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		<updated>2026-02-23T21:43:03Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Emulators */ Add ares, tweak other sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[Setup#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[Setup#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[Setup#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[Setup#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[Setup#Emulators|emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=7X0Le98C5Yc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[Setup#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[Setup#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[Setup#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.9.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[Setup#Standalone Download|standalone download]] version or the [[Setup#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomizer by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[Setup#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[Setup#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[Setup#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[Setup#Install Node.js|Node.js LTS version]] and [[Setup#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[Setup#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[Setup#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
If you plan to join any official OoTR races, please see [[Racing#Emulator_Settings_Requirements]] for additional setup requirements. You may ignore those instructions if you do not plan to join any official races.&lt;br /&gt;
&lt;br /&gt;
[[Project64|Project64 v3.0+]] (Windows) is the least resource-intensive emulator and the easiest to set up. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is more resource-intensive, but easier to set up than RetroArch. Bizhawk is also the only emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[[Retroarch]] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Ares]] (Windows, macOS, Linux, FreeBSD) a more resource-intensive emulator that aims for accuracy of the emulated console. Note that, currently, ares is &#039;&#039;&#039;not&#039;&#039;&#039; allowed for official OoTR races.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Ares&amp;diff=3664</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Ares&amp;diff=3664"/>
		<updated>2026-02-23T20:55:36Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Undo revision 3663 by DuskTheUmbreon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ares (stylized &amp;quot;ares&amp;quot;) is a cross-platform emulator. It also supports many other platforms other than the N64 as well. It focuses first on accuracy of the console it is emulating. This means new cores are slow to get to a point they run a good amount of software, but older cores are fairly solid and do not run into many issues that you wouldn&#039;t also encounter on the actual console itself, and it doesn&#039;t have any plugin choices.&lt;br /&gt;
&lt;br /&gt;
This also means that system requirements are higher than other emulators for the same platform. There is a chance ares is too resource-intensive to work on your system if you have a lower spec older processor. For N64, ares uses the paraLLEl-RDP plugin behind the scenes so you also need a graphics card capable of Vulkan 1.1. You can check [https://vulkan.gpuinfo.org/ this website] to see if your graphics card supports any version of Vulkan. If you&#039;re not sure what GPU your computer has, [https://www.howtogeek.com/414201/how-to-check-what-graphics-card-gpu-is-in-your-pc/ try one of these methods to find out].&lt;br /&gt;
&lt;br /&gt;
Make sure your graphics card drivers are up-to-date.&lt;br /&gt;
&lt;br /&gt;
=== Install ===&lt;br /&gt;
Official downloads are on the [https://ares-emu.net/download ares download page]. This includes a zip file for Intel Windows, ARM Windows, and a macOS universal binary. Just download and extract these somewhere in your User/home directory and they should just work.&lt;br /&gt;
&lt;br /&gt;
Also on the page is a link to the officially supported Arch Linux AUR repository and the officially supported FreeBSD FreshPort. Lastly there is the source code.&lt;br /&gt;
&lt;br /&gt;
While that is the extent of the officially supported binaries, Linux also has the options of the third-party supported [https://flathub.org/en/apps/dev.ares.ares Flathub Flatpak] or the [https://github.com/pkgforge-dev/ares-emu-appimage pkgforge AppImage].&lt;br /&gt;
&lt;br /&gt;
Note that on Linux ares must run on an X server like Xwayland. It does not yet support Wayland due to hard dependencies on X.&lt;br /&gt;
&lt;br /&gt;
=== Configure ===&lt;br /&gt;
Settings commonly configured before beginning to use ares.&lt;br /&gt;
&lt;br /&gt;
==== Video ====&lt;br /&gt;
Under the Settings → Video menu the only setting you should look at changing is the 2x Native, and 4x Native settings. These will increase the output resolution of paraLLEl-RDP but will require more processing and video memory. It is recommended to keep this at 1x Native unless you have strong reasons for trying otherwise. If you do upscale, the supersampling option may be desired if the scaling causes the window to grow too large for your screen.&lt;br /&gt;
&lt;br /&gt;
==== Input ====&lt;br /&gt;
Settings → Input uses a virtual game pad system much like RetroArch does. However, as the UI is not controller-centric, it does not force default controls on you that if broken make the emulator unusable. Under the first dropdown at the top you can choose a specific core to configure like &amp;quot;Nintendo 64&amp;quot;. Changing the mappings here will also change the mappings on the virtual pad and therefore affect all of the other cores as well, so be aware of this if you also use ares for other systems.&lt;br /&gt;
&lt;br /&gt;
To configure a mapping, double click under the &amp;quot;Mapping #1&amp;quot; header next to the name of the control you want to map. Then press the button or key you want mapped to that control. &amp;quot;Mapping #2&amp;quot; and &amp;quot;Mapping #3&amp;quot; are intended as ways to bind the same console button to different controller buttons/keys. A common example in Ocarina of Time is binding C-Up and C-Down to the right stick axis in Mapping #1, then in Mapping #2 binding C-Down to the right bumper as well.&lt;br /&gt;
&lt;br /&gt;
==== Background Input ====&lt;br /&gt;
Under Settings → Drivers, you may want to change the &amp;quot;When focus is lost&amp;quot; setting under Input. &amp;quot;Block Input&amp;quot; is recommended if you will be typing into other applications while ares is running to avoid pressing virtualpad inputs or hotkeys. &amp;quot;Allow Input&amp;quot; will probably work for you if you will only ever be clicking other applications.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
These are the issues people are known for running into when running ares.&lt;br /&gt;
&lt;br /&gt;
==== Audio is Choppy / Running at lower than 60 VPS ====&lt;br /&gt;
The very first thing to check if you are having this issue is to turn on fast forward or disable Sync to Audio in Settings → Drivers. If ares is still running below 60 VPS at this point, your processor is not strong enough to handle ares&#039; emulation. Try a different emulator instead.&lt;br /&gt;
&lt;br /&gt;
If your VPS is now above 60 VPS, turn off fast forward or re-enable Sync to Audio in Settings → Drivers. Now that we are certain that hardware isn&#039;t the issue, go to Settings → Drivers. Some people have been able to solve this issue by switching the Video Driver from OpenGL to DirectX. Close the Configuration window and ares. Start ares back up and load the ROM and see if the problem is solved.&lt;br /&gt;
&lt;br /&gt;
If changing your Video Driver doesn&#039;t change anything, you can attempt to change the Audio Driver. Just try the next one down on the list, close the Configuration window and ares. Start ares back up and load the ROM and see if the problem is solved. If it is not solved at this point you should ask about it on the Discord.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Ares&amp;diff=3663</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Ares&amp;diff=3663"/>
		<updated>2026-02-23T20:55:02Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Paste of original doc so flag can see the diffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ares (stylized &amp;quot;ares&amp;quot;) is a cross-platform emulator. It also supports many other platforms other than the N64 as well. It focuses first on accuracy of the console it is emulating. This means new cores are slow to get to a point they run a good amount of software, but older cores are fairly solid and do not run into many issues that you wouldn&#039;t also encounter on the actual console itself, and it doesn&#039;t have any plugin choices.&lt;br /&gt;
&lt;br /&gt;
It also means that system requirements are higher than other emulators for the same platform. There is a change ares is too power hungry to work on your system if it has a lower spec older processor. For N64 ares uses the paraLLEl-RDP plugin behind the scenes so you also need a graphics card capable of Vulkan 1.1. You can check [https://vulkan.gpuinfo.org/ this website] to see if your graphics card supports any version of Vulkan. If you&#039;re not sure what GPU your computer has, [https://www.howtogeek.com/414201/how-to-check-what-graphics-card-gpu-is-in-your-pc/ try one of these methods to find out].&lt;br /&gt;
&lt;br /&gt;
Make sure your graphics card drivers are up-to-date.&lt;br /&gt;
&lt;br /&gt;
=== Install ===&lt;br /&gt;
Official downloads are on the [https://ares-emu.net/download ares download page]. This includes a zip file for Intel Windows, ARM Windows, and a macOS universal binary. Just download and extract these somewhere in your User/home directory and they should just work.&lt;br /&gt;
&lt;br /&gt;
Also on the page is a link to the officially supported Arch Linux AUR repository and the officially supported FreeBSD FreshPort. Lastly there is the source code.&lt;br /&gt;
&lt;br /&gt;
While that is the extent of the officially supported binaries, Linux also has the options of the third-party supported [https://flathub.org/en/apps/dev.ares.ares Flathub Flatpak] or the [https://github.com/pkgforge-dev/ares-emu-appimage pkgforge AppImage].&lt;br /&gt;
&lt;br /&gt;
Note that on Linux ares must run on an X server like Xwayland. It does not yet support Wayland due to hard dependencies on X.&lt;br /&gt;
&lt;br /&gt;
=== Configure ===&lt;br /&gt;
Settings commonly configured before beginning to use ares.&lt;br /&gt;
&lt;br /&gt;
==== Video ====&lt;br /&gt;
Under the Settings → Video menu the only setting you should look at changing is the 2x Native, and 4x Native settings. These will increase the output resolution of paraLLEl-RDP but will require more processing and video memory. It is recommended to keep this at 1x Native unless you have strong reasons for trying otherwise. If you do upscale, the supersampling option may be desired if the scaling causes the window to grow too large for your screen.&lt;br /&gt;
&lt;br /&gt;
==== Input ====&lt;br /&gt;
Settings → Input uses a virtual game pad system much like RetroArch does. Luckily without the UI being controller-centric it does not force default controls on you that if broken make the emulator unusable. Under the first dropdown at the top you can choose a specific core to configure like &amp;quot;Nintendo 64&amp;quot;. Changing the mappings here will also change the mappings on the virtual pad and therefore affect all of the other cores as well, so be aware of this if you also use ares for other systems.&lt;br /&gt;
&lt;br /&gt;
To configure a mapping, double click under the &amp;quot;Mapping #1&amp;quot; header next to the name of the control you want to map. Then press the button or key you want mapped to that control. &amp;quot;Mapping #2&amp;quot; and &amp;quot;Mapping #3&amp;quot; are intended as ways to bind the same console button to different controller buttons/keys. A common example in Ocarina of Time is binding C-Up and C-Down to the right stick axis in Mapping #1, then in Mapping #2 binding C-Down to the right bumper as well.&lt;br /&gt;
&lt;br /&gt;
==== Background Input ====&lt;br /&gt;
Under Settings → Drivers it is pretty likely you will want to change the &amp;quot;When focus is lost&amp;quot; setting under Input. &amp;quot;Block Input&amp;quot; is recommended if you will be typing into other applications while ares is running to avoid pressing virtualpad inputs or hotkeys. &amp;quot;Allow Input&amp;quot; will probably work for you if you will only ever be clicking other applications.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
These are the issues people are known for running into when running ares.&lt;br /&gt;
&lt;br /&gt;
==== Audio is Choppy / Running at lower than 60 VPS ====&lt;br /&gt;
The very first thing to check if you are having this issue is to turn on fast forward or disable Sync to Audio in Settings → Drivers. If ares is still running below 60 VPS at this point, your processor is not strong enough to handle ares&#039; emulation. Try a different emulator instead.&lt;br /&gt;
&lt;br /&gt;
If your VPS is now above 60 VPS, turn off fast forward or re-enable Sync to Audio in Settings → Drivers. Now that we are certain that hardware isn&#039;t the issue, go to Settings → Drivers. For some reason some people solve this issue by switching the Video Driver from OpenGL to DirectX. Close the Configuration window and ares. Start ares back up and load the ROM and see if the problem is solved.&lt;br /&gt;
&lt;br /&gt;
If changing your Video Driver doesn&#039;t change anything, you can attempt to change the Audio Driver. Just try the next one down on the list, close the Configuration window and ares. Start ares back up and load the ROM and see if the problem is solved. If it is not solved at this point you should ask about it on the Discord.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Ares&amp;diff=3662</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Ares&amp;diff=3662"/>
		<updated>2026-02-23T20:52:13Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Initial creation based on flagrama&amp;#039;s text doc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ares (stylized &amp;quot;ares&amp;quot;) is a cross-platform emulator. It also supports many other platforms other than the N64 as well. It focuses first on accuracy of the console it is emulating. This means new cores are slow to get to a point they run a good amount of software, but older cores are fairly solid and do not run into many issues that you wouldn&#039;t also encounter on the actual console itself, and it doesn&#039;t have any plugin choices.&lt;br /&gt;
&lt;br /&gt;
This also means that system requirements are higher than other emulators for the same platform. There is a chance ares is too resource-intensive to work on your system if you have a lower spec older processor. For N64, ares uses the paraLLEl-RDP plugin behind the scenes so you also need a graphics card capable of Vulkan 1.1. You can check [https://vulkan.gpuinfo.org/ this website] to see if your graphics card supports any version of Vulkan. If you&#039;re not sure what GPU your computer has, [https://www.howtogeek.com/414201/how-to-check-what-graphics-card-gpu-is-in-your-pc/ try one of these methods to find out].&lt;br /&gt;
&lt;br /&gt;
Make sure your graphics card drivers are up-to-date.&lt;br /&gt;
&lt;br /&gt;
=== Install ===&lt;br /&gt;
Official downloads are on the [https://ares-emu.net/download ares download page]. This includes a zip file for Intel Windows, ARM Windows, and a macOS universal binary. Just download and extract these somewhere in your User/home directory and they should just work.&lt;br /&gt;
&lt;br /&gt;
Also on the page is a link to the officially supported Arch Linux AUR repository and the officially supported FreeBSD FreshPort. Lastly there is the source code.&lt;br /&gt;
&lt;br /&gt;
While that is the extent of the officially supported binaries, Linux also has the options of the third-party supported [https://flathub.org/en/apps/dev.ares.ares Flathub Flatpak] or the [https://github.com/pkgforge-dev/ares-emu-appimage pkgforge AppImage].&lt;br /&gt;
&lt;br /&gt;
Note that on Linux ares must run on an X server like Xwayland. It does not yet support Wayland due to hard dependencies on X.&lt;br /&gt;
&lt;br /&gt;
=== Configure ===&lt;br /&gt;
Settings commonly configured before beginning to use ares.&lt;br /&gt;
&lt;br /&gt;
==== Video ====&lt;br /&gt;
Under the Settings → Video menu the only setting you should look at changing is the 2x Native, and 4x Native settings. These will increase the output resolution of paraLLEl-RDP but will require more processing and video memory. It is recommended to keep this at 1x Native unless you have strong reasons for trying otherwise. If you do upscale, the supersampling option may be desired if the scaling causes the window to grow too large for your screen.&lt;br /&gt;
&lt;br /&gt;
==== Input ====&lt;br /&gt;
Settings → Input uses a virtual game pad system much like RetroArch does. However, as the UI is not controller-centric, it does not force default controls on you that if broken make the emulator unusable. Under the first dropdown at the top you can choose a specific core to configure like &amp;quot;Nintendo 64&amp;quot;. Changing the mappings here will also change the mappings on the virtual pad and therefore affect all of the other cores as well, so be aware of this if you also use ares for other systems.&lt;br /&gt;
&lt;br /&gt;
To configure a mapping, double click under the &amp;quot;Mapping #1&amp;quot; header next to the name of the control you want to map. Then press the button or key you want mapped to that control. &amp;quot;Mapping #2&amp;quot; and &amp;quot;Mapping #3&amp;quot; are intended as ways to bind the same console button to different controller buttons/keys. A common example in Ocarina of Time is binding C-Up and C-Down to the right stick axis in Mapping #1, then in Mapping #2 binding C-Down to the right bumper as well.&lt;br /&gt;
&lt;br /&gt;
==== Background Input ====&lt;br /&gt;
Under Settings → Drivers, you may want to change the &amp;quot;When focus is lost&amp;quot; setting under Input. &amp;quot;Block Input&amp;quot; is recommended if you will be typing into other applications while ares is running to avoid pressing virtualpad inputs or hotkeys. &amp;quot;Allow Input&amp;quot; will probably work for you if you will only ever be clicking other applications.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
These are the issues people are known for running into when running ares.&lt;br /&gt;
&lt;br /&gt;
==== Audio is Choppy / Running at lower than 60 VPS ====&lt;br /&gt;
The very first thing to check if you are having this issue is to turn on fast forward or disable Sync to Audio in Settings → Drivers. If ares is still running below 60 VPS at this point, your processor is not strong enough to handle ares&#039; emulation. Try a different emulator instead.&lt;br /&gt;
&lt;br /&gt;
If your VPS is now above 60 VPS, turn off fast forward or re-enable Sync to Audio in Settings → Drivers. Now that we are certain that hardware isn&#039;t the issue, go to Settings → Drivers. Some people have been able to solve this issue by switching the Video Driver from OpenGL to DirectX. Close the Configuration window and ares. Start ares back up and load the ROM and see if the problem is solved.&lt;br /&gt;
&lt;br /&gt;
If changing your Video Driver doesn&#039;t change anything, you can attempt to change the Audio Driver. Just try the next one down on the list, close the Configuration window and ares. Start ares back up and load the ROM and see if the problem is solved. If it is not solved at this point you should ask about it on the Discord.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3616</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3616"/>
		<updated>2025-09-10T15:57:43Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Downloadable Trackers */ Add Ceddy&amp;#039;s tracker. Information is primarily taken from their post.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=For all racing on racetime.gg and SpeedRunsLive, the following types of trackers are banned|1=&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;a) &#039;&#039;&#039;Autotrackers&#039;&#039;&#039; - tracking item and location progress automatically without user input&amp;lt;br /&amp;gt;b) &#039;&#039;&#039;Logic trackers&#039;&#039;&#039; - providing additional information of check accessibility outside of their base requirements given the current inventory (e.g. checks out of logic)}}&lt;br /&gt;
&lt;br /&gt;
Note that the racing rule above may be overturned by specifically mentioned exceptions in races of rulesets other than the Standard ruleset.&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/13tn7SoDV4KXWwoazQjiEmU1bkWV4MxlWlkIv1G8ggug/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hashfrog Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://hashfrog-tracker.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item + Hints + Checklist (with logic)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A web-based [https://wiki.ootrandomizer.com/index.php?title=Trackers#Gossip_Stones_Item_Tracker Gossip Stone-like tracker].&lt;br /&gt;
&lt;br /&gt;
*Check/Location tracking based on the randomizer generator logic.&lt;br /&gt;
&lt;br /&gt;
*Supports the settings of various tournament/competitive presets&lt;br /&gt;
&lt;br /&gt;
*Layout automatically made based on your selected preset.&lt;br /&gt;
&lt;br /&gt;
*Layout customization, UI editor, custom elements/icons and more.&lt;br /&gt;
&lt;br /&gt;
*Store and share layout configuration in JSON files.&lt;br /&gt;
&lt;br /&gt;
[[File:hashfrog2.png|300x169px|hashfrog2.png]][[File:hashfrog.png|300x350px|hashfrog.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|695x380px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tootr.mracsys.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Track-OoT Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1LePVZX1WfgsHmVhRWRDE14rwULJQXpws Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ceddy&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DerCeddy/CeddysMapTrackerOoT Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows 10+ --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Item, Hint and Map Tracker fully functional with only a mouse.&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop system like in the Gossip Stone Tracker.&lt;br /&gt;
&lt;br /&gt;
*Stats. For example how many checks you&#039;ve done.&lt;br /&gt;
&lt;br /&gt;
*Preset function for easier setup.&lt;br /&gt;
&lt;br /&gt;
*Ability to mark regions with path hints.&lt;br /&gt;
&lt;br /&gt;
[[File:Ceddymaptracker.jpg|800x321px|Ceddymaptracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic.&lt;br /&gt;
&lt;br /&gt;
*Save and load feature.&lt;br /&gt;
&lt;br /&gt;
*Supports all v8.1 features plus boss souls.&lt;br /&gt;
&lt;br /&gt;
*Optional windows to for dungeon items, shuffled shops, the map tracker (MQ now supported), and free-text notes.&lt;br /&gt;
&lt;br /&gt;
*Customize shuffles displayed on map page.&lt;br /&gt;
&lt;br /&gt;
*Customizable background color.&lt;br /&gt;
&lt;br /&gt;
*Go Mode button.&lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800x321px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/nbmBqn Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/L-P/Ivan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;Ocarina of Time Maps Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SiriusGG/ootm/releases Link]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://github.com/SiriusGG/ootm ReadMe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Operating System&#039;&#039;&#039;: Everything that runs Java desktop applications&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker with high-resolution images of in-game regions.&lt;br /&gt;
&lt;br /&gt;
*Add entrances using an intuitive user interface. Read the ReadMe for more info on how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports English and German.&lt;br /&gt;
&lt;br /&gt;
*Based on Stable v7.1. Note that this means that it does &#039;&#039;&#039;not&#039;&#039;&#039; support mixed pools.&lt;br /&gt;
&lt;br /&gt;
*Requires Java (see ReadMe), but no additional dependencies.&lt;br /&gt;
&lt;br /&gt;
[[File:ootm4.png|300x350px|ootm4.png]][[File:ootm5.png|300x350px|ootm5.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ootm2.png|300x350px|ootm2.png]][[File:ootm3.png|300x350px|ootm3.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rattus128/Rattrack/blob/0.1/README Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://goo.gl/YJxHan Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ.&lt;br /&gt;
&lt;br /&gt;
*Crashes if you toggle it too many times.&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://pastebin.com/vYrNGweu Link] || --&amp;gt;[https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
*Supports custom layouts. Additional layouts can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== BusinessAlex&#039;s Layout ===&lt;br /&gt;
[https://drive.google.com/drive/folders/173G9T5Y4HYKECLeJMiBPlMugZvnZqqK-?usp=drive_link Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* A simple item tracker.&lt;br /&gt;
* Supports Trade Quest Shuffle, Ocarina Note Shuffle, Silver Rupee Shuffle, and Keysanity.&lt;br /&gt;
* Tracks completion of mini-dungeons.&lt;br /&gt;
* Layouts available for: OoTR, MMR &amp;amp; OoTMM.&lt;br /&gt;
* Alternate Downloads availabe in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:BusinessAlex.jpg|425x425px|BusinessAlex.jpg]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Ceddymaptracker.jpg&amp;diff=3615</id>
		<title>File:Ceddymaptracker.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Ceddymaptracker.jpg&amp;diff=3615"/>
		<updated>2025-09-10T15:52:55Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: A screenshot of Ceddy&amp;#039;s map tracker, taken from the image they posted in the ootr discord at https://discord.com/channels/274180765816848384/692361147600601140/1401172495419047986&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of Ceddy&#039;s map tracker, taken from the image they posted in the ootr discord at https://discord.com/channels/274180765816848384/692361147600601140/1401172495419047986&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Hints&amp;diff=3553</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Hints&amp;diff=3553"/>
		<updated>2025-01-20T03:14:27Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Foolish Choice */ UN-external link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are given by the Gossip Stones all over Hyrule. There are 40 Gossip Stones in total that give hints once the requirement to get them have been met. This requirement can be set to nothing, having the Stone of Agony in your inventory, and wearing the Mask of Truth. A Gossip Stone was added on the largest island in Lake Hylia which doesn&#039;t give a hint, but is instead used to lower and raise the water level in the lake once Morpha has been defeated.&lt;br /&gt;
&lt;br /&gt;
== Hint Categories ==&lt;br /&gt;
Hints are split up in multiple categories, to allow customization of the amount of hints of each category in the different hint distributions and with [[Plandomizer]]. Some hint categories only show up in certain hint distributions, and some only show up if certain settings are enabled.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
Trial Hints tell you which of Ganon&#039;s Trials are enabled, if this isn&#039;t implicitly known from the settings. There are different possibilities for this to happen, so the amount of them varies by setting:&lt;br /&gt;
* If trials are set to random and all 6 trials end up being enabled you will get a single hint: &amp;quot;Ganon&#039;s Tower is protected by a powerful barrier.&amp;quot;&lt;br /&gt;
* If trials are set to random and no trials end up being enabled you will get a single hint: &amp;quot;Sheik dispelled the barrier around Ganon&#039;s Tower.&amp;quot;&lt;br /&gt;
* If 1-3 trials end up being enabled you will get 1-3 of the following hint: &amp;quot;the [Medallion Type] Trial protects Ganon&#039;s Tower.&amp;quot;&lt;br /&gt;
* If 4-5 trials end up being enabled you will get 1-2 of the following hint: &amp;quot;the [Medallion Type] Trial was dispelled by Sheik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Location hints are hints that tell you which item is at a specific location. Excluded Locations will never get a hint. These hints are split into four different categories:&lt;br /&gt;
* Song Hints&lt;br /&gt;
* Minigame Hints&lt;br /&gt;
* Overworld Hints&lt;br /&gt;
* Dungeon Hints&lt;br /&gt;
&lt;br /&gt;
Locations are also classified as either &amp;quot;Always&amp;quot; or &amp;quot;Sometimes&amp;quot; hints.&lt;br /&gt;
==== Always ====&lt;br /&gt;
Always Hints are hints for item locations that are considered to be so bad that they will get a hint in every seed. Some of these are dynamic based on other settings in your seed.&lt;br /&gt;
&lt;br /&gt;
==== Sometimes ====&lt;br /&gt;
Sometimes Hints are hints manually picked for race settings (Weeklies and Tournaments) and therefore only show up in the Tournament Distribution. &lt;br /&gt;
&lt;br /&gt;
For more information on which hints falls into which category see [[List of all location hints]]&lt;br /&gt;
&lt;br /&gt;
=== Entrance ===&lt;br /&gt;
Entrance Hints are exclusive to Entrance Randomizer, and are similar to Location Hints, but instead give you info about which Entrance leads where.&lt;br /&gt;
&lt;br /&gt;
=== Item and Random ===&lt;br /&gt;
Item Hints and Random Hints are hints that state that an area has a certain items in it. For example: &amp;quot;The Hookshot can be found at Zora&#039;s River&amp;quot; or &amp;quot;Spirit Temple hoards a Red Rupee&amp;quot;. Item Hints only hint towards Major Items, whereas Random Hints can hint towards any item in the game.&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
Junk Hints are hints that tell you nothing about the seed. They can be funny in nature or give general gameplay tips.&lt;br /&gt;
&lt;br /&gt;
=== Way of the Hero ===&lt;br /&gt;
Way of the Hero (WotH) Hints are hints that tell you that an area holds an item that is logically required to beat the seed. For Example: &amp;quot;Kakariko Village is on the way of the hero.&amp;quot; It will only tell you that an area is way of the hero if that specific instance of the item is required. For example, even though a Bow is always required to beat Ganondorf, it might not be on the way of the hero if you have a choice on which one to get first, since there are multiple of them in a seed.&lt;br /&gt;
WotH Hints give info only about that area, not any sub-areas. For example, Gerudo Fortress being on the Way of the Hero tells you nothing about Gerudo Training Grounds.&lt;br /&gt;
&lt;br /&gt;
In any seed, a maximum of two WotH hints can point at dungeons (including two hints pointing at the same dungeon) unless the hint distribution is set to Very Strong.&lt;br /&gt;
&lt;br /&gt;
=== Path to Reward (Goal Hints) ===&lt;br /&gt;
Goal hints point to an area with an item logically required to complete the specified goal. One way to think of goal hints is a Way of the Hero hint for a given goal. For example, &amp;quot;Kakariko Village is on the path to Queen Gohma&amp;quot; hints that there is an item in Kakariko Village logically required to beat Queen Gohma directly or indirectly. The item could be a Slingshot, or it could be the Mirror Shield to reach the Kokiri Sword on Twinrova&#039;s Heart Container. Goal hints also inherit the same sub-area rules as Way of the Hero. Gerudo Fortress on Path to Queen Gohma does not provide any information on the Gerudo Training Ground.&lt;br /&gt;
&lt;br /&gt;
Goals are created for major milestones defined by a seed&#039;s settings.&lt;br /&gt;
* Goals for dungeon rewards or skulltula tokens to spawn the rainbow bridge to Ganon&#039;s Castle.&lt;br /&gt;
* Goals for dungeon rewards or skulltula tokens required for Ganon&#039;s Castle Boss Key, or the key directly.&lt;br /&gt;
* A goal for any enabled trials.&lt;br /&gt;
* Path of Gold goal for Triforce Pieces in Triforce Hunt.&lt;br /&gt;
* &amp;quot;Path of the Hero&amp;quot;, equivalent to way of the hero. This goal is for any item required to complete the game while not being required for the other goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each milestone is assigned a goal &amp;quot;category&amp;quot;. Items required for any goal in one category cannot be hinted for goals in later categories. For example, the trials goal will not hint towards an item required to complete a medallion dungeon for the rainbow bridge. The only categories that can share items are keysanity variants of Ganon&#039;s Castle Boss Key and trials.&lt;br /&gt;
&lt;br /&gt;
Each category is guaranteed one hint in the order listed above. After all categories have at least one hint generated, further goal hints randomly choose a category. Goals within a category are always chosen randomly.&lt;br /&gt;
&lt;br /&gt;
Goal hints will only point towards reachable goals. With Guarantee Reachable Locations set to Required Only (also known as Beatable Only), dungeon rewards, skulltula tokens, and plentiful item pool copies that are never logically reachable will never be hinted. Additionally, the rainbow bridge category filters goals for those reachable without access to Inside Ganon&#039;s Castle. This is only relevant when the rainbow bridge and Ganon&#039;s Castle Boss Key require different types of collectibles.&lt;br /&gt;
&lt;br /&gt;
The intent of goal hints is to provide a consistent number of potentially required item hints with variable win conditions such as 2 stones for rainbow bridge and 5 Medallions for Ganon&#039;s Castle Boss Key. For &amp;quot;fixed&amp;quot; conditions such as all medallions, goal hints become identical to way of the hero with one exception. If trials are disabled, goal hints will not point to an item required only for the Light Arrows.&lt;br /&gt;
&lt;br /&gt;
Goal hints do not have any limits on number of hintable dungeon areas containing required items. This is different from Way of the Hero.&lt;br /&gt;
&lt;br /&gt;
=== Path of Gold ===&lt;br /&gt;
Path of Gold hints are exclusive to Triforce Hunt and replace Way of the Hero hints in that mode. They point to items that logically lock any of the Triforce Pieces in that seed. They cannot point at the Triforce Pieces themselves. The hinted item isn&#039;t necessarily required to beat the seed, since the amount of Triforce Pieces in the world can be higher than the goal. Otherwise, they work similarly to Way of the Hero hints, including the maximum of two dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Choice ===&lt;br /&gt;
Foolish Choice Hints (also commonly called Barren Hints) point towards areas that contain no [[Major Items]]. This means that you can ignore this area when looking for progression in the seed. To increase the amount of Foolish Areas per seed, there are three exceptions where a Major Item can show up in a Foolish Areas:&lt;br /&gt;
&lt;br /&gt;
# The Major Item isn&#039;t shuffled (For example Ocarina, or Ganon&#039;s Boss Key if it is set to be on [[Glossary#LACS|LACS]]), or not considered in logic (Bombchus).&lt;br /&gt;
# The item in question doesn&#039;t unlock any Location. This list is mostly predetermined and consists of Double Defense, Ice Arrows and Biggoron Sword. Nayrus Love is also in this list damage is not set to Quadruple Damage or OHKO, Scrub Shuffle is disabled, and [[Entrance Randomizer| ER]] is disabled or set to Dungeons Only. Stone of Agony is also in this list if it isn&#039;t used for hints and the trick to open hidden grottos without it is enabled. Serenade of Water and Prelude of Light are also in this list unless Full Indoors or Overworld ER is enabled.&lt;br /&gt;
# An exact duplicate of the item is on the WotH AND getting that duplicate would make the item in the Foolish Area obsolete. For Weekly/Tourney standards this can only be Bows, Bombs, &amp;quot;Normal&amp;quot; Bottles, Slingshots and Magic. Depending on other settings this can also include Bombchus, Ocarina, or any non-progressive item if the Item Pool is set to Plentiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Progressive Major Items are items where getting copies of the item changes the functionality of the item in logic. These items can only be in Foolish Areas if there are more copies in the item pool than there are useful upgrades, and only if the amount of them that are WotH is the same as the amount of useful upgrades. For example: If there are 3 Hookshots in the pool, the third one can be in a Foolish Area, since you only need 2 upgrades to get the Longshot, but only if both other Hookshots are WotH. Special Progressive Major Items and their amount of useful upgrades are: Hookshots (2), Wallets (3), Strength Upgrades (3), and Scales (2). Small Keys (Infinite), but only with Keysanity. Gold Skulltula Tokens (Infinite), but only with Token Bridge and Tokensanity.&lt;br /&gt;
&lt;br /&gt;
One tiny caveat with this is that Skulltula Tokens are not considered Major Items when not playing with Token Bridge, even in tokensanity. This means there&#039;s a chance that you&#039;ll be required to get Skulltula Tokens from a Foolish area to get to a certain Token Reward.&lt;br /&gt;
&lt;br /&gt;
Foolish Choice Hints give info only about that area, not any sub-areas. For example, Gerudo Fortress being a foolish choice tells you nothing about Gerudo Training Grounds.&lt;br /&gt;
&lt;br /&gt;
In any seed, a maximum of one dungeon can be hinted as Foolish, unless the hint distribution is set to Very Strong.&lt;br /&gt;
&lt;br /&gt;
=== Named-item ===&lt;br /&gt;
This type of hint indicates the area in which one instance of a specified item from a provided list can be found, not taking logic into account. For example, you could get a hint which states &amp;quot;They say that Hover Boots can be found in Kakariko Village.&amp;quot; which indicates that the only set of Hover Boots are somewhere in Kakariko Village. It is important to note that logic is not taken into account when providing the location. In the case of unique items (such as the hover boots in the example above), this is less important. However, for items with multiple copies, like Slingshots, Bows and Bomb Bags, it is possible for the hints to point towards a self-locked copy of that item. For example, the hints could point to a logically Bow-locked Bow in GTG or Forest.&lt;br /&gt;
&lt;br /&gt;
Named-item hints can be set as &#039;vague&#039;, which will result in the hint only indicating the area which the item may be found, not the specific item that is there. For example, the hint given above, &amp;quot;They say that Hover Boots can be found in Kakariko Village.&amp;quot;, would be given as &amp;quot;They say that Kakariko Village may be on the hero&#039;s path.&amp;quot; if Named-item hins were set as vague.&lt;br /&gt;
&lt;br /&gt;
The list of items from which this hint type can draw is defined by the hint distribution.&lt;br /&gt;
&lt;br /&gt;
== Hint Overlap ==&lt;br /&gt;
Item locations can never be hinted towards by more than one hint. For example: This means that if you get a hint for the Song on Ocarina of Time and a hint that Hyrule Field is on the way of the hero, that WotH hint isn&#039;t pointing at the song. The hint types that follow this rule are:&lt;br /&gt;
* WotH hints&lt;br /&gt;
* Location Hints (Song, Minigame, Overworld, Dungeon, Always, and Sometimes)&lt;br /&gt;
* Item and Named-item Hints&lt;br /&gt;
* Random Hints&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This also includes Foolish Choice Hints. However, it will only follow this rule if the Foolish Choice Hint is chosen before the other hint. This means that it is only consistent in the Tournament Distribution. For more info on why this is, see the next section.&lt;br /&gt;
&lt;br /&gt;
== Hint Distributions ==&lt;br /&gt;
How hints get distributed amongst the 40 available gossip stones is quite flexible, but falls into two main camps: Weighted Distributions and Exact Distributions.  These two main categories have commonalities otherwise, such as allowing duplicates of certain chosen hint types.  These are done by type, some having a single copy while others having multiple copies.  It&#039;s also imporotant to keep in mind that some of the hint types such as Trials hints and Entrance hints are only placed if the settings allow for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weighted Distributions ===&lt;br /&gt;
Most hint distributions don&#039;t have a set amount of hints for each category. Instead, they use weights to pick hint types randomly. The higher the weight, the higher the chance of that hint type getting picked. Trial Hints and Always Hints are exempt from this, and their amount is dependent on the settings.&lt;br /&gt;
&lt;br /&gt;
The amounts and weights for each of the built-in weighted hint distributions are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Useless ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 9.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| All other types || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
Note that this distribution doesn&#039;t have any Trial or Always Hints, since the amount of copies is set to 0.&lt;br /&gt;
&lt;br /&gt;
==== Balanced ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 5.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 6.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 3.0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Strong ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 0.33 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.33 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 0.66 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 0.66 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Very Strong ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Weight !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 3.0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Item || 1.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Song || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Minigame || 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Overworld || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 1.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 2.0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0.0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Junk || 0.0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exact Distributions ===&lt;br /&gt;
Rather than use weights to randomly choose how many hints of a given type should be chosen, these distributions instead specify exactly how many should exist.  For example, you can specify that there should be exactly 4 Way of the Hero (or Path of Gold if Triforce Hunt is enabled) type hints, rather than simply giving them a weight. This allows for structuring the hints so that they are the same every time, particularly useful when a lot of players will be using the same settings for a long time, such as the case with weeklies or tournaments, which is where these types of hints originated.&lt;br /&gt;
&lt;br /&gt;
An important note: if not enough hints of a certain type can be generated, it will just move on to the next type. Additionally, Entrance, Trials, and Always type hints are still dependent on settings, and as such you will often see their amounts as 0. This can be misleading as these hint types will still be generated, but their amounts will vary based on settings.&lt;br /&gt;
&lt;br /&gt;
==== Scrubs ====&lt;br /&gt;
The Scrubs Distribution is a continuation of the original Tournament Distribution as was in use from Season 1 to Season 3. This distribution was renamed and is still in use by the Scrub Community and others.&lt;br /&gt;
&lt;br /&gt;
The description from the Hint Distribution file reads: &amp;quot;Tournament hints used for Scrubs Races. Duplicates of each hint, Skull Mask is an always hint, 5 WotH, 3 Foolish, 8 sometimes. Can also be used to simulate S3 Tournament hints.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WOTH || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Foolish || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
The Sometimes and Random Hints are used as filler hints. This means that once all other hint types above have been placed, it&#039;ll start placing Sometimes hints on the remaining Gossip Stones. If it runs out of those, it&#039;ll start placing Random Hints instead.&lt;br /&gt;
&lt;br /&gt;
==== Tournament ====&lt;br /&gt;
This distribution covers the current Ocarina of Time Randomizer Tournament&#039;s choice of hint distribution as it changes season to season. The description from the Hint Distribution file reads: &amp;quot;Hint Distribution for the S5 Tournament. 5 Goal Hints, 3 Barren Hints, 5 Sometimes hints, 7 Always hints (including skull mask).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And lastly the distribution itself is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Trial || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Goal || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Barren || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Random || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
This distribution uses a feature which allows for certain items to be removed from consideration from a specified hint type. On this distribution, Zelda&#039;s Lullaby cannot be a Goal hint.&lt;br /&gt;
&lt;br /&gt;
==== DDR ====&lt;br /&gt;
This distribution covers the hint distribution used for weekly races of the [[Dungeon Door Requirement|DDR ruleset]]. The distribution itself is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Amount !! Copies&lt;br /&gt;
|-&lt;br /&gt;
| Always || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WotH || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Barren || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Named-item || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes || 0 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The list of items used for the Named-item hints is: Hover Boots, Hookshot, Din&#039;s Fire, Bomb Bag, Boomerang, Bow, Megaton Hammer, Iron Boots, Magic Meter, Mirror Shield, Fire Arrows, or Strength Upgrade. This selection takes place after the WotH hints are chosen, and so the later takes precedent for overlap purposes. The Named-item hints are also set as &#039;vague&#039;, and so they do not indicate the specific item in the hinted area.&lt;br /&gt;
&lt;br /&gt;
In addition, Zelda&#039;s Lullaby, Ruto&#039;s Letter, Zora Tunic, and Goron Tunic are prevented from appearing as Way of the Hero or sometimes hints; they can still be logically required to complete the seed, but the Way of the Hero hints will not directly indicate these items. Similarly, regions containing a Bow, Bomb Bag, or Magic Meter cannot be hinted Barren.&lt;br /&gt;
&lt;br /&gt;
The Sometimes Hints are used as filler hints. This means that once all other hint types above have been placed, it&#039;ll start placing Sometimes hints on the remaining Gossip Stones.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Hint Distributions===&lt;br /&gt;
&lt;br /&gt;
[[Bingo hints|Bingo Hints]]&lt;br /&gt;
&lt;br /&gt;
[[Hints#Tournament|League currently uses the Tournament hint distribution]]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/data/Hints/mw3.json Multiworld Tournament Hints]&lt;br /&gt;
&lt;br /&gt;
=== Copies of WotH hints ===&lt;br /&gt;
Because the amount of copies of every hint type is known, you can determine how many WotH items an area has at minimum by the amount of hints you find for it. For example, if you find 2 WotH hints for Shadow Temple in the Tournament Distribution, that only means there&#039;s at least one WotH item in there (original hint plus the copy). Once you find a third hint you know for certain that there has to be a second WotH item in Shadow Temple (original hint plus copy plus another hint). Ditto for 5, 7 etc. In distributions where there&#039;s only one of each hint you can treat every WotH hint as it&#039;s own separate WotH item.&lt;br /&gt;
&lt;br /&gt;
== Hint Logic ==&lt;br /&gt;
When a hint points towards a Major Item (WotH hints, location hints, random/item hints), at least one of the hints has to be available before you have to use said item. For example: If Ruto&#039;s Letter is on 50 Skultulla Tokens in a non-ER seed with Tournament Distribution, both hints towards it can&#039;t be at Zora&#039;s Fountain at the same time. At least one of them has to be available without the use of Ruto&#039;s Letter. You can (very rarely) use this info to your advantage. For example, if instead Ruto&#039;s Letter is at Man on Roof in Kakariko village and you find two WotH Kakariko hints in Zora&#039;s Fountain, you now know that at least one of those doesn&#039;t point towards Ruto&#039;s Letter, so there has to be a different WotH item in Kakariko.&lt;br /&gt;
&lt;br /&gt;
In Beatable Only, some of these hints can still end up on completely unreachable Gossip Stones. You probably won&#039;t notice this during gameplay since the stone is completely unreachable in logic. You would have to sequence break to get to the hint in the first place.&lt;br /&gt;
&lt;br /&gt;
== Hint Regions ==&lt;br /&gt;
Hint regions are the regions referred to by WotH, Foolish Choice, and Item hints. For example, in the hint &amp;quot;The Hookshot can be found at Zora&#039;s River&amp;quot;, Zora&#039;s River is the hint region. Grottos and interiors fall under the hint region of their encompassing overworld location, but dungeons do not. So, for example, if you get the hint that plundering Zora&#039;s Fountain is a foolish choice, this includes the Great Fairy Fountain interior at Zora&#039;s Fountain, but does not include Jabu-Jabu&#039;s Belly or Ice Cavern, as dungeons are their own hint regions. Also note that Zora&#039;s Fountain does not include Zora&#039;s Domain, as they are separate overworld regions.&lt;br /&gt;
&lt;br /&gt;
Some notes:&lt;br /&gt;
* Although it is an interior, Temple of Time is considered its own hint region.&lt;br /&gt;
* Outside Ganon&#039;s Castle and Hyrule Castle are separate hint regions.&lt;br /&gt;
* If Cowsanity is enabled and hints are on, both ends of Impa&#039;s house must be in the same hint region in ER, or a hint for the cow would cross multiple hint regions. Otherwise, the Piece of Heart is considered within the hint region connected to the back of the house.&lt;br /&gt;
* For similar reasons, both ends of the Kakariko Potion Shop must be to the same hint region when hints are on.&lt;br /&gt;
* However, Windmill/Dampe&#039;s Grave are allowed to go between different hint regions. The Windmill Piece of Heart and Song of Storms check are considered part of the hint region connected to the Windmill exit, while Dampe&#039;s items are considered part of the hint region connected to the entrance to Dampe&#039;s grave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Regional option for shuffling dungeon items and keys makes use of hint regions to determine where items can be placed, allowing the item to be placed in any region that shares a color with the dungeon that it originates from. Below is a table of the hint regions and their corresponding color:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hint Region !! Color&lt;br /&gt;
|-&lt;br /&gt;
| Link&#039;s Pocket || White&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Field || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| Lon Lon Ranch || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| the Market || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| the Temple of Time || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| the Castle Grounds || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| outside Ganon&#039;s Castle || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| inside Ganon&#039;s Castle || Light Blue&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Green&lt;br /&gt;
|-&lt;br /&gt;
| the Deku Tree || Green&lt;br /&gt;
|-&lt;br /&gt;
| the Lost Woods || Green&lt;br /&gt;
|-&lt;br /&gt;
| the Sacred Forest Meadow || Green&lt;br /&gt;
|-&lt;br /&gt;
| the Forest Temple || Green&lt;br /&gt;
|-&lt;br /&gt;
| the Death Mountain Trail || Red&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Red&lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Red&lt;br /&gt;
|-&lt;br /&gt;
| the Death Mountain Crater || Red&lt;br /&gt;
|-&lt;br /&gt;
| the Fire Temple || Red&lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s River || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s Domain || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s Fountain || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Jabu Jabu&#039;s Belly || Blue&lt;br /&gt;
|-&lt;br /&gt;
| the Ice Cavern || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Blue&lt;br /&gt;
|-&lt;br /&gt;
| the Water Temple || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Kakariko Village || Pink&lt;br /&gt;
|-&lt;br /&gt;
| the Bottom of the Well || Pink&lt;br /&gt;
|-&lt;br /&gt;
| the Graveyard || Pink&lt;br /&gt;
|-&lt;br /&gt;
| the Shadow Temple || Pink&lt;br /&gt;
|-&lt;br /&gt;
| Gerudo Valley || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Gerudo&#039;s Fortress || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| the Thieves&#039; Hideout || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| the Gerudo Training Ground || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| the Haunted Wasteland || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| the Desert Colossus || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| the Spirit Temple || Yellow&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=3514</id>
		<title>Everdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=3514"/>
		<updated>2024-10-13T23:06:29Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Differences between Everdrive-64 2.5/3.0 and EverDrive-64 X5/X7 */ Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EverDrive is a piece of hardware that allows you to play ROMs from an SD card on the native system – In this case, the Nintendo 64. There are other kinds for other games, but this guide only focuses on the EverDrive-64 X5 and EverDrive-64 X7 variants, referred to as EverDrive X5 and EverDrive X7 respectively.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
The most important part of setting up your EverDrive is actually having the physical hardware to make it function. Here’s a simple checklist of what you need:&lt;br /&gt;
* A working Nintendo 64, a Nintendo 64 controller, and the necessary video and power cables.&lt;br /&gt;
* An Expansion Pak – While Ocarina of Time does not require one, the Randomizer does. The Randomizer makes use of the extra memory for various things&lt;br /&gt;
* A TV with AV ports (The yellow/red/white cables), S-Video (4-pin round connector and red/white cables), or an RF (cable) port depending on which video cables you are using.&lt;br /&gt;
* Ocarina of Time runs naturally in a 4:3 resolution, so you may want to have a TV with a similar resolution to avoid stretching. There’s also configurations you can do with capture cards to force it into a 4:3 resolution on a 16:9 TV. Most TVs should have a video mode setting built in you can change as well.&lt;br /&gt;
* An SD card and an SD to USB (or USB-C, as appropriate) adapter. If using the Everdrive X7 or Everdrive X5, you will need a microSD card. If using the older devices, you will need a standard sized SD card or a microSD to standard SD adapter&lt;br /&gt;
* An SDHC SD card should suffice. They come in sizes from 4GB to 32GB and any of these sizes should work. SDXC card sizes are 64GB and up. These take a bit more setup so are not recommended, but if you can create a FAT32 partition instead of an exFAT one they should work. Ordinary SD cards are hard to find and top out at 2GB. They will work, but you will have to manage your files more often than with newer formats with larger base sizes. 8GB is a safe size and should be more than enough to store any N64 ROMs you&#039;ll want, as well as dozens of Rando seeds.&lt;br /&gt;
* Some users have experienced issues with SanDisk SD cards on the EverDrive, so it&#039;s recommended that you get one by a different company. A list of SD cards confirmed to work and a list confirmed to not work can be found [[Everdrive#External Links|here]]&lt;br /&gt;
* An Everdrive-64 2.5, 3.0, X5, or X7. [https://krikzz.com/store/ The X5 and X7 can be purchased here.] The 2.5 and 3.0 are no longer officially sold, so if you wish to use either of them over a newer version, you will need to purchase the cart secondhand from Ebay or a similar site.&lt;br /&gt;
&lt;br /&gt;
=== Differences between Everdrive-64 2.5/3.0 and EverDrive-64 X5/X7 ===&lt;br /&gt;
Either of these two EverDrive versions will function just fine and are perfectly acceptable to use. The EverDrive 3.0 and EverDrive 2.5, if you have one, are also supported, but its information here may not be as up-to-date here as it is outdated. Earlier versions of the EverDrive (such as EverDrive-64 2.0) are not supported by this guide.&lt;br /&gt;
&lt;br /&gt;
The first difference is the USB port on top of the EverDrive-64 X7 and the side of some EverDrive-64 3.0. This is not present on the EverDrive-64 X5 or the EverDrive-64 2.5. For now, this USB port isn&#039;t necessary, but in the future it may be essential for playing Multiworld on your N64.&lt;br /&gt;
&lt;br /&gt;
The second difference is that after saving in-game on the EverDrive-64 X5 and 2.5, you must hold the reset button for 2-3 seconds for your in-game save to actually save to the SD card. After letting go of the reset button, you must wait to get back to the EverDrive menu before shutting the N64 off. However, the EverDrive-64 X7 and 3.0 behaves more like an actual N64 cart would and in-game saves are immediately saved to your SD card. You can then shut the N64 off after it finishes saving.&lt;br /&gt;
&lt;br /&gt;
The third difference is that the EverDrive-64 X5 and X7 use a different Operating System from EverDrive-64 2.5 and 3.0 and does not have the NTSC/PAL switch. The switch is handled automatically by the EverDrive-X series hardware.&lt;br /&gt;
&lt;br /&gt;
The fourth difference is the SD card format that the versions use. Everdrive 2.5 and 3.0 use a standard-size SD card (SD or SDHC), while X5 and X7 uses a microSD.&lt;br /&gt;
&lt;br /&gt;
Ultimately, while the EverDrive-64 X7 is preferred over the EverDrive-64 X5, both are perfectly acceptable and are fully supported.&lt;br /&gt;
&lt;br /&gt;
== Setting up the EverDrive ==&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;: Set up your TV and N64 as appropriate to the TV you’re using. If you need help with this, please consult the owner’s manual. Make sure you insert the Expansion Pak into the N64. The Ocarina of Time Randomizer will not function without the additional RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;: Plug your SD card into the adapter, and the adapter into your computer. Format the SD card per the following, depending on your computer’s [[Everdrive#Setting up the EverDrive: Operating Systems|Operating System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;: Download the latest version of the appropriate Operating System for your specific EverDrive from [http://krikzz.com/pub/support/everdrive-64/x-series/OS/ the EverDrive OS downloads page].&lt;br /&gt;
* V3.04-V3.06 of the x-series/OS files should also work with EverDrive-64 2.5 and 3.0. V3.07 and beyond are only for actual x-series hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;: Unzip the file containing the OS, then drop the OS (which is the file from inside the zip, named “ED64”) into your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;: Place your ROMs inside the SD card at the top level – &#039;&#039;&#039;Do NOT place them inside the OS folder.&#039;&#039;&#039; &#039;&#039;Note: You may create subfolders for organization.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;: [https://support.microsoft.com/en-us/windows/safely-remove-hardware-in-windows-10-1ee6677d-4e6c-4359-efca-fd44b9cec369 Safely remove the SD card] from your computer and insert it into your EverDrive. The stickered face of the SD card goes towards the front of the EverDrive, while the shiny gold connectors go towards the back. &#039;&#039;&#039;Do not force it in.&#039;&#039;&#039; It slides in snugly without having to shove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;: Put the EverDrive into the N64 and turn it on as with any other game. You can then navigate the menu with the D-pad. A is Select/Confirm, B is Back.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the EverDrive: Operating Systems ===&lt;br /&gt;
&lt;br /&gt;
==== Windows 10 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-FormatSDCard.png|Go to “This PC” and right-click on the SD card. Click on “Format”&lt;br /&gt;
File:EverDrive-FormatSDCard-Options.png|Set File System to FAT32, Allocation Unit Size to 32 kilobytes, and check Quick Format. Leave the Volume Label blank. Click Start.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Missing Saves ===&lt;br /&gt;
If you’re using an EverDrive-64 2.5 or EverDrive-64 X5, you need to hold the reset button for two seconds. Afterwards, wait for it to boot back to the main EverDrive menu before turning off the N64.&lt;br /&gt;
&lt;br /&gt;
=== Error 91 ===&lt;br /&gt;
The only known way to fix this is to reformat the SD card. You can recover any saves on it from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;(SD card name)\ED64\SAVE&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, but the error will persist. Users have only seen this error on SanDisk SD cards, so it is recommended that you order a different brand. The SD Card recommended [[Everdrive#Working SD Cards|here]] has not given that error so far.&lt;br /&gt;
&lt;br /&gt;
=== Error 0xF0 Loading ROM After Saving ===&lt;br /&gt;
This error seems to be caused by a filename with a name no longer than 8 characters, excluding the extension, and a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; as one of those 8 characters. It is recommended you use more descriptive file names, avoid using &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; except for the file extension, and if you do, not to place it as one of the first 8 characters of the filename.&amp;lt;!--Source: gz Discord server (https://discord.com/channels/222786394798424064/222786394798424064/847241612907118644)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The X-series updates as of V3.04 should support EverDrive V3 and V2.5 as well. While untested, this error should be fixed in V3.05.&lt;br /&gt;
&lt;br /&gt;
=== Black Screen ===&lt;br /&gt;
If you set everything else up correctly (e.g. is your TV plugged in?), it’s possible the PAL/NTSC switch is in the wrong position if you’re using an Everdrive-64 2.5 or an Everdrive-64 3.0. Turn off the N64, remove the EverDrive, and take the SD card out of the EverDrive. Slide the small yellow switch inside the SD card slot to the right. Please note that the EverDrive-64 X7 does not have this switch, so if you are using an EverDrive-64 X7, then you have a different issue.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-PALNTSCSwitch.png|Slide the small yellow switch inside the SD card slot to the right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the black screen occurs when you try to launch the Randomizer ROM instead of at power on, then make sure that you have an [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak Expansion Pak] and not a [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Jumper_Pak Jumper Pak] inserted in the top front of your Nintendo 64.&lt;br /&gt;
[[File:ExpansionPakBox.jpg|thumb|Expansion Pak Box. Displays where to look for the Expansion Pak and what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Sony 16GB [https://smile.amazon.com/gp/product/B00X1404A8/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== PNY 16GB [https://smile.amazon.com/gp/product/B07TCJRXQL/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
The card itself works, but the plastic is incredibly fragile and broke after only a few uses.&lt;br /&gt;
&lt;br /&gt;
==== SanDisk Brand ====&lt;br /&gt;
SD cards from this brand often give [[Everdrive#Error 91|Error 91]] after saving, instead of actually saving.&lt;br /&gt;
&lt;br /&gt;
==== BOYMXU 32GB [https://smile.amazon.com/gp/product/B07KQVD8N9/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
This card doesn’t seem to work with EverDrive. If anyone can make it work, let us know how!&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3498</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3498"/>
		<updated>2024-08-03T21:32:29Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Emulators */ Fix to internal link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[Setup#Emulators|emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=7X0Le98C5Yc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.8.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[#Install Node.js|Node.js LTS version]] and [[#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
[[Project64|Project64 v3.0+]] (Windows) is the least resource-intensive emulator and the easiest to setup. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is the most resource-intensive, but easier to setup than RetroArch. Bizhawk is also the only race-legal emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[[Retroarch]] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include random Wii VC crashes, having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3452</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=3452"/>
		<updated>2024-04-29T02:15:26Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Fix the retroarch link so that it&amp;#039;s no longer treated as external&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[Setup#Emulators|emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=7X0Le98C5Yc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.9.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[#Install Node.js|Node.js LTS version]] and [[#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+] (Windows) is the least resource-intensive emulator and the easiest to setup. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is the most resource-intensive, but easier to setup than RetroArch. Bizhawk is also the only race-legal emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[[Retroarch]] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include random Wii VC crashes, having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3400</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Standard&amp;diff=3400"/>
		<updated>2024-03-01T15:59:08Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Several grammatical and word choice changes to improve consistency. Primary changes are adding missing colons and removing &amp;quot;is banned&amp;quot; from several entries in the &amp;quot;banned glitches&amp;quot; section. None of these changes should affect interpretation of the rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, or voiding to reset Link’s position&lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements, is allowed unless explicitly banned. Allowed techniques include:&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes:&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include:&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is:&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*All platform exclusive glitches/techniques&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap, including:&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except a sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping, unless explicitly allowed in the previous section. For definitions of clipping for both [https://discord.com/channels/274180765816848384/638167236389109790/874897917159297054 polygonal] and [https://docs.google.com/document/d/1lF1_wxa6rFp7HncRoTdZZOVGnCrji0vE_ML1Y0pQoDM/edit non-polygonal] collision, please click the relevant links. Things that fall into the category of banned clipping are:&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones, including:&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded, including:&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing skip”)&lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water. This includes Navi, cuccos, and items&lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Readme&amp;diff=3191</id>
		<title>Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Readme&amp;diff=3191"/>
		<updated>2023-11-17T01:12:16Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Custom Music and Fanfares */ Remove no longer relevant information, update for new format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ocarina of Time Item Randomizer offers many different settings to customize your play experience. The version numbers indicate when a given feature was introduced. Find a fully detailed list below!&lt;br /&gt;
&lt;br /&gt;
Release Notes and Changelogs for the latest release versions can be [https://wiki.ootrandomizer.com/index.php?title=Changelog found here.]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This program takes The Legend of Zelda: Ocarina of Time and randomizes the locations of the items for a new, more dynamic play experience. Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks with any possible usage of keys in dungeons.&lt;br /&gt;
&lt;br /&gt;
The randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing though we offer no guarantees that all glitches will have identical behavior to the original game. Glitchless can still mean that clever or unintuitive strategies may be required involving the use of things like Hover Boots, the Hookshot, or other items that may not have been as important in the original game.&lt;br /&gt;
&lt;br /&gt;
Each major dungeon will earn you a random Spiritual Stone or Medallion once completed. The particular dungeons where these can be found, as well as other relevant dungeon information can be viewed in the pause menu by holding the &amp;quot;A&amp;quot; button on the C-Item Menu.&lt;br /&gt;
&lt;br /&gt;
As a service to the player in this very long game, many cutscenes have been greatly shortened, and text is as often as possible either omitted or sped up. It is likely that someone somewhere will miss the owl&#039;s interjections; to that person, I&#039;m sorry I guess?&lt;br /&gt;
&lt;br /&gt;
== Getting Stuck ==&lt;br /&gt;
&lt;br /&gt;
With a game the size of Ocarina of Time, it&#039;s quite easy for new Randomizer players to get stuck in certain situations with no apparent path to progressing. Before reporting an issue, please make sure to check out [[Logic|the Logic page]] which contains a list of what items are required to access various areas of the game.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a few known issues exist. These will hopefully be addressed in future versions.&lt;br /&gt;
&lt;br /&gt;
*The fishing minigame sometimes refuses to allow you to catch fish when playing specifically on Bizhawk. Save and Hard Reset (do not Save State &amp;amp; then Load State) to fix the issue and then return to the fishing game. You should always Hard Reset prior to fishing to avoid this issue entirely (not the same as a Soft Reset). &lt;br /&gt;
*Executing the collection delay glitch on various NPCs may have unpredictable and undesirable consequences. Preferably mash a C button to skip text when talking to NPC&#039;s that give you an Item. &lt;br /&gt;
*Saving and quitting on the very first frame after becoming an adult when you would trigger the Light Arrow cutscene can have undesired consequences. Just don&#039;t do that. &lt;br /&gt;
*This randomizer is based on the 1.0 version of Ocarina of Time, so some of its specific bugs remain. Some of these like &amp;quot;empty bomb&amp;quot; can be disadvantageous to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Generation Options ==&lt;br /&gt;
These are located at the very bottom of the local randomizer application at all times, and at the very bottom of the generator page on the website.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Settings String&#039;&#039;&#039; - This is a variable length character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Seed&#039;&#039;&#039; - This is a string representing the particular configuration of items that will occur in the seed; its purpose is to combine a seed string with a specific settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Patch File&#039;&#039;&#039; - Patch files are used to send the patched data to other people without sending the ROM file. &#039;&#039;On the website&#039;&#039; v3.0 had it&#039;s own format for patch files. Those files are not valid for this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0 web, v4.0 local)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Override Original Cosmetics&#039;&#039;&#039; - Indicates whether to use the cosmetics in a patch file, or to update them with your own cosmetics settings. &#039;&#039;On the website&#039;&#039; this was previously called &#039;&#039;&#039;Enable Custom Settings&#039;&#039;&#039; in v3.0, &#039;&#039;&#039;Override Cosmetics&#039;&#039;&#039; in v4.0, and &#039;&#039;&#039;Update Cosmetics&#039;&#039;&#039; in v5.0. &#039;&#039;On local version&#039;&#039; v4.0 it became the forced default option.&lt;br /&gt;
&lt;br /&gt;
== ROM Options ==&lt;br /&gt;
This is the first, and default, tab of the randomizer generator. Options set here mainly affect what files are output, i.e. the randomized ROM and various logs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions 1.0 and 2.0&#039;&#039;, this tab was named &#039;&#039;&#039;Randomize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Base Rom&#039;&#039;&#039; - Specify the file path for the ROM which will be patched by the randomizer. Please be sure it is OoT US v1.0 or Japanese v1.0. &#039;&#039;On the website&#039;&#039; this is found on the seed patching page after generating a seed, or when using a patch file with the &amp;quot;Generate From File&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Output Directory&#039;&#039;&#039; - Specify where the output ROM will be saved on your device. &#039;&#039;On the website&#039;&#039; the new randomizer ROM is presented as a file download. Your browser settings dictate this file&#039;s destination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Plandomizer (Advanced)&#039;&#039;&#039; - Activates the Plandomizer File file input box, and uses the file there to set &amp;quot;pre-planned&amp;quot; settings and item locations. For more information, see [[Plandomizer|Plandomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Plandomizer File&#039;&#039;&#039; - Specify the [[Plandomizer|JSON distribution file to use as a plandomizer file]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Cosmetic Plandomizer (Advanced)&#039;&#039;&#039; - Activates the Cosmetic Plandomizer File input box, and uses the file there to set &amp;quot;pre-planned&amp;quot; cosmetics and sound effects. Note this option will be greyed out if No Output is selected. &#039;&#039;On the website&#039;&#039; this is also found on the seed patching page after generating a seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cosmetic Plandomizer File&#039;&#039;&#039; - Specify the JSON distribution file to use as a cosmetic plandomizer file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Generation Count&#039;&#039;&#039; - Specify how many ROMs in sequence to generate. &#039;&#039;In versions prior to 3.0&#039;&#039; it is referred to as simply &#039;&#039;&#039;Count&#039;&#039;&#039;. &#039;&#039;On the website&#039;&#039; this is set to 1 and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; - Indicate whether to output a text file detailing where every item can be found and a sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Create Cosmetics Log&#039;&#039;&#039; - Indicate whether to output a text file detailing which cosmetic options were chosen, including which values were selected for Random Choice and Completely Random. &#039;&#039;On the website&#039;&#039; this is always generated and available on the seed patcher page after generating the seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Output Type&#039;&#039;&#039; - Indicate the format of the output ROM. &#039;&#039;On the website&#039;&#039; only the compressed option is available.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;.zpf (Patch File)&#039;&#039;&#039; - Generate a patch file containing data which may be sent to other people without sending the ROM file. Please note it will not contain any custom models or custom voices selected.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions 4.0 through 6.2&#039;&#039;, this option was called &#039;&#039;&#039;Patch Files&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;.z64 (N64/Emulator)&#039;&#039;&#039; - Generally recommended for most users.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions 1.0 and 2.0&#039;&#039;, this was a checkbox named &#039;&#039;&#039;Compress patched ROM&#039;&#039;&#039;.&#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this was called &#039;&#039;&#039;Compressed&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;.wad (Wii VC)&#039;&#039;&#039; - Creates the game file used by Wii VC and the Dolphin emulator.&lt;br /&gt;
* &#039;&#039;&#039;Uncompressed ROM (Development)&#039;&#039;&#039; -  All known N64 emulators crash often with uncompressed ROMs. Real N64 hardware can also have issues, but if you are willing to take that risk the generation time can be improved by using the uncompressed option if it will be played on a real N64 with a flash cart. However as generation time is now usually relatively quick, this option exists primarily for development purposes.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In version prior to 7.0&#039;&#039;, this was called &#039;&#039;&#039;Uncompressed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open Output Directory&#039;&#039;&#039; - Opens the directory set as the Output Directory with the computer&#039;s file manager. If not set, it opens the Randomizer&#039;s default Output directory. If the default directory does not yet exist, it is created. &#039;&#039;In versions v3.0 and v4.0&#039;&#039;, this button was not present. It was restored in v5.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open App Directory&#039;&#039;&#039; - Opens the directory where the actual randomizer application is located. In the source code version, this is the directory from which Gui.py was launched. In the standalone download version, this opens the directory deep in the directory structure of the electron application with all of the python files used in the background. This is useful for finding the Music directory for custom music and fanfares.&lt;br /&gt;
&lt;br /&gt;
=== Multi-World Generation ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; This option allows the generation of multiple words for use in [[Multiworld|co-op play]]. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script: https://github.com/TestRunnerSRL/bizhawk-co-op&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Player Count&#039;&#039;&#039; - Specify how many players will be participating in this co-op playthrough. &#039;&#039;On the website&#039;&#039; this is limited to a maximum of 4.&lt;br /&gt;
* &#039;&#039;&#039;Player ID&#039;&#039;&#039; - Specify your player number to patch the correct file. Each participant in the co-op should choose a different number starting with 1. &#039;&#039;On the website&#039;&#039;, this is selected after generation on the seed patch page, or when using a patch file using the &amp;quot;Generate From File&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=== Settings Presets ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; Adjusts all settings to those previously defined within the chosen Preset.&lt;br /&gt;
* &#039;&#039;&#039;Load&#039;&#039;&#039; - Overwrites all settings that affect the seed.&lt;br /&gt;
* &#039;&#039;&#039;Save&#039;&#039;&#039; - Saves all current settings that affect the seed as a new custom preset.&lt;br /&gt;
* &#039;&#039;&#039;Remove&#039;&#039;&#039; - Removes the currently selected custom preset from the list. Built-in presets cannot be deleted.&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
These are the primary rules that affect how many item locations are available, and how many extra items are shuffled into the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Main Rule Setttings&#039;&#039;&#039; - Randomizes most Main Rules, excluding Logic Rules and Number of MQ Dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Logic Rules&#039;&#039;&#039; - Determines the set of guiding rules used by the Randomizer to generate beatable seeds.&lt;br /&gt;
* [[Logic|&#039;&#039;&#039;Glitchless&#039;&#039;&#039;]] - No glitches are required, but may require some minor tricks. Minor tricks can be considered in logic by adding them in the ‘Detailed Logic’ tab.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; [[Glitched_Logic|&#039;&#039;&#039;Glitched&#039;&#039;&#039;]] - Movement-oriented glitches are likely required. No locations excluded.&lt;br /&gt;
* &#039;&#039;&#039;No Logic&#039;&#039;&#039; - Maximize randomization, All locations are considered available. MAY BE IMPOSSIBLE TO BEAT.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
These rules dictate how &amp;quot;open&amp;quot; the world is from the start. They remove or reduce more tedious aspects of the world to allow you to explore more of the world with fewer item requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Forest&#039;&#039;&#039; - Choose how Mido and the Kokiri blocking the exit to Hyrule Field behave.&lt;br /&gt;
* &#039;&#039;&#039;Open Forest&#039;&#039;&#039; - Mido no longer blocks the path to the Deku Tree, and the Kokiri boy no longer blocks the path out of the forest. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Closed Deku&#039;&#039;&#039; - The Kokiri boy no longer blocks the path out of the forest, but Mido still blocks the path to the Deku Tree, requiring Kokiri Sword and Deku Shield be shown to him as child to access the Deku Tree.&lt;br /&gt;
* &#039;&#039;&#039;Closed Forest&#039;&#039;&#039; - It is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, Slingshot, and Deku shield for sale will all be available before you need to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Kakariko Gate&#039;&#039;&#039; - Choose under what conditions the Kakariko Gate and Happy Mask Shop open.&lt;br /&gt;
* &#039;&#039;&#039;Open Gate&#039;&#039;&#039; - The Kakariko Gate is open from the start of the game, but the Happy Mask Shop opens once Zelda&#039;s Letter is obtained. There is no need to show Zelda&#039;s Letter to the guard with this setting.&lt;br /&gt;
* &#039;&#039;&#039;Zelda&#039;s Letter Open Gate&#039;&#039;&#039; - The gate is closed at the start of the game, but opens, along with the Happy Mask Shop, once Zelda&#039;s Letter is obtained. There is no need to show Zelda&#039;s Letter to the guard with this setting.&lt;br /&gt;
* &#039;&#039;&#039;Closed Gate&#039;&#039;&#039; - Both the gate and the Happy Mask Shop are closed until Zelda&#039;s Letter is shown to the guard in Kakariko.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; - The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving Song of Time blocks, for playing to the frogs on Zora&#039;s River, or for other such uses.&lt;br /&gt;
&lt;br /&gt;
If this flag is not set, the Door of Time must be opened to travel through time as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Zora&#039;s Fountain&#039;&#039;&#039; - Choose how King Zora behaves.&lt;br /&gt;
* &#039;&#039;&#039;Default Behavior (Closed)&#039;&#039;&#039; - King Zora obstructs the way to Zora&#039;s Fountain. Ruto&#039;s Letter must be shown as child in order to move him for both eras.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open For Adult&#039;&#039;&#039; - King Zora is always moved in the adult era. This means Ruto&#039;s Letter is only required to access Zora&#039;s Fountain as child.&lt;br /&gt;
* &#039;&#039;&#039;Always Open&#039;&#039;&#039; - King Zora starts as moved in both the child and adult eras. This also removes Ruto&#039;s Letter from the pool since it can&#039;t be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; - Choose how many carpenters must be saved.&lt;br /&gt;
* &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; - All four carpenters must be rescued before the bridge is built.&lt;br /&gt;
* &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; - Only the bottom left carpenter must be rescued.&lt;br /&gt;
* &#039;&#039;&#039;Open Gerudo Fortress&#039;&#039;&#039; - The carpenters are rescued the start of the game, and if &#039;Shuffle Gerudo Card&#039; is disabled the player starts with the Gerudo Card in the inventory allowing access to Gerudo Training Grounds.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;In versions v3.0 and v4.0&#039;&#039;, this was named &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039;. This was before the Gerudo card prevented the guards from throwing Link in jail.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon Boss Shortcuts Mode&#039;&#039;&#039; - Choose which dungeons will have the path to the boss open. This does not affect any elements outside of the direct path to the boss. For example, in the Forest Temple the final poe will be defeated and elevator will already be raised, but the other three poes will still be present in the dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Retains vanilla function.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Makes the &#039;&#039;&#039;Dungeon Boss Shortcuts&#039;&#039;&#039; drop-down visible to select which dungeons should have the open path.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All dungeons will have their paths to the bosses open.&lt;br /&gt;
* &#039;&#039;&#039;Random Dungeons&#039;&#039;&#039; - The generator will open the boss shortcuts for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon Boss Shortcuts&#039;&#039;&#039; - Select the checkboxes for the dungeons which should have the shortcuts enabled. Only available when Specific Dungeons is selected under Dungeon Boss Shortcuts Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; - Choose the conditions under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
* &#039;&#039;&#039;Always Open&#039;&#039;&#039; - The rainbow bridge is always present.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Requirements&#039;&#039;&#039; - The rainbow bridge spawns under the same conditions it did in the original game: Link must possess the Light Arrows and view the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of the Shadow and Spirit Medallions.&lt;br /&gt;
* &#039;&#039;&#039;All Medallions&#039;&#039;&#039; - All six of the medallions are required to open Ganon&#039;s Castle.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All medallions and spiritual stones must be in the player’s possession to open Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;All Spiritual Stones&#039;&#039;&#039; - All three of the spiritual stones are required to open Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gold Skulltula Tokens&#039;&#039;&#039; - A configurable number of the gold skulltulas are required to open Ganon&#039;s Castle. A slider appears below this setting when this option is chosen.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hearts&#039;&#039;&#039; - A configurable number of maximum hearts are required to open Ganon&#039;s Castle. A slider appears below this setting when this option is chosen.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random&#039;&#039;&#039; - One of the above options, excluding tokens and hearts, will be randomly chosen as the requirement to enter Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Skulltulas Required for Bridge&#039;&#039;&#039; - Select the amount of Gold Skulltula Tokens required to spawn the rainbow bridge. Only available if Gold Skulltula Tokens bridge is selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Hearts Required for Bridge&#039;&#039;&#039; - Select the amount of maximum Hearts required to spawn the rainbow bridge. Only available if Hearts bridge is selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; - A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Hints will be added to the hint pool informing the player which trials are present or missing if any.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ganon&#039;s Trials Count&#039;&#039;&#039; - A specific number of trials can be specified with the slider. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v2.0&#039;&#039;, this was part of an option named &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; which set the value to 0.&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
These rules affect the fundamentals for how the world works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Starting Age&#039;&#039;&#039; - Choose whether Link starts as a child or adult. Only the child option is compatible with Closed Forest.&lt;br /&gt;
* &#039;&#039;&#039;Child&#039;&#039;&#039; - Start as child Link in Link&#039;s house.&lt;br /&gt;
* &#039;&#039;&#039;Adult&#039;&#039;&#039; - Start as adult Link in Temple of Time. Starting as adult means you start with the master sword in your inventory.&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039; - Randomly selects Link’s starting age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeon Mode&#039;&#039;&#039; - Choose which style of dungeon will be used.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla&#039;&#039;&#039; - All dungeons will be in their ordinary configuration.&lt;br /&gt;
* &#039;&#039;&#039;Master Quest&#039;&#039;&#039; - All dungeons will be in their Master Quest configuration.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Select which dungeons will be in their Master Quest configuration. Enables the &#039;&#039;&#039;MQ Dungeons&#039;&#039;&#039; drop-down.&lt;br /&gt;
* &#039;&#039;&#039;Count&#039;&#039;&#039; - Select how many dungeons will be in their Master Quest configuration, but not which dungeons it will apply to.&lt;br /&gt;
* &#039;&#039;&#039;Completely Random&#039;&#039;&#039; - The configuration will be assigned randomly for each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeons&#039;&#039;&#039; - Select which dungeons will be in their Master Quest configuration. Only available if Specific Dungeons is selected in the MQ Dungeon Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeons Mode&#039;&#039;&#039; - Pre-completed dungeons will guaranteed to be barren and the dungeon reward will be given at the start of the seed. This setting only applies to dungeons with a blue warp.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - No dungeons are affected.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Enables the &#039;&#039;&#039;Pre-completed Dungeons&#039;&#039;&#039; drop-down visible to select which dungeons should be barren and the reward given.&lt;br /&gt;
* &#039;&#039;&#039;Count&#039;&#039;&#039; - Enables a slider to select how many dungeons should be barren and the reward given without selecting specifically which ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeons&#039;&#039;&#039; - Select which dungeons will be barren and their rewards given. Only available if Specific Dungeons is selected in the Pre-completed Dungeons Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeon Count&#039;&#039;&#039; - Select how many dungeons will be barren and their rewards given, but not which ones. Only available if Count is selected in the Pre-completed Dungeons Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Interior Entrances&#039;&#039;&#039; - Shuffle interior entrances bidirectionally within different pools. When enabled, trade timers are disabled and trade items never revert.&lt;br /&gt;
* &#039;&#039;&#039;Simple Interiors&#039;&#039;&#039; - Shuffle dungeon entrances along with simple Grotto and Interior entrances (i.e. most Houses and Great Fairies).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All Interiors&#039;&#039;&#039; - Extended version of &#039;Simple Indoors&#039; with some extra entrances: Link&#039;s House, Temple of Time, Kakariko Potion Shop, and the Windmill. However, Richard&#039;s owner&#039;s house is never shuffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Grotto Entrances&#039;&#039;&#039; - Shuffle grotto and grave entrances, including small fairy fountains and the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Dungeon Entrances &#039;&#039;&#039; - Shuffle dungeon and mini-dungeon entrances. Enabling this option also allows access to the Deku Tree, Fire Temple, and Bottom of the Well entrances as both ages. Note that Deku Tree and Bottom of the Well must still be opened as child before adult can access.&lt;br /&gt;
* &#039;&#039;&#039;Dungeon&#039;&#039;&#039; - Shuffle the dungeon entrances, including Bottom of the Well, Ice Cavern, and Gerudo Training Grounds.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon and Ganon&#039;&#039;&#039; - Shuffle the dungeon entrances, including Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Boss Entrances &#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Bosses will remain in their respective dungeons.&lt;br /&gt;
* &#039;&#039;&#039;Age-Restricted&#039;&#039;&#039; - Bosses are separated into child and adult pools and shuffled amongst themselves separately.&lt;br /&gt;
* &#039;&#039;&#039;Full&#039;&#039;&#039; - Bosses may appear in any dungeon. Child may be expected to defeat Phantom Ganon and/or Bongo Bongo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Overworld Entrances&#039;&#039;&#039; - Shuffle the overworld entrances, which includes nearly all loading zones between overworld areas with a few exceptions.&lt;br /&gt;
*Hyrule Castle Courtyard and Gardent entrances&lt;br /&gt;
*Both Market Back Alley entrances&lt;br /&gt;
*Gerudo Valley to Lakey Hylia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When enabled, trade timers are disabled and trade items never revert.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Owl Drops&#039;&#039;&#039; - Randomize where Kaepora Gaebora (the owl) drops Link after accepting his offer at Lake Hylia or the top of Death Mountain Trail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Warp Song Destinations&#039;&#039;&#039; - Randomize where warp songs go. With All Locations Reachable enabled, this will usually result in warps connecting to the Bolero warp pad, Nocturne warp pad, and the Desert Colossus. However Colossus may not be incldued when overworld or dungeon entrance randomizer is enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Overworld Spawns&#039;&#039;&#039; - Randomize where Link will spawn as child and/or adult. This means child and adult Link may spawn nowhere near Link&#039;s House and Temple of Time, respectively. These locations will stay consistent even after saving and reloading the game. &#039;&#039;In versions 6.0 through 6.2&#039;&#039;, this option was a single toggle for both ages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Triforce Hunt&#039;&#039;&#039; - Pieces of the Triforce have been scattered around the world. Find some of them to beat the game. Game is saved on completion, and Ganon&#039;s Castle key is given if beating the game again is desired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Required Triforces Per World&#039;&#039;&#039; - Select the amount of Triforce Pieces required to beat the game. Only available when Triforce Hunt is enabled.&lt;br /&gt;
* In multiworld, each world will have the same number of triforces  in them. The required amount will be per world collectively. For example, if this is set to 20 in a 2 player multiworld, players  need 40 total, but one player could obtain 30 and the other 10.&lt;br /&gt;
* Extra pieces are determined by the the Item Pool setting: &#039;Plentiful&#039;: 100% Extra &#039;Balanced&#039;: 50% Extra &#039;Scarce&#039;: 25% Extra  &#039;Minimal: No Extra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; - This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will contain 20 Bombchus and subsequent packs will contain 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar.&lt;br /&gt;
&lt;br /&gt;
With this option off, randomly found Bombchu items are not considered as logical progression. Randomly found Bombchus will have specific denominations based on the values from the original game. Finding a Bomb Bag is the condition to play Bombchu Bowling and buy Bombchus from shops which do not have their inventories edited (i.e. Shopsanity).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; - This option places one and only one [[Major_Items|Major Item]] in each of the dungeons, except Spirit Temple which receives two. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle ===&lt;br /&gt;
These settings shuffle more items into the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Songs&#039;&#039;&#039; - This setting changes where songs will be placed.&lt;br /&gt;
* &#039;&#039;&#039;Song Locations&#039;&#039;&#039; - Songs will only appear in places where songs are located in vanilla. However songs will be shuffled amongst each other.&lt;br /&gt;
* &#039;&#039;&#039;Dungeon Rewards&#039;&#039;&#039; - Songs wil be placed at the ends of dungeons, plus one in the Zelda&#039;s Lullaby location. The dungeon reward locations are the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
* &#039;&#039;&#039;Anywhere&#039;&#039;&#039; - Songs can be placed in any location in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; - This setting randomizes the items sold in shops. When enabled, all shop items are randomly re-arranged amongst all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game and considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town, However, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. If Bombchus are considered in logic, a minimum of two shops are guaranteed to have Bombchus. &#039;&#039;In version 7.0&#039;&#039;, all settings except Off will enable the &#039;&#039;&#039;Shopsanity Prices&#039;&#039;&#039; option.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Disables the Shopsanity feature.&lt;br /&gt;
* &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; - This causes all of the Shopsanity features described above.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; - This causes the Shopsanity features described above while also adding 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of rupees. Lower value shop items are removed to make room for this and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees, even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
* &#039;&#039;&#039;Random # of Items Per Shop&#039;&#039;&#039; - This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was called &#039;&#039;&#039;Shuffled Shops (Random Items&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shopsanity Prices&#039;&#039;&#039; - Select the maximum number of rupees that may be required to purchase a randomized shop item. All settings price items in multiples of 5.&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039; - Prices will range from 0 to 300 rupees with a bias towards just below the middle of the range.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;X Wallet&#039;&#039;&#039; - Prices will range between 0 and the maximum amount held by the wallet selected.&lt;br /&gt;
* &#039;&#039;&#039;Affordable&#039;&#039;&#039; - All randomized items will be priced at 10 rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; - This setting shuffles the Gold Skulltula item drops into the general pool of locations. &lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - The default setting. Gold Skulltulas appear in their normal locations and only provide tokens.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons Only&#039;&#039;&#039; - The Gold Skulltulas that appear in dungeons can hold any item. Overworld skulltulas will only provide tokens and tokens taken from dungeon Skulltulas can be found anywhere in the world.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - The Gold Skulltulas that appear in the overworld can hold any item. Dungeon skulltulas will only provide tokens and tokens taken from overworld Skulltulas can be found anywhere.&lt;br /&gt;
* &#039;&#039;&#039;All Tokens&#039;&#039;&#039; - All of the Gold Skulltulas in the overworld and in dungeons can hold any item. Tokens can be found in any item location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Scrub Shuffle&#039;&#039;&#039; - This setting makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a Business Scrub is bought, the scrub will disappear from the world forever. The text for the Business Scrub will update to state they are selling a &amp;quot;mysterious item.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Only the 3 scrubs which sell permanent upgrades in the base game will be randomized. That is, the scrub under the Lost Woods bridge, the left scrub in the Lost Woods Grotto, and the scrub inside the fences in Hyrule Field by Lake Hylia.&lt;br /&gt;
* &#039;&#039;&#039;On (Affordable)&#039;&#039;&#039; - All scrubs will have randomized items and sell them for 10 rupees.&lt;br /&gt;
* &#039;&#039;&#039;On (Expensive)&#039;&#039;&#039; - All scrubs will have randomized items but sell them at their usual rates. Be aware, this will mean the game can expect over 1,000 rupees to be spent on scrubs.&lt;br /&gt;
* &#039;&#039;&#039;On (Random Prices)&#039;&#039;&#039; - All scrubs will have randomized items and sell them at rates ranging from 0 to 99 rupees. Likely to be very expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Child Trade Item&#039;&#039;&#039; - Changes the beginning item for the child trade quest and how it is obtained.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Locations&#039;&#039;&#039; - Malon will have the Weird Egg and the trade quest will proceed as normal.&lt;br /&gt;
* &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; - Weird Egg must be found to begin the trade quest. Malon will have a randomized item.&lt;br /&gt;
* &#039;&#039;&#039;Skip Child Zelda&#039;&#039;&#039; - Game will begin with Zelda&#039;s Letter in the inventory and Malon will have returned to the ranch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Rupees &amp;amp; Hearts&#039;&#039;&#039; - Randomize visible free-standing rupees and recovery hearts. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Freestanding_Rupee_and_Heart_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Free-standing rupees and recovery hearts will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All visible free-standing rupees and recovery hearts will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Only visible free-standing rupees and recovery hearts found in the overworld will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Only visible free-standing rupees and recovery hearts found in the dungeons will be randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Pots&#039;&#039;&#039; - Randomize pot contents, excluding pots containing fairies. Pots that are empty in vanilla will not have a randomized item under this setting either. This setting moves Ganon&#039;s boss door lock to the next door up in order to grant access to the pots in the lower area of the boss arena without the boss key. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Pot_and_Crate_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Pot contents will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All pots with contents other than fairies will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Overworld pots with contents other than fairies will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Dungeon pots with contents other than fairies will be randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Crates&#039;&#039;&#039; - Randomize large and small crate contents. Only crates which contain something in the base game will be shuffled. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Pot_and_Crate_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Crate will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All crates with contents are randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Overworld crates with contents are randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Dungeon crates with contents are randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Cows&#039;&#039;&#039; - This setting causes cows to give an item when Epona&#039;s song is played. Playing the song a second time will give milk as normal. There are 9 cows, plus one in MQ Jabu, if enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Beehives&#039;&#039;&#039; - This setting adds random contents to the 32 beehives in grottos and Zora&#039;s Domain. Beehives will shake if they contain an important item. Beehives can be broken by boomerang, hookshot, and explosives. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Freestanding_Rupee_and_Heart_Locations#Grotto_Beehives this page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; - This setting adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; - This setting adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are progressive items; the first found will always be the Fairy Ocarina and the second the Ocarina of Time. However the two are functionally identical. Without this setting enabled, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is available at the gate of Castle Town, as a child, when all three Spiritual Stones are in Link’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; - This setting shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; and stops the guards being hostile. Without this enabled, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions prior to v5.0&#039;&#039;, the card did not affect the hostility of the guards, and it was instead affected by you freeing all of the carpenters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Magic Beans&#039;&#039;&#039; - This setting adds a pack of 10 beans to the item pool and changes the Magic Bean Salesman to sell a random item once at the price of 60 Rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Medigoron &amp;amp; Carpet Salesman&#039;&#039;&#039; - This setting adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
&lt;br /&gt;
While Giant&#039;s Knife and Biggoron Sword are not progressive items, do not worry that finding the Giant&#039;s Knife second will remove Biggoron Sword. In the case where Biggoron Sword is found before Giant&#039;s Knife, that slot will still remain as Biggoron Sword even after picking up the Giant&#039;s Knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Frog Song Rupees&#039;&#039;&#039; - This setting gives the frogs randomized items which can be earned by playing the 5 songs learned by child in the base game. The 5 purple rupees normally given are added to the item pool.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Dungeon Items ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; These settings allow the player to decide the natural distribution of dungeon items. The groups are &#039;&#039;&#039;Maps &amp;amp; Compasses&#039;&#039;&#039;, &#039;&#039;&#039;Small Keys&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039; Hideout Keys&#039;&#039;&#039;, and &#039;&#039;&#039;Boss Keys&#039;&#039;&#039;. &#039;&#039;Prior to v7.0&#039;&#039;, Thieves&#039; Hideout Keys were known as &#039;&#039;&#039;Gerudo Fortress Keys&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Remove (Keysy)&#039;&#039;&#039; - Dungeon items can be prevented from existing completely. If Small Keys or Boss Keys are eliminated, this will also remove all locks those keys would open as well.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Vanilla Locations&#039;&#039;&#039; - Dungeon items are found in their vanilla chests and freestanding locations. This setting will start Link with 3 Master Quest Spirit Temple keys, if MQ Spirit Temple is in the seed. The vanilla placements for keys in MQ Spirit Temple are not compatible with glitchless logic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Own Dungeon&#039;&#039;&#039; - Dungeon items can be found confined to their original dungeons. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed. &#039;&#039;In v5.0&#039;&#039;, this setting was named &#039;&#039;&#039;Dungeon Only&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Regional&#039;&#039;&#039; - Dungeon items can only appear within the areas associated with their dungeon. Please see [https://wiki.ootrandomizer.com/index.php?title=Hints#Hint_Regions this page] for a list of areas which comprise each region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Dungeon items are spread throughout the overworld and none will appear in any dungeon. This setting is likely to require some backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Any Dungeon&#039;&#039;&#039; - Dungeon items will only appear in dungeons, not the overworld, but may be for a different dungeon than the one they were found in. This setting is likely to require a good deal of backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Anywhere (Keysanity)&#039;&#039;&#039; - Dungeon items can be spread freely throughout the world. This setting is likely to require a good deal of backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Maps &amp;amp; Compasses Only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start Wtih&#039;&#039;&#039; - Maps and Compasses are given to Link from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings Mode&#039;&#039;&#039; - This settings allows all the keys for an area to be combined into a single unique item. Can apply to dungeons and the Thieves&#039; Hideout keys. Setting has no effect if small keys are removed or set to vanilla for the selected dungeon or Thieves Hideout is set to vanilla locations, one carpenter, or open.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - No dungeons are affected.&lt;br /&gt;
* &#039;&#039;&#039;Choose Dungeons&#039;&#039;&#039; - Enables the &#039;&#039;&#039;Key Rings&#039;&#039;&#039; drop-down visible to select which areas should have a key ring.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All areas will have their keys replaced by key rings.&lt;br /&gt;
* &#039;&#039;&#039;Random Dungeons&#039;&#039;&#039; - A random number of areas will have their keys replaced by key rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings&#039;&#039;&#039; - Select which key groupings should be available as a key ring. Only available if Key Rings Mode is set to Choose dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ganon&#039;s Boss Key&#039;&#039;&#039; - Allows the player to decide on how and where Ganon&#039;s Castle&#039;s boss key is found. The last 5 options enable a corresponding slider to set the number required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This setting is incompatible with Triforce Hunt as that setting will force the Ganon&#039;s Castle boss key to be given on collection of the last Triforce piece as the credits start.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Remove (Keysy)&#039;&#039;&#039; - The Ganon&#039;s Castle boss key is removed and the boss door in Ganon&#039;s Tower starts unlocked.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In version v2.0&#039;&#039; this was part of the setting called &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Vanilla Location&#039;&#039;&#039; - The Ganon&#039;s boss key is located in the gilded chest in Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Own Dungeon&#039;&#039;&#039; - The Ganon&#039;s Castle boss key can be found anywhere in Ganon&#039;s Castle.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions v2.0-v4.0&#039;&#039;, this was how the boss key is placed if the &#039;&#039;&#039;Remove Ganon&#039;s Boss Door Lock&#039;&#039;&#039; or &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; settings were not checked. &#039;&#039;In v5.0&#039;&#039;, setting was named &#039;&#039;&#039;Dungeon Only&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - The Ganon&#039;s Castle boss key can be found anywhere in the overworld, but will not be in any dungeon.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Any Dungeon&#039;&#039;&#039; - The Ganon&#039;s Castle boss key will be in one of the dungeons, not the overworld. This has the possibility of the key still appearing in Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Anywhere (Keysanity)&#039;&#039;&#039; - The Ganon&#039;s boss key can be located anywhere in the world.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Light Arrow Cutscene&#039;&#039;&#039; - The Ganon&#039;s boss key will be received in the Temple of Time once the Shadow and Spirit medallions are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Stones&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of stones are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Medallions&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of Medallions are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeons&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of Dungeons are completed.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokens&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of gold skulltula tokens are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hearts&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of hearts are obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Maps and Compasses Give Information&#039;&#039;&#039; - This setting disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information. This is viewable in the pause screen item menu by pressing and holding &#039;A&#039;.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Removing maps and compasses and enabling this setting means you cannot find out what dungeon rewards are in which dungeons.&lt;br /&gt;
&lt;br /&gt;
== Detailed Logic ==&lt;br /&gt;
These are settings that affect logic in very specific and situational ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Guarantee Reachable Locations&#039;&#039;&#039; - This setting will set the logic for how many item locations are guaranteed to be logically accessible.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - Ensures all locations in the game can be reached.&lt;br /&gt;
* &#039;&#039;&#039;All Goals&#039;&#039;&#039; - Ensures Link has logical access to every potentially required item to unlock Ganon&#039;s Boss Key and spawn the Rainbow Bridge. For example, if one spiritual stone is required, all three will still be logically accessible. In Triforce Hunt, all pieces will be accessible.&lt;br /&gt;
* &#039;&#039;&#039;Required Only&#039;&#039;&#039; - Only enough goal items to complete the game are guaranteed to be accessible. For example, if one spiritual stone is required, the game will only check to ensure one of the three is reachable. In Triforce Hunt, only enough pieces to complete the game are guaranteed to be accessible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions v1.0 and v2.0&#039;&#039;, this was named &#039;&#039;&#039;Only ensure seed is beatable, not all items must be reachable&#039;&#039;&#039; and worked inverse of how this setting now works. &#039;&#039;Prior to v4.0&#039;&#039;, “key for key” item locations (a single item spot behind a locked door containing the key to open the door) could exist. &#039;&#039;Prior to v6.1&#039;&#039;, this was named &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; and functioned similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Nighttime Skulltulas Expect Sun’s Song&#039;&#039;&#039; - This setting causes the logic to expect the player to have an ocarina and the Sun’s Song before getting nighttime only Gold Skulltula locations. It does not change the behavior of the Gold Skulltulas in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Exclude Locations&#039;&#039;&#039; - This is a search box and drop down search to select which locations should never have major items required to finish a seed. The search box searches the location names as written, the drop down checks for hidden tags associated with each location. Locations selected here will always contain junk items. Excluded locations will be displayed in a list box below the search box on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this section was named &#039;&#039;&#039;Remove Specific Locations&#039;&#039;&#039; and had a very specific set of locations you could exclude via check boxes. &#039;&#039;Prior to v5.0&#039;&#039;, junk locations could hold any non-major item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Tricks&#039;&#039;&#039; - This is a search box and drop down search to enable trick flags. The search box searches the location names as written, the drop down checks for hidden tags associated with each location. Enabled tricks will be displayed in a list box below the search box on the right. Hover the mouse over a trick to see its description. Video tutorials for most of these tricks can be found in [https://www.youtube.com/playlist?list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm this playlist].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this section was called &#039;&#039;&#039;Specific Expected Tricks&#039;&#039;&#039; and had a small number of checkboxes to choose very specific tricks.&lt;br /&gt;
&lt;br /&gt;
== Starting Inventory ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; Allows you to choose the items Link has at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Equipment&#039;&#039;&#039; - Begin the game with the selected equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Items&#039;&#039;&#039; - Begin the game with the selected inventory items. Selecting multiple progressive items will give the appropriate number of upgrades.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;If playing with Open Zora Fountain, the Bottle with Letter is converted to a regular Bottle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Songs&#039;&#039;&#039; - Begin the game with the selected songs already learnt.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with Consumables&#039;&#039;&#039; - Start the game with maxed out Deku Sticks and Deku Nuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with Max Rupees&#039;&#039;&#039; - Start the game with a full wallet. Wallet upgrades will also fill the wallet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Hearts&#039;&#039;&#039; - Start the game with the selected number of hearts. Heart Containers and Pieces of Heart are removed from the item pool in equal proportion.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
These are various other settings which do not majorly affect gameplay and instead customize the play experience.&lt;br /&gt;
&lt;br /&gt;
=== Timesavers ===&lt;br /&gt;
These are settings that save time by cutting tedious content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; - This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v2.0&#039;&#039;, this was part of the setting called &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Child Stealth&#039;&#039;&#039; - This setting causes entering the crawlspace at Hyrule Castle to warp Link directly into the Castle Courtyard, bypassing the guard evasion sequence.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;In versions v3.0&#039;&#039;, this was called &#039;&#039;&#039;Skip Interior Castle Guard Stealth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; - This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Some Minigame Phases&#039;&#039;&#039; - This setting skips the first phase of both Horseback Archery and Dampé Race. This means achieving 1500 in the first archery attempt grants both prizes and completing Dampé&#039;s Race in under a minute grant&#039;s both prizes. The first reward of each is still available for 1000 archery points and over one minute, respectively. &#039;&#039;In 5.1&#039;&#039;, the option to skip Dampé&#039;s first race was available (Skip First Dampé Race), but not Horseback Archery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Complete Mask Quest&#039;&#039;&#039; - This setting makes all masks available to be borrowed as soon as the Happy Mask Shop opens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Specific Glitch-Useful Cutscenes&#039;&#039;&#039; - The cutscenes of the Poes in Forest Temple, Darunia in Fire Temple, and the introduction to Twinrova will not be skipped. &#039;&#039;In version prior to 7.0&#039;&#039;, this setting was called &#039;&#039;&#039;Enable Useful Cutscenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; - This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Free Scarecrow’s Song&#039;&#039;&#039; - This setting causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. All you have to do is pull the Ocarina out near a location where he can spawn.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;In version v3.0&#039;&#039;, this was called &#039;&#039;&#039;Start with Scarecrow&#039;s Song&#039;&#039;&#039; and forced you to set a song at generation time that everyone had to share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fast Bunny Hood&#039;&#039;&#039; - This setting causes the Bunny Hood to act like Majora&#039;s Mask and speed up Link&#039;s movement speed. The speed matches Link&#039;s backwalking speed and does not increase Link&#039;s backwalking speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Plant Magic Beans&#039;&#039;&#039; - Game begins with all 10 beans pre-planted. Does not remove the magic beans from the item pool and beans collected with this toggle on have no use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Cucco Count&#039;&#039;&#039; - This setting requires a random number of Cuccos from 1-7 to be returned to Anju for a reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cucco Count&#039;&#039;&#039; - The number of Cuccos required can be selected manually with this slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; - This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Big Poe Target Count&#039;&#039;&#039; - The number of Big Poes required can be selected manually with this slider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Easier Fire Arrow Entry&#039;&#039;&#039; - Enables &#039;&#039;&#039;Fire Arrow Entry Torch Count&#039;&#039;&#039; slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fire Arrow Entry Torch Count&#039;&#039;&#039; - Select how many torches must be lit in order for the Shadow Temple door to open.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; - This setting randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was a toggle for all songs.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - All songs retain their normal pattern.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Frog Songs Only&#039;&#039;&#039; - Only the top row of songs will have shuffled notes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Warp Songs Only&#039;&#039;&#039; - Only the bottom row of songs will have shuffled notes.&lt;br /&gt;
* &#039;&#039;&#039;All Songs&#039;&#039;&#039; - All songs will have shuffled notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chest Appearance Matches Contents&#039;&#039;&#039; - These options change the appearance of chests depending on if they contain [https://wiki.ootrandomizer.com/index.php?title=Major_Items Major Items], keys, ice traps, or logically irrelevant items. If enabled, this also enables the &#039;&#039;Minor Items in Big/Gold Chests&#039;&#039; toggle.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Chests retain their regular form.&lt;br /&gt;
* &#039;&#039;&#039;Texture&#039;&#039;&#039; - Chests containing major items, small keys, boss keys, and skulltula tokens are all given unique textures. All other items will be placed in ordinary wooden chests. Chests will remain the same size as in the base game.&lt;br /&gt;
* &#039;&#039;&#039;Both Size and Texture&#039;&#039;&#039; - Chests containing major items, small keys, boss keys, and skulltula tokens are all given unique textures. Chests containing major items, boss keys, and ice traps are placed in large chests, while all other items are placed in small chests.&lt;br /&gt;
* &#039;&#039;&#039;Classic&#039;&#039;&#039; - Major items, boss keys, and ice traps appear in large chests. Small keys and all other items will appear in small treasure chests. All key chests will have the golden texture of boss key chests in vanilla. This option was available &#039;&#039;in versions 3.0 through 6.2&#039;&#039; under the name &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Warning:&#039;&#039; Changing the sizes of chests will also affect the size of their collision which may render some chests difficult to hookshot as well as cause other unintended side-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Minor Items in Big/Gold Chests&#039;&#039;&#039; - This setting places deku shields, Hylian shields, and bombchus in major item style chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Invisible Chests&#039;&#039;&#039; - This setting makes all chests invisible except when Lens of Truth is used. Does not affect logic so enable only if confident you can find the chests without Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pot, Crate, &amp;amp; Beehive Appearance Matches Contents&#039;&#039;&#039; - This setting changes pot and crate textures based on the item inside. &#039;&#039;In version 7.0&#039;&#039;, this setting was called &#039;&#039;Pot &amp;amp; Crate Appearance Matches Contents&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Texture (Match Content)&#039;&#039;&#039; - Pots and crates containing major items will have a gold texture, those with small keys will have a key on them, those with boss keys will have a variation of the boss key chest texture, and those with gold skulltula tokens will have a spider web on them. All other items will be placed in ordinary pots and crates. Once the item has been collected, the pot or crate texture will revert to the ordinary texture. Beehives containing any non-junk item will wiggle until the item is collected.&lt;br /&gt;
* &#039;&#039;&#039;Texture (Unchecked)&#039;&#039;&#039; - All pots and crates containing a shuffled item will have a gold texture, regardless of contents. Once the item has been collected, the pot or crate texture will revert to the ordinary texture. Beehives will wiggle until their item is collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; - This setting changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players whose first language is not English, but the hints will be less “fun” and less similar to the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; - This setting allows the player to specify which item is required to interact with the Gossip Stones.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;No Hints&#039;&#039;&#039; - Gossip Stones use vanilla behavior.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Mask of Truth&#039;&#039;&#039; - The Mask of Truth can only be obtained with all Spiritual Stones and only used as a child, which tends to make the hints less useful as they are inconvenient to view and only acessible later in the game.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Stone of Agony&#039;&#039;&#039; - The default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Nothing&#039;&#039;&#039; - Gossip Stones will share hints without any requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hint Distribution&#039;&#039;&#039; - This setting affects the number of useful hints available in the game.&lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039; - Provides a mix of useless and useful hints. Hints will not be repeated.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bingo&#039;&#039;&#039; - Intended to hint items required for squares on a bingo board generated on [https://bingosync.com/ Bingosync].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chaos!!!&#039;&#039;&#039; - Any hint type may appear in the game. Each hint will have only one copy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Co-op&#039;&#039;&#039; - The hints used for the Season 2 Co-op Tournament races.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;DDR&#039;&#039;&#039; - Hints most often used for races using the [DDR] ruleset.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;League S3&#039;&#039;&#039; - The hints used by the OoTR League season 3. &#039;&#039;In previous versions, this setting matched the current season.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MW Season 3&#039;&#039;&#039; - The hints used for the Season 3 Multi-world Tournament races. &#039;&#039;In previous versions, this setting matched the current season.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Scrubs&#039;&#039;&#039; - The hints used for the [https://discord.gg/A9E5nYjN Scrub Central] races. This can also be used to simulate the OoTR Season 3 Tournament hints.&lt;br /&gt;
* &#039;&#039;&#039;Strong&#039;&#039;&#039; - Has some duplicate hints and no junk hints. &lt;br /&gt;
* &#039;&#039;&#039;Tournament&#039;&#039;&#039; - The hints used for the OoTR Season 6 Tournament. &#039;&#039;In previous versions, this setting matched the distribution used for the tournament active during that version&#039;s time.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Useless&#039;&#039;&#039; - Has nothing but junk hints. &lt;br /&gt;
* &#039;&#039;&#039;Very Strong&#039;&#039;&#039; - Has only very useful hints. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Very Strong with Magic&#039;&#039;&#039; - Has only very useful hints and adds Path of Magic hints. This setting is primarily used for No Logic seeds. Warning: Due to the addition of a path style hint while omitting all regular path hints, this setting is not compatible with the &amp;quot;All Goals&amp;quot; option under &#039;&#039;&#039;Guarantee Reachable Locations&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Weekly&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For detailed information on hints, check [[Hints|our hints page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Misc. Hints&#039;&#039;&#039; - Select which hints not found on Gossip Stones are enabled.&lt;br /&gt;
* &#039;&#039;&#039;Temple of Time Altar&#039;&#039;&#039; - Reading the altar will reveal where the dungeon rewards are, the conditions to spawn the rainbow bridge, and the conditions to receive Ganon&#039;s boss key. Reading it as child will state the spiritual stone locations and reading it as adult will state the remaining hints. Note that the altar will only reveal the bridge and boss key conditions when &#039;&#039;Maps and Compasses Give Information&#039;&#039; is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Dampé&#039;s Diary (Hookshot)&#039;&#039;&#039; - Reading the diary in the gravekeeper&#039;s hut as adult will hint an area containing one of the hookshots.&lt;br /&gt;
* &#039;&#039;&#039;Ganondorf (Light Arrows)&#039;&#039;&#039; - When talking to Ganondorf he will state an area that contains Light Arrows.&lt;br /&gt;
* &#039;&#039;&#039;Warp Songs&#039;&#039;&#039; - Changes the text of the warp songs&#039; Yes/No text box to state where it will actually take Link when &#039;&#039;Randomize warp Song Destinations&#039;&#039; is enabled.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;House of Skulltula: X&#039;&#039;&#039; - These settings will cause the cursed skulltula children to say what item they will give as a reward for their specific token count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; - This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
* &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; - Leave the text alone.&lt;br /&gt;
* &#039;&#039;&#039;Shuffled except Important Text&#039;&#039;&#039; - Shuffle all text other than the useful text giving the player information. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was called &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; - Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; - This setting changes the amount of damage taken.&lt;br /&gt;
* &#039;&#039;&#039;Half&#039;&#039;&#039; - Link takes 1/2 damage.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039; - Link takes regular damage.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039; - Link takes 2x damage.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039; - Link takes 4x damage.&lt;br /&gt;
* &#039;&#039;&#039;OHKO&#039;&#039;&#039; - Link dies in one hit. Nayru&#039;s Love and fairies are considered by logic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this was part of the &#039;&#039;&#039;Difficulty&#039;&#039;&#039; setting which mixed Item Pool and Damage Multiplier under the same setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bonks Do Damage&#039;&#039;&#039; - This setting causes Link to take damage for rolling into walls and objects. This setting is unaffected by the &#039;&#039;Damage Multiplier&#039;&#039; setting.&lt;br /&gt;
* &#039;&#039;&#039;No Damage&#039;&#039;&#039; - Link will not be hurt by rolling into anything.&lt;br /&gt;
* &#039;&#039;&#039;Quarter Heart&#039;&#039;&#039; - Rolling into walls and objects will deal one quarter of a heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Half Heart&#039;&#039;&#039; - Rolling into walls and objects will deal half a heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Whole Heart&#039;&#039;&#039; - Rolling into walls and objects will deal one heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Two Hearts&#039;&#039;&#039; - Rolling into walls and objects will deal two hearts of damage.&lt;br /&gt;
* &#039;&#039;&#039;One Bonk KO&#039;&#039;&#039; - Rolling into walls and objects will instantly kill Link. If &#039;&#039;Shuffle Crates&#039;&#039; is enabled and glitchless logic used, crates will expect access to explosives, Nayru&#039;s Love, or a bottle to hold a fairy in order to break the crates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hero Mode&#039;&#039;&#039; - This setting prevents recovery hearts from dropping from enemies and objects. However if there are recovery hearts in the item pool, they will still appear in chests or on free standing items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Starting Time Of Day&#039;&#039;&#039; - Change up Link’s sleep routine by choosing what time Link wakes up at the start of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Blue Fire Arrows&#039;&#039;&#039; - Ice arrows have the blue fire damage type added to them. When enabled and glitchless logic is used, this can be an expected source of blue fire for red ice but not for mud walls (e.g. the start of Dodongo&#039;s Cavern). &#039;&#039;As of version 7.1&#039;&#039;, the item will be called blue fire arrows by hint and shop text as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fix Broken Drops&#039;&#039;&#039; - Fixes pot contents which should have contained items in the vanilla game do not spawn because the item models are not loaded in the respective scenes. Adds a deku shield to the vanilla Spirit Temple room with the Anubis and a magic jar drop to Gerudo Training Ground on top of the eye statue.&lt;br /&gt;
&lt;br /&gt;
=== Item Pool ===&lt;br /&gt;
These settings allow the player to tweak the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Item Pool&#039;&#039;&#039; - This setting changes the amount of bonus items that are available in the game. This setting allows the player to tweak the item pool to make a somewhat harder or easier experience.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ludicrous&#039;&#039;&#039; - Every randomized item will be a major item. As a result, this setting is incompatible with &#039;&#039;One Major Item per Dungeon&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Plentiful&#039;&#039;&#039; - Major items will have one more copy added to the item pool to make it easier to find them.&lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039; - Leave the item pool alone.&lt;br /&gt;
* &#039;&#039;&#039;Scarce&#039;&#039;&#039; - Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
* &#039;&#039;&#039;Minimal&#039;&#039;&#039; - In addition to the items from Scarce, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this was part of the &#039;&#039;&#039;Difficulty&#039;&#039;&#039; setting which mixed Item Pool and Damage Multiplier under the same setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ice Traps&#039;&#039;&#039; - This setting changes how many ice traps are placed throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;No Ice Traps&#039;&#039;&#039; - All ice traps are removed. &#039;&#039;In versions 4.0 through 6.2&#039;&#039;&#039;, this setting was called &#039;&#039;&#039;Off&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Normal Ice Traps&#039;&#039;&#039; - Only ice traps from base pool are placed.  &#039;&#039;In versions 4.0 through 6.2&#039;&#039;&#039;, this setting was called &#039;&#039;&#039;Normal&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Extra Ice Traps&#039;&#039;&#039; - Chance to add extra ice traps when junk items are added to the item pool.&lt;br /&gt;
* &#039;&#039;&#039;Ice Trap Mayhem&#039;&#039;&#039; - All added junk items will be ice traps. &lt;br /&gt;
* &#039;&#039;&#039;Ice Trap Onslaught&#039;&#039;&#039; - All junk items will be ice traps, including ones in the base pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ice Trap Appearance&#039;&#039;&#039; - This setting changes the categories of items Ice Traps may appear as, both when freestanding and when in chests with Chest Size Matches Contents enabled.&lt;br /&gt;
* &#039;&#039;&#039;Major Items Only&#039;&#039;&#039; - Ice Traps appear as Major  Items (and in large chests if CSMC enabled).&lt;br /&gt;
* &#039;&#039;&#039;Junk Items Only&#039;&#039;&#039; - Ice Traps appear as Junk Items (and in small chests if CSMC enabled).&lt;br /&gt;
* &#039;&#039;&#039;Anything&#039;&#039;&#039; - Ice Traps may appear as anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Trade Sequence Items&#039;&#039;&#039; - Select which adult trade quest items could potentially appear in the item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
These options change graphical elements of various visuals in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; - This setting specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Display D-Pad HUD&#039;&#039;&#039; - This setting specifies whether the D-Pad HUD display should be shown once you have an item that can be controlled by the D-Pad in your inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Display D-Pad Dungeon Info&#039;&#039;&#039; - This setting specifies whether the D-Pad HUD display should be shown in the item menu to indicate which direction displays which menu. Disabling this setting does not change the function of the game, the D-Pad directions will still display the menus in the game. Holding A will still display the old style of the reference menu as well, regardless of this setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Item Model Colors Match Cosmetics&#039;&#039;&#039; - This setting changes freestanding models of heart containers, gauntlets, mirror shield, and heart/magic drops to match their respective color settings. However freestanding tunics are not affected in order to keep them recognizable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize All Cosmetics&#039;&#039;&#039; - This setting randomizes all of the cosmetic options every time a ROM is generated. Custom models are not included in this toggle.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
This changes the colors various equipment displays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tunic Colors&#039;&#039;&#039; - These settings determine the color of Link’s Tunics. This affects the color when he’s wearing it. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the color of the icon in the menu. Each tunic can be set individually.&lt;br /&gt;
*&#039;&#039;&#039;Most Colors&#039;&#039;&#039; - Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen. You can preview these colors using [http://bombch.us/C5b9 this Google Docs page].&lt;br /&gt;
*&#039;&#039;&#039;Random Choice&#039;&#039;&#039; - Choose a random color from the set of pre-made colors.&lt;br /&gt;
*&#039;&#039;&#039;Completely Random&#039;&#039;&#039; - Generate a random color with numerically random RGB values.&lt;br /&gt;
*&#039;&#039;&#039;Custom Color&#039;&#039;&#039; - A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Gauntlets Color&#039;&#039;&#039; - Sets the color the silver gauntlets appear. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gold Gauntlets Color&#039;&#039;&#039; - Sets the color the gold gauntlets appear. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Mirror Shield Frame Color&#039;&#039;&#039; - Sets the color the edges and back of the Mirror Shield. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
=== UI Colors ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Heart Color&#039;&#039;&#039; - Sets the color of the hearts in the HUD. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the heart drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Magic Color&#039;&#039;&#039; - Sets the color of the magic meter in the HUD. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the magic drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Button Color&#039;&#039;&#039; - Sets the color the specified button(s) in the HUD.&lt;br /&gt;
&lt;br /&gt;
=== Misc. Colors ===&lt;br /&gt;
&#039;&#039;Section was named Navi Colors prior to version 6.0.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; These settings determine Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors. &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; You are able to choose the inner colors and outer colors separately, or have the outer color set based on the inner color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchu Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the light trail behind a moving Bombchu. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Boomerang Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the light trail behind a thrown boomerang. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Sword Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the sword trail displayed when swinging a sword. &#039;&#039;Prior to v6.0&#039;&#039;, these settings were part of Equipment Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Sword Trail Duration&#039;&#039;&#039; - Sets how long the sword trails should display when swinging a sword. &#039;&#039;Prior to v6.0&#039;&#039;, this setting was part of &#039;&#039;&#039;Equipment Colors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Player Models ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Replace Link&#039;s model with a custom model. Please see [https://wiki.ootrandomizer.com/index.php?title=Custom_Models this page] for more detail instructions to use this feature.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Link Model&#039;&#039;&#039; - Replace the adult player model and items via a custom .zobj file.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Child Link Model&#039;&#039;&#039; - Replace the child player model and items via a custom .zobj file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SFX ==&lt;br /&gt;
Changes various audio cues in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize All Sound Effects&#039;&#039;&#039; - This setting randomizes all of the SFX options every time a ROM is generated. Voices are not included in this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Disable Battle Music&#039;&#039;&#039; - Background music will not change when near enemies, so the standard background music is not interrupted by the battle theme. &#039;&#039;In version 7.0&#039;&#039;, this was under the General section.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Background Music&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Do not alter the background music.&lt;br /&gt;
*&#039;&#039;&#039;No Music&#039;&#039;&#039; - Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
*&#039;&#039;&#039;Random&#039;&#039;&#039; - Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random (Custom Only)&#039;&#039;&#039; - Shuffles the music provided in the data/Music folder as the background music and does not include any tracks from the base game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fanfares&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Do not alter the fanfares.&lt;br /&gt;
*&#039;&#039;&#039;No Fanfares&#039;&#039;&#039; - Disable fanfares. Sound effects will still play.&lt;br /&gt;
*&#039;&#039;&#039;Random&#039;&#039;&#039; - Fanfares are shuffled so that different fanfares may play in different fanfare locations. Enables the &#039;&#039;Ocarina Songs as Fanfares&#039;&#039; toggle.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random (Custom Only)&#039;&#039;&#039; - Shuffles the fanfares provided in the data/Music folder as the sounds and does not include any from the base game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ocarina Songs as Fanfares&#039;&#039;&#039; - Add the longer Ocarina song fanfares to the pool of fanfares. Only present when fanfares are shuffled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; - This determines which sound effect to play repeatedly when Link is very low on health. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing.&lt;br /&gt;
*&#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; - Set this particular sound for the heart beep. Available choices are Default, Softer Beep, Rupee, Timer, Tambourine, Recovery Heart, Carrot Refill, Navi - Hey!, Zelda - Gasp, Cluck, Mweep!, Iron Boots, Hammer, Sword Bounce, Bow, Gallop, Drawbridge, Switch, Bomb Bounce, Bark, Ribbit, Broken Pot, Business Scrub, Guay, and Bongo Bongo. Indeed, one of these is the sound a king might make when moving… very slowly.&lt;br /&gt;
*&#039;&#039;&#039;Random Choice&#039;&#039;&#039; - Play a random SFX from the list of choices.&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039; - Disable low health heart beeps altogether. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Ear-Safe&#039;&#039;&#039; - Attempts to choose a completely random sound that does not hurt your ears to listen to when used in this context.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following sounds work similarly to Low Health SFX:&lt;br /&gt;
*&#039;&#039;&#039;Horse&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hover Boots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ocarina&#039;&#039;&#039; - Select the sound the ocarina makes while playing notes. See [https://youtu.be/WeO7H-zV9Cg this video] to quickly hear all options.&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&#039;&#039;&#039;Menu Cursor&#039;&#039;&#039; - This setting changes the sound the menu cursor when moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Select&#039;&#039;&#039; - This setting changes the sound the menu makes when you select an option.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
&#039;&#039;&#039;Navi Overworld&#039;&#039;&#039; - This setting changes the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navi Enemy&#039;&#039;&#039; - This setting changes the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
=== Link ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Select what Link sounds like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adult Voice&#039;&#039;&#039; - Choose from the default voice, a feminine voice, no sounds, or a random choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child Voice&#039;&#039;&#039; - Choose from the default voice, a feminine voice, no sounds, or a random choice.&lt;br /&gt;
&lt;br /&gt;
=== Custom Music and Fanfares ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; If using the Dev build or Bundled version of the randomizer you can supply custom tracks to the randomizer to pull from when shuffling music or fanfares as Random.&lt;br /&gt;
&lt;br /&gt;
In order to add custom tracks you need a track in the AudioSeq format, a custom format used by several early first-party Nintendo 64 games such as Super Mario 64, Starfox 64, Yoshi Story, etc. These sequence files need to be converted to work with Ocarina of Time and very likely need their instruments changed manually to sound appropriate in the Ocarina of Time engine. You&#039;ll want a combination of MIDI editing software and [https://github.com/sauraen/seq64 seq64] to create these files and make the necessary modifications. You can also use MIDIs to help create new AudioSeq tracks.&lt;br /&gt;
&lt;br /&gt;
Place your AudioSeq files in the &amp;lt;code&amp;gt;data/Music&amp;lt;/code&amp;gt; folder with the &amp;lt;code&amp;gt;.ootrs&amp;lt;/code&amp;gt; extension.&lt;br /&gt;
&lt;br /&gt;
Reminder that remixes of existing tracks are a legal grey area that the Ocarina of Time Randomizer does not want to get caught up with. This is why this feature isn&#039;t included in the website release of the randomizer. Please do not share .seq files of remixed or other recreated video game music in the Discord or other communities run by ZSR and randomizer staff.&lt;br /&gt;
&lt;br /&gt;
=== Custom Voices ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Additional voices can be created and used with the bundled or offline dev versions of the randomizer. See [https://docs.google.com/document/d/1Z3lJMURqCWPZzulMot_OMELgaODJKxs6CZGe_rP6WsE/edit?usp=sharing this document] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Command Line Options ==&lt;br /&gt;
&lt;br /&gt;
Run with ootrandomizer.py:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch the GUI&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;br /&gt;
&amp;lt;pre&amp;gt;--convert_settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only convert the specified settings to a settings string. If a settings string is specified output the used settings instead.&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings SETTINGS&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the specified settings file to use for generation&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_log&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supresses the generation of a log file.&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always outputs a settings.json file even when spoiler is enabled.&lt;br /&gt;
&lt;br /&gt;
== Plando Exclusive Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;LACS Condition&#039;&#039;&#039; - If a plando is not used, the generator defaults this to the vanilla requirement of the Shadow and Spirit medallions. Otherwise, it may be set to a specified number of one of the following:&lt;br /&gt;
*Medallions&lt;br /&gt;
*Stones&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Tokens&lt;br /&gt;
&lt;br /&gt;
== Removed or Replaced Features ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 3.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; - Disables all trials in Ganon&#039;s Castle, removes the lock on the boss door in Ganon&#039;s Castle, and skips the escape sequence after beating Ganondorf.&lt;br /&gt;
&lt;br /&gt;
Replaced by separating it into Ganon&#039;s Trials Count, Remove Ganon&#039;s Boss Key, and Skip Tower Collapse Escape Sequence options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 4.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Difficulty&#039;&#039;&#039; - Makes health less available and ammo expanisons.&lt;br /&gt;
&lt;br /&gt;
Replaced by separate Item Pool and Damage Multiplier options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Reinstated in v6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; - The gate from Kakariko Village to Death Mountain Trail is always open.&lt;br /&gt;
&lt;br /&gt;
Open Kakariko Gate was the result of fixing a vanilla bug - In vanilla, opening the gate shares a flag with pulling the Master Sword for the first time. This unintentionally causes the gate to open permanently (even if you haven&#039;t delivered Zelda&#039;s letter to the guard first), and leaves it open for both Child and Adult. &lt;br /&gt;
&lt;br /&gt;
When this bug was fixed for rando, the result was the setting for Open Kakakiro Gate. This was intended to be the result of the fix, and was always scheduled for removal. However due to interest in the option, it was reinstated for version 6.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Fast Travel&#039;&#039;&#039; - Start the game with Prelude of Light, Serenade of Water, and Farore&#039;s Wind. Two song locations will give items instead of Prelude and Serenade.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Tycoon&#039;s Wallet&#039;&#039;&#039; - Start the game with the largest wallet which can hold 999 rupees.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Deku Equipment&#039;&#039;&#039; - Start the game with 10 Deku sticks and 20 Deku nuts. If shopsanity is off, also start with Deku Shield.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab and the Start with Consumables option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Entrance Shuffle&#039;&#039;&#039; - Shuffle entrances bidirectionally within different pools. If Interior or Overworld entrances are shuffled, trade timers are disabled and trade items never revert.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons Only&#039;&#039;&#039; - Shuffle dungeon entrances with each other, including Bottom of the Well, Ice Cavern, and Gerudo Training Grounds. However, Ganon&#039;s Castle is not shuffled. Additionally, the entrances of Deku Tree, Fire Temple and Bottom of the Well are opened for both adult and child.&lt;br /&gt;
* &#039;&#039;&#039;Simple Indoors&#039;&#039;&#039; - Shuffle dungeon entrances along with simple Grotto and Interior entrances (i.e. most Houses and Great Fairies).&lt;br /&gt;
* &#039;&#039;&#039;All Indoors&#039;&#039;&#039; - Extended version of &#039;Simple Indoors&#039; with some extra entrances: Adult Potion Shop, Windmill, Link&#039;s House, Temple of Time and Dampe&#039;s Grave.&lt;br /&gt;
* &#039;&#039;&#039;All Indoors &amp;amp; Overworld&#039;&#039;&#039; - Same as &#039;All Indoors&#039; but with Overworld loading zones shuffled in a new separate pool. Owl drop positions are also randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced by seven independent settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; - This setting adds the 12 standard ocarina songs to the shuffle as normal items. The spots that contained songs in the original game will simply give Link a random item and the songs can be found as items freely. Without this setting enabled, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a child and then as an adult.&lt;br /&gt;
&lt;br /&gt;
Replaced by Shuffle Songs options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip First Dampe Race&#039;&#039;&#039; - Dampe will start on the second race so that both rewards can be obtained at the end of any race under a minute. The first reward is still obtainable if the race is completed over a minute.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Skip Some Minigame Phases option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; - This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
* &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; - This setting requires the Lens of Truth to interact with invisible objects except those required by the original game to obtain the Lens of Truth (i.e. Bottom of the Well).&lt;br /&gt;
* &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; - This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
* &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; - This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
Replaced by separated tricks for each area requiring Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.1&amp;lt;/span&amp;gt; &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; - This setting will set the logic to ensure Link can reach every item location in the game. If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Guarantee Reachable Locations option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganon&#039;s Boss Key&#039;&#039;&#039; Option: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.1&amp;lt;/span&amp;gt; &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;On LACS&#039;&#039;&#039; - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements (&#039;&#039;Note that these sliders are not randomized by the &#039;&#039;&#039;Randomize Main Rules&#039;&#039;&#039; setting&#039;&#039;):&lt;br /&gt;
** &#039;&#039;&#039;Vanilla&#039;&#039;&#039; - Shadow and Spirit Medallions.&lt;br /&gt;
** &#039;&#039;&#039;Stones&#039;&#039;&#039; - A number of Spiritual Stones, as specified by the slider. &#039;&#039;In v5.0&#039;&#039;, this setting required all 3 Stones.&lt;br /&gt;
** &#039;&#039;&#039;Medallions&#039;&#039;&#039; - A number of Medallions, as specified by the slider. &#039;&#039;In v5.0&#039;&#039;, this setting required all 36 Medallions.&lt;br /&gt;
** &#039;&#039;&#039;Dungeons&#039;&#039;&#039; - A number of dungeon rewards, as specified by the slider. Does not distinguish between stones and medallions. &#039;&#039;In v5.0&#039;&#039;, this setting required all Stones and Medallions.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokens&#039;&#039;&#039; - A number of Gold Skulltula Tokens, as specified by the slider.&lt;br /&gt;
&lt;br /&gt;
Replaced by individual settings not tied to the light arrow cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Output Type&#039;&#039;&#039; Option: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;No Output&#039;&#039;&#039; - Does not create a ROM file. Generally used for generating spoiler logs for research, development, and statistical purposes.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions v1.0 and 2.0&#039;&#039;, this was named &#039;&#039;&#039;Do not create patched ROM&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
Rendered obsolete by the option change from radio buttons to toggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Number of MQ Dungeons&#039;&#039;&#039; - If set, a random number of dungeons will have Master Quest designs. &lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this setting was the &#039;&#039;&#039;Mixed&#039;&#039;&#039; option for &#039;&#039;&#039;Dungeon Quest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeon Count&#039;&#039;&#039; - Select the number of Master Quest dungeons to be included in the game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both.&lt;br /&gt;
&lt;br /&gt;
Replaced by the MQ Dungeons Mode options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; - This setting adds the Weird Egg, given by child Malon, to the shuffle. With this setting enabled, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child, Saria in Sacred Forest Meadow, and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Child Zelda&#039;&#039;&#039; - Skips the Weird Egg and the Hyrule Castle visit as child, which returns Malon and Talon to Lon Lon Ranch and grants Link Zelda&#039;s Letter and the song from Impa at the start of the game. Depending on the &#039;&#039;&#039;Kakariko Gate&#039;&#039;&#039; and &#039;&#039;&#039;Complete Mask Quest&#039;&#039;&#039; settings, this may also start with the gate/shop open and with masks available. This setting is incompatible with &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; and &#039;&#039;&#039;Skip Child Stealth&#039;&#039;&#039; since those segments are entirely skipped.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Shuffle Child Trade Item option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; - This setting causes items flagged as progression, boss keys, and ice traps to appear as large treasure chests. Small keys and all other items will appear in small treasure chests. All key chests will have the golden texture of boss key chests in vanilla. This means the player can safely choose to skip small, wooden chests since they will only contain handy, but non-essential, items.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Warning:&#039;&#039; Changing the sizes of chests will also affect the size of their collision which may render some chests difficult to hookshot as well as cause other unintended side-effects.&lt;br /&gt;
&lt;br /&gt;
Replaced by Chest Appearance Matches Contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; - This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
Replaced by Adult Trade Sequence Items.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3075</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3075"/>
		<updated>2023-03-02T04:38:07Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Comment out dead/hijacked tracker until we can contact creator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&amp;lt;!--I have commented this tracker out as it seems the link may be redirecting to a malicious site. Please remove by April 2023 if we have not gotten in contact with the creator by then - Dusk--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker.&lt;br /&gt;
&lt;br /&gt;
*An offline version of this tracker is available as an [https://wiki.ootrandomizer.com/index.php?title=Trackers#Xopar.27s_Package Emotracker package]. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSoraK&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link] || [https://discord.gg/n7AzcMpwXf Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
*A beta version including keys can be found in LinSoraK&#039;s Discord server.&lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Not updated.&lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3014</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3014"/>
		<updated>2022-10-03T13:37:43Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Ben Plays Potsanity Checklist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
*You will need to make a copy to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3013</id>
		<title>Trackers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Trackers&amp;diff=3013"/>
		<updated>2022-10-03T13:16:49Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Web Trackers */ Add Ben Plays&amp;#039; checklist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Going through and finishing an OoTR seed can be quite a challenge. There is a long list of settings that can be used to mess with item locations, available places and logic. To keep close tabs on your progress and your remaining options, using a tracker program can be of great use. &#039;&#039;&#039;Item Trackers&#039;&#039;&#039; help keep track of which items you have found in your playthrough so far. &#039;&#039;&#039;Map Trackers&#039;&#039;&#039; include a map portion that shows which item locations are available to you. &#039;&#039;&#039;Entrance Trackers&#039;&#039;&#039; help you keep track of all the shuffled entrances when playing Entrance Randomizer. For beginners we strongly recommend the use of a &#039;&#039;Map Tracker&#039;&#039;. Feel free to browse through the different solutions provided by some of our community members.&lt;br /&gt;
&lt;br /&gt;
{{race rule|rule=You may not use auto-trackers or logic trackers during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
If you would like to see a Tracker added to the list, please submit a request in the {{discord|dev-item-tracker}} channel on the {{discord}}.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|1}}&lt;br /&gt;
&lt;br /&gt;
= Web Trackers =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;alphachain ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://alphachain.recursivebytes.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Create a network of entrances by typing chains in a field using a custom syntax. &lt;br /&gt;
&lt;br /&gt;
*Filter all the chains that are irrelevant to the place you wish to go to. &lt;br /&gt;
&lt;br /&gt;
*It takes some getting used to this tracker, but it&#039;s a very powerful tool when mastered. &lt;br /&gt;
&lt;br /&gt;
[[File:Alphachain.png|800x450px|Alphachain.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ben Plays Potsanity Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FvCg4i6_atfeNG_1k-RuJBWEaAYFAvS0JDrH5OAEbgc/edit?usp=sharing Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support&#039;&#039;&#039;: All (Google Sheet)&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Checklist compatible with potsanity&lt;br /&gt;
&lt;br /&gt;
*Vanilla and MQ compatible.&lt;br /&gt;
&lt;br /&gt;
[[File:Benplays_checklist.png|800x450px|Benplays_checklist.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;bfrie&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8v2 Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple, color-coded spreadsheet that can be used locally. &lt;br /&gt;
&lt;br /&gt;
[[File:Bfrie.png|800x450px|Bfrie.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;brakkum&#039;s ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://tracker.brakke.dev/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Simple interface for inputting entrances. &lt;br /&gt;
&lt;br /&gt;
*Built-in routing: just input your current location and your destination and it will show you a path. &lt;br /&gt;
&lt;br /&gt;
*Presets of vanilla entrances for when not every ER setting is turned on. &lt;br /&gt;
&lt;br /&gt;
[[File:Brakkum.png|800x450px|Brakkum.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MisoSoup&#039;s Spoilizer Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://spoilizer.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Creates a checklist from your spoiler log. &lt;br /&gt;
&lt;br /&gt;
*Marking checks as completed shows the item they had. &lt;br /&gt;
&lt;br /&gt;
*Option to show all spoilers. &lt;br /&gt;
&lt;br /&gt;
*Option to share a link to your spoiler log checklist. Useful for support.&amp;amp;nbsp;;) &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Spoilizer.png|300x169px|Spoilizer.png]][[File:Spoilizer2.png|800x450px|Spoilizer2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Soli&#039;s Circus Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://soilflux.github.io/tracker/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Checklist Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*An item tracker. &lt;br /&gt;
&lt;br /&gt;
*Shows available checks in list format.&lt;br /&gt;
&lt;br /&gt;
*Space for writing down hints. &lt;br /&gt;
&lt;br /&gt;
*Key counts.&lt;br /&gt;
&lt;br /&gt;
*Shows how many checks remain.&lt;br /&gt;
&lt;br /&gt;
*Shows required/useful items for clearing adult dungeons.&lt;br /&gt;
&lt;br /&gt;
*Click the small &amp;lt;code&amp;gt;halp&amp;lt;/code&amp;gt; button in the column next to the patch notes for more info.&lt;br /&gt;
&lt;br /&gt;
*Note that in its current state, this tracker &#039;&#039;&#039;is&#039;&#039;&#039; race-legal.&lt;br /&gt;
&lt;br /&gt;
[[File:soli1.png|544x306px|soli1.png]][[File:soli2.png|544x306px|soli2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TOoTR ER Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://mracsys.github.io/tootr/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance/Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome, iOS&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Configurable Entrance Randomizer options from full ER to individual settings &lt;br /&gt;
&lt;br /&gt;
*Interior locations listed under their corresponding shuffled entrance &lt;br /&gt;
&lt;br /&gt;
*Vanilla/MQ dungeon checklists &lt;br /&gt;
&lt;br /&gt;
*Supports Dev-R branch-exclusive mixed entrance pools and decoupled entrances &lt;br /&gt;
&lt;br /&gt;
*Auto-saves your progress. &lt;br /&gt;
&lt;br /&gt;
[[File:Mracsysoverworld.png|560x315px|mracsysoverworld.png]][[File:Tootrdungeons.png|560x315px|tootrdungeons.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vado&#039;s Checklist&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://vadorando.com/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Checklist&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple checklist for keeping track of which checks you&#039;ve gotten. &lt;br /&gt;
&lt;br /&gt;
*Supports MQ, tokensanity and scrubsanity, but not cowsanity, bean shuffle or keysanity. &lt;br /&gt;
&lt;br /&gt;
*Filter out checks you&#039;ve done. &lt;br /&gt;
&lt;br /&gt;
[[File:Vadorando1.png|800x450px|Vadorando1.png]][[File:Vadorando2.png|800x450px|Vadorando2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://ootr-random-settings-tracker.web.app/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerXoparWebTrackerDimmed.jpg|600x388px|TrackerXoparWebTrackerDimmed.jpg]] [[File:TrackerXoparWebTrackerLit.jpg|600x388px|TrackerXoparWebTrackerLit.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ZidArgs Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
(formerly known as 2deep4real)&lt;br /&gt;
&lt;br /&gt;
[https://track-oot.net/ Link] || [https://dev.track-oot.net/ beta / in-development version] || [https://discord.com/invite/wgFVtuv Discord]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Browser Support (confirmed)&#039;&#039;&#039;: Microsoft Edge, Mozilla Firefox, Google Chrome&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Colored squares/circles indicating the &#039;&#039;&#039;logical&#039;&#039;&#039; availability of checks: green means all checks can be gotten with the current items, yellow means some but not all can be gotten, and red means no items can be gotten. &lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;sanity&amp;quot; settings are supported. &lt;br /&gt;
&lt;br /&gt;
*Automatic configuration of the tracker is supported, simply import a Spoiler Log via the Extras menu. You can choose what you want it to automatically configure (choose how much is spoiled): &lt;br /&gt;
**Settings &lt;br /&gt;
**Starting Items &lt;br /&gt;
**Entrances (Entrance Randomizer) &lt;br /&gt;
**Shop Contents &lt;br /&gt;
**Mark areas Barren/Way of the Hero &lt;br /&gt;
**Indicate required Ganon Trials &lt;br /&gt;
**Indicate which dungeons are Vanilla or Master Quest &lt;br /&gt;
**Reveal all item locations &lt;br /&gt;
**And more...   &lt;br /&gt;
&lt;br /&gt;
*Save and load your progress. &lt;br /&gt;
*A tab for taking notes (e.g. hints). &lt;br /&gt;
*Shop contents for Shopsanity. &lt;br /&gt;
*Songsanity configuration &lt;br /&gt;
*Way of the Hero &amp;amp; Barren indicators &lt;br /&gt;
*Network/Multiplayer mode, multiple people can manage the tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:2deep4real.png|544x306px|2deep4real.png]][[File:2deep4realshops.png|560x315px|2deep4realshops.png]][[File:2deep4realsettings1.png|560x315px|2deep4realsettings1.png]][[File:2deep4realsettings2.png|560x315px|2deep4realsettings2.png]][[File:2Deep4Real Spoiler Log Import UI.png|560x480px|2Deep4Real Spoiler Log Import UI.png]]&lt;br /&gt;
&lt;br /&gt;
= Downloadable Trackers =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== &#039;&#039;&#039;Automatic Item Tracker v8&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOig Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker  --&amp;gt;&amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;!--&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch.&lt;br /&gt;
&lt;br /&gt;
[[File:Autov8.png|560x315px|Autov8.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Barinade&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DOif Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Emulator Support (confirmed)&#039;&#039;&#039;: Project64, Bizhawk, Retroarch&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking on Project 64, Bizhawk and RetroArch. &lt;br /&gt;
&lt;br /&gt;
*Customizable colors, item icons and more. &lt;br /&gt;
&lt;br /&gt;
*Supports MMR. &lt;br /&gt;
&lt;br /&gt;
[[File:Barinade.png|650x366px|Barinade.png]][[File:Barinade2.png|650x366px|Barinade2.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Countdhoun&#039;s Map Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://countdhoun.itch.io/countdhouns-item-tracker Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Map Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Map Tracker without logic. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity and random song notes. &lt;br /&gt;
&lt;br /&gt;
*Save load up to 6 trackers. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout and background. &lt;br /&gt;
&lt;br /&gt;
[[File:Countdhoun_Tracker.jpg|800×388px|Countdhoun_Tracker.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuyler&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jl Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Automatically adjusts the layout upon resizing of window. &lt;br /&gt;
&lt;br /&gt;
[[File:Cuyler.png|560x315px|Cuyler.png]] &amp;lt;!-- === &#039;&#039;&#039;Emperor Koala&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Emperor-Koala/tootr#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supported on Android, iOS, Linux, macOS, and Windows&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerKoalaTrackerV1.png|276x367px|TrackerKoalaTrackerV1.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fenhl&#039;s Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/fenhl/oottracker#readme Link] &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports manual tracking on macOS 10.9+ and Windows systems &lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.6+, Project64 3.0.0+, and RetroArch 1.8.5+ &lt;br /&gt;
*Can connect to the networked trackers [https://oot-tracker.web.app/ https://oot-tracker.web.app/], [https://ootr-tracker.web.app/ https://ootr-tracker.web.app/] and [https://ootr-random-settings-tracker.web.app/ https://ootr-random-settings-tracker.web.app/] &lt;br /&gt;
&lt;br /&gt;
[[File:Fenhl Tracker Mactintosh.png|276x367px]][[File:Fenhl Tracker - Windows.png|276x367px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Draeko/ootr_gst/tree/ladder_version/Latest Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with space for hints and a built-in timer. &lt;br /&gt;
&lt;br /&gt;
*Customizable layout. The default layout suits standard weeklies, and a layout for the Scrub Tournament preset can be found in their own Discord. Read the readme for instructions on how to change layouts. &lt;br /&gt;
&lt;br /&gt;
*Drag &#039;n Drop items/songs to mark song locations and hints. &lt;br /&gt;
&lt;br /&gt;
*Supports both N64 and 3DS item icons. &lt;br /&gt;
&lt;br /&gt;
[[File:Gossipstones.png|650x366px|Gossipstones.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gossip Stones Tracker HD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HapaxL/GSTHD#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All features from Drekorig&#039;s original Gossip Stones tracker, with many additional changes (see Readme for more details):&lt;br /&gt;
&lt;br /&gt;
*Simple tracker features, including management of medallions and hints (including Goal Hints and Last WotH support)&lt;br /&gt;
&lt;br /&gt;
*Drag &amp;amp; Drop elements (items/songs/medallions/bottles/etc.) onto &amp;quot;Gossip Stones&amp;quot; to mark song locations and hints, and drag them around from Gossip Stone to Gossip Stone&lt;br /&gt;
&lt;br /&gt;
*Fully customizable layout with many features (dungeon names, default icon sets, colors, labels, textboxes, bulk-adding Gossip Stones, Majora&#039;s Mask icons...)&lt;br /&gt;
&lt;br /&gt;
*Numerous control scheme features and options&lt;br /&gt;
&lt;br /&gt;
*Menu bar for quick access to some settings&lt;br /&gt;
&lt;br /&gt;
*Actively maintained, with many user-made layouts available online &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHapaxGossipStonesTrackerHDV1.png|650x366px|TrackerHapaxGossipStonesTrackerHDV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HoodTracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/hoodedpaladin/HoodTracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location/Entrance Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Handles Entrance Shuffle &lt;br /&gt;
*Uses the Randomizer logic directly &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerHoodTrackerV1.png|641x499px|TrackerHoodTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ivan Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DNro Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker with a timer and space for noting hints. The hints section uses the hint distribution of the weeklies. &lt;br /&gt;
&lt;br /&gt;
*The tracker can be operated thru keyboard or mouse. Read the readme carefully to learn how to use it. &lt;br /&gt;
&lt;br /&gt;
*Built-in input viewer. &lt;br /&gt;
&lt;br /&gt;
[[File:Ivan.png|650x366px|Ivan.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LinSo&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/vYrNGweu Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows, Mac, Linux --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
[[File:Linso.png|560x315px|Linso.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lobsterzelda&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Lobsterzelda/OOT_Randomizer_Entrance_Tracker#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Randomizer Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Users can set/view/delete connections between entrances &lt;br /&gt;
*Users can set warp song destinations &lt;br /&gt;
*Users can set Link&#039;s spawn point after save-warping as adult &amp;amp; child &lt;br /&gt;
*Users can set reminders &lt;br /&gt;
*Users can view the shortest path between two entrances (and can also exclude certain entrances from being included in this path) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerLobsterTrackerV1.png|800x463px|TrackerLobsterTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;rattus128&#039;s Entrance Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DBxi Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Entrance Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A graphical Entrance Tracker. &lt;br /&gt;
&lt;br /&gt;
*Connect regions by drawing lines. Read the readme to learn how to use this tracker. &lt;br /&gt;
&lt;br /&gt;
*Lots of screen space is strongly recommended. &lt;br /&gt;
&lt;br /&gt;
[[File:Rattrack.png|800x450px|Rattrack.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Riptide&#039;s Auto Tracker&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/RiptideSage/OoT-CompletedChecks#readme Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Location Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with Bizhawk 2.3 &lt;br /&gt;
*Every time you run this tracker, it gives you a list of locations you haven&#039;t checked (it doesn&#039;t run continously) &lt;br /&gt;
&lt;br /&gt;
[[File:TrackerRiptideTrackerV1.png|310x599px|TrackerRiptideTrackerV1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tracker of Time&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Selene-T/Tracker-of-Time/releases/ Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item/Location Tracker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Supports auto-tracking with:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;&lt;br /&gt;
x64:&lt;br /&gt;
BizHawk v2.7 and up&lt;br /&gt;
ModLoader v3.01&lt;br /&gt;
m64p July 13, 2021 and up&lt;br /&gt;
RetroArch 1.9.0 and up&lt;br /&gt;
RMG v0.1.3 and up&lt;br /&gt;
Ship of Harkinian v3.0.0 to v3.0.1&lt;br /&gt;
&lt;br /&gt;
x86:&lt;br /&gt;
Project 64 v3.0.0 and up&lt;br /&gt;
m64py 0.2.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Works with both Archipelago and OoTRandomizer games&lt;br /&gt;
*Displays item quantity, bottle contents, heart pieces, player&#039;s name, and more!&lt;br /&gt;
*Logic tracking!&lt;br /&gt;
*Mark what dungeons your stones or medallions are in&lt;br /&gt;
*Gold Skulltula, Scrub Shuffle, Cow Shuffle, and Shopsanity support!&lt;br /&gt;
*Multiple themes&lt;br /&gt;
*View what checks you are missing, have already found, and even force some to count as checked!&lt;br /&gt;
&lt;br /&gt;
[[File:TrackerOfTimeV6.jpg|576x911px|TrackerOfTimeV6.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tyrus&#039;s Green Rupee Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/C8jm Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Green Rupee Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A Green Rupee Tracker. &lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t support MQ. &lt;br /&gt;
&lt;br /&gt;
[[File:Tyrus.png|560x315px|Tyrus.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zarby&#039;s &amp;amp; Numberplay&#039;s Item Tracker&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/1w5yi11ikmkkpne/HudZeldaOoT.zip/file Link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Option to force it to always be the topmost window. &lt;br /&gt;
&lt;br /&gt;
*Freely swap the item layout and change the background color. &lt;br /&gt;
&lt;br /&gt;
*See stats of when items have been marked. &lt;br /&gt;
&lt;br /&gt;
*Doubles as an Item Tracker for alttpr &lt;br /&gt;
&lt;br /&gt;
[[File:Zarbynumberplay.png|650x366px|Zarbynumberplay.png]]&lt;br /&gt;
&lt;br /&gt;
= EmoTracker = &amp;lt;!-- &#039;&#039;Operating System&#039;&#039;: Windows --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://emotracker.net/ EmoTracker] is a framework for item, map and entrance trackers for many different randomizers. There are several packages for OoTR, including elaborate map trackers.&lt;br /&gt;
&lt;br /&gt;
[[File:Emotrackerpackages.png|800x450px|Emotrackerpackages.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;coavins&#039; Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races.|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A fork of [https://wiki.ootrandomizer.com/index.php?title=Trackers#Hamsda.27s_Package Hamsda&#039;s Package] that added auto-tracker support.&lt;br /&gt;
&lt;br /&gt;
*Shares all the other features of Hamsda&#039;s Package. The packages can be distinguished by the auto-tracker robot icon in the item tracker portion.&lt;br /&gt;
&lt;br /&gt;
*The package and setup instructions can be found on [https://github.com/coavins/EmoTrackerPacks the github page].&lt;br /&gt;
&lt;br /&gt;
[[File:coavins.png|800x450px|coavins.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fouton&#039;s PugHUD Package&#039;&#039;&#039; ===&lt;br /&gt;
{{race rule|rule=You may not use this tracker during a Racetime or SpeedRunsLive race except for some [[Dungeon Door Requirement|DDR]] races|This gives an unfair advantage to users able to use them since there are currently no auto trackers for console players and they are also contentious in general for randomizers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Has an option to track the number of chests opened in each of the main dungeons. &lt;br /&gt;
&lt;br /&gt;
[[File:Pughud.png|560x315px|Pughud.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hamsda&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item, Map and Entrance Trackers&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains Item, Map and Entrance Trackers. &lt;br /&gt;
&lt;br /&gt;
*Supports all sanities and settings. &lt;br /&gt;
&lt;br /&gt;
*Map trackers have colored squares indicating the logical availability of checks: green means all checks can be gotten with the current items, orange means some but not all can be gotten, blue means items can be peeked, and yellow means items can be gotten with logical tricks or glitches. &lt;br /&gt;
&lt;br /&gt;
*Can mark off Gossip Stones that have been read. &lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Hamsda/OoTRMapTracker/blob/master/README.md Readme] &lt;br /&gt;
&lt;br /&gt;
[[File:Hamsdapackages.png|300x169px|Hamsdapackages.png]]&amp;lt;br/&amp;gt; [[File:Hamsda1.png|800x450px|Hamsda1.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;JRJathome&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:JRJathome.png|560x315px|JRJathome.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raikaru&#039;s &amp;amp; atz&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Raikaruatz.png|560x315px|Raikaruatz.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Xopar&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*A simple Item Tracker. &lt;br /&gt;
&lt;br /&gt;
*Supports keysanity. &lt;br /&gt;
&lt;br /&gt;
[[File:Xopar.png|600x388px|Xopar.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Darkened5ky&#039;s &amp;amp; Spleebie&#039;s Package&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: This package no longer includes map tracking.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker type&#039;&#039;&#039;: Item Tracker&amp;lt;br/&amp;gt; &#039;&#039;&#039;Features&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Darkened5kyspleebie.png|800x450px|Darkened5kyspleebie.png]]&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=File:Benplays_checklist.png&amp;diff=3012</id>
		<title>File:Benplays checklist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=File:Benplays_checklist.png&amp;diff=3012"/>
		<updated>2022-10-03T13:11:44Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Screenshot of the first page of Ben Plays&amp;#039; checklist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the first page of Ben Plays&#039; checklist&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2941</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2941"/>
		<updated>2022-04-21T01:21:36Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Please read */  Wording tweak, add playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as a 100% accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as a 100% accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
While I&#039;m building this page, you can still refer to the playlist as a mostly accurate (if incredibly unsorted) resource: https://www.youtube.com/playlist?list=PL_V17bYZCg3FfcDdGZ14Gu7Z2lN2gTLGD&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Not in logic due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Not in logic due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Not in logic due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use, however, other applications may lead to softlocks.&lt;br /&gt;
* Any system-exclusive glitches - Not in logic due to No IM/WW requirement. These should all be safe to use if you want.&lt;br /&gt;
** Currently, this only includes OoB chus, which crashes n64 and all n64 emulators.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Not in logic due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Not in logic due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Not in logic as it violates the spirit of rando. Overwriting items (yes, even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;br /&gt;
* Most glitches that involve enemy manipulation - Not in logic due to RNG. Most enemies are hard to manipulate reliably, and glitches involving them are generally awful. The exceptions that exist are either grandfathered in from glitch logic 1.0 (all of these are exclusive to All Uses Enabled) or involve stationary or very easy to predict enemies, such as gold skulltulas or withered babas. These are all safe to use.&lt;br /&gt;
* Actor pushes, unless a reliable setup exists. Not in logic due to absurd difficulty and precision. These are all safe to use.&lt;br /&gt;
&lt;br /&gt;
For tricks, as an initial guideline, we use the DDR ruleset as the upper limit for what can be in base logic, as that ruleset&#039;s goal and the goal for the base level of glitch logic are the same (providing a more casual-friendly glitched experience). Anything that is banned by DDR must be a trick (or outright excluded from logic, if excluded above) for this reason.&lt;br /&gt;
&lt;br /&gt;
All tricks from glitchless logic must be in base logic, unless the trick&#039;s difficulty changes significantly within the context of glitch logic.&lt;br /&gt;
&lt;br /&gt;
Aside from those two, difficulty is the primary factor for what is and is not a trick. More precise or complex glitches will generally be tricks. Specific glitches which are significantly harder than the basic trick (e.g. itemless forest escape, which is significantly harder than the other methods of forest escape) will be made part of the &amp;quot;All Uses Enabled&amp;quot; setting.&lt;br /&gt;
&lt;br /&gt;
Obscurity of a glitch &#039;&#039;may&#039;&#039; be a factor in whether or not a glitch is a trick. Exceptionally obscure or counterintuitive glitches may be made into tricks. The majority of these will be listed here rather than being trickified, however.&lt;br /&gt;
&lt;br /&gt;
The consequences of failing a glitch are also a factor in whether or not the glitch is a trick. If a glitch causes a notable amount of damage when failing, or requires a significant amount of time or ammo to retry, it will likely be a trick. Additionally, if &#039;&#039;&#039;any&#039;&#039;&#039; failure of a glitch (even if said failure must be deliberate and against specific instructions) could possibly lead to a softlock, it must be a trick.&lt;br /&gt;
&lt;br /&gt;
Finally, the tedium and/or required reading for a glitch is a factor. Exceptionally tedious glitches, or those that require consulting a chart, detailed instructions, or specific information before executing (e.g. heap fragmentation, which is both tedious and has required reading) will generally be tricks.&lt;br /&gt;
&lt;br /&gt;
== All Glitches Within Base Logic ==&lt;br /&gt;
&lt;br /&gt;
== All Trickified Glitches ==&lt;br /&gt;
&lt;br /&gt;
== Oddities, unusual situations, and per-region glitches ==&lt;br /&gt;
&lt;br /&gt;
==== General oddities ====&lt;br /&gt;
&lt;br /&gt;
Ice arrows, BGS, and Giants Knife cannot be in barren locations, unlike in glitchless logic.&lt;br /&gt;
&lt;br /&gt;
==== Kokiri Forest, Lost Woods, SFM ====&lt;br /&gt;
&lt;br /&gt;
==== Hyrule Field ====&lt;br /&gt;
&lt;br /&gt;
==== Market, Hyrule Castle, OGC, ToT ====&lt;br /&gt;
&lt;br /&gt;
==== Zora&#039;s River, Zora&#039;s Domain, Zora&#039;s Fountain ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Valley, Gerudo Fortress, Theives Hideout ====&lt;br /&gt;
&lt;br /&gt;
==== Haunted Wasteland, Desert Colossus ====&lt;br /&gt;
&lt;br /&gt;
==== Lake Hylia ====&lt;br /&gt;
&lt;br /&gt;
==== Graveyard, Kakariko ====&lt;br /&gt;
&lt;br /&gt;
==== Death Mountain, Goron City ====&lt;br /&gt;
&lt;br /&gt;
==== Deku Tree ====&lt;br /&gt;
&lt;br /&gt;
==== Dodongo&#039;s Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Jabu Jabu ====&lt;br /&gt;
&lt;br /&gt;
==== Forest Temple ====&lt;br /&gt;
&lt;br /&gt;
Hammer cannot be used for playing tennis in phase 2 against Phantom Ganon, but you can use bottle instead, or use boomerang to instantly knock him down.&lt;br /&gt;
&lt;br /&gt;
==== Fire Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Water Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Shadow Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Spirit Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Training Ground ====&lt;br /&gt;
&lt;br /&gt;
==== Bottom of the Well ====&lt;br /&gt;
&lt;br /&gt;
==== Ice Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Ganon&#039;s Castle ====&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=2286</id>
		<title>Common Softlocks And Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes&amp;diff=2286"/>
		<updated>2021-11-10T12:56:43Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Adding the known workaround/fix for the heap fragmentation light trial softlock w/hookshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are common softlocks and crashes that you could encounter whilst playing OoTR. The purpose of this page is to help readers avoid sticky situations, but should they still somehow get stuck due to permanently losing access to an important item then all hope is not lost: [https://wiki.ootrandomizer.com/index.php?title=Editing_RAM you can simply hack in the lost items] (&#039;&#039;&#039;NOTE&#039;&#039;&#039;: obviously this will get you disqualified in a race. Racers are responsible for being familiar with this list, and avoiding softlocking or crashing by any means in it.) It may sound daunting at first, but it&#039;s actually remarkably easy. Feel free to [https://discord.gg/q6m6kzK reach out to Support members on Discord for help].&lt;br /&gt;
&lt;br /&gt;
== Permanently Losing Access to a Check&#039;s Item / Not Properly Receiving a Check&#039;s Item ==&lt;br /&gt;
&lt;br /&gt;
* With &amp;lt;samp&amp;gt;Free Zelda&amp;lt;/samp&amp;gt; turned on the item on &amp;lt;samp&amp;gt;Song from Impa&amp;lt;/samp&amp;gt; will remain within the player&#039;s own world in a Multiworld, possibly leading to unbeatable seeds. A fix has been implemented in v6.0.5.&lt;br /&gt;
&lt;br /&gt;
* There have been reports of Sun&#039;s Song not working as intended in some seeds with &amp;lt;samp&amp;gt;Randomize Ocarina Song Notes&amp;lt;/samp&amp;gt; turned on. For example, the chest in the ReDead grave would not spawn and the puzzle in the so-called &amp;quot;symphony room&amp;quot; in MQ Spirit Temple would not advance. While the specifics are still unclear, it is believed to be related to certain 8-note Sun&#039;s Songs. The earliest report of this issue was on version 3.0. Even though this issue appears to be exceedingly rare, it is recommended to not play with this setting until a fix has been implemented. If you encounter this issue, please [https://discord.gg/q6m6kzK report this in our Discord] with your spoiler log attached.&lt;br /&gt;
&lt;br /&gt;
* Saving and resetting after entering the Temple of Time as adult, but &#039;&#039;before&#039;&#039; obtaining the item from &amp;lt;samp&amp;gt;ToT Light Arrows Cutscene&amp;lt;/samp&amp;gt; will stop giving the item on that check, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
* Getting crushed (i.e. voiding out) by some falling chests whilst opening them on the same frame will set the flag for having opened the chest without giving the item within, possibly leading to unbeatable seeds.&lt;br /&gt;
&lt;br /&gt;
== Softlocks and Crashes ==&lt;br /&gt;
&lt;br /&gt;
* Wii VC can sometimes crash. While these random crashes are extremely rare, they are also completely unpredictable. All you can do is save often.&lt;br /&gt;
&lt;br /&gt;
* With Entrance Randomizer, certain transitions are known to cause crashes on Everdrive. Specifically, it seems to be transitions from certain areas (e.g. adult Market or Windmill) to a desert entrance that has the &amp;quot;sandstorm&amp;quot; effect. It is recommended to not play Overworld Entrance Randomizer on an Everdrive. A temporary workaround has been implemented in v6.0.49, and should work on all supported platforms.&lt;br /&gt;
&lt;br /&gt;
* Using Din&#039;s Fire in the topmost room of Spirit Temple (i.e. the one with the floating skulls) will crash the game.&lt;br /&gt;
&lt;br /&gt;
* Damaging Volvagia&#039;s second hitbox (e.g. with a bomb) after defeating Volvagia results in a softlock. This typically occurs when failing [https://www.youtube.com/watch?v=K5khjKNbECY the quick kill strat].&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst the cutscene of lighting a sun is playing can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Starting a cutscene whilst climbing a ladder can result in a softlock. Examples include lighting the eyes in DC or failing the diving minigame in Zora&#039;s Domain.&lt;br /&gt;
&lt;br /&gt;
* Collecting a gold skulltula token whilst the skulltula is unloaded can result in a softlock.&lt;br /&gt;
&lt;br /&gt;
* Loading too many actors in Hyrule Field can lead to a softlock if you pull out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt;. You&#039;ll know this glitch is occurring if you can&#039;t shoot arrows or if Bombs/Bombchus don&#039;t appear when pulled. It typically occurs around the grotto in the southeast corner of Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
* Executing the &amp;quot;Collection Delay Glitch&amp;quot; can softlock the game. This is typically done accidentally by giving an item (e.g. &amp;lt;samp&amp;gt;Claim Check&amp;lt;/samp&amp;gt;) to an NPC in return for a different item whilst mashing through the text boxes. Make sure Link is not holding something in his hand before showing the item, or save beforehand. &lt;br /&gt;
&lt;br /&gt;
* Interacting with the upper scarecrow in lake Hylia as child can softlock the game. While the specifics are still unknown, we believe it might be triggered by mashing through the text with the B button. Since this scarecrow has no effect on gameplay it is recommended to just steer clear from it.&lt;br /&gt;
&lt;br /&gt;
* Diving and resurfacing in very shallow water (e.g. Kokiri Forest or Zora&#039;s River) can crash the game. &lt;br /&gt;
&lt;br /&gt;
* Learning songs whilst Nayru&#039;s Love is active can crash the game.&lt;br /&gt;
&lt;br /&gt;
* There is a Bongo Bongo &amp;quot;quick kill&amp;quot; strat that can cause issues when performed improperly. It involves dropping a bomb down the hole before jumping down and activating the fight. If the player activates the fight before the bomb hits Bongo Bongo, the game softlocks with no opportunity to Save + Quit, so be careful. If the player succeeds in stunning Bongo Bongo with the bomb but fails to &amp;quot;one-cycle&amp;quot;, the boss will remain invisible for the rest of the fight (even with the Lens of Truth). Simply drop a bomb at the center of the stage to stun Bongo Bongo again. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please keep in mind that this quick kill strat is banned under the Standard ruleset.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performing the glitch known as &amp;quot;Weirdshotting&amp;quot; can crash &#039;&#039;&#039;on Glitchless Logic only&#039;&#039;&#039; depending on the color of your Kokiri Tunic. On Glitch Logic and No Logic these colors are excluded from the pool of random colors. This is not a glitch you can do accidentally, so if you don&#039;t know what weirdshotting is then you have nothing to worry about. (Note: the randomizer only prevents the offending colors during the initial generation with Glitch or No Logic; if you generate from an existing patch file or from a web link and choose to reroll the Kokiri Tunic colors, you are not prevented from rolling uncompatible shades.)&lt;br /&gt;
&lt;br /&gt;
* By repeatedly walking in and out of Spirit Trial the obelisk blocking Light trial can be unloaded. However, the chests inside Light Trial could also unload. When this happens, pulling out the &amp;lt;samp&amp;gt;Hookshot&amp;lt;/samp&amp;gt; can softlock the game. By exiting light trial and sidehopping to the right twice, you will void out and respawn at the door. This will cause the chests to load properly and will stop using Hookshot from crashing you.&lt;br /&gt;
&lt;br /&gt;
* Using a Hookshot/Longshot as child (only possible through glitches) will softlock and/or crash.&lt;br /&gt;
&lt;br /&gt;
== Minor Inconveniences ==&lt;br /&gt;
&lt;br /&gt;
* Leaving the room in Jabu where the Map Chest spawns after defeating the tentacle but before the chest spawns will require you to re-enter the room twice in order to properly spawn the chest.&lt;br /&gt;
&lt;br /&gt;
* Stunning Gohma with a Deku Nut whilst she is climbing a pillar causes her to never stop climbing, forcing the player to Save + Quit and retry the boss fight.&lt;br /&gt;
&lt;br /&gt;
* Attempting to talk to Link the Goron on the first possible frame will prevent you from getting his item until you reload Goron City.&lt;br /&gt;
&lt;br /&gt;
* Similarly, attempting to get the reward from the cucco lady (aka Anju) as child on the frame before all the cuccos are in the pen (needs confirmation), such as when they are hopping from being on the fence to into the pen, will prevent you from getting her item until you reload Kakariko Village.&lt;br /&gt;
&lt;br /&gt;
* Showing &amp;lt;samp&amp;gt;Ruto&#039;s Letter&amp;lt;/samp&amp;gt; to King Zora can result in him not accepting the letter until you reload Zora&#039;s Domain. We are unsure about the cause, but we suspect it may have to do with backwalking onto the platform and showing the letter too quickly after King Zora is loaded onto the screen.&lt;br /&gt;
&lt;br /&gt;
* Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit. It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it is possible that the background music in certain areas doesn&#039;t play properly. It is believed that repeatedly playing a shuffled fanfare can interrupt the background music, which would explain why this occurs more frequently in areas with a high density of checks.&lt;br /&gt;
&lt;br /&gt;
* When fanfares are shuffled it can take longer than usual for the Gerudo Horseback Archery minigame to finish if the shuffled fanfare is longer than the original one.&lt;br /&gt;
&lt;br /&gt;
* In the basement of MQ Deku there&#039;s a room beyond the water room (with the singular Song of Time block) where you have to defeat all the enemies to advance further. If you do the basement in reverse, then the locked door that leads from this room into the water room will not unlock after defeating all the enemies until you exit and re-enter the room through the door that does open.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2285</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2285"/>
		<updated>2021-11-02T02:58:08Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Oddities, unusual situations, and per-region glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as a 100% accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Not in logic due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Not in logic due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Not in logic due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use, however, other applications may lead to softlocks.&lt;br /&gt;
* Any system-exclusive glitches - Not in logic due to No IM/WW requirement. These should all be safe to use if you want.&lt;br /&gt;
** Currently, this only includes OoB chus, which crashes n64 and all n64 emulators.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Not in logic due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Not in logic due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Not in logic as it violates the spirit of rando. Overwriting items (yes, even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;br /&gt;
* Most glitches that involve enemy manipulation - Not in logic due to RNG. Most enemies are hard to manipulate reliably, and glitches involving them are generally awful. The exceptions that exist are either grandfathered in from glitch logic 1.0 (all of these are exclusive to All Uses Enabled) or involve stationary or very easy to predict enemies, such as gold skulltulas or withered babas. These are all safe to use.&lt;br /&gt;
* Actor pushes, unless a reliable setup exists. Not in logic due to absurd difficulty and precision. These are all safe to use.&lt;br /&gt;
&lt;br /&gt;
For tricks, as an initial guideline, we use the DDR ruleset as the upper limit for what can be in base logic, as that ruleset&#039;s goal and the goal for the base level of glitch logic are the same (providing a more casual-friendly glitched experience). Anything that is banned by DDR must be a trick (or outright excluded from logic, if excluded above) for this reason.&lt;br /&gt;
&lt;br /&gt;
All tricks from glitchless logic must be in base logic, unless the trick&#039;s difficulty changes significantly within the context of glitch logic.&lt;br /&gt;
&lt;br /&gt;
Aside from those two, difficulty is the primary factor for what is and is not a trick. More precise or complex glitches will generally be tricks. Specific glitches which are significantly harder than the basic trick (e.g. itemless forest escape, which is significantly harder than the other methods of forest escape) will be made part of the &amp;quot;All Uses Enabled&amp;quot; setting.&lt;br /&gt;
&lt;br /&gt;
Obscurity of a glitch &#039;&#039;may&#039;&#039; be a factor in whether or not a glitch is a trick. Exceptionally obscure or counterintuitive glitches may be made into tricks. The majority of these will be listed here rather than being trickified, however.&lt;br /&gt;
&lt;br /&gt;
The consequences of failing a glitch are also a factor in whether or not the glitch is a trick. If a glitch causes a notable amount of damage when failing, or requires a significant amount of time or ammo to retry, it will likely be a trick. Additionally, if &#039;&#039;&#039;any&#039;&#039;&#039; failure of a glitch (even if said failure must be deliberate and against specific instructions) could possibly lead to a softlock, it must be a trick.&lt;br /&gt;
&lt;br /&gt;
Finally, the tedium and/or required reading for a glitch is a factor. Exceptionally tedious glitches, or those that require consulting a chart, detailed instructions, or specific information before executing (e.g. heap fragmentation, which is both tedious and has required reading) will generally be tricks.&lt;br /&gt;
&lt;br /&gt;
== All Glitches Within Base Logic ==&lt;br /&gt;
&lt;br /&gt;
== All Trickified Glitches ==&lt;br /&gt;
&lt;br /&gt;
== Oddities, unusual situations, and per-region glitches ==&lt;br /&gt;
&lt;br /&gt;
==== General oddities ====&lt;br /&gt;
&lt;br /&gt;
Ice arrows, BGS, and Giants Knife cannot be in barren locations, unlike in glitchless logic.&lt;br /&gt;
&lt;br /&gt;
==== Kokiri Forest, Lost Woods, SFM ====&lt;br /&gt;
&lt;br /&gt;
==== Hyrule Field ====&lt;br /&gt;
&lt;br /&gt;
==== Market, Hyrule Castle, OGC, ToT ====&lt;br /&gt;
&lt;br /&gt;
==== Zora&#039;s River, Zora&#039;s Domain, Zora&#039;s Fountain ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Valley, Gerudo Fortress, Theives Hideout ====&lt;br /&gt;
&lt;br /&gt;
==== Haunted Wasteland, Desert Colossus ====&lt;br /&gt;
&lt;br /&gt;
==== Lake Hylia ====&lt;br /&gt;
&lt;br /&gt;
==== Graveyard, Kakariko ====&lt;br /&gt;
&lt;br /&gt;
==== Death Mountain, Goron City ====&lt;br /&gt;
&lt;br /&gt;
==== Deku Tree ====&lt;br /&gt;
&lt;br /&gt;
==== Dodongo&#039;s Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Jabu Jabu ====&lt;br /&gt;
&lt;br /&gt;
==== Forest Temple ====&lt;br /&gt;
&lt;br /&gt;
Hammer cannot be used for playing tennis in phase 2 against Phantom Ganon, but you can use bottle instead, or use boomerang to instantly knock him down.&lt;br /&gt;
&lt;br /&gt;
==== Fire Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Water Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Shadow Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Spirit Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Training Ground ====&lt;br /&gt;
&lt;br /&gt;
==== Bottom of the Well ====&lt;br /&gt;
&lt;br /&gt;
==== Ice Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Ganon&#039;s Castle ====&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2284</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2284"/>
		<updated>2021-11-02T02:53:14Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* Forest Temple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as a 100% accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Not in logic due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Not in logic due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Not in logic due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use, however, other applications may lead to softlocks.&lt;br /&gt;
* Any system-exclusive glitches - Not in logic due to No IM/WW requirement. These should all be safe to use if you want.&lt;br /&gt;
** Currently, this only includes OoB chus, which crashes n64 and all n64 emulators.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Not in logic due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Not in logic due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Not in logic as it violates the spirit of rando. Overwriting items (yes, even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;br /&gt;
* Most glitches that involve enemy manipulation - Not in logic due to RNG. Most enemies are hard to manipulate reliably, and glitches involving them are generally awful. The exceptions that exist are either grandfathered in from glitch logic 1.0 (all of these are exclusive to All Uses Enabled) or involve stationary or very easy to predict enemies, such as gold skulltulas or withered babas. These are all safe to use.&lt;br /&gt;
* Actor pushes, unless a reliable setup exists. Not in logic due to absurd difficulty and precision. These are all safe to use.&lt;br /&gt;
&lt;br /&gt;
For tricks, as an initial guideline, we use the DDR ruleset as the upper limit for what can be in base logic, as that ruleset&#039;s goal and the goal for the base level of glitch logic are the same (providing a more casual-friendly glitched experience). Anything that is banned by DDR must be a trick (or outright excluded from logic, if excluded above) for this reason.&lt;br /&gt;
&lt;br /&gt;
All tricks from glitchless logic must be in base logic, unless the trick&#039;s difficulty changes significantly within the context of glitch logic.&lt;br /&gt;
&lt;br /&gt;
Aside from those two, difficulty is the primary factor for what is and is not a trick. More precise or complex glitches will generally be tricks. Specific glitches which are significantly harder than the basic trick (e.g. itemless forest escape, which is significantly harder than the other methods of forest escape) will be made part of the &amp;quot;All Uses Enabled&amp;quot; setting.&lt;br /&gt;
&lt;br /&gt;
Obscurity of a glitch &#039;&#039;may&#039;&#039; be a factor in whether or not a glitch is a trick. Exceptionally obscure or counterintuitive glitches may be made into tricks. The majority of these will be listed here rather than being trickified, however.&lt;br /&gt;
&lt;br /&gt;
The consequences of failing a glitch are also a factor in whether or not the glitch is a trick. If a glitch causes a notable amount of damage when failing, or requires a significant amount of time or ammo to retry, it will likely be a trick. Additionally, if &#039;&#039;&#039;any&#039;&#039;&#039; failure of a glitch (even if said failure must be deliberate and against specific instructions) could possibly lead to a softlock, it must be a trick.&lt;br /&gt;
&lt;br /&gt;
Finally, the tedium and/or required reading for a glitch is a factor. Exceptionally tedious glitches, or those that require consulting a chart, detailed instructions, or specific information before executing (e.g. heap fragmentation, which is both tedious and has required reading) will generally be tricks.&lt;br /&gt;
&lt;br /&gt;
== All Glitches Within Base Logic ==&lt;br /&gt;
&lt;br /&gt;
== All Trickified Glitches ==&lt;br /&gt;
&lt;br /&gt;
== Oddities, unusual situations, and per-region glitches ==&lt;br /&gt;
&lt;br /&gt;
==== Kokiri Forest, Lost Woods, SFM ====&lt;br /&gt;
&lt;br /&gt;
==== Hyrule Field ====&lt;br /&gt;
&lt;br /&gt;
==== Market, Hyrule Castle, OGC, ToT ====&lt;br /&gt;
&lt;br /&gt;
==== Zora&#039;s River, Zora&#039;s Domain, Zora&#039;s Fountain ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Valley, Gerudo Fortress, Theives Hideout ====&lt;br /&gt;
&lt;br /&gt;
==== Haunted Wasteland, Desert Colossus ====&lt;br /&gt;
&lt;br /&gt;
==== Lake Hylia ====&lt;br /&gt;
&lt;br /&gt;
==== Graveyard, Kakariko ====&lt;br /&gt;
&lt;br /&gt;
==== Death Mountain, Goron City ====&lt;br /&gt;
&lt;br /&gt;
==== Deku Tree ====&lt;br /&gt;
&lt;br /&gt;
==== Dodongo&#039;s Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Jabu Jabu ====&lt;br /&gt;
&lt;br /&gt;
==== Forest Temple ====&lt;br /&gt;
&lt;br /&gt;
Hammer cannot be used for playing tennis in phase 2 against Phantom Ganon, but you can use bottle instead, or use boomerang to instantly knock him down.&lt;br /&gt;
&lt;br /&gt;
==== Fire Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Water Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Shadow Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Spirit Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Training Ground ====&lt;br /&gt;
&lt;br /&gt;
==== Bottom of the Well ====&lt;br /&gt;
&lt;br /&gt;
==== Ice Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Ganon&#039;s Castle ====&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2283</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2283"/>
		<updated>2021-10-31T02:15:55Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Sections are poggers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as a 100% accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Not in logic due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Not in logic due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Not in logic due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use, however, other applications may lead to softlocks.&lt;br /&gt;
* Any system-exclusive glitches - Not in logic due to No IM/WW requirement. These should all be safe to use if you want.&lt;br /&gt;
** Currently, this only includes OoB chus, which crashes n64 and all n64 emulators.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Not in logic due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Not in logic due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Not in logic as it violates the spirit of rando. Overwriting items (yes, even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;br /&gt;
* Most glitches that involve enemy manipulation - Not in logic due to RNG. Most enemies are hard to manipulate reliably, and glitches involving them are generally awful. The exceptions that exist are either grandfathered in from glitch logic 1.0 (all of these are exclusive to All Uses Enabled) or involve stationary or very easy to predict enemies, such as gold skulltulas or withered babas. These are all safe to use.&lt;br /&gt;
* Actor pushes, unless a reliable setup exists. Not in logic due to absurd difficulty and precision. These are all safe to use.&lt;br /&gt;
&lt;br /&gt;
For tricks, as an initial guideline, we use the DDR ruleset as the upper limit for what can be in base logic, as that ruleset&#039;s goal and the goal for the base level of glitch logic are the same (providing a more casual-friendly glitched experience). Anything that is banned by DDR must be a trick (or outright excluded from logic, if excluded above) for this reason.&lt;br /&gt;
&lt;br /&gt;
All tricks from glitchless logic must be in base logic, unless the trick&#039;s difficulty changes significantly within the context of glitch logic.&lt;br /&gt;
&lt;br /&gt;
Aside from those two, difficulty is the primary factor for what is and is not a trick. More precise or complex glitches will generally be tricks. Specific glitches which are significantly harder than the basic trick (e.g. itemless forest escape, which is significantly harder than the other methods of forest escape) will be made part of the &amp;quot;All Uses Enabled&amp;quot; setting.&lt;br /&gt;
&lt;br /&gt;
Obscurity of a glitch &#039;&#039;may&#039;&#039; be a factor in whether or not a glitch is a trick. Exceptionally obscure or counterintuitive glitches may be made into tricks. The majority of these will be listed here rather than being trickified, however.&lt;br /&gt;
&lt;br /&gt;
The consequences of failing a glitch are also a factor in whether or not the glitch is a trick. If a glitch causes a notable amount of damage when failing, or requires a significant amount of time or ammo to retry, it will likely be a trick. Additionally, if &#039;&#039;&#039;any&#039;&#039;&#039; failure of a glitch (even if said failure must be deliberate and against specific instructions) could possibly lead to a softlock, it must be a trick.&lt;br /&gt;
&lt;br /&gt;
Finally, the tedium and/or required reading for a glitch is a factor. Exceptionally tedious glitches, or those that require consulting a chart, detailed instructions, or specific information before executing (e.g. heap fragmentation, which is both tedious and has required reading) will generally be tricks.&lt;br /&gt;
&lt;br /&gt;
== All Glitches Within Base Logic ==&lt;br /&gt;
&lt;br /&gt;
== All Trickified Glitches ==&lt;br /&gt;
&lt;br /&gt;
== Oddities, unusual situations, and per-region glitches ==&lt;br /&gt;
&lt;br /&gt;
==== Kokiri Forest, Lost Woods, SFM ====&lt;br /&gt;
&lt;br /&gt;
==== Hyrule Field ====&lt;br /&gt;
&lt;br /&gt;
==== Market, Hyrule Castle, OGC, ToT ====&lt;br /&gt;
&lt;br /&gt;
==== Zora&#039;s River, Zora&#039;s Domain, Zora&#039;s Fountain ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Valley, Gerudo Fortress, Theives Hideout ====&lt;br /&gt;
&lt;br /&gt;
==== Haunted Wasteland, Desert Colossus ====&lt;br /&gt;
&lt;br /&gt;
==== Lake Hylia ====&lt;br /&gt;
&lt;br /&gt;
==== Graveyard, Kakariko ====&lt;br /&gt;
&lt;br /&gt;
==== Death Mountain, Goron City ====&lt;br /&gt;
&lt;br /&gt;
==== Deku Tree ====&lt;br /&gt;
&lt;br /&gt;
==== Dodongo&#039;s Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Jabu Jabu ====&lt;br /&gt;
&lt;br /&gt;
==== Forest Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Fire Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Water Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Shadow Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Spirit Temple ====&lt;br /&gt;
&lt;br /&gt;
==== Gerudo Training Ground ====&lt;br /&gt;
&lt;br /&gt;
==== Bottom of the Well ====&lt;br /&gt;
&lt;br /&gt;
==== Ice Cavern ====&lt;br /&gt;
&lt;br /&gt;
==== Ganon&#039;s Castle ====&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2282</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2282"/>
		<updated>2021-10-31T01:49:40Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: More work on this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as a 100% accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Not in logic due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Not in logic due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Not in logic due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use, however, other applications may lead to softlocks.&lt;br /&gt;
* Any system-exclusive glitches - Not in logic due to No IM/WW requirement. These should all be safe to use if you want.&lt;br /&gt;
** Currently, this only includes OoB chus, which crashes n64 and all n64 emulators.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Not in logic due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Not in logic due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Not in logic as it violates the spirit of rando. Overwriting items (yes, even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;br /&gt;
* Most glitches that involve enemy manipulation - Not in logic due to RNG. Most enemies are hard to manipulate reliably, and glitches involving them are generally awful. The exceptions that exist are either grandfathered in from glitch logic 1.0 (all of these are exclusive to All Uses Enabled) or involve stationary or very easy to predict enemies, such as gold skulltulas or withered babas. These are all safe to use.&lt;br /&gt;
* Actor pushes, unless a reliable setup exists. Not in logic due to absurd difficulty and precision. These are all safe to use.&lt;br /&gt;
&lt;br /&gt;
For tricks, as an initial guideline, we use the DDR ruleset as the upper limit for what can be in base logic, as that ruleset&#039;s goal and the goal for the base level of glitch logic are the same (providing a more casual-friendly glitched experience). Anything that is banned by DDR must be a trick (or outright excluded from logic, if excluded above) for this reason.&lt;br /&gt;
&lt;br /&gt;
All tricks from glitchless logic must be in base logic, unless the trick&#039;s difficulty changes significantly within the context of glitch logic.&lt;br /&gt;
&lt;br /&gt;
Aside from those two, difficulty is the primary factor for what is and is not a trick. More precise or complex glitches will generally be tricks. Specific glitches which are significantly harder than the basic trick (e.g. itemless forest escape, which is significantly harder than the other methods of forest escape) will be made part of the &amp;quot;All Uses Enabled&amp;quot; setting.&lt;br /&gt;
&lt;br /&gt;
Obscurity of a glitch &#039;&#039;may&#039;&#039; be a factor in whether or not a glitch is a trick. Exceptionally obscure or counterintuitive glitches may be made into tricks. The majority of these will be listed here rather than being trickified, however.&lt;br /&gt;
&lt;br /&gt;
The consequences of failing a glitch are also a factor in whether or not the glitch is a trick. If a glitch causes a notable amount of damage when failing, or requires a significant amount of time or ammo to retry, it will likely be a trick. Additionally, if &#039;&#039;&#039;any&#039;&#039;&#039; failure of a glitch (even if said failure must be deliberate and against specific instructions) could possibly lead to a softlock, it must be a trick.&lt;br /&gt;
&lt;br /&gt;
Finally, the tedium and/or required reading for a glitch is a factor. Exceptionally tedious glitches, or those that require consulting a chart, detailed instructions, or specific information before executing (e.g. heap fragmentation, which is both tedious and has required reading) will generally be tricks.&lt;br /&gt;
&lt;br /&gt;
== All Glitches Within Base Logic ==&lt;br /&gt;
&lt;br /&gt;
== All Trickified Glitches ==&lt;br /&gt;
&lt;br /&gt;
== Oddities, unusual situations, and per-region glitches ==&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2255</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2255"/>
		<updated>2021-10-07T11:13:47Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as an accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Banned due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Banned due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we may not be able to help you without save editing. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Banned due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use.&lt;br /&gt;
* Any console exclusive glitches - Banned due to No IM/WW requirement. Certain glitches (e.g. OoB chus) are still safe to use.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Banned due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Banned due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Banned as it violates the spirit of rando. Overwriting items (even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2252</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2252"/>
		<updated>2021-10-07T02:34:32Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as an accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;br /&gt;
&lt;br /&gt;
Additionally, logic itself must be strict enough to stop players from softlocking themselves except through significant and deliberate self-sabotage. This means every glitch must be infinitely repeatable (i.e. the player cannot be locked out of it) until it is no longer relevant.&lt;br /&gt;
* However, glitches CAN still be allowed if you must execute the glitch in a way which we have clearly stated can lead to a softlock (e.g. using damage boosts/hovering/various other glitches to skip waking Talon, or doing DoT skip without a way to return) and which requires deliberate action on the player&#039;s part to cause the softlock (e.g. cannot be done through mere poor execution).&lt;br /&gt;
&lt;br /&gt;
Finally, several glitches are excluded for either keeping the logic bearable to use (as they are overly RNG-reliant or simply absurdly tedious or precise) or because they violate the spirit of rando.&lt;br /&gt;
&lt;br /&gt;
These criteria mean that the following glitches are never considered in logic:&lt;br /&gt;
* RBA, BA, GIM, WWs, and SRM - Banned due to No IM/WW requirement. Use of them may lead to a softlock.&lt;br /&gt;
* Accessing child Zelda without waking Talon/Skipping weird egg - Banned due to softlock potential. &#039;&#039;&#039;Do not do this, ever. Many glitches allow this to be done, but doing so can lock you out of a significant number of checks. If you ignore this warning and get softlocked by doing so, we CANNOT help you. For your safety, ALWAYS wake Talon up and move him by talking to him before going to child Zelda.&#039;&#039;&#039;&lt;br /&gt;
* Collection delay - Banned due to non-repeatability. Certain applications (e.g. the hookshot jump to FAs) are still safe to use.&lt;br /&gt;
* Any console exclusive glitches - Banned due to No IM/WW requirement. Certain glitches (e.g. OoB chus) are still safe to use.&lt;br /&gt;
** Note: sticks as adult has been patched to NOT be exclusive to VC, and therefore can be in logic.&lt;br /&gt;
* Superslide teleport - Banned due to non-repeatability (cannot be used if player has strength).&lt;br /&gt;
* Blank A - Banned due to non-repeatability (cannot be used if player has equipped sword).&lt;br /&gt;
** Note: There is a method that doesn&#039;t require a blank B button. This &#039;&#039;&#039;may&#039;&#039;&#039; be required in logic, but is still under consideration.&lt;br /&gt;
* Item/location/bottle duping - Banned as it violates the spirit of rando. Overwriting items (even your claim check!) may lead to softlocks.&lt;br /&gt;
* Hovers involving more than 20 bombs and 50 chus - Not in logic due to technical reasons. Logic considers all three levels of bomb bag to be equal. While we could change this, it would likely lead to a worse experience overall.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2251</id>
		<title>Glitch logic 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_logic_2.0&amp;diff=2251"/>
		<updated>2021-10-07T01:59:24Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Create working page for 2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please read ==&lt;br /&gt;
This is a working page for me to work on the new wiki page for glitch logic 2.0, so that we can preserve the page for 1.0 until 2.0 has released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not treat this page as an accurate resource for glitch logic 1.0.&#039;&#039;&#039; While it should be a helpful resource for learning glitches in general, it should NOT be treated as an accurate picture of what&#039;s currently expected for people playing 1.0, as 2.0 will expect additional tricks and have a significant number of changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please also remember that this is a work in progress.&#039;&#039;&#039; I cannot promise that it will be 100% accurate for what&#039;s currently expected in 2.0, due to delays in updating the wiki and due to the fact that I may make changes here &#039;&#039;before&#039;&#039; making them to the actual code. I will do my best to keep this page accurate, but I cannot promise it will always be accurate. &#039;&#039;&#039;Because this page may be ahead of 2.0, please do not modify this page - especially to remove or correct information - without notifying me first.&#039;&#039;&#039; A simple notification in #dev-glitch-logic is fine. If you just want to fix the formatting for something (because it&#039;ll probably suck because I don&#039;t know wiki formatting yet) then that&#039;s fine, just &#039;&#039;please&#039;&#039; do not change the underlying content without letting me know.&lt;br /&gt;
&lt;br /&gt;
Thank you for reading, and for your patience in me working on this.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Dusk the Umbreon&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Glitch Logic is a different set of logic files to the normal [[Logic|Glitchless Logic]] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the DDR and No IM/WW rulesets.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
As the No IM/WW ruleset is effectively the upper limit of what &#039;&#039;can&#039;&#039; be allowed while still remaining platform-agnostic and within the purpose of rando, anything outright banned by that ruleset will never be logically considered.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2211</id>
		<title>Everdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2211"/>
		<updated>2021-08-22T01:52:07Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Grammar is hard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EverDrive is a piece of hardware that allows you to play ROMs from an SD card on the native system – In this case, the Nintendo 64. There are other kinds for other games, but this guide only focuses on the EverDrive-64 2.5 and EverDrive-64 X7 variants, referred to as EverDrive 2.5 and EverDrive X7 respectively.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
The most important part of setting up your EverDrive is actually having the physical stuff to make it function. Here’s a simple checklist of what you need:&lt;br /&gt;
* A working Nintendo 64, a Nintendo 64 controller, and all of the necessary cables&lt;br /&gt;
* An Expansion Pak – While Ocarina of Time does not require one, the Randomizer does. The Randomizer makes use of the extra memory for various things&lt;br /&gt;
* A TV with AV ports (The yellow/red/white cables)&lt;br /&gt;
* Ocarina of Time runs naturally in a 4:3 resolution, so you may want to have a TV with a similar resolution to avoid stretching. There’s also configurations you can do with capture cards to force it into a 4:3 resolution on a 16:9 TV&lt;br /&gt;
* An SD card and an SD to USB (or USB-C, as appropriate) adapter. If using the Everdrive X7, you will need a microSD card. If using the 2.5, you will need a standard sized SD card (or a microSD to standard SD adapter)&lt;br /&gt;
* 8GB should be more than enough to store every N64 ROM ever made as well as dozens of Rando seeds. You don’t need more than 8GB but if that’s all you can find, it’ll work just fine. You can also use smaller (down to 4GB should be fine for just rando)&lt;br /&gt;
* Some users have experienced issues with SanDisk SD cards on the EverDrive, so it&#039;s recommended that you get one by a different company. A list of SD cards confirmed to work and a list confirmed to not work can be found [[#External Links|here]]&lt;br /&gt;
* An Everdrive-64 2.5, 3.0, X5, or X7. [https://krikzz.com/store/ The X5 and X7 can be purchased here.] The 2.5 and 3.0 are longer officially sold, so if you wish to use either of them over a newer version, you will need to purchase the cart secondhand from Ebay or a similar site.&lt;br /&gt;
&lt;br /&gt;
=== Differences between Everdrive-64 2.5 and EverDrive-64 X7 ===&lt;br /&gt;
Either of these two EverDrive versions will function just fine and are perfectly acceptable to use. The EverDrive 3.0, if you have it, is also supported, but it is not mentioned here as it is outdated. Earlier versions of the EverDrive (such as EverDrive-64 2.0) are not supported by this guide.&lt;br /&gt;
&lt;br /&gt;
The first difference is the USB port on top of the EverDrive-64 X7. This is not present on the EverDrive-64 2.5 (or the EverDrive-64 3.0). For now, this USB port isn&#039;t necessary, but in the future it may be essential for playing Multiworld on your N64.&lt;br /&gt;
&lt;br /&gt;
The second difference is that after saving in-game on the EverDrive-64 2.5 (as well as EverDrive-64 3.0), you must hold the reset button for 2-3 seconds for your in-game save to actually save to the SD card. After letting go of the reset button, you must wait to get back to the EverDrive menu before shutting the N64 off. However, the EverDrive-64 X7 behaves more like an actual N64 cart would and in-game saves are immediately saved to your SD card. You can then shut the N64 off after it finishes saving.&lt;br /&gt;
&lt;br /&gt;
The third difference is that the EverDrive-64 X7 uses a different Operating System from previous versions and does not have the NTSC/PAL switch. The switch is handled automatically by the EverDrive hardware.&lt;br /&gt;
&lt;br /&gt;
The fourth difference is the SD card format that the versions use. Everdrive 2.5 uses a standard-size SD card (SD or SDHC), while X7 uses a microSD.&lt;br /&gt;
&lt;br /&gt;
Ultimately, while the EverDrive-64 X7 is preferred over the EverDrive-64 2.5, both are perfectly acceptable and are fully supported.&lt;br /&gt;
&lt;br /&gt;
== Setting up the EverDrive ==&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;: Set up your TV and N64 as appropriate to the TV you’re using. If you need help with this, please consult the owner’s manual. Make sure you insert the Expansion Pak into the N64. The Ocarina of Time Randomizer will not function without the additional RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;: Plug your SD card into the adapter, and the adapter into your computer. Format the SD card per the following, depending on your computer’s [[#Setting up the EverDrive: Operating Systems|Operating System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;: Download the latest version of the appropriate Operating System for your specific EverDrive [http://krikzz.com/pub/support/everdrive-64/ here]&lt;br /&gt;
* If you are using the Everdrive-64 2.5 or EverDrive-64 3.0, click on v2x-v3x, then on os-bin&lt;br /&gt;
* If you are using the Everdrive-64 X7, click on x-series, then on OS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;: Unzip the file containing the OS, then drop the OS (which is the file from inside the zip, named “ED64”) into your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;: Place your ROMs inside the SD card at the top level – &#039;&#039;&#039;Do NOT place them inside the OS folder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;: [https://support.microsoft.com/en-us/windows/safely-remove-hardware-in-windows-10-1ee6677d-4e6c-4359-efca-fd44b9cec369 Safely remove the SD card] from your computer and insert it into your EverDrive. The stickered face of the SD card goes towards the front of the EverDrive, while the shiny gold connectors go towards the back. &#039;&#039;&#039;Do not force it in.&#039;&#039;&#039; It slides in snugly without having to shove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;: Put the EverDrive into the N64 and turn it on as with any other game. You can then navigate the menu with the D-pad. A is Select/Confirm, B is Back.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the EverDrive: Operating Systems ===&lt;br /&gt;
&lt;br /&gt;
==== Windows 10 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-FormatSDCard.png|Go to “This PC” and right-click on the SD card. Click on “Format”&lt;br /&gt;
File:EverDrive-FormatSDCard-Options.png|Set File System to FAT32, Allocation Unit Size to 32 kilobytes, and check Quick Format. Leave the Volume Label blank. Click Start.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Missing Saves ===&lt;br /&gt;
If you’re using an EverDrive-64 2.5 or EverDrive-64 X5, you need to hold the reset button for two seconds. Afterwards, wait for it to boot back to the main EverDrive menu before turning off the N64.&lt;br /&gt;
&lt;br /&gt;
=== Error 91 ===&lt;br /&gt;
The only known way to fix this is to reformat the SD card. You can recover any saves on it from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;(SD card name)\ED64\SAVE&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, but the error will persist. Users have only seen this error on SanDisk SD cards, so it is recommended that you order a different brand. The SD Card recommended [[#Working SD Cards|here]] has not given that error so far.&lt;br /&gt;
&lt;br /&gt;
=== Error 0xF0 Loading ROM After Saving ===&lt;br /&gt;
This error seems to be caused by a filename with a name no longer than 8 characters, excluding the extension, and a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; as one of those 8 characters. It is recommended you use more descriptive file names, avoid using &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; except for the file extension, and if you do, not to place it as one of the first 8 characters of the filename.&amp;lt;!--Source: gz Discord server (https://discord.com/channels/222786394798424064/222786394798424064/847241612907118644)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The X-series updates as of V3.04 should support EverDrive V3 and V2.5 as well. While untested, this error should be fixed in V3.05.&lt;br /&gt;
&lt;br /&gt;
=== Black Screen ===&lt;br /&gt;
If you set everything else up correctly (e.g. is your TV plugged in?), it’s possible the PAL/NTSC switch is in the wrong position if you’re using an Everdrive-64 2.5 or an Everdrive-64 3.0. Turn off the N64, remove the EverDrive, and take the SD card out of the EverDrive. Slide the small yellow switch inside the SD card slot to the right. Please note that the EverDrive-64 X7 does not have this switch, so if you are using an EverDrive-64 X7, then you have a different issue.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-PALNTSCSwitch.png|Slide the small yellow switch inside the SD card slot to the right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the black screen occurs when you try to launch the Randomizer ROM instead of at power on, then make sure that you have an [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak Expansion Pak] and not a [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Jumper_Pak Jumper Pak] inserted in the top front of your Nintendo 64.&lt;br /&gt;
[[File:ExpansionPakBox.jpg|thumb|Expansion Pak Box. Displays where to look for the Expansion Pak and what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Sony 16GB [https://smile.amazon.com/gp/product/B00X1404A8/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== PNY 16GB [https://smile.amazon.com/gp/product/B07TCJRXQL/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
The card itself works, but the plastic is incredibly fragile and broke after only a few uses.&lt;br /&gt;
&lt;br /&gt;
==== SanDisk Brand ====&lt;br /&gt;
SD cards from this brand often give [[#Error 91|Error 91]] after saving, instead of actually saving.&lt;br /&gt;
&lt;br /&gt;
==== BOYMXU 32GB [https://smile.amazon.com/gp/product/B07KQVD8N9/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
This card doesn’t seem to work with EverDrive. If anyone can make it work, let us know how!&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2210</id>
		<title>Everdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2210"/>
		<updated>2021-08-22T01:51:47Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Grammar is hard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EverDrive is a piece of hardware that allows you to play ROMs from an SD card on the native system – In this case, the Nintendo 64. There are other kinds for other games, but this guide only focuses on the EverDrive-64 2.5 and EverDrive-64 X7 variants, referred to as EverDrive 2.5 and EverDrive X7 respectively.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
The most important part of setting up your EverDrive is actually having the physical stuff to make it function. Here’s a simple checklist of what you need:&lt;br /&gt;
* A working Nintendo 64, a Nintendo 64 controller, and all of the necessary cables&lt;br /&gt;
* An Expansion Pak – While Ocarina of Time does not require one, the Randomizer does. The Randomizer makes use of the extra memory for various things&lt;br /&gt;
* A TV with AV ports (The yellow/red/white cables)&lt;br /&gt;
* Ocarina of Time runs naturally in a 4:3 resolution, so you may want to have a TV with a similar resolution to avoid stretching. There’s also configurations you can do with capture cards to force it into a 4:3 resolution on a 16:9 TV&lt;br /&gt;
* An SD card and an SD to USB (or USB-C, as appropriate) adapter. If using the Everdrive X7, you will need a microSD card. If using the 2.5, you will need a standard sized SD card (or a microSD to standard SD adapter)&lt;br /&gt;
* 8GB should be more than enough to store every N64 ROM ever made as well as dozens of Rando seeds. You don’t need more than 8GB but if that’s all you can find, it’ll work just fine. You can also use smaller (down to 4GB should be fine for just rando)&lt;br /&gt;
* Some users have experienced issues with SanDisk SD cards on the EverDrive, so it&#039;s recommended that you get one by a different company. A list of SD cards confirmed to work and a list confirmed to not work can be found [[#External Links|here]]&lt;br /&gt;
* An Everdrive-64 2.5, 3.0, X5, or X7. [https://krikzz.com/store/ The X5 and X7 can be purchased here.] The 2.5 and 3.0 are longer officially sold, so if you wish to use either of them over a newer version, you will need to purchase it secondhand from Ebay or a similar site.&lt;br /&gt;
&lt;br /&gt;
=== Differences between Everdrive-64 2.5 and EverDrive-64 X7 ===&lt;br /&gt;
Either of these two EverDrive versions will function just fine and are perfectly acceptable to use. The EverDrive 3.0, if you have it, is also supported, but it is not mentioned here as it is outdated. Earlier versions of the EverDrive (such as EverDrive-64 2.0) are not supported by this guide.&lt;br /&gt;
&lt;br /&gt;
The first difference is the USB port on top of the EverDrive-64 X7. This is not present on the EverDrive-64 2.5 (or the EverDrive-64 3.0). For now, this USB port isn&#039;t necessary, but in the future it may be essential for playing Multiworld on your N64.&lt;br /&gt;
&lt;br /&gt;
The second difference is that after saving in-game on the EverDrive-64 2.5 (as well as EverDrive-64 3.0), you must hold the reset button for 2-3 seconds for your in-game save to actually save to the SD card. After letting go of the reset button, you must wait to get back to the EverDrive menu before shutting the N64 off. However, the EverDrive-64 X7 behaves more like an actual N64 cart would and in-game saves are immediately saved to your SD card. You can then shut the N64 off after it finishes saving.&lt;br /&gt;
&lt;br /&gt;
The third difference is that the EverDrive-64 X7 uses a different Operating System from previous versions and does not have the NTSC/PAL switch. The switch is handled automatically by the EverDrive hardware.&lt;br /&gt;
&lt;br /&gt;
The fourth difference is the SD card format that the versions use. Everdrive 2.5 uses a standard-size SD card (SD or SDHC), while X7 uses a microSD.&lt;br /&gt;
&lt;br /&gt;
Ultimately, while the EverDrive-64 X7 is preferred over the EverDrive-64 2.5, both are perfectly acceptable and are fully supported.&lt;br /&gt;
&lt;br /&gt;
== Setting up the EverDrive ==&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;: Set up your TV and N64 as appropriate to the TV you’re using. If you need help with this, please consult the owner’s manual. Make sure you insert the Expansion Pak into the N64. The Ocarina of Time Randomizer will not function without the additional RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;: Plug your SD card into the adapter, and the adapter into your computer. Format the SD card per the following, depending on your computer’s [[#Setting up the EverDrive: Operating Systems|Operating System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;: Download the latest version of the appropriate Operating System for your specific EverDrive [http://krikzz.com/pub/support/everdrive-64/ here]&lt;br /&gt;
* If you are using the Everdrive-64 2.5 or EverDrive-64 3.0, click on v2x-v3x, then on os-bin&lt;br /&gt;
* If you are using the Everdrive-64 X7, click on x-series, then on OS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;: Unzip the file containing the OS, then drop the OS (which is the file from inside the zip, named “ED64”) into your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;: Place your ROMs inside the SD card at the top level – &#039;&#039;&#039;Do NOT place them inside the OS folder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;: [https://support.microsoft.com/en-us/windows/safely-remove-hardware-in-windows-10-1ee6677d-4e6c-4359-efca-fd44b9cec369 Safely remove the SD card] from your computer and insert it into your EverDrive. The stickered face of the SD card goes towards the front of the EverDrive, while the shiny gold connectors go towards the back. &#039;&#039;&#039;Do not force it in.&#039;&#039;&#039; It slides in snugly without having to shove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;: Put the EverDrive into the N64 and turn it on as with any other game. You can then navigate the menu with the D-pad. A is Select/Confirm, B is Back.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the EverDrive: Operating Systems ===&lt;br /&gt;
&lt;br /&gt;
==== Windows 10 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-FormatSDCard.png|Go to “This PC” and right-click on the SD card. Click on “Format”&lt;br /&gt;
File:EverDrive-FormatSDCard-Options.png|Set File System to FAT32, Allocation Unit Size to 32 kilobytes, and check Quick Format. Leave the Volume Label blank. Click Start.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Missing Saves ===&lt;br /&gt;
If you’re using an EverDrive-64 2.5 or EverDrive-64 X5, you need to hold the reset button for two seconds. Afterwards, wait for it to boot back to the main EverDrive menu before turning off the N64.&lt;br /&gt;
&lt;br /&gt;
=== Error 91 ===&lt;br /&gt;
The only known way to fix this is to reformat the SD card. You can recover any saves on it from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;(SD card name)\ED64\SAVE&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, but the error will persist. Users have only seen this error on SanDisk SD cards, so it is recommended that you order a different brand. The SD Card recommended [[#Working SD Cards|here]] has not given that error so far.&lt;br /&gt;
&lt;br /&gt;
=== Error 0xF0 Loading ROM After Saving ===&lt;br /&gt;
This error seems to be caused by a filename with a name no longer than 8 characters, excluding the extension, and a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; as one of those 8 characters. It is recommended you use more descriptive file names, avoid using &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; except for the file extension, and if you do, not to place it as one of the first 8 characters of the filename.&amp;lt;!--Source: gz Discord server (https://discord.com/channels/222786394798424064/222786394798424064/847241612907118644)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The X-series updates as of V3.04 should support EverDrive V3 and V2.5 as well. While untested, this error should be fixed in V3.05.&lt;br /&gt;
&lt;br /&gt;
=== Black Screen ===&lt;br /&gt;
If you set everything else up correctly (e.g. is your TV plugged in?), it’s possible the PAL/NTSC switch is in the wrong position if you’re using an Everdrive-64 2.5 or an Everdrive-64 3.0. Turn off the N64, remove the EverDrive, and take the SD card out of the EverDrive. Slide the small yellow switch inside the SD card slot to the right. Please note that the EverDrive-64 X7 does not have this switch, so if you are using an EverDrive-64 X7, then you have a different issue.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-PALNTSCSwitch.png|Slide the small yellow switch inside the SD card slot to the right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the black screen occurs when you try to launch the Randomizer ROM instead of at power on, then make sure that you have an [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak Expansion Pak] and not a [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Jumper_Pak Jumper Pak] inserted in the top front of your Nintendo 64.&lt;br /&gt;
[[File:ExpansionPakBox.jpg|thumb|Expansion Pak Box. Displays where to look for the Expansion Pak and what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Sony 16GB [https://smile.amazon.com/gp/product/B00X1404A8/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== PNY 16GB [https://smile.amazon.com/gp/product/B07TCJRXQL/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
The card itself works, but the plastic is incredibly fragile and broke after only a few uses.&lt;br /&gt;
&lt;br /&gt;
==== SanDisk Brand ====&lt;br /&gt;
SD cards from this brand often give [[#Error 91|Error 91]] after saving, instead of actually saving.&lt;br /&gt;
&lt;br /&gt;
==== BOYMXU 32GB [https://smile.amazon.com/gp/product/B07KQVD8N9/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
This card doesn’t seem to work with EverDrive. If anyone can make it work, let us know how!&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2209</id>
		<title>Everdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2209"/>
		<updated>2021-08-22T01:50:57Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Update to last bullet of last section to reference 3.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EverDrive is a piece of hardware that allows you to play ROMs from an SD card on the native system – In this case, the Nintendo 64. There are other kinds for other games, but this guide only focuses on the EverDrive-64 2.5 and EverDrive-64 X7 variants, referred to as EverDrive 2.5 and EverDrive X7 respectively.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
The most important part of setting up your EverDrive is actually having the physical stuff to make it function. Here’s a simple checklist of what you need:&lt;br /&gt;
* A working Nintendo 64, a Nintendo 64 controller, and all of the necessary cables&lt;br /&gt;
* An Expansion Pak – While Ocarina of Time does not require one, the Randomizer does. The Randomizer makes use of the extra memory for various things&lt;br /&gt;
* A TV with AV ports (The yellow/red/white cables)&lt;br /&gt;
* Ocarina of Time runs naturally in a 4:3 resolution, so you may want to have a TV with a similar resolution to avoid stretching. There’s also configurations you can do with capture cards to force it into a 4:3 resolution on a 16:9 TV&lt;br /&gt;
* An SD card and an SD to USB (or USB-C, as appropriate) adapter. If using the Everdrive X7, you will need a microSD card. If using the 2.5, you will need a standard sized SD card (or a microSD to standard SD adapter)&lt;br /&gt;
* 8GB should be more than enough to store every N64 ROM ever made as well as dozens of Rando seeds. You don’t need more than 8GB but if that’s all you can find, it’ll work just fine. You can also use smaller (down to 4GB should be fine for just rando)&lt;br /&gt;
* Some users have experienced issues with SanDisk SD cards on the EverDrive, so it&#039;s recommended that you get one by a different company. A list of SD cards confirmed to work and a list confirmed to not work can be found [[#External Links|here]]&lt;br /&gt;
* An Everdrive-64 2.5, 3.0, X5, or X7. [https://krikzz.com/store/ The X5 and X7 can be purchased here.] The 2.5 and 3.0 are longer officially sold, so if you wish to use it over a newer version, you will need to purchase it secondhand from Ebay or a similar site.&lt;br /&gt;
&lt;br /&gt;
=== Differences between Everdrive-64 2.5 and EverDrive-64 X7 ===&lt;br /&gt;
Either of these two EverDrive versions will function just fine and are perfectly acceptable to use. The EverDrive 3.0, if you have it, is also supported, but it is not mentioned here as it is outdated. Earlier versions of the EverDrive (such as EverDrive-64 2.0) are not supported by this guide.&lt;br /&gt;
&lt;br /&gt;
The first difference is the USB port on top of the EverDrive-64 X7. This is not present on the EverDrive-64 2.5 (or the EverDrive-64 3.0). For now, this USB port isn&#039;t necessary, but in the future it may be essential for playing Multiworld on your N64.&lt;br /&gt;
&lt;br /&gt;
The second difference is that after saving in-game on the EverDrive-64 2.5 (as well as EverDrive-64 3.0), you must hold the reset button for 2-3 seconds for your in-game save to actually save to the SD card. After letting go of the reset button, you must wait to get back to the EverDrive menu before shutting the N64 off. However, the EverDrive-64 X7 behaves more like an actual N64 cart would and in-game saves are immediately saved to your SD card. You can then shut the N64 off after it finishes saving.&lt;br /&gt;
&lt;br /&gt;
The third difference is that the EverDrive-64 X7 uses a different Operating System from previous versions and does not have the NTSC/PAL switch. The switch is handled automatically by the EverDrive hardware.&lt;br /&gt;
&lt;br /&gt;
The fourth difference is the SD card format that the versions use. Everdrive 2.5 uses a standard-size SD card (SD or SDHC), while X7 uses a microSD.&lt;br /&gt;
&lt;br /&gt;
Ultimately, while the EverDrive-64 X7 is preferred over the EverDrive-64 2.5, both are perfectly acceptable and are fully supported.&lt;br /&gt;
&lt;br /&gt;
== Setting up the EverDrive ==&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;: Set up your TV and N64 as appropriate to the TV you’re using. If you need help with this, please consult the owner’s manual. Make sure you insert the Expansion Pak into the N64. The Ocarina of Time Randomizer will not function without the additional RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;: Plug your SD card into the adapter, and the adapter into your computer. Format the SD card per the following, depending on your computer’s [[#Setting up the EverDrive: Operating Systems|Operating System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;: Download the latest version of the appropriate Operating System for your specific EverDrive [http://krikzz.com/pub/support/everdrive-64/ here]&lt;br /&gt;
* If you are using the Everdrive-64 2.5 or EverDrive-64 3.0, click on v2x-v3x, then on os-bin&lt;br /&gt;
* If you are using the Everdrive-64 X7, click on x-series, then on OS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;: Unzip the file containing the OS, then drop the OS (which is the file from inside the zip, named “ED64”) into your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;: Place your ROMs inside the SD card at the top level – &#039;&#039;&#039;Do NOT place them inside the OS folder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;: [https://support.microsoft.com/en-us/windows/safely-remove-hardware-in-windows-10-1ee6677d-4e6c-4359-efca-fd44b9cec369 Safely remove the SD card] from your computer and insert it into your EverDrive. The stickered face of the SD card goes towards the front of the EverDrive, while the shiny gold connectors go towards the back. &#039;&#039;&#039;Do not force it in.&#039;&#039;&#039; It slides in snugly without having to shove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;: Put the EverDrive into the N64 and turn it on as with any other game. You can then navigate the menu with the D-pad. A is Select/Confirm, B is Back.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the EverDrive: Operating Systems ===&lt;br /&gt;
&lt;br /&gt;
==== Windows 10 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-FormatSDCard.png|Go to “This PC” and right-click on the SD card. Click on “Format”&lt;br /&gt;
File:EverDrive-FormatSDCard-Options.png|Set File System to FAT32, Allocation Unit Size to 32 kilobytes, and check Quick Format. Leave the Volume Label blank. Click Start.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Missing Saves ===&lt;br /&gt;
If you’re using an EverDrive-64 2.5 or EverDrive-64 X5, you need to hold the reset button for two seconds. Afterwards, wait for it to boot back to the main EverDrive menu before turning off the N64.&lt;br /&gt;
&lt;br /&gt;
=== Error 91 ===&lt;br /&gt;
The only known way to fix this is to reformat the SD card. You can recover any saves on it from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;(SD card name)\ED64\SAVE&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, but the error will persist. Users have only seen this error on SanDisk SD cards, so it is recommended that you order a different brand. The SD Card recommended [[#Working SD Cards|here]] has not given that error so far.&lt;br /&gt;
&lt;br /&gt;
=== Error 0xF0 Loading ROM After Saving ===&lt;br /&gt;
This error seems to be caused by a filename with a name no longer than 8 characters, excluding the extension, and a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; as one of those 8 characters. It is recommended you use more descriptive file names, avoid using &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; except for the file extension, and if you do, not to place it as one of the first 8 characters of the filename.&amp;lt;!--Source: gz Discord server (https://discord.com/channels/222786394798424064/222786394798424064/847241612907118644)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The X-series updates as of V3.04 should support EverDrive V3 and V2.5 as well. While untested, this error should be fixed in V3.05.&lt;br /&gt;
&lt;br /&gt;
=== Black Screen ===&lt;br /&gt;
If you set everything else up correctly (e.g. is your TV plugged in?), it’s possible the PAL/NTSC switch is in the wrong position if you’re using an Everdrive-64 2.5 or an Everdrive-64 3.0. Turn off the N64, remove the EverDrive, and take the SD card out of the EverDrive. Slide the small yellow switch inside the SD card slot to the right. Please note that the EverDrive-64 X7 does not have this switch, so if you are using an EverDrive-64 X7, then you have a different issue.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-PALNTSCSwitch.png|Slide the small yellow switch inside the SD card slot to the right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the black screen occurs when you try to launch the Randomizer ROM instead of at power on, then make sure that you have an [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak Expansion Pak] and not a [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Jumper_Pak Jumper Pak] inserted in the top front of your Nintendo 64.&lt;br /&gt;
[[File:ExpansionPakBox.jpg|thumb|Expansion Pak Box. Displays where to look for the Expansion Pak and what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Sony 16GB [https://smile.amazon.com/gp/product/B00X1404A8/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== PNY 16GB [https://smile.amazon.com/gp/product/B07TCJRXQL/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
The card itself works, but the plastic is incredibly fragile and broke after only a few uses.&lt;br /&gt;
&lt;br /&gt;
==== SanDisk Brand ====&lt;br /&gt;
SD cards from this brand often give [[#Error 91|Error 91]] after saving, instead of actually saving.&lt;br /&gt;
&lt;br /&gt;
==== BOYMXU 32GB [https://smile.amazon.com/gp/product/B07KQVD8N9/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
This card doesn’t seem to work with EverDrive. If anyone can make it work, let us know how!&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2208</id>
		<title>Everdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=2208"/>
		<updated>2021-08-22T01:44:57Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Adds store page link. Updates the list of supported versions to include the X5 (which is more or less the new 2.5 apparently) and notes that the 2.5 is no longer sold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EverDrive is a piece of hardware that allows you to play ROMs from an SD card on the native system – In this case, the Nintendo 64. There are other kinds for other games, but this guide only focuses on the EverDrive-64 2.5 and EverDrive-64 X7 variants, referred to as EverDrive 2.5 and EverDrive X7 respectively.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
The most important part of setting up your EverDrive is actually having the physical stuff to make it function. Here’s a simple checklist of what you need:&lt;br /&gt;
* A working Nintendo 64, a Nintendo 64 controller, and all of the necessary cables&lt;br /&gt;
* An Expansion Pak – While Ocarina of Time does not require one, the Randomizer does. The Randomizer makes use of the extra memory for various things&lt;br /&gt;
* A TV with AV ports (The yellow/red/white cables)&lt;br /&gt;
* Ocarina of Time runs naturally in a 4:3 resolution, so you may want to have a TV with a similar resolution to avoid stretching. There’s also configurations you can do with capture cards to force it into a 4:3 resolution on a 16:9 TV&lt;br /&gt;
* An SD card and an SD to USB (or USB-C, as appropriate) adapter. If using the Everdrive X7, you will need a microSD card. If using the 2.5, you will need a standard sized SD card (or a microSD to standard SD adapter)&lt;br /&gt;
* 8GB should be more than enough to store every N64 ROM ever made as well as dozens of Rando seeds. You don’t need more than 8GB but if that’s all you can find, it’ll work just fine. You can also use smaller (down to 4GB should be fine for just rando)&lt;br /&gt;
* Some users have experienced issues with SanDisk SD cards on the EverDrive, so it&#039;s recommended that you get one by a different company. A list of SD cards confirmed to work and a list confirmed to not work can be found [[#External Links|here]]&lt;br /&gt;
* An Everdrive-64 2.5, EverDrive-64 X5, or EverDrive-64 X7. [https://krikzz.com/store/ The X5 and X7 can be purchased here.] The 2.5 is no longer officially sold, so if you wish to use it over a newer version, you will need to purchase it secondhand from Ebay or a similar site.&lt;br /&gt;
&lt;br /&gt;
=== Differences between Everdrive-64 2.5 and EverDrive-64 X7 ===&lt;br /&gt;
Either of these two EverDrive versions will function just fine and are perfectly acceptable to use. The EverDrive 3.0, if you have it, is also supported, but it is not mentioned here as it is outdated. Earlier versions of the EverDrive (such as EverDrive-64 2.0) are not supported by this guide.&lt;br /&gt;
&lt;br /&gt;
The first difference is the USB port on top of the EverDrive-64 X7. This is not present on the EverDrive-64 2.5 (or the EverDrive-64 3.0). For now, this USB port isn&#039;t necessary, but in the future it may be essential for playing Multiworld on your N64.&lt;br /&gt;
&lt;br /&gt;
The second difference is that after saving in-game on the EverDrive-64 2.5 (as well as EverDrive-64 3.0), you must hold the reset button for 2-3 seconds for your in-game save to actually save to the SD card. After letting go of the reset button, you must wait to get back to the EverDrive menu before shutting the N64 off. However, the EverDrive-64 X7 behaves more like an actual N64 cart would and in-game saves are immediately saved to your SD card. You can then shut the N64 off after it finishes saving.&lt;br /&gt;
&lt;br /&gt;
The third difference is that the EverDrive-64 X7 uses a different Operating System from previous versions and does not have the NTSC/PAL switch. The switch is handled automatically by the EverDrive hardware.&lt;br /&gt;
&lt;br /&gt;
The fourth difference is the SD card format that the versions use. Everdrive 2.5 uses a standard-size SD card (SD or SDHC), while X7 uses a microSD.&lt;br /&gt;
&lt;br /&gt;
Ultimately, while the EverDrive-64 X7 is preferred over the EverDrive-64 2.5, both are perfectly acceptable and are fully supported.&lt;br /&gt;
&lt;br /&gt;
== Setting up the EverDrive ==&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;: Set up your TV and N64 as appropriate to the TV you’re using. If you need help with this, please consult the owner’s manual. Make sure you insert the Expansion Pak into the N64. The Ocarina of Time Randomizer will not function without the additional RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;: Plug your SD card into the adapter, and the adapter into your computer. Format the SD card per the following, depending on your computer’s [[#Setting up the EverDrive: Operating Systems|Operating System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;: Download the latest version of the appropriate Operating System for your specific EverDrive [http://krikzz.com/pub/support/everdrive-64/ here]&lt;br /&gt;
* If you are using the Everdrive-64 2.5 or EverDrive-64 3.0, click on v2x-v3x, then on os-bin&lt;br /&gt;
* If you are using the Everdrive-64 X7, click on x-series, then on OS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;: Unzip the file containing the OS, then drop the OS (which is the file from inside the zip, named “ED64”) into your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;: Place your ROMs inside the SD card at the top level – &#039;&#039;&#039;Do NOT place them inside the OS folder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;: [https://support.microsoft.com/en-us/windows/safely-remove-hardware-in-windows-10-1ee6677d-4e6c-4359-efca-fd44b9cec369 Safely remove the SD card] from your computer and insert it into your EverDrive. The stickered face of the SD card goes towards the front of the EverDrive, while the shiny gold connectors go towards the back. &#039;&#039;&#039;Do not force it in.&#039;&#039;&#039; It slides in snugly without having to shove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;: Put the EverDrive into the N64 and turn it on as with any other game. You can then navigate the menu with the D-pad. A is Select/Confirm, B is Back.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the EverDrive: Operating Systems ===&lt;br /&gt;
&lt;br /&gt;
==== Windows 10 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-FormatSDCard.png|Go to “This PC” and right-click on the SD card. Click on “Format”&lt;br /&gt;
File:EverDrive-FormatSDCard-Options.png|Set File System to FAT32, Allocation Unit Size to 32 kilobytes, and check Quick Format. Leave the Volume Label blank. Click Start.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Missing Saves ===&lt;br /&gt;
If you’re using an EverDrive-64 2.5 or EverDrive-64 X5, you need to hold the reset button for two seconds. Afterwards, wait for it to boot back to the main EverDrive menu before turning off the N64.&lt;br /&gt;
&lt;br /&gt;
=== Error 91 ===&lt;br /&gt;
The only known way to fix this is to reformat the SD card. You can recover any saves on it from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;(SD card name)\ED64\SAVE&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, but the error will persist. Users have only seen this error on SanDisk SD cards, so it is recommended that you order a different brand. The SD Card recommended [[#Working SD Cards|here]] has not given that error so far.&lt;br /&gt;
&lt;br /&gt;
=== Error 0xF0 Loading ROM After Saving ===&lt;br /&gt;
This error seems to be caused by a filename with a name no longer than 8 characters, excluding the extension, and a &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; as one of those 8 characters. It is recommended you use more descriptive file names, avoid using &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;.&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; except for the file extension, and if you do, not to place it as one of the first 8 characters of the filename.&amp;lt;!--Source: gz Discord server (https://discord.com/channels/222786394798424064/222786394798424064/847241612907118644)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The X-series updates as of V3.04 should support EverDrive V3 and V2.5 as well. While untested, this error should be fixed in V3.05.&lt;br /&gt;
&lt;br /&gt;
=== Black Screen ===&lt;br /&gt;
If you set everything else up correctly (e.g. is your TV plugged in?), it’s possible the PAL/NTSC switch is in the wrong position if you’re using an Everdrive-64 2.5 or an Everdrive-64 3.0. Turn off the N64, remove the EverDrive, and take the SD card out of the EverDrive. Slide the small yellow switch inside the SD card slot to the right. Please note that the EverDrive-64 X7 does not have this switch, so if you are using an EverDrive-64 X7, then you have a different issue.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-PALNTSCSwitch.png|Slide the small yellow switch inside the SD card slot to the right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the black screen occurs when you try to launch the Randomizer ROM instead of at power on, then make sure that you have an [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak Expansion Pak] and not a [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Jumper_Pak Jumper Pak] inserted in the top front of your Nintendo 64.&lt;br /&gt;
[[File:ExpansionPakBox.jpg|thumb|Expansion Pak Box. Displays where to look for the Expansion Pak and what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Sony 16GB [https://smile.amazon.com/gp/product/B00X1404A8/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== PNY 16GB [https://smile.amazon.com/gp/product/B07TCJRXQL/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
The card itself works, but the plastic is incredibly fragile and broke after only a few uses.&lt;br /&gt;
&lt;br /&gt;
==== SanDisk Brand ====&lt;br /&gt;
SD cards from this brand often give [[#Error 91|Error 91]] after saving, instead of actually saving.&lt;br /&gt;
&lt;br /&gt;
==== BOYMXU 32GB [https://smile.amazon.com/gp/product/B07KQVD8N9/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
This card doesn’t seem to work with EverDrive. If anyone can make it work, let us know how!&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=1937</id>
		<title>Everdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Everdrive&amp;diff=1937"/>
		<updated>2021-04-01T00:21:18Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Update to show that X7 uses microSD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EverDrive is a piece of hardware that allows you to play ROMs from an SD card on the native system – In this case, the Nintendo 64. There are other kinds for other games, but this guide only focuses on the EverDrive-64 2.5 and EverDrive-64 X7 variants, referred to as EverDrive 2.5 and EverDrive X7 respectively.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
The most important part of setting up your EverDrive is actually having the physical stuff to make it function. Here’s a simple checklist of what you need:&lt;br /&gt;
* A working Nintendo 64, a Nintendo 64 controller, and all of the necessary cables&lt;br /&gt;
* An Expansion Pak – While Ocarina of Time does not require one, the Randomizer does. The Randomizer makes use of the extra memory for various things&lt;br /&gt;
* A TV with AV ports (The yellow/red/white cables)&lt;br /&gt;
* Ocarina of Time runs naturally in a 4:3 resolution, so you may want to have a TV with a similar resolution to avoid stretching. There’s also configurations you can do with capture cards to force it into a 4:3 resolution on a 16:9 TV&lt;br /&gt;
* An SD card and an SD to USB (or USB-C, as appropriate) adapter. If using the Everdrive X7, you will need a microSD card instead of a standard-sized SD card.&lt;br /&gt;
* 8GB should be more than enough to store every N64 ROM ever made as well as dozens of Rando seeds. You don’t need more than 8GB but if that’s all you can find, it’ll work just fine. You can also use smaller (down to 4GB should be fine for just rando)&lt;br /&gt;
* Some users have experienced issues with SanDisk SD cards on the EverDrive, so it&#039;s recommended that you get one by a different company. A list of SD cards confirmed to work and a list confirmed to not work can be found [[#External Links|here]]&lt;br /&gt;
* An Everdrive-64 2.5 or EverDrive-64 X7&lt;br /&gt;
&lt;br /&gt;
=== Differences between Everdrive-64 2.5 and EverDrive-64 X7 ===&lt;br /&gt;
Either of these two EverDrive versions will function just fine and are perfectly acceptable to use. The EverDrive 3.0, if you have it, is also supported, but it is not mentioned here as it is outdated. Earlier versions of the EverDrive (such as EverDrive-64 2.0) are not supported by this guide.&lt;br /&gt;
&lt;br /&gt;
The first difference is the USB port on top of the EverDrive-64 X7. This is not present on the EverDrive-64 2.5 (or the EverDrive-64 3.0). For now, this USB port isn&#039;t necessary, but in the future it may be essential for playing Multiworld on your N64.&lt;br /&gt;
&lt;br /&gt;
The second difference is that after saving in-game on the EverDrive-64 2.5 (as well as EverDrive-64 3.0), you must hold the reset button for 2-3 seconds for your in-game save to actually save to the SD card. After letting go of the reset button, you must wait to get back to the EverDrive menu before shutting the N64 off. However, the EverDrive-64 X7 behaves more like an actual N64 cart would and in-game saves are immediately saved to your SD card. You can then shut the N64 off after it finishes saving.&lt;br /&gt;
&lt;br /&gt;
The third difference is that the EverDrive-64 X7 uses a different Operating System from previous versions and does not have the NTSC/PAL switch. The switch is handled automatically by the EverDrive hardware.&lt;br /&gt;
&lt;br /&gt;
The fourth difference is the SD card format that the versions use. Everdrive 2.5 uses a standard-size SD card (SD or SDHC), while X7 uses a microSD.&lt;br /&gt;
&lt;br /&gt;
Ultimately, while the EverDrive-64 X7 is preferred over the EverDrive-64 2.5, both are perfectly acceptable and are fully supported.&lt;br /&gt;
&lt;br /&gt;
== Setting up the EverDrive ==&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;: Set up your TV and N64 as appropriate to the TV you’re using. If you need help with this, please consult the owner’s manual. Make sure you insert the Expansion Pak into the N64. The Ocarina of Time Randomizer will not function without the additional RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;: Plug your SD card into the adapter, and the adapter into your computer. Format the SD card per the following, depending on your computer’s [[#Setting up the EverDrive: Operating Systems|Operating System]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;: Download the latest version of the appropriate Operating System for your specific EverDrive [http://krikzz.com/pub/support/everdrive-64/ here]&lt;br /&gt;
* If you are using the Everdrive-64 2.5 or EverDrive-64 3.0, click on v2x-v3x, then on os-bin&lt;br /&gt;
* If you are using the Everdrive-64 X7, click on x-series, then on OS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;: Unzip the file containing the OS, then drop the OS (which is the file from inside the zip, named “ED64”) into your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;: Place your ROMs inside the SD card at the top level – &#039;&#039;&#039;Do NOT place them inside the OS folder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;: Eject the SD card from your computer (Shigeru Miyamoto will break your legs if you don’t eject it safely) and insert it into your EverDrive. The stickered face of the SD card goes towards the front of the EverDrive, while the shiny gold connectors go towards the back. &#039;&#039;&#039;Do not force it in.&#039;&#039;&#039; It slides in snugly without having to shove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;: Put the EverDrive into the N64 and turn it on as with any other game. You can then navigate the menu with the D-pad. A is Select/Confirm, B is Back.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the EverDrive: Operating Systems ===&lt;br /&gt;
&lt;br /&gt;
==== Windows 10 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-FormatSDCard.png|Go to “This PC” and right-click on the SD card. Click on “Format”&lt;br /&gt;
File:EverDrive-FormatSDCard-Options.png|Set File System to FAT32, Allocation Unit Size to 32 kilobytes, and check Quick Format. Leave the Volume Label blank. Click Start.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Missing Saves ===&lt;br /&gt;
If you’re using an EverDrive-64 2.5, you need to hold the reset button for two seconds. Afterwards, wait for it to boot back to the main EverDrive menu before turning off the N64.&lt;br /&gt;
&lt;br /&gt;
=== Error 91 ===&lt;br /&gt;
The only known way to fix this is to reformat the SD card. You can recover any saves on it from &amp;lt;kbd&amp;gt;&amp;lt;samp&amp;gt;(SD card name)\ED64\SAVE&amp;lt;/samp&amp;gt;&amp;lt;/kbd&amp;gt;, but the error will persist. Users have only seen this error on SanDisk SD cards, so it is recommended that you order a different brand. The SD Card recommended [[#Working SD Cards|here]] has not given that error so far.&lt;br /&gt;
&lt;br /&gt;
=== Black Screen ===&lt;br /&gt;
If you set everything else up correctly (e.g. is your TV plugged in?), it’s possible the PAL/NTSC switch is in the wrong position if you’re using an Everdrive-64 2.5 or an Everdrive-64 3.0. Turn off the N64, remove the EverDrive, and take the SD card out of the EverDrive. Slide the small yellow switch inside the SD card slot to the right. Please note that the EverDrive-64 X7 does not have this switch, so if you are using an EverDrive-64 X7, then you have a different issue.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EverDrive-PALNTSCSwitch.png|Slide the small yellow switch inside the SD card slot to the right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the black screen occurs when you try to launch the Randomizer ROM instead of at power on, then make sure that you have an [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak Expansion Pak] and not a [https://en.wikipedia.org/wiki/Nintendo_64_accessories#Jumper_Pak Jumper Pak] inserted in the top front of your Nintendo 64.&lt;br /&gt;
[[File:ExpansionPakBox.jpg|thumb|Expansion Pak Box. Displays where to look for the Expansion Pak and what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Sony 16GB [https://smile.amazon.com/gp/product/B00X1404A8/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Working SD Cards&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== PNY 16GB [https://smile.amazon.com/gp/product/B07TCJRXQL/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
The card itself works, but the plastic is incredibly fragile and broke after only a few uses.&lt;br /&gt;
&lt;br /&gt;
==== SanDisk Brand ====&lt;br /&gt;
SD cards from this brand often give [[#Error 91|Error 91]] after saving, instead of actually saving.&lt;br /&gt;
&lt;br /&gt;
==== BOYMXU 32GB [https://smile.amazon.com/gp/product/B07KQVD8N9/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&amp;amp;psc=1 (Link)] ====&lt;br /&gt;
This card doesn’t seem to work with EverDrive. If anyone can make it work, let us know how!&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=1514</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Setup&amp;diff=1514"/>
		<updated>2020-10-30T00:26:27Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: /* EverDrive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is strongly recommended to use the online generator on the website instead of using the download or source code versions of the randomizer. Simply go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The [[#Video Tutorial|video tutorial]] can walk you through using the website. The [[Readme]] is available if you need to find out what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. A recent Dev version is also available [https://ootrandomizer.com/latestDev on the website].&lt;br /&gt;
&lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with Nintendo 64 hardware through use of a flash cart such as the Everdrive 64. It is also compatible with the Wii Virtual Console via the use of [https://wii.guide/str2hax Homebrew and WAD injection] including [https://wiiuguide.xyz/#/vwii-modding Wii U vWii].&lt;br /&gt;
&lt;br /&gt;
Some of the base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&#039;&#039;&#039;TreZc0_&#039;&#039;&#039; recorded a setup video that will cover most questions when using the [https://ootrandomizer.com online generator].&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=ojVXc3IiPxo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video and generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
The [https://ootrandomizer.com online generator] will work on a variety of devices and is the recommended option. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed.&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. Do &#039;&#039;&#039;not&#039;&#039;&#039; click the &amp;lt;samp&amp;gt;Current version&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.6.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
It is strongly recommended to use the [https://ootrandomizer.com online generator] instead of using the download or source code versions of the randomizer. If you are sure that you want to use a downloaded version, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
You can choose to download the standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and choosing the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have Python 3.6 or higher installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest Node.js LTS version and Python 3.6 or higher installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the [https://discord.gg/ootrandomizer Discord server] and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Retroarch RetroArch] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up this emulator can be a frustrating experience.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is considered resource-intensive, but easier to set up than RetroArch. Bizhawk is also required if you wish to participate in a [[Multiworld]].&lt;br /&gt;
&lt;br /&gt;
[[Project64]] (Windows) is the least resource-intensive emulator and easy to set up. However, it is important that versions 2.4+ are used since these are the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;as racing is a large focus for the community, please be aware the rules of the racing websites prohibit use of Project64 2.0 and higher&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]&lt;br /&gt;
&lt;br /&gt;
=== Patch Files ===&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic_(outdated)&amp;diff=1483</id>
		<title>Glitch Logic (outdated)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootrandomizer.com/index.php?title=Glitch_Logic_(outdated)&amp;diff=1483"/>
		<updated>2020-10-23T13:45:59Z</updated>

		<summary type="html">&lt;p&gt;DuskTheUmbreon: Changed the mention of iron boots chest as adult to reflect the changes in dev. Also removed a duplicate listing in the Maneuvers section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitched Logic is a different set of logic files to the normal [[Logic|Glitchless Logic] files. These take into account a massive amount of tricks, glitches, clips, etc. for placement of items throughout the world. This option is a somewhat middle ground between the Glitchless Logic, which expects only what the player can normally perform with no special knowledge, and No Logic, which randomly places items throughout the world without regard to potential softlocks. This set of logic files was designed around the no IM/WW ruleset.&lt;br /&gt;
&lt;br /&gt;
== no IM/WW ==&lt;br /&gt;
&lt;br /&gt;
[[No_IM/WW|No Item Manipulation or Wrong warp]], commonly abbreviated no IM/WW is a [[Rules|ruleset]] originating from the speedrun community of Ocarina of Time. It has evolved over the years from its humble beginnings and has changed names many times. The name currently comes from the two major categories of glitches which are banned by the ruleset: Item Manipulation and Wrong Warping.&lt;br /&gt;
&lt;br /&gt;
==== Item Manipulation ====&lt;br /&gt;
&lt;br /&gt;
This is an umbrella term for 3 glitches in particular which can be used to effectively hack items into your inventory or HUD. These 3 glitches are Bottle Adventure (BA), Reverse Bottle Adventure (RBA), and Get Item Manipulation (GIM). These glitches can allow you to write medallions straight into your inventory, give yourself a Hammer on B even if you don&#039;t have one in the inventory, and even turn a Recovery Heart into Light Arrows, just to name a few examples. The overarching power of these glitches to circumvent gameplay is why they are banned.&lt;br /&gt;
&lt;br /&gt;
==== Wrong Warp ====&lt;br /&gt;
&lt;br /&gt;
The Wrong Warp is probably the most famous glitch in Ocarina of Time as it is the crux of the any% route, allowing the player to instantly teleport themselves from Gohma&#039;s Boss Room straight to the Collapse sequence following the Ganondorf Fight, essentially skipping the entire game. How it works is beyond the scope of this description, however essentially we can influence what entrance the game pulls from an internal table. Blue warps are not the only way to do this as one can also use Trade Item timers and Farore&#039;s Wind, amongst other things, to achieve similar effects. As with Item Manipulation this is banned as it circumvents a lot of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Because playing Ocarina of Time with glitches, even ones not so powerful as IM and WW, allows the player to do some crazy stuff and skip a lot of things, certain guidelines were put in place when considering how to handle the logic. There were 4 tenets that went into building the logic and they are as follows:&lt;br /&gt;
&lt;br /&gt;
# Any trick or glitch must be infinitely repeatable to be considered in logic. &lt;br /&gt;
# Obscurity of a trick or glitch is not a factor in its inclusion .&lt;br /&gt;
# Difficulty of a trick or glitch may be a factor.&lt;br /&gt;
#* Any trick which has a reliable setup can be considered regardless of its difficulty or precision.&lt;br /&gt;
# In regards to hovering, only those which are incredibly common, obviously possible, or quite short will be considered. &lt;br /&gt;
#* A maximum of 20 bombs or 50 chus, with chus in logic, is the distance/height limit.&lt;br /&gt;
&lt;br /&gt;
==== Allowed but not in logic ====&lt;br /&gt;
&lt;br /&gt;
As these guidelines are both fairly strict and fairly loose at the same time, a list of tricks/glitches which are possible under the no IM/WW ruleset, but are not logically considered are as follows:&lt;br /&gt;
&lt;br /&gt;
*Ocarina Items &lt;br /&gt;
**When done improperly you can dupe a bottle over an item which is irretrievable violating tenet #1.&lt;br /&gt;
*Equip Swap &lt;br /&gt;
**Allows duping bottles over irretrievable items in much the same way as ocarina items.&lt;br /&gt;
*Actor Push Clips &lt;br /&gt;
**These are clips where actors such as bombs or small rocks push Link through seams or other actors. Unless a repeatable setup exists, these are not considered due to their extreme precision.   &lt;br /&gt;
*Reaching Zelda as a child without moving sleeping Talon.&lt;br /&gt;
**Getting Zelda&#039;s Letter prior to the Weird Egg can lead to a situation whereby you are unable to trade masks at all, locking the Skull Mask and Mask of Truth checks forever.   &lt;br /&gt;
*Out of Bounds Chu Hovers&lt;br /&gt;
**These crash the game on N64 and emulator, thus are not considered in logic for any reason.   &lt;br /&gt;
*Item Duping&lt;br /&gt;
**Duping Skulltula tokens, GTG Keys, Heart Pieces, etc. by any means.   &lt;br /&gt;
*Extra Heart Pieces&lt;br /&gt;
**These are not randomized at all, so if you want an extra Heart Piece go grab the 37th.&lt;br /&gt;
&lt;br /&gt;
== Oddities ==&lt;br /&gt;
&lt;br /&gt;
Because the game is so incredibly open and free under this ruleset there are many situations that you can find yourself in which could potentially softlock your game by not allowing you access to a specific check. These are listed below:&lt;br /&gt;
&lt;br /&gt;
*Any of the tricks/glitches mentioned above.&lt;br /&gt;
*Obtaining the last chest in Ice Cavern as a child will not give you the song check.&lt;br /&gt;
**NOTE: This is no longer the case as of dev version 5.2.71, where you will get the Serenade check no matter which age you open the chest as.&lt;br /&gt;
*Collection delay such as Hold R or Gold Scale as child.&lt;br /&gt;
*The Colossus hands chests (vanilla Mirror Shield and Silver Gauntlets) are considered part of Spirit Temple for hints.&lt;br /&gt;
*Child Fire Temple &lt;br /&gt;
**Logically child isn&#039;t considered to have any access to Fire Temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Less Common Maneuvers == &lt;br /&gt;
&lt;br /&gt;
This table consists of things which can be expected of the player logically and which are less common in the world of speedrunning, or aren&#039;t as widely known by the public.  This list is NOT exhaustive of what&#039;s required, however simply serves to highlight some of the most esoteric things which aren&#039;t immediately obvious as possible to someone who otherwise has general knowledge of glitches in OoT.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Area || Description || Video(s) || Name&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Hover onto the head or hookshot jump || https://www.youtube.com/watch?v=XlJU9IR4Yc8 || DC Hookshot Jump&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Hoverboost to it || https://www.youtube.com/watch?v=aGoR-nCXVKQ || DC Stairs Skulltula Hoverboost&lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Connected to lobby, hover into head and jump into the door || https://www.youtube.com/watch?v=PU7FfP0zYiM || DC Enter Back Area with Head Closed&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Child clip || https://www.youtube.com/watch?v=KWuhClJKaNU || Ice Child Clip to Compass Room&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Adult hover recoil or HESS through red ice || https://www.youtube.com/watch?v=qkNQOAXV_DM || Ice Adult Clip to Iron Boots&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Clip red ice as child or hoverboost as adult || https://www.youtube.com/watch?v=asxpTMImoJ4 || Ice Puzzle Room Skulltula&lt;br /&gt;
|-&lt;br /&gt;
| Fire Temple || Ledge clip the boss platform, hover OOB || https://www.youtube.com/watch?v=iFGpHVLysoI https://www.youtube.com/watch?v=lug_wipqBdI || Fire BK Skip with Hover&lt;br /&gt;
|-&lt;br /&gt;
| Fire Temple || Break door and reload the room || https://www.youtube.com/watch?v=-bOCrfxafnw || Fire Flare Dancer no Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Deku Tree || Only is_adult because 231 skip from compass room || https://www.youtube.com/watch?v=FRNf34xShqE || 231 Skip as Adult&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Get into the roof as adult with just ISG || https://www.youtube.com/watch?v=0athDHNrqz4 || Adult Skull No Hookshot&lt;br /&gt;
|-&lt;br /&gt;
| Bottom of the Well || Actor glitch or vine clip || https://www.youtube.com/watch?v=Y8gunZf4vEk || Deadhand without ZL&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Gold gauntlets skip without hovers || https://www.youtube.com/watch?v=knD785hDfjw || Fire Trial Gold Gauntlets Skip&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Weirdshot the torch slug || https://www.youtube.com/watch?v=1fYWFCiozc8 || Spirit Trial Chus skip&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Rupee without hookshot/shield || https://www.twitch.tv/videos/49443412 || Spirit Trial Hookshot skip&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Hookshot the chest around the door above || https://www.youtube.com/watch?v=xzUnMvDBwo0 || Cracked Wall Chest No Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Various tricks to get around in Water Temple || https://www.youtube.com/watch?v=jLWPQ__MO4A || Showcase of Water Temple Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Hover to river chest from dragon head room || https://www.youtube.com/watch?v=ZgyG1JLxLF4 || Hover to River Chest from Dragon Head Room&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Song of Time skip for longshot to river || https://www.youtube.com/watch?v=rOFJipW6aoQ || Song of Time Skip&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Ledge clip out of bounds || https://www.youtube.com/watch?v=0RTgJZURmHk || Ledge Clip in the Alcove&lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Child Navi dive and adult can ground clip or swim around if Morpha beaten || https://www.youtube.com/watch?v=LOgjpPd5A_Y https://www.youtube.com/watch?v=W6I_moafi8A || To Zora&#039;s Domain from Lake Hylia&lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Child entry || https://www.youtube.com/watch?v=CU57Cpgtsv8 || Enter Water with Nothing&lt;br /&gt;
|-&lt;br /&gt;
| General || Child swordless DoT skip and adult DoT skip || https://www.youtube.com/watch?v=GRyP43DidF8 https://www.youtube.com/watch?v=aolcugsrlkg || DoT Skip&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Clip into Din&#039;s Fire without explosives swordless || https://www.youtube.com/watch?v=WGf-8oJQrWk || Din&#039;s Fire without Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Hyrule Castle || Seam walk swordless || https://www.youtube.com/watch?v=5R6-ViFgoiY || Swordless Seamwalk Setup in Hyrule Castle&lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Rock push escape || https://www.youtube.com/watch?v=kvW3sJmmmBY || Itemless Escape&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Damage clip into double defense || https://www.youtube.com/watch?v=I3pwrLRSo8U || Damage Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Ganon&#039;s Castle || Superslide/recoil clip into double defense || https://www.youtube.com/watch?v=dJQTB4TKJh8 https://www.youtube.com/watch?v=UoPvmiHUMhQ || Superslide or Recoil Clip to Double Defense&lt;br /&gt;
|-&lt;br /&gt;
| Kakariko Village || Drop off ladder and jumpslash || https://www.youtube.com/watch?v=7XDrhExj3M4 || Tower Skull with Jumpslash&lt;br /&gt;
|-&lt;br /&gt;
| Graveyard || Unload graves and Shadow door || https://www.youtube.com/watch?v=MKXJHbEpkcw || &lt;br /&gt;
|-&lt;br /&gt;
| DMT Chest Clip || Jumpslash clip past the explody wall || https://www.youtube.com/watch?v=wlDgntC5MS0 || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Upper from DMT || Tektite Hover ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMT Magic || Explosiveless magic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Boulder maze hess ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Pot with chus || https://www.youtube.com/watch?v=RlBz7qFljZQ || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Clip into Darunia&#039;s room ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Lower || Clip statue in Darunia&#039;s chamber as child ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DMC Hammer Grotto || Weirdclip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s River Clip to LW || Clip or cucco dive || https://www.youtube.com/watch?v=zy9sW50GXhQ || &lt;br /&gt;
|-&lt;br /&gt;
| Domain to Lake Clip || Humpslash clip || https://www.youtube.com/watch?v=Tw0E7nCSVLE || &lt;br /&gt;
|-&lt;br /&gt;
| GS Domain || Throw pot through the ceiling to kill jumpslash to collect || https://www.youtube.com/watch?v=oVsdZ1URaqk || &lt;br /&gt;
|-&lt;br /&gt;
| Frozen Domain to Lake || Ladder clip || https://www.youtube.com/watch?v=nFNtKyGu-Jo || &lt;br /&gt;
|-&lt;br /&gt;
| Kokiri Forest || Itemless escape || https://www.youtube.com/watch?v=yKjlROAWPDU || &lt;br /&gt;
|-&lt;br /&gt;
| Lake Hylia || Tektite hover ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gerudo Valley || Crate HP as adult with just hoverboots || https://youtu.be/qzqgDPbOY7o || &lt;br /&gt;
|-&lt;br /&gt;
| Zora&#039;s Domain || Unfreeze king zora with Navi ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Trial || Rupee with no items - needs setup ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Ocarina dive || https://www.youtube.com/watch?v=msx6hwUHXKM || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Vine clip with sticks || https://www.youtube.com/watch?v=kweZHHT56-0 || &lt;br /&gt;
|-&lt;br /&gt;
| BotW || Vineclip || https://www.youtube.com/watch?v=AbbLcln2PIs || &lt;br /&gt;
|-&lt;br /&gt;
| BotW Keese Room GS || Keese hover || https://youtu.be/tuWC0PiXs0c || &lt;br /&gt;
|-&lt;br /&gt;
| BotW Pot Room GS || No item hover (watch the right side at the timestamp) || https://youtu.be/G_r44m9Ggjs?t=40 || &lt;br /&gt;
|-&lt;br /&gt;
| Dodongo&#039;s Cavern || Recoil jump to switch as child || https://www.youtube.com/watch?v=v0TpAcM51AI&amp;amp;amp;t=7s || &lt;br /&gt;
|-&lt;br /&gt;
| Goron City || Statue clip to crater as child || https://youtu.be/UCnoWTA4xE8 || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit trial || Silver rupees with just mastersword || https://youtu.be/2wR9Pw8CwRg || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Cavern || Left side red ice HESS clip || https://www.youtube.com/watch?v=ggzKbvYXv94 || &lt;br /&gt;
|-&lt;br /&gt;
| Jabu Compass || Adult no boots/fairy || https://www.youtube.com/watch?v=Dj46eaWJpHs || &lt;br /&gt;
|-&lt;br /&gt;
| Jabu Compass || Adult no damage || https://www.youtube.com/watch?v=cXjNjygQK3o || &lt;br /&gt;
|-&lt;br /&gt;
| GTG|| Dlame circle key room - gold switch without hammer || https://www.youtube.com/watch?v=DiWbVbyK-J0 || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Child side as adult with just hoverboots || https://www.youtube.com/watch?v=rLRro_F7MxY || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Child side as adult with just explosives || https://www.youtube.com/watch?v=VwxYwVHDnPE || &lt;br /&gt;
|-&lt;br /&gt;
| SPirit Temple || Clip child side pillar as adult with bombs || https://www.youtube.com/watch?v=ZHANwJT929c || &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Temple || Reach adult side as child from main room (crazy dance) || https://www.youtube.com/watch?v=OsWBm2bjsbA || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Temple || Reach boss as child || https://youtu.be/wDXpoH5iwnI || &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Temple || Child fence clip with jumpslash || https://www.youtube.com/watch?v=pP4JNCU8fgU || &lt;br /&gt;
|-&lt;br /&gt;
| Water Temple || Tektite Navi dive || https://youtu.be/iAOlgvI2eaU || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DuskTheUmbreon</name></author>
	</entry>
</feed>