayru&#039;s Love + Hookshot. Further explanation [[Grottos#Goron_City:_1_Grotto|here]].&lt;br /&gt;
&lt;br /&gt;
== Death Mountain Crater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the lower Exit&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
From the top of the tall ladder, use the Hover Boots to hover over the boulder blocking the shortcut to Goron City (lower exit). Hover Boots can also be used at the bottom of the ladder to bypass the Boulder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Bottom Area for Bolero of Fire and Access to Fire Temple&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Hover Boots to cross the dilapidated bridge to reach the Warp Platform &amp;amp; Fire Temple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, reach this bottom area with the Longshot by jumping from the upper area onto the lava platforms below and shooting a wooden plank to pull Link across the pool of lava.&lt;br /&gt;
&lt;br /&gt;
== Zora’s Domain ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access with Silver Scale&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Silver Scale allows access to Zora&#039;s Domain as child from Lake Hylia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Blue Fire to Unfreeze King Zora/Zora Shop&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In Ganon’s Castle, Blue Fire can be found in Water Trial. Blue Fire may also be a purchasable item for 300 rupees in shops.&lt;br /&gt;
&lt;br /&gt;
== Lake Hylia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go fishing&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The fishing man rewards an 8 pound fish as a Child and a 10 pound fish as an Adult. Make sure to toss the lure in deep enough water to entice fish to bite. There&#039;s a minimum depth required for the mini-game to work. Tossing the Lure in very shallow water may cause the fish may swim around the Lure but never bite. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lake Hylia - Shooting the Sun with an Arrow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The tall rectangle island can be reached without filling the lake by using Scarecrow&#039;s Song and Longshot. You may not need to complete the Water Temple and raise the water level at Lake Hylia to acquire the item. The arrow must be fired at the sun during the early morning as per the written instructions on the stone platform.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Fortress/Gerudo Valley ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Traversing the Gerudo Valley Broken Bridge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cross the Broken Bridge as an Adult by using either Epona to jump it or using the Longshot on the sign above the gate on the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering Gerudo Training Grounds without Being Captured&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Link must have the Gerudo Membership Card and also rescue all of the Carpenters that have been captured. If the Gerudo Membership Card is shuffled, then only the card is needed and the Carpenters do not need to be rescued to access the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Caught without a Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
If caught by a Gerudo Guard, either inside during combat or outside by being seen, without a Hookshot, Link will be thrown into the valley outside the tent, rather than into the jail cell from which Link could not escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Horse Archery NPC is Missing or Won&#039;t Initiate the Mini-game&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
This mini-game requires the Fairy Bow, Epona, and the Gerudo Membership Card. It must also be day time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortress Rooftop Chest without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The chest can be reached from the top with the Hover Boots or by spawning a scarecrow and using the Hookshot. You&#039;ll have to stand close to the edge of the top level for the Hookshot to reach. Note that you won&#039;t see the Hookshot&#039;s red dot on the scarecrow.&lt;br /&gt;
&lt;br /&gt;
== Inside the Deku Tree ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Access F3 without Slingshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The slingshot is not required to get to the top floor of the Deku Tree. In fact, in Master Quest Link doesn&#039;t get the slingshot until climbing all the way up the tree in the first place. Skulltulas don&#039;t rush Link when he is not moving. Sneak past them while they are looking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Two Chests in Slingshot Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In vanilla Deku Tree there are two chests in the Slingshot room. The first is the obvious one that has the slingshot, but there are climbable vines on the wall to the left of it which lead to a second chest.&lt;br /&gt;
&lt;br /&gt;
== Dodongo&#039;s Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold Skulltula on top of the Sinking Staircase&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Progress through the right side of the dungeon and hit the switch that makes the platforms in the entrance room rise higher, then leave the dungeon and re-enter it, progress through the dungeon backwards by taking the right platform in the entrance room to the top floor and going through the door on the upper level. This will grant you access to vines on the side of the stairs before the stairs have been lowered by the bomb blasts.&lt;br /&gt;
&lt;br /&gt;
== Inside Jabu-Jabu&#039;s Belly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Switch&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The switch on the ceiling in the first room of Jabu Jabu&#039;s Belly can be hit using explosives.&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside without Song of Time or Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots, float to the door connecting the large block-pushing room with the courtyard. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Cross to the Other Courtyard via Well&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Gold Scale or Iron Boots, Link can cross from one courtyard to the other through the well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Forest Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Triggering the Frozen Eye Switch without Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use Din&#039;s Fire from the platform below the frozen eye switch to activate it.&lt;br /&gt;
&lt;br /&gt;
== MQ Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Get Outside with just Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The western courtyard can be reached from the room with the block-push puzzle by hovering towards the crystal switch behind the transparent wall and then jump slashing to hit the switch from the other side. This will remove the transparent wall, allowing you to hover to this door leading to the courtyard. The ledge from which you&#039;ll want to hover is behind the first blocks, but if you lack strength then this ledge can also be hovered to from where you end up after climbing the second ladder. If you have trouble making these hovers, then try rolling for extra distance.&lt;br /&gt;
&lt;br /&gt;
== Fire Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Push Large Colored Blocks as Adult&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In the Fire Temple, the Goron’s Bracelet is required to push these blocks, even as adult. Link only put on gauntlets to keep his hands from drying out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Volvagia without Hammer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With Hover Boots equipped, it’s a simple matter of floating over to the boss door. That said, the Hammer is still required to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Skip the Topmost Locked Door&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Similarly to Volvagia, skip the topmost locked door by using Hover boots to float over to the pillar. Then use the Hammer to open the door leading to the Highest Goron and Hammer Chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
When key-sanity is disabled (that is, keys are in their own dungeon), the lock in the basement behind the hammer blocks is removed. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
== MQ Ice Cavern ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hitting the Crystal Switches&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pot at the entrance of the Ice Cavern is the only thing required to hit the first crystal switch. &lt;br /&gt;
&lt;br /&gt;
For the crystal switch hanging from the ceiling, the pot in the previous room is the only thing required.&lt;br /&gt;
&lt;br /&gt;
== Water Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Entering without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The entryway is in logic with just longshot and gold scale. However, nothing inside Water Temple is in default logic without Iron Boots, except for beating Morpha and part of the Dark Link loop (Longshot chest, whirlpool river chest and the Gold Skulltula in the falling platforms room). Therefore this is only logically relevant in Entrance Randomizer or various Boss/Small Key settings. Nevertheless, there are [https://www.youtube.com/watch?v=4_3GPW8xVuo strats for getting most of the checks in Water Temple without Iron Boots].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest without Bombs or Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Use the Hover Boots to reach the chest. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Past the Timed Gate without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
After shooting the eye switch, cross the gap with Hover Boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Center Room Gold Skulltula without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Cast Farore’s Wind inside the center room. Raise the water to its highest level and cast Farore&#039;s Wind again to return to the warp point. Swim to the surface to reach the Gold Skulltula. &#039;&#039;&#039;In versions 6.0 and newer&#039;&#039;&#039;, this is no longer in default logic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Extra Key&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The door leading to the highest water level changer is never locked in rando. This results in a spare key for this dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Can’t Raise the Water Level&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;This is only relevant prior to version 4.0 of randomizer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the water level lowered, jump down to the second level of the central structure. This may require savewarping to the beginning of the dungeon to reach. Use the Hookshot to climb onto the top level. With a well-spaced rolling jump you should be able to reach the ledge where you can raise the water to its highest level. This isn&#039;t required but it&#039;s a handy time saver.&lt;br /&gt;
&lt;br /&gt;
== Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Crossing the First Gap without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Hoverboots will reach the other side. If you fall short, start from the wall to build up speed before leaving the ledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;First Silver Rupee Room without Hookshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach raised platform in the corner of the room by using the Hover Boots from the nearby low wall. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach the Boat without Goron’s Bracelet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bypass pushing the large block by shooting the top of the ladder with a Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Reach Bongo Bongo without the Fairy Bow&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Play the Scarecrow’s Song to summon Pierre. Use Longshot to get to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Go through the Wind Tunnel without Iron Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Timing is key. Move when the fans stop. Tip: You can stand between the fans in the final section. There are lines in the floor that mark the safe zones.&lt;br /&gt;
&lt;br /&gt;
== MQ Shadow Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spike floor room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Backflip onto the chest spawned in the middle of the room. From there, use the Hookshot to reach the upper ledge. The Silver Rupees can be collected with just the Hookshot (and Hover Boots) since the Hookshot targets on the ceiling are just low enough for the Hookshot to reach them.&lt;br /&gt;
&lt;br /&gt;
== Gerudo Training Ground ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lava room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The torch at the end of this room is in reach using only the Hookshot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Timed Boulder Room without Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The target on the ceiling is just within range of the Hookshot when standing almost directly under it. A wallmaster can also lift Link into the rupee if it’s the last to be collected.&lt;br /&gt;
&lt;br /&gt;
== Spirit Temple ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Child Side Enemy Room&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
In order to kill the Armos in this room, you&#039;re expected to have at least one of the following item combinations: Deku Sticks (jumpslashes can hit), Kokiri Sword, or Deku Nuts + Slingshot.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Lower Metal Bridge on Child Side without Boomerang&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
You can just barely hit the switch with a well-placed slingshot shot. Alternatively, hit the crystal switch with a well-timed Bombchu placement in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Map chest without Din’s Fire or Magic&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Child Link is perfectly capable of lighting the torches using only a Deku Stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Collect Silver Rupees in the Boulder Room without Hover Boots&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Reach the floating rupee by jumping into the boulder with a jump slash, or even without hitting the boulder with a properly timed jump slash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver Gauntlets Chest from Adult Side using Longshot&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With a Longshot, shoot the chest opposite from the Mirror Shield chest to gain access to its contents and the end of child-side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Boss Key Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Eye Switch can be accessed by hitting the fake door with something to make it fall over. You do not necessarily need to destroy the fake door.&lt;br /&gt;
&lt;br /&gt;
== Inside Ganon’s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Trial without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
A precise shot of an arrow through the torch will burn the web to reveal the light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Water Trial Blue Fire&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
With your bridge requirement set to Open, Blue Fire can be brought from the Water Trial to thaw King Zora or, if you have shopsanity active, to open the Zora Shop as adult if inaccessible as child.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial First Chest without Hookshot and Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Playing the Song of Time will spawn Song of Time blocks leading to the first chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow Trial (Second Chest or Trial Completion) without Fire Arrows&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 scenarios possible here, either with Hover Boots or with Din&#039;s Fire. Obviously, Link may have both, in which case either method will work.&amp;lt;br/&amp;gt;  &lt;br /&gt;
With Hover Boots, Longshot the torch to the right as you enter. From there, Link can reach the Like-Like with the Longshot. Once to the middle platform, equip the Hover Boots and roll across the gap to the platform where the chest spawns. From here open the chest and finish the trial.&amp;lt;br/&amp;gt;&lt;br /&gt;
With Din&#039;s Fire as a fire source, do the same thing as with Hover Boots, but instead of going to the Like-Like immediately, cast Din&#039;s Fire first.  This will spawn the glass platform to the chest platform so Link can jump across.&lt;br /&gt;
&lt;br /&gt;
== MQ Inside Ganon&#039;s Castle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Forest Trial&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting to the room where the Forest Crystal is only requires the Song of Time. While on the ledge that has the door leading to the Forest Crystal room, go to the edge of the corner near where the Blue Switch is and play the Song of Time. You do not need to be on the platform where the Beamos is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;MQ Shadow Trial Bomb Flower Chest&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the Bomb Flower Chest, logic expects you to either use the Bow, Explosives, Strength, or Din&#039;s Fire to blow up the bomb flower. To get to the platform where the chest spawns, either the Hookshot or Hover Boots are required.&lt;br /&gt;
&lt;br /&gt;
= Knowing the Way with the Spoiler Log =&lt;br /&gt;
&lt;br /&gt;
The spoiler log contains information about your personally randomized copy of the game and can be very helpful when looking for important items you&#039;ve missed. Please be aware that the Playthrough presented is intended to prove the seed is beatable in logic. It does not represent the only way to logically beat the seed. It takes only a few steps to find:&lt;br /&gt;
&lt;br /&gt;
= How do I find my Spoiler Log? =&lt;br /&gt;
*[[Frequently_Asked_Questions#How_Do_I_Find_My_Spoiler_Log_Again.3F|How do I find my spoiler log again?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Versions 1.0 - 3.0 and Standalone Download&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open the spoiler log generated in the same folder that the randomized ROM is located in. It should be formatted as &amp;lt;code&amp;gt;OoT_SETTINGSTR_SEED_Spoiler.txt&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Project64&amp;diff=3063</id>
		<title>Project64</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Project64&amp;diff=3063"/>
		<updated>2022-12-20T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Required Settings for Racing */ fix broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project64 is no doubt the most popular N64 emulator available. Randomizer staff will support Project 64 &#039;&#039;&#039;3.0.0 or newer&#039;&#039;&#039; which was released on May 26, 2021. We will not directly support any previous version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
Project64 v3.0.0 or newer as well as [[Bizhawk]] and [[Retroarch]] are the recommended emulators for racing.&lt;br /&gt;
&lt;br /&gt;
[https://www.pj64-emu.com/public-releases Download Project64] &#039;&#039;&#039;v3.0.0 or newer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please note that certain ads on the PJ64 download page might lead you to download adware. Only wait for the download to start automatically or click &#039;&#039;Try again&#039;&#039; to start it.&lt;br /&gt;
&lt;br /&gt;
== Configure Controller ==&lt;br /&gt;
First, read the [[Controller Setup]] guide. Ensure the controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.&lt;br /&gt;
&lt;br /&gt;
When using an Xbox controller, or any controller that is an XInput device, you must first go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Settings...&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Plugins&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and change the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Input (controller) plugin&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Project64 Input Plugin&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;N-Rage for PJ64&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. Then navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Configure controller plugin...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and check &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;XInput&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; at the top. This will change the bind menu to be more appropriate for your device.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; The &amp;lt;samp&amp;gt;XControl&amp;lt;/samp&amp;gt; column is the button on your controller, and the &amp;lt;samp&amp;gt;N64&amp;lt;/samp&amp;gt; column is the button on the N64 controller you want it to use.&lt;br /&gt;
&lt;br /&gt;
For other controllers and keyboard users, use the default &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Project64 Input Plugin&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; (or ensure that &amp;lt;samp&amp;gt;XInput&amp;lt;/samp&amp;gt; does not have a check by it). Click on the button for the control you want to bind a button to and the menu will wait for you to press a button on the controller or a key on your keyboard to use for the button. &#039;&#039;You may need to change these again if you switch controllers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you use a keyboard, you will also want to increase the &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Analog Stick&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Range&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to &amp;lt;kbd&amp;gt;100%&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Project64KeyboardControls.jpg|560x315px]][[File:PJ64 10.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
== Recommended Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Video (Graphics) Plugin ===&lt;br /&gt;
&lt;br /&gt;
The GlideN64 Plugin is recommended. To do this, launch Project64 and navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Settings...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; or press &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Ctrl+T&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to open the Settings menu. &lt;br /&gt;
&lt;br /&gt;
In the Settings menu, go to the &amp;lt;samp&amp;gt;Plugins&amp;lt;/samp&amp;gt; section and change your &amp;lt;samp&amp;gt;Video (Graphics) Plugin&amp;lt;/samp&amp;gt; to &amp;lt;samp&amp;gt;GlideN64&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your PC doesn&#039;t support this, you&#039;ll have to use the &amp;lt;samp&amp;gt;Project64 Video Plugin&amp;lt;/samp&amp;gt; instead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;samp&amp;gt;Jabo&#039;s Direct3D8 Plugin&amp;lt;/samp&amp;gt; is not recommended.&lt;br /&gt;
&lt;br /&gt;
== Optional Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Save States ===&lt;br /&gt;
&lt;br /&gt;
To enable save states, launch Project64 and navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Settings...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; or press &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Ctrl+T&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to open the Settings menu. &lt;br /&gt;
&lt;br /&gt;
In the Settings menu, click &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and untick &amp;lt;samp&amp;gt;Hide advanced settings&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You should now be able to utilize save states by navigating to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;System&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Pause/Unpause Emulation when Window is not Active ===&lt;br /&gt;
&lt;br /&gt;
In the Settings menu, expand the &amp;lt;samp&amp;gt;Options/Configuration&amp;lt;/samp&amp;gt; list on the left-hand side and tick/untick the box for &amp;lt;samp&amp;gt;Pause emulation when window is not active&amp;lt;/samp&amp;gt; section. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Remove the FPS Cap ===&lt;br /&gt;
&lt;br /&gt;
To remove the FPS cap, launch Project64 and navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Settings...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; or press &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Ctrl+T&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; to open the Settings menu. &lt;br /&gt;
&lt;br /&gt;
In the Settings menu, click &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and untick &amp;lt;samp&amp;gt;Hide advanced settings&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You should now be able to remove the FPS Cap by loading a ROM, navigating to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;System&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and clicking on &amp;lt;samp&amp;gt;Limit FPS&amp;lt;/samp&amp;gt;. Alternatively, you can just press F4 on your keyboard.&lt;br /&gt;
&lt;br /&gt;
=== Resize Emulator Window ===&lt;br /&gt;
&lt;br /&gt;
Go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Configure Graphics Plugin&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and change the &amp;lt;samp&amp;gt;Windowed Resolution&amp;lt;/samp&amp;gt; to whatever you prefer.&lt;br /&gt;
&lt;br /&gt;
=== Show ROMs in ROM List ===&lt;br /&gt;
&lt;br /&gt;
Right-click anywhere on the white screen and click on &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Choose ROM Directory...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; Select the respective folder that your ROMs are in.&lt;br /&gt;
&lt;br /&gt;
=== Texture Packs ===&lt;br /&gt;
&lt;br /&gt;
The following link will let you set up texture packs for [https://wiki.ootrandomizer.com/index.php?title=HiRes_Texture_Packs Project64 v3.0.0 or newer]&lt;br /&gt;
&lt;br /&gt;
=== Required Settings for Racing ===&lt;br /&gt;
&lt;br /&gt;
If you wish to partake in our community&#039;s races, then don&#039;t forgot to also configure the settings mentioned [[Racing#Project64|here]].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Alt+Tabbing Crashes in Full-Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
Use the [[#Video_(Graphics)_Plugin|GlideN64 Video Plugin]]. If your PC doesn&#039;t support that plugin, you&#039;ll have to be aware to hit the &amp;quot;Escape&amp;quot; key on your keyboard before Alt+Tabbing. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you could also play in Windowed Mode. Navigate to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Configure Graphics Plugin...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt; and adjust the Windowed Resolution accordingly. Click &amp;lt;samp&amp;gt;Save and Close&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Screen Flicker when Streaming ===&lt;br /&gt;
&lt;br /&gt;
If using the [[#Video_(Graphics)_Plugin|GlideN64 Video Plugin]], go to &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; ⇒ &amp;lt;samp&amp;gt;Configure Graphics Plugin...&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;. In the &amp;quot;Video&amp;quot; tab, check the &amp;quot;Overscan&amp;quot; box. Click &amp;lt;samp&amp;gt;Save and Close&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Error: uCode crc not found in INI, using currently selected uCode ===&lt;br /&gt;
&lt;br /&gt;
This error is caused by Project64 using Project64-video not being able to find the &amp;lt;samp&amp;gt;Video.rdb&amp;lt;/samp&amp;gt; file that should be in the &amp;lt;samp&amp;gt;Config&amp;lt;/samp&amp;gt; directory in the Project64 folder. Double check that this file is in the right location. Also ensure you are not running Project64 from the zip file as it cannot see any of its required files and will throw strange errors like this one when it can&#039;t find them.&lt;br /&gt;
&lt;br /&gt;
If you still get the error, make sure you&#039;re using [https://www.pj64-emu.com/public-releases Project64 v3.0.0 or newer]. If your current &amp;lt;samp&amp;gt;Video (Graphics) Plugin&amp;lt;/samp&amp;gt; is not already &amp;lt;samp&amp;gt;GlideN64&amp;lt;/samp&amp;gt;, then change to that one. [[#Video_(Graphics)_Plugin|You can read here how to swap plugins]]. If that doesn&#039;t work, try the &amp;lt;samp&amp;gt;Project64 Video Plugin&amp;lt;/samp&amp;gt;. If even this doesn&#039;t fix the issue, you can try &amp;lt;samp&amp;gt;Jabo&#039;s Direct3D8 Plugin&amp;lt;/samp&amp;gt; as a last resort.&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3062</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3062"/>
		<updated>2022-12-06T17:50:50Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* LinSo&amp;#039;s Item Tracker */ info on beta version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3061</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3061"/>
		<updated>2022-12-06T17:48:38Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* LinSo&amp;#039;s Item Tracker */ added discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=3057</id>
		<title>Dungeon Door Requirement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Dungeon_Door_Requirement&amp;diff=3057"/>
		<updated>2022-12-03T15:41:41Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: /* Tips and Advice */ updated the disclaimer about weirdshot crashes. the info was outdated and incorrect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dungeon Door Requirement (DDR) ruleset is a glitched ruleset designed specifically with randomizer in mind. While the ruleset utilizes glitches, it is meant to be played using [[logic | glitchless logic]]; this means that racers of glitchless rulesets (e.g., [[Standard]] and [[GGJ]]) can immediately play and learn alongside DDR racers.&lt;br /&gt;
&lt;br /&gt;
There are multiple motivations behind creating this ruleset:&lt;br /&gt;
*&#039;&#039;&#039;Provide an opportunity within the randomizer context for players to learn glitches.&#039;&#039;&#039; Because the ruleset is meant to be played with glitchless logic, racers can play with any level of glitch knowledge. It also provides opportunity for new racers to learn glitches off of more experiences players.&lt;br /&gt;
*&#039;&#039;&#039;Provide a set of quality-of-life glitches&#039;&#039;&#039; (e.g., various clips and speed strats), allowing for faster play and for one-use items (e.g., Ruto&#039;s Letter and Longshot) to no longer be required.&lt;br /&gt;
*&#039;&#039;&#039;Provide opportunities to bypass the logic without straying too far from it.&#039;&#039;&#039; If the racer has caught onto the logic of the seed, then the racer can utilize certain glitches to bypass certain checks (Example: bypassing finding Requiem in order to get an item in child Spirit Temple). This will also allow for high-risk, high-reward plays to recover from mistakes. &lt;br /&gt;
&lt;br /&gt;
[[Rules | Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including DDR Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Banned Glitches ==&lt;br /&gt;
*Item Manipulation:&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Platform Exclusive Tricks (Bombchus Out of Bounds, Emulator Cheats, etc.)&lt;br /&gt;
*Duping Collectable Items, such as:&lt;br /&gt;
**Skull Duping&lt;br /&gt;
**Bottle Duping&lt;br /&gt;
**Repeating Item Checks (e.g., Duping Man on Roof HP)&lt;br /&gt;
*Hovering off the ground by using ISG in combination with a damage source (e.g., Bomb/Chu hovers, guay hover, biri hover, etc.)&lt;br /&gt;
*Anything other than sword on B (beyond normal cases, such as minigames)&lt;br /&gt;
*Collection Delay (e.g., Gold Skulltula hookshot jump to Fire Arrows)&lt;br /&gt;
*Equip Swapping (e.g., Hammer as Child, Boomerang as Adult)&lt;br /&gt;
*Action Swapping&lt;br /&gt;
&lt;br /&gt;
== Dungeon Requirements ==&lt;br /&gt;
In the completion of each seed, two dungeon requirements must be met: the &#039;&#039;&#039;dungeon entrance requirement&#039;&#039;&#039; and the &#039;&#039;&#039;boss door requirement&#039;&#039;&#039;. For the purposes of this ruleset, a “dungeon” refers to locations containing a blue warp (Deku Tree, Dodongo&#039;s Cavern, Jabu-Jabu&#039;s Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) plus Ganon’s Castle. This means that Bottom of the Well, Ice Cavern, and Gerudo Training Grounds are not restricted by these requirements.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Entrance Requirement ===&lt;br /&gt;
All dungeons must be opened their intended way (as defined below), so any glitch that allows the player to touch the loading zones for these dungeons prematurely is not allowed. &lt;br /&gt;
&lt;br /&gt;
Below is a list of requirements that must be met in order to enter each dungeon:&lt;br /&gt;
*&#039;&#039;&#039;Deku Tree&#039;&#039;&#039; - Walk into the Deku Tree’s open mouth when the tree is in a fully loaded state (e.g. the hover boost to Deku Tree as adult  is not allowed)&lt;br /&gt;
*&#039;&#039;&#039;Dodongo’s Cavern&#039;&#039;&#039; - To enter as child, the rock must be blown up before entering. As adult, the dungeon is already open and is free to enter.&lt;br /&gt;
*&#039;&#039;&#039;Jabu-Jabu&#039;s Belly&#039;&#039;&#039; - Jabu must be fully loaded into the scene and presented with a fish in order to activate the &amp;quot;Entering Jabu&amp;quot; cutscene. Any method to clip into Jabu as child is not allowed, nor is any method to enter Jabu as adult. However, methods to clip past King Zora in order to reach Zora&#039;s Fountain are permitted, so long as they are not within the banned glitch set listed above.&lt;br /&gt;
*&#039;&#039;&#039;Forest Temple&#039;&#039;&#039; - Use hookshot on the tree to reach the ledge. Bomb hovers cannot be used to enter the temple as they are globally banned in this ruleset.&lt;br /&gt;
*&#039;&#039;&#039;Fire Temple&#039;&#039;&#039; - Simply walk into the temple.&lt;br /&gt;
*&#039;&#039;&#039;Water Temple&#039;&#039;&#039; - The gate must be opened using hookshot or longshot before entering. The temple can then be entered by passing through the open gate using Iron Boots, Ocarina Dive, Gold Scale, etc. Glitches such as a ledge clip to enter Water Temple from behind the loading zone are not allowed, even if the gate has already been opened.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Temple&#039;&#039;&#039; - The door to Shadow must be opened by lighting the torches outside (with Din’s, Fire Arrows, Quick Putaway, etc.). While a Hookshot Jump can still be used as a means to reach the Nocturne platform, sidehopping over the loading zone to prevent the Shadow Temple door from loading is not allowed.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Temple&#039;&#039;&#039; - Simply walk into the main entrance, or into either of the entrances on the Colossus hands, as long as they can be accessed without violating the global ruleset (Spirit Hovers, for example, cannot be used to reach the Colossus hands as hovers are globally banned in this ruleset).&lt;br /&gt;
*&#039;&#039;&#039;Ganon’s Castle&#039;&#039;&#039; - Open the Rainbow bridge per the requirements used when generating the randomizer seed (Hovering to Ganon&#039;s Castle, for example, is not allowed as they are globally banned in this ruleset). If there are any Trials on, there is no requirement to complete any of them; that is, methods to skip the Trails that do not violate the global rules is permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note on entrance randomizer:&#039;&#039;&#039; The dungeon entrance requirements apply to the entrances themselves, not to the dungeon associated with them. Therefore, while these requirements must be met to pass through the associated loading zones, they are not required to complete the dungeon itself if the dungeon is easily accessible elsewhere. For example, if Shadow Temple is in Mido&#039;s House, racers do not need to light the torches in Graveyard before completing the dungeon. The racers do, however, still need to light the torches in order to access the loading zone behind the Shadow Temple door in Graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Boss Door Requirement ===&lt;br /&gt;
In order to touch a loading zone which would normally lead to a boss, the player must open the door which leads to the boss. Practically, this means that all boss key skips or any other methods to clip into boss rooms (including boss rooms found in child dungeons) are banned.&lt;br /&gt;
&lt;br /&gt;
== Tips and Advice ==&lt;br /&gt;
*Savescumming is allowed and encouraged. Use savescumming to utilize keys more efficiently (e.g., as in Gerudo Training Grounds).&lt;br /&gt;
*The glitchless logic is not designed to be used with glitches, so there are a few places where using glitches can softlock the seed. The most notable example: in Shadow Temple, you can use a Gate Clip to clip past the strength block in the boat room. Depending on the key logic, using a key in this area to go to Bongo-Bongo or to the room with the Gibdos can potentailly keylock the dungeon. Be sure to save before opening those doors in the back.&lt;br /&gt;
*Just because an area is accessible with glitches does not mean you should go there. The glitches add movement options, but can also be a massive time loss.&lt;br /&gt;
*While the addition of glitches can speed up gameplay, being able to read the logic of the seed is still important. Use the logic to guide which glitches to use to finish the seed quickly and efficiently.&lt;br /&gt;
*If you are playing on VC (or some emulators) and are planning on doing weirdshots, it is highly recommended to use a non-randomized Kokiri Tunic color, as certain colors will crash should you get the &amp;quot;weird&amp;quot; type of weirdshot. It is not yet understood which colors cause crashes, but the vanilla color is confirmed to be safe. For more info, [https://github.com/TestRunnerSRL/OoT-Randomizer/issues/1698 click here]. Note that it is irrelevant which tunic you have equipped while doing the weirdshot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Silver_Rupees&amp;diff=3054</id>
		<title>Silver Rupees</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Silver_Rupees&amp;diff=3054"/>
		<updated>2022-11-29T21:51:01Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: added mq menu image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that Silver Rupee Shuffle currently only exists on [https://ootrandomizer.com/generatorDev?version=devrreal_ RealRob&#039;s] and [https://ootrandomizer.com/generatorDev?version=devFenhl_ Fenhl&#039;s] forks.&lt;br /&gt;
&lt;br /&gt;
=Vanilla=&lt;br /&gt;
• Shadow: Scythe Shortcut (green), Huge Pit (yellow), Invisible Spikes (pink)&lt;br /&gt;
&lt;br /&gt;
• Spirit: Child Early Torches (red), Sun Block (yellow), Adult Boulders (green)&lt;br /&gt;
&lt;br /&gt;
• BotW: Basement (white)&lt;br /&gt;
&lt;br /&gt;
• Ice: Spining Scythe (cyan), Push Block (blue)&lt;br /&gt;
&lt;br /&gt;
• GTG: Slopes (yellow), Lava (red), Water (blue)&lt;br /&gt;
&lt;br /&gt;
• Ganon: Spirit (yellow), Light (cyan), Fire (red), Forest (green)&lt;br /&gt;
&lt;br /&gt;
[[File:Silversmenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Master Quest=&lt;br /&gt;
• DC: Staircase (white)&lt;br /&gt;
&lt;br /&gt;
• Shadow: Scythe Shortcut (green), Invisible Blades (cyan), Huge Pit (yellow), Invisible Spikes (pink)&lt;br /&gt;
&lt;br /&gt;
• Spirit: Lobby and Lower Adult (cyan), Adult Climb (blue)&lt;br /&gt;
&lt;br /&gt;
• GTG: Slopes (yellow), Lava (red), Water (blue)&lt;br /&gt;
&lt;br /&gt;
• Ganon: Fire (red), Shadow (pink), Water (blue)&lt;br /&gt;
&lt;br /&gt;
[[File:SilversmenuMQ.jpg]]&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:SilversmenuMQ.jpg&amp;diff=3053</id>
		<title>File:SilversmenuMQ.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:SilversmenuMQ.jpg&amp;diff=3053"/>
		<updated>2022-11-29T21:50:38Z</updated>

		<summary type="html">&lt;p&gt;ETR BTF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;silvers menu with colors for mq&lt;/div&gt;</summary>
		<author><name>ETR BTF</name></author>
	</entry>
</feed>